diff options
| author | andromeda <andromeda@lenovo> | 2026-08-25 04:20:06 +0200 |
|---|---|---|
| committer | andromeda <andromeda@lenovo> | 2026-08-25 04:20:06 +0200 |
| commit | d4c9403935ba8b60b320d8f248406e4f608da33a (patch) | |
| tree | 043f86baf87ed9eb55d8d69e6804b5cd0b07c681 | |
| -rw-r--r-- | .gitignore | 2 | ||||
| -rw-r--r-- | README.md | 7 | ||||
| -rw-r--r-- | build.zig | 61 | ||||
| -rw-r--r-- | build.zig.zon | 7 | ||||
| -rw-r--r-- | include/RFont.h | 3239 | ||||
| -rw-r--r-- | include/RGFW.h | 16191 | ||||
| -rw-r--r-- | include/RSGL.h | 1926 | ||||
| -rw-r--r-- | include/RSGL_gl.h | 1013 | ||||
| -rw-r--r-- | include/stb_image.h | 7988 | ||||
| -rw-r--r-- | rsgl.zig | 411 | ||||
| -rw-r--r-- | shell.nix | 12 |
11 files changed, 30857 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f89eb5b --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +zig-out +.zig-cache
\ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..7133cfe --- /dev/null +++ b/README.md @@ -0,0 +1,7 @@ +# zig-R* + +zig-R* (ausgesprochen zig-rstar) ist eine Sammlung der [ColleagueRiley](https://github.com/ColleagueRiley)s fantastischen single-header libraries. + +- [RGFW.h](https://github.com/ColleagueRiley/RGFW) +- [RSGL.h](https://github.com/ColleagueRiley/RSGL) +- [RFont.h](https://github.com/ColleagueRiley/RFont)
\ No newline at end of file diff --git a/build.zig b/build.zig new file mode 100644 index 0000000..96808aa --- /dev/null +++ b/build.zig @@ -0,0 +1,61 @@ +const std = @import("std"); + +pub fn build(b: *std.Build) !void { + const opengl = b.option(bool, "opengl", "Exposes OpenGL helper functions in RGFW.h and links OpenGL. Default: true") orelse true; + const x11 = b.option(bool, "x11", "X11 backend. Default: true") orelse true; + + const target = b.standardTargetOptions(.{}); + const optimize = b.standardOptimizeOption(.{}); + var macros = std.ArrayList([2][]const u8).empty; + defer macros.deinit(b.allocator); + var syslibs = std.ArrayList(struct {[]const u8, std.Build.Module.LinkSystemLibraryOptions}).empty; + defer syslibs.deinit(b.allocator); + + try macros.append(b.allocator, [2][]const u8{"RSGL_RFONT", ""}); + + if (target.result.os.tag == std.Target.Os.Tag.linux or target.result.os.tag == std.Target.Os.Tag.macos) + try macros.append(b.allocator, [2][]const u8{"RGFW_UNIX", ""}); + + if (x11) { + try macros.append(b.allocator, [2][]const u8{"RGFW_X11", ""}); + try syslibs.append(b.allocator, struct {[]const u8, std.Build.Module.LinkSystemLibraryOptions}{"X11", .{}}); + try syslibs.append(b.allocator, struct {[]const u8, std.Build.Module.LinkSystemLibraryOptions}{"Xrandr", .{}}); + } else { + try macros.append(b.allocator, [2][]const u8{"RGFW_NO_X11", ""}); + } + if (opengl) { + try macros.append(b.allocator, [2][]const u8{"RGFW_OPENGL", ""}); + try syslibs.append(b.allocator, struct {[]const u8, std.Build.Module.LinkSystemLibraryOptions}{"GL", .{}}); + } else { + std.debug.panic("no backend other than OpenGL supported by RSGL.h", .{}); + } + + const rgfw_raw_c = b.addTranslateC(.{ + .root_source_file = b.path("include/RGFW.h"), + .target = target, + .optimize = optimize, + }); + for (macros.items) |macro| {rgfw_raw_c.defineCMacro(macro[0], macro[1]);} + _ = rgfw_raw_c.addModule("rgfw_raw"); + + const rsgl_raw_c = b.addTranslateC(.{ + .root_source_file = b.path("include/RSGL_gl.h"), + .target = target, + .optimize = optimize, + }); + for (macros.items) |macro| {rsgl_raw_c.defineCMacro(macro[0], macro[1]);} + const rsgl_raw_mod = rsgl_raw_c.addModule("rsgl_raw"); + + const rsgl_mod = b.addModule("rsgl", .{ + .root_source_file = b.path("rsgl.zig"), + .target = target, + .optimize = optimize, + .imports = &.{ + .{.name = "rsgl_raw", .module = rsgl_raw_mod}, + }, + }); + rsgl_mod.addCMacro("RSGL_IMPLEMENTATION", ""); + rsgl_mod.addIncludePath(b.path("include")); + rsgl_mod.addCSourceFile(.{.file = b.addWriteFiles().add("rsgl_gl.c", "#include <RSGL_gl.h>"),}); + for (syslibs.items) |lib| {rsgl_mod.linkSystemLibrary(lib[0], lib[1]);} +}
\ No newline at end of file diff --git a/build.zig.zon b/build.zig.zon new file mode 100644 index 0000000..d16d543 --- /dev/null +++ b/build.zig.zon @@ -0,0 +1,7 @@ +.{ + .name = .zig_rstar, + .version = "0.0.1", + .minimum_zig_version = "0.16.0", + .paths = .{""}, + .fingerprint = 0x9464189b61d132a7, +} diff --git a/include/RFont.h b/include/RFont.h new file mode 100644 index 0000000..6d4b511 --- /dev/null +++ b/include/RFont.h @@ -0,0 +1,3239 @@ +/* +* Copyright (c) 2021-25 ColleagueRiley ColleagueRiley@gmail.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following r estrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +* +* +*/ + +/* +preprocessor args + +make sure + +** #define RFONT_IMPLEMENTATION ** - include function defines + +is in exactly one of your files or arguments + +#define RFONT_INT_DEFINED - int types are already defined +#define RFONT_C89 - uses cints instead of stdint.h and __inline instead of inline +#define RFONT_INLINE x - set your own inline + +#define RFONT_NO_STDIO - do not include stdio.h +#define RFONT_EXTERNAL_STB - load stb_truetype from stb_truetype.h instead of using the internal version +#define RFONT_EXTERNAL_STB_IMPLEMENTATION - the same as RFONT_EXTERNAL_STB but doesn't define STB_TRUETYPE_IMPLEMENTATION +-- NOTE: By default, opengl 3.3 vbos are used for rendering -- +*/ + +/* +credits : + +stb_truetype.h - a dependency for RFont, most of (a slightly motified version of) stb_truetype.h is included directly into RFont.h +http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ - UTF-8 decoding function +fontstash - fontstash was used as a refference for some parts +*/ + +/* + +... = [add code here] + +BASIC TEMPLATE : +#define RFONT_IMPLEMENTATION +#include "RFont.h" + +... + +int main () { + ... + + RFont_renderer renderer = ...; + RFont_renderer_init(&renderer); + RFont_font* font = RFont_font_init(&renderer, "font.ttf", 20, 500, 500); + + i32 w = ...; + i32 h = ...; + + while (1) { + ... + RFont_renderer_set_framebuffer(&renderer, (u32)w, (u32)h); + RFont_renderer_set_color(&renderer, 0.0f, 1.0f, 0, 1.0f); + RFont_draw_text(&renderer, font, "text", 100, 100, 20); + ... + } + + RFont_font_free(&renderer, font); + RFont_renderer_free(&renderer); + ... +} +*/ + +#ifndef RFONT_INLINE + #ifdef RFONT_C89 + #define RFONT_INLINE + #else + #define RFONT_INLINE inline + #endif +#endif + +#ifndef RFONT_API + #ifdef RFONT_STATIC + #define RFONT_API static + #else + #define RFONT_API extern RFONT_INLINE + #endif +#endif + + +#ifndef RFONT_NO_STDIO +#include <stdio.h> +#endif + +#ifndef RFONT_MALLOC +#include <stdlib.h> +#define RFONT_MALLOC malloc +#define RFONT_FREE free +#endif + +#if !defined(RFONT_MEMCPY) || !defined(RFONT_MEMSET) + #include <string.h> +#endif + +#ifndef RFONT_MEMSET + #define RFONT_MEMSET(ptr, value, num) memset(ptr, value, num) +#endif + +#ifndef RFONT_MEMCPY + #define RFONT_MEMCPY(dist, src, len) memcpy(dist, src, len) +#endif + +#ifndef RFONT_ASSERT + #include <assert.h> + #define RFONT_ASSERT(x) assert(x) +#endif + +#if !defined(RFONT_FLOOR) || !defined(RFONT_CEIL) || !defined(RFONT_FABS) || !defined(RFONT_SQRT) + #include <math.h> +#endif + +#ifndef RFONT_FLOOR + #define RFONT_FLOOR(x) floor(x) +#endif + +#ifndef RFONT_CEIL + #define RFONT_CEIL(x) ceil(x) +#endif + +#ifndef RFONT_FABS + #define RFONT_FABS(x) fabs(x) +#endif + +#ifndef RFONT_SQRT + #define RFONT_SQRT(x) sqrt(x) +#endif + +#if defined(__STDC__) && !defined(__STDC_VERSION__) + #define RFONT_C89 +#endif + +#if !defined(RFONT_INT_DEFINED) + #define RFONT_INT_DEFINED + #if defined(_MSC_VER) || defined(__SYMBIAN32__) || defined(RFONT_C89) + typedef unsigned char u8; + typedef signed char i8; + typedef unsigned short u16; + typedef signed short i16; + typedef unsigned int u32; + typedef signed int i32; + typedef unsigned long u64; + typedef signed long i64; + #else + #include <stdint.h> + + typedef uint8_t u8; + typedef int8_t i8; + typedef uint16_t u16; + typedef int16_t i16; + typedef uint32_t u32; + typedef int32_t i32; + typedef uint64_t u64; + typedef int64_t i64; + #endif +#endif + +#if !defined(b8) + typedef u8 b8; +#endif + +/* +You can define these yourself if +you want to change anything +*/ + +#ifndef RFont_texture +typedef size_t RFont_texture; +#endif + +#ifndef RFont_surface +typedef void* RFont_surface; +#endif + +#ifndef RFONT_MAX_GLYPHS +#define RFONT_MAX_GLYPHS 256 +#endif + +#ifndef RFONT_INIT_VERTS +#define RFONT_INIT_VERTS 20 * RFONT_MAX_GLYPHS +#endif + +#ifndef RFONT_UNUSED +#define RFONT_UNUSED(x) (void) (x); +#endif + +#ifndef RFONT_RENDERER_H +#define RFONT_RENDERER_H + +typedef struct RFont_render_data { + float* verts; + float* tcoords; + u16* elements; + + RFont_texture atlas; + size_t nverts; + size_t nelements; +} RFont_render_data; + +typedef struct RFont_renderer_proc { + size_t (*size)(void); /*!< get the size of the renderer context */ + void (*initPtr)(void* ctx); /* any initalizations the renderer needs to do */ + RFont_texture (*create_atlas)(void* ctx, u32 atlasWidth, u32 atlasHeight); /* create a bitmap texture based on the given size */ + void (*free_atlas)(void* ctx, RFont_texture atlas); + void (*bitmap_to_atlas)(void* ctx, RFont_texture atlas, u32 atlasWidth, u32 atlasHeight, u32 maxHeight, u8* bitmap, float w, float h, float* x, float* y); /* add the given bitmap to the texture based on the given coords and size data */ + void (*render)(void* ctx, const RFont_render_data* data); /* render the text, using the vertices, atlas texture, and texture coords given. */ + void (*set_framebuffer)(void* ctx, u32 weight, u32 height); /*!< set the frame buffer size (for ortho, for example) */ + void (*set_color)(void* ctx, float r, float g, float b, float a); /*!< set the current rendering color */ + void (*set_surface)(void* ctx, RFont_surface surface); + void (*freePtr)(void* ctx); /* free any memory the renderer might need to free */ +} RFont_renderer_proc; + +typedef struct RFont_renderer { + void* ctx; /*!< source renderer data */ + RFont_renderer_proc proc; +} RFont_renderer; + +typedef struct RFont_font RFont_font; + +#endif /* RFONT_RENDERER_H */ + +#ifndef RFONT_H +#define RFONT_H + +RFONT_API size_t RFont_renderer_size(RFont_renderer* renderer); + +RFONT_API RFont_renderer* RFont_renderer_init(RFont_renderer_proc proc); +RFONT_API void RFont_renderer_initPtr(RFont_renderer_proc proc, void* ptr, RFont_renderer* renderer); + +RFONT_API void RFont_renderer_set_framebuffer(RFont_renderer* renderer, u32 w, u32 h); +RFONT_API void RFont_renderer_set_surface(RFont_renderer* renderer, RFont_surface surface); +RFONT_API void RFont_renderer_set_color(RFont_renderer* renderer, float r, float g, float b, float a); + +RFONT_API void RFont_renderer_free(RFont_renderer* renderer); +RFONT_API void RFont_renderer_freePtr(RFont_renderer* renderer); + +#define RFONT_GET_FONT_WIDTH(fontHeight) RFONT_MAX_GLYPHS * fontHeight + +typedef struct { + u32 codepoint; /* the character (for checking) */ + size_t size; /* the size of the glyph */ + i32 x, x2, y, y2; /* coords of the character on the texture */ + RFont_font* font; /* the font that the glyph belongs to */ + + /* source glyph data */ + i32 src; + float w, h, x1, y1, advance; +} RFont_glyph; + +typedef struct RFont_src RFont_src; + +struct RFont_font { + RFont_src* src; /* source stb font info */ + float fheight; /* source font height */ + float descent; /* font descent */ + float numOfLongHorMetrics; + float space_adv; + u32 maxHeight; + + RFont_glyph glyphs[RFONT_MAX_GLYPHS]; /* glyphs */ + size_t glyph_len; + + RFont_texture atlas; /* atlas texture */ + size_t atlasWidth, atlasHeight; + float atlasX, atlasY; /* the current position inside the atlas */ + + float verts[RFONT_INIT_VERTS * 3]; + float tcoords[RFONT_INIT_VERTS * 2]; + u16 elements[RFONT_INIT_VERTS * 6]; +}; + + +/** + * @brief Converts a codepoint to a utf8 string. + * @param codepoint The codepoint to convert to utf8. + * @return The utf8 string. +*/ +RFONT_API char* RFont_codepoint_to_utf8(u32 codepoint); + +#ifndef RFONT_NO_STDIO +/** + * @brief Init font stucture with a TTF file path. + * @param font_name The TTF file path. + * @param atlasWidth The width of the atlas texture. + * @param atlasHeight The height of the atlas texture. (This should == the max text size) + * @return The `RFont_font` created using the TTF file data. +*/ +RFONT_API RFont_font* RFont_font_init(RFont_renderer* renderer, const char* font_name, u32 maxHeight, size_t atlasWidth, size_t atlasHeight); +/** + * @brief Init a given font stucture with a TTF file path. + * @param font_name The TTF file path. + * @param atlasWidth The width of the atlas texture. + * @param atlasHeight The height of the atlas texture. (This should == the max text size) + * @pram ptr Pointer to the given font structure + * @return returns the same pointer or NULL if the font failed to load +*/ +RFONT_API RFont_font* RFont_font_init_ptr(RFont_renderer* renderer, const char* font_name, u32 maxHeight, size_t atlasWidth, size_t atlasHeight, RFont_font* font); + +#endif + +/** + * @brief Init font stucture with raw TTF data. + * @param font_data The raw TTF data. + * @param atlasWidth The width of the atlas texture. + * @param atlasHeight The height of the atlas texture. (This should == the max text size) + * @return The `RFont_font` created from the data. +*/ +RFONT_API RFont_font* RFont_font_init_data(RFont_renderer* renderer, u8* font_data, u32 maxHeight, size_t atlasWidth, size_t atlasHeight); + +/** + * @brief Init a given font stucture with raw TTF data. + * @param font_data The raw TTF data. + * @param atlasWidth The width of the atlas texture. + * @param atlasHeight The height of the atlas texture. (This should == the max text size) + * @return The `RFont_font` created from the data. + * @return returns the same pointer or NULL if the font failed to load +*/ +RFONT_API RFont_font* RFont_font_init_data_ptr(RFont_renderer* renderer, u8* font_data, u32 maxHeight, size_t atlasWidth, size_t atlasHeight, RFont_font* ptr); + +/** + * @brief Free data from the font stucture, including the stucture itself + * @param font The font stucture to free +*/ +RFONT_API void RFont_font_free(RFont_renderer* renderer, RFont_font* font); + +/** + * @brief Free data from the font stucture only (not including the stucture) + * @param font The strucutre with the font data to free +*/ +RFONT_API void RFont_font_free_ptr(RFont_renderer* renderer, RFont_font* font); + +typedef RFont_glyph (*RFont_glyph_fallback_callback)(RFont_renderer* renderer, RFont_font* font, u32 codepoint, size_t size); +RFont_glyph_fallback_callback RFont_set_glyph_fallback_callback(RFont_glyph_fallback_callback callback); + +/** + * @brief Add a character to the font's atlas. + * @param font The font to use. + * @param ch The character to add to the atlas. + * @param size The size of the character. + * @return The `RFont_glyph` created from the data and added to the atlas. +*/ +RFONT_API RFont_glyph RFont_font_add_char(RFont_renderer* renderer,RFont_font* font, char ch, size_t size); + +/** + * @brief Add a codepoint to the font's atlas. + * @param font The font to use. + * @param codepoint The codepoint to add to the atlas. + * @param size The size of the character. + * @return The `RFont_glyph` created from the data and added to the atlas. +*/ +RFONT_API RFont_glyph RFont_font_add_codepoint(RFont_renderer* renderer, RFont_font* font, u32 codepoint, size_t size); + +/** + * @brief Add a codepoint to the font's atlas. + * @param font The font to use. + * @param codepoint The codepoint to add to the atlas. + * @param size The size of the character. + * @param fallback If the fallback function should not be called. + * @return The `RFont_glyph` created from the data and added to the atlas. +*/ +RFONT_API RFont_glyph RFont_font_add_codepoint_ex(RFont_renderer* renderer, RFont_font* font, u32 codepoint, size_t size, b8 fallback); + +/** + * @brief Add a string to the font's atlas. + * @param font The font to use. + * @param ch The character to add to the atlas. + * @param sizes The supported sizes of the character. + * @param sizeLen length of the size array +*/ +RFONT_API void RFont_font_add_string(RFont_renderer* renderer, RFont_font* font, const char* string, size_t* sizes, size_t sizeLen); + +/** + * @brief Add a string to the font's atlas based on a given string length. + * @param font The font to use. + * @param ch The character to add to the atlas. + * @param strLen length of the string + * @param sizes The supported sizes of the character. + * @param sizeLen length of the size array +*/ +RFONT_API void RFont_font_add_string_len(RFont_renderer* renderer, RFont_font* font, const char* string, size_t strLen, size_t* sizes, size_t sizeLen); + +/** + * @brief Get the area of the text based on the size using the font. + * @param font The font stucture to use for drawing + * @param text The string to draw + * @param size The size of the text + * @param [OUTPUT] the output width + * @param [OUTPUT] the output height +*/ +RFONT_API void RFont_text_area(RFont_renderer* renderer, RFont_font* font, const char* text, u32 size, u32* w, u32* h); + +/** + * @brief Get the area of the text based on the size using the font, using a given length. + * @param font The font stucture to use for drawing + * @param text The string to draw + * @param size The size of the text + * @param spacing The spacing of the text + * @param [OUTPUT] the output width + * @param [OUTPUT] the output height +*/ +RFONT_API void RFont_text_area_spacing(RFont_renderer* renderer, RFont_font* font, const char* text, float spacing, u32 size, u32* w, u32* h); + +/** + * @brief Get the area of the text based on the size using the font, using a given length. + * @param font The font stucture to use for drawing + * @param text The string to draw + * @param len The length of the string + * @param size The size of the text + * @param stopNL the number of \n s until it stops (0 = don't stop until the end) + * @param spacing The spacing of the text + * @param [OUTPUT] the output width + * @param [OUTPUT] the output height +*/ +RFONT_API void RFont_text_area_len(RFont_renderer* renderer, RFont_font* font, const char* text, size_t len, u32 size, size_t stopNL, float spacing, u32* w, u32* h); + +/** + * @brief Draw a text string using the font. + * @param font The font stucture to use for drawing + * @param text The string to draw + * @param x The x position of the text + * @param y The y position of the text + * @param size The size of the text + * @return the number of verts rendered +*/ +RFONT_API size_t RFont_draw_text(RFont_renderer* renderer, RFont_font* font, const char* text, float x, float y, u32 size); + +/** + * @brief Draw a text string using the font and a given spacing. + * @param font The font stucture to use for drawing + * @param text The string to draw + * @param x The x position of the text + * @param y The y position of the text + * @param size The size of the text + * @param spacing The spacing of the text + * @return the number of verts rendered +*/ +RFONT_API size_t RFont_draw_text_spacing(RFont_renderer* renderer, RFont_font* font, const char* text, float x, float y, u32 size, float spacing); + +/** + * @brief Draw a text string using the font using a given length and a given spacing. + * @param font The font stucture to use for drawing + * @param text The string to draw + * @param len The length of the string + * @param x The x position of the text + * @param y The y position of the text + * @param size The size of the text + * @param spacing The spacing of the text + * @return the number of verts rendered +*/ +RFONT_API size_t RFont_draw_text_len(RFont_renderer* renderer, RFont_font* font, const char* text, size_t len, float x, float y, u32 size, float spacing); +#endif /* RFONT_H */ + +#ifdef RFONT_IMPLEMENTATION + +#ifndef RFONT_GET_TEXPOSX +#define RFONT_GET_TEXPOSX(x, w) (float)((float)(x) / (float)(w)) +#define RFONT_GET_TEXPOSY(y, h) (float)((float)(y) / (float)(h)) +#endif + +size_t RFont_renderer_size(RFont_renderer* renderer) { + size_t size = 0; + if (renderer->proc.size) + size = renderer->proc.size(); + return size; +} + +RFont_renderer* RFont_renderer_init(RFont_renderer_proc proc) { + void* ptr = NULL; + size_t size; + + RFont_renderer* renderer = (RFont_renderer*)RFONT_MALLOC(sizeof(RFont_renderer)); + renderer->proc = proc; + + size = RFont_renderer_size(renderer); + if (size) ptr = RFONT_MALLOC(size); + RFont_renderer_initPtr(proc, ptr, renderer); + return renderer; +} + +void RFont_renderer_initPtr(RFont_renderer_proc proc, void* ptr, RFont_renderer* renderer) { + renderer->ctx = ptr; + renderer->proc = proc; + if (renderer->proc.initPtr) + renderer->proc.initPtr(renderer->ctx); +} + +void RFont_renderer_set_framebuffer(RFont_renderer* renderer, u32 w, u32 h) { + if (renderer->proc.set_framebuffer) + renderer->proc.set_framebuffer(renderer->ctx, w, h); +} + +void RFont_renderer_set_surface(RFont_renderer* renderer, RFont_surface surface) { + if (renderer->proc.set_surface) + renderer->proc.set_surface(renderer, surface); +} + +void RFont_renderer_set_color(RFont_renderer* renderer, float r, float g, float b, float a) { + if (renderer->proc.set_color) + renderer->proc.set_color(renderer->ctx, r, g, b, a); +} + +void RFont_renderer_free(RFont_renderer* renderer) { + RFont_renderer_freePtr(renderer); + if (renderer->ctx) RFONT_FREE(renderer->ctx); + RFONT_FREE(renderer); +} + +void RFont_renderer_freePtr(RFont_renderer* renderer) { + if (renderer->proc.freePtr) + renderer->proc.freePtr(renderer->ctx); +} + +#define RFONT_CHAR(p, index) (((char*)p)[index]) +#define RFONT_BYTE(p, index) (((u8*)p)[index]) +#define RFONT_SHORT(arr, index) (i16)((i16)((u8*)arr)[(size_t)(index)]*256 + (i16)(((u8*)arr)[(size_t)(index) + 1])) +#define RFONT_USHORT(arr, index) (u16)((u16)((u8*)arr)[(size_t)(index)]*256 + (u16)(((u8*)arr)[(size_t)(index) + 1])) +#define RFONT_ULONG(arr, index) (u32)((u32)(((u8*)arr)[(size_t)(index)]<<24) + (u32)(((u8*)arr)[(size_t)(index) + 1]<<16) + (u32)(((u8*)arr)[(size_t)(index) + 2]<<8) + (u32)(((u8*)arr))[(size_t)(index) + 3]) + +/* +stb defines required by RFont + +you probably don't care about this part if you're reading just the RFont code +*/ + +#ifndef RFONT_EXTERNAL_STB +typedef struct { + unsigned char *data; + int cursor; + int size; +} rstbtt__buf; + +typedef struct rstbtt_fontinfo rstbtt_fontinfo; + +struct rstbtt_fontinfo { + unsigned char * data; /* pointer to .ttf file */ + int fontstart; /* offset of start of font */ + + int numGlyphs; /* number of glyphs, needed for range checking */ + + int loca,head,glyf,hhea,hmtx,kern,gpos,svg; /* table locations as offset from start of .ttf */ + int index_map; /* a cmap mapping for our chosen character encoding */ + int indexToLocFormat; /* format needed to map from glyph index to glyph */ + + rstbtt__buf cff; /* cff font data */ + rstbtt__buf charstrings; /* the charstring index */ + rstbtt__buf gsubrs; /* global charstring subroutines index */ + rstbtt__buf subrs; /* private charstring subroutines index */ + rstbtt__buf fontdicts; /* array of font dicts */ + rstbtt__buf fdselect; /* map from glyph to fontdict */ +}; + +RFONT_API int rstbtt_InitFont(rstbtt_fontinfo *info, const unsigned char *data, int offset); + +RFONT_API unsigned char* rstbtt_GetGlyphBitmapSubpixel(const rstbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff); + +RFONT_API int rstbtt_FindGlyphIndex(const rstbtt_fontinfo *info, int unicode_codepoint); + +RFONT_API int rstbtt_GetGlyphKernAdvance(const rstbtt_fontinfo *info, int glyph1, int glyph2); +RFONT_API int rstbtt_GetGlyphBox(const rstbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1); +#else +#ifdef RFONT_EXTERNAL_STB_IMPLEMENTATION + #define RFONT_EXTERNAL_STB +#endif + +#ifndef RFONT_EXTERNAL_STB_IMPLEMENTATION +#define STB_TRUETYPE_IMPLEMENTATION +#endif +#include "stb_truetype.h" + +typedef struct stbtt_fontinfo rstbtt_fontinfo; + +#define rstbtt_InitFont stbtt_InitFont +#define rstbtt_GetGlyphBitmapSubpixel stbtt_GetGlyphBitmapSubpixel +#define rstbtt_FindGlyphIndex stbtt_FindGlyphIndex +#define rstbtt_GetGlyphKernAdvance stbtt_GetGlyphKernAdvance +#define rstbtt_GetGlyphBox stbtt_GetGlyphBox +#endif /* RFONT_EXTERNAL_STB */ + +struct RFont_src { + rstbtt_fontinfo info; +}; + +/* +END of stb defines required by RFont + +you probably care about this part +*/ + +#ifndef RFONT_NO_STDIO +char* RFont_read_file(const char* font_name) { + size_t size, out; + char* ttf_buffer; + FILE* ttf_file = fopen(font_name, "rb"); + + if (ttf_file == NULL) return NULL; + + fseek(ttf_file, 0U, SEEK_END); + size = (size_t)ftell(ttf_file); + if (size <= 0) return NULL; + + ttf_buffer = (char*)RFONT_MALLOC(sizeof(char) * (size_t)size); + fseek(ttf_file, 0U, SEEK_SET); + + out = fread(ttf_buffer, 1, (size_t)size, ttf_file); + RFONT_UNUSED(out); + + return ttf_buffer; +} + +RFont_font* RFont_font_init(RFont_renderer* renderer, const char* font_name, u32 maxHeight, size_t atlasWidth, size_t atlasHeight) { + char* ttf_buffer = RFont_read_file(font_name); + RFont_font* font = RFont_font_init_data(renderer, (u8*)ttf_buffer, maxHeight, atlasWidth, atlasHeight); + return font; +} + +RFont_font* RFont_font_init_ptr(RFont_renderer* renderer, const char* font_name, u32 maxHeight, size_t atlasWidth, size_t atlasHeight, RFont_font* ptr) { + char* ttf_buffer = RFont_read_file(font_name); + RFont_font* font = RFont_font_init_data_ptr(renderer, (u8*)ttf_buffer, maxHeight, atlasWidth, atlasHeight, ptr); + return font; +} +#endif + +RFont_font* RFont_font_init_data(RFont_renderer* renderer, u8* font_data, u32 maxHeight, size_t atlasWidth, size_t atlasHeight) { + RFont_font* font = (RFont_font*)RFONT_MALLOC(sizeof(RFont_font)); + return RFont_font_init_data_ptr(renderer, font_data, maxHeight, atlasWidth, atlasHeight, font); +} + +RFont_font* RFont_font_init_data_ptr(RFont_renderer* renderer, u8* font_data, u32 maxHeight, size_t atlasWidth, size_t atlasHeight, RFont_font* font) { + u16 index = 0; + u16 vert_index = 0; + + i32 space_codepoint = 0; + font->src = (RFont_src*)RFONT_MALLOC(sizeof(RFont_src)); + font->atlasWidth = atlasWidth; + font->atlasHeight = atlasHeight; + font->maxHeight = maxHeight; + + rstbtt_InitFont(&font->src->info, font_data, 0); + + font->fheight = RFONT_SHORT(font->src->info.data, font->src->info.hhea + 4) - RFONT_SHORT(font->src->info.data, font->src->info.hhea + 6); + font->descent = RFONT_SHORT(font->src->info.data, font->src->info.hhea + 6); + + font->numOfLongHorMetrics = RFONT_USHORT(font->src->info.data, font->src->info.hhea + 34); + + + space_codepoint = rstbtt_FindGlyphIndex(&font->src->info, (int)' '); + if (' ' < font->numOfLongHorMetrics) + font->space_adv = RFONT_SHORT(font->src->info.data, font->src->info.hmtx + 4 * space_codepoint); + else + font->space_adv = RFONT_SHORT(font->src->info.data, font->src->info.hmtx + 4 * (i32)(font->numOfLongHorMetrics - 1)); + + if (renderer->proc.create_atlas) + font->atlas = renderer->proc.create_atlas(renderer->ctx, (u32)atlasWidth, (u32)atlasHeight); + + font->atlasX = 0; + font->atlasY = 0; + font->glyph_len = 0; + + for (index = 0; index < RFONT_INIT_VERTS; index += 6) { + font->elements[index + 0] = vert_index + 0; + font->elements[index + 1] = vert_index + 1; + font->elements[index + 2] = vert_index + 2; + font->elements[index + 3] = vert_index + 3; + font->elements[index + 4] = vert_index + 0; + font->elements[index + 5] = vert_index + 2; + vert_index += 4; + } + + return font; +} + +void RFont_font_free_ptr(RFont_renderer* renderer, RFont_font* font) { + if (renderer->proc.free_atlas) + renderer->proc.free_atlas(renderer->ctx, font->atlas); + RFONT_FREE(font->src); +} + +void RFont_font_free(RFont_renderer* renderer, RFont_font* font) { + RFONT_FREE(font->src->info.data); + RFont_font_free_ptr(renderer, font); + RFONT_FREE(font); +} + +/* +decode utf8 character to codepoint +*/ + +/* Copyright (c) 2008-2010 Bjoern Hoehrmann <bjoern@hoehrmann.de> + See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details. +*/ + +#define RFONT_UTF8_ACCEPT 0 +#define RFont_UTF8_REJECT 12 + +RFONT_API u32 RFont_decode_utf8(u32* state, u32* codep, u32 byte); + +u32 RFont_decode_utf8(u32* state, u32* codep, u32 byte) { + static const u8 utf8d[] = { + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 00..1f */ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 20..3f */ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 40..5f */ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 60..7f */ + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, /* 80..9f */ + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, /* a0..bf */ + 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, /* c0..df */ + 0xa,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x4,0x3,0x3, /* e0..ef */ + 0xb,0x6,0x6,0x6,0x5,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, /* f0..ff */ + 0x0,0x1,0x2,0x3,0x5,0x8,0x7,0x1,0x1,0x1,0x4,0x6,0x1,0x1,0x1,0x1, /* s0..s0 */ + 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1, /* s1..s2 */ + 1,2,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1, /* s3..s4 */ + 1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,1,1,1,1,1, /* s5..s6 */ + 1,3,1,1,1,1,1,3,1,3,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* s7..s8 */ + }; + + u32 type = utf8d[byte]; + + *codep = (*state != RFONT_UTF8_ACCEPT) ? + (byte & 0x3fu) | (*codep << 6) : + (0xff >> type) & (byte); + + *state = utf8d[256 + *state * 16 + type]; + return *state; +} + +void RFont_font_add_string(RFont_renderer* renderer, RFont_font* font, const char* string, size_t* sizes, size_t sizeLen) { + RFont_font_add_string_len(renderer, font, string, 0, sizes, sizeLen); +} + +void RFont_font_add_string_len(RFont_renderer* renderer, RFont_font* font, const char* string, size_t strLen, size_t* sizes, size_t sizeLen) { + u32 i; + char* str; + for (str = (char*)string; (!strLen || (size_t)(str - string) < strLen) && *str; str++) + for (i = 0; i < sizeLen; i++) + RFont_font_add_char(renderer, font, *str, sizes[i]); +} + +RFont_glyph_fallback_callback RFont_glyph_fallback = NULL; +RFont_glyph_fallback_callback RFont_set_glyph_fallback_callback(RFont_glyph_fallback_callback callback) { + RFont_glyph_fallback_callback old = RFont_glyph_fallback; + RFont_glyph_fallback = callback; + return old; +} + +RFont_glyph RFont_font_add_char(RFont_renderer* renderer, RFont_font* font, char ch, size_t size) { + static u32 utf8state = 0, codepoint = 0; + + if (RFont_decode_utf8(&utf8state, &codepoint, (u8)ch) != RFONT_UTF8_ACCEPT) { + RFont_glyph g; + RFONT_MEMSET(&g, 0, sizeof(RFont_glyph)); + return g; + } + + return RFont_font_add_codepoint(renderer, font, codepoint, size); +} + +RFont_glyph RFont_font_add_codepoint(RFont_renderer* renderer, RFont_font* font, u32 codepoint, size_t size) { + return RFont_font_add_codepoint_ex(renderer, font, codepoint, size, 1); +} + +RFont_glyph RFont_font_add_codepoint_ex(RFont_renderer* renderer, RFont_font* font, u32 codepoint, size_t size, b8 fallback) { + RFont_glyph* glyph; + RFont_glyph glyphNull; + + u8* bitmap; + float scale; + + i32 x0, y0, x1, y1, w = 0, h = 0, advanceX = 0; + u32 i; + for (i = 0; i < font->glyph_len; i++) + if (font->glyphs[i].codepoint == codepoint && font->glyphs[i].size == size) + return font->glyphs[i]; + + RFONT_MEMSET(&glyphNull, 0, sizeof(glyphNull)); + if (i < sizeof(font->glyphs)) { + glyph = &font->glyphs[i]; + } else { + return glyphNull; + } + + glyph->src = rstbtt_FindGlyphIndex(&font->src->info, (int)codepoint); + + if ((glyph->src == 0 && codepoint) && fallback && RFont_glyph_fallback) { + RFont_glyph fallbackGlyph = RFont_glyph_fallback(renderer, font, codepoint, size); + if (fallbackGlyph.codepoint != 0 && fallbackGlyph.size != 0) { + return fallbackGlyph; + } + } + + if (glyph->src == 0 && codepoint) return RFont_font_add_codepoint_ex(renderer, font, 0, size, fallback); + font->glyph_len++; + + if (codepoint && rstbtt_GetGlyphBox(&font->src->info, glyph->src, &x0, &y0, &x1, &y1) == 0) { + return glyphNull; + } + + scale = ((float)size) / font->fheight; + bitmap = rstbtt_GetGlyphBitmapSubpixel(&font->src->info, 0, scale, 0.0f, 0.0f, glyph->src, &w, &h, 0, 0); + glyph->w = (float)w; + glyph->h = (float)h; + + if (codepoint) { + glyph->x1 = (float)floor((float)x0 * scale); + glyph->y1 = (float)floor((float)-y1 * scale); + } else glyph->y1 = (float)-((float)h * 0.75f); + + glyph->codepoint = codepoint; + glyph->size = size; + glyph->font = font; + + if (renderer->proc.bitmap_to_atlas) + renderer->proc.bitmap_to_atlas(renderer->ctx, font->atlas, (u32)font->atlasWidth, (u32)font->atlasHeight, font->maxHeight, bitmap, glyph->w, glyph->h, &font->atlasX, &font->atlasY); + + RFONT_FREE(bitmap); + glyph->x = (i32)(font->atlasX - glyph->w); + glyph->x2 = (i32)(font->atlasX); + + glyph->y = (i32)(font->atlasY); + glyph->y2 = (i32)((font->atlasY) + glyph->h); + + if (glyph->src < font->numOfLongHorMetrics) + advanceX = RFONT_SHORT(font->src->info.data, font->src->info.hmtx + 4 * glyph->src); + else + advanceX = RFONT_SHORT(font->src->info.data, font->src->info.hmtx + 4 * (i32)(font->numOfLongHorMetrics - 1)); + + glyph->advance = (u32)((float)advanceX * scale); + + return *glyph; +} + +void RFont_text_area(RFont_renderer* renderer, RFont_font* font, const char* text, u32 size, u32* w, u32* h) { + RFont_text_area_len(renderer, font, text, 0, size, 0, 0.0f, w, h); +} + +void RFont_text_area_spacing(RFont_renderer* renderer, RFont_font* font, const char* text, float spacing, u32 size, u32* w, u32* h) { + RFont_text_area_len(renderer, font, text, 0, size, 0, spacing, w, h); +} + +void RFont_text_area_len(RFont_renderer* renderer, RFont_font* font, const char* text, size_t len, u32 size, size_t stopNL, float spacing, u32* w, u32* h) { + float x = 0; + size_t y = 1; + + char* str; + + float scale = (((float)size) / font->fheight); + float space_adv = (scale * font->space_adv); + RFont_glyph glyph; + + for (str = (char*)text; (len == 0 || (size_t)(str - text) < len) && *str; str++) { + if (*str == '\n') { + if (y == stopNL) { + if (w) *w = (u32)x; + if (h) *h = (u32)y * size; + return; + } + + y++; + x = 0; + continue; + } + + if (*str == ' ' || *str == '\t') { + x += space_adv + spacing; + continue; + } + + glyph = RFont_font_add_char(renderer, font, *str, size); + + if (glyph.codepoint == 0 && glyph.size == 0) + continue; + + x += (float)glyph.advance + spacing; + } + + if (w) *w = (u32)x; + if(h) *h = (u32)(y * size); +} + +size_t RFont_draw_text(RFont_renderer* renderer, RFont_font* font, const char* text, float x, float y, u32 size) { + return RFont_draw_text_len(renderer, font, text, 0, x, y, size, 0.0f); +} + +size_t RFont_draw_text_spacing(RFont_renderer* renderer, RFont_font* font, const char* text, float x, float y, u32 size, float spacing) { + return RFont_draw_text_len(renderer, font, text, 0, x, y, size, spacing); +} + +char* RFont_codepoint_to_utf8(u32 codepoint) { + static char utf8[5]; + if (codepoint <= 0x7F) { + utf8[0] = (char)codepoint; + utf8[1] = 0; + } else if (codepoint <= 0x7FF) { + utf8[0] = (char)(0xC0 | (codepoint >> 6)); + utf8[1] = (char)(0x80 | (codepoint & 0x3F)); + utf8[2] = 0; + } else if (codepoint <= 0xFFFF) { + utf8[0] = (char)(0xE0 | (codepoint >> 12)); + utf8[1] = (char)(0x80 | ((codepoint >> 6) & 0x3F)); + utf8[2] = (char)(0x80 | (codepoint & 0x3F)); + utf8[3] = 0; + } else if (codepoint <= 0x10FFFF) { + utf8[0] = (char)(0xF0 | (codepoint >> 18)); + utf8[1] = (char)(0x80 | ((codepoint >> 12) & 0x3F)); + utf8[2] = (char)(0x80 | ((codepoint >> 6) & 0x3F)); + utf8[3] = (char)(0x80 | (codepoint & 0x3F)); + utf8[4] = 0; + } else { + utf8[0] = 0; + } + + return utf8; +} + +size_t RFont_draw_text_len(RFont_renderer* renderer, RFont_font* font, const char* text, size_t len, float x, float y, u32 size, float spacing) { + RFont_render_data data; + float startX = x; + float startY = y; + + size_t i = 0; + size_t tIndex = 0; + + char* str; + RFont_glyph glyph; + float realX, realY; + + float scale = (((float)size) / font->fheight); + float space_adv = (scale * font->space_adv); + + float descent_offset = (-font->descent * scale); + + data.verts = font->verts; + data.tcoords = font->tcoords; + data.elements = font->elements; + data.atlas = font->atlas; + data.nverts = 0; + data.nelements = 0; + + RFONT_UNUSED(startY); + + y = (y + (float)size - descent_offset); + + for (str = (char*)text; (len == 0 || (size_t)(str - text) < len) && *str; str++) { + if (*str == '\n') { + x = startX; + y += (float)size; + continue; + } + + if (*str == ' ' || *str == '\t') { + x += space_adv + spacing; + continue; + } + + glyph = RFont_font_add_char(renderer, font, *str, size); + + if (glyph.codepoint == 0 && glyph.size == 0) + continue; + + if (glyph.font != font) { + RFont_draw_text_len(renderer, glyph.font, RFont_codepoint_to_utf8(glyph.codepoint), 4, x, y - (float)size + descent_offset, size, spacing); + x += glyph.advance + spacing; + continue; + } + + realX = x + glyph.x1; + realY = y + glyph.y1; + + i = data.nverts * 3; + tIndex = data.nverts * 2; + + data.verts[i] = (i32)realX; + data.verts[i + 1] = realY; + data.verts[i + 2] = 0; + /* */ + data.verts[i + 3] = (i32)realX; + data.verts[i + 4] = realY + glyph.h; + data.verts[i + 5] = 0; + /* */ + data.verts[i + 6] = (i32)(realX + glyph.w); + data.verts[i + 7] = realY + glyph.h; + data.verts[i + 8] = 0; + /* */ + /* */ + data.verts[i + 9] = (i32)(realX + glyph.w); + data.verts[i + 10] = realY; + data.verts[i + 11] = 0; + + /* texture coords */ + data.tcoords[tIndex] = RFONT_GET_TEXPOSX(glyph.x, font->atlasWidth); + data.tcoords[tIndex + 1] = RFONT_GET_TEXPOSY(glyph.y, font->atlasWidth); + + /* */ + data.tcoords[tIndex + 2] = RFONT_GET_TEXPOSX(glyph.x, font->atlasWidth); + data.tcoords[tIndex + 3] = RFONT_GET_TEXPOSY(glyph.y2, font->atlasHeight); + /* */ + data.tcoords[tIndex + 4] = RFONT_GET_TEXPOSX(glyph.x2, font->atlasWidth); + data.tcoords[tIndex + 5] = RFONT_GET_TEXPOSY(glyph.y2, font->atlasHeight); + /* */ + /* */ + data.tcoords[tIndex + 6] = RFONT_GET_TEXPOSX(glyph.x2, font->atlasWidth); + data.tcoords[tIndex + 7] = RFONT_GET_TEXPOSY(glyph.y, font->atlasWidth); + + x += glyph.advance + spacing; + + data.nverts += 4; + data.nelements += 6; + } + + if (i && renderer->proc.render) + renderer->proc.render(renderer->ctx, &data); + + return data.nelements; +} + +/* +stb_truetype defines and source code required by RFont + +you probably don't care about this part if you're reading just the RFont code +*/ + +#ifndef RFONT_EXTERNAL_STB + typedef char rstbtt__check_size32[sizeof(i32)==4 ? 1 : -1]; + typedef char rstbtt__check_size16[sizeof(i16)==2 ? 1 : -1]; +#ifdef __cplusplus +extern "C" { +#endif + +enum { + rstbtt_vmove=1, + rstbtt_vline, + rstbtt_vcurve, + rstbtt_vcubic +}; + +typedef struct rstbtt_vertex { + float x,y,cx,cy,cx1,cy1; + unsigned char type,padding; +} rstbtt_vertex; + +RFONT_API int rstbtt_GetGlyphShape(const rstbtt_fontinfo *info, int glyph_index, rstbtt_vertex **vertices); + +/* @TODO: don't expose this structure */ +typedef struct +{ + int w,h,stride; + unsigned char *pixels; +} rstbtt__bitmap; + +/* rasterize a shape with quadratic beziers into a bitmap */ +RFONT_API void rstbtt_Rasterize(rstbtt__bitmap *result, /* 1-channel bitmap to draw into */ + float flatness_in_pixels, /* allowable error of curve in pixels */ + rstbtt_vertex *vertices, /* array of vertices defining shape */ + int num_verts, /* number of vertices in above array */ + float scale_x, float scale_y, /* scale applied to input vertices */ + float shift_x, float shift_y, /* translation applied to input vertices */ + int x_off, int y_off, /* another translation applied to input */ + int invert); /* if non-zero, vertically flip shape */ + +enum { /* platformID */ + rstbtt_PLATFORM_ID_UNICODE =0, + rstbtt_PLATFORM_ID_MAC =1, + rstbtt_PLATFORM_ID_ISO =2, + rstbtt_PLATFORM_ID_MICROSOFT =3 +}; + +enum { /* encodingID for rstbtt_PLATFORM_ID_UNICODE */ + rstbtt_UNICODE_EID_UNICODE_1_0 =0, + rstbtt_UNICODE_EID_UNICODE_1_1 =1, + rstbtt_UNICODE_EID_ISO_10646 =2, + rstbtt_UNICODE_EID_UNICODE_2_0_BMP=3, + rstbtt_UNICODE_EID_UNICODE_2_0_FULL=4 +}; + +enum { /* encodingID for rstbtt_PLATFORM_ID_MICROSOFT */ + rstbtt_MS_EID_SYMBOL =0, + rstbtt_MS_EID_UNICODE_BMP =1, + rstbtt_MS_EID_SHIFTJIS =2, + rstbtt_MS_EID_UNICODE_FULL =10 +}; + +enum { /* encodingID for rstbtt_PLATFORM_ID_MAC; same as Script Manager codes */ + rstbtt_MAC_EID_ROMAN =0, rstbtt_MAC_EID_ARABIC =4, + rstbtt_MAC_EID_JAPANESE =1, rstbtt_MAC_EID_HEBREW =5, + rstbtt_MAC_EID_CHINESE_TRAD =2, rstbtt_MAC_EID_GREEK =6, + rstbtt_MAC_EID_KOREAN =3, rstbtt_MAC_EID_RUSSIAN =7 +}; + +enum { /* languageID for rstbtt_PLATFORM_ID_MICROSOFT; same as LCID... + problematic because there are e.g. 16 english LCIDs and 16 arabic LCIDs */ + rstbtt_MS_LANG_ENGLISH =0x0409, rstbtt_MS_LANG_ITALIAN =0x0410, + rstbtt_MS_LANG_CHINESE =0x0804, rstbtt_MS_LANG_JAPANESE =0x0411, + rstbtt_MS_LANG_DUTCH =0x0413, rstbtt_MS_LANG_KOREAN =0x0412, + rstbtt_MS_LANG_FRENCH =0x040c, rstbtt_MS_LANG_RUSSIAN =0x0419, + rstbtt_MS_LANG_GERMAN =0x0407, rstbtt_MS_LANG_SPANISH =0x0409, + rstbtt_MS_LANG_HEBREW =0x040d, rstbtt_MS_LANG_SWEDISH =0x041D +}; + +enum { /* languageID for rstbtt_PLATFORM_ID_MAC */ + rstbtt_MAC_LANG_ENGLISH =0 , rstbtt_MAC_LANG_JAPANESE =11, + rstbtt_MAC_LANG_ARABIC =12, rstbtt_MAC_LANG_KOREAN =23, + rstbtt_MAC_LANG_DUTCH =4 , rstbtt_MAC_LANG_RUSSIAN =32, + rstbtt_MAC_LANG_FRENCH =1 , rstbtt_MAC_LANG_SPANISH =6 , + rstbtt_MAC_LANG_GERMAN =2 , rstbtt_MAC_LANG_SWEDISH =5 , + rstbtt_MAC_LANG_HEBREW =10, rstbtt_MAC_LANG_CHINESE_SIMPLIFIED =33, + rstbtt_MAC_LANG_ITALIAN =3 , rstbtt_MAC_LANG_CHINESE_TRAD =19 +}; + +#ifdef __cplusplus +} +#endif + +#ifndef rstbtt_MAX_OVERSAMPLE +#define rstbtt_MAX_OVERSAMPLE 8 +#endif + +#if rstbtt_MAX_OVERSAMPLE > 255 +#error "rstbtt_MAX_OVERSAMPLE cannot be > 255" +#endif + +typedef int rstbtt__test_oversample_pow2[(rstbtt_MAX_OVERSAMPLE & (rstbtt_MAX_OVERSAMPLE-1)) == 0 ? 1 : -1]; + +#ifndef rstbtt_RASTERIZER_VERSION +#define rstbtt_RASTERIZER_VERSION 2 +#endif + +#ifdef _MSC_VER +#define rstbtt__NOTUSED(v) (void)(v) +#else +#define rstbtt__NOTUSED(v) (void)sizeof(v) +#endif + +#undef RFONT_API +#define RFONT_API extern + + + +RFONT_API u8 rstbtt__buf_get8(rstbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor++]; +} + +RFONT_API u8 rstbtt__buf_peek8(rstbtt__buf *b) +{ + if (b->cursor >= b->size) + return 0; + return b->data[b->cursor]; +} + +RFONT_API void rstbtt__buf_seek(rstbtt__buf *b, int o) +{ + assert(!(o > b->size || o < 0)); + b->cursor = (o > b->size || o < 0) ? b->size : o; +} + +RFONT_API void rstbtt__buf_skip(rstbtt__buf *b, int o) +{ + rstbtt__buf_seek(b, b->cursor + o); +} + +RFONT_API u32 rstbtt__buf_get(rstbtt__buf *b, int n) +{ + u32 v = 0; + int i; + assert(n >= 1 && n <= 4); + for (i = 0; i < n; i++) + v = (v << 8) | rstbtt__buf_get8(b); + return v; +} + +RFONT_API rstbtt__buf rstbtt__new_buf(const void *p, size_t size) +{ + rstbtt__buf r; + assert(size < 0x40000000); + r.data = (u8*) p; + r.size = (int) size; + r.cursor = 0; + return r; +} + +#define rstbtt__buf_get16(b) (u16)rstbtt__buf_get((b), 2) +#define rstbtt__buf_get32(b) (u32)rstbtt__buf_get((b), 4) + +RFONT_API rstbtt__buf rstbtt__buf_range(const rstbtt__buf *b, int o, int s) +{ + rstbtt__buf r = rstbtt__new_buf(NULL, 0); + if (o < 0 || s < 0 || o > b->size || s > b->size - o) return r; + r.data = b->data + o; + r.size = s; + return r; +} + +RFONT_API rstbtt__buf rstbtt__cff_get_index(rstbtt__buf *b) +{ + int count, start, offsize; + start = b->cursor; + count = rstbtt__buf_get16(b); + if (count) { + offsize = rstbtt__buf_get8(b); + assert(offsize >= 1 && offsize <= 4); + rstbtt__buf_skip(b, offsize * count); + rstbtt__buf_skip(b, (int)rstbtt__buf_get(b, offsize) - 1); + } + return rstbtt__buf_range(b, start, b->cursor - start); +} + +RFONT_API u32 rstbtt__cff_int(rstbtt__buf *b) +{ + int b0 = rstbtt__buf_get8(b); + if (b0 >= 32 && b0 <= 246) return (u32)b0 - 139; + else if (b0 >= 247 && b0 <= 250) return (u32)((b0 - 247)*256 + rstbtt__buf_get8(b) + 108); + else if (b0 >= 251 && b0 <= 254) return (u32)(-(b0 - 251)*256 - rstbtt__buf_get8(b) - 108); + else if (b0 == 28) return rstbtt__buf_get16(b); + else if (b0 == 29) return rstbtt__buf_get32(b); + assert(0); + return 0; +} + +RFONT_API void rstbtt__cff_skip_operand(rstbtt__buf *b) { + int v, b0 = rstbtt__buf_peek8(b); + assert(b0 >= 28); + if (b0 == 30) { + rstbtt__buf_skip(b, 1); + while (b->cursor < b->size) { + v = rstbtt__buf_get8(b); + if ((v & 0xF) == 0xF || (v >> 4) == 0xF) + break; + } + } else { + rstbtt__cff_int(b); + } +} + +RFONT_API rstbtt__buf rstbtt__dict_get(rstbtt__buf *b, int key) +{ + rstbtt__buf_seek(b, 0); + while (b->cursor < b->size) { + int start = b->cursor, end, op; + while (rstbtt__buf_peek8(b) >= 28) + rstbtt__cff_skip_operand(b); + end = b->cursor; + op = rstbtt__buf_get8(b); + if (op == 12) op = rstbtt__buf_get8(b) | 0x100; + if (op == key) return rstbtt__buf_range(b, start, end-start); + } + return rstbtt__buf_range(b, 0, 0); +} + +RFONT_API void rstbtt__dict_get_ints(rstbtt__buf *b, int key, int outcount, u32 *out) +{ + int i; + rstbtt__buf operands = rstbtt__dict_get(b, key); + for (i = 0; i < outcount && operands.cursor < operands.size; i++) + out[i] = rstbtt__cff_int(&operands); +} + +RFONT_API int rstbtt__cff_index_count(rstbtt__buf *b) +{ + rstbtt__buf_seek(b, 0); + return rstbtt__buf_get16(b); +} + +RFONT_API rstbtt__buf rstbtt__cff_index_get(rstbtt__buf b, int i) +{ + int count, offsize, start, end; + rstbtt__buf_seek(&b, 0); + count = rstbtt__buf_get16(&b); + offsize = rstbtt__buf_get8(&b); + assert(i >= 0 && i < count); + assert(offsize >= 1 && offsize <= 4); + rstbtt__buf_skip(&b, i*offsize); + start = (int)rstbtt__buf_get(&b, offsize); + end = (int)rstbtt__buf_get(&b, offsize); + return rstbtt__buf_range(&b, 2+(count+1)*offsize+start, end - start); +} + +#define rstbtt_tag4(p,c0,c1,c2,c3) ((p)[0] == (c0) && (p)[1] == (c1) && (p)[2] == (c2) && (p)[3] == (c3)) +#define rstbtt_tag(p,str) rstbtt_tag4(p,str[0],str[1],str[2],str[3]) + +/* @OPTIMIZE: binary search */ +RFONT_API u32 rstbtt__find_table(u8 *data, u32 fontstart, const char *tag) +{ + i32 num_tables = RFONT_USHORT(data, fontstart+4); + u32 tabledir = fontstart + 12; + i32 i; + for (i=0; i < num_tables; ++i) { + u32 loc = tabledir + 16 * (u32)i; + if (rstbtt_tag(data+loc+0, tag)) + return RFONT_ULONG(data, loc+8); + } + return 0; +} + +RFONT_API rstbtt__buf rstbtt__get_subrs(rstbtt__buf cff, rstbtt__buf fontdict) +{ + u32 subrsoff = 0, private_loc[2] = { 0, 0 }; + rstbtt__buf pdict; + rstbtt__dict_get_ints(&fontdict, 18, 2, private_loc); + if (!private_loc[1] || !private_loc[0]) return rstbtt__new_buf(NULL, 0); + pdict = rstbtt__buf_range(&cff, (int)private_loc[1], (int)private_loc[0]); + rstbtt__dict_get_ints(&pdict, 19, 1, &subrsoff); + if (!subrsoff) return rstbtt__new_buf(NULL, 0); + rstbtt__buf_seek(&cff, (int)(private_loc[1] + subrsoff)); + return rstbtt__cff_get_index(&cff); +} + +RFONT_API void rstbtt_setvertex(rstbtt_vertex *v, u8 type, i32 x, i32 y, i32 cx, i32 cy) +{ + v->type = type; + v->x = (i16) x; + v->y = (i16) y; + v->cx = (i16) cx; + v->cy = (i16) cy; +} + +RFONT_API int rstbtt__close_shape(rstbtt_vertex *vertices, int num_vertices, int was_off, int start_off, + i32 sx, i32 sy, i32 scx, i32 scy, i32 cx, i32 cy) +{ + if (start_off) { + if (was_off) + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vcurve, (cx+scx)>>1, (cy+scy)>>1, cx,cy); + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vcurve, sx,sy,scx,scy); + } else { + if (was_off) + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vcurve,sx,sy,cx,cy); + else + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vline,sx,sy,0,0); + } + return num_vertices; +} + +RFONT_API int rstbtt__GetGlyfOffset(const rstbtt_fontinfo *info, int glyph_index); + +RFONT_API int rstbtt__GetGlyphShapeTT(const rstbtt_fontinfo *info, int glyph_index, rstbtt_vertex **pvertices) +{ + i16 numberOfContours; + u8 *endPtsOfContours; + u8 *data = info->data; + rstbtt_vertex *vertices=0; + int num_vertices=0; + int g = rstbtt__GetGlyfOffset(info, glyph_index); + + *pvertices = NULL; + + if (g < 0) return 0; + + numberOfContours = RFONT_SHORT(data, g); + + if (numberOfContours > 0) { + u8 flags=0,flagcount; + i32 ins, i,j=0,m,n, next_move, was_off=0, off, start_off=0; + i32 x,y,cx,cy,sx,sy, scx,scy; + u8 *points; + endPtsOfContours = (data + g + 10); + ins = RFONT_USHORT(data, g + 10 + numberOfContours * 2); + points = data + g + 10 + numberOfContours * 2 + 2 + ins; + + n = 1+RFONT_USHORT(endPtsOfContours, numberOfContours*2-2); + + m = n + 2*numberOfContours; /* a loose bound on how many vertices we might need */ + vertices = (rstbtt_vertex *) RFONT_MALLOC((size_t)m * sizeof(vertices[0])); + if (vertices == 0) + return 0; + + next_move = 0; + flagcount=0; + + off = m - n; /* starting offset for uninterpreted data, regardless of how m ends up being calculated */ + + /* first load flags */ + + for (i=0; i < n; ++i) { + if (flagcount == 0) { + flags = *points++; + if (flags & 8) + flagcount = *points++; + } else + --flagcount; + vertices[off+i].type = flags; + } + + /* now load x coordinates */ + x=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 2) { + i16 dx = *points++; + x += (flags & 16) ? dx : -dx; /* ??? */ + } else { + if (!(flags & 16)) { + x = x + (i16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].x = (i16) x; + } + + /* now load y coordinates */ + y=0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + if (flags & 4) { + i16 dy = *points++; + y += (flags & 32) ? dy : -dy; /* ??? */ + } else { + if (!(flags & 32)) { + y = y + (i16) (points[0]*256 + points[1]); + points += 2; + } + } + vertices[off+i].y = (i16) y; + } + + /* now convert them to our format */ + num_vertices=0; + sx = sy = cx = cy = scx = scy = 0; + for (i=0; i < n; ++i) { + flags = vertices[off+i].type; + x = (i16) vertices[off+i].x; + y = (i16) vertices[off+i].y; + + if (next_move == i) { + if (i != 0) + num_vertices = rstbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + + /* now start the new one */ + start_off = !(flags & 1); + if (start_off) { + /* if we start off with an off-curve point, then when we need to find a point on the curve */ + /* where we can start, and we need to save some state for when we wraparound. */ + scx = x; + scy = y; + if (!(vertices[off+i+1].type & 1)) { + /* next point is also a curve point, so interpolate an on-point curve */ + sx = (x + (i32) vertices[off+i+1].x) >> 1; + sy = (y + (i32) vertices[off+i+1].y) >> 1; + } else { + /* otherwise just use the next point as our start point */ + sx = (i32) vertices[off+i+1].x; + sy = (i32) vertices[off+i+1].y; + ++i; /* we're using point i+1 as the starting point, so skip it */ + } + } else { + sx = x; + sy = y; + } + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vmove,sx,sy,0,0); + was_off = 0; + next_move = 1 + RFONT_USHORT(endPtsOfContours, j*2); + ++j; + } else { + if (!(flags & 1)) { /* if it's a curve */ + if (was_off) /* two off-curve control points in a row means interpolate an on-curve midpoint */ + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vcurve, (cx+x)>>1, (cy+y)>>1, cx, cy); + cx = x; + cy = y; + was_off = 1; + } else { + if (was_off) + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vcurve, x,y, cx, cy); + else + rstbtt_setvertex(&vertices[num_vertices++], rstbtt_vline, x,y,0,0); + was_off = 0; + } + } + } + num_vertices = rstbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy); + } else if (numberOfContours < 0) { + /* Compound shapes. */ + int more = 1; + u8 *comp = data + g + 10; + num_vertices = 0; + vertices = 0; + while (more) { + u16 flags, gidx; + int comp_num_verts = 0, i; + rstbtt_vertex *comp_verts = 0, *tmp = 0; + float mtx[6] = {1,0,0,1,0,0}, m, n; + + flags = (u16)RFONT_SHORT(comp, 0); comp+=2; + gidx = (u16)RFONT_SHORT(comp, 0); comp+=2; + + if (flags & 2) { /* XY values */ + if (flags & 1) { /* shorts */ + mtx[4] = RFONT_SHORT(comp, 0); comp+=2; + mtx[5] = RFONT_SHORT(comp, 0); comp+=2; + } else { + mtx[4] = RFONT_CHAR(comp, 0); comp+=1; + mtx[5] = RFONT_CHAR(comp, 0); comp+=1; + } + } + else { + /* @TODO handle matching point */ + assert(0); + } + if (flags & (1<<3)) { /* WE_HAVE_A_SCALE */ + mtx[0] = mtx[3] = RFONT_SHORT(comp, 0 )/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + } else if (flags & (1<<6)) { /* WE_HAVE_AN_X_AND_YSCALE */ + mtx[0] = RFONT_SHORT(comp, 0)/16384.0f; comp+=2; + mtx[1] = mtx[2] = 0; + mtx[3] = RFONT_SHORT(comp, 0)/16384.0f; comp+=2; + } else if (flags & (1<<7)) { /* WE_HAVE_A_TWO_BY_TWO */ + mtx[0] = RFONT_SHORT(comp, 0)/16384.0f; comp+=2; + mtx[1] = RFONT_SHORT(comp, 0)/16384.0f; comp+=2; + mtx[2] = RFONT_SHORT(comp, 0)/16384.0f; comp+=2; + mtx[3] = RFONT_SHORT(comp, 0)/16384.0f; comp+=2; + } + + /* Find transformation scales. */ + m = (float) sqrt(mtx[0]*mtx[0] + mtx[1]*mtx[1]); + n = (float) sqrt(mtx[2]*mtx[2] + mtx[3]*mtx[3]); + + /* Get indexed glyph. */ + comp_num_verts = rstbtt_GetGlyphShape(info, gidx, &comp_verts); + if (comp_num_verts > 0) { + /* Transform vertices. */ + for (i = 0; i < comp_num_verts; ++i) { + rstbtt_vertex* v = &comp_verts[i]; + float x,y; + x=v->x; y=v->y; + v->x = (float)(m * (mtx[0]*x + mtx[2]*y + mtx[4])); + v->y = (float)(n * (mtx[1]*x + mtx[3]*y + mtx[5])); + x=v->cx; y=v->cy; + v->cx = (float)(m * (mtx[0] * (float)x + mtx[2] * (float)y + mtx[4])); + v->cy = (float)(n * (mtx[1] * (float)x + mtx[3] * (float)y + mtx[5])); + } + /* Append vertices. */ + tmp = (rstbtt_vertex*)RFONT_MALLOC((size_t)(num_vertices + comp_num_verts) * sizeof(rstbtt_vertex)); + if (!tmp) { + if (vertices) RFONT_FREE(vertices); + if (comp_verts) RFONT_FREE(comp_verts); + return 0; + } + if (num_vertices > 0) RFONT_MEMCPY(tmp, vertices, (size_t)num_vertices * sizeof(rstbtt_vertex)); + RFONT_MEMCPY(tmp+num_vertices, comp_verts, (size_t)comp_num_verts * sizeof(rstbtt_vertex)); + if (vertices) RFONT_FREE(vertices); + vertices = tmp; + RFONT_FREE(comp_verts); + num_vertices += comp_num_verts; + } + /* More components ? */ + more = flags & (1<<5); + } + } else { + /* numberOfCounters == 0, do nothing */ + } + + *pvertices = vertices; + return num_vertices; +} + +typedef struct +{ + int bounds; + int started; + float first_x, first_y; + float x, y; + i32 min_x, max_x, min_y, max_y; + + rstbtt_vertex *pvertices; + int num_vertices; +} rstbtt__csctx; + +#define rstbtt__CSCTX_INIT(bounds) {bounds,0, 0,0, 0,0, 0,0,0,0, NULL, 0} + +RFONT_API void rstbtt__track_vertex(rstbtt__csctx *c, i32 x, i32 y) +{ + if (x > c->max_x || !c->started) c->max_x = x; + if (y > c->max_y || !c->started) c->max_y = y; + if (x < c->min_x || !c->started) c->min_x = x; + if (y < c->min_y || !c->started) c->min_y = y; + c->started = 1; +} + +RFONT_API void rstbtt__csctx_v(rstbtt__csctx *c, u8 type, i32 x, i32 y, i32 cx, i32 cy, i32 cx1, i32 cy1) +{ + if (c->bounds) { + rstbtt__track_vertex(c, x, y); + if (type == rstbtt_vcubic) { + rstbtt__track_vertex(c, cx, cy); + rstbtt__track_vertex(c, cx1, cy1); + } + } else { + rstbtt_setvertex(&c->pvertices[c->num_vertices], type, x, y, cx, cy); + c->pvertices[c->num_vertices].cx1 = (i16) cx1; + c->pvertices[c->num_vertices].cy1 = (i16) cy1; + } + c->num_vertices++; +} + +RFONT_API void rstbtt__csctx_close_shape(rstbtt__csctx *ctx) +{ + if (ctx->first_x != ctx->x || ctx->first_y != ctx->y) + rstbtt__csctx_v(ctx, rstbtt_vline, (int)ctx->first_x, (int)ctx->first_y, 0, 0, 0, 0); +} + +RFONT_API void rstbtt__csctx_rmove_to(rstbtt__csctx *ctx, float dx, float dy) +{ + rstbtt__csctx_close_shape(ctx); + ctx->first_x = ctx->x = ctx->x + dx; + ctx->first_y = ctx->y = ctx->y + dy; + rstbtt__csctx_v(ctx, rstbtt_vmove, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +RFONT_API void rstbtt__csctx_rline_to(rstbtt__csctx *ctx, float dx, float dy) +{ + ctx->x += dx; + ctx->y += dy; + rstbtt__csctx_v(ctx, rstbtt_vline, (int)ctx->x, (int)ctx->y, 0, 0, 0, 0); +} + +RFONT_API void rstbtt__csctx_rccurve_to(rstbtt__csctx *ctx, float dx1, float dy1, float dx2, float dy2, float dx3, float dy3) +{ + float cx1 = ctx->x + dx1; + float cy1 = ctx->y + dy1; + float cx2 = cx1 + dx2; + float cy2 = cy1 + dy2; + ctx->x = cx2 + dx3; + ctx->y = cy2 + dy3; + rstbtt__csctx_v(ctx, rstbtt_vcubic, (int)ctx->x, (int)ctx->y, (int)cx1, (int)cy1, (int)cx2, (int)cy2); +} + +RFONT_API rstbtt__buf rstbtt__get_subr(rstbtt__buf idx, int n) +{ + int count = rstbtt__cff_index_count(&idx); + int bias = 107; + if (count >= 33900) + bias = 32768; + else if (count >= 1240) + bias = 1131; + n += bias; + if (n < 0 || n >= count) + return rstbtt__new_buf(NULL, 0); + return rstbtt__cff_index_get(idx, n); +} + +RFONT_API rstbtt__buf rstbtt__cid_get_glyph_subrs(const rstbtt_fontinfo *info, int glyph_index) +{ + rstbtt__buf fdselect = info->fdselect; + int nranges, start, end, v, fmt, fdselector = -1, i; + + rstbtt__buf_seek(&fdselect, 0); + fmt = rstbtt__buf_get8(&fdselect); + if (fmt == 0) { + /* untested */ + rstbtt__buf_skip(&fdselect, glyph_index); + fdselector = rstbtt__buf_get8(&fdselect); + } else if (fmt == 3) { + nranges = rstbtt__buf_get16(&fdselect); + start = rstbtt__buf_get16(&fdselect); + for (i = 0; i < nranges; i++) { + v = rstbtt__buf_get8(&fdselect); + end = rstbtt__buf_get16(&fdselect); + if (glyph_index >= start && glyph_index < end) { + fdselector = v; + break; + } + start = end; + } + } + if (fdselector == -1) rstbtt__new_buf(NULL, 0); + return rstbtt__get_subrs(info->cff, rstbtt__cff_index_get(info->fontdicts, fdselector)); +} + +RFONT_API int rstbtt__run_charstring(const rstbtt_fontinfo *info, int glyph_index, rstbtt__csctx *c) +{ + int in_header = 1, maskbits = 0, subr_stack_height = 0, sp = 0, v, i, b0; + int has_subrs = 0, clear_stack; + float s[48]; + rstbtt__buf subr_stack[10], subrs = info->subrs, b; + float f; + +#define rstbtt__CSERR(s) (0) + + /* this currently ignores the initial width value, which isn't needed if we have hmtx */ + b = rstbtt__cff_index_get(info->charstrings, glyph_index); + while (b.cursor < b.size) { + i = 0; + clear_stack = 1; + b0 = rstbtt__buf_get8(&b); + switch (b0) { + /* @TODO implement hinting */ + case 0x13: /* hintmask */ + case 0x14: /* cntrmask */ + if (in_header) + maskbits += (sp / 2); /* implicit "vstem" */ + in_header = 0; + rstbtt__buf_skip(&b, (maskbits + 7) / 8); + break; + + case 0x01: /* hstem */ + case 0x03: /* vstem */ + case 0x12: /* hstemhm */ + case 0x17: /* vstemhm */ + maskbits += (sp / 2); + break; + + case 0x15: /* rmoveto */ + in_header = 0; + if (sp < 2) return rstbtt__CSERR("rmoveto stack"); + rstbtt__csctx_rmove_to(c, s[sp-2], s[sp-1]); + break; + case 0x04: /* vmoveto */ + in_header = 0; + if (sp < 1) return rstbtt__CSERR("vmoveto stack"); + rstbtt__csctx_rmove_to(c, 0, s[sp-1]); + break; + case 0x16: /* hmoveto */ + in_header = 0; + if (sp < 1) return rstbtt__CSERR("hmoveto stack"); + rstbtt__csctx_rmove_to(c, s[sp-1], 0); + break; + + case 0x05: /* rlineto */ + if (sp < 2) return rstbtt__CSERR("rlineto stack"); + for (; i + 1 < sp; i += 2) + rstbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + /* hlineto/vlineto and vhcurveto/hvcurveto alternate horizontal and vertical + starting from a different place. */ + + case 0x07: /* vlineto */ + if (sp < 1) return rstbtt__CSERR("vlineto stack"); + goto vlineto; + case 0x06: /* hlineto */ + if (sp < 1) return rstbtt__CSERR("hlineto stack"); + for (;;) { + if (i >= sp) break; + rstbtt__csctx_rline_to(c, s[i], 0); + i++; + vlineto: + if (i >= sp) break; + rstbtt__csctx_rline_to(c, 0, s[i]); + i++; + } + break; + + case 0x1F: /* hvcurveto */ + if (sp < 4) return rstbtt__CSERR("hvcurveto stack"); + goto hvcurveto; + case 0x1E: /* vhcurveto */ + if (sp < 4) return rstbtt__CSERR("vhcurveto stack"); + for (;;) { + if (i + 3 >= sp) break; + rstbtt__csctx_rccurve_to(c, 0, s[i], s[i+1], s[i+2], s[i+3], (sp - i == 5) ? s[i + 4] : 0.0f); + i += 4; + hvcurveto: + if (i + 3 >= sp) break; + rstbtt__csctx_rccurve_to(c, s[i], 0, s[i+1], s[i+2], (sp - i == 5) ? s[i+4] : 0.0f, s[i+3]); + i += 4; + } + break; + + case 0x08: /* rrcurveto */ + if (sp < 6) return rstbtt__CSERR("rcurveline stack"); + for (; i + 5 < sp; i += 6) + rstbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x18: /* rcurveline */ + if (sp < 8) return rstbtt__CSERR("rcurveline stack"); + for (; i + 5 < sp - 2; i += 6) + rstbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + if (i + 1 >= sp) return rstbtt__CSERR("rcurveline stack"); + rstbtt__csctx_rline_to(c, s[i], s[i+1]); + break; + + case 0x19: /* rlinecurve */ + if (sp < 8) return rstbtt__CSERR("rlinecurve stack"); + for (; i + 1 < sp - 6; i += 2) + rstbtt__csctx_rline_to(c, s[i], s[i+1]); + if (i + 5 >= sp) return rstbtt__CSERR("rlinecurve stack"); + rstbtt__csctx_rccurve_to(c, s[i], s[i+1], s[i+2], s[i+3], s[i+4], s[i+5]); + break; + + case 0x1A: /* vvcurveto */ + case 0x1B: /* hhcurveto */ + if (sp < 4) return rstbtt__CSERR("(vv|hh)curveto stack"); + f = 0.0; + if (sp & 1) { f = s[i]; i++; } + for (; i + 3 < sp; i += 4) { + if (b0 == 0x1B) + rstbtt__csctx_rccurve_to(c, s[i], f, s[i+1], s[i+2], s[i+3], 0.0); + else + rstbtt__csctx_rccurve_to(c, f, s[i], s[i+1], s[i+2], 0.0, s[i+3]); + f = 0.0; + } + break; + + case 0x0A: /* callsubr */ + if (!has_subrs) { + if (info->fdselect.size) + subrs = rstbtt__cid_get_glyph_subrs(info, glyph_index); + has_subrs = 1; + } + /* fallthrough */ + case 0x1D: /* callgsubr */ + if (sp < 1) return rstbtt__CSERR("call(g|)subr stack"); + v = (int) s[--sp]; + if (subr_stack_height >= 10) return rstbtt__CSERR("recursion limit"); + subr_stack[subr_stack_height++] = b; + b = rstbtt__get_subr(b0 == 0x0A ? subrs : info->gsubrs, v); + if (b.size == 0) return rstbtt__CSERR("subr not found"); + b.cursor = 0; + clear_stack = 0; + break; + + case 0x0B: /* return */ + if (subr_stack_height <= 0) return rstbtt__CSERR("return outside subr"); + b = subr_stack[--subr_stack_height]; + clear_stack = 0; + break; + + case 0x0E: /* endchar */ + rstbtt__csctx_close_shape(c); + return 1; + + case 0x0C: { /* two-byte escape */ + float dx1, dx2, dx3, dx4, dx5, dx6, dy1, dy2, dy3, dy4, dy5, dy6; + float dx, dy; + int b1 = rstbtt__buf_get8(&b); + switch (b1) { + /* @TODO These "flex" implementations ignore the flex-depth and resolution, + and always draw beziers. */ + case 0x22: /* hflex */ + if (sp < 7) return rstbtt__CSERR("hflex stack"); + dx1 = s[0]; + dx2 = s[1]; + dy2 = s[2]; + dx3 = s[3]; + dx4 = s[4]; + dx5 = s[5]; + dx6 = s[6]; + rstbtt__csctx_rccurve_to(c, dx1, 0, dx2, dy2, dx3, 0); + rstbtt__csctx_rccurve_to(c, dx4, 0, dx5, -dy2, dx6, 0); + break; + + case 0x23: /* flex */ + if (sp < 13) return rstbtt__CSERR("flex stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = s[10]; + dy6 = s[11]; + /* fd is s[12] */ + rstbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + rstbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + case 0x24: /* hflex1 */ + if (sp < 9) return rstbtt__CSERR("hflex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dx4 = s[5]; + dx5 = s[6]; + dy5 = s[7]; + dx6 = s[8]; + rstbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, 0); + rstbtt__csctx_rccurve_to(c, dx4, 0, dx5, dy5, dx6, -(dy1+dy2+dy5)); + break; + + case 0x25: /* flex1 */ + if (sp < 11) return rstbtt__CSERR("flex1 stack"); + dx1 = s[0]; + dy1 = s[1]; + dx2 = s[2]; + dy2 = s[3]; + dx3 = s[4]; + dy3 = s[5]; + dx4 = s[6]; + dy4 = s[7]; + dx5 = s[8]; + dy5 = s[9]; + dx6 = dy6 = s[10]; + dx = dx1+dx2+dx3+dx4+dx5; + dy = dy1+dy2+dy3+dy4+dy5; + if (fabs(dx) > fabs(dy)) + dy6 = -dy; + else + dx6 = -dx; + rstbtt__csctx_rccurve_to(c, dx1, dy1, dx2, dy2, dx3, dy3); + rstbtt__csctx_rccurve_to(c, dx4, dy4, dx5, dy5, dx6, dy6); + break; + + default: + return rstbtt__CSERR("unimplemented"); + } + } break; + + default: + if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) + return rstbtt__CSERR("reserved operator"); + + /* push immediate */ + if (b0 == 255) { + f = (float)(i32)rstbtt__buf_get32(&b) / 0x10000; + } else { + rstbtt__buf_skip(&b, -1); + f = (float)(i16)rstbtt__cff_int(&b); + } + if (sp >= 48) return rstbtt__CSERR("push stack overflow"); + s[sp++] = f; + clear_stack = 0; + break; + } + if (clear_stack) sp = 0; + } + return rstbtt__CSERR("no endchar"); + +#undef rstbtt__CSERR +} + +RFONT_API int rstbtt__GetGlyphShapeT2(const rstbtt_fontinfo *info, int glyph_index, rstbtt_vertex **pvertices) +{ + /* runs the charstring twice, once to count and once to output (to avoid realloc) */ + rstbtt__csctx count_ctx = rstbtt__CSCTX_INIT(1); + rstbtt__csctx output_ctx = rstbtt__CSCTX_INIT(0); + if (rstbtt__run_charstring(info, glyph_index, &count_ctx)) { + *pvertices = (rstbtt_vertex*)RFONT_MALLOC((size_t)count_ctx.num_vertices * sizeof(rstbtt_vertex)); + output_ctx.pvertices = *pvertices; + if (rstbtt__run_charstring(info, glyph_index, &output_ctx)) { + assert(output_ctx.num_vertices == count_ctx.num_vertices); + return output_ctx.num_vertices; + } + } + *pvertices = NULL; + return 0; +} + +RFONT_API int rstbtt_GetGlyphShape(const rstbtt_fontinfo *info, int glyph_index, rstbtt_vertex **pvertices) +{ + if (!info->cff.size) + return rstbtt__GetGlyphShapeTT(info, glyph_index, pvertices); + else + return rstbtt__GetGlyphShapeT2(info, glyph_index, pvertices); +} + +RFONT_API int rstbtt__GetGlyphKernInfoAdvance(const rstbtt_fontinfo *info, int glyph1, int glyph2) +{ + u8 *data = info->data + info->kern; + u32 needle, straw; + int l, r, m; + + /* we only look at the first table. it must be 'horizontal' and format 0. */ + if (!info->kern) + return 0; + if (RFONT_USHORT(data, 2) < 1) /* number of tables, need at least 1 */ + return 0; + if (RFONT_USHORT(data, 8) != 1) /* horizontal flag must be set in format */ + return 0; + + l = 0; + r = RFONT_USHORT(data, 10) - 1; + needle = (u32)(glyph1 << 16 | glyph2); + while (l <= r) { + m = (l + r) >> 1; + straw = RFONT_ULONG(data, 18+(m*6)); /* note: unaligned read */ + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else + return RFONT_SHORT(data, 22+(m*6)); + } + return 0; +} + +RFONT_API i32 rstbtt__GetCoverageIndex(u8 *coverageTable, int glyph) +{ + u16 coverageFormat = RFONT_USHORT(coverageTable, 0); + switch(coverageFormat) { + case 1: { + u16 glyphCount = RFONT_USHORT(coverageTable, 2); + + /* Binary search. */ + i32 l=0, r=glyphCount-1, m; + int straw, needle=glyph; + while (l <= r) { + u8 *glyphArray = coverageTable + 4; + u16 glyphID; + m = (l + r) >> 1; + glyphID = RFONT_USHORT(glyphArray, 2 * m); + straw = glyphID; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + return m; + } + } + } break; + + case 2: { + u16 rangeCount = RFONT_USHORT(coverageTable, 2); + u8 *rangeArray = coverageTable + 4; + + /* Binary search. */ + i32 l=0, r=rangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + u8 *rangeRecord; + m = (l + r) >> 1; + rangeRecord = rangeArray + 6 * m; + strawStart = RFONT_USHORT(rangeRecord, 0); + strawEnd = RFONT_USHORT(rangeRecord, 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else { + u16 startCoverageIndex = RFONT_USHORT(rangeRecord, 4); + return startCoverageIndex + glyph - strawStart; + } + } + } break; + + default: { + /* There are no other cases. */ + assert(0); + } break; + } + + return -1; +} + +RFONT_API i32 rstbtt__GetGlyphClass(u8 *classDefTable, int glyph) +{ + u16 classDefFormat = RFONT_USHORT(classDefTable, 0); + switch(classDefFormat) + { + case 1: { + u16 startGlyphID = RFONT_USHORT(classDefTable, 2); + u16 glyphCount = RFONT_USHORT(classDefTable, 4); + u8 *classDef1ValueArray = classDefTable + 6; + + if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount) + return (i32)RFONT_USHORT(classDef1ValueArray, 2 * (glyph - startGlyphID)); + + classDefTable = classDef1ValueArray + 2 * glyphCount; + } break; + + case 2: { + u16 classRangeCount = RFONT_USHORT(classDefTable, 2); + u8 *classRangeRecords = classDefTable + 4; + + /* Binary search. */ + i32 l=0, r=classRangeCount-1, m; + int strawStart, strawEnd, needle=glyph; + while (l <= r) { + u8 *classRangeRecord; + m = (l + r) >> 1; + classRangeRecord = classRangeRecords + 6 * m; + strawStart = RFONT_USHORT(classRangeRecord, 0); + strawEnd = RFONT_USHORT(classRangeRecord, 2); + if (needle < strawStart) + r = m - 1; + else if (needle > strawEnd) + l = m + 1; + else + return (i32)RFONT_USHORT(classRangeRecord, 4); + } + + classDefTable = classRangeRecords + 6 * classRangeCount; + } break; + + default: { + /* There are no other cases. */ + assert(0); + } break; + } + + return -1; +} + +/* Define to assert(x) if you want to break on unimplemented formats. */ +#define rstbtt_GPOS_TODO_assert(x) assert(x) + +RFONT_API i32 rstbtt__GetGlyphGPOSInfoAdvance(const rstbtt_fontinfo *info, int glyph1, int glyph2) +{ + u16 lookupListOffset; + u8 *lookupList; + u16 lookupCount; + u8 *data; + i32 i; + + if (!info->gpos) return 0; + + data = info->data + info->gpos; + + if (RFONT_USHORT(data, 0) != 1) return 0; /* Major version 1 */ + if (RFONT_USHORT(data, 2) != 0) return 0; /* Minor version 0 */ + + lookupListOffset = RFONT_USHORT(data, 8); + lookupList = data + lookupListOffset; + lookupCount = RFONT_USHORT(lookupList, 0); + + for (i=0; i<lookupCount; ++i) { + u16 lookupOffset = RFONT_USHORT(lookupList, 2 + 2 * i); + u8 *lookupTable = lookupList + lookupOffset; + + u16 lookupType = RFONT_USHORT(lookupTable, 0); + u16 subTableCount = RFONT_USHORT(lookupTable, 4); + u8 *subTableOffsets = lookupTable + 6; + switch(lookupType) { + case 2: { /* Pair Adjustment Positioning Subtable */ + i32 sti; + for (sti=0; sti<subTableCount; sti++) { + u16 subtableOffset = RFONT_USHORT(subTableOffsets, 2 * sti); + u8 *table = lookupTable + subtableOffset; + u16 posFormat = RFONT_USHORT(table, 0); + u16 coverageOffset = RFONT_USHORT(table, 2); + i32 coverageIndex = rstbtt__GetCoverageIndex(table + coverageOffset, glyph1); + if (coverageIndex == -1) continue; + + switch (posFormat) { + case 1: { + i32 l, r, m; + int straw, needle; + u16 valueFormat1 = RFONT_USHORT(table, 4); + u16 valueFormat2 = RFONT_USHORT(table, 6); + i32 valueRecordPairSizeInBytes = 2; + u16 pairSetCount = RFONT_USHORT(table, 8); + u16 pairPosOffset = RFONT_USHORT(table, 10 + 2 * coverageIndex); + u8 *pairValueTable = table + pairPosOffset; + u16 pairValueCount = RFONT_USHORT(pairValueTable, 0); + u8 *pairValueArray = pairValueTable + 2; + /* TODO: Support more formats. */ + rstbtt_GPOS_TODO_assert(valueFormat1 == 4); + if (valueFormat1 != 4) return 0; + rstbtt_GPOS_TODO_assert(valueFormat2 == 0); + if (valueFormat2 != 0) return 0; + + assert(coverageIndex < pairSetCount); + rstbtt__NOTUSED(pairSetCount); + + needle=glyph2; + r=pairValueCount-1; + l=0; + + /* Binary search. */ + while (l <= r) { + u16 secondGlyph; + u8 *pairValue; + m = (l + r) >> 1; + pairValue = pairValueArray + (2 + valueRecordPairSizeInBytes) * m; + secondGlyph = RFONT_USHORT(pairValue, 0); + straw = secondGlyph; + if (needle < straw) + r = m - 1; + else if (needle > straw) + l = m + 1; + else { + i16 xAdvance = RFONT_SHORT(pairValue, 2); + return xAdvance; + } + } + } break; + + case 2: { + u16 valueFormat1 = RFONT_USHORT(table, 4); + u16 valueFormat2 = RFONT_USHORT(table, 6); + + u16 classDef1Offset = RFONT_USHORT(table, 8); + u16 classDef2Offset = RFONT_USHORT(table, 10); + int glyph1class = rstbtt__GetGlyphClass(table + classDef1Offset, glyph1); + int glyph2class = rstbtt__GetGlyphClass(table + classDef2Offset, glyph2); + + u16 class1Count = RFONT_USHORT(table, 12); + u16 class2Count = RFONT_USHORT(table, 14); + assert(glyph1class < class1Count); + assert(glyph2class < class2Count); + + /* TODO: Support more formats. */ + rstbtt_GPOS_TODO_assert(valueFormat1 == 4); + if (valueFormat1 != 4) return 0; + rstbtt_GPOS_TODO_assert(valueFormat2 == 0); + if (valueFormat2 != 0) return 0; + + if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) { + u8 *class1Records = table + 16; + u8 *class2Records = class1Records + 2 * (glyph1class * class2Count); + i16 xAdvance = RFONT_SHORT(class2Records, 2 * glyph2class); + return xAdvance; + } + } break; + + default: { + /* There are no other cases. */ + assert(0); + break; + }; + } + } + break; + }; + + default: + /* TODO: Implement other stuff. */ + break; + } + } + + return 0; +} + +RFONT_API int rstbtt_GetGlyphKernAdvance(const rstbtt_fontinfo *info, int g1, int g2) +{ + int xAdvance = 0; + + if (info->gpos) + xAdvance += rstbtt__GetGlyphGPOSInfoAdvance(info, g1, g2); + else if (info->kern) + xAdvance += rstbtt__GetGlyphKernInfoAdvance(info, g1, g2); + + return xAdvance; +} + +typedef struct rstbtt__hheap_chunk +{ + struct rstbtt__hheap_chunk *next; +} rstbtt__hheap_chunk; + +typedef struct rstbtt__hheap +{ + struct rstbtt__hheap_chunk *head; + void *first_free; + int num_remaining_in_head_chunk; +} rstbtt__hheap; + +RFONT_API void *rstbtt__hheap_alloc(rstbtt__hheap *hh, size_t size) +{ + if (hh->first_free) { + void *p = hh->first_free; + hh->first_free = * (void **) p; + return p; + } else { + if (hh->num_remaining_in_head_chunk == 0) { + int count = (size < 32 ? 2000 : size < 128 ? 800 : 100); + rstbtt__hheap_chunk *c = (rstbtt__hheap_chunk *) RFONT_MALLOC(sizeof(rstbtt__hheap_chunk) + size * (size_t)count); + if (c == NULL) + return NULL; + c->next = hh->head; + hh->head = c; + hh->num_remaining_in_head_chunk = count; + } + --hh->num_remaining_in_head_chunk; + return (char *) (hh->head) + sizeof(rstbtt__hheap_chunk) + size * (size_t)hh->num_remaining_in_head_chunk; + } +} + +RFONT_API void rstbtt__hheap_free(rstbtt__hheap *hh, void *p) +{ + *(void **) p = hh->first_free; + hh->first_free = p; +} + +RFONT_API void rstbtt__hheap_cleanup(rstbtt__hheap *hh) +{ + rstbtt__hheap_chunk *c = hh->head; + while (c) { + rstbtt__hheap_chunk *n = c->next; + RFONT_FREE(c); + c = n; + } +} + +typedef struct rstbtt__edge { + float x0,y0, x1,y1; + int invert; +} rstbtt__edge; + + +typedef struct rstbtt__active_edge +{ + struct rstbtt__active_edge *next; + float fx,fdx,fdy; + float direction; + float sy; + float ey; +} rstbtt__active_edge; + + +RFONT_API rstbtt__active_edge *rstbtt__new_active(rstbtt__hheap *hh, rstbtt__edge *e, int off_x, float start_point) { + rstbtt__active_edge *z = (rstbtt__active_edge *) rstbtt__hheap_alloc(hh, sizeof(*z)); + float dxdy = (e->x1 - e->x0) / (e->y1 - e->y0); + assert(z != NULL); + /* assert(e->y0 <= start_point); */ + if (!z) return z; + z->fdx = dxdy; + z->fdy = dxdy != 0.0f ? (1.0f/dxdy) : 0.0f; + z->fx = e->x0 + dxdy * (start_point - e->y0); + z->fx -= (float)off_x; + z->direction = e->invert ? 1.0f : -1.0f; + z->sy = e->y0; + z->ey = e->y1; + z->next = 0; + return z; +} + +RFONT_API void rstbtt__handle_clipped_edge(float *scanline, int x, rstbtt__active_edge *e, float x0, float y0, float x1, float y1) { + if (y0 == y1) return; + assert(y0 < y1); + assert(e->sy <= e->ey); + if (y0 > e->ey) return; + if (y1 < e->sy) return; + if (y0 < e->sy) { + x0 += (x1-x0) * (e->sy - y0) / (y1-y0); + y0 = e->sy; + } + if (y1 > e->ey) { + x1 += (x1-x0) * (e->ey - y1) / (y1-y0); + y1 = e->ey; + } + + if (x0 == x) + assert(x1 <= x+1); + else if (x0 == x+1) + assert(x1 >= x); + else if (x0 <= x) + assert(x1 <= x); + else if (x0 >= x+1) + assert(x1 >= x+1); + else + assert(x1 >= x && x1 <= x+1); + + if (x0 <= x && x1 <= x) + scanline[x] += e->direction * (y1-y0); + else if (x0 >= x+1 && x1 >= x+1) + ; + else { + assert(x0 >= x && x0 <= x+1 && x1 >= x && x1 <= x+1); + scanline[x] += e->direction * (y1-y0) * (1-((x0 - (float)x)+(x1 - (float)x))/2.0f); /* coverage = 1 - average x position */ + } +} + +RFONT_API void rstbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, rstbtt__active_edge *e, float y_top) +{ + float y_bottom = y_top+1; + + while (e) { + /* brute force every pixel + compute intersection points with top & bottom */ + assert(e->ey >= y_top); + + if (e->fdx == 0) { + float x0 = e->fx; + if (x0 < len) { + if (x0 >= 0) { + rstbtt__handle_clipped_edge(scanline,(int) x0,e, x0,y_top, x0,y_bottom); + rstbtt__handle_clipped_edge(scanline_fill-1,(int) x0+1,e, x0,y_top, x0,y_bottom); + } else { + rstbtt__handle_clipped_edge(scanline_fill-1,0,e, x0,y_top, x0,y_bottom); + } + } + } else { + float x0 = e->fx; + float dx = e->fdx; + float xb = x0 + dx; + float x_top, x_bottom; + float sy0,sy1; + float dy = e->fdy; + assert(e->sy <= y_bottom && e->ey >= y_top); + + if (e->sy > y_top) { + x_top = x0 + dx * (e->sy - y_top); + sy0 = e->sy; + } else { + x_top = x0; + sy0 = y_top; + } + if (e->ey < y_bottom) { + x_bottom = x0 + dx * (e->ey - y_top); + sy1 = e->ey; + } else { + x_bottom = xb; + sy1 = y_bottom; + } + + if (x_top >= 0 && x_bottom >= 0 && x_top < len && x_bottom < len) { + /* from here on, we don't have to range check x values */ + + if ((int) x_top == (int) x_bottom) { + float height; + /* simple case, only spans one pixel */ + int x = (int) x_top; + height = sy1 - sy0; + assert(x >= 0 && x < len); + scanline[x] += e->direction * (float)((1-((x_top - (float)x) + (x_bottom-(float)x))/2)) * height; + scanline_fill[x] += e->direction * height; /* everything right of this pixel is filled */ + } else { + int x,x1,x2; + float y_crossing, step, sign, area; + /* covers 2+ pixels */ + if (x_top > x_bottom) { + /* flip scanline vertically; signed area is the same */ + float t; + sy0 = y_bottom - (sy0 - y_top); + sy1 = y_bottom - (sy1 - y_top); + t = sy0, sy0 = sy1, sy1 = t; + t = x_bottom, x_bottom = x_top, x_top = t; + dx = -dx; + dy = -dy; + t = x0, x0 = xb, xb = t; + } + + x1 = (int) x_top; + x2 = (int) x_bottom; + /* compute intersection with y axis at x1+1 */ + y_crossing = ((float)x1 + 1.0f - (float)x0) * dy + y_top; + + sign = e->direction; + /* area of the rectangle covered from y0..y_crossing */ + area = sign * (y_crossing-sy0); + /* area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing) */ + scanline[x1] += area * (1-(((float)x_top - (float)x1)+ ((float)(x1+1-x1)) / 2.0f)); + + step = sign * dy; + for (x = x1+1; x < x2; ++x) { + scanline[x] += area + step/2; + area += step; + } + y_crossing += dy * ((float)x2 - (float)(x1+1)); + + assert(fabs(area) <= 1.01f); + + scanline[x2] += area + sign * (1.0f-((float)((float)x2 - (float)x2) + ((float)x_bottom - (float)x2)) / 2.0f) * (float)(sy1-y_crossing); + + scanline_fill[x2] += sign * (sy1-sy0); + } + } else { + int x; + for (x=0; x < len; ++x) { + + float y0 = y_top; + float x1 = (float) (x); + float x2 = (float) (x+1); + float x3 = xb; + float y3 = y_bottom; + + float y1 = ((float)x - x0) / dx + y_top; + float y2 = ((float)x + 1 - x0) / dx + y_top; + + if (x0 < x1 && x3 > x2) { /*three segments descending down-right */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + rstbtt__handle_clipped_edge(scanline,x,e, x1,y1, x2,y2); + rstbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x1 && x0 > x2) { /* three segments descending down-left */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + rstbtt__handle_clipped_edge(scanline,x,e, x2,y2, x1,y1); + rstbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x1 && x3 > x1) { /* two segments across x, down-right */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + rstbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x3 < x1 && x0 > x1) { /* two segments across x, down-left */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x1,y1); + rstbtt__handle_clipped_edge(scanline,x,e, x1,y1, x3,y3); + } else if (x0 < x2 && x3 > x2) { /* two segments across x+1, down-right */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + rstbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else if (x3 < x2 && x0 > x2) { /* two segments across x+1, down-left */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x2,y2); + rstbtt__handle_clipped_edge(scanline,x,e, x2,y2, x3,y3); + } else { /* one segment */ + rstbtt__handle_clipped_edge(scanline,x,e, x0,y0, x3,y3); + } + } + } + } + e = e->next; + } +} + +/* directly AA rasterize edges w/o supersampling */ +RFONT_API void rstbtt__rasterize_sorted_edges(rstbtt__bitmap *result, rstbtt__edge *e, int n, int vsubsample, int off_x, int off_y) +{ + rstbtt__hheap hh = { 0, 0, 0 }; + rstbtt__active_edge *active = NULL; + int y,j=0, i; + float scanline_data[129], *scanline, *scanline2; + + rstbtt__NOTUSED(vsubsample); + + if (result->w > 64) + scanline = (float *) RFONT_MALLOC((size_t)(result->w*2+1) * sizeof(float)); + else + scanline = scanline_data; + + scanline2 = scanline + result->w; + + y = off_y; + e[n].y0 = (float) (off_y + result->h) + 1; + + while (j < result->h) { + /* find center of pixel for this scanline */ + float scan_y_top = (float)y + 0.0f; + float scan_y_bottom = (float)y + 1.0f; + rstbtt__active_edge **step = &active; + + RFONT_MEMSET(scanline , 0, (size_t)result->w * sizeof(scanline[0])); + RFONT_MEMSET(scanline2, 0, (size_t)(result->w + 1) * sizeof(scanline[0])); + + /* update all active edges; + remove all active edges that terminate before the top of this scanline */ + while (*step) { + rstbtt__active_edge * z = *step; + if (z->ey <= scan_y_top) { + *step = z->next; /* delete from list (/) */ + assert(z->direction); + z->direction = 0; + rstbtt__hheap_free(&hh, z); + } else { + step = &((*step)->next); /* advance through list */ + } + } + + /* insert all edges that start before the bottom of this scanline */ + while (e->y0 <= scan_y_bottom) { + if (e->y0 != e->y1) { + rstbtt__active_edge *z = rstbtt__new_active(&hh, e, off_x, scan_y_top); + if (z != NULL) { + if (j == 0 && off_y != 0) { + if (z->ey < scan_y_top) { + /* this can happen due to subpixel positioning and some kind of fp rounding error i think */ + z->ey = scan_y_top; + } + } + assert(z->ey >= scan_y_top); /* if we get really unlucky a tiny bit of an edge can be out of bounds */ + /* insert at front */ + z->next = active; + active = z; + } + } + ++e; + } + + /* now process all active edges */ + if (active) + rstbtt__fill_active_edges_new(scanline, scanline2+1, result->w, active, scan_y_top); + + { + float sum = 0; + for (i=0; i < result->w; ++i) { + float k; + int m; + sum += scanline2[i]; + k = scanline[i] + sum; + k = (float) fabs(k)*255 + 0.5f; + m = (int) k; + if (m > 255) m = 255; + result->pixels[j*result->stride + i] = (unsigned char) m; + } + } + /* advance all the edges */ + step = &active; + while (*step) { + rstbtt__active_edge *z = *step; + z->fx += z->fdx; /* advance to position for current scanline */ + step = &((*step)->next); /* advance through list */ + } + + ++y; + ++j; + } + + rstbtt__hheap_cleanup(&hh); + + if (scanline != scanline_data) + RFONT_FREE(scanline); +} + +#define rstbtt__COMPARE(a,b) ((a)->y0 < (b)->y0) + +RFONT_API void rstbtt__sort_edges_ins_sort(rstbtt__edge *p, int n) +{ + int i,j; + for (i=1; i < n; ++i) { + rstbtt__edge t = p[i], *a = &t; + j = i; + while (j > 0) { + rstbtt__edge *b = &p[j-1]; + int c = rstbtt__COMPARE(a,b); + if (!c) break; + p[j] = p[j-1]; + --j; + } + if (i != j) + p[j] = t; + } +} + +RFONT_API void rstbtt__sort_edges_quicksort(rstbtt__edge *p, int n) +{ + /* threshold for transitioning to insertion sort */ + while (n > 12) { + rstbtt__edge t; + int c01,c12,c,m,i,j; + + /* compute median of three */ + m = n >> 1; + c01 = rstbtt__COMPARE(&p[0],&p[m]); + c12 = rstbtt__COMPARE(&p[m],&p[n-1]); + /* if 0 >= mid >= end, or 0 < mid < end, then use mid */ + if (c01 != c12) { + /* otherwise, we'll need to swap something else to middle */ + int z; + c = rstbtt__COMPARE(&p[0],&p[n-1]); + /* 0>mid && mid<n: 0>n => n; 0<n => 0 */ + /* 0<mid && mid>n: 0>n => 0; 0<n => n */ + z = (c == c12) ? 0 : n-1; + t = p[z]; + p[z] = p[m]; + p[m] = t; + } + /* now p[m] is the median-of-three */ + /* swap it to the beginning so it won't move around */ + t = p[0]; + p[0] = p[m]; + p[m] = t; + + /* partition loop */ + i=1; + j=n-1; + for(;;) { + /* handling of equality is crucial here */ + /* for sentinels & efficiency with duplicates */ + for (;;++i) { + if (!rstbtt__COMPARE(&p[i], &p[0])) break; + } + for (;;--j) { + if (!rstbtt__COMPARE(&p[0], &p[j])) break; + } + /* make sure we haven't crossed */ + if (i >= j) break; + t = p[i]; + p[i] = p[j]; + p[j] = t; + + ++i; + --j; + } + /* recurse on smaller side, iterate on larger */ + if (j < (n-i)) { + rstbtt__sort_edges_quicksort(p,j); + p = p+i; + n = n-i; + } else { + rstbtt__sort_edges_quicksort(p+i, n-i); + n = j; + } + } +} + +RFONT_API void rstbtt__sort_edges(rstbtt__edge *p, int n) +{ + rstbtt__sort_edges_quicksort(p, n); + rstbtt__sort_edges_ins_sort(p, n); +} + +typedef struct +{ + float x,y; +} rstbtt__point; + +RFONT_API void rstbtt__rasterize(rstbtt__bitmap *result, rstbtt__point *pts, int *wcount, int windings, float scale_x, float scale_y, float shift_x, float shift_y, int off_x, int off_y, int invert) +{ + float y_scale_inv = invert ? -scale_y : scale_y; + rstbtt__edge *e; + int n,i,j,k,m; +#if rstbtt_RASTERIZER_VERSION == 1 + int vsubsample = result->h < 8 ? 15 : 5; +#elif rstbtt_RASTERIZER_VERSION == 2 + int vsubsample = 1; +#else + #error "Unrecognized value of rstbtt_RASTERIZER_VERSION" +#endif + /* vsubsample should divide 255 evenly; otherwise we won't reach full opacity + + now we have to blow out the windings into explicit edge lists */ + n = 0; + for (i=0; i < windings; ++i) + n += wcount[i]; + + e = (rstbtt__edge *) RFONT_MALLOC(sizeof(*e) * (size_t)(n+1)); /* add an extra one as a sentinel */ + if (e == 0) return; + n = 0; + + m=0; + for (i=0; i < windings; ++i) { + rstbtt__point *p = pts + m; + m += wcount[i]; + j = wcount[i]-1; + for (k=0; k < wcount[i]; j=k++) { + int a=k,b=j; + /* skip the edge if horizontal */ + if (p[j].y == p[k].y) + continue; + /* add edge from j to k to the list */ + e[n].invert = 0; + if (invert ? p[j].y > p[k].y : p[j].y < p[k].y) { + e[n].invert = 1; + a=j,b=k; + } + e[n].x0 = p[a].x * scale_x + shift_x; + e[n].y0 = (p[a].y * y_scale_inv + shift_y) * (float)vsubsample; + e[n].x1 = p[b].x * scale_x + shift_x; + e[n].y1 = (p[b].y * y_scale_inv + shift_y) * (float)vsubsample; + ++n; + } + } + + /* now sort the edges by their highest point (should snap to integer, and then by x) + rstbtt_sort(e, n, sizeof(e[0]), rstbtt__edge_compare); */ + rstbtt__sort_edges(e, n); + + /* now, traverse the scanlines and find the intersections on each scanline, use xor winding rule */ + rstbtt__rasterize_sorted_edges(result, e, n, vsubsample, off_x, off_y); + + RFONT_FREE(e); +} + +RFONT_API void rstbtt__add_point(rstbtt__point *points, int n, float x, float y) +{ + if (!points) return; /* during first pass, it's unallocated */ + points[n].x = x; + points[n].y = y; +} + +/* tessellate until threshold p is happy... @TODO warped to compensate for non-linear stretching */ +RFONT_API int rstbtt__tesselate_curve(rstbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float objspace_flatness_squared, int n) +{ + /* midpoint */ + float mx = (x0 + 2*x1 + x2)/4; + float my = (y0 + 2*y1 + y2)/4; + /* versus directly drawn line */ + float dx = (x0+x2)/2 - mx; + float dy = (y0+y2)/2 - my; + if (n > 16) /* 65536 segments on one curve better be enough! */ + return 1; + if (dx*dx+dy*dy > objspace_flatness_squared) { /* half-pixel error allowed... need to be smaller if AA */ + rstbtt__tesselate_curve(points, num_points, x0,y0, (x0+x1)/2.0f,(y0+y1)/2.0f, mx,my, objspace_flatness_squared,n+1); + rstbtt__tesselate_curve(points, num_points, mx,my, (x1+x2)/2.0f,(y1+y2)/2.0f, x2,y2, objspace_flatness_squared,n+1); + } else { + rstbtt__add_point(points, *num_points,x2,y2); + *num_points = *num_points+1; + } + return 1; +} + +RFONT_API void rstbtt__tesselate_cubic(rstbtt__point *points, int *num_points, float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n) +{ + /* @TODO this "flatness" calculation is just made-up nonsense that seems to work well enough */ + float dx0 = x1-x0; + float dy0 = y1-y0; + float dx1 = x2-x1; + float dy1 = y2-y1; + float dx2 = x3-x2; + float dy2 = y3-y2; + float dx = x3-x0; + float dy = y3-y0; + float longlen = (float) (sqrt(dx0*dx0+dy0*dy0)+sqrt(dx1*dx1+dy1*dy1)+sqrt(dx2*dx2+dy2*dy2)); + float shortlen = (float) sqrt(dx*dx+dy*dy); + float flatness_squared = longlen*longlen-shortlen*shortlen; + + if (n > 16) /* 65536 segments on one curve better be enough! */ + return; + + if (flatness_squared > objspace_flatness_squared) { + float x01 = (x0+x1)/2; + float y01 = (y0+y1)/2; + float x12 = (x1+x2)/2; + float y12 = (y1+y2)/2; + float x23 = (x2+x3)/2; + float y23 = (y2+y3)/2; + + float xa = (x01+x12)/2; + float ya = (y01+y12)/2; + float xb = (x12+x23)/2; + float yb = (y12+y23)/2; + + float mx = (xa+xb)/2; + float my = (ya+yb)/2; + + rstbtt__tesselate_cubic(points, num_points, x0,y0, x01,y01, xa,ya, mx,my, objspace_flatness_squared,n+1); + rstbtt__tesselate_cubic(points, num_points, mx,my, xb,yb, x23,y23, x3,y3, objspace_flatness_squared,n+1); + } else { + rstbtt__add_point(points, *num_points,x3,y3); + *num_points = *num_points+1; + } +} + +/* returns number of contours */ +RFONT_API rstbtt__point *rstbtt_FlattenCurves(rstbtt_vertex *vertices, int num_verts, float objspace_flatness, int **contour_lengths, int *num_contours) +{ + rstbtt__point *points=0; + int num_points=0; + + float objspace_flatness_squared = objspace_flatness * objspace_flatness; + int i,n=0,start=0, pass; + + /* count how many "moves" there are to get the contour count */ + for (i=0; i < num_verts; ++i) + if (vertices[i].type == rstbtt_vmove) + ++n; + + *num_contours = n; + if (n == 0) return 0; + + *contour_lengths = (int *) RFONT_MALLOC((size_t)(sizeof(**contour_lengths) * (size_t)n)); + + if (*contour_lengths == 0) { + *num_contours = 0; + return 0; + } + + /* make two passes through the points so we don't need to realloc */ + for (pass=0; pass < 2; ++pass) { + float x=0,y=0; + if (pass == 1) { + points = (rstbtt__point *) RFONT_MALLOC((size_t)num_points * sizeof(points[0])); + if (points == NULL) goto error; + } + num_points = 0; + n= -1; + for (i=0; i < num_verts; ++i) { + switch (vertices[i].type) { + case rstbtt_vmove: + /* start the next contour */ + if (n >= 0) + (*contour_lengths)[n] = num_points - start; + ++n; + start = num_points; + + x = vertices[i].x, y = vertices[i].y; + rstbtt__add_point(points, num_points++, x,y); + break; + case rstbtt_vline: + x = vertices[i].x, y = vertices[i].y; + rstbtt__add_point(points, num_points++, x, y); + break; + case rstbtt_vcurve: + rstbtt__tesselate_curve(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x, y = vertices[i].y; + break; + case rstbtt_vcubic: + rstbtt__tesselate_cubic(points, &num_points, x,y, + vertices[i].cx, vertices[i].cy, + vertices[i].cx1, vertices[i].cy1, + vertices[i].x, vertices[i].y, + objspace_flatness_squared, 0); + x = vertices[i].x; + y = vertices[i].y; + break; + } + } + (*contour_lengths)[n] = num_points - start; + } + + return points; +error: + RFONT_FREE(points); + RFONT_FREE(*contour_lengths); + *contour_lengths = 0; + *num_contours = 0; + return NULL; +} + +RFONT_API void rstbtt_Rasterize(rstbtt__bitmap *result, float flatness_in_pixels, rstbtt_vertex *vertices, int num_verts, float scale_x, float scale_y, float shift_x, float shift_y, int x_off, int y_off, int invert) +{ + float scale = scale_x > scale_y ? scale_y : scale_x; + int winding_count = 0; + int *winding_lengths = NULL; + rstbtt__point *windings = rstbtt_FlattenCurves(vertices, num_verts, flatness_in_pixels / scale, &winding_lengths, &winding_count); + if (windings) { + rstbtt__rasterize(result, windings, winding_lengths, winding_count, scale_x, scale_y, shift_x, shift_y, x_off, y_off, invert); + RFONT_FREE(winding_lengths); + RFONT_FREE(windings); + } +} + +RFONT_API void rstbtt_GetGlyphBitmapBoxSubpixel(const rstbtt_fontinfo *font, int glyph, float scale_x, float scale_y,float shift_x, float shift_y, int *ix0, int *iy0, int *ix1, int *iy1) +{ + int x0=0,y0=0,x1,y1; /* =0 suppresses compiler warning */ + if (!rstbtt_GetGlyphBox(font, glyph, &x0,&y0,&x1,&y1)) { + /* e.g. space character */ + if (ix0) *ix0 = 0; + if (iy0) *iy0 = 0; + if (ix1) *ix1 = 0; + if (iy1) *iy1 = 0; + } else { + /* move to integral bboxes (treating pixels as little squares, what pixels get touched)? */ + if (ix0) *ix0 = (int)floor( (float)x0 * scale_x + shift_x); + if (iy0) *iy0 = (int)floor( (float)-y1 * scale_y + shift_y); + if (ix1) *ix1 = (int)ceil ( (float)x1 * scale_x + shift_x); + if (iy1) *iy1 = (int)ceil ((float)-y0 * scale_y + shift_y); + } +} + +RFONT_API unsigned char *rstbtt_GetGlyphBitmapSubpixel(const rstbtt_fontinfo *info, float scale_x, float scale_y, float shift_x, float shift_y, int glyph, int *width, int *height, int *xoff, int *yoff) +{ + int ix0,iy0,ix1,iy1; + rstbtt__bitmap gbm; + rstbtt_vertex *vertices; + int num_verts = rstbtt_GetGlyphShape(info, glyph, &vertices); + + if (scale_x == 0) scale_x = scale_y; + if (scale_y == 0) { + if (scale_x == 0) { + RFONT_FREE(vertices); + return NULL; + } + scale_y = scale_x; + } + + rstbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale_x, scale_y, shift_x, shift_y, &ix0,&iy0,&ix1,&iy1); + + /* now we get the size */ + gbm.w = (ix1 - ix0); + gbm.h = (iy1 - iy0); + gbm.pixels = NULL; /* in case we error */ + + if (width ) *width = gbm.w; + if (height) *height = gbm.h; + if (xoff ) *xoff = ix0; + if (yoff ) *yoff = iy0; + + if (gbm.w && gbm.h) { + gbm.pixels = (unsigned char *) RFONT_MALLOC((size_t)(gbm.w * gbm.h)); + if (gbm.pixels) { + gbm.stride = gbm.w; + + rstbtt_Rasterize(&gbm, 0.35f, vertices, num_verts, scale_x, scale_y, shift_x, shift_y, ix0, iy0, 1); + } + } + RFONT_FREE(vertices); + return gbm.pixels; +} + + +RFONT_API int rstbtt_InitFont(rstbtt_fontinfo *info, const unsigned char* const_data, int fontstart) +{ + unsigned char* data = (unsigned char*)const_data; + + u32 cmap, t; + i32 i,numTables; + + info->data = (unsigned char*)data; + info->fontstart = fontstart; + info->cff = rstbtt__new_buf(NULL, 0); + + cmap = rstbtt__find_table(data, (u32)fontstart, "cmap"); /* required */ + info->loca = (int)rstbtt__find_table(data, (u32)fontstart, "loca"); /* required */ + info->head = (int)rstbtt__find_table(data, (u32)fontstart, "head"); /* required */ + info->glyf = (int)rstbtt__find_table(data, (u32)fontstart, "glyf"); /* required */ + info->hhea = (int)rstbtt__find_table(data, (u32)fontstart, "hhea"); /* required */ + info->hmtx = (int)rstbtt__find_table(data, (u32)fontstart, "hmtx"); /* required */ + info->kern = (int)rstbtt__find_table(data, (u32)fontstart, "kern"); /* not required */ + info->gpos = (int)rstbtt__find_table(data, (u32)fontstart, "GPOS"); /* not required */ + + if (!cmap || !info->head || !info->hhea || !info->hmtx) + return 0; + if (info->glyf) { + /* required for truetype */ + if (!info->loca) return 0; + } else { + /* initialization for CFF / Type2 fonts (OTF) */ + rstbtt__buf b, topdict, topdictidx; + u32 cstype = 2, charstrings = 0, fdarrayoff = 0, fdselectoff = 0; + u32 cff; + + cff = rstbtt__find_table(data, (u32)fontstart, "CFF "); + if (!cff) return 0; + + info->fontdicts = rstbtt__new_buf(NULL, 0); + info->fdselect = rstbtt__new_buf(NULL, 0); + + /* @TODO this should use size from table (not 512MB) */ + info->cff = rstbtt__new_buf(data+cff, 512*1024*1024); + b = info->cff; + + /* read the header */ + rstbtt__buf_skip(&b, 2); + rstbtt__buf_seek(&b, rstbtt__buf_get8(&b)); /* hdrsize */ + + /* @TODO the name INDEX could list multiple fonts, + but we just use the first one. */ + rstbtt__cff_get_index(&b); /* name INDEX */ + topdictidx = rstbtt__cff_get_index(&b); + topdict = rstbtt__cff_index_get(topdictidx, 0); + rstbtt__cff_get_index(&b); /* string INDEX */ + info->gsubrs = rstbtt__cff_get_index(&b); + + rstbtt__dict_get_ints(&topdict, 17, 1, &charstrings); + rstbtt__dict_get_ints(&topdict, 0x100 | 6, 1, &cstype); + rstbtt__dict_get_ints(&topdict, 0x100 | 36, 1, &fdarrayoff); + rstbtt__dict_get_ints(&topdict, 0x100 | 37, 1, &fdselectoff); + info->subrs = rstbtt__get_subrs(b, topdict); + + /* weonly support Type 2 charstrings */ + if (cstype != 2) return 0; + if (charstrings == 0) return 0; + + if (fdarrayoff) { + /* looks like a CID font */ + if (!fdselectoff) return 0; + rstbtt__buf_seek(&b, (int)fdarrayoff); + info->fontdicts = rstbtt__cff_get_index(&b); + info->fdselect = rstbtt__buf_range(&b, (int)fdselectoff, (int)b.size - (int)fdselectoff); + } + + rstbtt__buf_seek(&b, (int)charstrings); + info->charstrings = rstbtt__cff_get_index(&b); + } + + t = rstbtt__find_table(data, (u32)fontstart, "maxp"); + if (t) + info->numGlyphs = RFONT_USHORT(data, t + 4); + else + info->numGlyphs = 0xffff; + + info->svg = -1; + + numTables = RFONT_USHORT(data, cmap + 2); + info->index_map = 0; + for (i=0; i < numTables; ++i) { + u32 encoding_record = (u32)(cmap + 4 + 8 * (u32)i); + /* find an encoding we understand: */ + switch(RFONT_USHORT(data, encoding_record)) { + case rstbtt_PLATFORM_ID_MICROSOFT: + switch (RFONT_USHORT(data, (int)encoding_record+2)) { + case rstbtt_MS_EID_UNICODE_BMP: + case rstbtt_MS_EID_UNICODE_FULL: + /* MS/Unicode */ + info->index_map = (int)(cmap + RFONT_ULONG(data, encoding_record + 4)); + break; + } + break; + case rstbtt_PLATFORM_ID_UNICODE: + /* Mac/iOS has these */ + /* all the encodingIDs are unicode, so we don't bother to check it */ + info->index_map = (int)(cmap + RFONT_ULONG(data, encoding_record+4)); + break; + } + } + if (info->index_map == 0) + return 0; + + info->indexToLocFormat = RFONT_USHORT(((u8*)data), info->head + 50); + return 1; +} + +RFONT_API int rstbtt_FindGlyphIndex(const rstbtt_fontinfo *info, int unicode_codepoint) { + u8 *data = info->data; + u32 index_map = (u32)info->index_map; + + u16 format = RFONT_USHORT(data, index_map); + if (format == 0) { /* apple byte encoding */ + i32 bytes = RFONT_USHORT(data, index_map + 2); + if (unicode_codepoint < bytes-6) + return RFONT_BYTE(data, (int)index_map + 6 + unicode_codepoint); + return 0; + } else if (format == 6) { + u32 first = RFONT_USHORT(data, index_map + 6); + u32 count = RFONT_USHORT(data, index_map + 8); + if ((u32) unicode_codepoint >= first && (u32) unicode_codepoint < (u32)(first + count)) + return RFONT_USHORT(data, (int)index_map + 10 + (unicode_codepoint - (int)first)*2); + return 0; + } else if (format == 2) { + assert(0); /* @TODO: high-byte mapping for japanese/chinese/korean */ + return 0; + } else if (format == 4) { /* standard mapping for windows fonts: binary search collection of ranges */ + u16 segcount = RFONT_USHORT(data, index_map+6) >> 1; + u16 searchRange = RFONT_USHORT(data, index_map+8) >> 1; + u16 entrySelector = RFONT_USHORT(data, index_map+10); + u16 rangeShift = RFONT_USHORT(data, index_map+12) >> 1; + + /* do a binary search of the segments */ + u32 endCount = index_map + 14; + u32 search = endCount; + + if (unicode_codepoint > 0xffff) + return 0; + + /* they lie from endCount .. endCount + segCount + but searchRange is the nearest power of two, so... */ + if (unicode_codepoint >= RFONT_USHORT(data, search + rangeShift*2)) + search += rangeShift*2; + + /* now decrement to bias correctly to find smallest */ + search -= 2; + while (entrySelector) { + u16 end; + searchRange >>= 1; + end = RFONT_USHORT(data, search + searchRange*2); + if (unicode_codepoint > end) + search += searchRange*2; + --entrySelector; + } + search += 2; + + { + u16 offset, start; + u16 item = (u16) ((search - endCount) >> 1); + + assert(unicode_codepoint <= RFONT_USHORT(data, endCount + 2*item)); + start = RFONT_USHORT(data, index_map + 14 + segcount*2 + 2 + 2*item); + if (unicode_codepoint < start) + return 0; + + offset = RFONT_USHORT(data, index_map + 14 + segcount*6 + 2 + 2*item); + if (offset == 0) + return (u16) (unicode_codepoint + RFONT_SHORT(data, index_map + 14 + segcount*4 + 2 + 2*item)); + + return RFONT_USHORT(data, offset + (unicode_codepoint-start)*2 + (int)index_map + 14 + segcount*6 + 2 + 2*item); + } + } else if (format == 12 || format == 13) { + u32 ngroups = RFONT_ULONG(data, index_map+12); + i32 low,high; + low = 0; high = (i32)ngroups; + /* Binary search the right group. */ + while (low < high) { + i32 mid = low + ((high-low) >> 1); /* rounds down, so low <= mid < high */ + u32 start_char = RFONT_ULONG(data, (int)index_map + 16 + mid * 12); + u32 end_char = RFONT_ULONG(data, (int)index_map + 16 + mid * 12 + 4); + if ((u32) unicode_codepoint < start_char) + high = mid; + else if ((u32) unicode_codepoint > end_char) + low = mid+1; + else { + u32 start_glyph = RFONT_ULONG(data, (int)index_map + 16 + mid * 12 + 8); + if (format == 12) + return (int)((int)start_glyph + unicode_codepoint - (int)start_char); + else /* format == 13 */ + return (int)start_glyph; + } + } + return 0; /* not found */ + } + /* @TODO */ + assert(0); + return 0; +} + +RFONT_API int rstbtt__GetGlyfOffset(const rstbtt_fontinfo *info, int glyph_index) +{ + int g1,g2; + + assert(!info->cff.size); + + if (glyph_index >= info->numGlyphs) return -1; /* glyph index out of range */ + if (info->indexToLocFormat >= 2) return -1; /* unknown index->glyph map format */ + + if (info->indexToLocFormat == 0) { + g1 = info->glyf + RFONT_USHORT(info->data, info->loca + glyph_index * 2) * 2; + g2 = info->glyf + RFONT_USHORT(info->data, info->loca + glyph_index * 2 + 2) * 2; + } else { + g1 = info->glyf + (int)RFONT_ULONG (info->data, info->loca + glyph_index * 4); + g2 = info->glyf + (int)RFONT_ULONG (info->data, info->loca + glyph_index * 4 + 4); + } + + return g1==g2 ? -1 : g1; /* if length is 0, return -1 */ +} + +RFONT_API int rstbtt__GetGlyphInfoT2(const rstbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + rstbtt__csctx c = rstbtt__CSCTX_INIT(1); + int r = rstbtt__run_charstring(info, glyph_index, &c); + if (x0) *x0 = r ? c.min_x : 0; + if (y0) *y0 = r ? c.min_y : 0; + if (x1) *x1 = r ? c.max_x : 0; + if (y1) *y1 = r ? c.max_y : 0; + return r ? c.num_vertices : 0; +} + +RFONT_API int rstbtt_GetGlyphBox(const rstbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1) +{ + if (info->cff.size) { + rstbtt__GetGlyphInfoT2(info, glyph_index, x0, y0, x1, y1); + } else { + int g = rstbtt__GetGlyfOffset(info, glyph_index); + if (g < 0) return 0; + + if (x0) *x0 = RFONT_SHORT(info->data, g + 2); + if (y0) *y0 = RFONT_SHORT(info->data, g + 4); + if (x1) *x1 = RFONT_SHORT(info->data, g + 6); + if (y1) *y1 = RFONT_SHORT(info->data, g + 8); + } + return 1; +} + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wcast-qual" +#endif + +#if defined(__GNUC__) || defined(__clang__) +#pragma GCC diagnostic pop +#endif +#endif /* n RFONT_EXTERNAL_STB */ + +/* +END of stb_truetype defines and source code required by RFont +*/ + +#endif /* RFONT_IMPLEMENTATION */ diff --git a/include/RGFW.h b/include/RGFW.h new file mode 100644 index 0000000..40f197f --- /dev/null +++ b/include/RGFW.h @@ -0,0 +1,16191 @@ +/* +* +* RGFW 2.0.0-dev + +* Copyright (C) 2022-26 Riley Mabb (@ColleagueRiley) +* +* libpng license +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. + +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +* +* +*/ + +/* + (MAKE SURE RGFW_IMPLEMENTATION is in exactly one header or you use -D RGFW_IMPLEMENTATION) + #define RGFW_IMPLEMENTATION - makes it so source code is included with header +*/ + +/* + #define RGFW_IMPLEMENTATION - (required) makes it so the source code is included + #define RGFW_DEBUG - (optional) makes it so RGFW prints debug messages and errors when they're found + #define RGFW_EGL - (optional) compile with OpenGL functions, allowing you to use to use EGL instead of the native OpenGL functions + #define RGFW_DIRECTX - (optional) include integration directX functions (windows only) + #define RGFW_VULKAN - (optional) include helpful vulkan integration functions and macros + #define RGFW_WEBGPU - (optional) use WebGPU for rendering + #define RGFW_NATIVE - (optional) define native RGFW types that use native API structures + + #define RGFW_X11 (optional) (unix only) if X11 should be used. This option is turned on by default by unix systems except for MacOS + #define RGFW_WAYLAND (optional) (unix only) use Wayland. (This can be used with X11) + #define RGFW_NO_STATIC_CONTEXT - do not initalizize with a static variable, use the heap if RGFW is not manually initalized + #define RGFW_NO_X11 (optional) (unix only) don't fallback to X11 when using Wayland + #define RGFW_NO_LOAD_WGL (optional) (windows only) if WGL should be loaded dynamically during runtime + #define RGFW_NO_X11_CURSOR (optional) (unix only) don't use XCursor + #define RGFW_NO_X11_CURSOR_PRELOAD (optional) (unix only) use XCursor, but don't link it in code, (you'll have to link it with -lXcursor) + #define RGFW_NO_X11_EXT_PRELOAD (optional) (unix only) use Xext, but don't link it in code, (you'll have to link it with -lXext) + #define RGFW_NO_LOAD_WINMM (optional) (windows only) use winmm (timeBeginPeriod), but don't link it in code, (you'll have to link it with -lwinmm) + #define RGFW_NO_WINMM (optional) (windows only) don't use winmm + #define RGFW_NO_IOKIT (optional) (macOS) don't use IOKit + #define RGFW_NO_UNIX_CLOCK (optional) (unix) don't link unix clock functions + #define RGFW_NO_DWM (windows only) - do not use or link dwmapi + #define RGFW_USE_XDL (optional) (X11) if XDL (XLib Dynamic Loader) should be used to load X11 dynamically during runtime (must include XDL.h along with RGFW) + #define RGFW_COCOA_GRAPHICS_SWITCHING - (optional) (cocoa) use automatic graphics switching (allow the system to choose to use GPU or iGPU) + #define RGFW_COCOA_FRAME_NAME (optional) (cocoa) set frame name + #define RGFW_NO_DPI - do not calculate DPI and don't use libShcore (win32) + #define RGFW_ADVANCED_SMOOTH_RESIZE - use advanced methods for smooth resizing (may result in a spike in memory usage or worse performance) (eg. WM_TIMER and XSyncValue) + #define RGFW_NO_INFO - do not define the RGFW_info struct (without RGFW_IMPLEMENTATION) + #define RGFW_NO_GLXWINDOW - do not use GLXWindow + #define RGFW_NO_ALLOCATE_MONITORS - do not allocate monitors on the heap at all (when there's no pre-allocated space left) + #define RGFW_NO_INCLUDE_VULKAN - do not include the Vulkan.h header, you have to include it yourself + + #define RGFW_ALLOC x - choose the default allocation function (defaults to standard malloc) + #define RGFW_FREE x - choose the default deallocation function (defaults to standard free) + #define RGFW_USERPTR x - choose the default userptr sent to the malloc call, (NULL by default) + + #define RGFW_EXPORT - use when building RGFW + #define RGFW_IMPORT - use when linking with RGFW (not as a single-header) + + #define RGFW_USE_INT - force the use c-types rather than stdint.h (for systems that might not have stdint.h (msvc)) + #define RGFW_bool x - choose what type to use for bool, by default u32 is used + + #define RGFW_PREALLOCATED_MONITORS x - choose the default amount of pre-allocated monitors (can be zero) +*/ + +/* +Example to get you started : + +*nix : gcc main.c -lX11 -lXrandr -lm +windows : gcc main.c -lgdi32 +macos : gcc main.c -framework Cocoa -framework CoreVideo -framework IOKit + +#define RGFW_IMPLEMENTATION +#include "RGFW.h" + +int main() { + RGFW_window* win = RGFW_createWindow("name", 100, 100, 500, 500, 0); + + while (RGFW_window_shouldClose(win) == RGFW_FALSE) { + RGFW_pollEvents(); + } + + RGFW_window_close(win); +} + + compiling : + + if you wish to compile the library all you have to do is create a new file with this in it + + rgfw.c + #define RGFW_IMPLEMENTATION + #include "RGFW.h" + + You may also want to add + `#define RGFW_EXPORT` when compiling and + `#define RGFW_IMPORT`when linking RGFW on it's own: + this reduces inline functions and prevents bloat in the object file + + then you can use gcc (or whatever compile you wish to use) to compile the library into object file + + ex. gcc -c RGFW.c -fPIC + + after you compile the library into an object file, you can also turn the object file into an static or shared library + + (commands ar and gcc can be replaced with whatever equivalent your system uses) + + static : ar rcs RGFW.a RGFW.o + shared : + windows: + gcc -shared RGFW.o -lopengl32 -lgdi32 -o RGFW.dll + unix: + gcc -shared RGFW.o -lX11 -lGL -lXrandr -o RGFW.so + macos: + gcc -shared RGFW.o -framework CoreVideo -framework Cocoa -framework OpenGL -framework IOKit +*/ + + + +/* + Credits : + EimaMei/Sacode : Code review, helped with X11, MacOS and Windows support, Silicon, siliapp.h -> referencing + + contributors : (feel free to put yourself here if you contribute) + krisvers (@krisvers) -> code review + EimaMei (@SaCode) -> code review + Nycticebus (@Code-Nycticebus) -> bug fixes + Rob Rohan (@robrohan) -> X11 bugs and missing features, MacOS/Cocoa fixing memory issues/bugs + AICDG (@THISISAGOODNAME) -> vulkan support (example) + @Easymode -> support, testing/debugging, bug fixes and reviews + Joshua Rowe (omnisci3nce) - bug fix, review (macOS) + @lesleyrs -> bug fix, review (OpenGL) + Nick Porcino (@meshula) - testing, organization, review (MacOS, examples) + @therealmarrakesh -> documentation + @DarekParodia -> code review (X11) (C++) + @NishiOwO -> fix BSD support, fix OSMesa example + @BaynariKattu -> code review and documentation + Miguel Pinto (@konopimi) -> code review, fix vulkan example + @m-doescode -> code review (wayland) + Robert Gonzalez (@uni-dos) -> code review (wayland) + @TheLastVoyager -> code review + @yehoravramenko -> code review (winapi) + @halocupcake -> code review (OpenGL) + @GideonSerf -> documentation + Alexandre Almeida (@M374LX) -> code review (keycodes) + Vũ Xuân Trường (@wanwanvxt) -> code review (winapi) + Lucas (@lightspeedlucas) -> code review (msvc++) + Jeffery Myers (@JeffM2501) -> code review (msvc) + Zeni (@zenitsuyo) -> documentation + TheYahton (@TheYahton) -> documentation + nonexistant_object (@DiarrheaMcgee) + AC Gaudette (@acgaudette) +*/ + +#if _MSC_VER + #pragma comment(lib, "gdi32") + #pragma comment(lib, "shell32") + #pragma comment(lib, "User32") + #pragma comment(lib, "Advapi32") + #pragma warning( push ) + #pragma warning( disable : 4996 4191 4127) + #if _MSC_VER < 600 + #define RGFW_C89 + #endif +#else + #if defined(__STDC__) && !defined(__STDC_VERSION__) + #define RGFW_C89 + #endif +#endif + +#if defined(RGFW_EGL) && !defined(RGFW_OPENGL) + #define RGFW_OPENGL +#endif + +/* these OS macros look better & are standardized */ +/* plus it helps with cross-compiling */ + +#ifdef __EMSCRIPTEN__ + #define RGFW_WASM +#endif + +#if defined(RGFW_X11) && defined(__APPLE__) && !defined(RGFW_CUSTOM_BACKEND) + #define RGFW_MACOS_X11 + #define RGFW_UNIX +#endif + +#if defined(_WIN32) && !defined(RGFW_X11) && !defined(RGFW_UNIX) && !defined(RGFW_WASM) && !defined(RGFW_CUSTOM_BACKEND) /* (if you're using X11 on windows some how) */ + #define RGFW_WINDOWS +#endif +#if defined(RGFW_WAYLAND) + #define RGFW_DEBUG /* wayland will be in debug mode by default for now */ + #define RGFW_UNIX + #ifdef RGFW_OPENGL + #define RGFW_EGL + #endif + #ifdef RGFW_X11 + #define RGFW_DYNAMIC + #endif +#endif +#if (!defined(RGFW_WAYLAND) && !defined(RGFW_X11)) && (defined(__unix__) || defined(RGFW_MACOS_X11) || defined(RGFW_X11)) && !defined(RGFW_WASM) && !defined(RGFW_CUSTOM_BACKEND) + #define RGFW_MACOS_X11 + #define RGFW_X11 + #define RGFW_UNIX +#elif defined(__APPLE__) && !defined(RGFW_MACOS_X11) && !defined(RGFW_X11) && !defined(RGFW_WASM) && !defined(RGFW_CUSTOM_BACKEND) + #define RGFW_MACOS +#endif + +#if defined(RGFW_X11) || defined(RGFW_WASM) || defined(RGFW_WAYLAND) + #ifndef _POSIX_C_SOURCE + #define _POSIX_C_SOURCE 199309L + #endif + + /* __USE_POSIX199309 is part of glibc internals, and isn't intended to be used outside. */ + /* However, existing RGFW code may depend on it implicitly. */ + #ifndef __USE_POSIX199309 + #define __USE_POSIX199309 + #endif +#endif + +#ifndef RGFW_ASSERT + #include <assert.h> + #define RGFW_ASSERT assert +#endif + +#ifndef RGFW_STATIC_ASSERT + #define RGFW_STATIC_ASSERT(check_name, x) typedef char RGFW_check_##check_name[(x) ? 1 : -1]; +#endif + +#if !defined(__STDC_VERSION__) + #define RGFW_C89 +#endif + +#if !defined(RGFW_SNPRINTF) && (defined(RGFW_X11) || defined(RGFW_WAYLAND)) + /* required for X11 errors */ + #include <stdio.h> + #define RGFW_SNPRINTF snprintf +#endif + +#ifndef RGFW_USERPTR + #define RGFW_USERPTR NULL +#endif + +#ifndef RGFW_UNUSED + #define RGFW_UNUSED(x) (void)(x) +#endif + +#ifndef RGFW_ROUND + #define RGFW_ROUND(x) (i32)((x) >= 0 ? (x) + 0.5f : (x) - 0.5f) +#endif + +#ifndef RGFW_ROUNDF + #define RGFW_ROUNDF(x) (float)((i32)((x) + ((x) < 0.0f ? -0.5f : 0.5f))) +#endif + +#ifndef RGFW_MIN + #define RGFW_MIN(x, y) ((x < y) ? x : y) +#endif + +#ifndef RGFW_ALLOC + #include <stdlib.h> + #define RGFW_ALLOC malloc + #define RGFW_FREE free +#endif + +#if !defined(RGFW_MEMCPY) || !defined(RGFW_STRNCMP) || !defined(RGFW_STRNCPY) || !defined(RGFW_MEMZERO) + #include <string.h> +#endif + +#ifndef RGFW_MEMZERO + #define RGFW_MEMZERO(ptr, num) memset(ptr, 0, num) +#endif + +#ifndef RGFW_MEMCPY + #define RGFW_MEMCPY(dist, src, len) memcpy(dist, src, len) +#endif + +#ifndef RGFW_STRNCMP + #define RGFW_STRNCMP(s1, s2, max) strncmp(s1, s2, max) +#endif + +#ifndef RGFW_STRNCPY + #define RGFW_STRNCPY(dist, src, len) strncpy(dist, src, len) +#endif + +#ifndef RGFW_STRSTR + #define RGFW_STRSTR(str, substr) strstr(str, substr) +#endif + +#ifndef RGFW_STRTOL + /* required for X11 XDnD and X11 Monitor DPI */ + #include <stdlib.h> + #define RGFW_STRTOL(str, endptr, base) strtol(str, endptr, base) + #define RGFW_ATOF(num) atof(num) +#endif + +#if !defined(RGFW_PRINTF) && ( defined(RGFW_DEBUG) || defined(RGFW_WAYLAND) ) + /* required when using RGFW_DEBUG */ + #include <stdio.h> + #define RGFW_PRINTF printf +#endif + +#ifndef RGFW_MAX_EVENTS + #define RGFW_MAX_EVENTS 32 +#endif +#ifndef RGFW_PREALLOCATED_MONITORS + #define RGFW_PREALLOCATED_MONITORS 6 /* the number of preallocated monitors */ +#elif defined(RGFW_NO_ALLOCATE_MONITORS) && (RGFW_PREALLOCATED_MONITORS == 0) + #warning RGFW monitors have no place to be allocated +#endif + +#ifndef RGFW_COCOA_FRAME_NAME + #define RGFW_COCOA_FRAME_NAME NULL +#endif + +#ifdef RGFW_WIN95 /* for windows 95 testing (not that it really works) */ + #define RGFW_NO_PASSTHROUGH +#endif + +#if defined(RGFW_EXPORT) || defined(RGFW_IMPORT) + #if defined(_WIN32) + #if defined(__TINYC__) && (defined(RGFW_EXPORT) || defined(RGFW_IMPORT)) + #define __declspec(x) __attribute__((x)) + #endif + + #if defined(RGFW_EXPORT) + #define RGFWDEF __declspec(dllexport) + #else + #define RGFWDEF __declspec(dllimport) + #endif + #else + #if defined(RGFW_EXPORT) + #define RGFWDEF __attribute__((visibility("default"))) + #endif + #endif + #ifndef RGFWDEF + #define RGFWDEF + #endif +#endif + +#ifndef RGFWDEF + #ifdef RGFW_C89 + #define RGFWDEF __inline + #else + #define RGFWDEF inline + #endif +#endif + +#if defined(__cplusplus) && !defined(__EMSCRIPTEN__) + extern "C" { +#endif + +/* makes sure the header file part is only defined once by default */ +#ifndef RGFW_HEADER + +#define RGFW_HEADER + +#include <stddef.h> + +#ifndef RGFW_INT_DEFINED + #ifdef RGFW_USE_INT /* optional for any system that might not have stdint.h */ + #include <limits.h> + typedef unsigned char u8; + typedef signed char i8; + typedef unsigned short u16; + typedef signed short i16; + #if INT_MAX == 0x7FFFFFFF + typedef unsigned int u32; + typedef signed int i32; + #else + typedef unsigned long int u32; + typedef signed long int i32; + #endif + #if LONG_MAX == 0x7FFFFFFFFFFFFFFFL + typedef unsigned long u64; + typedef signed long i64; + #else + typedef unsigned long long u64; + typedef signed long long i64; + #endif + #else /* use stdint standard types instead of c "standard" types */ + #include <stdint.h> + + typedef uint8_t u8; + typedef int8_t i8; + typedef uint16_t u16; + typedef int16_t i16; + typedef uint32_t u32; + typedef int32_t i32; + typedef uint64_t u64; + typedef int64_t i64; + #endif + #define RGFW_INT_DEFINED +#endif + +RGFW_STATIC_ASSERT(size64, sizeof(i64) == 8) +RGFW_STATIC_ASSERT(size32, sizeof(i32) == 4) +RGFW_STATIC_ASSERT(size16, sizeof(i16) == 2) + +#ifndef RGFW_BOOL_DEFINED + #define RGFW_BOOL_DEFINED + typedef u8 RGFW_bool; +#endif + +#define RGFW_BOOL(x) (RGFW_bool)((x) != 0) /* force a value to be 0 or 1 */ +#define RGFW_TRUE (RGFW_bool)1 +#define RGFW_FALSE (RGFW_bool)0 + +#define RGFW_ENUM(type, name) type name; enum name##_enum +#define RGFW_BIT(x) (1 << (x)) + +#ifdef RGFW_VULKAN + + #if defined(RGFW_WAYLAND) && defined(RGFW_X11) + #define VK_USE_PLATFORM_WAYLAND_KHR + #define VK_USE_PLATFORM_XLIB_KHR + #define RGFW_VK_SURFACE ((RGFW_usingWayland()) ? ("VK_KHR_wayland_surface") : ("VK_KHR_xlib_surface")) + #elif defined(RGFW_WAYLAND) + #define VK_USE_PLATFORM_WAYLAND_KHR + #define VK_USE_PLATFORM_XLIB_KHR + #define RGFW_VK_SURFACE "VK_KHR_wayland_surface" + #elif defined(RGFW_X11) + #define VK_USE_PLATFORM_XLIB_KHR + #define RGFW_VK_SURFACE "VK_KHR_xlib_surface" + #elif defined(RGFW_WINDOWS) + #define VK_USE_PLATFORM_WIN32_KHR + #define OEMRESOURCE + #define RGFW_VK_SURFACE "VK_KHR_win32_surface" + #elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) + #define VK_USE_PLATFORM_MACOS_MVK + #define RGFW_VK_SURFACE "VK_MVK_macos_surface" + #else + #define RGFW_VK_SURFACE NULL + #endif + +#endif + + +/*! @brief The stucture that contains information about the current RGFW instance */ +typedef struct RGFW_info RGFW_info; + +/*! @brief The window stucture for interfacing with the window */ +typedef struct RGFW_window RGFW_window; + +/*! @brief The source window stucture for interfacing with the underlying windowing API (e.g. winapi, wayland, cocoa, etc) */ +typedef struct RGFW_window_src RGFW_window_src; + +/*! @brief The color format for pixel data */ +typedef RGFW_ENUM(u8, RGFW_format) { + RGFW_formatRGB8 = 0, /*!< 8-bit RGB (3 channels) */ + RGFW_formatBGR8, /*!< 8-bit BGR (3 channels) */ + RGFW_formatRGBA8, /*!< 8-bit RGBA (4 channels) */ + RGFW_formatARGB8, /*!< 8-bit RGBA (4 channels) */ + RGFW_formatBGRA8, /*!< 8-bit BGRA (4 channels) */ + RGFW_formatABGR8, /*!< 8-bit BGRA (4 channels) */ + RGFW_formatCount +}; + +/*! @brief layout struct for mapping out format types */ +typedef struct RGFW_colorLayout { i32 r, g, b, a; u32 channels; } RGFW_colorLayout; + +/*! @brief function type converting raw image data between formats */ +typedef void (* RGFW_convertImageDataFunc)(u8* dest_data, u8* src_data, const RGFW_colorLayout* srcLayout, const RGFW_colorLayout* destLayout, size_t count); + +/*! @brief a stucture for interfacing with the underlying native image (e.g. XImage, HBITMAP, etc) */ +typedef struct RGFW_nativeImage RGFW_nativeImage; + +/*! @brief a stucture for interfacing with pixel data as a renderable surface */ +typedef struct RGFW_surface RGFW_surface; + +/*! @brief gamma struct for monitors */ +typedef struct RGFW_gammaRamp { + u16* red; /*!< array for the red channel */ + u16* green; /*!< array for the green channel */ + u16* blue; /*!< array for the blue channel */ + size_t count; /*! count of elements in each channel */ +} RGFW_gammaRamp; + +/*! @brief monitor mode data | can be changed by the user (with functions)*/ +typedef struct RGFW_monitorMode { + i32 w, h; /*!< monitor workarea size */ + float refreshRate; /*!< monitor refresh rate */ + u8 red, blue, green; /*!< sizeof rgb values */ + void* src; /*!< source API mode */ +} RGFW_monitorMode; + +/*! @brief structure for monitor node and source monitor data */ +typedef struct RGFW_monitorNode RGFW_monitorNode; + +/*! @brief structure for monitor data */ +typedef struct RGFW_monitor { + i32 x, y; /*!< x - y of the monitor workarea */ + char name[128]; /*!< monitor name */ + float scaleX, scaleY; /*!< monitor content scale */ + float pixelRatio; /*!< pixel ratio for monitor (1.0 for regular, 2.0 for hiDPI) */ + float physW, physH; /*!< monitor physical size in inches */ + RGFW_monitorMode mode; /*!< current mode of the monitor */ + void* userPtr; /*!< pointer for user data */ + RGFW_monitorNode* node; /*!< source node data of the monitor */ +} RGFW_monitor; + +/*! @brief what type of request you are making for the monitor */ +typedef RGFW_ENUM(u8, RGFW_modeRequest) { + RGFW_monitorScale = RGFW_BIT(0), /*!< scale the monitor size */ + RGFW_monitorRefresh = RGFW_BIT(1), /*!< change the refresh rate */ + RGFW_monitorRGB = RGFW_BIT(2), /*!< change the monitor RGB bits size */ + RGFW_monitorAll = RGFW_monitorScale | RGFW_monitorRefresh | RGFW_monitorRGB +}; + +/*! a raw pointer to the underlying mouse handle for setting and creating custom mouse icons */ +typedef void RGFW_mouse; + +/*! @brief RGFW's abstract keycodes */ +typedef RGFW_ENUM(u8, RGFW_key) { + RGFW_keyNULL = 0, + RGFW_keyEscape = '\033', + RGFW_keyBacktick = '`', + RGFW_key0 = '0', + RGFW_key1 = '1', + RGFW_key2 = '2', + RGFW_key3 = '3', + RGFW_key4 = '4', + RGFW_key5 = '5', + RGFW_key6 = '6', + RGFW_key7 = '7', + RGFW_key8 = '8', + RGFW_key9 = '9', + RGFW_keyMinus = '-', + RGFW_keyEqual = '=', + RGFW_keyEquals = RGFW_keyEqual, + RGFW_keyBackSpace = '\b', + RGFW_keyTab = '\t', + RGFW_keySpace = ' ', + RGFW_keyA = 'a', + RGFW_keyB = 'b', + RGFW_keyC = 'c', + RGFW_keyD = 'd', + RGFW_keyE = 'e', + RGFW_keyF = 'f', + RGFW_keyG = 'g', + RGFW_keyH = 'h', + RGFW_keyI = 'i', + RGFW_keyJ = 'j', + RGFW_keyK = 'k', + RGFW_keyL = 'l', + RGFW_keyM = 'm', + RGFW_keyN = 'n', + RGFW_keyO = 'o', + RGFW_keyP = 'p', + RGFW_keyQ = 'q', + RGFW_keyR = 'r', + RGFW_keyS = 's', + RGFW_keyT = 't', + RGFW_keyU = 'u', + RGFW_keyV = 'v', + RGFW_keyW = 'w', + RGFW_keyX = 'x', + RGFW_keyY = 'y', + RGFW_keyZ = 'z', + RGFW_keyPeriod = '.', + RGFW_keyComma = ',', + RGFW_keySlash = '/', + RGFW_keyBracket = '[', + RGFW_keyCloseBracket = ']', + RGFW_keySemicolon = ';', + RGFW_keyApostrophe = '\'', + RGFW_keyBackSlash = '\\', + RGFW_keyReturn = '\n', + RGFW_keyEnter = RGFW_keyReturn, + RGFW_keyDelete = '\177', /* 127 */ + RGFW_keyF1, + RGFW_keyF2, + RGFW_keyF3, + RGFW_keyF4, + RGFW_keyF5, + RGFW_keyF6, + RGFW_keyF7, + RGFW_keyF8, + RGFW_keyF9, + RGFW_keyF10, + RGFW_keyF11, + RGFW_keyF12, + RGFW_keyF13, + RGFW_keyF14, + RGFW_keyF15, + RGFW_keyF16, + RGFW_keyF17, + RGFW_keyF18, + RGFW_keyF19, + RGFW_keyF20, + RGFW_keyF21, + RGFW_keyF22, + RGFW_keyF23, + RGFW_keyF24, + RGFW_keyF25, + RGFW_keyCapsLock, + RGFW_keyShiftL, + RGFW_keyControlL, + RGFW_keyAltL, + RGFW_keySuperL, + RGFW_keyShiftR, + RGFW_keyControlR, + RGFW_keyAltR, + RGFW_keySuperR, + RGFW_keyUp, + RGFW_keyDown, + RGFW_keyLeft, + RGFW_keyRight, + RGFW_keyInsert, + RGFW_keyMenu, + RGFW_keyEnd, + RGFW_keyHome, + RGFW_keyPageUp, + RGFW_keyPageDown, + RGFW_keyNumLock, + RGFW_keyPadSlash, + RGFW_keyPadMultiply, + RGFW_keyPadPlus, + RGFW_keyPadMinus, + RGFW_keyPadEqual, + RGFW_keyPadEquals = RGFW_keyPadEqual, + RGFW_keyPad1, + RGFW_keyPad2, + RGFW_keyPad3, + RGFW_keyPad4, + RGFW_keyPad5, + RGFW_keyPad6, + RGFW_keyPad7, + RGFW_keyPad8, + RGFW_keyPad9, + RGFW_keyPad0, + RGFW_keyPadPeriod, + RGFW_keyPadReturn, + RGFW_keyScrollLock, + RGFW_keyPrintScreen, + RGFW_keyPause, + RGFW_keyWorld1, + RGFW_keyWorld2, + RGFW_keyLast = 256 /* padding for alignment ~(175 by default) */ +}; + +/*! @brief abstract mouse button codes */ +typedef RGFW_ENUM(u8, RGFW_mouseButton) { + RGFW_mouseLeft = 0, /*!< left mouse button */ + RGFW_mouseMiddle, /*!< mouse-wheel-button */ + RGFW_mouseRight, /*!< right mouse button */ + RGFW_mouseMisc1, RGFW_mouseMisc2, RGFW_mouseMisc3, RGFW_mouseMisc4, RGFW_mouseMisc5, + RGFW_mouseFinal +}; + +/*! abstract key modifier codes */ +typedef RGFW_ENUM(u8, RGFW_keymod) { + RGFW_modCapsLock = RGFW_BIT(0), + RGFW_modNumLock = RGFW_BIT(1), + RGFW_modControl = RGFW_BIT(2), + RGFW_modAlt = RGFW_BIT(3), + RGFW_modShift = RGFW_BIT(4), + RGFW_modSuper = RGFW_BIT(5), + RGFW_modScrollLock = RGFW_BIT(6) +}; + +/*! types of dnd drag actions */ +typedef RGFW_ENUM(u8, RGFW_dndActionType) { + RGFW_dndActionNone = 0, + RGFW_dndActionEnter, /*!< data has been dragged into the window area */ + RGFW_dndActionMove, /*!< the data that was dragged into the window area has moved inside the window */ + RGFW_dndActionExit, /*!< the data that was dragged into the window area has left the window */ +}; + +/*! types of transfered data (clipboard, dnd) */ +typedef RGFW_ENUM(u8, RGFW_dataTransferType) { + RGFW_dataNone = 0, + RGFW_dataText, /*!< plain text string */ + RGFW_dataFile, /*!< file string */ + RGFW_dataURL, /*!< URL string */ + RGFW_dataImage, /*!< raw image data */ + RGFW_dataUnknown /*!< unknown raw data */ +}; + +/*! struct for data transfers, mostly used for the clipboard API */ +typedef struct RGFW_dataTransfer { + const char* data; /*!< transfered data */ + size_t length; /*!< the full length of the data in bytes, including null-terminator, if included. null-terminators are ensured when reading data from RGFW */ + RGFW_dataTransferType type; /*!< the type of data being transfered */ +} RGFW_dataTransfer; + +/*! internal node for a individual data drop */ +typedef struct RGFW_dataDropNode { + const char* data; /*!< dropped data */ + size_t length; /*!< the size of the data in bytes */ + RGFW_dataTransferType type; /*!< the type of data being dropped */ + struct RGFW_dataDropNode* next; /*!< the next drop data node if any [when handling callbacks, this will always be NULL because the linked list is built as events are processed] */ +} RGFW_dataDropNode; + +/*! @brief codes for the event types that can be sent */ +typedef RGFW_ENUM(u8, RGFW_eventType) { + RGFW_eventNone = 0, /*!< no event has been sent */ + RGFW_keyPressed, /*!< a key has been pressed */ + RGFW_keyReleased, /*!< a key has been released */ + RGFW_keyChar, /*!< keyboard character input event specifically for utf8 input */ + RGFW_mouseButtonPressed, /*!< a mouse button has been pressed (left,middle,right) */ + RGFW_mouseButtonReleased, /*!< a mouse button has been released (left,middle,right) */ + RGFW_mouseScroll, /*!< a mouse scroll event */ + RGFW_mouseMotion, /*!< the position of the mouse has been changed / the mouse has moved */ + RGFW_mouseRawMotion, /*!< raw mouse motion */ + RGFW_mouseEnter, /*!< mouse entered the window */ + RGFW_mouseLeave, /*!< mouse left the window */ + RGFW_windowMoved, /*!< the window was moved (by the user) */ + RGFW_windowResized, /*!< the window was resized (by the user), [on WASM this means the browser was resized] */ + RGFW_windowFocusIn, /*!< window is in focus now */ + RGFW_windowFocusOut, /*!< window is out of focus now */ + RGFW_windowRefresh, /*!< The window content needs to be refreshed */ + RGFW_windowClose, /*!< the user attempts to close the window */ + RGFW_windowMaximized, /*!< the window was maximized */ + RGFW_windowMinimized, /*!< the window was minimized */ + RGFW_windowRestored, /*!< the window was restored */ + RGFW_dataDrop, /*!< data has been dropped into the window */ + RGFW_dataDrag, /*!< the start of a drag and drop event, when data is being dragged */ + RGFW_scaleUpdated, /*!< content scale factor changed */ + RGFW_monitorConnected, /*!< a monitor has been connected */ + RGFW_monitorDisconnected, /*!< a monitor has been disconnected */ + RGFW_eventCount, /*!< the number of event types there are */ + RGFW_mousePosChanged = RGFW_mouseMotion, /*!< alias for RGFW_mouseMotion (may be deleted at some point) */ +}; + +/*! @brief flags for toggling whether or not an event should be processed */ +typedef RGFW_ENUM(u32, RGFW_eventFlag) { + RGFW_keyPressedFlag = RGFW_BIT(RGFW_keyPressed), + RGFW_keyReleasedFlag = RGFW_BIT(RGFW_keyReleased), + RGFW_keyCharFlag = RGFW_BIT(RGFW_keyChar), + RGFW_mouseScrollFlag = RGFW_BIT(RGFW_mouseScroll), + RGFW_mouseButtonPressedFlag = RGFW_BIT(RGFW_mouseButtonPressed), + RGFW_mouseButtonReleasedFlag = RGFW_BIT(RGFW_mouseButtonReleased), + RGFW_mouseMotionFlag = RGFW_BIT(RGFW_mouseMotion), + RGFW_mouseRawMotionFlag = RGFW_BIT(RGFW_mouseRawMotion), + RGFW_mouseEnterFlag = RGFW_BIT(RGFW_mouseEnter), + RGFW_mouseLeaveFlag = RGFW_BIT(RGFW_mouseLeave), + RGFW_windowMovedFlag = RGFW_BIT(RGFW_windowMoved), + RGFW_windowResizedFlag = RGFW_BIT(RGFW_windowResized), + RGFW_windowFocusInFlag = RGFW_BIT(RGFW_windowFocusIn), + RGFW_windowFocusOutFlag = RGFW_BIT(RGFW_windowFocusOut), + RGFW_windowRefreshFlag = RGFW_BIT(RGFW_windowRefresh), + RGFW_windowMaximizedFlag = RGFW_BIT(RGFW_windowMaximized), + RGFW_windowMinimizedFlag = RGFW_BIT(RGFW_windowMinimized), + RGFW_windowRestoredFlag = RGFW_BIT(RGFW_windowRestored), + RGFW_scaleUpdatedFlag = RGFW_BIT(RGFW_scaleUpdated), + RGFW_windowCloseFlag = RGFW_BIT(RGFW_windowClose), + RGFW_dataDropFlag = RGFW_BIT(RGFW_dataDrop), + RGFW_dataDragFlag = RGFW_BIT(RGFW_dataDrag), + RGFW_monitorConnectedFlag = RGFW_BIT(RGFW_monitorConnected), + RGFW_monitorDisconnectedFlag = RGFW_BIT(RGFW_monitorDisconnected), + RGFW_mousePosChangedFlag = RGFW_mouseMotionFlag, /* alias for RGFW_mouseMotionFlag (may be deleted at some point) */ + + RGFW_keyEventsFlag = RGFW_keyPressedFlag | RGFW_keyReleasedFlag | RGFW_keyCharFlag, + RGFW_mouseEventsFlag = RGFW_mouseButtonPressedFlag | RGFW_mouseButtonReleasedFlag | RGFW_mouseMotionFlag | RGFW_mouseEnterFlag | RGFW_mouseLeaveFlag | RGFW_mouseScrollFlag | RGFW_mouseRawMotionFlag, + RGFW_windowEventsFlag = RGFW_windowMovedFlag | RGFW_windowResizedFlag | RGFW_windowRefreshFlag | RGFW_windowMaximizedFlag | RGFW_windowMinimizedFlag | RGFW_windowRestoredFlag | RGFW_scaleUpdatedFlag, + RGFW_windowFocusEventsFlag = RGFW_windowFocusInFlag | RGFW_windowFocusOutFlag, + RGFW_dataDragDropEventsFlag = RGFW_dataDropFlag | RGFW_dataDragFlag, + RGFW_monitorEventsFlag = RGFW_monitorConnectedFlag | RGFW_monitorDisconnectedFlag, + RGFW_allEventFlags = RGFW_keyEventsFlag | RGFW_mouseEventsFlag | RGFW_windowEventsFlag | RGFW_windowFocusEventsFlag | RGFW_dataDragDropEventsFlag | RGFW_windowCloseFlag | RGFW_monitorEventsFlag +}; + +/*! Event structure(s) and union for checking/getting events */ + +/*! @brief common event data across all events */ +typedef struct RGFW_commonEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ +} RGFW_commonEvent; + +/*! @brief event data for all focus events */ +typedef struct RGFW_windowFocusEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + RGFW_bool state; /*!< wether or not the window is in focus or not */ +} RGFW_windowFocusEvent; + +/*! @brief event data for any mouse button event (press/release) */ +typedef struct RGFW_mouseButtonEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + RGFW_mouseButton value; /* !< which mouse button was pressed */ + RGFW_bool state; /*!< if the button was pressed or released */ +} RGFW_mouseButtonEvent; + +/*! @brief event data for any mouse scroll or raw motion event */ +typedef struct RGFW_mouseDeltaEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + float x, y; /*!< the raw mouse scroll or motion delta value */ +} RGFW_mouseDeltaEvent; + +/*! @brief event data for a mouse position event (RGFW_mouseMotion) */ +typedef struct RGFW_mouseMotionEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + i32 x, y; /*!< mouse x, y of event (or drop point) */ + RGFW_bool inWindow; /*!< if the mouse is in the window or not */ +} RGFW_mouseMotionEvent; + +/*! @brief event data for a key press/release event */ +typedef struct RGFW_keyEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + RGFW_key value; /*!< the physical key of the event, refers to where key is physically */ + RGFW_bool repeat; /*!< key press event repeated (the key is being held) */ + RGFW_keymod mod; /*!< state of the key modifier state */ + RGFW_bool state; /*!< if the key was pressed or released */ +} RGFW_keyEvent; + +/*! @brief event data for a key character event */ +typedef struct RGFW_keyCharEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + u32 value; /*!< the unicode value of the key */ +} RGFW_keyCharEvent; + +/*! @brief event data for any data drop event */ +typedef struct RGFW_dataDropEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + const RGFW_dataDropNode* value; +} RGFW_dataDropEvent; + +/*! @brief event data for any data drag event */ +typedef struct RGFW_dataDragEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + i32 x, y; /*!< mouse x, y of event (or drop point) */ + RGFW_dndActionType action; /*!< the type of drag action, e.g. enter, leave, move */ + RGFW_dataTransferType dataType; /*!< the type of data being dragged*/ +} RGFW_dataDragEvent; + +/*! @brief event data for when the window scale (DPI) is updated */ +typedef struct RGFW_scaleUpdatedEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + float x, y; /*!< DPI scaling */ +} RGFW_scaleUpdatedEvent; + +/*! @brief event data for when a monitor is connected, disconnected or updated */ +typedef struct RGFW_monitorEvent { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_window* win; /*!< the window this event applies to (for event queue events) */ + const RGFW_monitor* monitor; /*!< the monitor that this event applies to */ + RGFW_bool state; /*!< if the monitor is connected or disconnected */ +} RGFW_monitorEvent; + +/*! @breif event data for when the window is updated, moved, resized or refreshed */ +typedef struct RGFW_windowUpdateEvent { + RGFW_eventType type; /*!< the specific event type */ + RGFW_window* win; /*!< the window that was updated */ + i32 x; /*!< the new window x OR the x of the rectanglular refresh area */ + i32 y; /*!< the new window y OR the y of the rectanglular refresh area */ + i32 w; /*!< the new window width OR the width of the rectanglular refresh area */ + i32 h; /*!< the new window height OR the height of the rectanglular refresh area */ +} RGFW_windowUpdateEvent; + +/*! @brief union for all of the event stucture types */ +typedef union RGFW_event { + RGFW_eventType type; /*!< which event has been sent?*/ + RGFW_commonEvent common; /*!< common event data (e.g.) type and win */ + RGFW_windowFocusEvent focus; /*!< event data for focus in/out events */ + RGFW_windowUpdateEvent update; /*!< data for window update/move/resize/refresh events */ + RGFW_mouseButtonEvent button; /*!< data for a button press/release */ + RGFW_mouseDeltaEvent delta; /*!< data for a mouse scroll or raw motion */ + RGFW_mouseMotionEvent mouse; /*!< data for mouse motion events */ + RGFW_keyEvent key; /*!< data for key press/release/hold events */ + RGFW_keyCharEvent keyChar; /*!< data for key character events */ + RGFW_dataDropEvent drop; /*!< data dropping events */ + RGFW_dataDragEvent drag; /*!< data for data dragging events */ + RGFW_scaleUpdatedEvent scale; /*!< data for dpi scaling update events */ + RGFW_monitorEvent monitor; /*!< data for monitor events */ +} RGFW_event; + +/*! + @!brief codes for for RGFW_the code is stupid and C++ waitForEvent + waitMS -> Allows the function to keep checking for events even after there are no more events + if waitMS == 0, the loop will not wait for events + if waitMS > 0, the loop will wait that many miliseconds after there are no more events until it returns + if waitMS == -1 or waitMS == the max size of an unsigned 32-bit int, the loop will not return until it gets another event +*/ +typedef RGFW_ENUM(i32, RGFW_eventWait) { + RGFW_eventNoWait = 0, + RGFW_eventWaitNext = -1 +}; + +/*! @brief generic event callback function type */ +typedef void (*RGFW_genericFunc)(const RGFW_event* e); + +/*! brief structure that holds an array to callback data*/ +typedef struct RGFW_callbacks { + RGFW_genericFunc arr[RGFW_eventCount]; /*!< an array of all the callbacks */ +} RGFW_callbacks; + +/*! @brief optional bitwise arguments for making a windows, these can be OR'd together */ +typedef RGFW_ENUM(u32, RGFW_windowFlags) { + RGFW_windowNoBorder = RGFW_BIT(0), /*!< the window doesn't have a border / frame / decor */ + RGFW_windowNoResize = RGFW_BIT(1), /*!< the window cannot be resized by the user */ + RGFW_windowAllowDND = RGFW_BIT(2), /*!< the window supports drag and drop */ + RGFW_windowHideMouse = RGFW_BIT(3), /*! the window should hide the mouse (can be toggled later on using `RGFW_window_showMouse`) */ + RGFW_windowFullscreen = RGFW_BIT(4), /*!< the window is fullscreen by default */ + RGFW_windowTranslucent = RGFW_BIT(5), /*!< the window is translucent (only properly works on X11 and MacOS, although it's meant for for windows) */ + RGFW_windowTransparent = RGFW_windowTranslucent, /*!< the window is translucent (only properly works on X11 and MacOS, although it's meant for for windows) */ + RGFW_windowCenter = RGFW_BIT(6), /*! center the window on the screen */ + RGFW_windowRawMouse = RGFW_BIT(7), /*!< use raw mouse mouse on window creation */ + RGFW_windowScaleToMonitor = RGFW_BIT(8), /*! scale the window to the screen */ + RGFW_windowHide = RGFW_BIT(9), /*! the window is hidden */ + RGFW_windowMaximize = RGFW_BIT(10), /*!< maximize the window on creation */ + RGFW_windowCenterCursor = RGFW_BIT(11), /*!< center the cursor to the window on creation */ + RGFW_windowFloating = RGFW_BIT(12), /*!< create a floating window */ + RGFW_windowFocusOnShow = RGFW_BIT(13), /*!< focus the window when it's shown */ + RGFW_windowMinimize = RGFW_BIT(14), /*!< focus the window when it's shown */ + RGFW_windowFocus = RGFW_BIT(15), /*!< if the window is in focus */ + RGFW_windowCaptureMouse = RGFW_BIT(16), /*!< capture the mouse mouse mouse on window creation */ + RGFW_windowOpenGL = RGFW_BIT(17), /*!< create an OpenGL context (you can also do this manually with RGFW_window_createContext_OpenGL) */ + RGFW_windowEGL = RGFW_BIT(18), /*!< create an EGL context (you can also do this manually with RGFW_window_createContext_EGL) */ + RGFW_noDeinitOnClose = RGFW_BIT(19), /*!< do not auto deinit RGFW if the window closes and this is the last window open */ + RGFW_windowedFullscreen = RGFW_windowNoBorder | RGFW_windowMaximize, + RGFW_windowCaptureRawMouse = RGFW_windowCaptureMouse | RGFW_windowRawMouse +}; + +/*! @brief the types of icon to set */ +typedef RGFW_ENUM(u8, RGFW_icon) { + RGFW_iconTaskbar = RGFW_BIT(0), + RGFW_iconWindow = RGFW_BIT(1), + RGFW_iconBoth = RGFW_iconTaskbar | RGFW_iconWindow +}; + +/*! @brief standard mouse icons */ +typedef RGFW_ENUM(u8, RGFW_mouseIcon) { + RGFW_mouseNormal = 0, + RGFW_mouseArrow, + RGFW_mouseIbeam, + RGFW_mouseText = RGFW_mouseIbeam, + RGFW_mouseCrosshair, + RGFW_mousePointingHand, + RGFW_mouseResizeEW, + RGFW_mouseResizeNS, + RGFW_mouseResizeNWSE, + RGFW_mouseResizeNESW, + RGFW_mouseResizeNW, + RGFW_mouseResizeN, + RGFW_mouseResizeNE, + RGFW_mouseResizeE, + RGFW_mouseResizeSE, + RGFW_mouseResizeS, + RGFW_mouseResizeSW, + RGFW_mouseResizeW, + RGFW_mouseResizeAll, + RGFW_mouseNotAllowed, + RGFW_mouseWait, + RGFW_mouseProgress, + RGFW_mouseIconCount, + RGFW_mouseIconFinal = 16 /* padding for alignment */ +}; + +/*! @breif flash request type */ +typedef RGFW_ENUM(u8, RGFW_flashRequest) { + RGFW_flashCancel = 0, + RGFW_flashBriefly, + RGFW_flashUntilFocused +}; + +/*! @brief the type of debug message */ +typedef RGFW_ENUM(u8, RGFW_debugType) { + RGFW_typeError = 0, RGFW_typeWarning, RGFW_typeInfo +}; + +/*! @brief error codes for known failure types */ +typedef RGFW_ENUM(u8, RGFW_errorCode) { + RGFW_noError = 0, /*!< no error */ + RGFW_errOutOfMemory, + RGFW_errOpenGLContext, RGFW_errEGLContext, /*!< error with the OpenGL context */ + RGFW_errWayland, RGFW_errX11, + RGFW_errDirectXContext, + RGFW_errIOKit, + RGFW_errClipboard, + RGFW_errFailedFuncLoad, + RGFW_errBuffer, + RGFW_errMetal, + RGFW_errPlatform, + RGFW_errEventQueue, + RGFW_infoWindow, RGFW_infoBuffer, RGFW_infoGlobal, RGFW_infoOpenGL, + RGFW_warningWayland, RGFW_warningOpenGL +}; + +/*! @brief data for debug messages */ +typedef struct RGFW_debugInfo { + RGFW_debugType type; /*!< the type of message */ + RGFW_errorCode code; /*!< the code for the specific type of debug message */ + const char* msg; /*!< string message */ +} RGFW_debugInfo; + +/*! @brief callback function type for debug messags */ +typedef void (* RGFW_debugFunc)(const RGFW_debugInfo* info); + +/*! @brief function pointer equivalent of void* */ +typedef void (*RGFW_proc)(void); + +#if defined(RGFW_OPENGL) + +/*! @brief abstract structure for interfacing with the underlying OpenGL API */ +typedef struct RGFW_glContext RGFW_glContext; + +/*! @brief abstract structure for interfacing with the underlying EGL API */ +typedef struct RGFW_eglContext RGFW_eglContext; + +/*! values for the releaseBehavior hint */ +typedef RGFW_ENUM(i32, RGFW_glReleaseBehavior) { + RGFW_glReleaseFlush = 0, /*!< flush the pipeline will be flushed when the context is release */ + RGFW_glReleaseNone /*!< do nothing on release */ +}; + +/*! values for the profile hint */ +typedef RGFW_ENUM(i32, RGFW_glProfile) { + RGFW_glCore = 0, /*!< the core OpenGL version, e.g. just support for that version */ + RGFW_glForwardCompatibility, /*!< only compatibility for newer versions of OpenGL as well as the requested version */ + RGFW_glCompatibility, /*!< allow compatibility for older versions of OpenGL as well as the requested version */ + RGFW_glES, /*!< use OpenGL ES */ + RGFW_glWeb /*!< use WebGL version (otherwise the version is changed to match it's GLES equivalent) */ +}; + +/*! values for the renderer hint */ +typedef RGFW_ENUM(i32, RGFW_glRenderer) { + RGFW_glAccelerated = 0, /*!< hardware accelerated (GPU) */ + RGFW_glSoftware /*!< software rendered (CPU) */ +}; + +/*! OpenGL initalization hints */ +typedef struct RGFW_glHints { + i32 stencil; /*!< set stencil buffer bit size (0 by default) */ + i32 samples; /*!< set number of sample buffers (0 by default) */ + i32 stereo; /*!< hint the context to use stereoscopic frame buffers for 3D (false by default) */ + i32 auxBuffers; /*!< number of aux buffers (0 by default) */ + i32 doubleBuffer; /*!< request double buffering (true by default) */ + i32 red, green, blue, alpha; /*!< set color bit sizes (all 8 by default) */ + i32 depth; /*!< set depth buffer bit size (24 by default) */ + i32 accumRed, accumGreen, accumBlue, accumAlpha; /*!< set accumulated RGBA bit sizes (all 0 by default) */ + RGFW_bool sRGB; /*!< request sRGA format (false by default) */ + RGFW_bool robustness; /*!< request a "robust" (as in memory-safe) context (false by default). For more information check the overview section: https://registry.khronos.org/OpenGL/extensions/EXT/EXT_robustness.txt */ + RGFW_bool debug; /*!< request OpenGL debugging (false by default). */ + RGFW_bool noError; /*!< request no OpenGL errors (false by default). This causes OpenGL errors to be undefined behavior. For more information check the overview section: https://registry.khronos.org/OpenGL/extensions/KHR/KHR_no_error.txt */ + RGFW_glReleaseBehavior releaseBehavior; /*!< hint how the OpenGL driver should behave when changing contexts (RGFW_glReleaseNone by default). For more information check the overview section: https://registry.khronos.org/OpenGL/extensions/KHR/KHR_context_flush_control.txt */ + RGFW_glProfile profile; /*!< set OpenGL API profile (RGFW_glCore by default) */ + i32 major, minor; /*!< set the OpenGL API profile version (by default RGFW_glMajor is 1, RGFW_glMinor is 0) */ + RGFW_glContext* share; /*!< Share this OpenGL context with newly created OpenGL contexts; defaults to NULL. */ + RGFW_eglContext* shareEGL; /*!< Share this EGL context with newly created OpenGL contexts; defaults to NULL. */ + RGFW_glRenderer renderer; /*!< renderer to use e.g. accelerated or software defaults to accelerated */ +} RGFW_glHints; + +#endif /* RGFW_OPENGL */ + +/**! + * @brief Allocates memory using the allocator defined by RGFW_ALLOC at compile time. + * @param size The size (in bytes) of the memory block to allocate. + * @return A pointer to the allocated memory block. +*/ +RGFWDEF void* RGFW_alloc(size_t size); + +/**! + * @brief Frees memory using the deallocator defined by RGFW_FREE at compile time. + * @param ptr A pointer to the memory block to free. +*/ +RGFWDEF void RGFW_free(void* ptr); + +/**! + * @brief Returns the size (in bytes) of the RGFW_window structure. + * @return The size of the RGFW_window structure. +*/ +RGFWDEF size_t RGFW_sizeofWindow(void); + +/**! + * @brief Returns the size (in bytes) of the RGFW_window_src structure. + * @return The size of the RGFW_window_src structure. +*/ +RGFWDEF size_t RGFW_sizeofWindowSrc(void); + +/**! + * @brief (Unix) Toggles the use of Wayland. + * This is enabled by default when compiled with `RGFW_WAYLAND`. + * If not using `RGFW_WAYLAND`, Wayland functions are not exposed. + * This function can be used to force the use of XWayland. + * @param wayland A boolean value indicating whether to use Wayland (true) or not (false). +*/ +RGFWDEF void RGFW_useWayland(RGFW_bool wayland); + +/**! + * @brief Checks if Wayland is currently being used. + * @return RGFW_TRUE if using Wayland, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_usingWayland(void); + +/**! + * @brief Retrieves the current Cocoa layer (macOS only). + * @return A pointer to the Cocoa layer, or NULL if the platform is not in use. +*/ +RGFWDEF void* RGFW_getLayer_OSX(void); + +/**! + * @brief Retrieves the current X11 display connection. + * @return A pointer to the X11 display, or NULL if the platform is not in use. +*/ +RGFWDEF void* RGFW_getDisplay_X11(void); + +/**! + * @brief Retrieves the current Wayland display connection. + * @return A pointer to the Wayland display (`struct wl_display*`), or NULL if the platform is not in use. +*/ +RGFWDEF struct wl_display* RGFW_getDisplay_Wayland(void); + +/**! + * @brief Sets the class name for X11 and WinAPI windows. + * Windows with the same class name will be grouped by the window manager. + * By default, the class name matches the root window’s name. + * @param name The class name to assign. +*/ +RGFWDEF void RGFW_setClassName(const char* name); + +/**! + * @brief Sets the X11 instance name. + * By default, the window name will be used as the instance name. + * @param name The X11 instance name to set. +*/ +RGFWDEF void RGFW_setXInstName(const char* name); + +/**! + * @brief (macOS only) Changes the current working directory to the application’s resource folder. +*/ +RGFWDEF void RGFW_moveToMacOSResourceDir(void); + +/*! copy image to another image, respecting each image's format */ +RGFWDEF void RGFW_copyImageData(u8* dest_data, i32 w, i32 h, RGFW_format dest_format, u8* src_data, RGFW_format src_format, RGFW_convertImageDataFunc func); + +/**! + * @brief Returns the size (in bytes) of the RGFW_nativeImage structure. + * @return The size of the RGFW_nativeImage structure. +*/ +RGFWDEF size_t RGFW_sizeofNativeImage(void); + +/**! + * @brief Returns the size (in bytes) of the RGFW_surface structure. + * @return The size of the RGFW_surface structure. +*/ +RGFWDEF size_t RGFW_sizeofSurface(void); + +/**! + * @brief Returns the native format type for the system + * @return the native format type for the system as a RGFW_format enum value +*/ +RGFWDEF RGFW_format RGFW_nativeFormat(void); + +/**! + * @brief Creates a new surface from raw pixel data. + * @param data A pointer to the pixel data buffer. + * @param w The width of the surface in pixels. + * @param h The height of the surface in pixels. + * @param format The pixel format of the data. + * @return A pointer to the newly created RGFW_surface. + * + * NOTE: when you create a surface using RGFW_createSurface / ptr, on X11 it uses the root window's visual + * this means it may fail to render on any other window if the visual does not match + * RGFW_window_createSurface and RGFW_window_createSurfacePtr exist only for X11 to address this issues + * Of course, you can also manually set the root window with RGFW_setRootWindow +*/ +RGFWDEF RGFW_surface* RGFW_createSurface(u8* data, i32 w, i32 h, RGFW_format format); + +/**! + * @brief Creates a surface using a pre-allocated RGFW_surface structure. + * @param data A pointer to the pixel data buffer. + * @param w The width of the surface in pixels. + * @param h The height of the surface in pixels. + * @param format The pixel format of the data. + * @param surface A pointer to a pre-allocated RGFW_surface structure. + * @return RGFW_TRUE if successful, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_createSurfacePtr(u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface); + +/**! + * @brief Retrieves the native image associated with a surface. + * @param surface A pointer to the RGFW_surface. + * @return A pointer to the native RGFW_nativeImage associated with the surface. +*/ +RGFWDEF RGFW_nativeImage* RGFW_surface_getNativeImage(RGFW_surface* surface); + +/**! + * @brief Frees the surface pointer and any buffers used for software rendering. + * @param surface A pointer to the RGFW_surface to free. +*/ +RGFWDEF void RGFW_surface_free(RGFW_surface* surface); + +/**! + * @brief Frees only the internal buffers used for software rendering, leaving the surface struct intact. + * @param surface A pointer to the RGFW_surface whose buffers should be freed. +*/ +RGFWDEF void RGFW_surface_freePtr(RGFW_surface* surface); + + +/**! + * @brief create a mouse icon from bitmap data (similar to RGFW_window_setIcon). + * @param data A pointer to the bitmap pixel data. + * @param w The width of the mouse icon in pixels. + * @param h The height of the mouse icon in pixels. + * @param format The pixel format of the data. + * @return A pointer to the newly loaded RGFW_mouse structure. + * + * @note The icon is not resized by default. +*/ +RGFWDEF RGFW_mouse* RGFW_createMouse(u8* data, i32 w, i32 h, RGFW_format format); + +/**! + * @brief create a standard mouse icon + * @param mouse The standard cursor type (see RGFW_MOUSE enum). + * @return A pointer to the newly loaded RGFW_mouse structure. +*/ +RGFWDEF RGFW_mouse* RGFW_createMouseStandard(RGFW_mouseIcon mouse); + +/**! + * @brief Frees the data associated with an RGFW_mouse structure. + * @param mouse A pointer to the RGFW_mouse to free. +*/ +RGFWDEF void RGFW_freeMouse(RGFW_mouse* mouse); + +/**! + * @brief Get an allocated array of the supported modes of a monitor + * @param monitor the source monitor object + * @param count [OUTPUT] the count of the array + * @return the allocated array of supported modes +*/ +RGFWDEF RGFW_monitorMode* RGFW_monitor_getModes(RGFW_monitor* monitor, size_t* count); + +/**! + * @brief Free RGFW allocated modes array + * @param monitor the source monitor object + * @param modes a pointer to an allocated array of modes +*/ +RGFWDEF void RGFW_freeModes(RGFW_monitorMode* modes); + +/**! + * @brief Get the supported modes of a monitor using a pre-allocated array + * @param monitor the source monitor object + * @param modes [OUTPUT] a pointer to an allocated array of modes + * @return the number of (possible) modes, if [modes == NULL] the possible nodes *may* be less than the actual modes +*/ +RGFWDEF size_t RGFW_monitor_getModesPtr(RGFW_monitor* monitor, RGFW_monitorMode** modes); + +/**! + * @brief find the closest monitor mode based on the give mode with size being the highest priority, format being the second and refreshrate being the third. + * @param monitor the source monitor object + * @param mode user filled mode to use for comparison + * @param modes [OUTPUT] a pointer to be filled with the output closest monitor + * @return returns true if a suitable monitor was found and false if no suitable monitor was found at all +*/ + +RGFWDEF RGFW_bool RGFW_monitor_findClosestMode(RGFW_monitor* monitor, RGFW_monitorMode* mode, RGFW_monitorMode* closest); + +/**! + * @brief Get the allocated gamma ramp + * @param monitor the source monitor object +*/ +RGFWDEF RGFW_gammaRamp* RGFW_monitor_getGammaRamp(RGFW_monitor* monitor); + +/**! + * @brief Free the gamma ramp allocated by RGFW + * @param allocated gamma ramp +*/ +RGFWDEF void RGFW_freeGammaRamp(RGFW_gammaRamp* ramp); + +/**! + * @brief Get the monitor's gamma ramp using a pre-allocated struct with allocated data + * @param monitor the source monitor object + * @param ramp [OUTPUT] a pointer to an allocated gamma ramp (can be NULL to just get the count) + * @return the count of the gamma ramp +*/ +RGFWDEF size_t RGFW_monitor_getGammaRampPtr(RGFW_monitor* monitor, RGFW_gammaRamp* ramp); + +/**! + * @brief Set the monitor's gamma ramp using a pre-allocated struct with allocated data + * @param monitor the source monitor object + * @param ramp a pointer to an allocated gamma ramp + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_setGammaRamp(RGFW_monitor* monitor, RGFW_gammaRamp* ramp); + +/**! + * @brief Create and set the monitor's gamma ramp with a base gamma exponent + * @param monitor the source monitor object + * @param the gamma exponent + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_setGamma(RGFW_monitor* monitor, float gamma); + +/**! + * @brief Create and set the monitor's gamma ramp with a base gamma exponent using a pre-allocated array + * @param monitor the source monitor object + * @param gamma the gamma exponent + * @param pre-allocated gammaramp channel + * @param count the length of the allocated channel array + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_setGammaPtr(RGFW_monitor* monitor, float gamma, u16* ptr, size_t count); + +/**! + * @brief Get the workarea of a monitor, meaning the parts not occupied by OS graphics (i.e. the taskbar) + * @param monitor the source monitor object + * @param x [OUTPUT] the x pos of the workarea + * @param y [OUTPUT] the y pos of the workarea + * @param w [OUTPUT] the width of the workarea + * @param h [OUTPUT] the height of the workarea + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_getWorkarea(RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height); + +/**! + * @brief Get the position of a monitor (the same as monitor.x / monitor.y) + * @param x [OUTPUT] the x position of the monitor + * @param y [OUTPUT] the y position of the monitor + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_getPosition(RGFW_monitor* monitor, i32* x, i32* y); + +/**! + * @brief Get the name of a monitor (the same as monitor.name) + * @return the cstring of the monitor's name +*/ +RGFWDEF const char* RGFW_monitor_getName(RGFW_monitor* monitor); + +/**! + * @brief Get the scale of a monitor (the same as monitor.scaleX / monitor.scaleY) + * @param monitor the source monitor object + * @param x [OUTPUT] the x scale of the monitor + * @param y [OUTPUT] the y scale of the monitor + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_getScale(RGFW_monitor* monitor, float* x, float* y); + +/**! + * @brief Get the physical size of a monitor (the same as monitor.physW / monitor.physH) + * @param monitor the source monitor object + * @param w [OUTPUT] the physical width of the monitor + * @param h [OUTPUT] the physical height of the monitor + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_getPhysicalSize(RGFW_monitor* monitor, float* w, float* h); + +/**! + * @brief Set the user pointer of a monitor (the same as monitor.userPtr = userPtr) + * @param monitor the source monitor object + * @param userPtr the new user pointer for the monitor +*/ +RGFWDEF void RGFW_monitor_setUserPtr(RGFW_monitor* monitor, void* userPtr); + +/**! + * @brief Get the user pointer of a monitor (the same as monitor.userPtr) + * @param monitor the source monitor object + * @return the user pointer of the monitor +*/ +RGFWDEF void* RGFW_monitor_getUserPtr(RGFW_monitor* monitor); + +/**! + * @brief Get the mode of a monitor (the same as monitor.mode) + * @param monitor the source monitor object + * @param mode [OUTPUT] current mode the monitor + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_monitor_getMode(RGFW_monitor* monitor, RGFW_monitorMode* mode); + +/**! + * @brief Poll and check for monitor updates (this is called internally on monitor update events and RGFW_init) +*/ +RGFWDEF void RGFW_pollMonitors(void); + +/**! + * @brief Allocates and returns an array of all available monitors. + * @param len [OUTPUT] A pointer to store the number of monitors found. + * @return An allocated array of pointers to RGFW_monitor structures that must be freed. +*/ +RGFWDEF RGFW_monitor** RGFW_getMonitors(size_t* len); + +/**! + * @brief fills a pre-allocated array with available monitors. + * @param maximum number of monitors that the passed [monitors] buffer supports, can be zero to get the length alone + * @param pre-allocated buffer of monitors, can be NULL to get the length alone + * @param len [OUTPUT] A pointer to store the number of monitors found, if max is not zero and monitors is not NULL, length will be set to max. + * @return An array of pointers to RGFW_monitor structures or NULL if the function failed. +*/ +RGFWDEF RGFW_bool RGFW_getMonitorsPtr(size_t max, RGFW_monitor** monitors, size_t* len); + +/**! + * @brief Retrieves the primary monitor. + * @return A pointer to the RGFW_monitor structure representing the primary monitor. +*/ +RGFWDEF RGFW_monitor* RGFW_getPrimaryMonitor(void); + +/**! + * @brief Requests the display mode for a monitor (based on what attributes are directly requested). + * @param mon The monitor to apply the mode change to. + * @param mode The desired RGFW_monitorMode. + * @param request The RGFW_modeRequest describing how to handle the mode change. + * @return RGFW_TRUE if the mode was successfully applied, otherwise RGFW_FALSE. +*/ +RGFWDEF RGFW_bool RGFW_monitor_requestMode(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request); + +/**! + * @brief Sets a specific display mode for a monitor directly. + * @param mon The monitor to apply the mode change to. + * @param mode The desired RGFW_monitorMode. + * @param request The RGFW_modeRequest describing how to handle the mode change. + * @return RGFW_TRUE if the mode was successfully applied, otherwise RGFW_FALSE. +*/ +RGFWDEF RGFW_bool RGFW_monitor_setMode(RGFW_monitor* mon, RGFW_monitorMode* mode); + +/**! + * @brief Compares two monitor modes to check if they are equivalent. + * @param mon The first monitor mode. + * @param mon2 The second monitor mode. + * @param request The RGFW_modeRequest that defines the comparison parameters. + * @return RGFW_TRUE if both modes are equivalent, otherwise RGFW_FALSE. +*/ +RGFWDEF RGFW_bool RGFW_monitorModeCompare(RGFW_monitorMode* mon, RGFW_monitorMode* mon2, RGFW_modeRequest request); + +/**! + * @brief Scales a monitor’s mode to match a window’s size. + * @param mon The monitor to be scaled. + * @param win The window whose size should be used as a reference. + * @return RGFW_TRUE if the scaling was successful, otherwise RGFW_FALSE. +*/ +RGFWDEF RGFW_bool RGFW_monitor_scaleToWindow(RGFW_monitor* mon, struct RGFW_window* win); + + /**! + * @brief set (enable or disable) raw mouse mode globally + * @param the boolean state of raw mouse mode + * +*/ +RGFWDEF void RGFW_setRawMouseMode(RGFW_bool state); + +/**! + * @brief toggles building the drag-and-drop (DND) linked list + * @param allow RGFW_TRUE to allow DND building, RGFW_FALSE to disable + * @note this is for state checking, the list is created by default if you are using the event queue +*/ +RGFWDEF void RGFW_setBuildDND(RGFW_bool allow); + +/**! +* @brief sleep until RGFW gets an event or the timer ends (defined by OS) +* @param waitMS how long to wait for the next event (in miliseconds) +*/ +RGFWDEF void RGFW_waitForEvent(i32 waitMS); + +/**! +* @brief Set if events should be queued or not (enabled by default if the event queue is checked) +* @param queue boolean value if RGFW should queue events or not +*/ +RGFWDEF void RGFW_setQueueEvents(RGFW_bool queue); + +/**! + * @brief Sets the callback function for the event. + * @param the event type for the callback + * @param func The function to be called when the event is triggered. + * @return The previously set callback function, if any. +*/ +RGFWDEF RGFW_genericFunc RGFW_setEventCallback(RGFW_eventType type, RGFW_genericFunc func); + +/**! + * @brief Sets the callback function for two continuous events. + * @param func The function to be called when the event is triggered. + * @param [OUTPUT] The previously set callback function for the first event, if any. + * @param [OUTPUT] The previously set callback function for the second event, if any. +*/ +RGFWDEF void RGFW_setDualEventCallback(RGFW_eventType type, RGFW_genericFunc func, RGFW_genericFunc* first, RGFW_genericFunc* second); + +/**! + * @brief Sets the callback function for all events. + * @param func The function to be called when the event is triggered. + * @param [OUTPUT] a structure that holds an array of all the event callbacks +*/ +RGFWDEF void RGFW_setAllEventCallbacks(RGFW_genericFunc func, RGFW_callbacks* callbacks); + +/**! +* @brief check all the events until there are none left and updates window structure attributes +*/ +RGFWDEF void RGFW_pollEvents(void); + +/**! +* @brief check all the events until there are none left and updates window structure attributes +* queues events if the queue is checked and/or requested +*/ +RGFWDEF void RGFW_stopCheckEvents(void); + +/**! + * @brief polls and pops the next event + * @param event [OUTPUT] a pointer to store the retrieved event + * @return RGFW_TRUE if an event was found, RGFW_FALSE otherwise + * + * NOTE: Using this function without a loop may cause event lag. + * For multi-threaded systems, use RGFW_pollEvents combined with RGFW_checkQueuedEvent. + * + * Example: + * RGFW_event event; + * while (RGFW_checkEvent(win, &event)) { + * // handle event + * } +*/ +RGFWDEF RGFW_bool RGFW_checkEvent(RGFW_event* event); + +/**! + * @brief pops the first queued event + * @param event [OUTPUT] a pointer to store the retrieved event + * @return RGFW_TRUE if an event was found, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_checkQueuedEvent(RGFW_event* event); + +/** * @defgroup Input +* @{ */ + +/**! + * @brief returns true if the key is pressed during the current frame + * @param key the key code of the key you want to check + * @return The boolean value if the key is pressed or not +*/ +RGFWDEF RGFW_bool RGFW_isKeyPressed(RGFW_key key); + +/**! + * @brief returns true if the key was released during the current frame + * @param key the key code of the key you want to check + * @return The boolean value if the key is released or not +*/ +RGFWDEF RGFW_bool RGFW_isKeyReleased(RGFW_key key); + +/**! + * @brief returns true if the key is down + * @param key the key code of the key you want to check + * @return The boolean value if the key is down or not +*/ +RGFWDEF RGFW_bool RGFW_isKeyDown(RGFW_key key); + +/**! + * @brief returns true if the mouse button is pressed during the current frame + * @param button the mouse button code of the button you want to check + * @return The boolean value if the button is pressed or not +*/ +RGFWDEF RGFW_bool RGFW_isMousePressed(RGFW_mouseButton button); + +/**! + * @brief returns true if the mouse button is released during the current frame + * @param button the mouse button code of the button you want to check + * @return The boolean value if the button is released or not +*/ +RGFWDEF RGFW_bool RGFW_isMouseReleased(RGFW_mouseButton button); + +/**! + * @brief returns true if the mouse button is down + * @param button the mouse button code of the button you want to check + * @return The boolean value if the button is down or not +*/ +RGFWDEF RGFW_bool RGFW_isMouseDown(RGFW_mouseButton button); + +/**! + * @brief outputs the current x, y position of the mouse + * @param X [OUTPUT] a pointer for the output X value + * @param Y [OUTPUT] a pointer for the output Y value +*/ +RGFWDEF void RGFW_getMouseScroll(float* x, float* y); + +/**! + * @brief outputs the current x, y movement vector of the mouse + * @param X [OUTPUT] a pointer for the output X vector value + * @param Y [OUTPUT] a pointer for the output Y vector value +*/ +RGFWDEF void RGFW_getMouseVector(float* x, float* y); +/** @} */ + +/**! + * @brief creates a new window + * @param name the requested title of the window + * @param x the requested x position of the window + * @param y the requested y position of the window + * @param w the requested width of the window + * @param h the requested height of the window + * @param flags extra arguments ((u32)0 means no flags used) + * @return A pointer to the newly created window structure + * + * NOTE: (windows) if the executable has an icon resource named RGFW_ICON, it will be set as the initial icon for the window +*/ +RGFWDEF RGFW_window* RGFW_createWindow(const char* name, i32 x, i32 y, i32 w, i32 h, RGFW_windowFlags flags); + +/**! + * @brief creates a new window using a pre-allocated window structure + * @param name the requested title of the window + * @param x the requested x position of the window + * @param y the requested y position of the window + * @param w the requested width of the window + * @param h the requested height of the window + * @param flags extra arguments ((u32)0 means no flags used) + * @param win a pointer the pre-allocated window structure + * @return A pointer to the newly created window structure +*/ +RGFWDEF RGFW_window* RGFW_createWindowPtr(const char* name, i32 x, i32 y, i32 w, i32 h, RGFW_windowFlags flags, RGFW_window* win); + +/**! + * @brief creates a new surface structure + * @param win the source window of the surface + * @param data a pointer to the raw data of the structure (you allocate this) + * @param w the width the data + * @param h the height of the data + * @return A pointer to the newly created surface structure + * + * NOTE: when you create a surface using RGFW_createSurface / ptr, on X11 it uses the root window's visual + * this means it may fail to render on any other window if the visual does not match + * RGFW_window_createSurface and RGFW_window_createSurfacePtr exist only for X11 to address this issues + * Of course, you can also manually set the root window with RGFW_setRootWindow + */ +RGFWDEF RGFW_surface* RGFW_window_createSurface(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format); + +/**! + * @brief creates a new surface structure using a pre-allocated surface structure + * @param win the source window of the surface + * @param data a pointer to the raw data of the structure (you allocate this) + * @param w the width the data + * @param h the height of the data + * @param a pointer to the pre-allocated surface structure + * @return a bool if the creation was successful or not +*/ +RGFWDEF RGFW_bool RGFW_window_createSurfacePtr(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface); + +/**! + * @brief set the function/callback used for converting surface data between formats + * @param surface a pointer to the surface + * @param a function pointer for the function to use [if NULL the default function is used] +*/ +RGFWDEF void RGFW_surface_setConvertFunc(RGFW_surface* surface, RGFW_convertImageDataFunc func); + +/**! + * @brief blits a surface stucture to the window + * @param win a pointer the window to blit to + * @param surface a pointer to the surface +*/ +RGFWDEF void RGFW_window_blitSurface(RGFW_window* win, RGFW_surface* surface); + +/**! + * @brief gets the position of the window | with RGFW_window.x and window.y + * @param x [OUTPUT] the x position of the window + * @param y [OUTPUT] the y position of the window + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_window_getPosition(RGFW_window* win, i32* x, i32* y); /*!< */ + +/**! + * @brief gets the size of the window | with RGFW_window.w and window.h + * @param win a pointer to the window + * @param w [OUTPUT] the width of the window + * @param h [OUTPUT] the height of the window + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_window_getSize(RGFW_window* win, i32* w, i32* h); + +/**! + * @brief gets the size of the window in exact pixels + * @param win a pointer to the window + * @param w [OUTPUT] the width of the window + * @param h [OUTPUT] the height of the window + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_window_getSizeInPixels(RGFW_window* win, i32* w, i32* h); + +/**! + * @brief gets the flags of the window | returns RGFW_window._flags + * @param win a pointer to the window + * @return the window flags +*/ +RGFWDEF u32 RGFW_window_getFlags(RGFW_window* win); + +/**! + * @brief returns the exit key assigned to the window + * @param win a pointer to the target window + * @return The key code assigned as the exit key +*/ +RGFWDEF RGFW_key RGFW_window_getExitKey(RGFW_window* win); + +/**! + * @brief sets the exit key for the window + * @param win a pointer to the target window + * @param key the key code to assign as the exit key +*/ +RGFWDEF void RGFW_window_setExitKey(RGFW_window* win, RGFW_key key); + +/**! + * @brief sets the types of events you want the window to receive + * @param win a pointer to the target window + * @param events the event flags to enable (use RGFW_allEventFlags for all) +*/ +RGFWDEF void RGFW_window_setEnabledEvents(RGFW_window* win, RGFW_eventFlag events); + +/**! + * @brief gets the currently enabled events for the window + * @param win a pointer to the target window + * @return The enabled event flags for the window +*/ +RGFWDEF RGFW_eventFlag RGFW_window_getEnabledEvents(RGFW_window* win); + +/**! + * @brief enables all events and disables selected ones + * @param win a pointer to the target window + * @param events the event flags to disable +*/ +RGFWDEF void RGFW_window_setDisabledEvents(RGFW_window* win, RGFW_eventFlag events); + +/**! + * @brief directly enables or disables a specific event or group of events + * @param win a pointer to the target window + * @param event the event flag or group of flags to modify + * @param state RGFW_TRUE to enable, RGFW_FALSE to disable +*/ +RGFWDEF void RGFW_window_setEventState(RGFW_window* win, RGFW_eventFlag event, RGFW_bool state); + +/**! + * @brief gets the user pointer associated with the window + * @param win a pointer to the target window + * @return The user-defined pointer stored in the window +*/ +RGFWDEF void* RGFW_window_getUserPtr(RGFW_window* win); + +/**! + * @brief sets a user pointer for the window + * @param win a pointer to the target window + * @param ptr a pointer to associate with the window +*/ +RGFWDEF void RGFW_window_setUserPtr(RGFW_window* win, void* ptr); + +/**! + * @brief retrieves the platform-specific window source pointer + * @param win a pointer to the target window + * @return A pointer to the internal RGFW_window_src structure +*/ +RGFWDEF RGFW_window_src* RGFW_window_getSrc(RGFW_window* win); + +/**! + * @brief sets the macOS layer object associated with the window + * @param win a pointer to the target window + * @param layer a pointer to the macOS layer object + * @note Only available on macOS platforms +*/ +RGFWDEF void RGFW_window_setLayer_OSX(RGFW_window* win, void* layer); + +/**! + * @brief retrieves the macOS view object associated with the window + * @param win a pointer to the target window + * @return A pointer to the macOS view object, or NULL if not on macOS +*/ +RGFWDEF void* RGFW_window_getView_OSX(RGFW_window* win); + +/**! + * @brief retrieves the macOS window object + * @param win a pointer to the target window + * @return A pointer to the macOS window object, or NULL if not on macOS +*/ +RGFWDEF void* RGFW_window_getWindow_OSX(RGFW_window* win); + +/**! + * @brief retrieves the HWND handle for the window + * @param win a pointer to the target window + * @return A pointer to the Windows HWND handle, or NULL if not on Windows +*/ +RGFWDEF void* RGFW_window_getHWND(RGFW_window* win); + +/**! + * @brief retrieves the HDC handle for the window + * @param win a pointer to the target window + * @return A pointer to the Windows HDC handle, or NULL if not on Windows +*/ +RGFWDEF void* RGFW_window_getHDC(RGFW_window* win); + +/**! + * @brief retrieves the X11 Window handle for the window + * @param win a pointer to the target window + * @return The X11 Window handle, or 0 if not on X11 +*/ +RGFWDEF u64 RGFW_window_getWindow_X11(RGFW_window* win); + +/**! + * @brief retrieves the Wayland surface handle for the window + * @param win a pointer to the target window + * @return A pointer to the Wayland wl_surface, or NULL if not on Wayland +*/ +RGFWDEF struct wl_surface* RGFW_window_getWindow_Wayland(RGFW_window* win); + +/** * @defgroup Window_management +* @{ */ + +/*! set the window flags (will undo flags if they don't match the old ones) */ +RGFWDEF void RGFW_window_setFlags(RGFW_window* win, RGFW_windowFlags); + +/**! + * @brief polls and pops the next event with the matching target window in event queue, pushes back events that don't match + * @param win a pointer to the target window + * @param event [OUTPUT] a pointer to store the retrieved event + * @return RGFW_TRUE if an event was found, RGFW_FALSE otherwise + * + * NOTE: Using this function without a loop may cause event lag. + * For multi-threaded systems, use RGFW_pollEvents combined with RGFW_window_checkQueuedEvent. + * + * Example: + * RGFW_event event; + * while (RGFW_window_checkEvent(win, &event)) { + * // handle event + * } +*/ +RGFWDEF RGFW_bool RGFW_window_checkEvent(RGFW_window* win, RGFW_event* event); + +/**! + * @brief pops the first queued event with the matching target window, pushes back events that don't match + * @param win a pointer to the target window + * @param event [OUTPUT] a pointer to store the retrieved event + * @return RGFW_TRUE if an event was found, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_checkQueuedEvent(RGFW_window* win, RGFW_event* event); + +/**! + * @brief checks if a key was pressed while the window is in focus + * @param win a pointer to the target window + * @param key the key code to check + * @return RGFW_TRUE if the key was pressed, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isKeyPressed(RGFW_window* win, RGFW_key key); + +/**! + * @brief checks if a key is currently being held down + * @param win a pointer to the target window + * @param key the key code to check + * @return RGFW_TRUE if the key is held down, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isKeyDown(RGFW_window* win, RGFW_key key); + +/**! + * @brief checks if a key was released + * @param win a pointer to the target window + * @param key the key code to check + * @return RGFW_TRUE if the key was released, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isKeyReleased(RGFW_window* win, RGFW_key key); + +/**! + * @brief checks if a mouse button was pressed + * @param win a pointer to the target window + * @param button the mouse button code to check + * @return RGFW_TRUE if the mouse button was pressed, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isMousePressed(RGFW_window* win, RGFW_mouseButton button); + +/**! + * @brief checks if a mouse button is currently held down + * @param win a pointer to the target window + * @param button the mouse button code to check + * @return RGFW_TRUE if the mouse button is down, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isMouseDown(RGFW_window* win, RGFW_mouseButton button); + +/**! + * @brief checks if a mouse button was released + * @param win a pointer to the target window + * @param button the mouse button code to check + * @return RGFW_TRUE if the mouse button was released, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isMouseReleased(RGFW_window* win, RGFW_mouseButton button); + +/**! + * @brief checks if the mouse left the window (true only for the first frame) + * @param win a pointer to the target window + * @return RGFW_TRUE if the mouse left, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_didMouseLeave(RGFW_window* win); + +/**! + * @brief checks if the mouse entered the window (true only for the first frame) + * @param win a pointer to the target window + * @return RGFW_TRUE if the mouse entered, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_didMouseEnter(RGFW_window* win); + +/**! + * @brief checks if the mouse is currently inside the window bounds + * @param win a pointer to the target window + * @return RGFW_TRUE if the mouse is inside, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isMouseInside(RGFW_window* win); + +/**! + * @brief checks if there is data being dragged into or within the window + * @param win a pointer to the target window + * @return RGFW_TRUE if data is being dragged, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isDataDragging(RGFW_window* win); + +/**! + * @brief gets the position of a data drag + * @param win a pointer to the target window + * @param x [OUTPUT] pointer to store the x position + * @param y [OUTPUT] pointer to store the y position + * @return RGFW_TRUE if there is an active drag, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_getDataDrag(RGFW_window* win, i32* x, i32* y); + +/**! + * @brief checks if a data drop occurred in the window (first frame only) + * @param win a pointer to the target window + * @return RGFW_TRUE if data was dropped, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_didDataDrop(RGFW_window* win); + +/**! + * @brief retrieves data from a data drop (drag and drop) + * @param win a pointer to the target window + * @return a valid pointer to the root drag node if a data drop occurred, NULL otherwise +*/ +RGFWDEF RGFW_dataDropNode* RGFW_window_getDataDrop(RGFW_window* win); + +/**! + * @brief closes the window and frees its associated structure + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_close(RGFW_window* win); + +/**! + * @brief closes the window without freeing its structure + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_closePtr(RGFW_window* win); + +/**! + * @brief fetches the size of the window through the OS (and updates the internal values) + * @param win a pointer to the window + * @param w [OUTPUT] the width of the window + * @param h [OUTPUT] the height of the window + * @return a bool if the function was successful +*/ +RGFWDEF RGFW_bool RGFW_window_fetchSize(RGFW_window* win, i32* w, i32* h); + +/**! + * @brief moves the window to a new position on the screen + * @param win a pointer to the target window + * @param x the new x position + * @param y the new y position +*/ +RGFWDEF void RGFW_window_move(RGFW_window* win, i32 x, i32 y); + +/**! + * @brief moves the window to a specific monitor + * @param win a pointer to the target window + * @param m the target monitor +*/ +RGFWDEF void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor* m); + +/**! + * @brief resizes the window to the given dimensions + * @param win a pointer to the target window + * @param w the new width + * @param h the new height +*/ +RGFWDEF void RGFW_window_resize(RGFW_window* win, i32 w, i32 h); + +/**! + * @brief sets the aspect ratio of the window + * @param win a pointer to the target window + * @param w the width ratio + * @param h the height ratio +*/ +RGFWDEF void RGFW_window_setAspectRatio(RGFW_window* win, i32 w, i32 h); + +/**! + * @brief sets the minimum size of the window + * @param win a pointer to the target window + * @param w the minimum width + * @param h the minimum height +*/ +RGFWDEF void RGFW_window_setMinSize(RGFW_window* win, i32 w, i32 h); + +/**! + * @brief sets the maximum size of the window + * @param win a pointer to the target window + * @param w the maximum width + * @param h the maximum height +*/ +RGFWDEF void RGFW_window_setMaxSize(RGFW_window* win, i32 w, i32 h); + +/**! + * @brief sets focus to the window + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_focus(RGFW_window* win); + +/**! + * @brief checks if the window is currently in focus + * @param win a pointer to the target window + * @return RGFW_TRUE if the window is in focus, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_isInFocus(RGFW_window* win); + +/**! + * @brief raises the window to the top of the stack + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_raise(RGFW_window* win); + +/**! + * @brief maximizes the window + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_maximize(RGFW_window* win); + +/**! + * @brief toggles fullscreen mode for the window + * @param win a pointer to the target window + * @param fullscreen RGFW_TRUE to enable fullscreen, RGFW_FALSE to disable +*/ +RGFWDEF void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen); + +/**! + * @brief centers the window on the screen + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_center(RGFW_window* win); + +/**! + * @brief minimizes the window + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_minimize(RGFW_window* win); + +/**! + * @brief restores the window from minimized state + * @param win a pointer to the target window +*/ +RGFWDEF void RGFW_window_restore(RGFW_window* win); + +/**! + * @brief makes the window a floating window + * @param win a pointer to the target window + * @param floating RGFW_TRUE to float, RGFW_FALSE to disable +*/ +RGFWDEF void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating); + +/**! + * @brief sets the opacity level of the window + * @param win a pointer to the target window + * @param opacity the opacity level (0–255) +*/ +RGFWDEF void RGFW_window_setOpacity(RGFW_window* win, u8 opacity); + +/**! + * @brief toggles window borders / frame / decor + * @param win a pointer to the target window + * @param border RGFW_TRUE for bordered, RGFW_FALSE for borderless +*/ +RGFWDEF void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border); + +/**! + * @brief checks if the window is borderless (has a border, frame or decor) + * @param win a pointer to the target window + * @return RGFW_TRUE if borderless, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_borderless(RGFW_window* win); + +/**! + * @brief toggles drag-and-drop (DND) support for the window + * @param win a pointer to the target window + * @param allow RGFW_TRUE to allow DND, RGFW_FALSE to disable + * @note RGFW_windowAllowDND must still be passed when creating the window +*/ +RGFWDEF void RGFW_window_setDND(RGFW_window* win, RGFW_bool allow); + +/**! + * @brief checks if drag-and-drop (DND) is allowed + * @param win a pointer to the target window + * @return RGFW_TRUE if DND is enabled, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_allowsDND(RGFW_window* win); + +#ifndef RGFW_NO_PASSTHROUGH +/**! + * @brief toggles mouse passthrough for the window + * @param win a pointer to the target window + * @param passthrough RGFW_TRUE to enable passthrough, RGFW_FALSE to disable +*/ +RGFWDEF void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough); +#endif + +/**! + * @brief renames the window + * @param win a pointer to the target window + * @param name the new title string for the window +*/ +RGFWDEF void RGFW_window_setName(RGFW_window* win, const char* name); + +/**! + * @brief sets the icon for the window and taskbar + * @param win a pointer to the target window + * @param data the image data + * @param w the width of the icon + * @param h the height of the icon + * @param format the image format + * @return RGFW_TRUE if successful, RGFW_FALSE otherwise + * + * NOTE: The image may be resized by default. +*/ +RGFWDEF RGFW_bool RGFW_window_setIcon(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format); + +/**! + * @brief sets the icon for the window and/or taskbar + * @param win a pointer to the target window + * @param data the image data + * @param w the width of the icon + * @param h the height of the icon + * @param format the image format + * @param type the target icon type (taskbar, window, or both) + * @return RGFW_TRUE if successful, RGFW_FALSE otherwise +*/ +RGFWDEF RGFW_bool RGFW_window_setIconEx(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_icon type); + +/**! + * @brief sets the mouse icon for the window using a loaded mouse icon + * @param win a pointer to the target window + * @param mouse a pointer to the RGFW_mouse struct containing the icon +*/ +RGFWDEF RGFW_bool RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse); + +/**! + * @brief Sets the mouse to a preloaded [by RGFW] standard system cursor. + * @param win The target window. + * @param mouse The standardmouse icon (see RGFW_mouseIcon enum). + * @return True if the standard cursor was successfully applied. +*/ +RGFWDEF RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, RGFW_mouseIcon icon); + +/**! + * @brief Sets the mouse to the default cursor icon. + * @param win The target window. + * @return True if the default cursor was successfully set. +*/ +RGFWDEF RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win); + +/**! + * @brief set (enable or disable) raw mouse mode only for the select window + * @param win The target window. + * @param the boolean state of raw mouse mode + * +*/ +RGFWDEF void RGFW_window_setRawMouseMode(RGFW_window* win, RGFW_bool state); + +/**! + * @brief lock/unlock the cursor. + * @param win The target window. + * @param the boolean state of the mouse's capture state + * +*/ +RGFWDEF void RGFW_window_captureMouse(RGFW_window* win, RGFW_bool state); + +/**! + * @brief lock/unlock the cursor and enable raw mpuise mode. + * @param win The target window. + * @param the boolean state of raw mouse mode + * +*/ +RGFWDEF void RGFW_window_captureRawMouse(RGFW_window* win, RGFW_bool state); + +/**! + * @brief Returns true if the mouse is using raw mouse mode + * @param win The target window. + * @return True if the mouse is using raw mouse input mode. +*/ +RGFWDEF RGFW_bool RGFW_window_isRawMouseMode(RGFW_window* win); + + +/**! + * @brief Returns true if the mouse is captured + * @param win The target window. + * @return True if the mouse is being captured. +*/ +RGFWDEF RGFW_bool RGFW_window_isCaptured(RGFW_window* win); + +/**! + * @brief Hides the window from view. + * @param win The target window. +*/ +RGFWDEF void RGFW_window_hide(RGFW_window* win); + +/**! + * @brief Shows the window if it was hidden. + * @param win The target window. +*/ +RGFWDEF void RGFW_window_show(RGFW_window* win); + +/**! + * @breif request a window flash to get attention from the user + * @param win the target window + * @param request the flash operation requested +*/ +RGFWDEF void RGFW_window_flash(RGFW_window* win, RGFW_flashRequest request); + +/**! + * @brief Sets whether the window should close. + * @param win The target window. + * @param shouldClose True to signal the window should close, false to keep it open. + * + * This can override or trigger the `RGFW_window_shouldClose` state by modifying window flags. +*/ +RGFWDEF void RGFW_window_setShouldClose(RGFW_window* win, RGFW_bool shouldClose); + +/**! + * @brief Retrieves the current global mouse position. + * @param x [OUTPUT] Pointer to store the X position of the mouse on the screen. + * @param y [OUTPUT] Pointer to store the Y position of the mouse on the screen. + * @return True if the position was successfully retrieved. +*/ +RGFWDEF RGFW_bool RGFW_getGlobalMouse(i32* x, i32* y); + +/**! + * @brief Retrieves the mouse position relative to the window. + * @param win The target window. + * @param x [OUTPUT] Pointer to store the X position within the window. + * @param y [OUTPUT] Pointer to store the Y position within the window. + * @return True if the position was successfully retrieved. +*/ +RGFWDEF RGFW_bool RGFW_window_getMouse(RGFW_window* win, i32* x, i32* y); + +/**! + * @brief Shows or hides the mouse cursor for the window. + * @param win The target window. + * @param show True to show the mouse, false to hide it. +*/ +RGFWDEF void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show); + +/**! + * @brief Checks if the mouse is currently hidden in the window. + * @param win The target window. + * @return True if the mouse is hidden. +*/ +RGFWDEF RGFW_bool RGFW_window_isMouseHidden(RGFW_window* win); + +/**! + * @brief Moves the mouse to the specified position within the window. + * @param win The target window. + * @param x The new X position. + * @param y The new Y position. +*/ +RGFWDEF void RGFW_window_moveMouse(RGFW_window* win, i32 x, i32 y); + +/**! + * @brief Checks if the window should close. + * @param win The target window. + * @return True if the window should close (for example, if ESC was pressed or a close event occurred). +*/ +RGFWDEF RGFW_bool RGFW_window_shouldClose(RGFW_window* win); + +/**! + * @brief Checks if the window is currently fullscreen. + * @param win The target window. + * @return True if the window is fullscreen. +*/ +RGFWDEF RGFW_bool RGFW_window_isFullscreen(RGFW_window* win); + +/**! + * @brief Checks if the window is currently hidden. + * @param win The target window. + * @return True if the window is hidden. +*/ +RGFWDEF RGFW_bool RGFW_window_isHidden(RGFW_window* win); + +/**! + * @brief Checks if the window is minimized. + * @param win The target window. + * @return True if the window is minimized. +*/ +RGFWDEF RGFW_bool RGFW_window_isMinimized(RGFW_window* win); + +/**! + * @brief Checks if the window is maximized. + * @param win The target window. + * @return True if the window is maximized. +*/ +RGFWDEF RGFW_bool RGFW_window_isMaximized(RGFW_window* win); + +/**! + * @brief Checks if the window is floating. + * @param win The target window. + * @return True if the window is floating. +*/ +RGFWDEF RGFW_bool RGFW_window_isFloating(RGFW_window* win); +/** @} */ + +/** * @defgroup Monitor +* @{ */ + +/**! + * @brief Scales the window to match its monitor’s resolution. + * @param win The target window. + * + * This function is automatically called when the flag `RGFW_scaleToMonitor` + * is used during window creation. +*/ +RGFWDEF void RGFW_window_scaleToMonitor(RGFW_window* win); + +/**! + * @brief Retrieves the monitor structure associated with the window. + * @param win The target window. + * @return The monitor structure of the window. +*/ +RGFWDEF RGFW_monitor* RGFW_window_getMonitor(RGFW_window* win); + +/** @} */ + +/** * @defgroup Clipboard +* @{ */ + +/**! + * @brief Reads clipboard data. + * @return A pointer to the clipboard data object or NULL on failure. +*/ +RGFWDEF const RGFW_dataTransfer* RGFW_readClipboard(void); + +/**! + * @brief Reads clipboard data into your object pointer using your provided buffer, or returns the required length if the buffer is NULL or bufferCapacity is 0. + * @param buffer the buffer used to fill the output dataTransfer object's data + * @param capacity the capacity/length of the buffer in bytes + * @param data [OUTPUT] A pointer to the dataTransfer object that will receive the clipboard data. (cannot be NULL) + * @return returns RGFW_TRUE on success and RGFW_FALSE on failure +*/ +RGFWDEF RGFW_bool RGFW_readClipboardPtr(u8* buffer, size_t capacity, RGFW_dataTransfer* data); + +/**! + * @brief Writes data to the clipboard. + * @param data The data to be written to the clipboard, including the length and type. + * @param returns RGFW_TRUE on success and RGFW_FALSE on failure +*/ +RGFWDEF RGFW_bool RGFW_writeClipboard(const RGFW_dataTransfer* data); +/** @} */ + + + +/** * @defgroup error handling +* @{ */ +/**! + * @brief Sets the callback function to handle debug messages from RGFW. + * @param func The function pointer to be used as the debug callback. + * @return The previously set debug callback function. +*/ +RGFWDEF RGFW_debugFunc RGFW_setDebugCallback(RGFW_debugFunc func); + +/**! + * @brief Sends a debug message manually through the currently set debug callback. + * @param type The type of debug message being sent. + * @param err The associated error code. + * @param msg The debug message text. +*/ +RGFWDEF void RGFW_debugCallback(RGFW_debugType type, RGFW_errorCode code, const char* msg); +/** @} */ + +/** * @defgroup graphics_API +* @{ */ + +/*! native rendering API functions */ +#if defined(RGFW_OPENGL) +/* these are native opengl specific functions and will NOT work with EGL */ + +/*!< make the window the current OpenGL drawing context + + NOTE: + if you want to switch the graphics context's thread, + you have to run RGFW_window_makeCurrentContext_OpenGL(NULL); on the old thread + then RGFW_window_makeCurrentContext_OpenGL(valid_window) on the new thread +*/ + +/**! + * @brief Sets the global OpenGL hints to the specified pointer. + * @param hints A pointer to the RGFW_glHints structure containing the desired OpenGL settings. +*/ +RGFWDEF void RGFW_setGlobalHints_OpenGL(RGFW_glHints* hints); + +/**! + * @brief Resets the global OpenGL hints to their default values. +*/ +RGFWDEF void RGFW_resetGlobalHints_OpenGL(void); + +/**! + * @brief Gets the current global OpenGL hints pointer. + * @return A pointer to the currently active RGFW_glHints structure. +*/ +RGFWDEF RGFW_glHints* RGFW_getGlobalHints_OpenGL(void); + +/**! + * @brief Creates and allocates an OpenGL context for the specified window. + * @param win A pointer to the target RGFW_window. + * @param hints A pointer to an RGFW_glHints structure defining context creation parameters. + * @return A pointer to the newly created RGFW_glContext. +*/ +RGFWDEF RGFW_glContext* RGFW_window_createContext_OpenGL(RGFW_window* win, RGFW_glHints* hints); + +/**! + * @brief Creates an OpenGL context for the specified window using a preallocated context structure. + * @param win A pointer to the target RGFW_window. + * @param ctx A pointer to an already allocated RGFW_glContext structure. + * @param hints A pointer to an RGFW_glHints structure defining context creation parameters. + * @return RGFW_TRUE on success, RGFW_FALSE on failure. +*/ +RGFWDEF RGFW_bool RGFW_window_createContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints); + +/**! + * @brief Retrieves the OpenGL context associated with a window. + * @param win A pointer to the RGFW_window. + * @return A pointer to the associated RGFW_glContext, or NULL if none exists or if the context is EGL-based. +*/ +RGFWDEF RGFW_glContext* RGFW_window_getContext_OpenGL(RGFW_window* win); + +/**! + * @brief Deletes and frees the OpenGL context. + * @param win A pointer to the RGFW_window. + * @param ctx A pointer to the RGFW_glContext to delete. + * + * @note This is automatically called by RGFW_window_close if the window’s context is not NULL. +*/ +RGFWDEF void RGFW_window_deleteContext_OpenGL(RGFW_window* win, RGFW_glContext* ctx); + +/**! + * @brief Deletes the OpenGL context without freeing its memory. + * @param win A pointer to the RGFW_window. + * @param ctx A pointer to the RGFW_glContext to delete. + * + * @note This is automatically called by RGFW_window_close if the window’s context is not NULL. +*/ +RGFWDEF void RGFW_window_deleteContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx); + +/**! + * @brief Retrieves the native source context from an RGFW_glContext. + * @param ctx A pointer to the RGFW_glContext. + * @return A pointer to the native OpenGL context handle. +*/ +RGFWDEF void* RGFW_glContext_getSourceContext(RGFW_glContext* ctx); + +/**! + * @brief Makes the specified window the current OpenGL rendering target. + * @param win A pointer to the RGFW_window to make current. + * + * @note This is typically called internally by RGFW_window_makeCurrent. +*/ +RGFWDEF void RGFW_window_makeCurrentWindow_OpenGL(RGFW_window* win); + +/**! + * @brief Makes the OpenGL context of the specified window current. + * @param win A pointer to the RGFW_window whose context should be made current. + * + * @note To move a context between threads, call RGFW_window_makeCurrentContext_OpenGL(NULL) + * on the old thread before making it current on the new one. +*/ +RGFWDEF void RGFW_window_makeCurrentContext_OpenGL(RGFW_window* win); + +/**! + * @brief Swaps the OpenGL buffers for the specified window. + * @param win A pointer to the RGFW_window whose buffers should be swapped. +*/ +RGFWDEF void RGFW_window_swapBuffers_OpenGL(RGFW_window* win); + +/**! + * @brief Retrieves the current OpenGL context. + * @return A pointer to the currently active OpenGL context (GLX, WGL, Cocoa, or WebGL backend). +*/ +RGFWDEF void* RGFW_getCurrentContext_OpenGL(void); + +/**! + * @brief Retrieves the current OpenGL window. + * @return A pointer to the RGFW_window currently bound as the OpenGL context target. +*/ +RGFWDEF RGFW_window* RGFW_getCurrentWindow_OpenGL(void); + +/**! + * @brief Sets the OpenGL swap interval (vsync). + * @param win A pointer to the RGFW_window. + * @param swapInterval The desired swap interval value (0 to disable vsync, 1 to enable). +*/ +RGFWDEF void RGFW_window_swapInterval_OpenGL(RGFW_window* win, i32 swapInterval); + +/**! + * @brief Retrieves the address of a native OpenGL procedure. + * @param procname The name of the OpenGL function to look up. + * @return A pointer to the function, or NULL if not found. +*/ +RGFWDEF RGFW_proc RGFW_getProcAddress_OpenGL(const char* procname); + +/**! + * @brief Checks whether a specific OpenGL or OpenGL ES API extension is supported. + * @param extension The name of the extension to check. + * @param len The length of the extension string. + * @return RGFW_TRUE if supported, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_extensionSupported_OpenGL(const char* extension, size_t len); + +/**! + * @brief Checks whether a specific platform-dependent OpenGL extension is supported. + * @param extension The name of the extension to check. + * @param len The length of the extension string. + * @return RGFW_TRUE if supported, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_extensionSupportedPlatform_OpenGL(const char* extension, size_t len); + +/* these are EGL specific functions, they may fallback to OpenGL */ +#ifdef RGFW_EGL +/**! + * @brief Creates and allocates an OpenGL/EGL context for the specified window. + * @param win A pointer to the target RGFW_window. + * @param hints A pointer to an RGFW_glHints structure defining context creation parameters. + * @return A pointer to the newly created RGFW_eglContext. +*/ +RGFWDEF RGFW_eglContext* RGFW_window_createContext_EGL(RGFW_window* win, RGFW_glHints* hints); + +/**! + * @brief Creates an OpenGL/EGL context for the specified window using a preallocated context structure. + * @param win A pointer to the target RGFW_window. + * @param ctx A pointer to an already allocated RGFW_eglContext structure. + * @param hints A pointer to an RGFW_glHints structure defining context creation parameters. + * @return RGFW_TRUE on success, RGFW_FALSE on failure. +*/ +RGFWDEF RGFW_bool RGFW_window_createContextPtr_EGL(RGFW_window* win, RGFW_eglContext* ctx, RGFW_glHints* hints); + +/**! + * @brief Frees and deletes an OpenGL/EGL context. + * @param win A pointer to the RGFW_window. + * @param ctx A pointer to the RGFW_eglContext to delete. + * + * @note Automatically called by RGFW_window_close if RGFW owns the context. +*/ +RGFWDEF void RGFW_window_deleteContext_EGL(RGFW_window* win, RGFW_eglContext* ctx); + +/**! + * @brief Deletes an OpenGL/EGL context without freeing its memory. + * @param win A pointer to the RGFW_window. + * @param ctx A pointer to the RGFW_eglContext to delete. + * + * @note Automatically called by RGFW_window_close if RGFW owns the context. +*/ +RGFWDEF void RGFW_window_deleteContextPtr_EGL(RGFW_window* win, RGFW_eglContext* ctx); + +/**! + * @brief Retrieves the OpenGL/EGL context associated with a window. + * @param win A pointer to the RGFW_window. + * @return A pointer to the associated RGFW_eglContext, or NULL if none exists or if the context is a native OpenGL context. +*/ +RGFWDEF RGFW_eglContext* RGFW_window_getContext_EGL(RGFW_window* win); + +/**! + * @brief Retrieves the EGL display handle. + * @return A pointer to the native EGLDisplay. +*/ +RGFWDEF void* RGFW_getDisplay_EGL(void); + +/**! + * @brief Retrieves the native source context from an RGFW_eglContext. + * @param ctx A pointer to the RGFW_eglContext. + * @return A pointer to the native EGLContext handle. +*/ +RGFWDEF void* RGFW_eglContext_getSourceContext(RGFW_eglContext* ctx); + +/**! + * @brief Retrieves the EGL surface handle from an RGFW_eglContext. + * @param ctx A pointer to the RGFW_eglContext. + * @return A pointer to the EGLSurface associated with the context. +*/ +RGFWDEF void* RGFW_eglContext_getSurface(RGFW_eglContext* ctx); + +/**! + * @brief Retrieves the Wayland EGL window handle from an RGFW_eglContext. + * @param ctx A pointer to the RGFW_eglContext. + * @return A pointer to the wl_egl_window associated with the EGL context. +*/ +RGFWDEF struct wl_egl_window* RGFW_eglContext_wlEGLWindow(RGFW_eglContext* ctx); + +/**! + * @brief Swaps the EGL buffers for the specified window. + * @param win A pointer to the RGFW_window whose buffers should be swapped. + * + * @note Typically called by RGFW_window_swapInterval. +*/ +RGFWDEF void RGFW_window_swapBuffers_EGL(RGFW_window* win); + +/**! + * @brief Makes the specified window the current EGL rendering target. + * @param win A pointer to the RGFW_window to make current. + * + * @note This is typically called internally by RGFW_window_makeCurrent. +*/ +RGFWDEF void RGFW_window_makeCurrentWindow_EGL(RGFW_window* win); + +/**! + * @brief Makes the EGL context of the specified window current. + * @param win A pointer to the RGFW_window whose context should be made current. + * + * @note To move a context between threads, call RGFW_window_makeCurrentContext_EGL(NULL) + * on the old thread before making it current on the new one. +*/ +RGFWDEF void RGFW_window_makeCurrentContext_EGL(RGFW_window* win); + +/**! + * @brief Retrieves the current EGL context. + * @return A pointer to the currently active EGLContext. +*/ +RGFWDEF void* RGFW_getCurrentContext_EGL(void); + +/**! + * @brief Retrieves the current EGL window. + * @return A pointer to the RGFW_window currently bound as the EGL context target. +*/ +RGFWDEF RGFW_window* RGFW_getCurrentWindow_EGL(void); + +/**! + * @brief Sets the EGL swap interval (vsync). + * @param win A pointer to the RGFW_window. + * @param swapInterval The desired swap interval value (0 to disable vsync, 1 to enable). +*/ +RGFWDEF void RGFW_window_swapInterval_EGL(RGFW_window* win, i32 swapInterval); + +/**! + * @brief Retrieves the address of a native OpenGL or OpenGL ES procedure in an EGL context. + * @param procname The name of the OpenGL function to look up. + * @return A pointer to the function, or NULL if not found. +*/ +RGFWDEF RGFW_proc RGFW_getProcAddress_EGL(const char* procname); + +/**! + * @brief Checks whether a specific OpenGL or OpenGL ES API extension is supported in the current EGL context. + * @param extension The name of the extension to check. + * @param len The length of the extension string. + * @return RGFW_TRUE if supported, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_extensionSupported_EGL(const char* extension, size_t len); + +/**! + * @brief Checks whether a specific platform-dependent EGL extension is supported in the current context. + * @param extension The name of the extension to check. + * @param len The length of the extension string. + * @return RGFW_TRUE if supported, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_extensionSupportedPlatform_EGL(const char* extension, size_t len); +#endif +#endif + +#ifdef RGFW_VULKAN +#ifndef RGFW_NO_INCLUDE_VULKAN + #include <vulkan/vulkan.h> +#endif + +/* if you don't want to use the above macros */ + +/**! + * @brief Retrieves the Vulkan instance extensions required by RGFW. + * @param count [OUTPUT] A pointer that will receive the number of required extensions (typically 2). + * @return A pointer to a static array of required Vulkan instance extension names. +*/ +RGFWDEF const char** RGFW_getRequiredInstanceExtensions_Vulkan(size_t* count); + +/**! + * @brief Creates a Vulkan surface for the specified window. + * @param win A pointer to the RGFW_window for which to create the Vulkan surface. + * @param instance The Vulkan instance used to create the surface. + * @param surface [OUTPUT] A pointer to a VkSurfaceKHR handle that will receive the created surface. + * @return A VkResult indicating success or failure. +*/ +RGFWDEF VkResult RGFW_window_createSurface_Vulkan(RGFW_window* win, VkInstance instance, VkSurfaceKHR* surface); + +/**! + * @brief Checks whether the specified Vulkan physical device and queue family support presentation for RGFW. + * @param instance The Vulkan instance. + * @param physicalDevice The Vulkan physical device to check. + * @param queueFamilyIndex The index of the queue family to query for presentation support. + * @return RGFW_TRUE if presentation is supported, RGFW_FALSE otherwise. +*/ +RGFWDEF RGFW_bool RGFW_getPresentationSupport_Vulkan(VkPhysicalDevice physicalDevice, u32 queueFamilyIndex); +#endif + +#ifdef RGFW_DIRECTX +#ifndef RGFW_WINDOWS + #undef RGFW_DIRECTX +#else + #define OEMRESOURCE + #include <dxgi.h> + + #ifndef __cplusplus + #define __uuidof(T) IID_##T + #endif +/**! + * @brief Creates a DirectX swap chain for the specified RGFW window. + * @param win A pointer to the RGFW_window for which to create the swap chain. + * @param pFactory A pointer to the IDXGIFactory used to create the swap chain. + * @param pDevice A pointer to the DirectX device (e.g., ID3D11Device or ID3D12Device). + * @param swapchain [OUTPUT] A pointer to an IDXGISwapChain pointer that will receive the created swap chain. + * @return An integer result code (0 on success, or a DirectX error code on failure). +*/ +RGFWDEF int RGFW_window_createSwapChain_DirectX(RGFW_window* win, IDXGIFactory* pFactory, IUnknown* pDevice, IDXGISwapChain** swapchain); +#endif +#endif + +#ifdef RGFW_WEBGPU + #include <webgpu/webgpu.h> + /**! + * @brief Creates a WebGPU surface for the specified RGFW window. + * @param window A pointer to the RGFW_window for which to create the surface. + * @param instance The WebGPU instance used to create the surface. + * @return The created WGPUSurface handle. + */ + RGFWDEF WGPUSurface RGFW_window_createSurface_WebGPU(RGFW_window* window, WGPUInstance instance); +#endif + +/** @} */ + +/** * @defgroup Supporting +* @{ */ + +/**! + * @brief Sets the root (main) RGFW window. + * @param win A pointer to the RGFW_window to set as the root window. +*/ +RGFWDEF void RGFW_setRootWindow(RGFW_window* win); + +/**! + * @brief Retrieves the current root RGFW window. + * @return A pointer to the current root RGFW_window. +*/ +RGFWDEF RGFW_window* RGFW_getRootWindow(void); + +/**! + * @brief Pushes an event into the standard RGFW event queue. + * @param event A pointer to the RGFW_event to be added to the queue. +*/ +RGFWDEF void RGFW_eventQueuePush(const RGFW_event* event); + +/**! + * @brief Pushes an event into the standard RGFW event queue and call the callback. + * @param event A pointer to the RGFW_event to be added to the queue. +*/ +RGFWDEF void RGFW_eventQueuePushAndCall(const RGFW_event* event); + +/**! + * @brief Clears all events from the RGFW event queue without processing them. +*/ +RGFWDEF void RGFW_eventQueueFlush(void); + +/**! + * @brief Pops the next event from the RGFW event queue. + * @return A pointer to the popped RGFW_event, or NULL if the queue is empty. +*/ +RGFWDEF RGFW_event* RGFW_eventQueuePop(void); + +/**! + * @brief Pops the next event from the RGFW event queue that matches the target window, pushes back events that don't matchj. + * @param win A pointer to the target RGFW_window. + * @return A pointer to the popped RGFW_event, or NULL if the queue is empty. +*/ +RGFWDEF RGFW_event* RGFW_window_eventQueuePop(RGFW_window* win); + +/**! + * @brief Converts an API keycode to the RGFW unmapped (physical) key. + * @param keycode The platform-specific keycode. + * @return The corresponding RGFW keycode. +*/ +RGFWDEF RGFW_key RGFW_apiKeyToRGFW(u32 keycode); + +/**! + * @brief Converts an RGFW keycode to the unmapped (physical) API key. + * @param keycode The RGFW keycode. + * @return The corresponding platform-specific keycode. +*/ +RGFWDEF u32 RGFW_rgfwToApiKey(RGFW_key keycode); + +/**! + * @brief Converts an physical RGFW keycode to a mapped RGFW keycode. + * @param keycode the physical RGFW keycode. + * @return The corresponding mapped RGFW keycode. +*/ +RGFWDEF RGFW_key RGFW_physicalToMappedKey(RGFW_key keycode); + +/**! + * @brief Retrieves the size of the RGFW_info structure. + * @return The size (in bytes) of RGFW_info. +*/ +RGFWDEF size_t RGFW_sizeofInfo(void); + +/**! + * @brief Initializes the RGFW library internally. + * @return 0 on success, a negative number error error on failure. + * @note This is automatically called when the first window is created. +*/ +RGFWDEF i32 RGFW_init(void); + +/**! + * @brief Deinitializes the current instance of the RGFW library. + * @note This is automatically called when the last open window is closed. +*/ +RGFWDEF void RGFW_deinit(void); + +/**! + * @brief Initializes RGFW using a user-provided RGFW_info structure. + * @param info A pointer to an RGFW_info structure to be used for initialization. + * @return 0 on success, a negative number error error on failure and a positive number for a warning. +*/ +RGFWDEF i32 RGFW_init_ptr(RGFW_info* info); + +/**! + * @brief Deinitializes a specific RGFW instance stored in the provided RGFW_info pointer. + * @param info A pointer to the RGFW_info structure representing the instance to deinitialize. +*/ +RGFWDEF void RGFW_deinit_ptr(RGFW_info* info); + +/**! + * @brief Sets the global RGFW_info structure pointer. + * @param info A pointer to the RGFW_info structure to set. +*/ +RGFWDEF void RGFW_setInfo(RGFW_info* info); + +/**! + * @brief Retrieves the global RGFW_info structure pointer. + * @return A pointer to the current RGFW_info structure. +*/ +RGFWDEF RGFW_info* RGFW_getInfo(void); + +/** @} */ +#endif /* RGFW_HEADER */ + +#if !defined(RGFW_NATIVE_HEADER) && (defined(RGFW_NATIVE) || defined(RGFW_IMPLEMENTATION)) +#define RGFW_NATIVE_HEADER + #if (defined(RGFW_OPENGL) || defined(RGFW_WEGL)) && defined(_MSC_VER) + #pragma comment(lib, "opengl32") + #endif + + #ifdef RGFW_OPENGL + struct RGFW_eglContext { + void* ctx; + void* surface; + struct wl_egl_window* eglWindow; + }; + + typedef union RGFW_gfxContext { + RGFW_glContext* native; + RGFW_eglContext* egl; + } RGFW_gfxContext; + + typedef RGFW_ENUM(u32, RGFW_gfxContextType) { + RGFW_gfxNativeOpenGL = RGFW_BIT(0), + RGFW_gfxEGL = RGFW_BIT(1), + RGFW_gfxOwnedByRGFW = RGFW_BIT(2) + }; + #endif + + /*! source data for the window (used by the APIs) */ + #ifdef RGFW_WINDOWS + + #ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN + #endif + #ifndef OEMRESOURCE + #define OEMRESOURCE + #endif + + #include <windows.h> + + struct RGFW_nativeImage { + HBITMAP bitmap; + u8* bitmapBits; + RGFW_format format; + HDC hdcMem; + }; + + #ifdef RGFW_OPENGL + struct RGFW_glContext { HGLRC ctx; }; + #endif + + struct RGFW_window_src { + HWND window; /*!< source window */ + HDC hdc; /*!< source HDC */ + HICON hIconSmall, hIconBig; /*!< source window icons */ + i32 maxSizeW, maxSizeH, minSizeW, minSizeH, aspectRatioW, aspectRatioH; /*!< for setting max/min resize (RGFW_WINDOWS) */ + RGFW_bool actionFrame; /* frame after a caption button was toggled (e.g. minimize, maximize or close) */ + WCHAR highSurrogate; + #ifdef RGFW_OPENGL + RGFW_gfxContext ctx; + RGFW_gfxContextType gfxType; + #endif + }; + +#elif defined(RGFW_UNIX) + #ifdef RGFW_X11 + #include <X11/Xlib.h> + #include <X11/Xutil.h> + + #include <X11/extensions/Xrandr.h> + #include <X11/Xresource.h> + + #ifndef RGFW_XDND_VERSION + #define RGFW_XDND_VERSION 5 + #endif + #endif + + #ifdef RGFW_WAYLAND + #ifdef RGFW_LIBDECOR + #include <libdecor-0/libdecor.h> + #endif + + #include <wayland-client.h> + #include <errno.h> + #endif + + struct RGFW_nativeImage { + #ifdef RGFW_X11 + XImage* bitmap; + #endif + #ifdef RGFW_WAYLAND + struct wl_buffer* wl_buffer; + i32 fd; + struct wl_shm_pool* pool; + #endif + u8* buffer; + RGFW_format format; + }; + + #ifdef RGFW_OPENGL + struct RGFW_glContext { + #ifdef RGFW_X11 + struct __GLXcontextRec* ctx; /*!< source graphics context */ + Window window; + #endif + #ifdef RGFW_WAYLAND + RGFW_eglContext egl; + #endif + }; + #endif + + struct RGFW_window_src { + i32 x, y, w, h; + #ifdef RGFW_OPENGL + RGFW_gfxContext ctx; + RGFW_gfxContextType gfxType; + #endif +#ifdef RGFW_X11 + Window window; /*!< source window */ + Window parent; /*!< parent window */ + GC gc; + XIC ic; + u64 flashEnd; + #ifdef RGFW_ADVANCED_SMOOTH_RESIZE + i64 counter_value; + XID counter; + #endif +#endif /* RGFW_X11 */ + +#if defined(RGFW_WAYLAND) + struct wl_surface* surface; + struct xdg_surface* xdg_surface; + struct xdg_toplevel* xdg_toplevel; + struct zxdg_toplevel_decoration_v1* decoration; + struct zwp_locked_pointer_v1 *locked_pointer; + struct xdg_toplevel_icon_v1 *icon; + u32 decoration_mode; + /* State flags to configure the window */ + RGFW_bool pending_activated; + RGFW_bool activated; + RGFW_bool resizing; + RGFW_bool pending_maximized; + RGFW_bool maximized; + RGFW_bool minimized; + RGFW_bool configured; + + RGFW_bool using_custom_cursor; + struct wl_surface* custom_cursor_surface; + + RGFW_monitorNode* active_monitor; + + struct wl_data_source *data_source; // offer data to other clients + + #ifdef RGFW_LIBDECOR + struct libdecor* decorContext; + #endif +#endif /* RGFW_WAYLAND */ + }; + +#elif defined(RGFW_MACOS) + #include <CoreVideo/CoreVideo.h> + + struct RGFW_nativeImage { + RGFW_format format; + u8* buffer; + void* rep; + }; + + #ifdef RGFW_OPENGL + struct RGFW_glContext { + void* ctx; + void* format; + }; + #endif + + struct RGFW_window_src { + void* window; + void* view; /* apple viewpoint thingy */ + void* mouse; + void* delegate; + #ifdef RGFW_OPENGL + RGFW_gfxContext ctx; + RGFW_gfxContextType gfxType; + #endif + }; + +#elif defined(RGFW_WASM) + + #include <emscripten/html5.h> + #include <emscripten/key_codes.h> + + struct RGFW_nativeImage { + RGFW_format format; + }; + + #ifdef RGFW_OPENGL + struct RGFW_glContext { + EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx; + }; + #endif + + struct RGFW_window_src { + #ifdef RGFW_OPENGL + RGFW_gfxContext ctx; + RGFW_gfxContextType gfxType; + #endif + }; + +#endif + +struct RGFW_surface { + u8* data; + i32 w, h; + RGFW_format format; + RGFW_convertImageDataFunc convertFunc; + RGFW_nativeImage native; +}; + +/*! internal window data that is not specific to the OS */ +typedef struct RGFW_windowInternal { + /*! which key RGFW_window_shouldClose checks. Settting this to RGFW_keyNULL disables the feature. */ + RGFW_key exitKey; + i32 lastMouseX, lastMouseY; /*!< last cusor point (for raw mouse data) */ + + RGFW_bool shouldClose; + RGFW_bool rawMouse; + RGFW_bool captureMouse; + RGFW_bool inFocus; + RGFW_bool mouseInside; + RGFW_keymod mod; + RGFW_eventFlag enabledEvents; + u32 flags; /*!< windows flags (for RGFW to check and modify) */ + i32 oldX, oldY, oldW, oldH; + RGFW_monitorMode oldMode; + RGFW_mouse* mouse; +} RGFW_windowInternal; + +struct RGFW_window { + RGFW_window_src src; /*!< src window data */ + RGFW_windowInternal internal; /*!< internal window data that is not specific to the OS */ + void* userPtr; /* ptr for user data */ + i32 x, y, w, h; /*!< position and size of the window */ +}; /*!< window structure for the window */ + +typedef struct RGFW_windowState { + RGFW_bool mouseEnter; + RGFW_bool dataDragging; + RGFW_bool dataDrop; + size_t dataLength; + i32 dropX, dropY; + RGFW_window* win; /*!< it's not possible for one of these events to happen in the frame that the other event happened */ + + RGFW_bool mouseLeave; + RGFW_window* winLeave; /*!< if a mouse leaves one window and enters the next */ +} RGFW_windowState; + +typedef struct { + RGFW_bool current; + RGFW_bool prev; +} RGFW_keyState; + +struct RGFW_monitorNode { + RGFW_monitor mon; + RGFW_bool disconnected; + RGFW_monitorNode* next; +#ifdef RGFW_WAYLAND + u32 id; /* Add id so wl_outputs can be removed */ + struct wl_output *output; + struct zxdg_output_v1 *xdg_output; + RGFW_monitorMode* modes; + size_t modeCount; +#endif +#if defined(RGFW_X11) + i32 screen; + RROutput rrOutput; + RRCrtc crtc; +#endif +#ifdef RGFW_WINDOWS + HMONITOR hMonitor; + WCHAR adapterName[32]; + WCHAR deviceName[32]; +#endif +#ifdef RGFW_MACOS + void* screen; + CGDirectDisplayID display; + u32 uintNum; +#endif +}; + +typedef struct RGFW_monitorList { + RGFW_monitorNode* head; + RGFW_monitorNode* cur; +} RGFW_monitorList; + +typedef struct RGFW_monitors { + RGFW_monitorList list; + size_t count; + + RGFW_monitorNode* primary; + #if (RGFW_PREALLOCATED_MONITORS) + RGFW_monitorList freeList; + RGFW_monitorNode data[RGFW_PREALLOCATED_MONITORS]; + #endif +} RGFW_monitors; + +struct RGFW_info { + RGFW_window* root; + i32 windowCount; + + RGFW_mouse* hiddenMouse; + RGFW_mouse* standardMice[RGFW_mouseIconCount]; + + RGFW_debugFunc debugCallbackSrc; + RGFW_genericFunc callbacks[RGFW_eventCount]; + RGFW_event events[RGFW_MAX_EVENTS]; /* A circular buffer (FIFO), using eventBottom/Len */ + + i32 eventBottom; + i32 eventLen; + RGFW_bool queueEvents; + RGFW_bool polledEvents; + + u32 apiKeycodes[RGFW_keyLast]; + #if defined(RGFW_X11) || defined(RGFW_WAYLAND) + RGFW_key keycodes[256]; + #elif defined(RGFW_WINDOWS) + RGFW_key keycodes[512]; + #elif defined(RGFW_MACOS) + RGFW_key keycodes[128]; + #elif defined(RGFW_WASM) + RGFW_key keycodes[256]; + #endif + + RGFW_bool stopCheckEvents_bool ; + u64 timerOffset; + + RGFW_dataTransfer* clipboard; + + RGFW_bool dndBuild; + RGFW_dataDropNode* dndRoot; + RGFW_dataDropNode* dndCur; + + #ifdef RGFW_X11 + Display* display; + XContext context; + Window helperWindow; + const char* instName; + XErrorEvent* x11Error; + i32 xrandrEventBase; + XIM im; + Window x11Source; + long x11Version; + i32 x11Format; + RGFW_dataTransferType x11TransferType; + #endif + #ifdef RGFW_WAYLAND + struct wl_display* wl_display; + struct xkb_context *xkb_context; + struct xkb_keymap *keymap; + struct xkb_state *xkb_state; + struct zxdg_decoration_manager_v1 *decoration_manager; + struct zwp_relative_pointer_manager_v1 *relative_pointer_manager; + struct zwp_relative_pointer_v1 *relative_pointer; + struct zwp_pointer_constraints_v1 *constraint_manager; + struct xdg_toplevel_icon_manager_v1 *icon_manager; + + struct zxdg_output_manager_v1 *xdg_output_manager; + + struct wl_data_device_manager *data_device_manager; + struct wl_data_device *data_device; // supports clipboard and DND + struct wp_pointer_warp_v1* wp_pointer_warp; + + struct wl_keyboard* wl_keyboard; + struct wl_pointer* wl_pointer; + struct wl_compositor* compositor; + struct xdg_wm_base* xdg_wm_base; + struct wl_shm* shm; + struct wl_seat *seat; + struct wl_registry *registry; + u32 mouse_enter_serial; + struct wl_cursor_theme* wl_cursor_theme; + struct wl_surface* cursor_surface; + struct xkb_compose_state* composeState; + + RGFW_window* kbOwner; + RGFW_window* mouseOwner; /* what window has access to the mouse */ + + u32 last_key; /* wayland key repeat data */ + i32 wl_repeat_info_rate, wl_repeat_info_delay; + u32 last_key_time; + #endif + #ifdef RGFW_WINDOWS + HINSTANCE instance; + WNDCLASSW wndClass; + HWND helperWindow; + #endif + RGFW_monitors monitors; + + #ifdef RGFW_UNIX + int eventWait_forceStop[3]; + RGFW_dataTransfer* unixClipboard; + #endif + + #ifdef RGFW_MACOS + void* NSApp; + i64 flash; + void* customViewClasses[2]; /* NSView and NSOpenGLView */ + void* customNSAppDelegateClass; + void* customWindowDelegateClass; + void* customNSAppDelegate; + void* tisBundle; + #endif + + #ifdef RGFW_OPENGL + RGFW_window* current; + #endif + #ifdef RGFW_EGL + void* EGL_display; + #endif + + RGFW_bool rawMouse; /* global raw mouse toggle */ + + RGFW_windowState windowState; /*! for checking window state events */ + + RGFW_keyState mouseButtons[RGFW_mouseFinal]; + RGFW_keyState keyboard[RGFW_keyLast]; + float scrollX, scrollY; + float vectorX, vectorY; +}; +#endif /* RGFW_NATIVE_HEADER */ + +#ifdef RGFW_IMPLEMENTATION + +#ifndef RGFW_NO_MATH +#include <math.h> +#endif + +/* global private API */ + +/* for C++ / C89 */ +RGFWDEF RGFW_window* RGFW_createWindowPlatform(const char* name, RGFW_windowFlags flags, RGFW_window* win); +RGFWDEF void RGFW_window_closePlatform(RGFW_window* win); +RGFWDEF RGFW_bool RGFW_window_setMousePlatform(RGFW_window* win, RGFW_mouse* mouse); + +RGFWDEF void RGFW_window_setFlagsInternal(RGFW_window* win, RGFW_windowFlags flags, RGFW_windowFlags cmpFlags); + +RGFWDEF void RGFW_initKeycodes(void); +RGFWDEF void RGFW_initKeycodesPlatform(void); +RGFWDEF void RGFW_resetPrevState(void); +RGFWDEF void RGFW_resetKey(void); +RGFWDEF void RGFW_unloadEGL(void); +RGFWDEF void RGFW_keyUpdateKeyModsEx(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool control, RGFW_bool alt, RGFW_bool shift, RGFW_bool super, RGFW_bool scroll); +RGFWDEF void RGFW_keyUpdateKeyMods(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool scroll); +RGFWDEF void RGFW_window_showMouseFlags(RGFW_window* win, RGFW_bool show); +RGFWDEF void RGFW_keyUpdateKeyMod(RGFW_window* win, RGFW_keymod mod, RGFW_bool value); + +RGFWDEF void RGFW_monitors_refresh(void); +RGFWDEF RGFW_monitorNode* RGFW_monitors_add(const RGFW_monitor* mon); +RGFWDEF void RGFW_monitors_remove(RGFW_monitorNode* node, RGFW_monitorNode* prev); + +RGFWDEF void RGFW_windowMaximizedCallback(RGFW_window* win, i32 x, i32 y, i32 w, i32 h); +RGFWDEF void RGFW_windowMinimizedCallback(RGFW_window* win); +RGFWDEF void RGFW_windowRestoredCallback(RGFW_window* win, i32 x, i32 y, i32 w, i32 h); +RGFWDEF void RGFW_windowMovedCallback(RGFW_window* win, i32 x, i32 y); +RGFWDEF void RGFW_windowResizedCallback(RGFW_window* win, i32 w, i32 h); +RGFWDEF void RGFW_windowCloseCallback(RGFW_window* win); +RGFWDEF void RGFW_mouseMotionCallback(RGFW_window* win, i32 x, i32 y); +RGFWDEF void RGFW_rawMotionCallback(RGFW_window* win, float x, float y); +RGFWDEF void RGFW_windowRefreshCallback(RGFW_window* win, i32 x, i32 y, i32 w, i32 h); +RGFWDEF void RGFW_windowFocusCallback(RGFW_window* win, RGFW_bool inFocus); +RGFWDEF void RGFW_mouseNotifyCallback(RGFW_window* win, i32 x, i32 y, RGFW_bool status); +RGFWDEF void RGFW_dataDropCallback(RGFW_window* win, const char* data, size_t count, RGFW_dataTransferType dataType); +RGFWDEF void RGFW_dataDragCallback(RGFW_window* win, RGFW_dataTransferType dataType, RGFW_dndActionType action, i32 x, i32 y); +RGFWDEF void RGFW_keyCharCallback(RGFW_window* win, u32 codepoint); +RGFWDEF void RGFW_keyCallback(RGFW_window* win, RGFW_key key, RGFW_keymod mod, RGFW_bool repeat, RGFW_bool press); +RGFWDEF void RGFW_mouseButtonCallback(RGFW_window* win, RGFW_mouseButton button, RGFW_bool press); +RGFWDEF void RGFW_mouseScrollCallback(RGFW_window* win, float x, float y); +RGFWDEF void RGFW_scaleUpdatedCallback(RGFW_window* win, float scaleX, float scaleY); +RGFWDEF void RGFW_monitorCallback(RGFW_window* win, const RGFW_monitor* monitor, RGFW_bool connected); + +RGFWDEF void RGFW_setBit(u32* var, u32 mask, RGFW_bool set); +RGFWDEF void RGFW_splitBPP(u32 bpp, RGFW_monitorMode* mode); + +RGFWDEF void RGFW_window_captureMousePlatform(RGFW_window* win, RGFW_bool state); +RGFWDEF void RGFW_window_setRawMouseModePlatform(RGFW_window *win, RGFW_bool state); + +RGFWDEF void RGFW_copyImageData64(u8* dest_data, i32 w, i32 h, RGFW_format dest_format, + u8* src_data, RGFW_format src_format, RGFW_bool is64bit, RGFW_convertImageDataFunc func); + +RGFWDEF RGFW_bool RGFW_loadEGL(void); + +#ifdef RGFW_OPENGL +typedef struct RGFW_attribStack { + i32* attribs; + size_t count; + size_t max; +} RGFW_attribStack; +RGFWDEF void RGFW_attribStack_init(RGFW_attribStack* stack, i32* attribs, size_t max); +RGFWDEF void RGFW_attribStack_pushAttrib(RGFW_attribStack* stack, i32 attrib); +RGFWDEF void RGFW_attribStack_pushAttribs(RGFW_attribStack* stack, i32 attrib1, i32 attrib2); + +RGFWDEF RGFW_bool RGFW_extensionSupportedStr(const char* extensions, const char* ext, size_t len); +#endif + +#ifdef RGFW_X11 +RGFWDEF void RGFW_XCreateWindow (XVisualInfo visual, const char* name, RGFW_windowFlags flags, RGFW_window* win); +#endif +#ifdef RGFW_MACOS +RGFWDEF void RGFW_osx_initView(RGFW_window* win); +#endif +/* end of global private API defs */ + +RGFW_info* _RGFW = NULL; +void RGFW_setInfo(RGFW_info* info) { _RGFW = info; } +RGFW_info* RGFW_getInfo(void) { return _RGFW; } + + +void* RGFW_alloc(size_t size) { return RGFW_ALLOC(size); } +void RGFW_free(void* ptr) { RGFW_FREE(ptr); } + +void RGFW_setRawMouseMode(RGFW_bool state) { + _RGFW->rawMouse = state; + RGFW_window_setRawMouseModePlatform(_RGFW->root, state); +} + +const RGFW_dataTransfer* RGFW_readClipboard(void) { + RGFW_dataTransfer data_check; + RGFW_bool ret = RGFW_readClipboardPtr(NULL, 0, &data_check); + if (ret == RGFW_FALSE || data_check.length == 0) return _RGFW->clipboard; + + u8* cont_data = (u8*)RGFW_ALLOC(sizeof(RGFW_dataTransfer) + (size_t)data_check.length); + RGFW_ASSERT(cont_data != NULL); + + RGFW_dataTransfer* data = (RGFW_dataTransfer*)(void*)cont_data; + ret = RGFW_readClipboardPtr((u8*)&cont_data[sizeof(RGFW_dataTransfer) - 1], data_check.length, data); + + if (ret == RGFW_FALSE || data->length == 0) { + RGFW_FREE(cont_data); + data = NULL; + } else if (_RGFW->clipboard) { + RGFW_FREE(_RGFW->clipboard); + } + + _RGFW->clipboard = data; + + return _RGFW->clipboard; +} + +/* generic RGFW defines */ + +void RGFW_initKeycodes(void) { + RGFW_MEMZERO(_RGFW->keycodes, sizeof(_RGFW->keycodes)); + RGFW_initKeycodesPlatform(); + size_t i, y; + for (i = 0; i < RGFW_keyLast; i++) { + for (y = 0; y < (sizeof(_RGFW->keycodes) / sizeof(RGFW_key)); y++) { + if (_RGFW->keycodes[y] == i) { + _RGFW->apiKeycodes[i] = (RGFW_key)y; + break; + } + } + } + + + RGFW_resetKey(); +} + +RGFW_key RGFW_apiKeyToRGFW(u32 keycode) { + /* make sure the key isn't out of bounds */ + if (keycode > (sizeof(_RGFW->keycodes) / sizeof(RGFW_key))) + return 0; + + return _RGFW->keycodes[keycode]; +} + +u32 RGFW_rgfwToApiKey(RGFW_key keycode) { + /* make sure the key isn't out of bounds */ + return _RGFW->apiKeycodes[keycode]; +} + +void RGFW_resetKey(void) { RGFW_MEMZERO(_RGFW->keyboard, sizeof(_RGFW->keyboard)); } +/* + this is the end of keycode data +*/ + +RGFW_genericFunc RGFW_setEventCallback(RGFW_eventType type, RGFW_genericFunc func) { + RGFW_ASSERT(type > RGFW_eventNone && type < RGFW_eventCount); + RGFW_init(); + + RGFW_genericFunc old = _RGFW->callbacks[type]; + _RGFW->callbacks[type] = func; + + return old; +} + +void RGFW_setDualEventCallback(RGFW_eventType type, RGFW_genericFunc func, RGFW_genericFunc* first, RGFW_genericFunc* second) { + RGFW_genericFunc func1 = RGFW_setEventCallback(type, func); + RGFW_genericFunc func2 = RGFW_setEventCallback(type + 1, func); + + if (first) *first = func1; + if (second) *second = func2; +} + +void RGFW_setAllEventCallbacks(RGFW_genericFunc func, RGFW_callbacks* callbacks) { + for (RGFW_eventType i = RGFW_eventNone + 1; i < RGFW_eventCount; i++) { + if (callbacks) callbacks->arr[i] = _RGFW->callbacks[i]; + RGFW_setEventCallback(i, func); + } +} + +RGFW_debugFunc RGFW_setDebugCallback(RGFW_debugFunc func) { + RGFW_init(); + RGFW_debugFunc prev = _RGFW->debugCallbackSrc; + _RGFW->debugCallbackSrc = func; + return prev; +} + +void RGFW_eventQueuePushAndCall(const RGFW_event* event) { + RGFW_ASSERT(event->type > RGFW_eventNone && event->type < RGFW_eventCount); + if (_RGFW->callbacks[event->type]) (_RGFW->callbacks[event->type])(event); + RGFW_eventQueuePush(event); +} + +void RGFW_windowMaximizedCallback(RGFW_window* win, i32 x, i32 y, i32 w, i32 h) { + win->internal.flags |= RGFW_windowMaximize; + win->x = x; + win->y = y; + win->w = w; + win->h = h; + + if (!(win->internal.enabledEvents & RGFW_windowMaximizedFlag)) return; + + RGFW_event event; + event.type = RGFW_windowMaximized; + event.update.x = x; + event.update.y = y; + event.update.w = w; + event.update.h = h; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowMinimizedCallback(RGFW_window* win) { + win->internal.flags |= RGFW_windowMinimize; + + if (!(win->internal.enabledEvents & RGFW_windowMinimizedFlag)) return; + + RGFW_event event; + event.type = RGFW_windowMinimized; + event.update.x = win->x; + event.update.y = win->y; + event.update.w = win->w; + event.update.h = win->h; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowRestoredCallback(RGFW_window* win, i32 x, i32 y, i32 w, i32 h) { + win->internal.flags &= ~(u32)RGFW_windowMinimize; + win->x = x; + win->y = y; + win->w = w; + win->h = h; + + if (RGFW_window_isMaximized(win) == RGFW_FALSE) win->internal.flags &= ~(u32)RGFW_windowMaximize; + + if (!(win->internal.enabledEvents & RGFW_windowRestoredFlag)) return; + + RGFW_event event; + event.type = RGFW_windowRestored; + event.update.x = x; + event.update.y = y; + event.update.w = w; + event.update.h = h; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowMovedCallback(RGFW_window* win, i32 x, i32 y) { + win->x = x; + win->y = y; + if (!(win->internal.enabledEvents & RGFW_windowMovedFlag)) return; + + RGFW_event event; + event.type = RGFW_windowMoved; + event.update.x = x; + event.update.y = y; + event.update.w = win->w; + event.update.h = win->h; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowResizedCallback(RGFW_window* win, i32 w, i32 h) { + win->w = w; + win->h = h; + + if (!(win->internal.enabledEvents & RGFW_windowResizedFlag)) return; + RGFW_event event; + event.type = RGFW_windowResized; + event.update.x = win->x; + event.update.y = win->y; + event.update.w = w; + event.update.h = h; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowCloseCallback(RGFW_window* win) { + win->internal.shouldClose = RGFW_TRUE; + + RGFW_event event; + event.type = RGFW_windowClose; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_mouseMotionCallback(RGFW_window* win, i32 x, i32 y) { + win->internal.lastMouseX = x; + win->internal.lastMouseY = y; + + if (!(win->internal.enabledEvents & RGFW_mouseMotionFlag)) return; + + RGFW_event event; + event.type = RGFW_mouseMotion; + event.mouse.x = x; + event.mouse.y = y; + event.mouse.inWindow = win->internal.mouseInside; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_rawMotionCallback(RGFW_window* win, float x, float y) { + _RGFW->vectorX = x; + _RGFW->vectorY = y; + if (!(win->internal.enabledEvents & RGFW_mouseRawMotionFlag)) return; + + RGFW_event event; + event.type = RGFW_mouseRawMotion; + event.delta.x = x; + event.delta.y = y; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowRefreshCallback(RGFW_window* win, i32 x, i32 y, i32 w, i32 h) { + if (!(win->internal.enabledEvents & RGFW_windowRefreshFlag)) return; + RGFW_event event; + event.type = RGFW_windowRefresh; + event.update.x = x; + event.update.y = y; + event.update.w = w; + event.update.h = h; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_windowFocusCallback(RGFW_window* win, RGFW_bool inFocus) { + win->internal.inFocus = inFocus; + + if (win->internal.captureMouse) { + RGFW_window_captureMousePlatform(win, inFocus); + } + + RGFW_event event; + event.common.win = win; + event.focus.state = inFocus; + + if (inFocus == RGFW_TRUE) { + if ((win->internal.flags & RGFW_windowFullscreen)) + RGFW_window_raise(win); + + event.type = RGFW_windowFocusIn; + } else if (inFocus == RGFW_FALSE) { + if ((win->internal.flags & RGFW_windowFullscreen)) + RGFW_window_minimize(win); + + size_t key; + for (key = 0; key < RGFW_keyLast; key++) { + if (RGFW_isKeyDown((u8)key) == RGFW_FALSE) continue; + + _RGFW->keyboard[key].current = RGFW_FALSE; + if ((win->internal.enabledEvents & RGFW_BIT(RGFW_keyReleased))) { + RGFW_keyCallback(win, (u8)key, win->internal.mod, RGFW_FALSE, RGFW_FALSE); + } + } + + RGFW_resetKey(); + event.type = RGFW_windowFocusOut; + } + + event.common.win = win; + + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_mouseNotifyCallback(RGFW_window* win, i32 x, i32 y, RGFW_bool status) { + win->internal.mouseInside = status; + _RGFW->windowState.win = win; + + win->internal.lastMouseX = x; + win->internal.lastMouseY = y; + + RGFW_event event; + event.common.win = win; + event.mouse.x = x; + event.mouse.y = y; + event.mouse.inWindow = win->internal.mouseInside; + + if (status) { + if (!(win->internal.enabledEvents & RGFW_mouseEnterFlag)) return; + _RGFW->windowState.mouseEnter = RGFW_TRUE; + _RGFW->windowState.win = win; + event.type = RGFW_mouseEnter; + } else { + if (!(win->internal.enabledEvents & RGFW_mouseLeaveFlag)) return; + _RGFW->windowState.winLeave = win; + _RGFW->windowState.mouseLeave = RGFW_TRUE; + event.type = RGFW_mouseLeave; + } + + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_dataDropCallback(RGFW_window* win, const char* data, size_t length, RGFW_dataTransferType dataType) { + if (!(win->internal.enabledEvents & RGFW_dataDropFlag) || !(win->internal.flags & RGFW_windowAllowDND)) + return; + + _RGFW->windowState.win = win; + _RGFW->windowState.dataDrop = RGFW_TRUE; + _RGFW->windowState.dataLength = length; + + RGFW_dataDropNode node; + RGFW_MEMZERO(&node, sizeof(node)); + node.data = data; + node.length = length; + node.type = dataType; + node.next = NULL; + + RGFW_event event; + event.type = RGFW_dataDrop; + event.drop.value = &node; + event.drop.win = win; + + if (_RGFW->callbacks[event.type]) (_RGFW->callbacks[event.type])(&event); + + if (_RGFW->queueEvents == RGFW_TRUE || _RGFW->dndBuild) { + if (_RGFW->dndRoot == NULL) { + _RGFW->dndRoot = (RGFW_dataDropNode*)RGFW_ALLOC(sizeof(RGFW_dataDropNode)); + _RGFW->dndCur = _RGFW->dndRoot; + } else if (_RGFW->dndCur) { + _RGFW->dndCur->next = (RGFW_dataDropNode*)RGFW_ALLOC(sizeof(RGFW_dataDropNode)); + _RGFW->dndCur = _RGFW->dndCur->next; + } else { RGFW_ASSERT(0); } + + char* dataCopy = (char*)RGFW_ALLOC(length); + RGFW_MEMCPY(dataCopy, data, length); + node.data = dataCopy; + + RGFW_MEMCPY(_RGFW->dndCur, &node, sizeof(node)); + + event.drop.value = _RGFW->dndCur; + RGFW_eventQueuePush(&event); + } +} + +void RGFW_dataDragCallback(RGFW_window* win, RGFW_dataTransferType dataType, RGFW_dndActionType action, i32 x, i32 y) { + if (!(win->internal.enabledEvents & RGFW_dataDragFlag) || !(win->internal.flags & RGFW_windowAllowDND)) return; + + _RGFW->windowState.win = win; + _RGFW->windowState.dataDragging = RGFW_TRUE; + _RGFW->windowState.dropX = x; + _RGFW->windowState.dropY = y; + + RGFW_event event; + event.type = RGFW_dataDrag; + event.drag.x = x; + event.drag.y = y; + event.drag.action = action; + event.drag.dataType = dataType; + event.common.win = win; + + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_keyCharCallback(RGFW_window* win, u32 codepoint) { + if (!(win->internal.enabledEvents & RGFW_keyCharFlag)) return; + + RGFW_event event; + event.type = RGFW_keyChar; + event.keyChar.value = codepoint; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_keyCallback(RGFW_window* win, RGFW_key key, RGFW_keymod mod, RGFW_bool repeat, RGFW_bool state) { + RGFW_event event; + + if (state) { + if (!(win->internal.enabledEvents & RGFW_keyPressedFlag)) return; + event.type = RGFW_keyPressed; + } else { + if (!(win->internal.enabledEvents & RGFW_keyReleasedFlag)) return; + event.type = RGFW_keyReleased; + } + + _RGFW->keyboard[key].prev = _RGFW->keyboard[key].current; + _RGFW->keyboard[key].current = state; + + event.key.value = key; + event.key.repeat = repeat; + event.key.mod = mod; + event.key.state = state; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_mouseButtonCallback(RGFW_window* win, RGFW_mouseButton button, RGFW_bool press) { + RGFW_event event; + + if (press) { + if (!(win->internal.enabledEvents & RGFW_mouseButtonPressedFlag)) return; + event.type = RGFW_mouseButtonPressed; + } else { + if (!(win->internal.enabledEvents & RGFW_mouseButtonReleasedFlag)) return; + event.type = RGFW_mouseButtonReleased; + } + + _RGFW->mouseButtons[button].prev = _RGFW->mouseButtons[button].current; + _RGFW->mouseButtons[button].current = press; + + event.button.value = button; + event.button.state = press; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_mouseScrollCallback(RGFW_window* win, float x, float y) { + if (!(win->internal.enabledEvents & RGFW_mouseScrollFlag)) return; + _RGFW->scrollX = x; + _RGFW->scrollY = y; + + RGFW_event event; + event.type = RGFW_mouseScroll; + event.delta.x = x; + event.delta.y = y; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_scaleUpdatedCallback(RGFW_window* win, float scaleX, float scaleY) { + if (!(win->internal.enabledEvents & RGFW_scaleUpdatedFlag)) return; + + RGFW_event event; + event.type = RGFW_scaleUpdated; + event.scale.x = scaleX; + event.scale.y = scaleY; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +void RGFW_monitorCallback(RGFW_window* win, const RGFW_monitor* monitor, RGFW_bool connected) { + if (win) { + if (connected && !(win->internal.enabledEvents & RGFW_monitorConnectedFlag)) return; + if (!connected && !(win->internal.enabledEvents & RGFW_monitorDisconnectedFlag)) return; + } + + RGFW_event event; + event.type = (connected) ? (RGFW_eventType)(RGFW_monitorConnected) : (RGFW_eventType)(RGFW_monitorDisconnected); + event.monitor.monitor = monitor; + event.monitor.state = connected; + event.common.win = win; + RGFW_eventQueuePushAndCall(&event); +} + +#ifdef RGFW_DEBUG +#include <stdio.h> +#endif + +void RGFW_debugCallback(RGFW_debugType type, RGFW_errorCode code, const char* msg) { + RGFW_debugInfo info; + info.type = type; + info.code = code; + info.msg = msg; + + if (_RGFW && _RGFW->debugCallbackSrc) _RGFW->debugCallbackSrc(&info); + + #ifdef RGFW_DEBUG + switch (type) { + case RGFW_typeInfo: RGFW_PRINTF("RGFW INFO (%i %i): %s", type, code, msg); break; + case RGFW_typeError: RGFW_PRINTF("RGFW DEBUG (%i %i): %s", type, code, msg); break; + case RGFW_typeWarning: RGFW_PRINTF("RGFW WARNING (%i %i): %s", type, code, msg); break; + default: break; + } + + RGFW_PRINTF("\n"); + #endif +} + +void RGFW_window_checkMode(RGFW_window* win); +void RGFW_window_checkMode(RGFW_window* win) { + if (RGFW_window_isMinimized(win) && (win->internal.enabledEvents & RGFW_windowMinimizedFlag)) { + RGFW_windowMinimizedCallback(win); + } else if (RGFW_window_isMaximized(win) && (win->internal.enabledEvents & RGFW_windowMaximizedFlag)) { + RGFW_windowMaximizedCallback(win, win->x, win->y, win->w, win->h); + } else if ((((win->internal.flags & RGFW_windowMinimize) && !RGFW_window_isMaximized(win)) || + (win->internal.flags & RGFW_windowMaximize && !RGFW_window_isMaximized(win))) && (win->internal.enabledEvents & RGFW_windowRestoredFlag)) { + RGFW_windowRestoredCallback(win, win->x, win->y, win->w, win->h); + } +} + +/* +no more event call back defines +*/ + +size_t RGFW_sizeofInfo(void) { return sizeof(RGFW_info); } +size_t RGFW_sizeofNativeImage(void) { return sizeof(RGFW_nativeImage); } +size_t RGFW_sizeofSurface(void) { return sizeof(RGFW_surface); } +size_t RGFW_sizeofWindow(void) { return sizeof(RGFW_window); } +size_t RGFW_sizeofWindowSrc(void) { return sizeof(RGFW_window_src); } + +RGFW_window_src* RGFW_window_getSrc(RGFW_window* win) { return &win->src; } +RGFW_bool RGFW_window_getPosition(RGFW_window* win, i32* x, i32* y) { if (x) *x = win->x; if (y) *y = win->y; return RGFW_TRUE; } +RGFW_bool RGFW_window_getSize(RGFW_window* win, i32* w, i32* h) { if (w) *w = win->w; if (h) *h = win->h; return RGFW_TRUE; } +u32 RGFW_window_getFlags(RGFW_window* win) { return win->internal.flags; } +RGFW_key RGFW_window_getExitKey(RGFW_window* win) { return win->internal.exitKey; } +void RGFW_window_setExitKey(RGFW_window* win, RGFW_key key) { win->internal.exitKey = key; } +void RGFW_window_setEnabledEvents(RGFW_window* win, RGFW_eventFlag events) { win->internal.enabledEvents = events; } +RGFW_eventFlag RGFW_window_getEnabledEvents(RGFW_window* win) { return win->internal.enabledEvents; } +void RGFW_window_setDisabledEvents(RGFW_window* win, RGFW_eventFlag events) { RGFW_window_setEnabledEvents(win, (RGFW_allEventFlags) & ~(u32)events); } +void RGFW_window_setEventState(RGFW_window* win, RGFW_eventFlag event, RGFW_bool state) { RGFW_setBit(&win->internal.enabledEvents, event, state); } +void* RGFW_window_getUserPtr(RGFW_window* win) { return win->userPtr; } +void RGFW_window_setUserPtr(RGFW_window* win, void* ptr) { win->userPtr = ptr; } + +RGFW_bool RGFW_window_getSizeInPixels(RGFW_window* win, i32* w, i32* h) { + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon == NULL) return RGFW_FALSE; + + if (w) *w = (i32)((float)win->w * mon->pixelRatio); + if (h) *h = (i32)((float)win->h * mon->pixelRatio); + + return RGFW_TRUE; +} + + +#if defined(RGFW_USE_XDL) && defined(RGFW_X11) + #define XDL_IMPLEMENTATION + #include "XDL.h" +#endif + +#ifndef RGFW_NO_STATIC_CONTEXT + +i32 RGFW_init(void) { + static RGFW_info _rgfwGlobal; + return RGFW_init_ptr(&_rgfwGlobal); +} + + +void RGFW_deinit(void) { RGFW_deinit_ptr(_RGFW); } + +#else + +RGFW_info* _rgfwGlobal; + +i32 RGFW_init(void) { + if (_rgfwGlobal != NULL) { + RGFW_FREE(_rgfwGlobal); + } + + _rgfwGlobal = (RGFW_info*)RGFW_ALLOC(sizeof(RGFW_info)); + + return RGFW_init_ptr(&_rgfwGlobal); +} + +void RGFW_deinit(void) { + if (_RGFW == _rgfwGlobal) { + RGFW_FREE(_rgfwGlobal); + _rgfwGlobal = NULL; + } + RGFW_deinit_ptr(_RGFW); +} + +#endif + +i32 RGFW_initPlatform(void); +void RGFW_deinitPlatform(void); + +i32 RGFW_init_ptr(RGFW_info* info) { + if (info == _RGFW || info == NULL) return 1; + + RGFW_setInfo(info); + RGFW_MEMZERO(_RGFW, sizeof(RGFW_info)); + _RGFW->queueEvents = RGFW_FALSE; + _RGFW->polledEvents = RGFW_FALSE; + + #if (RGFW_PREALLOCATED_MONITORS) + _RGFW->monitors.freeList.head = &_RGFW->monitors.data[0]; + _RGFW->monitors.freeList.cur = _RGFW->monitors.freeList.head; + + for (size_t i = 1; i < RGFW_PREALLOCATED_MONITORS; i++) { + RGFW_monitorNode* newNode = &_RGFW->monitors.data[i]; + _RGFW->monitors.freeList.cur->next = newNode; + _RGFW->monitors.freeList.cur = _RGFW->monitors.freeList.cur->next; + } + #endif + + _RGFW->monitors.list.head = NULL; + _RGFW->monitors.list.head = NULL; + RGFW_initKeycodes(); + i32 out = RGFW_initPlatform(); + + for (size_t i = 0; i < RGFW_mouseIconCount; i++) { + _RGFW->standardMice[i] = RGFW_createMouseStandard((RGFW_mouseIcon)i); + } + + RGFW_pollMonitors(); + + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoGlobal, "global context initialized"); + + return out; +} + +#ifndef RGFW_EGL +void RGFW_unloadEGL(void) { } +#endif + +void RGFW_deinit_ptr(RGFW_info* info) { + if (info == NULL) return; + + RGFW_setInfo(info); + RGFW_unloadEGL(); + + for (RGFW_mouseIcon i = 0; i < RGFW_mouseIconCount; i++) { + if (_RGFW->standardMice[i]) RGFW_freeMouse(_RGFW->standardMice[i]); + } + + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoGlobal, "global context deinitialized"); + RGFW_deinitPlatform(); + + _RGFW->root = NULL; + _RGFW->windowCount = 0; + RGFW_setInfo(NULL); +} + +RGFW_window* RGFW_createWindow(const char* name, i32 x, i32 y, i32 w, i32 h, RGFW_windowFlags flags) { + RGFW_window* win = (RGFW_window*)RGFW_ALLOC(sizeof(RGFW_window)); + RGFW_ASSERT(win != NULL); + return RGFW_createWindowPtr(name, x, y, w, h, flags, win); +} + +void RGFW_window_close(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_window_closePtr(win); + RGFW_FREE(win); +} + +RGFW_window* RGFW_createWindowPtr(const char* name, i32 x, i32 y, i32 w, i32 h, RGFW_windowFlags flags, RGFW_window* win) { + RGFW_ASSERT(win != NULL); + if (name == NULL) name = "\0"; + + RGFW_MEMZERO(win, sizeof(RGFW_window)); + + if (_RGFW == NULL) RGFW_init(); + _RGFW->windowCount++; + + /* rect based the requested flags */ + if (_RGFW->root == NULL) { + RGFW_setRootWindow(win); + } + + /* set and init the new window's data */ + win->x = x; + win->y = y; + win->w = w; + win->h = h; + win->internal.mouse = _RGFW->standardMice[RGFW_mouseNormal]; + win->internal.flags = flags; + win->internal.enabledEvents = RGFW_allEventFlags; + + RGFW_windowFlags reservedFlags = flags & (RGFW_windowScaleToMonitor); + flags &= ~reservedFlags; + + RGFW_window* ret = RGFW_createWindowPlatform(name, flags, win); + + flags |= reservedFlags; + +#ifndef RGFW_X11 + RGFW_window_setFlagsInternal(win, flags, 0); +#endif + +#ifdef RGFW_OPENGL + win->src.gfxType = 0; + if (flags & RGFW_windowOpenGL) + RGFW_window_createContext_OpenGL(win, RGFW_getGlobalHints_OpenGL()); +#endif + +#ifdef RGFW_EGL + if (flags & RGFW_windowEGL) + RGFW_window_createContext_EGL(win, RGFW_getGlobalHints_OpenGL()); +#endif + + /* X11 creates the window after the OpenGL context is created (because of visual garbage), + * so we have to wait to set the flags + * This is required so that way the user can create their own OpenGL context after RGFW_createWindow is used + * if a window is created, CreateContext will delete the window and create a new one + * */ +#ifdef RGFW_X11 + RGFW_window_setFlagsInternal(win, flags, 0); +#endif + +#ifdef RGFW_MACOS + /*NOTE: another OpenGL/setFlags related hack, this because OSX the 'view' class must be setup after the NSOpenGL view is made AND after setFlags happens */ + RGFW_osx_initView(win); +#endif + +#ifdef RGFW_WAYLAND + /* recieve all events needed to configure the surface */ + /* also gets the wl_outputs */ + if (RGFW_usingWayland()) { + wl_display_roundtrip(_RGFW->wl_display); + /* NOTE: this is a hack so that way wayland spawns a window, even if nothing is drawn */ + if (!(flags & RGFW_windowOpenGL) && !(flags & RGFW_windowEGL)) { + u8* data = (u8*)RGFW_ALLOC((u32)(win->w * win->h * 3)); + RGFW_MEMZERO(data, (u32)(win->w * win->h * 3) * sizeof(u8)); + RGFW_surface* surface = RGFW_createSurface(data, win->w, win->h, RGFW_formatBGR8); + RGFW_window_blitSurface(win, surface); + RGFW_FREE(data); + RGFW_surface_free(surface); + } + } +#endif + + if (!(flags & RGFW_windowHideMouse)) { + RGFW_window_setMouseDefault(win); + } + + RGFW_window_setName(win, name); + if (!(flags & RGFW_windowHide)) { + flags |= RGFW_windowHide; + RGFW_window_show(win); + } + + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoWindow, "a new window was created"); + + return ret; +} + +void RGFW_window_closePtr(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + if (win->internal.captureMouse) { + RGFW_window_captureMouse(win, RGFW_FALSE); + } + + #ifdef RGFW_EGL + if ((win->src.gfxType & RGFW_gfxEGL) && win->src.ctx.egl) { + RGFW_window_deleteContext_EGL(win, win->src.ctx.egl); + win->src.ctx.egl = NULL; + } + #endif + + #ifdef RGFW_OPENGL + if ((win->src.gfxType & RGFW_gfxNativeOpenGL) && win->src.ctx.native) { + RGFW_window_deleteContext_OpenGL(win, win->src.ctx.native); + win->src.ctx.native = NULL; + } + #endif + + RGFW_window_closePlatform(win); + + if (_RGFW->clipboard != NULL) + RGFW_FREE(_RGFW->clipboard); + _RGFW->clipboard = NULL; + + _RGFW->windowCount--; + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoWindow, "a window was freed"); + + if (_RGFW->windowCount == 0 && !(win->internal.flags & RGFW_noDeinitOnClose)) RGFW_deinit(); +} + +void RGFW_setQueueEvents(RGFW_bool queue) { _RGFW->queueEvents = RGFW_BOOL(queue); } + +void RGFW_eventQueueFlush(void) { _RGFW->eventLen = 0; } + +void RGFW_eventQueuePush(const RGFW_event* event) { + if (_RGFW->queueEvents == RGFW_FALSE) return; + RGFW_ASSERT(_RGFW->eventLen >= 0); + + if (_RGFW->eventLen >= RGFW_MAX_EVENTS) { + RGFW_debugCallback(RGFW_typeError, RGFW_errEventQueue, "Event queue limit 'RGFW_MAX_EVENTS' has been reached automatically flushing queue."); + RGFW_eventQueueFlush(); + return; + } + + i32 eventTop = (_RGFW->eventBottom + _RGFW->eventLen) % RGFW_MAX_EVENTS; + _RGFW->eventLen += 1; + _RGFW->events[eventTop] = *event; +} + +RGFW_event* RGFW_eventQueuePop(void) { + RGFW_ASSERT(_RGFW->eventLen >= 0 && _RGFW->eventLen <= RGFW_MAX_EVENTS); + RGFW_event* ev; + + if (_RGFW->eventLen == 0) { + return NULL; + } + + ev = &_RGFW->events[_RGFW->eventBottom]; + _RGFW->eventLen -= 1; + _RGFW->eventBottom = (_RGFW->eventBottom + 1) % RGFW_MAX_EVENTS; + + return ev; +} + +RGFW_bool RGFW_checkEvent(RGFW_event* event) { + if (_RGFW->eventLen == 0 && _RGFW->polledEvents == RGFW_FALSE) { + _RGFW->queueEvents = RGFW_TRUE; + RGFW_pollEvents(); + _RGFW->polledEvents = RGFW_TRUE; + } + + if (RGFW_checkQueuedEvent(event) == RGFW_FALSE) { + _RGFW->polledEvents = RGFW_FALSE; + return RGFW_FALSE; + } + + return RGFW_TRUE; +} + +RGFW_bool RGFW_checkQueuedEvent(RGFW_event* event) { + RGFW_event* ev; + _RGFW->queueEvents = RGFW_TRUE; + /* check queued events */ + ev = RGFW_eventQueuePop(); + if (ev != NULL) { + *event = *ev; + return RGFW_TRUE; + } + + return RGFW_FALSE; +} + +void RGFW_resetPrevState(void) { + size_t i; /*!< reset each previous state */ + for (i = 0; i < RGFW_keyLast; i++) _RGFW->keyboard[i].prev = _RGFW->keyboard[i].current; + for (i = 0; i < RGFW_mouseFinal; i++) _RGFW->mouseButtons[i].prev = _RGFW->mouseButtons[i].current; + _RGFW->scrollX = 0.0f; + _RGFW->scrollY = 0.0f; + _RGFW->vectorX = (float)0.0f; + _RGFW->vectorY = (float)0.0f; + RGFW_MEMZERO(&_RGFW->windowState, sizeof(_RGFW->windowState)); + + for (RGFW_dataDropNode* node = _RGFW->dndRoot; node; ) { + RGFW_dataDropNode* next = node->next; + RGFW_FREE(node); + node = next; + } + + _RGFW->dndRoot = NULL; + _RGFW->dndCur = NULL; +} + +RGFW_bool RGFW_isKeyPressed(RGFW_key key) { + RGFW_ASSERT(_RGFW != NULL); + return _RGFW->keyboard[key].current && !_RGFW->keyboard[key].prev; +} +RGFW_bool RGFW_isKeyDown(RGFW_key key) { + RGFW_ASSERT(_RGFW != NULL); + return _RGFW->keyboard[key].current; +} +RGFW_bool RGFW_isKeyReleased(RGFW_key key) { + RGFW_ASSERT(_RGFW != NULL); + return !_RGFW->keyboard[key].current && _RGFW->keyboard[key].prev; +} + + +RGFW_bool RGFW_isMousePressed(RGFW_mouseButton button) { + RGFW_ASSERT(_RGFW != NULL); + return _RGFW->mouseButtons[button].current && !_RGFW->mouseButtons[button].prev; +} +RGFW_bool RGFW_isMouseDown(RGFW_mouseButton button) { + RGFW_ASSERT(_RGFW != NULL); + return _RGFW->mouseButtons[button].current; +} +RGFW_bool RGFW_isMouseReleased(RGFW_mouseButton button) { + RGFW_ASSERT(_RGFW != NULL); + return !_RGFW->mouseButtons[button].current && _RGFW->mouseButtons[button].prev; +} + +void RGFW_getMouseScroll(float* x, float* y) { + RGFW_ASSERT(_RGFW != NULL); + if (x) *x = _RGFW->scrollX; + if (y) *y = _RGFW->scrollY; +} + +void RGFW_getMouseVector(float* x, float* y) { + RGFW_ASSERT(_RGFW != NULL); + if (x) *x = _RGFW->vectorX; + if (y) *y = _RGFW->vectorY; +} + +RGFW_bool RGFW_window_didMouseLeave(RGFW_window* win) { return _RGFW->windowState.winLeave == win && _RGFW->windowState.mouseLeave; } +RGFW_bool RGFW_window_didMouseEnter(RGFW_window* win) { return _RGFW->windowState.win == win && _RGFW->windowState.mouseEnter; } +RGFW_bool RGFW_window_isMouseInside(RGFW_window* win) { return win->internal.mouseInside; } + +RGFW_bool RGFW_window_isDataDragging(RGFW_window* win) { return RGFW_window_getDataDrag(win, (i32*)NULL, (i32*)NULL); } +RGFW_bool RGFW_window_didDataDrop(RGFW_window* win) { return RGFW_window_getDataDrop(win) != NULL;} + + +RGFW_bool RGFW_window_getDataDrag(RGFW_window* win, i32* x, i32* y) { + if (_RGFW->windowState.win != win || _RGFW->windowState.dataDragging == RGFW_FALSE) return RGFW_FALSE; + if (x) *x = _RGFW->windowState.dropX; + if (y) *y = _RGFW->windowState.dropY; + return RGFW_TRUE; +} +RGFW_dataDropNode* RGFW_window_getDataDrop(RGFW_window* win) { + if (_RGFW->windowState.win != win || _RGFW->windowState.dataDrop == RGFW_FALSE) return NULL; + return _RGFW->dndRoot; +} + +RGFW_bool RGFW_window_checkEvent(RGFW_window* win, RGFW_event* event) { + if (_RGFW->eventLen == 0 && _RGFW->polledEvents == RGFW_FALSE) { + _RGFW->queueEvents = RGFW_TRUE; + RGFW_pollEvents(); + _RGFW->polledEvents = RGFW_TRUE; + } + + if (RGFW_window_checkQueuedEvent(win, event) == RGFW_FALSE) { + _RGFW->polledEvents = RGFW_FALSE; + return RGFW_FALSE; + } + + return RGFW_TRUE; +} + +RGFW_bool RGFW_window_checkQueuedEvent(RGFW_window* win, RGFW_event* event) { + RGFW_event* ev; + RGFW_ASSERT(win != NULL); + _RGFW->queueEvents = RGFW_TRUE; + /* check queued events */ + ev = RGFW_window_eventQueuePop(win); + if (ev == NULL) return RGFW_FALSE; + + *event = *ev; + return RGFW_TRUE; +} + +RGFW_event* RGFW_window_eventQueuePop(RGFW_window* win) { + RGFW_event* ev = RGFW_eventQueuePop(); + if (ev == NULL) return ev; + + for (i32 i = 1; i < _RGFW->eventLen && ev->common.win != win && ev->common.win != NULL; i++) { + RGFW_eventQueuePush(ev); + ev = RGFW_eventQueuePop(); + } + + if (ev->common.win != win && ev->common.win != NULL) { + return NULL; + } + + return ev; +} + +void RGFW_setRootWindow(RGFW_window* win) { _RGFW->root = win; } +RGFW_window* RGFW_getRootWindow(void) { return _RGFW->root; } + +#ifndef RGFW_EGL +RGFW_bool RGFW_loadEGL(void) { return RGFW_FALSE; } +#endif + +void RGFW_window_setFlagsInternal(RGFW_window* win, RGFW_windowFlags flags, RGFW_windowFlags cmpFlags) { + if (flags & RGFW_windowNoBorder) RGFW_window_setBorder(win, 0); + else if (cmpFlags & RGFW_windowNoBorder) RGFW_window_setBorder(win, 1); + if (flags & RGFW_windowMaximize) RGFW_window_maximize(win); + else if (cmpFlags & RGFW_windowMaximize) RGFW_window_restore(win); + if (flags & RGFW_windowMinimize) RGFW_window_minimize(win); + else if (cmpFlags & RGFW_windowMinimize) RGFW_window_restore(win); + if (flags & RGFW_windowCenter) RGFW_window_center(win); + if (flags & RGFW_windowCenterCursor) RGFW_window_moveMouse(win, win->x + (win->w / 2), win->y + (win->h / 2)); + if (flags & RGFW_windowFullscreen) RGFW_window_setFullscreen(win, RGFW_TRUE); + else if (cmpFlags & RGFW_windowFullscreen) RGFW_window_setFullscreen(win, 0); + if (flags & RGFW_windowHideMouse) RGFW_window_showMouse(win, 0); + else if (cmpFlags & RGFW_windowHideMouse) RGFW_window_showMouse(win, 1); + if (flags & RGFW_windowHide) RGFW_window_hide(win); + else if (cmpFlags & RGFW_windowHide) RGFW_window_show(win); + if (flags & RGFW_windowFloating) RGFW_window_setFloating(win, 1); + else if (cmpFlags & RGFW_windowFloating) RGFW_window_setFloating(win, 0); + if (flags & RGFW_windowRawMouse) RGFW_window_setRawMouseMode(win, RGFW_TRUE); + else if (cmpFlags & RGFW_windowRawMouse) RGFW_window_setRawMouseMode(win, RGFW_FALSE); + if (flags & RGFW_windowCaptureMouse) RGFW_window_captureRawMouse(win, RGFW_TRUE); + else if (cmpFlags & RGFW_windowCaptureMouse) RGFW_window_captureMouse(win, RGFW_FALSE); + if (flags & RGFW_windowFocus) RGFW_window_focus(win); + if (flags & RGFW_windowScaleToMonitor) RGFW_window_scaleToMonitor(win); + + if (flags & RGFW_windowNoResize) { + RGFW_window_setMaxSize(win, win->w, win->h); + RGFW_window_setMinSize(win, win->w, win->h); + } else if (cmpFlags & RGFW_windowNoResize) { + RGFW_window_setMaxSize(win, 0, 0); + RGFW_window_setMinSize(win, 0, 0); + } + + win->internal.flags = flags; +} + + +void RGFW_window_setFlags(RGFW_window* win, RGFW_windowFlags flags) { RGFW_window_setFlagsInternal(win, flags, win->internal.flags); } + +RGFW_bool RGFW_window_isInFocus(RGFW_window* win) { +#ifdef RGFW_WASM + return RGFW_TRUE; +#else + return RGFW_BOOL(win->internal.inFocus); +#endif +} + +const char* RGFW_className = "RGFW"; +void RGFW_setClassName(const char* name) { RGFW_className = (name != NULL) ? name : "RGFW"; } +void RGFW_setBuildDND(RGFW_bool state) { _RGFW->dndBuild = state; } + +#ifndef RGFW_X11 +void RGFW_setXInstName(const char* name) { RGFW_UNUSED(name); } +#endif + +RGFW_bool RGFW_window_getMouse(RGFW_window* win, i32* x, i32* y) { + RGFW_ASSERT(win != NULL); + if (x) *x = win->internal.lastMouseX; + if (y) *y = win->internal.lastMouseY; + return RGFW_TRUE; +} + +RGFW_bool RGFW_window_isKeyPressed(RGFW_window* win, RGFW_key key) { return RGFW_isKeyPressed(key) && RGFW_window_isInFocus(win); } +RGFW_bool RGFW_window_isKeyDown(RGFW_window* win, RGFW_key key) { return RGFW_isKeyDown(key) && RGFW_window_isInFocus(win); } +RGFW_bool RGFW_window_isKeyReleased(RGFW_window* win, RGFW_key key) { return RGFW_isKeyReleased(key) && RGFW_window_isInFocus(win); } + +RGFW_bool RGFW_window_isMousePressed(RGFW_window* win, RGFW_mouseButton button) { return RGFW_isMousePressed(button) && RGFW_window_isInFocus(win); } +RGFW_bool RGFW_window_isMouseDown(RGFW_window* win, RGFW_mouseButton button) { return RGFW_isMouseDown(button) && RGFW_window_isInFocus(win); } +RGFW_bool RGFW_window_isMouseReleased(RGFW_window* win, RGFW_mouseButton button) { return RGFW_isMouseReleased(button) && RGFW_window_isInFocus(win); } + + + +#ifndef RGFW_X11 +void* RGFW_getDisplay_X11(void) { return NULL; } +u64 RGFW_window_getWindow_X11(RGFW_window* win) { RGFW_UNUSED(win); return 0; } +#endif + +#ifndef RGFW_WAYLAND +struct wl_display* RGFW_getDisplay_Wayland(void) { return NULL; } +struct wl_surface* RGFW_window_getWindow_Wayland(RGFW_window* win) { RGFW_UNUSED(win); return NULL; } +void RGFW_useWayland(RGFW_bool wayland) { RGFW_UNUSED(wayland); } +RGFW_bool RGFW_usingWayland(void) { return RGFW_FALSE; } +#endif + +#ifndef RGFW_WINDOWS +void* RGFW_window_getHWND(RGFW_window* win) { RGFW_UNUSED(win); return NULL; } +void* RGFW_window_getHDC(RGFW_window* win) { RGFW_UNUSED(win); return NULL; } +#endif + +#ifndef RGFW_MACOS +void* RGFW_window_getView_OSX(RGFW_window* win) { RGFW_UNUSED(win); return NULL; } +void RGFW_window_setLayer_OSX(RGFW_window* win, void* layer) { RGFW_UNUSED(win); RGFW_UNUSED(layer); } +void* RGFW_getLayer_OSX(void) { return NULL; } +void* RGFW_window_getWindow_OSX(RGFW_window* win) { RGFW_UNUSED(win); return NULL; } +#endif + +void RGFW_setBit(u32* var, u32 mask, RGFW_bool set) { + if (set) *var |= mask; + else *var &= ~mask; +} + +void RGFW_window_center(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon == NULL) return; + + RGFW_window_move(win, mon->x + ((i32)(mon->mode.w - win->w) / 2), mon->y + ((mon->mode.h - win->h) / 2)); +} + +RGFW_bool RGFW_monitor_scaleToWindow(RGFW_monitor* mon, RGFW_window* win) { + RGFW_monitorMode mode; + RGFW_ASSERT(win != NULL); + + mode.w = win->w; + mode.h = win->h; + RGFW_bool ret = RGFW_monitor_requestMode(mon, &mode, RGFW_monitorScale); + + /* move window to monitor origin so it doesn't move to the next monitor */ + RGFW_window_move(win, mon->x, mon->y); + + return ret; +} + +void RGFW_splitBPP(u32 bpp, RGFW_monitorMode* mode) { + if (bpp == 32) bpp = 24; + mode->red = mode->green = mode->blue = (u8)(bpp / 3); + + u32 delta = bpp - (mode->red * 3); /* handle leftovers */ + if (delta >= 1) mode->green = mode->green + 1; + if (delta == 2) mode->red = mode->red + 1; +} + +RGFW_bool RGFW_monitorModeCompare(RGFW_monitorMode* mon, RGFW_monitorMode* mon2, RGFW_modeRequest request) { + RGFW_ASSERT(mon); + RGFW_ASSERT(mon2); + + return (((mon->w == mon2->w && mon->h == mon2->h) || !(request & RGFW_monitorScale)) && + ((mon->refreshRate == mon2->refreshRate) || !(request & RGFW_monitorRefresh)) && + ((mon->red == mon2->red && mon->green == mon2->green && mon->blue == mon2->blue) || !(request & RGFW_monitorRGB))); +} + +RGFW_bool RGFW_window_shouldClose(RGFW_window* win) { + return (win == NULL || win->internal.shouldClose || (win->internal.exitKey && RGFW_isKeyDown(win->internal.exitKey))); +} + +void RGFW_window_setShouldClose(RGFW_window* win, RGFW_bool shouldClose) { + if (shouldClose) { + RGFW_windowCloseCallback(win); + } else { + win->internal.shouldClose = RGFW_FALSE; + } +} + +void RGFW_window_scaleToMonitor(RGFW_window* win) { + RGFW_monitor* monitor = RGFW_window_getMonitor(win); + if (monitor->scaleX == 0 && monitor->scaleY == 0) + return; + + RGFW_window_resize(win, (i32)(monitor->scaleX * (float)win->w), (i32)(monitor->scaleY * (float)win->h)); +} + +void RGFW_window_moveToMonitor(RGFW_window* win, RGFW_monitor* m) { + RGFW_window_move(win, m->x + win->x, m->y + win->y); +} + +RGFW_surface* RGFW_createSurface(u8* data, i32 w, i32 h, RGFW_format format) { + RGFW_surface* surface = (RGFW_surface*)RGFW_ALLOC(sizeof(RGFW_surface)); + RGFW_MEMZERO(surface, sizeof(RGFW_surface)); + RGFW_createSurfacePtr(data, w, h, format, surface); + return surface; +} + +void RGFW_surface_setConvertFunc(RGFW_surface* surface, RGFW_convertImageDataFunc func) { + surface->convertFunc = func; +} + +void RGFW_surface_free(RGFW_surface* surface) { + RGFW_surface_freePtr(surface); + RGFW_FREE(surface); +} + +RGFW_nativeImage* RGFW_surface_getNativeImage(RGFW_surface* surface) { + return &surface->native; +} + +RGFW_surface* RGFW_window_createSurface(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format) { + RGFW_surface* surface = (RGFW_surface*)RGFW_ALLOC(sizeof(RGFW_surface)); + RGFW_MEMZERO(surface, sizeof(RGFW_surface)); + RGFW_window_createSurfacePtr(win, data, w, h, format, surface); + return surface; +} + +#ifndef RGFW_X11 +RGFW_bool RGFW_window_createSurfacePtr(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + RGFW_UNUSED(win); + return RGFW_createSurfacePtr(data, w, h, format, surface); +} +#endif + +const RGFW_colorLayout RGFW_layouts[RGFW_formatCount] = { + { 0, 1, 2, 3, 3 }, /* RGFW_formatRGB8 */ + { 2, 1, 0, 3, 3 }, /* RGFW_formatBGR8 */ + { 0, 1, 2, 3, 4 }, /* RGFW_formatRGBA8 */ + { 1, 2, 3, 0, 4 }, /* RGFW_formatARGB8 */ + { 2, 1, 0, 3, 4 }, /* RGFW_formatBGRA8 */ + { 3, 2, 1, 0, 4 }, /* RGFW_formatABGR8 */ +}; + + +void RGFW_copyImageData(u8* dest_data, i32 w, i32 h, RGFW_format dest_format, u8* src_data, RGFW_format src_format, RGFW_convertImageDataFunc func) { + RGFW_copyImageData64(dest_data, w, h, dest_format, src_data, src_format, RGFW_FALSE, func); +} + +RGFWDEF void RGFW_convertImageData64(u8* dest_data, u8* src_data, const RGFW_colorLayout* srcLayout, const RGFW_colorLayout* destLayout, size_t count, RGFW_bool is64bit); +void RGFW_convertImageData64(u8* dest_data, u8* src_data, const RGFW_colorLayout* srcLayout, const RGFW_colorLayout* destLayout, size_t count, RGFW_bool is64bit) { + u32 i, i2 = 0; + u8 rgba[4] = {0}; + + for (i = 0; i < count; i++) { + const u8* src_px = &src_data[i * srcLayout->channels]; + u8* dst_px = &dest_data[i2 * destLayout->channels]; + rgba[0] = src_px[srcLayout->r]; + rgba[1] = src_px[srcLayout->g]; + rgba[2] = src_px[srcLayout->b]; + rgba[3] = (srcLayout->channels == 4) ? src_px[srcLayout->a] : 255; + + dst_px[destLayout->r] = rgba[0]; + dst_px[destLayout->g] = rgba[1]; + dst_px[destLayout->b] = rgba[2]; + if (destLayout->channels == 4) + dst_px[destLayout->a] = rgba[3]; + + i2 += 1 + is64bit; + } +} + +void RGFW_copyImageData64(u8* dest_data, i32 dest_w, i32 dest_h, RGFW_format dest_format, u8* src_data, RGFW_format src_format, RGFW_bool is64bit, RGFW_convertImageDataFunc func) { + RGFW_ASSERT(dest_data && src_data); + + u32 count = (u32)(dest_w * dest_h); + + if (src_format == dest_format) { + u32 channels = (dest_format >= RGFW_formatRGBA8) ? 4 : 3; + RGFW_MEMCPY(dest_data, src_data, count * channels); + return; + } + + const RGFW_colorLayout* srcLayout = &RGFW_layouts[src_format]; + const RGFW_colorLayout* destLayout = &RGFW_layouts[dest_format]; + + if (is64bit || func == NULL) { + RGFW_convertImageData64(dest_data, src_data, srcLayout, destLayout, count, is64bit); + } else { + func(dest_data, src_data, srcLayout, destLayout, count); + } +} + +RGFW_monitorNode* RGFW_monitors_add(const RGFW_monitor* mon) { + RGFW_monitorNode* node = NULL; + + #if (RGFW_PREALLOCATED_MONITORS) + node = _RGFW->monitors.freeList.head; + if (node) { + _RGFW->monitors.freeList.head = node->next; + if (_RGFW->monitors.freeList.head == NULL) { + _RGFW->monitors.freeList.cur = NULL; + } + } else + #elif !defined(RGFW_NO_ALLOCATE_MONITORS) + { + node = (RGFW_monitorNode*)RGFW_ALLOC(sizeof(RGFW_monitorNode)); + } + #endif + + if (node == NULL) return NULL; + + node->next = NULL; + + if (_RGFW->monitors.list.head == NULL) { + _RGFW->monitors.list.head = node; + } else { + _RGFW->monitors.list.cur->next = node; + } + + _RGFW->monitors.list.cur = node; + + if (mon) node->mon = *mon; + node->mon.node = node; + node->disconnected = RGFW_FALSE; + + _RGFW->monitors.count += 1; + return node; +} + +void RGFW_monitors_remove(RGFW_monitorNode* node, RGFW_monitorNode* prev) { + _RGFW->monitors.count -= 1; + + /* remove node from the list */ + if (prev != node) { + prev->next = node->next; + } else { /* node is the head */ + _RGFW->monitors.list.head = NULL; + } + + node->next = NULL; + + #if (RGFW_PREALLOCATED_MONITORS) + /* check if the monitor was allocated in the heap or not */ + if (node >= _RGFW->monitors.data && node <= &_RGFW->monitors.data[RGFW_PREALLOCATED_MONITORS - 1]) { + /* move node to the free list */ + if (_RGFW->monitors.freeList.head == NULL) { + _RGFW->monitors.freeList.head = node; + } else { + _RGFW->monitors.freeList.cur->next = node; + } + + _RGFW->monitors.freeList.cur = node; + } else + { + #elif !defined(RGFW_NO_ALLOCATE_MONITORS) + RGFW_FREE(node); + #endif + } +} + +void RGFW_monitors_refresh(void) { + RGFW_monitorNode* prev = _RGFW->monitors.list.head; + for (RGFW_monitorNode* node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->disconnected == RGFW_FALSE) continue; + + RGFW_monitorCallback(_RGFW->root, &node->mon, RGFW_FALSE); + RGFW_monitors_remove(node, prev); + prev = node; + } +} + +RGFW_monitorMode* RGFW_monitor_getModes(RGFW_monitor* monitor, size_t* count) { + size_t num = RGFW_monitor_getModesPtr(monitor, NULL); + RGFW_monitorMode* modes = (RGFW_monitorMode*)RGFW_ALLOC(num * sizeof(RGFW_monitorNode)); + num = RGFW_monitor_getModesPtr(monitor, &modes); + + if (count) *count = num; + return modes; +} + +void RGFW_freeModes(RGFW_monitorMode* modes) { + RGFW_FREE(modes); +} + +RGFW_bool RGFW_monitor_findClosestMode(RGFW_monitor* monitor, RGFW_monitorMode* mode, RGFW_monitorMode* closest) { + size_t count = RGFW_monitor_getModesPtr(monitor, NULL); + RGFW_monitorMode* modes = (RGFW_monitorMode*)RGFW_ALLOC(count * sizeof(RGFW_monitorNode)); + count = RGFW_monitor_getModesPtr(monitor, &modes); + + RGFW_monitorMode* chosen = NULL; + + u32 topScore = 1; + for (size_t i = 0; i < count; i++) { + RGFW_monitorMode* mode2 = &modes[i]; + + u32 score = 0; + if (mode->w == mode2->w && mode->h == mode2->h) score += 1000; + if (mode->red == mode2->red && mode->green == mode2->green && mode->blue == mode2->blue) score += 100; + if (mode->refreshRate == mode->refreshRate) score += 10; + + if (score > topScore) { + topScore = score; + chosen = mode2; + } + } + + if (chosen && closest) *closest = *chosen; + + + RGFW_FREE(modes); + + return (chosen == NULL) ? RGFW_FALSE : RGFW_TRUE; +} + +RGFW_bool RGFW_monitor_getPosition(RGFW_monitor* monitor, i32* x, i32* y) { + if (x) *x = monitor->x; + if (y) *y = monitor->y; + return RGFW_TRUE; +} + +const char* RGFW_monitor_getName(RGFW_monitor* monitor) { + return monitor->name; +} + +RGFW_bool RGFW_monitor_getScale(RGFW_monitor* monitor, float* x, float* y) { + if (x) *x = monitor->scaleX; + if (y) *y = monitor->scaleY; + return RGFW_TRUE; +} + +RGFW_bool RGFW_monitor_getPhysicalSize(RGFW_monitor* monitor, float* w, float* h) { + if (w) *w = monitor->physW; + if (h) *h = monitor->physH; + return RGFW_TRUE; +} + +void RGFW_monitor_setUserPtr(RGFW_monitor* monitor, void* userPtr) { + monitor->userPtr = userPtr; +} + +void* RGFW_monitor_getUserPtr(RGFW_monitor* monitor) { + return monitor->userPtr; +} + +RGFW_bool RGFW_monitor_getMode(RGFW_monitor* monitor, RGFW_monitorMode* mode) { + if (mode) *mode = monitor->mode; + return RGFW_TRUE; +} + +RGFW_gammaRamp* RGFW_monitor_getGammaRamp(RGFW_monitor* monitor) { + RGFW_gammaRamp* ramp = (RGFW_gammaRamp*)RGFW_ALLOC(sizeof(RGFW_gammaRamp)); + ramp->count = RGFW_monitor_getGammaRampPtr(monitor, NULL); + ramp->red = (u16*)RGFW_ALLOC(sizeof(u16) * ramp->count); + ramp->green = (u16*)RGFW_ALLOC(sizeof(u16) * ramp->count); + ramp->blue = (u16*)RGFW_ALLOC(sizeof(u16) * ramp->count); + ramp->count = RGFW_monitor_getGammaRampPtr(monitor, ramp); + + return ramp; +} + +void RGFW_freeGammaRamp(RGFW_gammaRamp* ramp) { + RGFW_FREE(ramp->red); + RGFW_FREE(ramp->green); + RGFW_FREE(ramp->blue); + RGFW_FREE(ramp); +} + +RGFW_bool RGFW_monitor_setGammaPtr(RGFW_monitor* monitor, float gamma, u16* ptr, size_t count) { + RGFW_ASSERT(monitor); + RGFW_ASSERT(gamma > 0.0f); + + size_t i; + for (i = 0; i < count; i++) { + float value = (float)i / (float) (count - 1); + #ifndef RGFW_NO_MATH + value = powf(value, 1.f / gamma) * 65535.f + 0.5f; + #endif + value = RGFW_MIN(value, 65535.f); + + ptr[i] = (u16)value; + } + + RGFW_gammaRamp ramp; + ramp.red = ptr; + ramp.green = ptr; + ramp.blue = ptr; + ramp.count = count; + + return RGFW_monitor_setGammaRamp(monitor, &ramp); +} + +RGFW_bool RGFW_monitor_setGamma(RGFW_monitor* monitor, float gamma) { + size_t count = RGFW_monitor_getGammaRampPtr(monitor, NULL); + u16* ptr = (u16*)RGFW_ALLOC(count * sizeof(u16)); + + RGFW_bool ret = RGFW_monitor_setGammaPtr(monitor, gamma, ptr, count); + RGFW_FREE(ptr); + + return ret; +} + +RGFW_monitor** RGFW_getMonitors(size_t* len) { + if (len != NULL) *len = 0; + + size_t count = 0; + if (RGFW_getMonitorsPtr(0, NULL, &count) == RGFW_FALSE || count == 0) return NULL; + + RGFW_monitor** monitors = (RGFW_monitor**)RGFW_ALLOC(sizeof(RGFW_monitor*) * count); + + if (RGFW_getMonitorsPtr(count, monitors, &count) == RGFW_FALSE) { + RGFW_FREE(monitors); + return NULL; + } + + if (len != NULL) *len = count; + + return monitors; +} + +RGFW_bool RGFW_getMonitorsPtr(size_t max, RGFW_monitor** monitors, size_t* len) { + RGFW_init(); + if (len != NULL) { + *len = _RGFW->monitors.count; + } + + if (monitors == NULL || max == 0) return RGFW_TRUE; + + + if (len != NULL) { + *len = max; + } + + size_t i = 0; + RGFW_monitorNode* cur_node = _RGFW->monitors.list.head; + while (cur_node != NULL && i < max) { + monitors[i] = &cur_node->mon; + i++; + cur_node = cur_node->next; + } + + return RGFW_TRUE; +} + +RGFW_monitor* RGFW_getPrimaryMonitor(void) { + RGFW_init(); + if (_RGFW->monitors.primary == NULL) { + _RGFW->monitors.primary = _RGFW->monitors.list.head; + } + + return &_RGFW->monitors.primary->mon; +} + +RGFW_bool RGFW_window_setIcon(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format) { + return RGFW_window_setIconEx(win, data, w, h, format, RGFW_iconBoth); +} + +void RGFW_window_captureMouse(RGFW_window* win, RGFW_bool state) { + win->internal.captureMouse = state; + RGFW_window_captureMousePlatform(win, state); +} + +void RGFW_window_setRawMouseMode(RGFW_window* win, RGFW_bool state) { + win->internal.rawMouse = state; + RGFW_window_setRawMouseModePlatform(win, state); +} + +void RGFW_window_captureRawMouse(RGFW_window* win, RGFW_bool state) { + RGFW_window_captureMouse(win, state); + RGFW_window_setRawMouseMode(win, state); +} + +RGFW_bool RGFW_window_isRawMouseMode(RGFW_window* win) { return RGFW_BOOL(win->internal.rawMouse); } +RGFW_bool RGFW_window_isCaptured(RGFW_window* win) { return RGFW_BOOL(win->internal.captureMouse); } + +void RGFW_keyUpdateKeyMod(RGFW_window* win, RGFW_keymod mod, RGFW_bool value) { + if (value) win->internal.mod |= mod; + else win->internal.mod &= ~mod; +} + +void RGFW_keyUpdateKeyModsEx(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool control, RGFW_bool alt, RGFW_bool shift, RGFW_bool super, RGFW_bool scroll) { + RGFW_keyUpdateKeyMod(win, RGFW_modCapsLock, capital); + RGFW_keyUpdateKeyMod(win, RGFW_modNumLock, numlock); + RGFW_keyUpdateKeyMod(win, RGFW_modControl, control); + RGFW_keyUpdateKeyMod(win, RGFW_modAlt, alt); + RGFW_keyUpdateKeyMod(win, RGFW_modShift, shift); + RGFW_keyUpdateKeyMod(win, RGFW_modSuper, super); + RGFW_keyUpdateKeyMod(win, RGFW_modScrollLock, scroll); +} + +void RGFW_keyUpdateKeyMods(RGFW_window* win, RGFW_bool capital, RGFW_bool numlock, RGFW_bool scroll) { + RGFW_keyUpdateKeyModsEx(win, capital, numlock, + RGFW_isKeyDown(RGFW_keyControlL) || RGFW_isKeyDown(RGFW_keyControlR), + RGFW_isKeyDown(RGFW_keyAltL) || RGFW_isKeyDown(RGFW_keyAltR), + RGFW_isKeyDown(RGFW_keyShiftL) || RGFW_isKeyDown(RGFW_keyShiftR), + RGFW_isKeyDown(RGFW_keySuperL) || RGFW_isKeyDown(RGFW_keySuperR), + scroll); +} + +void RGFW_window_showMouseFlags(RGFW_window* win, RGFW_bool show) { + if (show && (win->internal.flags & RGFW_windowHideMouse)) + win->internal.flags ^= RGFW_windowHideMouse; + else if (!show && !(win->internal.flags & RGFW_windowHideMouse)) + win->internal.flags |= RGFW_windowHideMouse; +} + +RGFW_bool RGFW_window_isMouseHidden(RGFW_window* win) { + return (RGFW_bool)RGFW_BOOL(((RGFW_window*)win)->internal.flags & RGFW_windowHideMouse); +} + +RGFW_bool RGFW_window_borderless(RGFW_window* win) { + return (RGFW_bool)RGFW_BOOL(win->internal.flags & RGFW_windowNoBorder); +} + +RGFW_bool RGFW_window_isFullscreen(RGFW_window* win){ return RGFW_BOOL(win->internal.flags & RGFW_windowFullscreen); } +RGFW_bool RGFW_window_allowsDND(RGFW_window* win) { return RGFW_BOOL(win->internal.flags & RGFW_windowAllowDND); } + +RGFW_bool RGFW_window_setMouseDefault(RGFW_window* win) { + return RGFW_window_setMouseStandard(win, RGFW_mouseNormal); +} + +RGFW_bool RGFW_window_setMouseStandard(RGFW_window* win, RGFW_mouseIcon icon) { + RGFW_ASSERT(win); + RGFW_ASSERT(icon < RGFW_mouseIconCount); + return RGFW_window_setMouse(win, _RGFW->standardMice[icon]); +} + +RGFW_bool RGFW_window_setMouse(RGFW_window* win, RGFW_mouse* mouse) { + RGFW_ASSERT(win && mouse); + if (mouse != _RGFW->hiddenMouse) { + win->internal.mouse = mouse; + } + + return RGFW_window_setMousePlatform(win, mouse); +} + +#ifndef RGFW_WINDOWS +void RGFW_window_setDND(RGFW_window* win, RGFW_bool allow) { + RGFW_setBit(&win->internal.flags, RGFW_windowAllowDND, allow); +} +#endif + +#if defined(RGFW_WAYLAND) || defined(RGFW_X11) || defined(RGFW_WINDOWS) +void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show) { + RGFW_window_showMouseFlags(win, show); + if (show == RGFW_FALSE) { + RGFW_window_setMouse(win, _RGFW->hiddenMouse); + } else { + RGFW_window_setMouse(win, win->internal.mouse); + } +} +#endif + +#ifndef RGFW_MACOS +void RGFW_moveToMacOSResourceDir(void) { } +#endif + +RGFWDEF RGFW_bool RGFW_isLatin(const char *string, size_t length); +RGFW_bool RGFW_isLatin(const char *string, size_t length) { + for (size_t i = 0; i < length; i++) { + if ((u8)string[i] >= 0x80) { + return RGFW_TRUE; + } + } + return RGFW_FALSE; +} + +RGFWDEF u32 RGFW_decodeUTF8(const char* string, size_t* starting_index); +u32 RGFW_decodeUTF8(const char* string, size_t* starting_index) { + static const u32 offsets[] = { + 0x00000000u, 0x00003080u, 0x000e2080u, + 0x03c82080u, 0xfa082080u, 0x82082080u + }; + + u32 codepoint = (u8)string[(*starting_index)]; + size_t count; + for (count = 1; (string[count + (*starting_index)] & 0xc0) == 0x80; count++) { + codepoint = (codepoint << 6) + (u8)string[count + (*starting_index)]; + } + + *starting_index += count; + + RGFW_ASSERT(count <= 6); + return codepoint - offsets[count - 1]; +} + +/* + graphics API specific code (end of generic code) + starts here +*/ + + +/* + OpenGL defines start here (Normal, EGL, OSMesa) +*/ + +#if defined(RGFW_OPENGL) +/* EGL, OpenGL */ +#define RGFW_DEFAULT_GL_HINTS { \ + /* Stencil */ 0, \ + /* Samples */ 0, \ + /* Stereo */ RGFW_FALSE, \ + /* AuxBuffers */ 0, \ + /* DoubleBuffer */ RGFW_TRUE, \ + /* Red */ 8, \ + /* Green */ 8, \ + /* Blue */ 8, \ + /* Alpha */ 8, \ + /* Depth */ 24, \ + /* AccumRed */ 0, \ + /* AccumGreen */ 0, \ + /* AccumBlue */ 0, \ + /* AccumAlpha */ 0, \ + /* SRGB */ RGFW_FALSE, \ + /* Robustness */ RGFW_FALSE, \ + /* Debug */ RGFW_FALSE, \ + /* NoError */ RGFW_FALSE, \ + /* ReleaseBehavior */ RGFW_glReleaseNone, \ + /* Profile */ RGFW_glCore, \ + /* Major */ 1, \ + /* Minor */ 0, \ + /* Share */ NULL, \ + /* Share_EGL */ NULL, \ + /* renderer */ RGFW_glAccelerated \ +} + +RGFW_glHints RGFW_globalHints_OpenGL_SRC = RGFW_DEFAULT_GL_HINTS; +RGFW_glHints* RGFW_globalHints_OpenGL = &RGFW_globalHints_OpenGL_SRC; + +void RGFW_resetGlobalHints_OpenGL(void) { +#if !defined(__cplusplus) || defined(RGFW_MACOS) + RGFW_globalHints_OpenGL_SRC = (RGFW_glHints)RGFW_DEFAULT_GL_HINTS; +#else + RGFW_globalHints_OpenGL_SRC = RGFW_DEFAULT_GL_HINTS; +#endif +} +void RGFW_setGlobalHints_OpenGL(RGFW_glHints* hints) { RGFW_globalHints_OpenGL = hints; } +RGFW_glHints* RGFW_getGlobalHints_OpenGL(void) { RGFW_init(); return RGFW_globalHints_OpenGL; } + + +void* RGFW_glContext_getSourceContext(RGFW_glContext* ctx) { + RGFW_UNUSED(ctx); + +#ifdef RGFW_WAYLAND + if (RGFW_usingWayland()) return (void*)ctx->egl.ctx; +#endif + +#if defined(RGFW_X11) + return (void*)ctx->ctx; +#else + return NULL; +#endif +} + +RGFW_glContext* RGFW_window_createContext_OpenGL(RGFW_window* win, RGFW_glHints* hints) { + #ifdef RGFW_WAYLAND + if (RGFW_usingWayland()) { + return (RGFW_glContext*)RGFW_window_createContext_EGL(win, hints); + } + #endif + RGFW_glContext* ctx = (RGFW_glContext*)RGFW_ALLOC(sizeof(RGFW_glContext)); + if (RGFW_window_createContextPtr_OpenGL(win, ctx, hints) == RGFW_FALSE) { + RGFW_FREE(ctx); + win->src.ctx.native = NULL; + return NULL; + } + win->src.gfxType |= RGFW_gfxOwnedByRGFW; + return ctx; +} + +RGFW_glContext* RGFW_window_getContext_OpenGL(RGFW_window* win) { + if (win->src.gfxType & RGFW_windowEGL) return NULL; + return win->src.ctx.native; +} + +void RGFW_window_deleteContext_OpenGL(RGFW_window* win, RGFW_glContext* ctx) { + RGFW_window_deleteContextPtr_OpenGL(win, ctx); + if (win->src.gfxType & RGFW_gfxOwnedByRGFW) RGFW_FREE(ctx); +} + +RGFW_bool RGFW_extensionSupportedStr(const char* extensions, const char* ext, size_t len) { + const char *start = extensions; + const char *where; + const char* terminator; + + if (extensions == NULL || ext == NULL) { + return RGFW_FALSE; + } + + while (ext[len - 1] == '\0' && len > 3) { + len--; + } + + where = RGFW_STRSTR(extensions, ext); + while (where) { + terminator = where + len; + if ((where == start || *(where - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return RGFW_TRUE; + } + where = RGFW_STRSTR(terminator, ext); + } + + return RGFW_FALSE; +} + +RGFWDEF RGFW_bool RGFW_extensionSupported_base(const char* extension, size_t len, RGFW_proc (*getProcAddress)(const char* procname)); +RGFW_bool RGFW_extensionSupported_base(const char* extension, size_t len, RGFW_proc (*getProcAddress)(const char* procname)) { + #ifdef GL_NUM_EXTENSIONS + if (RGFW_globalHints_OpenGL->major >= 3) { + i32 i; + + GLint count = 0; + + RGFW_proc RGFW_glGetStringi = getProcAddress("glGetStringi"); + RGFW_proc RGFW_glGetIntegerv = getProcAddress("glGetIntegerv"); + if (RGFW_glGetIntegerv) + ((void(*)(GLenum, GLint*))RGFW_glGetIntegerv)(GL_NUM_EXTENSIONS, &count); + + for (i = 0; RGFW_glGetStringi && i < count; i++) { + const char* en = ((const char* (*)(u32, u32))RGFW_glGetStringi)(GL_EXTENSIONS, (u32)i); + if (en && RGFW_STRNCMP(en, extension, len) == 0) { + return RGFW_TRUE; + } + } + } else +#endif + { + RGFW_proc RGFW_glGetString = getProcAddress("glGetString"); + #define RGFW_GL_EXTENSIONS 0x1F03 + if (RGFW_glGetString) { + const char* extensions = ((const char*(*)(u32))RGFW_glGetString)(RGFW_GL_EXTENSIONS); + + if ((extensions != NULL) && RGFW_extensionSupportedStr(extensions, extension, len)) { + return RGFW_TRUE; + } + } + } + return RGFW_FALSE; +} + +RGFW_bool RGFW_extensionSupported_OpenGL(const char* extension, size_t len) { + if (RGFW_extensionSupported_base(extension, len, RGFW_getProcAddress_OpenGL)) return RGFW_TRUE; + return RGFW_extensionSupportedPlatform_OpenGL(extension, len); +} + +void RGFW_window_makeCurrentWindow_OpenGL(RGFW_window* win) { + if (win) { + _RGFW->current = win; + } + + RGFW_window_makeCurrentContext_OpenGL(win); +} + +RGFW_window* RGFW_getCurrentWindow_OpenGL(void) { return _RGFW->current; } +void RGFW_attribStack_init(RGFW_attribStack* stack, i32* attribs, size_t max) { stack->attribs = attribs; stack->count = 0; stack->max = max; } +void RGFW_attribStack_pushAttrib(RGFW_attribStack* stack, i32 attrib) { + RGFW_ASSERT(stack->count < stack->max); + stack->attribs[stack->count] = attrib; + stack->count += 1; +} +void RGFW_attribStack_pushAttribs(RGFW_attribStack* stack, i32 attrib1, i32 attrib2) { + RGFW_attribStack_pushAttrib(stack, attrib1); + RGFW_attribStack_pushAttrib(stack, attrib2); +} + +/* EGL */ +#ifdef RGFW_EGL +#include <EGL/egl.h> + +PFNEGLINITIALIZEPROC RGFW_eglInitialize; +PFNEGLGETCONFIGSPROC RGFW_eglGetConfigs; +PFNEGLCHOOSECONFIGPROC RGFW_eglChooseConfig; +PFNEGLCREATEWINDOWSURFACEPROC RGFW_eglCreateWindowSurface; +PFNEGLCREATECONTEXTPROC RGFW_eglCreateContext; +PFNEGLMAKECURRENTPROC RGFW_eglMakeCurrent; +PFNEGLGETDISPLAYPROC RGFW_eglGetDisplay; +PFNEGLSWAPBUFFERSPROC RGFW_eglSwapBuffers; +PFNEGLSWAPINTERVALPROC RGFW_eglSwapInterval; +PFNEGLBINDAPIPROC RGFW_eglBindAPI; +PFNEGLDESTROYCONTEXTPROC RGFW_eglDestroyContext; +PFNEGLTERMINATEPROC RGFW_eglTerminate; +PFNEGLDESTROYSURFACEPROC RGFW_eglDestroySurface; +PFNEGLGETCURRENTCONTEXTPROC RGFW_eglGetCurrentContext; +PFNEGLGETPROCADDRESSPROC RGFW_eglGetProcAddress = NULL; +PFNEGLQUERYSTRINGPROC RGFW_eglQueryString; +PFNEGLGETCONFIGATTRIBPROC RGFW_eglGetConfigAttrib; + +#define EGL_SURFACE_MAJOR_VERSION_KHR 0x3098 +#define EGL_SURFACE_MINOR_VERSION_KHR 0x30fb + +#ifdef RGFW_WINDOWS + #include <windows.h> +#elif defined(RGFW_MACOS) || defined(RGFW_UNIX) + #include <dlfcn.h> +#endif + +#ifdef RGFW_WAYLAND +#include <wayland-egl.h> +#endif + +void* RGFW_eglLibHandle = NULL; + +void* RGFW_getDisplay_EGL(void) { return _RGFW->EGL_display; } +void* RGFW_eglContext_getSourceContext(RGFW_eglContext* ctx) { return ctx->ctx; } +void* RGFW_eglContext_getSurface(RGFW_eglContext* ctx) { return ctx->surface; } +struct wl_egl_window* RGFW_eglContext_wlEGLWindow(RGFW_eglContext* ctx) { return ctx->eglWindow; } + +RGFW_bool RGFW_loadEGL(void) { + RGFW_init(); + if (RGFW_eglGetProcAddress != NULL) { + return RGFW_TRUE; + } + +#ifndef RGFW_WASM + #ifdef RGFW_WINDOWS + const char* libNames[] = { "libEGL.dll", "EGL.dll" }; + #elif defined(RGFW_MACOS) || defined(RGFW_UNIX) + /* unix (including macOS) */ + const char* libNames[] = { + "libEGL.so.1", /* most common */ + "libEGL.so", /* fallback */ + "/System/Library/Frameworks/OpenGL.framework/OpenGL" /* fallback for older macOS EGL-like systems */ + }; + #endif + + for (size_t i = 0; i < sizeof(libNames) / sizeof(libNames[0]); i++) { + #ifdef RGFW_WINDOWS + RGFW_eglLibHandle = (void*)LoadLibraryA(libNames[i]); + if (RGFW_eglLibHandle) { + RGFW_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC)(RGFW_proc)GetProcAddress((HMODULE)RGFW_eglLibHandle, "eglGetProcAddress"); + break; + } + #elif defined(RGFW_MACOS) || defined(RGFW_UNIX) + RGFW_eglLibHandle = dlopen(libNames[i], RTLD_LAZY | RTLD_GLOBAL); + if (RGFW_eglLibHandle) { + void* lib = dlsym(RGFW_eglLibHandle, "eglGetProcAddress"); + if (lib != NULL) RGFW_MEMCPY(&RGFW_eglGetProcAddress, &lib, sizeof(PFNEGLGETPROCADDRESSPROC)); + break; + } + #endif + } + + if (!RGFW_eglLibHandle || !RGFW_eglGetProcAddress) { + return RGFW_FALSE; + } + + RGFW_eglInitialize = (PFNEGLINITIALIZEPROC) RGFW_eglGetProcAddress("eglInitialize"); + RGFW_eglGetConfigs = (PFNEGLGETCONFIGSPROC) RGFW_eglGetProcAddress("eglGetConfigs"); + RGFW_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) RGFW_eglGetProcAddress("eglChooseConfig"); + RGFW_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) RGFW_eglGetProcAddress("eglCreateWindowSurface"); + RGFW_eglCreateContext = (PFNEGLCREATECONTEXTPROC) RGFW_eglGetProcAddress("eglCreateContext"); + RGFW_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) RGFW_eglGetProcAddress("eglMakeCurrent"); + RGFW_eglGetDisplay = (PFNEGLGETDISPLAYPROC) RGFW_eglGetProcAddress("eglGetDisplay"); + RGFW_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) RGFW_eglGetProcAddress("eglSwapBuffers"); + RGFW_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) RGFW_eglGetProcAddress("eglSwapInterval"); + RGFW_eglBindAPI = (PFNEGLBINDAPIPROC) RGFW_eglGetProcAddress("eglBindAPI"); + RGFW_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) RGFW_eglGetProcAddress("eglDestroyContext"); + RGFW_eglTerminate = (PFNEGLTERMINATEPROC) RGFW_eglGetProcAddress("eglTerminate"); + RGFW_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) RGFW_eglGetProcAddress("eglDestroySurface"); + RGFW_eglQueryString = (PFNEGLQUERYSTRINGPROC) RGFW_eglGetProcAddress("eglQueryString"); + RGFW_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) RGFW_eglGetProcAddress("eglGetCurrentContext"); + RGFW_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) RGFW_eglGetProcAddress("eglGetConfigAttrib"); + +#else + RGFW_eglGetProcAddress = eglGetProcAddress; + RGFW_eglInitialize = (PFNEGLINITIALIZEPROC) eglInitialize; + RGFW_eglGetConfigs = (PFNEGLGETCONFIGSPROC) eglGetConfigs; + RGFW_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) eglChooseConfig; + RGFW_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglCreateWindowSurface; + RGFW_eglCreateContext = (PFNEGLCREATECONTEXTPROC) eglCreateContext; + RGFW_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) eglMakeCurrent; + RGFW_eglGetDisplay = (PFNEGLGETDISPLAYPROC) eglGetDisplay; + RGFW_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) eglSwapBuffers; + RGFW_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) eglSwapInterval; + RGFW_eglBindAPI = (PFNEGLBINDAPIPROC) eglBindAPI; + RGFW_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) eglDestroyContext; + RGFW_eglTerminate = (PFNEGLTERMINATEPROC) eglTerminate; + RGFW_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) eglDestroySurface; + RGFW_eglQueryString = (PFNEGLQUERYSTRINGPROC) eglQueryString; + RGFW_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) eglGetCurrentContext; + RGFW_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC)eglGetConfigAttrib; +#endif + + RGFW_bool out = RGFW_BOOL(RGFW_eglInitialize!= NULL && + RGFW_eglGetConfigs!= NULL && + RGFW_eglChooseConfig!= NULL && + RGFW_eglCreateWindowSurface!= NULL && + RGFW_eglCreateContext!= NULL && + RGFW_eglMakeCurrent!= NULL && + RGFW_eglGetDisplay!= NULL && + RGFW_eglSwapBuffers!= NULL && + RGFW_eglSwapInterval != NULL && + RGFW_eglBindAPI!= NULL && + RGFW_eglDestroyContext!= NULL && + RGFW_eglTerminate!= NULL && + RGFW_eglDestroySurface!= NULL && + RGFW_eglQueryString != NULL && + RGFW_eglGetCurrentContext != NULL && + RGFW_eglGetConfigAttrib != NULL); + + if (out) { + #ifdef RGFW_WINDOWS + HDC dc = GetDC(NULL); + _RGFW->EGL_display = RGFW_eglGetDisplay((EGLNativeDisplayType) dc); + ReleaseDC(NULL, dc); + #elif defined(RGFW_WAYLAND) + if (RGFW_usingWayland() == RGFW_TRUE) + _RGFW->EGL_display = RGFW_eglGetDisplay((EGLNativeDisplayType) _RGFW->wl_display); + else + #endif + #ifdef RGFW_X11 + _RGFW->EGL_display = RGFW_eglGetDisplay((EGLNativeDisplayType) _RGFW->display); + #else + {} + #endif + #if !defined(RGFW_WAYLAND) && !defined(RGFW_WINDOWS) && !defined(RGFW_X11) + _RGFW->EGL_display = RGFW_eglGetDisplay(EGL_DEFAULT_DISPLAY); + #endif + } + + RGFW_eglInitialize(_RGFW->EGL_display, NULL, NULL); + return out; +} + + +void RGFW_unloadEGL(void) { + if (!RGFW_eglLibHandle) return; + RGFW_eglTerminate(_RGFW->EGL_display); + #ifdef RGFW_WINDOWS + FreeLibrary((HMODULE)RGFW_eglLibHandle); + #elif defined(RGFW_MACOS) || defined(RGFW_UNIX) + dlclose(RGFW_eglLibHandle); + #endif + + RGFW_eglLibHandle = NULL; + RGFW_eglGetProcAddress = NULL; +} + +RGFW_bool RGFW_window_createContextPtr_EGL(RGFW_window* win, RGFW_eglContext* ctx, RGFW_glHints* hints) { + if (RGFW_loadEGL() == RGFW_FALSE) return RGFW_FALSE; + win->src.ctx.egl = ctx; + win->src.gfxType = RGFW_gfxEGL; + +#ifdef RGFW_WAYLAND + if (RGFW_usingWayland() == RGFW_TRUE) + win->src.ctx.egl->eglWindow = wl_egl_window_create(win->src.surface, win->w, win->h); +#endif + + #ifndef EGL_OPENGL_ES1_BIT + #define EGL_OPENGL_ES1_BIT 0x1 + #endif + + EGLint egl_config[24]; + + { + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, egl_config, 24); + + RGFW_attribStack_pushAttribs(&stack, EGL_SURFACE_TYPE, EGL_WINDOW_BIT); + RGFW_attribStack_pushAttrib(&stack, EGL_RENDERABLE_TYPE); + + if (hints->profile == RGFW_glES) { + switch (hints->major) { + case 1: RGFW_attribStack_pushAttrib(&stack, EGL_OPENGL_ES1_BIT); break; + case 2: RGFW_attribStack_pushAttrib(&stack, EGL_OPENGL_ES2_BIT); break; + case 3: RGFW_attribStack_pushAttrib(&stack, EGL_OPENGL_ES3_BIT); break; + default: break; + } + } else { + RGFW_attribStack_pushAttrib(&stack, EGL_OPENGL_BIT); + } + + RGFW_attribStack_pushAttribs(&stack, EGL_RED_SIZE, hints->red); + RGFW_attribStack_pushAttribs(&stack, EGL_GREEN_SIZE, hints->green); + RGFW_attribStack_pushAttribs(&stack, EGL_BLUE_SIZE, hints->blue); + RGFW_attribStack_pushAttribs(&stack, EGL_ALPHA_SIZE, hints->alpha); + RGFW_attribStack_pushAttribs(&stack, EGL_DEPTH_SIZE, hints->depth); + + RGFW_attribStack_pushAttribs(&stack, EGL_STENCIL_SIZE, hints->stencil); + if (hints->samples) { + RGFW_attribStack_pushAttribs(&stack, EGL_SAMPLE_BUFFERS, 1); + RGFW_attribStack_pushAttribs(&stack, EGL_SAMPLES, hints->samples); + } + + RGFW_attribStack_pushAttribs(&stack, EGL_NONE, EGL_NONE); + } + + EGLint numConfigs, best_config = -1, best_samples = 0; + + RGFW_eglChooseConfig(_RGFW->EGL_display, egl_config, NULL, 0, &numConfigs); + EGLConfig* configs = (EGLConfig*)RGFW_ALLOC(sizeof(EGLConfig) * (u32)numConfigs); + + RGFW_eglChooseConfig(_RGFW->EGL_display, egl_config, configs, numConfigs, &numConfigs); + +#ifdef RGFW_X11 + RGFW_bool transparent = (win->internal.flags & RGFW_windowTransparent); + EGLint best_depth = 0; +#endif + + for (EGLint i = 0; i < numConfigs; i++) { + EGLint visual_id = 0; + EGLint samples = 0; + + RGFW_eglGetConfigAttrib(_RGFW->EGL_display, configs[i], EGL_NATIVE_VISUAL_ID, &visual_id); + RGFW_eglGetConfigAttrib(_RGFW->EGL_display, configs[i], EGL_SAMPLES, &samples); + + if (best_config == -1) best_config = i; + +#ifdef RGFW_X11 + if (RGFW_usingWayland() == RGFW_FALSE) { + XVisualInfo vinfo_template; + vinfo_template.visualid = (VisualID)visual_id; + + int num_visuals = 0; + XVisualInfo* vi = XGetVisualInfo(_RGFW->display, VisualIDMask, &vinfo_template, &num_visuals); + if (!vi) continue; + if ((!transparent || vi->depth == 32) && best_depth == 0) { + best_config = i; + best_depth = vi->depth; + } + + if ((!(transparent) || vi->depth == 32) && (samples <= hints->samples && samples > best_samples)) { + best_depth = vi->depth; + best_config = i; + best_samples = samples; + XFree(vi); + continue; + } + } +#endif + + if (samples <= hints->samples && samples > best_samples) { + best_config = i; + best_samples = samples; + } + } + + EGLConfig config = configs[best_config]; + RGFW_FREE(configs); +#ifdef RGFW_X11 + if (RGFW_usingWayland() == RGFW_FALSE) { + /* This is required so that way the user can create their own OpenGL context after RGFW_createWindow is used */ + XVisualInfo* result; + XVisualInfo desired; + EGLint visualID = 0, count = 0; + + RGFW_eglGetConfigAttrib(_RGFW->EGL_display, config, EGL_NATIVE_VISUAL_ID, &visualID); + if (visualID) { + desired.visualid = (VisualID)visualID; + result = XGetVisualInfo(_RGFW->display, VisualIDMask, &desired, &count); + } else RGFW_debugCallback(RGFW_typeError, RGFW_errEGLContext, "Failed to fetch a valid EGL VisualID"); + + if (result == NULL || count == 0) { + if (win->src.window == 0) { + /* try to create a EGL context anyway (this will work if you're not using a NVidia driver) */ + win->internal.flags &= ~(u32)RGFW_windowEGL; + RGFW_createWindowPlatform("", win->internal.flags, win); + } + RGFW_debugCallback(RGFW_typeError, RGFW_errEGLContext, "Failed to find a valid visual for the EGL config"); + } else { + RGFW_bool showWindow = RGFW_FALSE; + if (win->src.window) { + showWindow = (RGFW_window_isMinimized(win) == RGFW_FALSE); + RGFW_window_closePlatform(win); + } + + RGFW_XCreateWindow(*result, "", win->internal.flags, win); + + if (showWindow) { + RGFW_window_show(win); + } + XFree(result); + } + } +#endif + + EGLint surf_attribs[9]; + + { + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, surf_attribs, 9); + + const char present_opaque_str[] = "EGL_EXT_present_opaque"; + RGFW_bool opaque_extension_Found = RGFW_extensionSupportedPlatform_EGL(present_opaque_str, sizeof(present_opaque_str)); + + #ifndef EGL_PRESENT_OPAQUE_EXT + #define EGL_PRESENT_OPAQUE_EXT 0x31df + #endif + + #ifndef EGL_GL_COLORSPACE_KHR + #define EGL_GL_COLORSPACE_KHR 0x309D + #ifndef EGL_GL_COLORSPACE_SRGB_KHR + #define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 + #endif + #endif + + const char gl_colorspace_str[] = "EGL_KHR_gl_colorspace"; + RGFW_bool gl_colorspace_Found = RGFW_extensionSupportedPlatform_EGL(gl_colorspace_str, sizeof(gl_colorspace_str)); + + if (hints->sRGB && gl_colorspace_Found) { + RGFW_attribStack_pushAttribs(&stack, EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR); + } + + if (!(win->internal.flags & RGFW_windowTransparent) && opaque_extension_Found) + RGFW_attribStack_pushAttribs(&stack, EGL_PRESENT_OPAQUE_EXT, EGL_TRUE); + + if (hints->doubleBuffer == 0) { + RGFW_attribStack_pushAttribs(&stack, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); + } + + RGFW_attribStack_pushAttribs(&stack, EGL_NONE, EGL_NONE); + } + #if defined(RGFW_MACOS) + void* layer = RGFW_getLayer_OSX(); + + RGFW_window_setLayer_OSX(win, layer); + + win->src.ctx.egl->surface = RGFW_eglCreateWindowSurface(_RGFW->EGL_display, config, (EGLNativeWindowType) layer, surf_attribs); + #elif defined(RGFW_WINDOWS) + win->src.ctx.egl->surface = RGFW_eglCreateWindowSurface(_RGFW->EGL_display, config, (EGLNativeWindowType) win->src.window, surf_attribs); + #elif defined(RGFW_WAYLAND) + if (RGFW_usingWayland() == RGFW_TRUE) + win->src.ctx.egl->surface = RGFW_eglCreateWindowSurface(_RGFW->EGL_display, config, (EGLNativeWindowType) win->src.ctx.egl->eglWindow, surf_attribs); + else + #endif + #ifdef RGFW_X11 + win->src.ctx.egl->surface = RGFW_eglCreateWindowSurface(_RGFW->EGL_display, config, (EGLNativeWindowType) win->src.window, surf_attribs); + #else + {} + #endif + #ifdef RGFW_WASM + win->src.ctx.egl->surface = eglCreateWindowSurface(_RGFW->EGL_display, config, 0, 0); + #endif + + if (win->src.ctx.egl->surface == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errEGLContext, "Failed to create an EGL surface."); + return RGFW_FALSE; + } + + EGLint attribs[20]; + { + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, attribs, 20); + + if (hints->major || hints->minor) { + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_MAJOR_VERSION, hints->major); + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_MINOR_VERSION, hints->minor); + } + + if (hints->profile == RGFW_glCore) { + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT); + } else if (hints->profile == RGFW_glCompatibility) { + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT); + } else if (hints->profile == RGFW_glForwardCompatibility) { + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE, EGL_TRUE); + } + + + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_OPENGL_ROBUST_ACCESS, hints->robustness); + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_OPENGL_DEBUG, hints->debug); + + #ifndef EGL_CONTEXT_RELEASE_BEHAVIOR_KHR + #define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 + #endif + + #ifndef EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR + #define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 + #endif + + if (hints->releaseBehavior == RGFW_glReleaseFlush) { + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR); + } else { + RGFW_attribStack_pushAttribs(&stack, EGL_CONTEXT_RELEASE_BEHAVIOR_KHR, 0x0000); + } + + RGFW_attribStack_pushAttribs(&stack, EGL_NONE, EGL_NONE); + } + + if (hints->profile == RGFW_glES) + RGFW_eglBindAPI(EGL_OPENGL_ES_API); + else + RGFW_eglBindAPI(EGL_OPENGL_API); + + win->src.ctx.egl->ctx = RGFW_eglCreateContext(_RGFW->EGL_display, config, hints->shareEGL, attribs); + + if (win->src.ctx.egl->ctx == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errEGLContext, "Failed to create an EGL context."); + return RGFW_FALSE; + } + + RGFW_eglMakeCurrent(_RGFW->EGL_display, win->src.ctx.egl->surface, win->src.ctx.egl->surface, win->src.ctx.egl->ctx); + RGFW_eglSwapBuffers(_RGFW->EGL_display, win->src.ctx.egl->surface); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "EGL context initalized."); + return RGFW_TRUE; +} + +RGFW_eglContext* RGFW_window_getContext_EGL(RGFW_window* win) { + if (win->src.gfxType == RGFW_windowOpenGL) return NULL; + return win->src.ctx.egl; +} + +void RGFW_window_deleteContextPtr_EGL(RGFW_window* win, RGFW_eglContext* ctx) { + if (_RGFW->EGL_display == NULL) return; + + RGFW_eglDestroySurface(_RGFW->EGL_display, ctx->surface); + RGFW_eglDestroyContext(_RGFW->EGL_display, ctx->ctx); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "EGL context freed"); + #ifdef RGFW_WAYLAND + if (RGFW_usingWayland() == RGFW_FALSE) return; + wl_egl_window_destroy(win->src.ctx.egl->eglWindow); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "EGL window context freed"); + #endif + win->src.ctx.egl = NULL; +} + +void RGFW_window_makeCurrentContext_EGL(RGFW_window* win) { if (win) RGFW_ASSERT(win->src.ctx.egl); + if (win == NULL) + RGFW_eglMakeCurrent(_RGFW->EGL_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + else { + RGFW_eglMakeCurrent(_RGFW->EGL_display, win->src.ctx.egl->surface, win->src.ctx.egl->surface, win->src.ctx.egl->ctx); + } +} + +void RGFW_window_swapBuffers_EGL(RGFW_window* win) { + if (RGFW_eglSwapBuffers) + RGFW_eglSwapBuffers(_RGFW->EGL_display, win->src.ctx.egl->surface); + else RGFW_window_swapBuffers_OpenGL(win); +} + +void* RGFW_getCurrentContext_EGL(void) { + return RGFW_eglGetCurrentContext(); +} + +RGFW_proc RGFW_getProcAddress_EGL(const char* procname) { + #if defined(RGFW_WINDOWS) + RGFW_proc proc = (RGFW_proc) GetProcAddress(RGFW_wgl_dll, procname); + + if (proc) + return proc; + #endif + + return (RGFW_proc) RGFW_eglGetProcAddress(procname); +} + +RGFW_bool RGFW_extensionSupportedPlatform_EGL(const char* extension, size_t len) { + if (RGFW_loadEGL() == RGFW_FALSE) return RGFW_FALSE; + const char* extensions = RGFW_eglQueryString(_RGFW->EGL_display, EGL_EXTENSIONS); + return extensions != NULL && RGFW_extensionSupportedStr(extensions, extension, len); +} + +void RGFW_window_swapInterval_EGL(RGFW_window* win, i32 swapInterval) { + RGFW_ASSERT(win != NULL); + RGFW_eglSwapInterval(_RGFW->EGL_display, swapInterval); +} + +RGFW_bool RGFW_extensionSupported_EGL(const char* extension, size_t len) { + if (RGFW_extensionSupported_base(extension, len, RGFW_getProcAddress_EGL)) return RGFW_TRUE; + return RGFW_extensionSupportedPlatform_EGL(extension, len); +} + +void RGFW_window_makeCurrentWindow_EGL(RGFW_window* win) { + _RGFW->current = win; + RGFW_window_makeCurrentContext_EGL(win); +} + +RGFW_window* RGFW_getCurrentWindow_EGL(void) { return _RGFW->current; } + +RGFW_eglContext* RGFW_window_createContext_EGL(RGFW_window* win, RGFW_glHints* hints) { + RGFW_eglContext* ctx = (RGFW_eglContext*)RGFW_ALLOC(sizeof(RGFW_eglContext)); + if (RGFW_window_createContextPtr_EGL(win, ctx, hints) == RGFW_FALSE) { + RGFW_FREE(ctx); + win->src.ctx.egl = NULL; + return NULL; + } + win->src.gfxType |= RGFW_gfxOwnedByRGFW; + return ctx; +} + +void RGFW_window_deleteContext_EGL(RGFW_window* win, RGFW_eglContext* ctx) { + RGFW_window_deleteContextPtr_EGL(win, ctx); + if (win->src.gfxType & RGFW_gfxOwnedByRGFW) RGFW_FREE(ctx); +} + +#endif /* RGFW_EGL */ + +/* + end of RGFW_EGL defines +*/ +#endif /* end of RGFW_GL (OpenGL, EGL, OSMesa )*/ + +/* + RGFW_VULKAN defines +*/ +#ifdef RGFW_VULKAN +#ifdef RGFW_MACOS +#include <objc/message.h> +#endif + +const char** RGFW_getRequiredInstanceExtensions_Vulkan(size_t* count) { + static const char* arr[2] = {VK_KHR_SURFACE_EXTENSION_NAME}; + arr[1] = RGFW_VK_SURFACE; + if (count != NULL) *count = 2; + + return (const char**)arr; +} + +#ifndef RGFW_MACOS +VkResult RGFW_window_createSurface_Vulkan(RGFW_window* win, VkInstance instance, VkSurfaceKHR* surface) { + RGFW_ASSERT(win != NULL); RGFW_ASSERT(instance); + RGFW_ASSERT(surface != NULL); + + *surface = VK_NULL_HANDLE; + +#ifdef RGFW_X11 + + VkXlibSurfaceCreateInfoKHR x11 = { VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR, 0, 0, (Display*) _RGFW->display, (Window) win->src.window }; + return vkCreateXlibSurfaceKHR(instance, &x11, NULL, surface); +#endif +#if defined(RGFW_WAYLAND) + + VkWaylandSurfaceCreateInfoKHR wayland = { VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR, 0, 0, (struct wl_display*) _RGFW->wl_display, (struct wl_surface*) win->src.surface }; + return vkCreateWaylandSurfaceKHR(instance, &wayland, NULL, surface); +#elif defined(RGFW_WINDOWS) + VkWin32SurfaceCreateInfoKHR win32 = { VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, 0, 0, _RGFW->instance, (HWND)win->src.window }; + + return vkCreateWin32SurfaceKHR(instance, &win32, NULL, surface); +#endif +} +#endif + +RGFW_bool RGFW_getPresentationSupport_Vulkan(VkPhysicalDevice physicalDevice, u32 queueFamilyIndex) { + if (_RGFW == NULL) RGFW_init(); +#ifdef RGFW_X11 + + Visual* visual = DefaultVisual(_RGFW->display, DefaultScreen(_RGFW->display)); + RGFW_bool out = vkGetPhysicalDeviceXlibPresentationSupportKHR(physicalDevice, queueFamilyIndex, _RGFW->display, XVisualIDFromVisual(visual)); + return out; +#endif +#if defined(RGFW_WAYLAND) + + RGFW_bool wlout = vkGetPhysicalDeviceWaylandPresentationSupportKHR(physicalDevice, queueFamilyIndex, _RGFW->wl_display); + return wlout; +#elif defined(RGFW_WINDOWS) + RGFW_bool out = vkGetPhysicalDeviceWin32PresentationSupportKHR(physicalDevice, queueFamilyIndex); + return out; +#elif defined(RGFW_MACOS) && !defined(RGFW_MACOS_X11) + RGFW_UNUSED(physicalDevice); + RGFW_UNUSED(queueFamilyIndex); + return RGFW_FALSE; /* TODO */ +#endif +} +#endif /* end of RGFW_vulkan */ + +/* +This is where OS specific stuff starts +*/ + +/* start of unix (wayland or X11 (unix) ) defines */ + +#ifdef RGFW_UNIX + +#include <fcntl.h> +#include <poll.h> +#include <unistd.h> +#include <time.h> + +void RGFW_stopCheckEvents(void) { + + _RGFW->eventWait_forceStop[2] = 1; + while (1) { + const char byte = 0; + const ssize_t result = write(_RGFW->eventWait_forceStop[1], &byte, 1); + if (result == 1 || result == -1) + break; + } +} + +RGFWDEF u64 RGFW_unix_getTimeNS(void); +u64 RGFW_unix_getTimeNS(void) { + struct timespec ts; + static i32 clock = -1; + if (clock == -1) { + #if defined(_POSIX_MONOTONIC_CLOCK) + if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0) + clock = CLOCK_MONOTONIC; + else + #endif + clock = CLOCK_REALTIME; + } + + const u64 scale_factor = 1000000000; + clock_gettime(clock, &ts); + return (u64)ts.tv_sec * scale_factor + (u64)ts.tv_nsec; +} + +void RGFW_waitForEvent(i32 waitMS) { + if (waitMS == 0) return; + + if (_RGFW->eventWait_forceStop[0] == 0 || _RGFW->eventWait_forceStop[1] == 0) { + if (pipe(_RGFW->eventWait_forceStop) != -1) { + fcntl(_RGFW->eventWait_forceStop[0], F_GETFL, 0); + fcntl(_RGFW->eventWait_forceStop[0], F_GETFD, 0); + fcntl(_RGFW->eventWait_forceStop[1], F_GETFL, 0); + fcntl(_RGFW->eventWait_forceStop[1], F_GETFD, 0); + } + } + + struct pollfd fds[2]; + fds[0].fd = 0; + fds[0].events = POLLIN; + fds[0].revents = 0; + fds[1].fd = _RGFW->eventWait_forceStop[0]; + fds[1].events = POLLIN; + fds[1].revents = 0; + + + if (RGFW_usingWayland()) { + #ifdef RGFW_WAYLAND + fds[0].fd = wl_display_get_fd(_RGFW->wl_display); + + /* empty the queue */ + while (wl_display_prepare_read(_RGFW->wl_display) != 0) { + /* error occured when dispatching the queue */ + if (wl_display_dispatch_pending(_RGFW->wl_display) == -1) { + return; + } + } + + /* send any pending requests to the compositor */ + while (wl_display_flush(_RGFW->wl_display) == -1) { + + /* queue is full dispatch them */ + if (errno == EAGAIN) { + if (wl_display_dispatch_pending(_RGFW->wl_display) == -1) { + return; + } + } else { + return; + } + } + #endif + } else { + #ifdef RGFW_X11 + fds[0].fd = ConnectionNumber(_RGFW->display); + #endif + } + + + u64 start = RGFW_unix_getTimeNS(); + if (RGFW_usingWayland()) { + #ifdef RGFW_WAYLAND + while (wl_display_dispatch_pending(_RGFW->wl_display) == 0) { + if (poll(fds, 1, waitMS) <= 0) { + wl_display_cancel_read(_RGFW->wl_display); + break; + } else { + if (wl_display_read_events(_RGFW->wl_display) == -1) + return; + } + + if (waitMS != RGFW_eventWaitNext) { + waitMS -= (i32)(RGFW_unix_getTimeNS() - start) / (i32)1e+6; + } + } + + /* queue contains events from read, dispatch them */ + if (wl_display_dispatch_pending(_RGFW->wl_display) == -1) { + return; + } + #endif + } else { + #ifdef RGFW_X11 + while (XPending(_RGFW->display) == 0) { + if (poll(fds, 1, waitMS) <= 0) + break; + + if (waitMS != RGFW_eventWaitNext) { + waitMS -= (i32)(RGFW_unix_getTimeNS() - start) / (i32)1e+6; + } + } + #endif + } + + /* drain any data in the stop request */ + if (_RGFW->eventWait_forceStop[2]) { + char data[64]; + RGFW_MEMZERO(data, sizeof(data)); + (void)!read(_RGFW->eventWait_forceStop[0], data, sizeof(data)); + + _RGFW->eventWait_forceStop[2] = 0; + } +} + +char* RGFW_strtok(char* str, const char* delimStr); +char* RGFW_strtok(char* str, const char* delimStr) { + static char* static_str = NULL; + + if (str != NULL) + static_str = str; + + if (static_str == NULL) { + return NULL; + } + + while (*static_str != '\0') { + RGFW_bool delim = 0; + const char* d; + for (d = delimStr; *d != '\0'; d++) { + if (*static_str == *d) { + delim = 1; + break; + } + } + if (!delim) + break; + static_str++; + } + + if (*static_str == '\0') + return NULL; + + char* token_start = static_str; + while (*static_str != '\0') { + int delim = 0; + const char* d; + for (d = delimStr; *d != '\0'; d++) { + if (*static_str == *d) { + delim = 1; + break; + } + } + + if (delim) { + *static_str = '\0'; + static_str++; + break; + } + static_str++; + } + + return token_start; +} + +#ifdef RGFW_X11 +RGFWDEF i32 RGFW_initPlatform_X11(void); +RGFWDEF void RGFW_deinitPlatform_X11(void); +#endif +#ifdef RGFW_WAYLAND +RGFWDEF i32 RGFW_initPlatform_Wayland(void); +RGFWDEF void RGFW_deinitPlatform_Wayland(void); +#endif + +RGFWDEF void RGFW_load_X11(void); +RGFWDEF void RGFW_load_Wayland(void); + +#if !defined(RGFW_X11) || !defined(RGFW_WAYLAND) +void RGFW_load_X11(void) { } +void RGFW_load_Wayland(void) { } +#endif + +/* + * Sadly we have to use magic linux keycodes + * We can't use X11 functions, because that breaks Wayland, but they use the same keycodes so there's no use redeffing them + * We can't use linux enums, because the headers don't exist on BSD + */ +void RGFW_initKeycodesPlatform(void) { + _RGFW->keycodes[49] = RGFW_keyBacktick; + _RGFW->keycodes[19] = RGFW_key0; + _RGFW->keycodes[10] = RGFW_key1; + _RGFW->keycodes[11] = RGFW_key2; + _RGFW->keycodes[12] = RGFW_key3; + _RGFW->keycodes[13] = RGFW_key4; + _RGFW->keycodes[14] = RGFW_key5; + _RGFW->keycodes[15] = RGFW_key6; + _RGFW->keycodes[16] = RGFW_key7; + _RGFW->keycodes[17] = RGFW_key8; + _RGFW->keycodes[18] = RGFW_key9; + _RGFW->keycodes[65] = RGFW_keySpace; + _RGFW->keycodes[38] = RGFW_keyA; + _RGFW->keycodes[56] = RGFW_keyB; + _RGFW->keycodes[54] = RGFW_keyC; + _RGFW->keycodes[40] = RGFW_keyD; + _RGFW->keycodes[26] = RGFW_keyE; + _RGFW->keycodes[41] = RGFW_keyF; + _RGFW->keycodes[42] = RGFW_keyG; + _RGFW->keycodes[43] = RGFW_keyH; + _RGFW->keycodes[31] = RGFW_keyI; + _RGFW->keycodes[44] = RGFW_keyJ; + _RGFW->keycodes[45] = RGFW_keyK; + _RGFW->keycodes[46] = RGFW_keyL; + _RGFW->keycodes[58] = RGFW_keyM; + _RGFW->keycodes[57] = RGFW_keyN; + _RGFW->keycodes[32] = RGFW_keyO; + _RGFW->keycodes[33] = RGFW_keyP; + _RGFW->keycodes[24] = RGFW_keyQ; + _RGFW->keycodes[27] = RGFW_keyR; + _RGFW->keycodes[39] = RGFW_keyS; + _RGFW->keycodes[28] = RGFW_keyT; + _RGFW->keycodes[30] = RGFW_keyU; + _RGFW->keycodes[55] = RGFW_keyV; + _RGFW->keycodes[25] = RGFW_keyW; + _RGFW->keycodes[53] = RGFW_keyX; + _RGFW->keycodes[29] = RGFW_keyY; + _RGFW->keycodes[52] = RGFW_keyZ; + _RGFW->keycodes[60] = RGFW_keyPeriod; + _RGFW->keycodes[59] = RGFW_keyComma; + _RGFW->keycodes[61] = RGFW_keySlash; + _RGFW->keycodes[34] = RGFW_keyBracket; + _RGFW->keycodes[35] = RGFW_keyCloseBracket; + _RGFW->keycodes[47] = RGFW_keySemicolon; + _RGFW->keycodes[48] = RGFW_keyApostrophe; + _RGFW->keycodes[51] = RGFW_keyBackSlash; + _RGFW->keycodes[36] = RGFW_keyReturn; + _RGFW->keycodes[119] = RGFW_keyDelete; + _RGFW->keycodes[77] = RGFW_keyNumLock; + _RGFW->keycodes[106] = RGFW_keyPadSlash; + _RGFW->keycodes[63] = RGFW_keyPadMultiply; + _RGFW->keycodes[86] = RGFW_keyPadPlus; + _RGFW->keycodes[82] = RGFW_keyPadMinus; + _RGFW->keycodes[87] = RGFW_keyPad1; + _RGFW->keycodes[88] = RGFW_keyPad2; + _RGFW->keycodes[89] = RGFW_keyPad3; + _RGFW->keycodes[83] = RGFW_keyPad4; + _RGFW->keycodes[84] = RGFW_keyPad5; + _RGFW->keycodes[85] = RGFW_keyPad6; + _RGFW->keycodes[81] = RGFW_keyPad9; + _RGFW->keycodes[90] = RGFW_keyPad0; + _RGFW->keycodes[91] = RGFW_keyPadPeriod; + _RGFW->keycodes[104] = RGFW_keyPadReturn; + _RGFW->keycodes[20] = RGFW_keyMinus; + _RGFW->keycodes[21] = RGFW_keyEquals; + _RGFW->keycodes[22] = RGFW_keyBackSpace; + _RGFW->keycodes[23] = RGFW_keyTab; + _RGFW->keycodes[66] = RGFW_keyCapsLock; + _RGFW->keycodes[50] = RGFW_keyShiftL; + _RGFW->keycodes[37] = RGFW_keyControlL; + _RGFW->keycodes[64] = RGFW_keyAltL; + _RGFW->keycodes[133] = RGFW_keySuperL; + _RGFW->keycodes[105] = RGFW_keyControlR; + _RGFW->keycodes[134] = RGFW_keySuperR; + _RGFW->keycodes[62] = RGFW_keyShiftR; + _RGFW->keycodes[108] = RGFW_keyAltR; + _RGFW->keycodes[67] = RGFW_keyF1; + _RGFW->keycodes[68] = RGFW_keyF2; + _RGFW->keycodes[69] = RGFW_keyF3; + _RGFW->keycodes[70] = RGFW_keyF4; + _RGFW->keycodes[71] = RGFW_keyF5; + _RGFW->keycodes[72] = RGFW_keyF6; + _RGFW->keycodes[73] = RGFW_keyF7; + _RGFW->keycodes[74] = RGFW_keyF8; + _RGFW->keycodes[75] = RGFW_keyF9; + _RGFW->keycodes[76] = RGFW_keyF10; + _RGFW->keycodes[95] = RGFW_keyF11; + _RGFW->keycodes[96] = RGFW_keyF12; + _RGFW->keycodes[111] = RGFW_keyUp; + _RGFW->keycodes[116] = RGFW_keyDown; + _RGFW->keycodes[113] = RGFW_keyLeft; + _RGFW->keycodes[114] = RGFW_keyRight; + _RGFW->keycodes[118] = RGFW_keyInsert; + _RGFW->keycodes[115] = RGFW_keyEnd; + _RGFW->keycodes[112] = RGFW_keyPageUp; + _RGFW->keycodes[117] = RGFW_keyPageDown; + _RGFW->keycodes[9] = RGFW_keyEscape; + _RGFW->keycodes[110] = RGFW_keyHome; + _RGFW->keycodes[78] = RGFW_keyScrollLock; + _RGFW->keycodes[107] = RGFW_keyPrintScreen; + _RGFW->keycodes[128] = RGFW_keyPause; + _RGFW->keycodes[191] = RGFW_keyF13; + _RGFW->keycodes[192] = RGFW_keyF14; + _RGFW->keycodes[193] = RGFW_keyF15; + _RGFW->keycodes[194] = RGFW_keyF16; + _RGFW->keycodes[195] = RGFW_keyF17; + _RGFW->keycodes[196] = RGFW_keyF18; + _RGFW->keycodes[197] = RGFW_keyF19; + _RGFW->keycodes[198] = RGFW_keyF20; + _RGFW->keycodes[199] = RGFW_keyF21; + _RGFW->keycodes[200] = RGFW_keyF22; + _RGFW->keycodes[201] = RGFW_keyF23; + _RGFW->keycodes[202] = RGFW_keyF24; + _RGFW->keycodes[203] = RGFW_keyF25; + _RGFW->keycodes[142] = RGFW_keyPadEqual; + _RGFW->keycodes[161] = RGFW_keyWorld1; /* non-US key #1 */ + _RGFW->keycodes[162] = RGFW_keyWorld2; /* non-US key #2 */ +} + +i32 RGFW_initPlatform(void) { +#ifdef RGFW_WAYLAND + RGFW_load_Wayland(); + i32 ret = RGFW_initPlatform_Wayland(); + + if (ret == 0) { + return 0; + } else { + #ifdef RGFW_X11 + RGFW_debugCallback(RGFW_typeWarning, RGFW_warningWayland, "Falling back to X11"); + RGFW_useWayland(0); + #else + return ret; + #endif + } +#endif +#ifdef RGFW_X11 + RGFW_load_X11(); + return RGFW_initPlatform_X11(); +#else + return 0; +#endif +} + + +void RGFW_deinitPlatform(void) { + if (_RGFW->eventWait_forceStop[0] || _RGFW->eventWait_forceStop[1]){ + close(_RGFW->eventWait_forceStop[0]); + close(_RGFW->eventWait_forceStop[1]); + } +#ifdef RGFW_WAYLAND + if (RGFW_usingWayland()) { + RGFW_deinitPlatform_Wayland(); + return; + } +#endif +#ifdef RGFW_X11 + RGFW_deinitPlatform_X11(); +#endif +} + +RGFWDEF size_t RGFW_unix_stringlen(const char* name); +size_t RGFW_unix_stringlen(const char* name) { + size_t i = 0; + while (name[i]) { i++; } + return i; +} + +RGFWDEF void RGFW_unix_parseURI(RGFW_window* win, char* data); +void RGFW_unix_parseURI(RGFW_window* win, char* data) { + const char* prefix = (const char*)"file://"; + char* line; + while ((line = (char*)RGFW_strtok(data, "\r\n"))) { + data = NULL; + + if (line[0] == '#') + continue; + + char* l; + for (l = line; 1; l++) { + if ((l - line) > 7) + break; + else if (*l != prefix[(l - line)]) + break; + else if (*l == '\0' && prefix[(l - line)] == '\0') { + line += 7; + while (*line != '/') + line++; + break; + } else if (*l == '\0') + break; + } + + size_t len = RGFW_unix_stringlen(line); + char* path = (char*)RGFW_ALLOC(len + 1); + + size_t index = 0; + while (*line) { + if (line[0] == '%' && line[1] && line[2]) { + char digits[3] = {0}; + digits[0] = line[1]; + digits[1] = line[2]; + digits[2] = '\0'; + path[index] = (char) RGFW_STRTOL(digits, NULL, 16); + line += 2; + } else { + if (index >= len) { + break; + } + + path[index] = *line; + } + + index++; + line++; + } + + path[len] = '\0'; + RGFW_dataDropCallback(win, (const char*)path, len + 1, RGFW_dataFile); + RGFW_FREE(path); + } +} + + +#endif /* end of wayland or X11 defines */ + + +/* + + +Start of *nix defines + + +*/ + +#ifdef RGFW_X11 +#ifdef RGFW_WAYLAND +#define RGFW_FUNC(func) func##_X11 +#else +#define RGFW_FUNC(func) func +#endif + +#include <dlfcn.h> +#include <unistd.h> + +#include <limits.h> /* for data limits (mainly used in drag and drop functions) */ +#include <poll.h> + +void RGFW_setXInstName(const char* name) { _RGFW->instName = name; } +#if !defined(RGFW_NO_X11_CURSOR) && defined(RGFW_X11) + #include <X11/Xcursor/Xcursor.h> +#endif + +#include <X11/Xatom.h> +#include <X11/keysymdef.h> +#include <X11/extensions/sync.h> + +#include <X11/XKBlib.h> /* for converting keycode to string */ +#include <X11/cursorfont.h> /* for hiding */ +#include <X11/extensions/shapeconst.h> +#include <X11/extensions/shape.h> +#include <X11/extensions/XInput2.h> + +#ifdef RGFW_OPENGL + #ifndef __gl_h_ + #define __gl_h_ + #define RGFW_gl_ndef + #define GLubyte unsigned char + #define GLenum unsigned int + #define GLint int + #define GLuint unsigned int + #define GLsizei int + #define GLfloat float + #define GLvoid void + #define GLbitfield unsigned int + #define GLintptr ptrdiff_t + #define GLsizeiptr ptrdiff_t + #define GLboolean unsigned char + #endif + + #include <GL/glx.h> /* GLX defs, xlib.h, gl.h */ + #ifndef GLX_MESA_swap_control + #define GLX_MESA_swap_control + #endif + + #ifdef RGFW_gl_ndef + #undef __gl_h_ + #undef GLubyte + #undef GLenum + #undef GLint + #undef GLuint + #undef GLsizei + #undef GLfloat + #undef GLvoid + #undef GLbitfield + #undef GLintptr + #undef GLsizeiptr + #undef GLboolean + #endif + typedef GLXContext(*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); +#endif + +/* atoms needed for drag and drop */ +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + typedef XcursorImage* (*PFN_XcursorImageCreate)(int, int); + typedef void (*PFN_XcursorImageDestroy)(XcursorImage*); + typedef Cursor(*PFN_XcursorImageLoadCursor)(Display*, const XcursorImage*); +#endif + +#if !defined(RGFW_NO_X11_XI_PRELOAD) + typedef int (* PFN_XISelectEvents)(Display*,Window,XIEventMask*,int); + PFN_XISelectEvents XISelectEventsSRC = NULL; + #define XISelectEvents XISelectEventsSRC + + void* X11Xihandle = NULL; +#endif + +#if !defined(RGFW_NO_X11_EXT_PRELOAD) + typedef void (* PFN_XSyncIntToValue)(XSyncValue*, int); + PFN_XSyncIntToValue XSyncIntToValueSRC = NULL; + #define XSyncIntToValue XSyncIntToValueSRC + + typedef Status (* PFN_XSyncSetCounter)(Display*, XSyncCounter, XSyncValue); + PFN_XSyncSetCounter XSyncSetCounterSRC = NULL; + #define XSyncSetCounter XSyncSetCounterSRC + + typedef XSyncCounter (* PFN_XSyncCreateCounter)(Display*, XSyncValue); + PFN_XSyncCreateCounter XSyncCreateCounterSRC = NULL; + #define XSyncCreateCounter XSyncCreateCounterSRC + + typedef void (* PFN_XShapeCombineMask)(Display*,Window,int,int,int,Pixmap,int); + PFN_XShapeCombineMask XShapeCombineMaskSRC; + #define XShapeCombineMask XShapeCombineMaskSRC + + typedef void (* PFN_XShapeCombineRegion)(Display*,Window,int,int,int,Region,int); + PFN_XShapeCombineRegion XShapeCombineRegionSRC; + #define XShapeCombineRegion XShapeCombineRegionSRC + void* X11XEXThandle = NULL; +#endif + +#if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + PFN_XcursorImageLoadCursor XcursorImageLoadCursorSRC = NULL; + PFN_XcursorImageCreate XcursorImageCreateSRC = NULL; + PFN_XcursorImageDestroy XcursorImageDestroySRC = NULL; + + #define XcursorImageLoadCursor XcursorImageLoadCursorSRC + #define XcursorImageCreate XcursorImageCreateSRC + #define XcursorImageDestroy XcursorImageDestroySRC + + void* X11Cursorhandle = NULL; +#endif + +RGFWDEF RGFW_bool RGFW_waitForShowEvent_X11(RGFW_window* win); +RGFW_bool RGFW_waitForShowEvent_X11(RGFW_window* win) { + XEvent dummy; + while (!XCheckTypedWindowEvent(_RGFW->display, win->src.window, VisibilityNotify, &dummy)) { + RGFW_waitForEvent(100); + } + + return RGFW_TRUE; +} + +RGFWDEF void RGFW_x11_icCallback(XIC ic, char* clientData, char* callData); +void RGFW_x11_icCallback(XIC ic, char* clientData, char* callData) { + RGFW_UNUSED(ic); RGFW_UNUSED(callData); + RGFW_window* win = (RGFW_window*)(void*)clientData; + win->src.ic = NULL; +} + +RGFWDEF void RGFW_x11_imCallback(XIM im, char* clientData, char* callData); +void RGFW_x11_imCallback(XIM im, char* clientData, char* callData) { + RGFW_UNUSED(im); RGFW_UNUSED(clientData); RGFW_UNUSED(callData); + _RGFW->im = NULL; +} + +RGFWDEF void RGFW_x11_imInitCallback(Display* display, XPointer clientData, XPointer callData); +void RGFW_x11_imInitCallback(Display* display, XPointer clientData, XPointer callData) { + RGFW_UNUSED(display); RGFW_UNUSED(clientData); RGFW_UNUSED(callData); + + if (_RGFW->im) { + return; + } + + _RGFW->im = XOpenIM(_RGFW->display, 0, NULL, NULL); + if (_RGFW->im == NULL) { + return; + } + + RGFW_bool found = RGFW_FALSE; + XIMStyles* styles = NULL; + + if (XGetIMValues(_RGFW->im, XNQueryInputStyle, &styles, NULL) != NULL) { + found = RGFW_FALSE; + } else { + for (unsigned int i = 0; i < styles->count_styles; i++) { + if (styles->supported_styles[i] == (XIMPreeditNothing | XIMStatusNothing)) { + found = RGFW_TRUE; + break; + } + } + + XFree(styles); + } + + if (found == RGFW_FALSE) { + XCloseIM(_RGFW->im); + _RGFW->im = NULL; + } + + XIMCallback callback; + callback.callback = (XIMProc) RGFW_x11_imCallback; + callback.client_data = NULL; + XSetIMValues(_RGFW->im, XNDestroyCallback, &callback, NULL); +} + +void* RGFW_getDisplay_X11(void) { return _RGFW->display; } +u64 RGFW_window_getWindow_X11(RGFW_window* win) { return (u64)win->src.window; } + +RGFWDEF RGFW_format RGFW_XImage_getFormat(XImage* image); +RGFW_format RGFW_XImage_getFormat(XImage* image) { + switch (image->bits_per_pixel) { + case 24: + if (image->red_mask == 0xFF0000 && image->green_mask == 0x00FF00 && image->blue_mask == 0x0000FF) + return RGFW_formatRGB8; + if (image->red_mask == 0x0000FF && image->green_mask == 0x00FF00 && image->blue_mask == 0xFF0000) + return RGFW_formatBGR8; + break; + case 32: + if (image->red_mask == 0x00FF0000 && image->green_mask == 0x0000FF00 && image->blue_mask == 0x000000FF) + return RGFW_formatBGRA8; + if (image->red_mask == 0x000000FF && image->green_mask == 0x0000FF00 && image->blue_mask == 0x00FF0000) + return RGFW_formatRGBA8; + if (image->red_mask == 0x0000FF00 && image->green_mask == 0x00FF0000 && image->blue_mask == 0xFF000000) + return RGFW_formatABGR8; + if (image->red_mask == 0x00FF0000 && image->green_mask == 0x0000FF00 && image->blue_mask == 0x000000FF) + return RGFW_formatARGB8; /* ambiguous without alpha */ + break; + } + return RGFW_formatARGB8; +} + + +RGFW_bool RGFW_window_createSurfacePtr(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + surface->data = data; + surface->w = w; + surface->h = h; + surface->format = format; + + XWindowAttributes attrs; + if (XGetWindowAttributes(_RGFW->display, win->src.window, &attrs) == 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_errBuffer, "Failed to get window attributes."); + return RGFW_FALSE; + } + + surface->native.bitmap = XCreateImage(_RGFW->display, attrs.visual, (u32)attrs.depth, + ZPixmap, 0, NULL, (u32)surface->w, (u32)surface->h, 32, 0); + + surface->native.buffer = (u8*)RGFW_ALLOC((size_t)(w * h * 4)); + surface->native.format = RGFW_XImage_getFormat(surface->native.bitmap); + + if (surface->native.bitmap == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errBuffer, "Failed to create XImage."); + return RGFW_FALSE; + } + + surface->native.format = RGFW_formatBGRA8; + return RGFW_TRUE; +} + +RGFW_format RGFW_FUNC(RGFW_nativeFormat)(void) { return RGFW_formatBGRA8; } + +RGFW_bool RGFW_FUNC(RGFW_createSurfacePtr) (u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + return RGFW_window_createSurfacePtr(_RGFW->root, data, w, h, format, surface); +} + +void RGFW_FUNC(RGFW_window_blitSurface) (RGFW_window* win, RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + surface->native.bitmap->data = (char*)surface->native.buffer; + RGFW_copyImageData((u8*)surface->native.buffer, surface->w, RGFW_MIN(win->h, surface->h), surface->native.format, surface->data, surface->format, surface->convertFunc); + + XPutImage(_RGFW->display, win->src.window, win->src.gc, surface->native.bitmap, 0, 0, 0, 0, (u32)RGFW_MIN(win->w, surface->w), (u32)RGFW_MIN(win->h, surface->h)); + surface->native.bitmap->data = NULL; + return; +} + +void RGFW_FUNC(RGFW_surface_freePtr) (RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + RGFW_FREE(surface->native.buffer); + XDestroyImage(surface->native.bitmap); + return; +} + +#define RGFW_LOAD_ATOM(name) \ + static Atom name = 0; \ + if (name == 0) name = XInternAtom(_RGFW->display, #name, False); + +void RGFW_FUNC(RGFW_window_setBorder) (RGFW_window* win, RGFW_bool border) { + RGFW_setBit(&win->internal.flags, RGFW_windowNoBorder, !border); + RGFW_LOAD_ATOM(_MOTIF_WM_HINTS); + + struct __x11WindowHints { + unsigned long flags, functions, decorations, status; + long input_mode; + } hints; + hints.flags = 2; + hints.decorations = border; + + XChangeProperty(_RGFW->display, win->src.window, _MOTIF_WM_HINTS, _MOTIF_WM_HINTS, 32, PropModeReplace, (u8*)&hints, 5); + + if (RGFW_window_isHidden(win) == 0) { + RGFW_window_hide(win); + RGFW_window_show(win); + } +} + +void RGFW_FUNC(RGFW_window_setRawMouseModePlatform) (RGFW_window* win, RGFW_bool state) { + RGFW_UNUSED(win); + unsigned char mask[XIMaskLen(XI_RawMotion)]; + RGFW_MEMZERO(mask, sizeof(mask)); + if (state) XISetMask(mask, XI_RawMotion); + + XIEventMask em; + em.deviceid = XIAllMasterDevices; + em.mask_len = sizeof(mask); + em.mask = mask; + + XISelectEvents(_RGFW->display, XDefaultRootWindow(_RGFW->display), &em, 1); +} + +void RGFW_FUNC(RGFW_window_captureMousePlatform) (RGFW_window* win, RGFW_bool state) { + if (state) { + unsigned int event_mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask; + XGrabPointer(_RGFW->display, win->src.window, True, event_mask, GrabModeAsync, GrabModeAsync, win->src.window, None, CurrentTime); + } else { + XUngrabPointer(_RGFW->display, CurrentTime); + } +} + +#define RGFW_LOAD_LIBRARY(x, lib) if (x == NULL) x = dlopen(lib, RTLD_LAZY | RTLD_LOCAL) +#define RGFW_PROC_DEF(proc, name) if (name##SRC == NULL && proc != NULL) { \ + void* ptr = dlsym(proc, #name); \ + if (ptr != NULL) RGFW_MEMCPY(&name##SRC, &ptr, sizeof(PFN_##name)); \ +} + +RGFWDEF void RGFW_window_getVisual(XVisualInfo* visual, RGFW_bool transparent); +void RGFW_window_getVisual(XVisualInfo* visual, RGFW_bool transparent) { + visual->visual = DefaultVisual(_RGFW->display, DefaultScreen(_RGFW->display)); + visual->depth = DefaultDepth(_RGFW->display, DefaultScreen(_RGFW->display)); + if (transparent) { + XMatchVisualInfo(_RGFW->display, DefaultScreen(_RGFW->display), 32, TrueColor, visual); /*!< for RGBA backgrounds */ + if (visual->depth != 32) + RGFW_debugCallback(RGFW_typeWarning, RGFW_warningOpenGL, "Failed to load a 32-bit depth."); + } +} + +RGFWDEF int RGFW_XErrorHandler(Display* display, XErrorEvent* ev); +int RGFW_XErrorHandler(Display* display, XErrorEvent* ev) { + char errorText[512]; + XGetErrorText(display, ev->error_code, errorText, sizeof(errorText)); + + char buf[1024]; + RGFW_SNPRINTF(buf, sizeof(buf), "[X Error] %s\n Error code: %d\n Request code: %d\n Minor code: %d\n Serial: %lu\n", + errorText, + ev->error_code, ev->request_code, ev->minor_code, ev->serial); + + RGFW_debugCallback(RGFW_typeError, RGFW_errX11, buf); + _RGFW->x11Error = ev; + return 0; +} + +void RGFW_XCreateWindow (XVisualInfo visual, const char* name, RGFW_windowFlags flags, RGFW_window* win) { + i64 event_mask = KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | StructureNotifyMask | FocusChangeMask | + LeaveWindowMask | EnterWindowMask | ExposureMask | VisibilityChangeMask | PropertyChangeMask; + + /* make X window attrubutes */ + XSetWindowAttributes swa; + RGFW_MEMZERO(&swa, sizeof(swa)); + + win->src.parent = DefaultRootWindow(_RGFW->display); + + Colormap cmap; + swa.colormap = cmap = XCreateColormap(_RGFW->display, + win->src.parent, + visual.visual, AllocNone); + swa.event_mask = event_mask; + swa.background_pixmap = None; + + /* create the window */ + win->src.window = XCreateWindow(_RGFW->display, win->src.parent, win->x, win->y, (u32)win->w, (u32)win->h, + 0, visual.depth, InputOutput, visual.visual, + CWBorderPixel | CWColormap | CWEventMask, &swa); + + win->src.flashEnd = 0; + + XFreeColors(_RGFW->display, cmap, NULL, 0, 0); + + XSaveContext(_RGFW->display, win->src.window, _RGFW->context, (XPointer)win); + + win->src.gc = XCreateGC(_RGFW->display, win->src.window, 0, NULL); + + if (_RGFW->im) { + XIMCallback callback; + callback.callback = (XIMProc) RGFW_x11_icCallback; + callback.client_data = (XPointer) win; + + win->src.ic = XCreateIC(_RGFW->im, XNInputStyle, XIMPreeditNothing | XIMStatusNothing, XNClientWindow, win->src.window, XNFocusWindow, win->src.window, XNDestroyCallback, &callback, NULL); + } + + + /* In your .desktop app, if you set the property + StartupWMClass=RGFW that will assoicate the launcher icon + with your application - robrohan */ + + XClassHint hint; + hint.res_class = (char*)RGFW_className; + + if (_RGFW->instName == NULL) hint.res_name = (char*)name; + else hint.res_name = (char*)_RGFW->instName; + + XSetClassHint(_RGFW->display, win->src.window, &hint); + + XWMHints hints; + hints.flags = StateHint; + hints.initial_state = NormalState; + + XSetWMHints(_RGFW->display, win->src.window, &hints); + + XSelectInput(_RGFW->display, (Drawable) win->src.window, event_mask); /*!< tell X11 what events we want */ + + /* make it so the user can't close the window until the program does */ + RGFW_LOAD_ATOM(WM_DELETE_WINDOW); + XSetWMProtocols(_RGFW->display, (Drawable) win->src.window, &WM_DELETE_WINDOW, 1); + /* set the background */ + RGFW_window_setName(win, name); + + XMoveWindow(_RGFW->display, (Drawable) win->src.window, win->x, win->y); /*!< move the window to it's proper cords */ + + if (flags & RGFW_windowAllowDND) { /* init drag and drop atoms and turn on drag and drop for this window */ + win->internal.flags |= RGFW_windowAllowDND; + + /* actions */ + Atom XdndAware = XInternAtom(_RGFW->display, "XdndAware", False); + const u8 version = 5; + + XChangeProperty(_RGFW->display, win->src.window, + XdndAware, 4, 32, + PropModeReplace, &version, 1); /*!< turns on drag and drop */ + } + +#ifdef RGFW_ADVANCED_SMOOTH_RESIZE + RGFW_LOAD_ATOM(_NET_WM_SYNC_REQUEST_COUNTER) + RGFW_LOAD_ATOM(_NET_WM_SYNC_REQUEST) + + Atom protcols[2] = {_NET_WM_SYNC_REQUEST, WM_DELETE_WINDOW}; + XSetWMProtocols(_RGFW->display, win->src.window, protcols, 2); + + XSyncValue initial_value; + XSyncIntToValue(&initial_value, 0); + win->src.counter = XSyncCreateCounter(_RGFW->display, initial_value); + + XChangeProperty(_RGFW->display, win->src.window, _NET_WM_SYNC_REQUEST_COUNTER, XA_CARDINAL, 32, PropModeReplace, (u8*)&win->src.counter, 1); +#endif + + win->src.x = win->x; + win->src.y = win->y; + win->src.w = win->w; + win->src.h = win->h; + + XSetWindowBackground(_RGFW->display, win->src.window, None); + XClearWindow(_RGFW->display, win->src.window); + + /* stupid hack to make resizing the window less bad */ + XSetWindowBackgroundPixmap(_RGFW->display, win->src.window, None); +} + +RGFW_window* RGFW_FUNC(RGFW_createWindowPlatform) (const char* name, RGFW_windowFlags flags, RGFW_window* win) { + if ((flags & RGFW_windowOpenGL) || (flags & RGFW_windowEGL)) { + win->src.window = 0; + return win; + } + + XVisualInfo visual; + RGFW_window_getVisual(&visual, RGFW_BOOL(win->internal.flags & RGFW_windowTransparent)); + RGFW_XCreateWindow(visual, name, flags, win); + return win; /*return newly created window */ +} + +RGFW_bool RGFW_FUNC(RGFW_getGlobalMouse) (i32* fX, i32* fY) { + RGFW_init(); + i32 x, y; + u32 z; + Window window1, window2; + XQueryPointer(_RGFW->display, XDefaultRootWindow(_RGFW->display), &window1, &window2, fX, fY, &x, &y, &z); + return RGFW_TRUE; +} + +RGFWDEF void RGFW_XHandleClipboardSelection(XEvent* event); +void RGFW_XHandleClipboardSelection(XEvent* event) { RGFW_UNUSED(event); + RGFW_LOAD_ATOM(ATOM_PAIR); + RGFW_LOAD_ATOM(MULTIPLE); + RGFW_LOAD_ATOM(TARGETS); + RGFW_LOAD_ATOM(SAVE_TARGETS); + RGFW_LOAD_ATOM(UTF8_STRING); + + const XSelectionRequestEvent* request = &event->xselectionrequest; + Atom formats[2] = {0}; + formats[0] = UTF8_STRING; + formats[1] = XA_STRING; + const int formatCount = sizeof(formats) / sizeof(formats[0]); + + if (request->target == TARGETS) { + Atom targets[4] = {0}; + targets[0] = TARGETS; + targets[1] = MULTIPLE; + targets[2] = UTF8_STRING; + targets[3] = XA_STRING; + + XChangeProperty(_RGFW->display, request->requestor, request->property, + XA_ATOM, 32, PropModeReplace, (u8*) targets, sizeof(targets) / sizeof(Atom)); + } else if (request->target == MULTIPLE) { + Atom* targets = NULL; + + Atom actualType = 0; + int actualFormat = 0; + unsigned long count = 0, bytesAfter = 0; + + XGetWindowProperty(_RGFW->display, request->requestor, request->property, 0, LONG_MAX, + False, ATOM_PAIR, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &targets); + + unsigned long i; + for (i = 0; i < (u32)count; i += 2) { + if (targets[i] == UTF8_STRING || targets[i] == XA_STRING) + XChangeProperty(_RGFW->display, request->requestor, targets[i + 1], targets[i], + 8, PropModeReplace, (const unsigned char *)_RGFW->unixClipboard->data, (i32)_RGFW->unixClipboard->length); + else + targets[i + 1] = None; + } + + XChangeProperty(_RGFW->display, + request->requestor, request->property, ATOM_PAIR, 32, + PropModeReplace, (u8*) targets, (i32)count); + + XFlush(_RGFW->display); + XFree(targets); + } else if (request->target == SAVE_TARGETS) + XChangeProperty(_RGFW->display, request->requestor, request->property, 0, 32, PropModeReplace, NULL, 0); + else { + int i; + for (i = 0; i < formatCount; i++) { + if (request->target != formats[i]) + continue; + XChangeProperty(_RGFW->display, request->requestor, request->property, request->target, + 8, PropModeReplace, (u8*) _RGFW->unixClipboard->data, (i32)_RGFW->unixClipboard->length); + } + } + + XEvent reply = { SelectionNotify }; + reply.xselection.property = request->property; + reply.xselection.display = request->display; + reply.xselection.requestor = request->requestor; + reply.xselection.selection = request->selection; + reply.xselection.target = request->target; + reply.xselection.time = request->time; + + XSendEvent(_RGFW->display, request->requestor, False, 0, &reply); + XFlush(_RGFW->display); +} + +i32 RGFW_XHandleClipboardSelectionHelper(void); + +RGFW_key RGFW_FUNC(RGFW_physicalToMappedKey) (RGFW_key key) { + KeyCode keycode = (KeyCode)RGFW_rgfwToApiKey(key); + KeySym sym = XkbKeycodeToKeysym(_RGFW->display, keycode, 0, 0); + + if (sym < 256) { + return (RGFW_key)sym; + } + + switch (sym) { + case XK_F1: return RGFW_keyF1; + case XK_F2: return RGFW_keyF2; + case XK_F3: return RGFW_keyF3; + case XK_F4: return RGFW_keyF4; + case XK_F5: return RGFW_keyF5; + case XK_F6: return RGFW_keyF6; + case XK_F7: return RGFW_keyF7; + case XK_F8: return RGFW_keyF8; + case XK_F9: return RGFW_keyF9; + case XK_F10: return RGFW_keyF10; + case XK_F11: return RGFW_keyF11; + case XK_F12: return RGFW_keyF12; + case XK_F13: return RGFW_keyF13; + case XK_F14: return RGFW_keyF14; + case XK_F15: return RGFW_keyF15; + case XK_F16: return RGFW_keyF16; + case XK_F17: return RGFW_keyF17; + case XK_F18: return RGFW_keyF18; + case XK_F19: return RGFW_keyF19; + case XK_F20: return RGFW_keyF20; + case XK_F21: return RGFW_keyF21; + case XK_F22: return RGFW_keyF22; + case XK_F23: return RGFW_keyF23; + case XK_F24: return RGFW_keyF24; + case XK_F25: return RGFW_keyF25; + case XK_Shift_L: return RGFW_keyShiftL; + case XK_Shift_R: return RGFW_keyShiftR; + case XK_Control_L: return RGFW_keyControlL; + case XK_Control_R: return RGFW_keyControlR; + case XK_Alt_L: return RGFW_keyAltL; + case XK_Alt_R: return RGFW_keyAltR; + case XK_Super_L: return RGFW_keySuperL; + case XK_Super_R: return RGFW_keySuperR; + case XK_Caps_Lock: return RGFW_keyCapsLock; + case XK_Num_Lock: return RGFW_keyNumLock; + case XK_Scroll_Lock:return RGFW_keyScrollLock; + case XK_Up: return RGFW_keyUp; + case XK_Down: return RGFW_keyDown; + case XK_Left: return RGFW_keyLeft; + case XK_Right: return RGFW_keyRight; + case XK_Home: return RGFW_keyHome; + case XK_End: return RGFW_keyEnd; + case XK_Page_Up: return RGFW_keyPageUp; + case XK_Page_Down: return RGFW_keyPageDown; + case XK_Insert: return RGFW_keyInsert; + case XK_Menu: return RGFW_keyMenu; + case XK_KP_Add: return RGFW_keyPadPlus; + case XK_KP_Subtract: return RGFW_keyPadMinus; + case XK_KP_Multiply: return RGFW_keyPadMultiply; + case XK_KP_Divide: return RGFW_keyPadSlash; + case XK_KP_Equal: return RGFW_keyPadEqual; + case XK_KP_Enter: return RGFW_keyPadReturn; + case XK_KP_Decimal: return RGFW_keyPadPeriod; + case XK_KP_0: return RGFW_keyPad0; + case XK_KP_1: return RGFW_keyPad1; + case XK_KP_2: return RGFW_keyPad2; + case XK_KP_3: return RGFW_keyPad3; + case XK_KP_4: return RGFW_keyPad4; + case XK_KP_5: return RGFW_keyPad5; + case XK_KP_6: return RGFW_keyPad6; + case XK_KP_7: return RGFW_keyPad7; + case XK_KP_8: return RGFW_keyPad8; + case XK_KP_9: return RGFW_keyPad9; + case XK_Print: return RGFW_keyPrintScreen; + case XK_Pause: return RGFW_keyPause; + default: break; + } + + return RGFW_keyNULL; +} + +RGFWDEF void RGFW_XHandleEvent(void); +void RGFW_XHandleEvent(void) { + RGFW_LOAD_ATOM(XdndTypeList); + RGFW_LOAD_ATOM(XdndSelection); + RGFW_LOAD_ATOM(XdndEnter); + RGFW_LOAD_ATOM(XdndPosition); + RGFW_LOAD_ATOM(XdndStatus); + RGFW_LOAD_ATOM(XdndLeave); + RGFW_LOAD_ATOM(XdndDrop); + RGFW_LOAD_ATOM(XdndFinished); + RGFW_LOAD_ATOM(XdndActionCopy); + RGFW_LOAD_ATOM(_NET_WM_SYNC_REQUEST); + RGFW_LOAD_ATOM(WM_PROTOCOLS); + RGFW_LOAD_ATOM(WM_STATE); + RGFW_LOAD_ATOM(_NET_WM_STATE); + + static float deltaX = 0.0f; + static float deltaY = 0.0f; + + XEvent E; + + XNextEvent(_RGFW->display, &E); + + if (E.type != GenericEvent) { + deltaX = 0.0f; + deltaY = 0.0f; + } + + if (E.type == _RGFW->xrandrEventBase + RRNotify) { + RGFW_pollMonitors(); + return; + } + + switch (E.type) { + case SelectionRequest: + RGFW_XHandleClipboardSelection(&E); + return; + case GenericEvent: { + XGetEventData(_RGFW->display, &E.xcookie); + switch (E.xcookie.evtype) { + case XI_RawMotion: { + XIRawEvent* raw = (XIRawEvent *)E.xcookie.data; + if (raw->valuators.mask_len == 0) { + XFreeEventData(_RGFW->display, &E.xcookie); + return; + } + + i32 index = 0; + if (XIMaskIsSet(raw->valuators.mask, 0) != 0) { + deltaX += (float)raw->raw_values[index]; + index += 1; + } + + if (XIMaskIsSet(raw->valuators.mask, 1) != 0) + deltaY += (float)raw->raw_values[index]; + + _RGFW->vectorX = (float)deltaX; + _RGFW->vectorY = (float)deltaY; + RGFW_rawMotionCallback(_RGFW->root, _RGFW->vectorX, _RGFW->vectorY); + } + default: break; + } + + XFreeEventData(_RGFW->display, &E.xcookie); + return; + } + } + + RGFW_window* win = NULL; + if (XFindContext(_RGFW->display, E.xany.window, _RGFW->context, (XPointer*) &win) != 0) { + return; + } + + if (win->src.flashEnd) { + if ((win->src.flashEnd <= RGFW_unix_getTimeNS()) || RGFW_window_isInFocus(win)) { + RGFW_window_flash(win, RGFW_flashCancel); + } + } + + + /* + Repeated key presses are sent as a release followed by another press at the same time. + We want to convert that into a single key press event with the repeat flag set + */ + + RGFW_bool keyRepeat = RGFW_FALSE; + + if (E.type == KeyRelease && XEventsQueued(_RGFW->display, QueuedAfterReading)) { + XEvent NE; + XPeekEvent(_RGFW->display, &NE); + if (NE.type == KeyPress && E.xkey.time == NE.xkey.time && E.xkey.keycode == NE.xkey.keycode) { + /* Use the next KeyPress event */ + XNextEvent(_RGFW->display, &E); + keyRepeat = RGFW_TRUE; + } + } + + switch (E.type) { + case KeyPress: { + if (!(win->internal.enabledEvents & RGFW_keyPressedFlag)) return; + RGFW_key value = (u8)RGFW_apiKeyToRGFW(E.xkey.keycode); + + XkbStateRec state; + XkbGetState(_RGFW->display, XkbUseCoreKbd, &state); + RGFW_keyUpdateKeyMods(win, (state.locked_mods & LockMask), (state.locked_mods & Mod2Mask), (state.locked_mods & Mod3Mask)); + + if (win->src.ic && XFilterEvent(&E, None) == False) { + char buffer[100]; + char* chars = buffer; + + Status status; + size_t count = (size_t)Xutf8LookupString(win->src.ic, &E.xkey, buffer, sizeof(buffer) - 1, NULL, &status); + + if (status == XBufferOverflow) { + chars = (char*)RGFW_ALLOC(count + 1); + count = (size_t)Xutf8LookupString(win->src.ic, &E.xkey, chars, (int)count, NULL, &status); + } + + if (status == XLookupChars || status == XLookupBoth) { + chars[count] = '\0'; + for (size_t index = 0; index < count; + RGFW_keyCharCallback(win, RGFW_decodeUTF8(&chars[index], &index)) + ); + } + + if (chars != buffer) + RGFW_FREE(chars); + } else { + Window root = DefaultRootWindow(_RGFW->display); + Window ret_root, ret_child; + int root_x, root_y, win_x, win_y; + unsigned int mask; + XQueryPointer(_RGFW->display, root, &ret_root, &ret_child, &root_x, &root_y, &win_x, &win_y, &mask); + KeySym sym = (KeySym)XkbKeycodeToKeysym(_RGFW->display, (KeyCode)E.xkey.keycode, 0, (KeyCode)mask & ShiftMask ? 1 : 0); + + if ((mask & LockMask) && sym >= XK_a && sym <= XK_z) + sym = (mask & ShiftMask) ? sym + 32 : sym - 32; + if ((u8)sym != (u32)sym) + sym = 0; + + RGFW_keyCharCallback(win, (u8)sym); + } + + RGFW_keyCallback(win, value, win->internal.mod, keyRepeat, RGFW_TRUE); + break; + } + case KeyRelease: { + if (!(win->internal.enabledEvents & RGFW_keyReleasedFlag)) return; + + RGFW_key value = (u8)RGFW_apiKeyToRGFW(E.xkey.keycode); + + XkbStateRec state; + XkbGetState(_RGFW->display, XkbUseCoreKbd, &state); + RGFW_keyUpdateKeyMods(win, (state.locked_mods & LockMask), (state.locked_mods & Mod2Mask), (state.locked_mods & Mod3Mask)); + + RGFW_keyCallback(win, value, win->internal.mod, RGFW_FALSE, RGFW_FALSE); + break; + } + case ButtonPress: { + RGFW_bool scroll = RGFW_FALSE; + if (E.xbutton.button >= Button4 && E.xbutton.button <= 7) { + scroll = RGFW_TRUE; + } + + float scrollX = 0.0f; + float scrollY = 0.0f; + RGFW_mouseButton value = 0; + + switch (E.xbutton.button) { + case Button1: value = RGFW_mouseLeft; break; + case Button2: value = RGFW_mouseMiddle; break; + case Button3: value = RGFW_mouseRight; break; + case Button4: scrollY = 1.0; break; + case Button5: scrollY = -1.0; break; + case 6: scrollX = 1.0f; break; + case 7: scrollX = -1.0f; break; + default: + value = (u8)E.xbutton.button - Button1 - 4; + break; + } + + if (scroll) { + RGFW_mouseScrollCallback(win, scrollX, scrollY); + break; + } + + RGFW_mouseButtonCallback(win, value, RGFW_TRUE); + break; + } + case ButtonRelease: { + if (E.xbutton.button >= Button4 && E.xbutton.button <= 7) break; + + RGFW_mouseButton value = 0; + switch(E.xbutton.button) { + case Button1: value = RGFW_mouseLeft; break; + case Button2: value = RGFW_mouseMiddle; break; + case Button3: value = RGFW_mouseRight; break; + default: + value = (u8)E.xbutton.button - Button1 - 4; + break; + } + + RGFW_mouseButtonCallback(win, value, RGFW_FALSE); + break; + } + case MotionNotify: + RGFW_mouseMotionCallback(win, E.xmotion.x, E.xmotion.y); + break; + + case Expose: { + RGFW_windowRefreshCallback(win, E.xexpose.x, E.xexpose.y, E.xexpose.width, E.xexpose.height); + +#ifdef RGFW_ADVANCED_SMOOTH_RESIZE + XSyncValue value; + XSyncIntToValue(&value, (i32)win->src.counter_value); + XSyncSetCounter(_RGFW->display, win->src.counter, value); +#endif + break; + } + + case PropertyNotify: + if (E.xproperty.state != PropertyNewValue) break; + + if (E.xproperty.atom == WM_STATE) { + if (RGFW_window_isMinimized(win) && !(win->internal.flags & RGFW_windowMinimized)) { + RGFW_windowMinimizedCallback(win); + break; + } + } else if (E.xproperty.atom == _NET_WM_STATE) { + if (RGFW_window_isMaximized(win) && !(win->internal.flags & RGFW_windowMaximize)) { + RGFW_windowMaximizedCallback(win, win->x, win->y, win->w, win->h); + break; + } + } + + RGFW_window_checkMode(win); + break; + case MapNotify: case UnmapNotify: RGFW_window_checkMode(win); break; + case ClientMessage: { + RGFW_LOAD_ATOM(WM_DELETE_WINDOW); + /* if the client closed the window */ + if (E.xclient.data.l[0] == (long)WM_DELETE_WINDOW) { + RGFW_windowCloseCallback(win); + break; + } +#ifdef RGFW_ADVANCED_SMOOTH_RESIZE + if (E.xclient.message_type == WM_PROTOCOLS && (Atom)E.xclient.data.l[0] == _NET_WM_SYNC_REQUEST) { + RGFW_windowRefreshCallback(win, 0, 0, win->w, win->h); + win->src.counter_value = 0; + win->src.counter_value |= E.xclient.data.l[2]; + win->src.counter_value |= (E.xclient.data.l[3] << 32); + + XSyncValue value; + XSyncIntToValue(&value, (i32)win->src.counter_value); + XSyncSetCounter(_RGFW->display, win->src.counter, value); + break; + } +#endif + if ((win->internal.flags & RGFW_windowAllowDND) == 0 || _RGFW->x11Version > RGFW_XDND_VERSION) { + return; + } + + i32 dragX = 0; + i32 dragY = 0; + + if (E.xclient.message_type == XdndEnter) { + unsigned long count; + Atom* formats; + Atom real_formats[3]; + Bool list = E.xclient.data.l[1] & 1; + + _RGFW->x11Source = (Window)E.xclient.data.l[0]; + _RGFW->x11Version = E.xclient.data.l[1] >> 24; + _RGFW->x11Format = None; + if (list) { + Atom actualType; + i32 actualFormat; + unsigned long bytesAfter; + + XGetWindowProperty( + _RGFW->display, _RGFW->x11Source, XdndTypeList, + 0, LONG_MAX, False, 4, + &actualType, &actualFormat, &count, &bytesAfter, (u8**)&formats + ); + } else { + count = 0; + + size_t i; + for (i = 2; i < (2 + 3); i++) { + if (E.xclient.data.l[i] != None) { + real_formats[count] = (unsigned long int)E.xclient.data.l[i]; + count += 1; + } + } + + formats = real_formats; + } + + Atom XtextPlain = XInternAtom(_RGFW->display, "text/plain", False); + Atom XtextUriList = XInternAtom(_RGFW->display, "text/uri-list", False); + + size_t i; + for (i = 0; i < count; i++) { + if (formats[i] == XtextUriList) _RGFW->x11TransferType = RGFW_dataFile; + else if (formats[i] == XtextPlain) _RGFW->x11TransferType = RGFW_dataText; + else continue; + + _RGFW->x11Format = (int)formats[i]; + break; + } + + if (list && formats) { + XFree(formats); + } + + + RGFW_dataDragCallback(win, _RGFW->x11TransferType , RGFW_dndActionEnter, dragX, dragY); + } else if (E.xclient.message_type == XdndPosition) { + const i32 xabs = (E.xclient.data.l[2] >> 16) & 0xffff; + const i32 yabs = (E.xclient.data.l[2]) & 0xffff; + Window dummy; + i32 xpos, ypos; + + XTranslateCoordinates( + _RGFW->display, XDefaultRootWindow(_RGFW->display), win->src.window, + xabs, yabs, &xpos, &ypos, &dummy + ); + + dragX = xpos; + dragY = ypos; + + RGFW_mouseMotionCallback(win, xpos, ypos); + XEvent reply = { ClientMessage }; + reply.xclient.window = _RGFW->x11Source; + reply.xclient.message_type = XdndStatus; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long)win->src.window; + reply.xclient.data.l[2] = 0; + reply.xclient.data.l[3] = 0; + + if (_RGFW->x11Format) { + reply.xclient.data.l[1] = 1; + if (_RGFW->x11Version >= 2) + reply.xclient.data.l[4] = (long)XdndActionCopy; + } + + XSendEvent(_RGFW->display, _RGFW->x11Source, False, NoEventMask, &reply); + XFlush(_RGFW->display); + + + RGFW_dataDragCallback(win, _RGFW->x11TransferType, RGFW_dndActionMove, dragX, dragY); + } else if (E.xclient.message_type == XdndLeave) { + RGFW_dataDragCallback(win, _RGFW->x11TransferType, RGFW_dndActionExit, dragX, dragY); + } else if (E.xclient.message_type == XdndDrop) { + if (_RGFW->x11Format) { + Time time = (_RGFW->x11Version >= 1) + ? (Time)E.xclient.data.l[2] + : CurrentTime; + XConvertSelection( + _RGFW->display, XdndSelection, (Atom)_RGFW->x11Format, + XdndSelection, win->src.window, time + ); + } else if (_RGFW->x11Version >= 2) { + XEvent reply = { ClientMessage }; + reply.xclient.window = _RGFW->x11Source; + reply.xclient.message_type = XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long)win->src.window; + reply.xclient.data.l[1] = 0; + reply.xclient.data.l[2] = None; + + XSendEvent(_RGFW->display, _RGFW->x11Source, False, NoEventMask, &reply); + XFlush(_RGFW->display); + } + } + } break; + case SelectionNotify: { + /* this is only for checking for xdnd drops */ + if (!(win->internal.enabledEvents & RGFW_dataDropFlag) || E.xselection.property != XdndSelection || !(win->internal.flags & RGFW_windowAllowDND)) + return; + char* data; + unsigned long result; + + Atom actualType; + i32 actualFormat; + unsigned long bytesAfter; + + XGetWindowProperty(_RGFW->display, E.xselection.requestor, E.xselection.property, 0, LONG_MAX, False, E.xselection.target, &actualType, &actualFormat, &result, &bytesAfter, (u8**) &data); + + if (result != 0) { + RGFW_unix_parseURI(win, data); + + if (data) + XFree(data); + } + + if (_RGFW->x11Version >= 2) { + XEvent reply = { ClientMessage }; + reply.xclient.window = _RGFW->x11Source; + reply.xclient.message_type = XdndFinished; + reply.xclient.format = 32; + reply.xclient.data.l[0] = (long)win->src.window; + reply.xclient.data.l[1] = (long int)result; + reply.xclient.data.l[2] = (long int)XdndActionCopy; + XSendEvent(_RGFW->display, _RGFW->x11Source, False, NoEventMask, &reply); + XFlush(_RGFW->display); + } + break; + } + case FocusIn: + if (win->src.ic) XSetICFocus(win->src.ic); + RGFW_windowFocusCallback(win, 1); + break; + case FocusOut: + if (win->src.ic) XUnsetICFocus(win->src.ic); + RGFW_windowFocusCallback(win, 0); + break; + case EnterNotify: { + RGFW_mouseNotifyCallback(win, E.xcrossing.x, E.xcrossing.y, RGFW_TRUE); + break; + } + + case LeaveNotify: { + RGFW_mouseNotifyCallback(win, win->internal.lastMouseX, win->internal.lastMouseY, RGFW_FALSE); + break; + } + case ReparentNotify: + win->src.parent = E.xreparent.parent; + break; + case ConfigureNotify: { + /* detect resize */ + if (E.xconfigure.width != win->src.w || E.xconfigure.height != win->src.h) { + RGFW_window_checkMode(win); + win->src.w = E.xconfigure.width; + win->src.h = E.xconfigure.height; + RGFW_windowResizedCallback(win, E.xconfigure.width, E.xconfigure.height); + } + + i32 x = E.xconfigure.x; + i32 y = E.xconfigure.y; + + /* + if the event came from the server and we're not a direct child of the root window then + we're using local coords which need to be translated into screen coords + */ + Window root = DefaultRootWindow(_RGFW->display); + if (E.xany.send_event == 0 && win->src.parent != root) { + Window dummy = 0; + XTranslateCoordinates(_RGFW->display, win->src.parent, root, x, y, &x, &y, &dummy); + } + + /* detect move */ + if (E.xconfigure.x != win->src.x || E.xconfigure.y != win->src.y) { + win->src.x = E.xconfigure.x; + win->src.y = E.xconfigure.y; + RGFW_windowMovedCallback(win, E.xconfigure.x, E.xconfigure.y); + } + return; + } + default: + break; + } + + XFlush(_RGFW->display); +} + +RGFW_bool RGFW_FUNC(RGFW_window_fetchSize) (RGFW_window* win, i32* w, i32* h) { + XWindowAttributes attribs; + XGetWindowAttributes(_RGFW->display, win->src.window, &attribs); + + win->w = attribs.width; + win->h = attribs.height; + + return RGFW_window_getSize(win, w, h); +} + +void RGFW_FUNC(RGFW_pollEvents) (void) { + RGFW_resetPrevState(); + + XPending(_RGFW->display); + /* if there is no unread queued events, get a new one */ + while (QLength(_RGFW->display)) { + RGFW_XHandleEvent(); + } +} + +void RGFW_FUNC(RGFW_window_move) (RGFW_window* win, i32 x, i32 y) { + RGFW_ASSERT(win != NULL); + win->x = x; + win->y = y; + + XMoveWindow(_RGFW->display, win->src.window, x, y); + return; +} + + +void RGFW_FUNC(RGFW_window_resize) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + win->w = (i32)w; + win->h = (i32)h; + + XResizeWindow(_RGFW->display, win->src.window, (u32)w, (u32)h); + + if ((win->internal.flags & RGFW_windowNoResize)) { + XSizeHints sh; + sh.flags = (1L << 4) | (1L << 5); + sh.min_width = sh.max_width = (i32)w; + sh.min_height = sh.max_height = (i32)h; + + XSetWMSizeHints(_RGFW->display, (Drawable) win->src.window, &sh, XA_WM_NORMAL_HINTS); + } + return; +} + +void RGFW_FUNC(RGFW_window_setAspectRatio) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + + + if (w == 0 && h == 0) + return; + XSizeHints hints; + long flags; + + XGetWMNormalHints(_RGFW->display, win->src.window, &hints, &flags); + + hints.flags |= PAspect; + + hints.min_aspect.x = hints.max_aspect.x = (i32)w; + hints.min_aspect.y = hints.max_aspect.y = (i32)h; + + XSetWMNormalHints(_RGFW->display, win->src.window, &hints); + return; +} + +void RGFW_FUNC(RGFW_window_setMinSize) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + + long flags; + XSizeHints hints; + RGFW_MEMZERO(&hints, sizeof(XSizeHints)); + + XGetWMNormalHints(_RGFW->display, win->src.window, &hints, &flags); + + hints.flags |= PMinSize; + + hints.min_width = (i32)w; + hints.min_height = (i32)h; + + XSetWMNormalHints(_RGFW->display, win->src.window, &hints); + return; +} + +void RGFW_FUNC(RGFW_window_setMaxSize) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + + long flags; + XSizeHints hints; + RGFW_MEMZERO(&hints, sizeof(XSizeHints)); + + XGetWMNormalHints(_RGFW->display, win->src.window, &hints, &flags); + + hints.flags |= PMaxSize; + + hints.max_width = (i32)w; + hints.max_height = (i32)h; + + XSetWMNormalHints(_RGFW->display, win->src.window, &hints); + return; +} + +void RGFW_toggleXMaximized(RGFW_window* win, RGFW_bool maximized); +void RGFW_toggleXMaximized(RGFW_window* win, RGFW_bool maximized) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(_NET_WM_STATE); + RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_VERT); + RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_HORZ); + + XEvent xev = {0}; + xev.type = ClientMessage; + xev.xclient.window = win->src.window; + xev.xclient.message_type = _NET_WM_STATE; + xev.xclient.format = 32; + xev.xclient.data.l[0] = maximized; + xev.xclient.data.l[1] = (long int)_NET_WM_STATE_MAXIMIZED_HORZ; + xev.xclient.data.l[2] = (long int)_NET_WM_STATE_MAXIMIZED_VERT; + xev.xclient.data.l[3] = 0; + xev.xclient.data.l[4] = 0; + + XSendEvent(_RGFW->display, DefaultRootWindow(_RGFW->display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev); +} + +void RGFW_FUNC(RGFW_window_maximize) (RGFW_window* win) { + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + + RGFW_toggleXMaximized(win, 1); + RGFW_window_fetchSize(win, NULL, NULL); + return; +} + +void RGFW_FUNC(RGFW_window_focus) (RGFW_window* win) { + RGFW_ASSERT(win); + + XWindowAttributes attr; + XGetWindowAttributes(_RGFW->display, win->src.window, &attr); + if (attr.map_state != IsViewable) return; + + XSetInputFocus(_RGFW->display, win->src.window, RevertToPointerRoot, CurrentTime); + XFlush(_RGFW->display); +} + +void RGFW_FUNC(RGFW_window_raise) (RGFW_window* win) { + RGFW_ASSERT(win); + XMapRaised(_RGFW->display, win->src.window); + RGFW_window_setFullscreen(win, RGFW_window_isFullscreen(win)); +} + +void RGFW_window_setXAtom(RGFW_window* win, Atom netAtom, RGFW_bool fullscreen); +void RGFW_window_setXAtom(RGFW_window* win, Atom netAtom, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(_NET_WM_STATE); + + XEvent xev = {0}; + xev.xclient.type = ClientMessage; + xev.xclient.serial = 0; + xev.xclient.send_event = True; + xev.xclient.message_type = _NET_WM_STATE; + xev.xclient.window = win->src.window; + xev.xclient.format = 32; + xev.xclient.data.l[0] = fullscreen; + xev.xclient.data.l[1] = (long int)netAtom; + xev.xclient.data.l[2] = 0; + + XSendEvent(_RGFW->display, DefaultRootWindow(_RGFW->display), False, SubstructureNotifyMask | SubstructureRedirectMask, &xev); +} + +void RGFW_FUNC(RGFW_window_setFullscreen)(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + + if (fullscreen) { + win->internal.flags |= RGFW_windowFullscreen; + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + } + else win->internal.flags &= ~(u32)RGFW_windowFullscreen; + + XRaiseWindow(_RGFW->display, win->src.window); + + RGFW_LOAD_ATOM(_NET_WM_STATE_FULLSCREEN); + RGFW_window_setXAtom(win, _NET_WM_STATE_FULLSCREEN, fullscreen); + + if (!(win->internal.flags & RGFW_windowTransparent)) { + const unsigned char value = fullscreen; + RGFW_LOAD_ATOM(_NET_WM_BYPASS_COMPOSITOR); + XChangeProperty( + _RGFW->display, win->src.window, + _NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, + PropModeReplace, &value, 1); + } +} + +void RGFW_FUNC(RGFW_window_setFloating)(RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(_NET_WM_STATE_ABOVE); + RGFW_window_setXAtom(win, _NET_WM_STATE_ABOVE, floating); +} + +void RGFW_FUNC(RGFW_window_setOpacity)(RGFW_window* win, u8 opacity) { + RGFW_ASSERT(win != NULL); + const u32 value = (u32) (0xffffffffu * (double) opacity); + RGFW_LOAD_ATOM(NET_WM_WINDOW_OPACITY); + XChangeProperty(_RGFW->display, win->src.window, + NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32, PropModeReplace, (unsigned char*) &value, 1); +} + +void RGFW_FUNC(RGFW_window_minimize)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + if (RGFW_window_isMaximized(win)) return; + + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + XIconifyWindow(_RGFW->display, win->src.window, DefaultScreen(_RGFW->display)); + XFlush(_RGFW->display); +} + +void RGFW_FUNC(RGFW_window_restore)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_toggleXMaximized(win, RGFW_FALSE); + RGFW_window_move(win, win->internal.oldX, win->internal.oldY); + RGFW_window_resize(win, win->internal.oldW, win->internal.oldH); + + RGFW_window_show(win); + XFlush(_RGFW->display); +} + +RGFW_bool RGFW_FUNC(RGFW_window_isFloating)(RGFW_window* win) { + RGFW_LOAD_ATOM(_NET_WM_STATE); + RGFW_LOAD_ATOM(_NET_WM_STATE_ABOVE); + + Atom actual_type; + int actual_format; + unsigned long nitems, bytes_after; + Atom* prop_return = NULL; + + int status = XGetWindowProperty(_RGFW->display, win->src.window, _NET_WM_STATE, 0, (~0L), False, XA_ATOM, + &actual_type, &actual_format, &nitems, &bytes_after, + (unsigned char **)&prop_return); + + if (status != Success || actual_type != XA_ATOM) + return RGFW_FALSE; + + unsigned long i; + for (i = 0; i < nitems; i++) + if (prop_return[i] == _NET_WM_STATE_ABOVE) return RGFW_TRUE; + + if (prop_return) + XFree(prop_return); + return RGFW_FALSE; +} + +void RGFW_FUNC(RGFW_window_setName)(RGFW_window* win, const char* name) { + RGFW_ASSERT(win != NULL); + if (name == NULL) name = "\0"; + + Xutf8SetWMProperties(_RGFW->display, win->src.window, name, name, NULL, 0, NULL, NULL, NULL); + XStoreName(_RGFW->display, win->src.window, name); + + RGFW_LOAD_ATOM(_NET_WM_NAME); RGFW_LOAD_ATOM(UTF8_STRING); + + XChangeProperty( + _RGFW->display, win->src.window, _NET_WM_NAME, UTF8_STRING, + 8, PropModeReplace, (u8*)name, (int)RGFW_unix_stringlen(name) + ); +} + +#ifndef RGFW_NO_PASSTHROUGH +void RGFW_FUNC(RGFW_window_setMousePassthrough) (RGFW_window* win, RGFW_bool passthrough) { + RGFW_ASSERT(win != NULL); + if (passthrough) { + Region region = XCreateRegion(); + XShapeCombineRegion(_RGFW->display, win->src.window, ShapeInput, 0, 0, region, ShapeSet); + XDestroyRegion(region); + + return; + } + + XShapeCombineMask(_RGFW->display, win->src.window, ShapeInput, 0, 0, None, ShapeSet); +} +#endif /* RGFW_NO_PASSTHROUGH */ + +RGFW_bool RGFW_FUNC(RGFW_window_setIconEx) (RGFW_window* win, u8* data_src, i32 w, i32 h, RGFW_format format, RGFW_icon type) { + Atom _NET_WM_ICON = XInternAtom(_RGFW->display, "_NET_WM_ICON", False); + RGFW_ASSERT(win != NULL); + if (data_src == NULL) { + RGFW_bool res = (RGFW_bool)XChangeProperty( + _RGFW->display, win->src.window, _NET_WM_ICON, XA_CARDINAL, 32, + PropModeReplace, (u8*)NULL, 0 + ); + return res; + } + + i32 count = (i32)(2 + (w * h)); + + unsigned long* data = (unsigned long*) RGFW_ALLOC((u32)count * sizeof(unsigned long)); + RGFW_ASSERT(data != NULL); + + RGFW_MEMZERO(data, (u32)count * sizeof(unsigned long)); + data[0] = (unsigned long)w; + data[1] = (unsigned long)h; + + RGFW_copyImageData64((u8*)&data[2], w, h, RGFW_formatBGRA8, data_src, format, RGFW_TRUE, NULL); + RGFW_bool res = RGFW_TRUE; + if (type & RGFW_iconTaskbar) { + res = (RGFW_bool)XChangeProperty( + _RGFW->display, win->src.window, _NET_WM_ICON, XA_CARDINAL, 32, + PropModeReplace, (u8*)data, count + ); + } + + RGFW_copyImageData64((u8*)&data[2], w, h, RGFW_formatBGRA8, data_src, format, RGFW_FALSE, NULL); + + if (type & RGFW_iconWindow) { + XWMHints wm_hints; + wm_hints.flags = IconPixmapHint; + + i32 depth = DefaultDepth(_RGFW->display, DefaultScreen(_RGFW->display)); + XImage *image = XCreateImage(_RGFW->display, DefaultVisual(_RGFW->display, DefaultScreen(_RGFW->display)), + (u32)depth, ZPixmap, 0, (char *)&data[2], (u32)w, (u32)h, 32, 0); + + wm_hints.icon_pixmap = XCreatePixmap(_RGFW->display, win->src.window, (u32)w, (u32)h, (u32)depth); + XPutImage(_RGFW->display, wm_hints.icon_pixmap, DefaultGC(_RGFW->display, DefaultScreen(_RGFW->display)), image, 0, 0, 0, 0, (u32)w, (u32)h); + image->data = NULL; + XDestroyImage(image); + + XSetWMHints(_RGFW->display, win->src.window, &wm_hints); + } + + RGFW_FREE(data); + XFlush(_RGFW->display); + return RGFW_BOOL(res); +} + +RGFW_mouse* RGFW_FUNC(RGFW_createMouseStandard) (RGFW_mouseIcon mouse) { + u32 mouseIcon = 0; + + switch (mouse) { + case RGFW_mouseNormal: mouseIcon = XC_left_ptr; break; + case RGFW_mouseArrow: mouseIcon = XC_left_ptr; break; + case RGFW_mouseIbeam: mouseIcon = XC_xterm; break; + case RGFW_mouseWait: mouseIcon = XC_watch; break; + case RGFW_mouseCrosshair: mouseIcon = XC_tcross; break; + case RGFW_mouseProgress: mouseIcon = XC_watch; break; + case RGFW_mouseResizeNWSE: mouseIcon = XC_top_left_corner; break; + case RGFW_mouseResizeNESW: mouseIcon = XC_top_right_corner; break; + case RGFW_mouseResizeEW: mouseIcon = XC_sb_h_double_arrow; break; + case RGFW_mouseResizeNS: mouseIcon = XC_sb_v_double_arrow; break; + case RGFW_mouseResizeNW: mouseIcon = XC_top_left_corner; break; + case RGFW_mouseResizeN: mouseIcon = XC_top_side; break; + case RGFW_mouseResizeNE: mouseIcon = XC_top_right_corner; break; + case RGFW_mouseResizeE: mouseIcon = XC_right_side; break; + case RGFW_mouseResizeSE: mouseIcon = XC_bottom_right_corner; break; + case RGFW_mouseResizeS: mouseIcon = XC_bottom_side; break; + case RGFW_mouseResizeSW: mouseIcon = XC_bottom_left_corner; break; + case RGFW_mouseResizeW: mouseIcon = XC_left_side; break; + case RGFW_mouseResizeAll: mouseIcon = XC_fleur; break; + case RGFW_mouseNotAllowed: mouseIcon = XC_pirate; break; + case RGFW_mousePointingHand: mouseIcon = XC_hand2; break; + default: return NULL; + } + + Cursor cursor = XCreateFontCursor(_RGFW->display, mouseIcon); + return (RGFW_mouse*)cursor; +} + +RGFW_mouse* RGFW_FUNC(RGFW_createMouse) (u8* data, i32 w, i32 h, RGFW_format format) { + RGFW_ASSERT(data); +#ifndef RGFW_NO_X11_CURSOR + RGFW_init(); + XcursorImage* native = XcursorImageCreate((i32)w, (i32)h); + native->xhot = 0; + native->yhot = 0; + RGFW_MEMZERO(native->pixels, (u32)(w * h * 4)); + RGFW_copyImageData((u8*)native->pixels, w, h, RGFW_formatBGRA8, data, format, NULL); + + Cursor cursor = XcursorImageLoadCursor(_RGFW->display, native); + XcursorImageDestroy(native); + + return (void*)cursor; +#else + RGFW_UNUSED(data); RGFW_UNUSED(w); RGFW_UNUSED(h); RGFW_UNUSED(format); + return NULL; +#endif +} + +RGFW_bool RGFW_FUNC(RGFW_window_setMousePlatform)(RGFW_window* win, RGFW_mouse* mouse) { + RGFW_ASSERT(win && mouse); + XDefineCursor(_RGFW->display, win->src.window, (Cursor)mouse); + return RGFW_TRUE; +} + +void RGFW_FUNC(RGFW_freeMouse)(RGFW_mouse* mouse) { + RGFW_ASSERT(mouse); + XFreeCursor(_RGFW->display, (Cursor)mouse); +} + +void RGFW_FUNC(RGFW_window_moveMouse)(RGFW_window* win, i32 x, i32 y) { + RGFW_ASSERT(win != NULL); + + XEvent event; + XQueryPointer(_RGFW->display, DefaultRootWindow(_RGFW->display), + &event.xbutton.root, &event.xbutton.window, + &event.xbutton.x_root, &event.xbutton.y_root, + &event.xbutton.x, &event.xbutton.y, + &event.xbutton.state); + + win->internal.lastMouseX = x - win->x; + win->internal.lastMouseY = y - win->y; + if (event.xbutton.x == x && event.xbutton.y == y) + return; + + XWarpPointer(_RGFW->display, None, win->src.window, 0, 0, 0, 0, (int) x - win->x, (int) y - win->y); +} + +void RGFW_FUNC(RGFW_window_hide)(RGFW_window* win) { + win->internal.flags |= (u32)RGFW_windowHide; + XUnmapWindow(_RGFW->display, win->src.window); + + XFlush(_RGFW->display); +} + +void RGFW_FUNC(RGFW_window_show) (RGFW_window* win) { + win->internal.flags &= ~(u32)RGFW_windowHide; + if (win->internal.flags & RGFW_windowFocusOnShow) RGFW_window_focus(win); + + if (RGFW_window_isHidden(win) == RGFW_FALSE) { + return; + } + + XMapWindow(_RGFW->display, win->src.window); + RGFW_window_move(win, win->x, win->y); + + RGFW_waitForShowEvent_X11(win); + RGFW_window_setFullscreen(win, RGFW_window_isFullscreen(win)); + return; +} + +void RGFW_FUNC(RGFW_window_flash) (RGFW_window* win, RGFW_flashRequest request) { + if (RGFW_window_isInFocus(win) && request) { + return; + } + + XWMHints* wmhints = XGetWMHints(_RGFW->display, win->src.window); + if (wmhints == NULL) return; + + if (request) { + wmhints->flags |= XUrgencyHint; + if (request == RGFW_flashBriefly) + win->src.flashEnd = RGFW_unix_getTimeNS() + (u64)1e+9; + if (request == RGFW_flashUntilFocused) + win->src.flashEnd = (u64)-1; + } else { + win->src.flashEnd = 0; + wmhints->flags &= ~XUrgencyHint; + } + + XSetWMHints(_RGFW->display, win->src.window, wmhints); + XFree(wmhints); +} + +RGFW_bool RGFW_FUNC(RGFW_readClipboardPtr) (u8* buffer, size_t capacity, RGFW_dataTransfer* dataTransfer) { + RGFW_ASSERT(dataTransfer != NULL); + dataTransfer->data = (char*)buffer; + + RGFW_init(); + RGFW_LOAD_ATOM(XSEL_DATA); RGFW_LOAD_ATOM(UTF8_STRING); RGFW_LOAD_ATOM(CLIPBOARD); + + if (XGetSelectionOwner(_RGFW->display, CLIPBOARD) == _RGFW->helperWindow) { + dataTransfer->length = _RGFW->unixClipboard->length; + if (buffer != NULL && _RGFW->unixClipboard->data != NULL) { + if (_RGFW->unixClipboard->length > capacity) return RGFW_FALSE; + + RGFW_MEMCPY((char*)buffer, _RGFW->unixClipboard->data, _RGFW->unixClipboard->length); + } + + dataTransfer->type = RGFW_dataText; + return RGFW_TRUE; + } + + XEvent event; + int format; + unsigned long N, size; + char* data; + Atom target; + + XConvertSelection(_RGFW->display, CLIPBOARD, UTF8_STRING, XSEL_DATA, _RGFW->helperWindow, CurrentTime); + XSync(_RGFW->display, 0); + while (1) { + XNextEvent(_RGFW->display, &event); + if (event.type != SelectionNotify) continue; + + if (event.xselection.selection != CLIPBOARD || event.xselection.property == 0) + return RGFW_FALSE; + break; + } + + XGetWindowProperty(event.xselection.display, event.xselection.requestor, + event.xselection.property, 0L, (~0L), 0, AnyPropertyType, &target, + &format, &size, &N, (u8**) &data); + + RGFW_bool ret = RGFW_TRUE; + + size_t length = size; + if (data[size - 1] != '\0') length += 1; + + if (size > capacity && buffer != NULL) + ret = RGFW_FALSE; + else if ((target == UTF8_STRING || target == XA_STRING) && buffer != NULL) { + RGFW_MEMCPY(buffer, data, size); + buffer[length - 1] = '\0'; + + XFree(data); + } else if (buffer != NULL) ret = RGFW_FALSE; + + XDeleteProperty(event.xselection.display, event.xselection.requestor, event.xselection.property); + + dataTransfer->length = length; + dataTransfer->type = RGFW_dataText; + return ret; +} + +i32 RGFW_XHandleClipboardSelectionHelper(void) { + RGFW_LOAD_ATOM(SAVE_TARGETS); + + XEvent event; + XPending(_RGFW->display); + + if (QLength(_RGFW->display) || XEventsQueued(_RGFW->display, QueuedAlready) + XEventsQueued(_RGFW->display, QueuedAfterReading)) + XNextEvent(_RGFW->display, &event); + else + return 0; + + switch (event.type) { + case SelectionRequest: + RGFW_XHandleClipboardSelection(&event); + return 0; + case SelectionNotify: + if (event.xselection.target == SAVE_TARGETS) + return 0; + break; + default: break; + } + + return 0; +} + +RGFW_bool RGFW_FUNC(RGFW_writeClipboard)(const RGFW_dataTransfer* data) { + RGFW_LOAD_ATOM(SAVE_TARGETS); RGFW_LOAD_ATOM(CLIPBOARD); + RGFW_init(); + + /* request ownership of the clipboard section and request to convert it, this means its our job to convert it */ + XSetSelectionOwner(_RGFW->display, CLIPBOARD, _RGFW->helperWindow, CurrentTime); + if (XGetSelectionOwner(_RGFW->display, CLIPBOARD) != _RGFW->helperWindow) { + RGFW_debugCallback(RGFW_typeError, RGFW_errClipboard, "X11 failed to become owner of clipboard selection"); + return RGFW_FALSE; + } + + if (_RGFW->unixClipboard) { + RGFW_FREE(_RGFW->unixClipboard); + _RGFW->unixClipboard = NULL; + } + + size_t length = data->length; + if (data->data[data->length - 1] != '\0') { + length += 1; + } + + _RGFW->unixClipboard = (RGFW_dataTransfer*)RGFW_ALLOC(sizeof(RGFW_dataTransfer) + data->length); + RGFW_ASSERT(_RGFW->unixClipboard != NULL); + + char* data_ptr = &((char*)(void*)_RGFW->unixClipboard)[sizeof(RGFW_dataTransfer) - 1]; + RGFW_MEMCPY(data_ptr, data->data, data->length); + data_ptr[length - 1] = '\0'; + + _RGFW->unixClipboard->data = (const char*)data_ptr; + _RGFW->unixClipboard->type = RGFW_dataText; + _RGFW->unixClipboard->length = length; + return RGFW_TRUE; +} + +RGFW_bool RGFW_FUNC(RGFW_window_isHidden)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + XWindowAttributes windowAttributes; + XGetWindowAttributes(_RGFW->display, win->src.window, &windowAttributes); + + return (windowAttributes.map_state != IsViewable); +} + +RGFW_bool RGFW_FUNC(RGFW_window_isMinimized)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(WM_STATE); + + Atom actual_type; + i32 actual_format; + unsigned long nitems, bytes_after; + unsigned char* prop_data; + + i32 status = XGetWindowProperty(_RGFW->display, win->src.window, WM_STATE, 0, 2, False, + AnyPropertyType, &actual_type, &actual_format, + &nitems, &bytes_after, &prop_data); + + if (status == Success && nitems >= 1 && prop_data == (unsigned char*)IconicState) { + XFree(prop_data); + return RGFW_TRUE; + } + + if (prop_data != NULL) + XFree(prop_data); + + XWindowAttributes windowAttributes; + XGetWindowAttributes(_RGFW->display, win->src.window, &windowAttributes); + return windowAttributes.map_state != IsViewable; +} + +RGFW_bool RGFW_FUNC(RGFW_window_isMaximized)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_LOAD_ATOM(_NET_WM_STATE); + RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_VERT); + RGFW_LOAD_ATOM(_NET_WM_STATE_MAXIMIZED_HORZ); + + Atom actual_type; + i32 actual_format; + unsigned long nitems, bytes_after; + unsigned char* prop_data; + + i32 status = XGetWindowProperty(_RGFW->display, win->src.window, _NET_WM_STATE, 0, 1024, False, + XA_ATOM, &actual_type, &actual_format, + &nitems, &bytes_after, &prop_data); + + if (status != Success) { + if (prop_data != NULL) + XFree(prop_data); + + return RGFW_FALSE; + } + + u64 i; + for (i = 0; i < nitems; i++) { + if (prop_data[i] == _NET_WM_STATE_MAXIMIZED_VERT || + prop_data[i] == _NET_WM_STATE_MAXIMIZED_HORZ) { + XFree(prop_data); + return RGFW_TRUE; + } + } + + if (prop_data != NULL) + XFree(prop_data); + + return RGFW_FALSE; +} + +RGFWDEF void RGFW_XGetSystemContentDPI(float* dpi); +void RGFW_XGetSystemContentDPI(float* dpi) { + if (dpi == NULL) return; + float dpiOutput = 96.0f; + + char* rms = XResourceManagerString(_RGFW->display); + if (rms == NULL) return; + + XrmDatabase db = XrmGetStringDatabase(rms); + if (db == NULL) return; + + XrmValue value; + char* type = NULL; + + if (XrmGetResource(db, "Xft.dpi", "Xft.Dpi", &type, &value) && type && RGFW_STRNCMP(type, "String", 7) == 0) + dpiOutput = (float)RGFW_ATOF(value.addr); + XrmDestroyDatabase(db); + + if (dpi) *dpi = dpiOutput; +} + +RGFWDEF XRRModeInfo* RGFW_XGetMode(XRRCrtcInfo* ci, XRRScreenResources* res, RRMode mode, RGFW_monitorMode* foundMode); +XRRModeInfo* RGFW_XGetMode(XRRCrtcInfo* ci, XRRScreenResources* res, RRMode mode, RGFW_monitorMode* foundMode) { + XRRModeInfo* mi = None; + for (i32 j = 0; j < res->nmode; j++) { + if (res->modes[j].id == mode) + mi = &res->modes[j]; + } + + if (mi == None) return NULL; + + if ((mi->modeFlags & RR_Interlace) != 0) return NULL; + + foundMode->w = (i32)mi->width; + foundMode->h = (i32)mi->height; + if (ci->rotation == RR_Rotate_90 || ci->rotation == RR_Rotate_270) { + foundMode->w = (i32)mi->height; + foundMode->h = (i32)mi->width; + } else { + foundMode->w = (i32)mi->width; + foundMode->h = (i32)mi->height; + } + + RGFW_splitBPP((u32)DefaultDepth(_RGFW->display, DefaultScreen(_RGFW->display)), foundMode); + + foundMode->src = (void*)mode; + + foundMode->refreshRate = 0; + if (mi->hTotal == 0 || mi->vTotal == 0) + return mi; + + u32 vTotal = mi->vTotal; + + if (mi->modeFlags & RR_DoubleScan) { + vTotal *= 2; + } + + if (mi->modeFlags & RR_Interlace) { + vTotal /= 2; + } + + i32 numerator = (i32)mi->dotClock; + i32 denominator = (i32)(mi->hTotal * vTotal); + float refreshRate = 0; + + if (denominator <= 0) { + denominator = 1; + } + + refreshRate = ((float)numerator / (float)denominator); + + foundMode->refreshRate = RGFW_ROUNDF((refreshRate * 100)) / 100.0f; + return mi; +} + +void RGFW_FUNC(RGFW_pollMonitors) (void) { + RGFW_init(); + + Window root = XDefaultRootWindow(_RGFW->display); + XRRScreenResources* res = XRRGetScreenResourcesCurrent(_RGFW->display, root); + if (res == 0) { + return; + } + + RROutput primary = XRRGetOutputPrimary(_RGFW->display, root); + + for (RGFW_monitorNode* node = _RGFW->monitors.list.head; node; node = node->next) { + node->disconnected = RGFW_TRUE; + } + + for (i32 i = 0; i < res->noutput; i++) { + RGFW_monitorNode* node = NULL; + for (node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->rrOutput == res->outputs[i]) { + break; + } + } + + if (node) { + node->disconnected = RGFW_FALSE; + if (node->rrOutput == primary) { + _RGFW->monitors.primary = node; + } + continue; + } + + RGFW_monitor monitor; + + XRROutputInfo* info = XRRGetOutputInfo(_RGFW->display, res, res->outputs[i]); + if (info == NULL) continue; + if (info->connection != RR_Connected || info->crtc == None) { + XRRFreeOutputInfo(info); + continue; + } + + XRRCrtcInfo* ci = XRRGetCrtcInfo(_RGFW->display, res, info->crtc); + + if (ci == NULL) { + continue; + } + + float physW = (float)info->mm_width / 25.4f; + float physH = (float)info->mm_height / 25.4f; + + RGFW_STRNCPY(monitor.name, info->name, sizeof(monitor.name) - 1); + monitor.name[sizeof(monitor.name) - 1] = '\0'; + + if (physW > 0.0f && physH > 0.0f) { + monitor.physW = physW; + monitor.physH = physH; + } else { + monitor.physW = (float) ((float)ci->width / 96.f); + monitor.physH = (float) ((float)ci->height / 96.f); + } + + monitor.x = ci->x; + monitor.y = ci->y; + + float dpi = 96.0f; + RGFW_XGetSystemContentDPI(&dpi); + + monitor.scaleX = dpi / 96.0f; + monitor.scaleY = dpi / 96.0f; + + monitor.pixelRatio = dpi >= 192.0f ? 2.0f : 1.0f; + + XRRModeInfo* mi = RGFW_XGetMode(ci, res, ci->mode, &monitor.mode); + + if (mi == NULL) { + break; + } + + XRRFreeCrtcInfo(ci); + + node = RGFW_monitors_add(&monitor); + if (node == NULL) break; + + node->rrOutput = res->outputs[i]; + node->crtc = info->crtc; + + if (node->rrOutput == primary) { + _RGFW->monitors.primary = node; + } + + XRRFreeOutputInfo(info); + info = NULL; + + RGFW_monitorCallback(_RGFW->root, &node->mon, RGFW_TRUE); + } + + XRRFreeScreenResources(res); + + RGFW_monitors_refresh(); +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_getWorkarea) (RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height) { + RGFW_LOAD_ATOM(_NET_WORKAREA); + RGFW_LOAD_ATOM(_NET_CURRENT_DESKTOP); + + Window root = DefaultRootWindow(_RGFW->display); + + i32 areaX = monitor->x; + i32 areaY = monitor->y; + i32 areaW = monitor->mode.w; + i32 areaH = monitor->mode.h; + + if (_NET_WORKAREA && _NET_CURRENT_DESKTOP) { + Atom* extents = NULL; + Atom* desktop = NULL; + + Atom actualType = 0; + int actualFormat = 0; + unsigned long extentCount = 0, bytesAfter = 0; + XGetWindowProperty(_RGFW->display, root, _NET_WORKAREA, 0, LONG_MAX, False, XA_CARDINAL, &actualType, &actualFormat, &extentCount, &bytesAfter, (u8**) &extents); + + unsigned long count; + XGetWindowProperty(_RGFW->display, root, _NET_CURRENT_DESKTOP, 0, LONG_MAX, False, XA_CARDINAL, &actualType, &actualFormat, &count, &bytesAfter, (u8**) &desktop); + + if (count) { + if (extentCount >= 4 && *desktop < extentCount / 4) { + i32 globalX = (i32)extents[*desktop * 4 + 0]; + i32 globalY = (i32)extents[*desktop * 4 + 1]; + i32 globalW = (i32)extents[*desktop * 4 + 2]; + i32 globalH = (i32)extents[*desktop * 4 + 3]; + + if (areaX < globalX) { + areaW -= globalX - areaX; + areaX = globalX; + } + + if (areaY < globalY) { + areaH -= globalY - areaY; + areaY = globalY; + } + + if (areaX + areaW > globalX + globalW) + areaW = globalX - areaX + globalW; + if (areaY + areaH > globalY + globalH) + areaH = globalY - areaY + globalH; + } + } + + if (extents) + XFree(extents); + if (desktop) + XFree(desktop); + } + + if (x) *x = areaX; + if (y) *y = areaY; + if (width) *width = areaW; + if (height) *height = areaH; + + return RGFW_TRUE; +} + +size_t RGFW_FUNC(RGFW_monitor_getModesPtr) (RGFW_monitor* monitor, RGFW_monitorMode** modes) { + size_t count = 0; + + XRRScreenResources* res = XRRGetScreenResourcesCurrent(_RGFW->display, DefaultRootWindow(_RGFW->display)); + if (res == NULL) return 0; + + XRRCrtcInfo* ci = XRRGetCrtcInfo(_RGFW->display, res, monitor->node->crtc); + XRROutputInfo* oi = XRRGetOutputInfo(_RGFW->display, res, monitor->node->rrOutput); + count = (size_t)oi->nmode; + + int i; + for (i = 0; modes && i < oi->nmode; i++) { + XRRModeInfo* mi = RGFW_XGetMode(ci, res, oi->modes[i], &((*modes)[i])); + RGFW_UNUSED(mi); + } + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(res); + + return count; +} + +size_t RGFW_FUNC(RGFW_monitor_getGammaRampPtr) (RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + RGFW_UNUSED(monitor); RGFW_UNUSED(ramp); + size_t size = (size_t)XRRGetCrtcGammaSize(_RGFW->display, monitor->node->crtc); + XRRCrtcGamma* gamma = XRRGetCrtcGamma(_RGFW->display, monitor->node->crtc); + + if (ramp) { + RGFW_MEMCPY(ramp->red, gamma->red, size * sizeof(unsigned short)); + RGFW_MEMCPY(ramp->green, gamma->green, size * sizeof(unsigned short)); + RGFW_MEMCPY(ramp->blue, gamma->blue, size * sizeof(unsigned short)); + } + + XRRFreeGamma(gamma); + return size; +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_setGammaRamp) (RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + RGFW_UNUSED(monitor); RGFW_UNUSED(ramp); + + size_t size = (size_t)XRRGetCrtcGammaSize(_RGFW->display, monitor->node->crtc); + if (size != ramp->count) { + RGFW_debugCallback(RGFW_typeError, RGFW_errX11, "X11: Gamma ramp size must match current ramp size"); + return RGFW_FALSE; + } + + XRRCrtcGamma* gamma = XRRAllocGamma((int)ramp->count); + + memcpy(gamma->red, ramp->red, ramp->count * sizeof(unsigned short)); + memcpy(gamma->green, ramp->green, ramp->count * sizeof(unsigned short)); + memcpy(gamma->blue, ramp->blue, ramp->count * sizeof(unsigned short)); + + XRRSetCrtcGamma(_RGFW->display, monitor->node->crtc, gamma); + XRRFreeGamma(gamma); + + return RGFW_TRUE; +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_setMode)(RGFW_monitor* mon, RGFW_monitorMode* mode) { + RGFW_bool out = RGFW_FALSE; + + XRRScreenResources* res = XRRGetScreenResourcesCurrent(_RGFW->display, DefaultRootWindow(_RGFW->display)); + XRRCrtcInfo* ci = XRRGetCrtcInfo(_RGFW->display, res, mon->node->crtc); + + if (XRRSetCrtcConfig(_RGFW->display, res, mon->node->crtc, CurrentTime, ci->x, ci->y, (RRMode)mode->src, ci->rotation, ci->outputs, ci->noutput) == True) { + out = RGFW_TRUE; + } + + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(res); + return out; +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_requestMode)(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request) { + RGFW_init(); + + RGFW_bool output = RGFW_FALSE; + + XRRScreenResources* res = XRRGetScreenResourcesCurrent(_RGFW->display, DefaultRootWindow(_RGFW->display)); + if (res == NULL) return RGFW_FALSE; + + XRRCrtcInfo* ci = XRRGetCrtcInfo(_RGFW->display, res, mon->node->crtc); + XRROutputInfo* oi = XRRGetOutputInfo(_RGFW->display, res, mon->node->rrOutput); + + RRMode native = None; + + int i; + for (i = 0; i < oi->nmode; i++) { + RGFW_monitorMode foundMode; + XRRModeInfo* mi = RGFW_XGetMode(ci, res, oi->modes[i], &foundMode); + if (mi == NULL) { + continue; + } + + if (RGFW_monitorModeCompare(mode, &foundMode, request)) { + native = mi->id; + output = RGFW_TRUE; + mon->mode = foundMode; + break; + } + } + + if (native) { + XRRSetCrtcConfig(_RGFW->display, res, mon->node->crtc, CurrentTime, ci->x, ci->y, native, ci->rotation, ci->outputs, ci->noutput); + } + + XRRFreeOutputInfo(oi); + XRRFreeCrtcInfo(ci); + XRRFreeScreenResources(res); + return output; +} + +RGFW_monitor* RGFW_FUNC(RGFW_window_getMonitor) (RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + XWindowAttributes attrs; + if (!XGetWindowAttributes(_RGFW->display, win->src.window, &attrs)) { + return NULL; + } + + for (RGFW_monitorNode* node = _RGFW->monitors.list.head; node; node = node->next) { + if ((attrs.x < node->mon.x + node->mon.mode.w) && (attrs.x + attrs.width > node->mon.x) && (attrs.y < node->mon.y + node->mon.mode.h) && (attrs.y + attrs.height > node->mon.y)) + return &node->mon; + } + + + return &_RGFW->monitors.list.head->mon; +} + +#ifdef RGFW_OPENGL +RGFW_bool RGFW_FUNC(RGFW_window_createContextPtr_OpenGL) (RGFW_window* win, RGFW_glContext* context, RGFW_glHints* hints) { + /* for checking extensions later */ + const char sRGBARBstr[] = "GLX_ARB_framebuffer_sRGB"; + const char sRGBEXTstr[] = "GLX_EXT_framebuffer_sRGB"; + const char noErorrStr[] = "GLX_ARB_create_context_no_error"; + const char flushStr[] = "GLX_ARB_context_flush_control"; + const char robustStr[] = "GLX_ARB_create_context_robustness"; + + /* basic RGFW int */ + win->src.ctx.native = context; + win->src.gfxType = RGFW_gfxNativeOpenGL; + + /* This is required so that way the user can create their own OpenGL context after RGFW_createWindow is used */ + RGFW_bool showWindow = RGFW_FALSE; + if (win->src.window) { + showWindow = (RGFW_window_isMinimized(win) == RGFW_FALSE); + RGFW_window_closePlatform(win); + } + + RGFW_bool transparent = (win->internal.flags & RGFW_windowTransparent); + + /* start by creating a GLX config / X11 Viusal */ + XVisualInfo visual; + GLXFBConfig bestFbc; + + i32 visual_attribs[40]; + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, visual_attribs, 40); + RGFW_attribStack_pushAttribs(&stack, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR); + RGFW_attribStack_pushAttribs(&stack, GLX_X_RENDERABLE, 1); + RGFW_attribStack_pushAttribs(&stack, GLX_RENDER_TYPE, GLX_RGBA_BIT); + RGFW_attribStack_pushAttribs(&stack, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT); + RGFW_attribStack_pushAttribs(&stack, GLX_DOUBLEBUFFER, 1); + RGFW_attribStack_pushAttribs(&stack, GLX_ALPHA_SIZE, hints->alpha); + RGFW_attribStack_pushAttribs(&stack, GLX_DEPTH_SIZE, hints->depth); + RGFW_attribStack_pushAttribs(&stack, GLX_STENCIL_SIZE, hints->stencil); + RGFW_attribStack_pushAttribs(&stack, GLX_STEREO, hints->stereo); + RGFW_attribStack_pushAttribs(&stack, GLX_AUX_BUFFERS, hints->auxBuffers); + RGFW_attribStack_pushAttribs(&stack, GLX_RED_SIZE, hints->red); + RGFW_attribStack_pushAttribs(&stack, GLX_GREEN_SIZE, hints->green); + RGFW_attribStack_pushAttribs(&stack, GLX_BLUE_SIZE, hints->blue); + RGFW_attribStack_pushAttribs(&stack, GLX_ACCUM_RED_SIZE, hints->accumRed); + RGFW_attribStack_pushAttribs(&stack, GLX_ACCUM_GREEN_SIZE, hints->accumGreen); + RGFW_attribStack_pushAttribs(&stack, GLX_ACCUM_BLUE_SIZE, hints->accumBlue); + RGFW_attribStack_pushAttribs(&stack, GLX_ACCUM_ALPHA_SIZE, hints->accumAlpha); + + if (hints->sRGB) { + if (RGFW_extensionSupportedPlatform_OpenGL(sRGBARBstr, sizeof(sRGBARBstr))) + RGFW_attribStack_pushAttribs(&stack, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, hints->sRGB); + if (RGFW_extensionSupportedPlatform_OpenGL(sRGBEXTstr, sizeof(sRGBEXTstr))) + RGFW_attribStack_pushAttribs(&stack, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, hints->sRGB); + } + + RGFW_attribStack_pushAttribs(&stack, 0, 0); + + /* find the configs */ + i32 fbcount; + GLXFBConfig* fbc = glXChooseFBConfig(_RGFW->display, DefaultScreen(_RGFW->display), visual_attribs, &fbcount); + + i32 best_fbc = -1; + i32 best_depth = 0; + i32 best_samples = 0; + + if (fbcount == 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to find any valid GLX visual configs."); + return 0; + } + + /* search through all found configs to find the best match */ + i32 i; + for (i = 0; i < fbcount; i++) { + XVisualInfo* vi = glXGetVisualFromFBConfig(_RGFW->display, fbc[i]); + if (vi == NULL) + continue; + + i32 samp_buf, samples; + glXGetFBConfigAttrib(_RGFW->display, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf); + glXGetFBConfigAttrib(_RGFW->display, fbc[i], GLX_SAMPLES, &samples); + + if (best_fbc == -1) best_fbc = i; + if ((!(transparent) || vi->depth == 32) && best_depth == 0) { + best_fbc = i; + best_depth = vi->depth; + } + if ((!(transparent) || vi->depth == 32) && samples <= hints->samples && samples > best_samples) { + best_fbc = i; + best_depth = vi->depth; + best_samples = samples; + } + XFree(vi); + } + + if (best_fbc == -1) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to get a valid GLX visual."); + return 0; + } + + /* we found a config */ + bestFbc = fbc[best_fbc]; + XVisualInfo* vi = glXGetVisualFromFBConfig(_RGFW->display, bestFbc); + if (vi->depth != 32 && transparent) + RGFW_debugCallback(RGFW_typeWarning, RGFW_warningOpenGL, "Failed to to find a matching visual with a 32-bit depth."); + + if (best_samples < hints->samples) + RGFW_debugCallback(RGFW_typeWarning, RGFW_warningOpenGL, "Failed to load a matching sample count."); + + XFree(fbc); + visual = *vi; + XFree(vi); + + /* use the visual to create a new window */ + RGFW_XCreateWindow(visual, "", win->internal.flags, win); + + if (showWindow) { + RGFW_window_show(win); + } + + /* create the actual OpenGL context */ + i32 context_attribs[40]; + RGFW_attribStack_init(&stack, context_attribs, 40); + + i32 mask = 0; + switch (hints->profile) { + case RGFW_glES: mask |= GLX_CONTEXT_ES_PROFILE_BIT_EXT; break; + case RGFW_glForwardCompatibility: mask |= GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; break; + case RGFW_glCompatibility: mask |= GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; break; + case RGFW_glCore: mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; break; + default: mask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB; break; + } + + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_PROFILE_MASK_ARB, mask); + + if (hints->minor || hints->major) { + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_MAJOR_VERSION_ARB, hints->major); + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_MINOR_VERSION_ARB, hints->minor); + } + + + if (RGFW_extensionSupportedPlatform_OpenGL(flushStr, sizeof(flushStr))) { + if (hints->releaseBehavior == RGFW_glReleaseFlush) { + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); + } else if (hints->releaseBehavior == RGFW_glReleaseNone) { + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_RELEASE_BEHAVIOR_ARB, GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + } + } + + i32 flags = 0; + if (hints->debug) flags |= GLX_CONTEXT_DEBUG_BIT_ARB; + if (hints->robustness && RGFW_extensionSupportedPlatform_OpenGL(robustStr, sizeof(robustStr))) flags |= GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB; + if (flags) { + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_FLAGS_ARB, flags); + } + + if (RGFW_extensionSupportedPlatform_OpenGL(noErorrStr, sizeof(noErorrStr))) { + RGFW_attribStack_pushAttribs(&stack, GLX_CONTEXT_OPENGL_NO_ERROR_ARB, hints->noError); + } + + RGFW_attribStack_pushAttribs(&stack, 0, 0); + + /* create the context */ + glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; + char str[] = "glXCreateContextAttribsARB"; + glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddressARB((u8*) str); + + GLXContext ctx = NULL; + if (hints->share) { + ctx = hints->share->ctx; + } + + if (glXCreateContextAttribsARB == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to load proc address 'glXCreateContextAttribsARB', loading a generic OpenGL context."); + win->src.ctx.native->ctx = glXCreateContext(_RGFW->display, &visual, ctx, True); + } else { + _RGFW->x11Error = NULL; + win->src.ctx.native->ctx = glXCreateContextAttribsARB(_RGFW->display, bestFbc, ctx, True, context_attribs); + if (_RGFW->x11Error || win->src.ctx.native->ctx == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to create an OpenGL context with AttribsARB, loading a generic OpenGL context."); + win->src.ctx.native->ctx = glXCreateContext(_RGFW->display, &visual, ctx, True); + } + } + + #ifndef RGFW_NO_GLXWINDOW + win->src.ctx.native->window = glXCreateWindow(_RGFW->display, bestFbc, win->src.window, NULL); + #else + win->src.ctx.native->window = win->src.window; + #endif + + glXMakeCurrent(_RGFW->display, (Drawable)win->src.ctx.native->window, (GLXContext)win->src.ctx.native->ctx); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context initalized."); + + RGFW_window_swapInterval_OpenGL(win, 0); + + return RGFW_TRUE; +} + +void RGFW_FUNC(RGFW_window_deleteContextPtr_OpenGL) (RGFW_window* win, RGFW_glContext* ctx) { + #ifndef RGFW_NO_GLXWINDOW + if (win->src.ctx.native->window != win->src.window) { + glXDestroyWindow(_RGFW->display, win->src.ctx.native->window); + } + #endif + + glXDestroyContext(_RGFW->display, ctx->ctx); + win->src.ctx.native = NULL; + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context freed."); +} + +RGFW_bool RGFW_FUNC(RGFW_extensionSupportedPlatform_OpenGL)(const char * extension, size_t len) { + RGFW_init(); + const char* extensions = glXQueryExtensionsString(_RGFW->display, XDefaultScreen(_RGFW->display)); + return (extensions != NULL) && RGFW_extensionSupportedStr(extensions, extension, len); +} + +RGFW_proc RGFW_FUNC(RGFW_getProcAddress_OpenGL)(const char* procname) { return glXGetProcAddress((u8*) procname); } + +void RGFW_FUNC(RGFW_window_makeCurrentContext_OpenGL) (RGFW_window* win) { if (win) RGFW_ASSERT(win->src.ctx.native); + if (win == NULL) + glXMakeCurrent(NULL, (Drawable)NULL, (GLXContext) NULL); + else + glXMakeCurrent(_RGFW->display, (Drawable)win->src.ctx.native->window, (GLXContext) win->src.ctx.native->ctx); + return; +} +void* RGFW_FUNC(RGFW_getCurrentContext_OpenGL) (void) { return glXGetCurrentContext(); } +void RGFW_FUNC(RGFW_window_swapBuffers_OpenGL) (RGFW_window* win) { RGFW_ASSERT(win->src.ctx.native); glXSwapBuffers(_RGFW->display, win->src.ctx.native->window); } + +void RGFW_FUNC(RGFW_window_swapInterval_OpenGL) (RGFW_window* win, i32 swapInterval) { + RGFW_ASSERT(win != NULL); + /* cached pfn to avoid calling glXGetProcAddress more than once */ + static PFNGLXSWAPINTERVALEXTPROC pfn = NULL; + static int (*pfn2)(int) = NULL; + + if (pfn == NULL) { + u8 str[] = "glXSwapIntervalEXT"; + pfn = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress(str); + if (pfn == NULL) { + pfn = (PFNGLXSWAPINTERVALEXTPROC)1; + const char* array[] = {"GLX_MESA_swap_control", "GLX_SGI_swap_control"}; + + size_t i; + for (i = 0; i < sizeof(array) / sizeof(char*) && pfn2 == NULL; i++) { + pfn2 = (int(*)(int))glXGetProcAddress((u8*)array[i]); + } + + if (pfn2 != NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to load swap interval function, fallingback to the native swapinterval function"); + } else { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to load swap interval function"); + } + } + } + + if (pfn != (PFNGLXSWAPINTERVALEXTPROC)1) { + pfn(_RGFW->display, win->src.ctx.native->window, swapInterval); + } + else if (pfn2 != NULL) { + pfn2(swapInterval); + } +} +#endif /* RGFW_OPENGL */ + +i32 RGFW_initPlatform_X11(void) { + #ifdef RGFW_USE_XDL + XDL_init(); + #endif + + #if !defined(RGFW_NO_X11_CURSOR) && !defined(RGFW_NO_X11_CURSOR_PRELOAD) + #if defined(__CYGWIN__) + RGFW_LOAD_LIBRARY(X11Cursorhandle, "libXcursor-1.so"); + #elif defined(__OpenBSD__) || defined(__NetBSD__) + RGFW_LOAD_LIBRARY(X11Cursorhandle, "libXcursor.so"); + #else + RGFW_LOAD_LIBRARY(X11Cursorhandle, "libXcursor.so.1"); + #endif + RGFW_PROC_DEF(X11Cursorhandle, XcursorImageCreate); + RGFW_PROC_DEF(X11Cursorhandle, XcursorImageDestroy); + RGFW_PROC_DEF(X11Cursorhandle, XcursorImageLoadCursor); + #endif + + #if !defined(RGFW_NO_X11_XI_PRELOAD) + #if defined(__CYGWIN__) + RGFW_LOAD_LIBRARY(X11Xihandle, "libXi-6.so"); + #elif defined(__OpenBSD__) || defined(__NetBSD__) + RGFW_LOAD_LIBRARY(X11Xihandle, "libXi.so"); + #else + RGFW_LOAD_LIBRARY(X11Xihandle, "libXi.so.6"); + #endif + RGFW_PROC_DEF(X11Xihandle, XISelectEvents); + #endif + + #if !defined(RGFW_NO_X11_EXT_PRELOAD) + #if defined(__CYGWIN__) + RGFW_LOAD_LIBRARY(X11XEXThandle, "libXext-6.so"); + #elif defined(__OpenBSD__) || defined(__NetBSD__) + RGFW_LOAD_LIBRARY(X11XEXThandle, "libXext.so"); + #else + RGFW_LOAD_LIBRARY(X11XEXThandle, "libXext.so.6"); + #endif + RGFW_PROC_DEF(X11XEXThandle, XSyncCreateCounter); + RGFW_PROC_DEF(X11XEXThandle, XSyncIntToValue); + RGFW_PROC_DEF(X11XEXThandle, XSyncSetCounter); + RGFW_PROC_DEF(X11XEXThandle, XShapeCombineRegion); + RGFW_PROC_DEF(X11XEXThandle, XShapeCombineMask); + #endif + + XInitThreads(); /*!< init X11 threading */ + _RGFW->display = XOpenDisplay(0); + _RGFW->context = XUniqueContext(); + + XSetWindowAttributes wa; + RGFW_MEMZERO(&wa, sizeof(wa)); + wa.event_mask = PropertyChangeMask; + _RGFW->helperWindow = XCreateWindow(_RGFW->display, XDefaultRootWindow(_RGFW->display), 0, 0, 1, 1, 0, 0, + InputOnly, DefaultVisual(_RGFW->display, DefaultScreen(_RGFW->display)), CWEventMask, &wa); + + u8 RGFW_blk[] = { 0, 0, 0, 0 }; + _RGFW->hiddenMouse = RGFW_createMouse(RGFW_blk, 1, 1, RGFW_formatRGBA8); + + _RGFW->unixClipboard = NULL; + + XkbComponentNamesRec rec; + XkbDescPtr desc = XkbGetMap(_RGFW->display, 0, XkbUseCoreKbd); + XkbDescPtr evdesc; + XSetErrorHandler(RGFW_XErrorHandler); + u8 old[256]; + + XkbGetNames(_RGFW->display, XkbKeyNamesMask, desc); + + RGFW_MEMZERO(&rec, sizeof(rec)); + char evdev[] = "evdev"; + rec.keycodes = evdev; + evdesc = XkbGetKeyboardByName(_RGFW->display, XkbUseCoreKbd, &rec, XkbGBN_KeyNamesMask, XkbGBN_KeyNamesMask, False); + /* memo: RGFW_keycodes[x11 keycode] = rgfw keycode */ + if(evdesc != NULL && desc != NULL) { + int i, j; + for(i = 0; i < (int)sizeof(old); i++){ + old[i] = _RGFW->keycodes[i]; + _RGFW->keycodes[i] = 0; + } + for(i = evdesc->min_key_code; i <= evdesc->max_key_code; i++){ + for(j = desc->min_key_code; j <= desc->max_key_code; j++){ + if(RGFW_STRNCMP(evdesc->names->keys[i].name, desc->names->keys[j].name, XkbKeyNameLength) == 0){ + _RGFW->keycodes[j] = old[i]; + break; + } + } + } + XkbFreeKeyboard(desc, 0, True); + XkbFreeKeyboard(evdesc, 0, True); + } + + XSetLocaleModifiers(""); + XRegisterIMInstantiateCallback(_RGFW->display, NULL, NULL, NULL, RGFW_x11_imInitCallback, NULL); + + i32 errorBase; + if (XRRQueryExtension(_RGFW->display, &_RGFW->xrandrEventBase, &errorBase)) { + XRRSelectInput(_RGFW->display, RootWindow(_RGFW->display, DefaultScreen(_RGFW->display)), RROutputChangeNotifyMask); + } + + return 0; +} + +void RGFW_deinitPlatform_X11(void) { + #define RGFW_FREE_LIBRARY(x) if (x != NULL) dlclose(x); x = NULL; + /* to save the clipboard on the x server after the window is closed */ + RGFW_LOAD_ATOM(CLIPBOARD_MANAGER); RGFW_LOAD_ATOM(CLIPBOARD); + RGFW_LOAD_ATOM(SAVE_TARGETS); + if (XGetSelectionOwner(_RGFW->display, CLIPBOARD) == _RGFW->helperWindow) { + XConvertSelection(_RGFW->display, CLIPBOARD_MANAGER, SAVE_TARGETS, None, _RGFW->helperWindow, CurrentTime); + while (RGFW_XHandleClipboardSelectionHelper()); + } + + XUnregisterIMInstantiateCallback(_RGFW->display, NULL, NULL, NULL, RGFW_x11_imInitCallback, NULL); + + if (_RGFW->im) { + XCloseIM(_RGFW->im); + _RGFW->im = NULL; + } + + if (_RGFW->unixClipboard) { + RGFW_FREE(_RGFW->unixClipboard); + _RGFW->unixClipboard = NULL; + } + + if (_RGFW->hiddenMouse) { + RGFW_freeMouse(_RGFW->hiddenMouse); + _RGFW->hiddenMouse = NULL; + } + + XDestroyWindow(_RGFW->display, (Drawable) _RGFW->helperWindow); /*!< close the window */ + XCloseDisplay(_RGFW->display); /*!< kill connection to the x server */ + + #if !defined(RGFW_NO_X11_CURSOR_PRELOAD) && !defined(RGFW_NO_X11_CURSOR) + RGFW_FREE_LIBRARY(X11Cursorhandle); + #endif + #if !defined(RGFW_NO_X11_XI_PRELOAD) + RGFW_FREE_LIBRARY(X11Xihandle); + #endif + + #ifdef RGFW_USE_XDL + XDL_close(); + #endif + + #if !defined(RGFW_NO_X11_EXT_PRELOAD) + RGFW_FREE_LIBRARY(X11XEXThandle); + #endif +} + +void RGFW_FUNC(RGFW_window_closePlatform)(RGFW_window* win) { + if (win->src.ic) { + XDestroyIC(win->src.ic); + win->src.ic = NULL; + } + + XFreeGC(_RGFW->display, win->src.gc); + XDeleteContext(_RGFW->display, win->src.window, _RGFW->context); + XDestroyWindow(_RGFW->display, (Drawable) win->src.window); /*!< close the window */ + return; +} + +#ifdef RGFW_WEBGPU +WGPUSurface RGFW_FUNC(RGFW_window_createSurface_WebGPU) (RGFW_window* window, WGPUInstance instance) { + WGPUSurfaceDescriptor surfaceDesc = {0}; + WGPUSurfaceSourceXlibWindow fromXlib = {0}; + fromXlib.chain.sType = WGPUSType_SurfaceSourceXlibWindow; + fromXlib.display = _RGFW->display; + fromXlib.window = window->src.window; + + surfaceDesc.nextInChain = (WGPUChainedStruct*)&fromXlib.chain; + return wgpuInstanceCreateSurface(instance, &surfaceDesc); +} +#endif + +#endif +/* + End of *nix +*/ + +/* + + Start of Wayland defines +*/ + +#ifdef RGFW_WAYLAND +#ifdef RGFW_X11 +#undef RGFW_FUNC /* remove previous define */ +#define RGFW_FUNC(func) func##_Wayland +#else +#define RGFW_FUNC(func) func +#endif + +#include <errno.h> +#include <unistd.h> +#include <sys/mman.h> +#include <xkbcommon/xkbcommon.h> +#include <xkbcommon/xkbcommon-keysyms.h> +#include <xkbcommon/xkbcommon-compose.h> +#include <dirent.h> +#include <linux/kd.h> +#include <wayland-cursor.h> +#include <fcntl.h> + +#ifndef RGFW_X11 +void RGFW_useWayland(RGFW_bool wayland) { RGFW_UNUSED(wayland); } +RGFW_bool RGFW_usingWayland(void) { return RGFW_TRUE; } +#endif + +struct wl_display* RGFW_getDisplay_Wayland(void) { return _RGFW->wl_display; } +struct wl_surface* RGFW_window_getWindow_Wayland(RGFW_window* win) { return win->src.surface; } + +/* wayland global garbage (wayland bad, X11 is fine (ish) (not really)) */ +#include "xdg-shell.h" +#include "xdg-toplevel-icon-v1.h" +#include "xdg-decoration-unstable-v1.h" +#include "relative-pointer-unstable-v1.h" +#include "pointer-constraints-unstable-v1.h" +#include "xdg-output-unstable-v1.h" +#include "pointer-warp-v1.h" + +void RGFW_toggleWaylandMaximized(RGFW_window* win, RGFW_bool maximized); + +static void RGFW_wl_setOpaque(RGFW_window* win) { + struct wl_region* wl_region = wl_compositor_create_region(_RGFW->compositor); + + if (!wl_region) return; /* return if no region was created */ + + wl_region_add(wl_region, 0, 0, win->w, win->h); + wl_surface_set_opaque_region(win->src.surface, wl_region); + wl_region_destroy(wl_region); + +} + +static void RGFW_wl_xdg_wm_base_ping_handler(void* data, struct xdg_wm_base* wm_base, + u32 serial) { + RGFW_UNUSED(data); + xdg_wm_base_pong(wm_base, serial); +} +static void RGFW_wl_xdg_surface_configure_handler(void* data, struct xdg_surface* xdg_surface, + u32 serial) { + + xdg_surface_ack_configure(xdg_surface, serial); + + RGFW_window* win = (RGFW_window*)data; + + if (win == NULL) { + win = _RGFW->kbOwner; + if (win == NULL) + return; + } + + /* useful for libdecor */ + if (win->src.activated != win->src.pending_activated) { + win->src.activated = win->src.pending_activated; + } + + if (win->src.maximized != win->src.pending_maximized) { + RGFW_toggleWaylandMaximized(win, win->src.pending_maximized); + + RGFW_window_checkMode(win); + } + + + if (win->src.resizing) { + + RGFW_windowResizedCallback(win, win->w, win->h); + RGFW_window_resize(win, win->w, win->h); + if (!(win->internal.flags & RGFW_windowTransparent)) { + RGFW_wl_setOpaque(win); + } + } + + win->src.configured = RGFW_TRUE; +} + +static void RGFW_wl_xdg_toplevel_configure_handler(void* data, struct xdg_toplevel* toplevel, + i32 width, i32 height, struct wl_array* states) { + + RGFW_UNUSED(toplevel); + RGFW_window* win = (RGFW_window*)data; + + + win->src.pending_activated = RGFW_FALSE; + win->src.pending_maximized = RGFW_FALSE; + win->src.resizing = RGFW_FALSE; + + + enum xdg_toplevel_state* state; + wl_array_for_each(state, states) { + switch (*state) { + case XDG_TOPLEVEL_STATE_ACTIVATED: + win->src.pending_activated = RGFW_TRUE; + break; + case XDG_TOPLEVEL_STATE_MAXIMIZED: + win->src.pending_maximized = RGFW_TRUE; + break; + default: + break; + } + + } + /* if width and height are not zero and are not the same as the window */ + /* the window is resizing so update the values */ + if ((width && height) && (win->w != width || win->h != height)) { + win->src.resizing = RGFW_TRUE; + win->src.w = win->w = width; + win->src.h = win->h = height; + } +} + +static void RGFW_wl_xdg_toplevel_close_handler(void* data, struct xdg_toplevel *toplevel) { + RGFW_UNUSED(toplevel); + RGFW_window* win = (RGFW_window*)data; + + if (!win->internal.shouldClose) { + RGFW_windowCloseCallback(win); + } +} + +static void RGFW_wl_xdg_decoration_configure_handler(void* data, + struct zxdg_toplevel_decoration_v1* zxdg_toplevel_decoration_v1, u32 mode) { + RGFW_window* win = (RGFW_window*)data; RGFW_UNUSED(zxdg_toplevel_decoration_v1); + + /* this is expected to run once */ + /* set the decoration mode set by earlier request */ + if (mode != win->src.decoration_mode) { + win->src.decoration_mode = mode; + } +} + +static void RGFW_wl_shm_format_handler(void* data, struct wl_shm *shm, u32 format) { + RGFW_UNUSED(data); RGFW_UNUSED(shm); RGFW_UNUSED(format); +} + +static void RGFW_wl_relative_pointer_motion(void *data, struct zwp_relative_pointer_v1 *zwp_relative_pointer_v1, + u32 time_hi, u32 time_lo, wl_fixed_t dx, wl_fixed_t dy, wl_fixed_t dx_unaccel, wl_fixed_t dy_unaccel) { + + RGFW_UNUSED(zwp_relative_pointer_v1); RGFW_UNUSED(time_hi); RGFW_UNUSED(time_lo); + RGFW_UNUSED(dx_unaccel); RGFW_UNUSED(dy_unaccel); + + RGFW_info* RGFW = (RGFW_info*)data; + + RGFW_ASSERT(RGFW->mouseOwner != NULL); + RGFW_window* win = RGFW->mouseOwner; + + RGFW_ASSERT(win); + + float vecX = (float)wl_fixed_to_double(dx); + float vecY = (float)wl_fixed_to_double(dy); + RGFW_rawMotionCallback(win, vecX, vecY); +} + +static void RGFW_wl_pointer_locked(void *data, struct zwp_locked_pointer_v1 *zwp_locked_pointer_v1) { + RGFW_UNUSED(zwp_locked_pointer_v1); + RGFW_info* RGFW = (RGFW_info*)data; + wl_pointer_set_cursor(RGFW->wl_pointer, RGFW->mouse_enter_serial, NULL, 0, 0); /* draw no cursor */ +} + +static void RGFW_wl_pointer_enter(void* data, struct wl_pointer* pointer, u32 serial, + struct wl_surface *surface, wl_fixed_t surface_x, wl_fixed_t surface_y) { + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + + /* save when the pointer is locked or using default cursor */ + RGFW->mouse_enter_serial = serial; + win->internal.mouseInside = RGFW_TRUE; + RGFW->windowState.mouseEnter = RGFW_TRUE; + + RGFW->mouseOwner = win; + + /* set the cursor */ + if (win->src.using_custom_cursor) { + wl_pointer_set_cursor(pointer, serial, win->src.custom_cursor_surface, 0, 0); + } + else { + RGFW_window_setMouseDefault(win); + } + + i32 x = (i32)wl_fixed_to_double(surface_x); + i32 y = (i32)wl_fixed_to_double(surface_y); + RGFW_mouseNotifyCallback(win, x, y, RGFW_TRUE); +} + +static void RGFW_wl_pointer_leave(void* data, struct wl_pointer *pointer, u32 serial, struct wl_surface *surface) { + RGFW_UNUSED(pointer); RGFW_UNUSED(serial); + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + RGFW_info* RGFW = (RGFW_info*)data; + if (RGFW->mouseOwner == win) + RGFW->mouseOwner = NULL; + + RGFW_mouseNotifyCallback(win, win->internal.lastMouseX, win->internal.lastMouseY, RGFW_FALSE); +} + +static void RGFW_wl_pointer_motion(void* data, struct wl_pointer *pointer, u32 time, wl_fixed_t x, wl_fixed_t y) { + RGFW_UNUSED(pointer); RGFW_UNUSED(time); + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_ASSERT(RGFW->mouseOwner != NULL); + + RGFW_window* win = RGFW->mouseOwner; + + i32 convertedX = (i32)wl_fixed_to_double(x); + i32 convertedY = (i32)wl_fixed_to_double(y); + + RGFW_mouseMotionCallback(win, convertedX, convertedY); +} + +static void RGFW_wl_pointer_button(void* data, struct wl_pointer *pointer, u32 serial, u32 time, u32 button, u32 state) { + RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(serial); + RGFW_info* RGFW = (RGFW_info*)data; + + RGFW_ASSERT(RGFW->mouseOwner != NULL); + RGFW_window* win = RGFW->mouseOwner; + + u32 b = (button - 0x110); + + /* flip right and middle button codes */ + if (b == 1) b = 2; + else if (b == 2) b = 1; + + RGFW_mouseButtonCallback(win, (u8)b, RGFW_BOOL(state)); +} + +static void RGFW_wl_pointer_axis(void* data, struct wl_pointer *pointer, u32 time, u32 axis, wl_fixed_t value) { + RGFW_UNUSED(pointer); RGFW_UNUSED(time); RGFW_UNUSED(axis); + + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_ASSERT(RGFW->mouseOwner != NULL); + RGFW_window* win = RGFW->mouseOwner; + + float scrollX = 0.0; + float scrollY = 0.0; + + if (!(win->internal.enabledEvents & (RGFW_BIT(RGFW_mouseScroll)))) return; + + if (axis == WL_POINTER_AXIS_HORIZONTAL_SCROLL) + scrollX = (float)(-wl_fixed_to_double(value) / 10.0); + else if (axis == WL_POINTER_AXIS_VERTICAL_SCROLL) + scrollY = (float)(-wl_fixed_to_double(value) / 10.0); + + RGFW_mouseScrollCallback(win, scrollX, scrollY); +} + + +static void RGFW_doNothing(void) { } + +static void RGFW_wl_keyboard_keymap(void* data, struct wl_keyboard *keyboard, u32 format, i32 fd, u32 size) { + RGFW_UNUSED(keyboard); RGFW_UNUSED(format); + RGFW_info* RGFW = (RGFW_info*)data; + + char *keymap_string = mmap (NULL, size, PROT_READ, MAP_SHARED, fd, 0); + xkb_keymap_unref(RGFW->keymap); + RGFW->keymap = xkb_keymap_new_from_string(RGFW->xkb_context, keymap_string, XKB_KEYMAP_FORMAT_TEXT_V1, XKB_KEYMAP_COMPILE_NO_FLAGS); + + munmap(keymap_string, size); + close(fd); + xkb_state_unref(RGFW->xkb_state); + RGFW->xkb_state = xkb_state_new(RGFW->keymap); + + const char* locale = getenv("LC_ALL"); + if (!locale) + locale = getenv("LC_CTYPE"); + if (!locale) + locale = getenv("LANG"); + if (!locale) + locale = "C"; + + struct xkb_compose_table* composeTable = xkb_compose_table_new_from_locale(RGFW->xkb_context, locale, XKB_COMPOSE_COMPILE_NO_FLAGS); + if (composeTable) { + RGFW->composeState = xkb_compose_state_new(composeTable, XKB_COMPOSE_STATE_NO_FLAGS); + xkb_compose_table_unref(composeTable); + } +} + +static void RGFW_wl_keyboard_enter(void* data, struct wl_keyboard *keyboard, u32 serial, struct wl_surface *surface, struct wl_array *keys) { + RGFW_UNUSED(keyboard); RGFW_UNUSED(keys); + + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + RGFW->kbOwner = win; + + // this is to prevent race conditions + if (RGFW->data_device != NULL && win->src.data_source != NULL) { + wl_data_device_set_selection(RGFW->data_device, win->src.data_source, serial); + } + /* is set when RGFW_window_minimize is called; if the minimize button is */ + /* pressed this flag is not set since there is no event to listen for */ + if (win->src.minimized == RGFW_TRUE) win->src.minimized = RGFW_FALSE; + + RGFW_windowFocusCallback(win, RGFW_TRUE); +} + +static void RGFW_wl_keyboard_leave(void* data, struct wl_keyboard *keyboard, u32 serial, struct wl_surface *surface) { + RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); + + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_window* win = (RGFW_window*)wl_surface_get_user_data(surface); + if (RGFW->kbOwner == win) + RGFW->kbOwner = NULL; + + RGFW_windowFocusCallback(win, RGFW_FALSE); +} + +static xkb_keysym_t RGFW_wl_composeSymbol(RGFW_info* RGFW, xkb_keysym_t sym) { + if (sym == XKB_KEY_NoSymbol || !RGFW->composeState) + return sym; + if (xkb_compose_state_feed(RGFW->composeState, sym) != XKB_COMPOSE_FEED_ACCEPTED) + return sym; + switch (xkb_compose_state_get_status(RGFW->composeState)) { + case XKB_COMPOSE_COMPOSED: + return xkb_compose_state_get_one_sym(RGFW->composeState); + case XKB_COMPOSE_COMPOSING: + case XKB_COMPOSE_CANCELLED: + return XKB_KEY_NoSymbol; + case XKB_COMPOSE_NOTHING: + default: + return sym; + } +} + +static void RGFW_wl_send_key_event(u32 key) { + const xkb_keysym_t* keysyms; + if (xkb_state_key_get_syms(_RGFW->xkb_state, key + 8, &keysyms) == 1) { + xkb_keysym_t keysym = RGFW_wl_composeSymbol(_RGFW, keysyms[0]); + u32 codepoint = xkb_keysym_to_utf32(keysym); + if (codepoint != 0) { + RGFW_keyCharCallback(_RGFW->kbOwner, codepoint); + } + } +} + +static void RGFW_wl_keyboard_key(void* data, struct wl_keyboard *keyboard, u32 serial, u32 time, u32 key, u32 state) { + RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); + + RGFW_info* RGFW = (RGFW_info*)data; + if (RGFW->kbOwner == NULL) return; + + RGFW_window *RGFW_key_win = RGFW->kbOwner; + RGFW_key RGFWkey = RGFW_apiKeyToRGFW(key + 8); + + RGFW_keyUpdateKeyMods(RGFW_key_win, RGFW_BOOL(xkb_keymap_mod_get_index(RGFW->keymap, "Lock")), RGFW_BOOL(xkb_keymap_mod_get_index(RGFW->keymap, "Mod2")), RGFW_BOOL(xkb_keymap_mod_get_index(RGFW->keymap, "ScrollLock"))); + RGFW_keyCallback(RGFW_key_win, (u8)RGFWkey, RGFW_key_win->internal.mod, RGFW_isKeyDown((u8)RGFWkey) && RGFW_BOOL(state), RGFW_BOOL(state)); + + /* [comment by Kala Telo (@kala-telo) and edited by Riley Mabb (@ColleagueRiley)] + we send the event at the moment we receive it, and + repeated key presses will be handled by RGFW_pollEvents + if the compositor doesn't support proxy (seat?) version + of at least 4, it won't initialize wl_repeat_info_rate, + and by spec, rate of 0 means disabled, thus repeating + keys are disabled by being zero-initialized + */ + RGFW->last_key = state ? key : 0; + RGFW->last_key_time = time + (u32)_RGFW->wl_repeat_info_delay; + if (state) { + RGFW_wl_send_key_event(_RGFW->last_key); + } +} + +static void RGFW_wl_keyboard_modifiers(void* data, struct wl_keyboard *keyboard, u32 serial, u32 mods_depressed, u32 mods_latched, u32 mods_locked, u32 group) { + RGFW_UNUSED(keyboard); RGFW_UNUSED(serial); RGFW_UNUSED(time); + RGFW_info* RGFW = (RGFW_info*)data; + xkb_state_update_mask(RGFW->xkb_state, mods_depressed, mods_latched, mods_locked, 0, 0, group); +} + +static void RGFW_wl_keyboard_repeat_info(void* data, struct wl_keyboard *keyboard, i32 rate, i32 delay) { + RGFW_UNUSED(data); + RGFW_UNUSED(keyboard); + _RGFW->wl_repeat_info_rate = rate; + _RGFW->wl_repeat_info_delay = delay; +} + +static void RGFW_wl_seat_capabilities(void* data, struct wl_seat *seat, u32 capabilities) { + RGFW_info* RGFW = (RGFW_info*)data; + static struct wl_pointer_listener pointer_listener; + RGFW_MEMZERO(&pointer_listener, sizeof(pointer_listener)); + pointer_listener.enter = &RGFW_wl_pointer_enter; + pointer_listener.leave = &RGFW_wl_pointer_leave; + pointer_listener.motion = &RGFW_wl_pointer_motion; + pointer_listener.button = &RGFW_wl_pointer_button; + pointer_listener.axis = &RGFW_wl_pointer_axis; + + static struct wl_keyboard_listener keyboard_listener; + RGFW_MEMZERO(&keyboard_listener, sizeof(keyboard_listener)); + keyboard_listener.keymap = &RGFW_wl_keyboard_keymap; + keyboard_listener.enter = &RGFW_wl_keyboard_enter; + keyboard_listener.leave = &RGFW_wl_keyboard_leave; + keyboard_listener.key = &RGFW_wl_keyboard_key; + keyboard_listener.modifiers = &RGFW_wl_keyboard_modifiers; + keyboard_listener.repeat_info = &RGFW_wl_keyboard_repeat_info; + + if ((capabilities & WL_SEAT_CAPABILITY_POINTER) && !RGFW->wl_pointer) { + RGFW->wl_pointer = wl_seat_get_pointer(seat); + wl_pointer_add_listener(RGFW->wl_pointer, &pointer_listener, RGFW); + } + if ((capabilities & WL_SEAT_CAPABILITY_KEYBOARD) && !RGFW->wl_keyboard) { + RGFW->wl_keyboard = wl_seat_get_keyboard(seat); + wl_keyboard_add_listener(RGFW->wl_keyboard, &keyboard_listener, RGFW); + } + + if (!(capabilities & WL_SEAT_CAPABILITY_POINTER) && RGFW->wl_pointer) { + wl_pointer_destroy(RGFW->wl_pointer); + } + if (!(capabilities & WL_SEAT_CAPABILITY_KEYBOARD) && RGFW->wl_keyboard) { + wl_keyboard_destroy(RGFW->wl_keyboard); + } +} + +static void RGFW_wl_output_set_geometry(void *data, struct wl_output *wl_output, + i32 x, i32 y, i32 physical_width, i32 physical_height, + i32 subpixel, const char *make, const char *model, i32 transform) { + + RGFW_monitor* monitor = &((RGFW_monitorNode*)data)->mon; + monitor->x = x; + monitor->y = y; + + monitor->physW = (float)physical_width / 25.4f; + monitor->physH = (float)physical_height / 25.4f; + + RGFW_UNUSED(wl_output); + RGFW_UNUSED(subpixel); + RGFW_UNUSED(make); + RGFW_UNUSED(model); + RGFW_UNUSED(transform); +} + +static void RGFW_wl_output_handle_mode(void *data, struct wl_output *wl_output, u32 flags, + i32 width, i32 height, i32 refresh) { + + RGFW_monitor* monitor = &((RGFW_monitorNode*)data)->mon; + + RGFW_monitorMode mode; + mode.w = width; + mode.h = height; + mode.refreshRate = (float)refresh / 1000.0f; + mode.src = wl_output; + + monitor->node->modeCount += 1; + + RGFW_monitorMode* modes = (RGFW_monitorMode*)RGFW_ALLOC(monitor->node->modeCount * sizeof(RGFW_monitorMode)); + + if (monitor->node->modeCount > 1) { + RGFW_monitor_getModesPtr(monitor, &modes); + RGFW_FREE(monitor->node->modes); + } + + modes[monitor->node->modeCount - 1] = mode; + monitor->node->modes = modes; + + if (flags & WL_OUTPUT_MODE_CURRENT) { + monitor->mode = mode; + } else { + } +} + +static void RGFW_wl_output_set_scale(void *data, struct wl_output *wl_output, i32 factor) { + RGFW_UNUSED(wl_output); + RGFW_monitor* mon = &((RGFW_monitorNode*)data)->mon; + + mon->scaleX = (float)factor; + mon->scaleY = (float)factor; +} + +static void RGFW_wl_output_set_name(void *data, struct wl_output *wl_output, const char *name) { + RGFW_monitor* monitor = &((RGFW_monitorNode*)data)->mon; + + RGFW_STRNCPY(monitor->name, name, sizeof(monitor->name) - 1); + monitor->name[sizeof(monitor->name) - 1] = '\0'; + + RGFW_UNUSED(wl_output); + +} + +static void RGFW_xdg_output_logical_pos(void *data, struct zxdg_output_v1 *zxdg_output_v1, i32 x, i32 y) { + RGFW_monitor* monitor = &((RGFW_monitorNode*)data)->mon; + monitor->x = x; + monitor->y = y; + RGFW_UNUSED(zxdg_output_v1); +} + +static void RGFW_xdg_output_logical_size(void *data, struct zxdg_output_v1 *zxdg_output_v1, i32 width, i32 height) { + RGFW_monitor* monitor = &((RGFW_monitorNode*)data)->mon; + + float mon_float_width = (float) monitor->mode.w; + float mon_float_height = (float) monitor->mode.h; + + float scaleX = (mon_float_width / (float) width); + float scaleY = (mon_float_height / (float) height); + RGFW_UNUSED(scaleY); + + float dpi = scaleX * 96.0f; + + monitor->pixelRatio = dpi >= 192.0f ? 2.0f : 1.0f; + + /* under xwayland the monitor changes w & h when compositor scales it */ + monitor->mode.w = width; + monitor->mode.h = height; + RGFW_UNUSED(zxdg_output_v1); +} + + +static void RGFW_wl_output_handle_done(void* data, struct wl_output* output) { + RGFW_UNUSED(output); + + RGFW_monitor* monitor = &((RGFW_monitorNode*)data)->mon; + + if (monitor->physW <= 0 || monitor->physH <= 0) { + monitor->physW = (i32) ((float)monitor->mode.w / 96.0f); + monitor->physH = (i32) ((float)monitor->mode.h / 96.0f); + } + + if (((RGFW_monitorNode*)data)->disconnected == RGFW_FALSE) { + return; + } + + ((RGFW_monitorNode*)data)->disconnected = RGFW_TRUE; + + RGFW_monitorCallback(_RGFW->root, monitor, RGFW_TRUE); +} + +static void RGFW_wl_create_outputs(struct wl_registry *const registry, u32 id) { + struct wl_output *output = wl_registry_bind(registry, id, &wl_output_interface, wl_proxy_get_version((struct wl_proxy*)_RGFW->seat)); + RGFW_monitorNode* node; + RGFW_monitor mon; + + if (!output) return; + + char RGFW_mon_default_name[10]; + + RGFW_SNPRINTF(RGFW_mon_default_name, sizeof(RGFW_mon_default_name), "monitor-%zu", _RGFW->monitors.count); + RGFW_STRNCPY(mon.name, RGFW_mon_default_name, sizeof(mon.name) - 1); + mon.name[sizeof(mon.name) - 1] = '\0'; + + /* set in case compositor does not send one */ + /* or no xdg_output support */ + mon.scaleY = mon.scaleX = mon.pixelRatio = 1.0f; + + node = RGFW_monitors_add(&mon); + if (node == NULL) return; + + node->modeCount = 0; + node->disconnected = RGFW_TRUE; + node->id = id; + node->output = output; + + static const struct wl_output_listener wl_output_listener = { + .geometry = RGFW_wl_output_set_geometry, + .mode = RGFW_wl_output_handle_mode, + .done = RGFW_wl_output_handle_done, + .scale = RGFW_wl_output_set_scale, + .name = RGFW_wl_output_set_name, + .description = (void (*)(void *, struct wl_output *, const char *))&RGFW_doNothing + }; + + /* the wl_output will have a reference to the node */ + wl_output_set_user_data(output, node); + + /* pass the monitor so we can access it in the callback functions */ + wl_output_add_listener(output, &wl_output_listener, node); + + if (!_RGFW->xdg_output_manager) + return; /* compositor does not support it */ + + static const struct zxdg_output_v1_listener xdg_output_listener = { + .name = (void (*)(void *,struct zxdg_output_v1 *, const char *))&RGFW_doNothing, + .done = (void (*)(void *,struct zxdg_output_v1 *))&RGFW_doNothing, + .description = (void (*)(void *,struct zxdg_output_v1 *, const char *))&RGFW_doNothing, + .logical_position = RGFW_xdg_output_logical_pos, + .logical_size = RGFW_xdg_output_logical_size + }; + + node->xdg_output = zxdg_output_manager_v1_get_xdg_output(_RGFW->xdg_output_manager, node->output); + zxdg_output_v1_add_listener(node->xdg_output, &xdg_output_listener, node); +} + +static void RGFW_wl_surface_enter(void *data, struct wl_surface *wl_surface, struct wl_output *output) { + RGFW_UNUSED(wl_surface); + + RGFW_window* win = (RGFW_window*)data; + RGFW_monitorNode* node = wl_output_get_user_data(output); + if (node == NULL) return; + + win->src.active_monitor = node; +} + +static void RGFW_wl_data_source_send(void *data, struct wl_data_source *wl_data_source, const char *mime_type, i32 fd) { + RGFW_UNUSED(data); RGFW_UNUSED(wl_data_source); + + // a client can accept our clipboard + if (RGFW_STRNCMP(mime_type, "text/plain;charset=utf-8", 25) == 0) { + // do not write \0 + size_t length = _RGFW->unixClipboard->length; + if (_RGFW->unixClipboard->data[0] == '\0') { + length -= 1; + } + write(fd, _RGFW->unixClipboard->data, length); + } + + close(fd); +} + +static void RGFW_wl_data_source_cancelled(void *data, struct wl_data_source *wl_data_source) { + + RGFW_info* RGFW = (RGFW_info*)data; + + if (RGFW->kbOwner && RGFW->kbOwner->src.data_source == wl_data_source) { + RGFW->kbOwner->src.data_source = NULL; + } + + wl_data_source_destroy(wl_data_source); + +} + +static void RGFW_wl_data_device_data_offer(void *data, struct wl_data_device *wl_data_device, struct wl_data_offer *wl_data_offer) { + + RGFW_UNUSED(data); RGFW_UNUSED(wl_data_device); + static const struct wl_data_offer_listener wl_data_offer_listener = { + .offer = (void (*)(void *data, struct wl_data_offer *wl_data_offer, const char *))RGFW_doNothing, + .source_actions = (void (*)(void *data, struct wl_data_offer *wl_data_offer, u32 dnd_action))RGFW_doNothing, + .action = (void (*)(void *data, struct wl_data_offer *wl_data_offer, u32 dnd_action))RGFW_doNothing + }; + wl_data_offer_add_listener(wl_data_offer, &wl_data_offer_listener, NULL); +} + +static void RGFW_wl_data_device_selection(void *data, struct wl_data_device *wl_data_device, struct wl_data_offer *wl_data_offer) { + RGFW_UNUSED(data); RGFW_UNUSED(wl_data_device); + /* Clipboard is empty */ + if (wl_data_offer == NULL) { + return; + } + + int pfds[2]; + pipe(pfds); + + wl_data_offer_receive(wl_data_offer, "text/plain", pfds[1]); + close(pfds[1]); + + wl_display_roundtrip(_RGFW->wl_display); + + char buf[1024]; + + ssize_t n = read(pfds[0], buf, sizeof(buf)); + if (n <= 0) { + close(pfds[0]); + wl_data_offer_destroy(wl_data_offer); + return; + } + + size_t length = (size_t)n; + if (buf[n - 1] != '\0') length += 1; + + if (_RGFW->unixClipboard != NULL) RGFW_FREE(_RGFW->unixClipboard); + + _RGFW->unixClipboard = (RGFW_dataTransfer*)RGFW_ALLOC(sizeof(RGFW_dataTransfer) + (size_t)n); + RGFW_ASSERT(_RGFW->unixClipboard != NULL); + + char* data_ptr = &((char*)(void*)_RGFW->unixClipboard)[sizeof(RGFW_dataTransfer) - 1]; + RGFW_MEMCPY(data_ptr, buf, (size_t)n); + data_ptr[length - 1] = '\0'; + + _RGFW->unixClipboard->data = data_ptr; + _RGFW->unixClipboard->type = RGFW_dataText; + _RGFW->unixClipboard->length = length; + + close(pfds[0]); + + wl_data_offer_destroy(wl_data_offer); + +} + +static void RGFW_wl_global_registry_handler(void* data, struct wl_registry *registry, u32 id, const char *interface, u32 version) { + + static struct wl_seat_listener seat_listener = {&RGFW_wl_seat_capabilities, (void (*)(void *, struct wl_seat *, const char *))&RGFW_doNothing}; + static const struct wl_shm_listener shm_listener = { .format = RGFW_wl_shm_format_handler }; + + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_UNUSED(version); + + if (RGFW_STRNCMP(interface, "wl_compositor", 16) == 0) { + RGFW->compositor = wl_registry_bind(registry, id, &wl_compositor_interface, 4); + } else if (RGFW_STRNCMP(interface, "xdg_wm_base", 12) == 0) { + RGFW->xdg_wm_base = wl_registry_bind(registry, id, &xdg_wm_base_interface, 1); + } else if (RGFW_STRNCMP(interface, zxdg_decoration_manager_v1_interface.name, 255) == 0) { + RGFW->decoration_manager = wl_registry_bind(registry, id, &zxdg_decoration_manager_v1_interface, 1); + } else if (RGFW_STRNCMP(interface, zwp_pointer_constraints_v1_interface.name, 255) == 0) { + RGFW->constraint_manager = wl_registry_bind(registry, id, &zwp_pointer_constraints_v1_interface, 1); + } else if (RGFW_STRNCMP(interface, zwp_relative_pointer_manager_v1_interface.name, 255) == 0) { + RGFW->relative_pointer_manager = wl_registry_bind(registry, id, &zwp_relative_pointer_manager_v1_interface, 1); + } else if (RGFW_STRNCMP(interface, xdg_toplevel_icon_manager_v1_interface.name, 255) == 0) { + RGFW->icon_manager = wl_registry_bind(registry, id, &xdg_toplevel_icon_manager_v1_interface, 1); + } else if (RGFW_STRNCMP(interface, "wl_shm", 7) == 0) { + RGFW->shm = wl_registry_bind(registry, id, &wl_shm_interface, 1); + wl_shm_add_listener(RGFW->shm, &shm_listener, RGFW); + } else if (RGFW_STRNCMP(interface,"wl_seat", 8) == 0) { + RGFW->seat = wl_registry_bind(registry, id, &wl_seat_interface, version < 4 ? 3 : 4); + wl_seat_add_listener(RGFW->seat, &seat_listener, RGFW); + } else if (RGFW_STRNCMP(interface, zxdg_output_manager_v1_interface.name, 255) == 0) { + RGFW->xdg_output_manager = wl_registry_bind(registry, id, &zxdg_output_manager_v1_interface, 1); + } else if (RGFW_STRNCMP(interface,"wl_output", 10) == 0) { + RGFW_wl_create_outputs(registry, id); + } else if (RGFW_STRNCMP(interface, wp_pointer_warp_v1_interface.name, 255) == 0) { + RGFW->wp_pointer_warp = wl_registry_bind(registry, id, &wp_pointer_warp_v1_interface, 1); + } else if (RGFW_STRNCMP(interface,"wl_data_device_manager", 23) == 0) { + RGFW->data_device_manager = wl_registry_bind(registry, id, &wl_data_device_manager_interface, 1); + } +} + +static void RGFW_wl_global_registry_remove(void* data, struct wl_registry *registry, u32 id) { + RGFW_UNUSED(data); RGFW_UNUSED(registry); + RGFW_info* RGFW = (RGFW_info*)data; + RGFW_monitorNode* prev = RGFW->monitors.list.head; + RGFW_monitorNode* node = NULL; + if (prev == NULL) return; + + if (prev->id != id) { + /* find the first node that has a matching id */ + while(prev->next != NULL && prev->next->id != id) { + prev = prev->next; + } + + if (prev->next == NULL) return; + node = prev->next; + } else { + node = prev; + } + + if (node->output) { + wl_output_destroy(node->output); + } + + if (node->xdg_output) { + zxdg_output_v1_destroy(node->xdg_output); + } + + if (node->modeCount) { + RGFW_FREE(node->modes); + node->modeCount = 0; + } + + RGFW_monitorCallback(_RGFW->root, &node->mon, RGFW_FALSE); + RGFW_monitors_remove(node, prev); +} + +static void RGFW_wl_randname(char *buf) { + struct timespec ts; + clock_gettime(CLOCK_REALTIME, &ts); + long r = ts.tv_nsec; + + int i; + for (i = 0; i < 6; i++) { + buf[i] = (char)('A'+(r&15)+(r&16)*2); + r >>= 5; + } +} + +static int RGFW_wl_anonymous_shm_open(void) { + char name[] = "/RGFW-wayland-XXXXXX"; + int retries = 100; + + do { + RGFW_wl_randname(name + RGFW_unix_stringlen(name) - 6); + + --retries; + /* shm_open guarantees that O_CLOEXEC is set */ + int fd = shm_open(name, O_RDWR | O_CREAT | O_EXCL, 0600); + if (fd >= 0) { + shm_unlink(name); + return fd; + } + } while (retries > 0 && errno == EEXIST); + + return -1; +} + +static int RGFW_wl_create_shm_file(off_t size) { + int fd = RGFW_wl_anonymous_shm_open(); + if (fd < 0) { + return fd; + } + + if (ftruncate(fd, size) < 0) { + close(fd); + return -1; + } + + return fd; +} + +i32 RGFW_initPlatform_Wayland(void) { + _RGFW->wl_display = wl_display_connect(NULL); + if (_RGFW->wl_display == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errWayland, "Failed to load Wayland display"); + return -1; + } + + _RGFW->compositor = NULL; + static const struct wl_registry_listener registry_listener = { + .global = RGFW_wl_global_registry_handler, + .global_remove = RGFW_wl_global_registry_remove, + }; + + _RGFW->registry = wl_display_get_registry(_RGFW->wl_display); + wl_registry_add_listener(_RGFW->registry, ®istry_listener, _RGFW); + + wl_display_roundtrip(_RGFW->wl_display); /* bind to globals */ + + if (_RGFW->compositor == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errWayland, "Can't find compositor."); + return -1; + } + + if (_RGFW->wl_cursor_theme == NULL) { + _RGFW->wl_cursor_theme = wl_cursor_theme_load(NULL, 24, _RGFW->shm); + _RGFW->cursor_surface = wl_compositor_create_surface(_RGFW->compositor); + } + + u8 RGFW_blk[] = { 0, 0, 0, 0 }; + _RGFW->hiddenMouse = RGFW_createMouse(RGFW_blk, 1, 1, RGFW_formatRGBA8); + + static const struct xdg_wm_base_listener xdg_wm_base_listener = { + .ping = RGFW_wl_xdg_wm_base_ping_handler, + }; + + xdg_wm_base_add_listener(_RGFW->xdg_wm_base, &xdg_wm_base_listener, NULL); + + _RGFW->xkb_context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); + + static const struct wl_data_device_listener wl_data_device_listener = { + .data_offer = RGFW_wl_data_device_data_offer, + .enter = (void (*)(void *, struct wl_data_device *, u32, struct wl_surface*, wl_fixed_t, wl_fixed_t, struct wl_data_offer *))&RGFW_doNothing, + .leave = (void (*)(void *, struct wl_data_device *))&RGFW_doNothing, + .motion = (void (*)(void *, struct wl_data_device *, u32, wl_fixed_t, wl_fixed_t))&RGFW_doNothing, + .drop = (void (*)(void *, struct wl_data_device *))&RGFW_doNothing, + .selection = RGFW_wl_data_device_selection + }; + + if (_RGFW->seat && _RGFW->data_device_manager) { + _RGFW->data_device = wl_data_device_manager_get_data_device(_RGFW->data_device_manager, _RGFW->seat); + wl_data_device_add_listener(_RGFW->data_device, &wl_data_device_listener, NULL); + } + + return 0; +} + +void RGFW_deinitPlatform_Wayland(void) { + if (_RGFW->unixClipboard) { + RGFW_FREE(_RGFW->unixClipboard); + _RGFW->unixClipboard = NULL; + } + + if (_RGFW->wl_pointer) { + wl_pointer_destroy(_RGFW->wl_pointer); + } + if (_RGFW->wl_keyboard) { + wl_keyboard_destroy(_RGFW->wl_keyboard); + } + + wl_registry_destroy(_RGFW->registry); + if (_RGFW->decoration_manager != NULL) + zxdg_decoration_manager_v1_destroy(_RGFW->decoration_manager); + if (_RGFW->relative_pointer_manager != NULL) { + zwp_relative_pointer_manager_v1_destroy(_RGFW->relative_pointer_manager); + } + + if (_RGFW->relative_pointer) { + zwp_relative_pointer_v1_destroy(_RGFW->relative_pointer); + } + + if (_RGFW->constraint_manager != NULL) { + zwp_pointer_constraints_v1_destroy(_RGFW->constraint_manager); + } + + if (_RGFW->xdg_output_manager != NULL) + if (_RGFW->icon_manager != NULL) { + xdg_toplevel_icon_manager_v1_destroy(_RGFW->icon_manager); + } + + if (_RGFW->xdg_output_manager) { + zxdg_output_manager_v1_destroy(_RGFW->xdg_output_manager); + } + + if (_RGFW->data_device_manager) { + wl_data_device_manager_destroy(_RGFW->data_device_manager); + } + + if (_RGFW->data_device) { + wl_data_device_destroy(_RGFW->data_device); + } + + if (_RGFW->wl_cursor_theme != NULL) { + wl_cursor_theme_destroy(_RGFW->wl_cursor_theme); + } + + if (_RGFW->wp_pointer_warp != NULL) { + wp_pointer_warp_v1_destroy(_RGFW->wp_pointer_warp); + } + + RGFW_freeMouse(_RGFW->hiddenMouse); + + RGFW_monitorNode* node = _RGFW->monitors.list.head; + + while (node != NULL) { + if (node->output) { + wl_output_destroy(node->output); + } + + if (node->xdg_output) { + zxdg_output_v1_destroy(node->xdg_output); + } + + _RGFW->monitors.count -= 1; + node = node->next; + + } + + wl_surface_destroy(_RGFW->cursor_surface); + wl_shm_destroy(_RGFW->shm); + wl_seat_release(_RGFW->seat); + xdg_wm_base_destroy(_RGFW->xdg_wm_base); + wl_compositor_destroy(_RGFW->compositor); + wl_display_disconnect(_RGFW->wl_display); +} + +RGFW_format RGFW_FUNC(RGFW_nativeFormat)(void) { return RGFW_formatBGRA8; } + +RGFW_bool RGFW_FUNC(RGFW_createSurfacePtr) (u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + surface->data = data; + surface->w = w; + surface->h = h; + surface->format = format; + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoBuffer, "Creating a 4 channel buffer"); + + u32 size = (u32)(surface->w * surface->h * 4); + int fd = RGFW_wl_create_shm_file(size); + if (fd < 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_errBuffer, "Failed to create a buffer."); + return RGFW_FALSE; + } + + surface->native.pool = wl_shm_create_pool(_RGFW->shm, fd, (i32)size); + + surface->native.buffer = mmap(NULL, size, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0); + if (surface->native.buffer == MAP_FAILED) { + RGFW_debugCallback(RGFW_typeError, RGFW_errBuffer, "mmap failed."); + return RGFW_FALSE; + } + + surface->native.fd = fd; + surface->native.format = RGFW_formatBGRA8; + return RGFW_TRUE; +} + +void RGFW_FUNC(RGFW_window_blitSurface) (RGFW_window* win, RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + + surface->native.wl_buffer = wl_shm_pool_create_buffer(surface->native.pool, 0, RGFW_MIN(win->w, surface->w), RGFW_MIN(win->h, surface->h), (i32)surface->w * 4, WL_SHM_FORMAT_ARGB8888); + RGFW_copyImageData(surface->native.buffer, surface->w, RGFW_MIN(win->h, surface->h), surface->native.format, surface->data, surface->format, surface->convertFunc); + + wl_surface_attach(win->src.surface, surface->native.wl_buffer, 0, 0); + wl_surface_damage(win->src.surface, 0, 0, RGFW_MIN(win->w, surface->w), RGFW_MIN(win->h, surface->h)); + wl_surface_commit(win->src.surface); + + wl_buffer_destroy(surface->native.wl_buffer); + + surface->native.wl_buffer = NULL; +} + +void RGFW_FUNC(RGFW_surface_freePtr) (RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + + if (surface->native.pool) wl_shm_pool_destroy(surface->native.pool); + if (surface->native.fd) close(surface->native.fd); + if (surface->native.buffer) munmap(surface->native.buffer, (size_t)(surface->w * surface->h * 4)); +} + +void RGFW_FUNC(RGFW_window_setBorder) (RGFW_window* win, RGFW_bool border) { + RGFW_setBit(&win->internal.flags, RGFW_windowNoBorder, !border); + + /* for now just toggle between SSD & CSD depending on the bool */ + if (_RGFW->decoration_manager != NULL) { + zxdg_toplevel_decoration_v1_set_mode(win->src.decoration, (border ? ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE : ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE)); + } +} + +void RGFW_FUNC(RGFW_window_setRawMouseModePlatform) (RGFW_window* win, RGFW_bool state) { + RGFW_ASSERT(win); + if (_RGFW->relative_pointer_manager == NULL) return; + + if (state == RGFW_FALSE) { + if (_RGFW->relative_pointer != NULL) + zwp_relative_pointer_v1_destroy(_RGFW->relative_pointer); + _RGFW->relative_pointer = NULL; + return; + } + + if (_RGFW->relative_pointer != NULL) return; + + _RGFW->relative_pointer = zwp_relative_pointer_manager_v1_get_relative_pointer(_RGFW->relative_pointer_manager, _RGFW->wl_pointer); + + static const struct zwp_relative_pointer_v1_listener relative_motion_listener = { + .relative_motion = RGFW_wl_relative_pointer_motion + }; + + zwp_relative_pointer_v1_add_listener(_RGFW->relative_pointer, &relative_motion_listener, _RGFW); +} + +void RGFW_FUNC(RGFW_window_captureMousePlatform) (RGFW_window* win, RGFW_bool state) { + RGFW_ASSERT(win); + + /* compositor has no support or window already is locked do nothing */ + if (_RGFW->constraint_manager == NULL) return; + + if (state == RGFW_FALSE) { + if (win->src.locked_pointer != NULL) + zwp_locked_pointer_v1_destroy(win->src.locked_pointer); + win->src.locked_pointer = NULL; + return; + } + + + if (win->src.locked_pointer != NULL) return; + win->src.locked_pointer = zwp_pointer_constraints_v1_lock_pointer(_RGFW->constraint_manager, win->src.surface, _RGFW->wl_pointer, NULL, ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + + static const struct zwp_locked_pointer_v1_listener locked_listener = { + .locked = RGFW_wl_pointer_locked, + .unlocked = (void (*)(void *, struct zwp_locked_pointer_v1 *))RGFW_doNothing + }; + + zwp_locked_pointer_v1_add_listener(win->src.locked_pointer, &locked_listener, _RGFW); +} + +RGFW_window* RGFW_FUNC(RGFW_createWindowPlatform) (const char* name, RGFW_windowFlags flags, RGFW_window* win) { + RGFW_debugCallback(RGFW_typeWarning, RGFW_warningWayland, "RGFW Wayland support is experimental"); + + static const struct xdg_surface_listener xdg_surface_listener = { + .configure = RGFW_wl_xdg_surface_configure_handler, + }; + + static const struct wl_surface_listener wl_surface_listener = { + .enter = RGFW_wl_surface_enter, + .leave = (void (*)(void *, struct wl_surface *, struct wl_output *))&RGFW_doNothing, + .preferred_buffer_scale = (void (*)(void *, struct wl_surface *, i32))&RGFW_doNothing, + .preferred_buffer_transform = (void (*)(void *, struct wl_surface *, u32))&RGFW_doNothing + }; + + win->src.surface = wl_compositor_create_surface(_RGFW->compositor); + wl_surface_add_listener(win->src.surface, &wl_surface_listener, win); + + /* create a surface for a custom cursor */ + win->src.custom_cursor_surface = wl_compositor_create_surface(_RGFW->compositor); + + win->src.xdg_surface = xdg_wm_base_get_xdg_surface(_RGFW->xdg_wm_base, win->src.surface); + xdg_surface_add_listener(win->src.xdg_surface, &xdg_surface_listener, win); + + xdg_wm_base_set_user_data(_RGFW->xdg_wm_base, win); + + win->src.xdg_toplevel = xdg_surface_get_toplevel(win->src.xdg_surface); + + xdg_toplevel_set_app_id(win->src.xdg_toplevel, name); + + xdg_surface_set_window_geometry(win->src.xdg_surface, 0, 0, win->w, win->h); + + if (!(win->internal.flags & RGFW_windowTransparent)) { /* no transparency */ + RGFW_wl_setOpaque(win); + } + + static const struct xdg_toplevel_listener xdg_toplevel_listener = { + .configure = RGFW_wl_xdg_toplevel_configure_handler, + .close = RGFW_wl_xdg_toplevel_close_handler, + }; + + xdg_toplevel_add_listener(win->src.xdg_toplevel, &xdg_toplevel_listener, win); + + /* compositor supports both SSD & CSD + So choose accordingly + */ + if (_RGFW->decoration_manager) { + u32 decoration_mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_SERVER_SIDE; + win->src.decoration = zxdg_decoration_manager_v1_get_toplevel_decoration( + _RGFW->decoration_manager, win->src.xdg_toplevel); + + static const struct zxdg_toplevel_decoration_v1_listener xdg_decoration_listener = { + .configure = RGFW_wl_xdg_decoration_configure_handler + }; + + zxdg_toplevel_decoration_v1_add_listener(win->src.decoration, &xdg_decoration_listener, win); + + /* we want no decorations */ + if ((flags & RGFW_windowNoBorder)) { + decoration_mode = ZXDG_TOPLEVEL_DECORATION_V1_MODE_CLIENT_SIDE; + } + + zxdg_toplevel_decoration_v1_set_mode(win->src.decoration, decoration_mode); + + /* no xdg_decoration support */ + } else if (!(flags & RGFW_windowNoBorder)) { + /* TODO, some fallback */ + #ifdef RGFW_LIBDECOR + static struct libdecor_interface interface = { + .error = NULL, + }; + + static struct libdecor_frame_interface frameInterface = {0}; /*= { + RGFW_wl_handle_configure, + RGFW_wl_handle_close, + RGFW_wl_handle_commit, + RGFW_wl_handle_dismiss_popup, + };*/ + + win->src.decorContext = libdecor_new(_RGFW->wl_display, &interface); + if (win->src.decorContext) { + struct libdecor_frame *frame = libdecor_decorate(win->src.decorContext, win->src.surface, &frameInterface, win); + if (!frame) { + libdecor_unref(win->src.decorContext); + win->src.decorContext = NULL; + } else { + libdecor_frame_set_app_id(frame, "my-libdecor-app"); + libdecor_frame_set_title(frame, "My Libdecor Window"); + } + } + #endif + } + + if (_RGFW->icon_manager != NULL) { + /* set the default wayland icon */ + xdg_toplevel_icon_manager_v1_set_icon(_RGFW->icon_manager, win->src.xdg_toplevel, NULL); + } + + wl_surface_commit(win->src.surface); + + while (win->src.configured == RGFW_FALSE) { + wl_display_dispatch(_RGFW->wl_display); + } + + RGFW_UNUSED(name); + + return win; +} + +RGFW_bool RGFW_FUNC(RGFW_getGlobalMouse) (i32* x, i32* y) { + RGFW_init(); + if (x) *x = 0; + if (y) *y = 0; + return RGFW_FALSE; +} + +RGFW_key RGFW_FUNC(RGFW_physicalToMappedKey)(RGFW_key key) { + u32 keycode = RGFW_rgfwToApiKey(key); + xkb_keycode_t kc = keycode + 8; + xkb_keysym_t sym = xkb_state_key_get_one_sym(_RGFW->xkb_state, kc); + if (sym < 256) { + return (RGFW_key)sym; + } + + switch (sym) { + case XKB_KEY_F1: return RGFW_keyF1; + case XKB_KEY_F2: return RGFW_keyF2; + case XKB_KEY_F3: return RGFW_keyF3; + case XKB_KEY_F4: return RGFW_keyF4; + case XKB_KEY_F5: return RGFW_keyF5; + case XKB_KEY_F6: return RGFW_keyF6; + case XKB_KEY_F7: return RGFW_keyF7; + case XKB_KEY_F8: return RGFW_keyF8; + case XKB_KEY_F9: return RGFW_keyF9; + case XKB_KEY_F10: return RGFW_keyF10; + case XKB_KEY_F11: return RGFW_keyF11; + case XKB_KEY_F12: return RGFW_keyF12; + case XKB_KEY_F13: return RGFW_keyF13; + case XKB_KEY_F14: return RGFW_keyF14; + case XKB_KEY_F15: return RGFW_keyF15; + case XKB_KEY_F16: return RGFW_keyF16; + case XKB_KEY_F17: return RGFW_keyF17; + case XKB_KEY_F18: return RGFW_keyF18; + case XKB_KEY_F19: return RGFW_keyF19; + case XKB_KEY_F20: return RGFW_keyF20; + case XKB_KEY_F21: return RGFW_keyF21; + case XKB_KEY_F22: return RGFW_keyF22; + case XKB_KEY_F23: return RGFW_keyF23; + case XKB_KEY_F24: return RGFW_keyF24; + case XKB_KEY_F25: return RGFW_keyF25; + case XKB_KEY_Shift_L: return RGFW_keyShiftL; + case XKB_KEY_Shift_R: return RGFW_keyShiftR; + case XKB_KEY_Control_L: return RGFW_keyControlL; + case XKB_KEY_Control_R: return RGFW_keyControlR; + case XKB_KEY_Alt_L: return RGFW_keyAltL; + case XKB_KEY_Alt_R: return RGFW_keyAltR; + case XKB_KEY_Super_L: return RGFW_keySuperL; + case XKB_KEY_Super_R: return RGFW_keySuperR; + case XKB_KEY_Caps_Lock: return RGFW_keyCapsLock; + case XKB_KEY_Num_Lock: return RGFW_keyNumLock; + case XKB_KEY_Scroll_Lock:return RGFW_keyScrollLock; + case XKB_KEY_Up: return RGFW_keyUp; + case XKB_KEY_Down: return RGFW_keyDown; + case XKB_KEY_Left: return RGFW_keyLeft; + case XKB_KEY_Right: return RGFW_keyRight; + case XKB_KEY_Home: return RGFW_keyHome; + case XKB_KEY_End: return RGFW_keyEnd; + case XKB_KEY_Page_Up: return RGFW_keyPageUp; + case XKB_KEY_Page_Down: return RGFW_keyPageDown; + case XKB_KEY_Insert: return RGFW_keyInsert; + case XKB_KEY_Menu: return RGFW_keyMenu; + case XKB_KEY_KP_Add: return RGFW_keyPadPlus; + case XKB_KEY_KP_Subtract: return RGFW_keyPadMinus; + case XKB_KEY_KP_Multiply: return RGFW_keyPadMultiply; + case XKB_KEY_KP_Divide: return RGFW_keyPadSlash; + case XKB_KEY_KP_Equal: return RGFW_keyPadEqual; + case XKB_KEY_KP_Enter: return RGFW_keyPadReturn; + case XKB_KEY_KP_Decimal: return RGFW_keyPadPeriod; + case XKB_KEY_KP_0: return RGFW_keyPad0; + case XKB_KEY_KP_1: return RGFW_keyPad1; + case XKB_KEY_KP_2: return RGFW_keyPad2; + case XKB_KEY_KP_3: return RGFW_keyPad3; + case XKB_KEY_KP_4: return RGFW_keyPad4; + case XKB_KEY_KP_5: return RGFW_keyPad5; + case XKB_KEY_KP_6: return RGFW_keyPad6; + case XKB_KEY_KP_7: return RGFW_keyPad7; + case XKB_KEY_KP_8: return RGFW_keyPad8; + case XKB_KEY_KP_9: return RGFW_keyPad9; + case XKB_KEY_Print: return RGFW_keyPrintScreen; + case XKB_KEY_Pause: return RGFW_keyPause; + default: break; + } + + return RGFW_keyNULL; +} + +RGFW_bool RGFW_FUNC(RGFW_window_fetchSize) (RGFW_window* win, i32* w, i32* h) { + return RGFW_window_getSize(win, w, h); +} + +void RGFW_FUNC(RGFW_pollEvents) (void) { + RGFW_resetPrevState(); + + /* send buffered requests to compositor */ + while (wl_display_flush(_RGFW->wl_display) == -1) { + /* compositor not responding to new requests */ + /* so let's dispatch some events so the compositor responds */ + if (errno == EAGAIN) { + if (wl_display_dispatch_pending(_RGFW->wl_display) == -1) { + return; + } + } else { + return; + } + } + if (_RGFW->wl_repeat_info_rate != 0 && _RGFW->last_key) { + u32 now = (u32)(RGFW_unix_getTimeNS() / 1000000); + if (now > _RGFW->last_key_time) { + RGFW_wl_send_key_event(_RGFW->last_key); + _RGFW->last_key_time = now + 1000 / (u32)_RGFW->wl_repeat_info_rate; + } + } + + /* read the events; if empty this reads from the */ + /* wayland file descriptor */ + struct pollfd fds; + memset(&fds, 0, sizeof(fds)); + fds.fd = wl_display_get_fd(_RGFW->wl_display); + fds.events = POLLIN; + fds.revents = 0; + + while (1) { + while (wl_display_prepare_read(_RGFW->wl_display) != 0) { + if (wl_display_dispatch_pending(_RGFW->wl_display) > 0) + return; + } + + if (poll(&fds, 1, 0) == 0) { + wl_display_cancel_read(_RGFW->wl_display); + return; + } + + if (fds.revents & POLLIN) { + wl_display_read_events(_RGFW->wl_display); + if (wl_display_dispatch_pending(_RGFW->wl_display) > 0) { + return; + } + } else { + wl_display_cancel_read(_RGFW->wl_display); + } + } +} + +void RGFW_FUNC(RGFW_window_move) (RGFW_window* win, i32 x, i32 y) { + RGFW_ASSERT(win != NULL); + win->x = x; + win->y = y; +} + + +void RGFW_FUNC(RGFW_window_resize) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + win->w = w; + win->h = h; + if (_RGFW->compositor) { + xdg_surface_set_window_geometry(win->src.xdg_surface, 0, 0, win->w, win->h); + #ifdef RGFW_OPENGL + if (win->src.ctx.egl) + wl_egl_window_resize(win->src.ctx.egl->eglWindow, (i32)w, (i32)h, 0, 0); + #endif + } +} + +void RGFW_FUNC(RGFW_window_setAspectRatio) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + + if (w == 0 && h == 0) + return; + xdg_toplevel_set_max_size(win->src.xdg_toplevel, (i32)w, (i32)h); +} + +void RGFW_FUNC(RGFW_window_setMinSize) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + xdg_toplevel_set_min_size(win->src.xdg_toplevel, w, h); +} + +void RGFW_FUNC(RGFW_window_setMaxSize) (RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + xdg_toplevel_set_max_size(win->src.xdg_toplevel, w, h); +} + +void RGFW_toggleWaylandMaximized(RGFW_window* win, RGFW_bool maximized) { + win->src.maximized = maximized; + if (maximized) { + xdg_toplevel_set_maximized(win->src.xdg_toplevel); + } else { + xdg_toplevel_unset_maximized(win->src.xdg_toplevel); + } +} + +void RGFW_FUNC(RGFW_window_maximize) (RGFW_window* win) { + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + RGFW_toggleWaylandMaximized(win, 1); + RGFW_window_fetchSize(win, NULL, NULL); + return; +} + +void RGFW_FUNC(RGFW_window_focus)(RGFW_window* win) { + RGFW_ASSERT(win); +} + +void RGFW_FUNC(RGFW_window_raise)(RGFW_window* win) { + RGFW_ASSERT(win); +} + +void RGFW_FUNC(RGFW_window_setFullscreen)(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + if (fullscreen) { + + win->internal.flags |= RGFW_windowFullscreen; + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + xdg_toplevel_set_fullscreen(win->src.xdg_toplevel, NULL); /* let the compositor decide */ + } else { + win->internal.flags &= ~(u32)RGFW_windowFullscreen; + xdg_toplevel_unset_fullscreen(win->src.xdg_toplevel); + } + +} + +void RGFW_FUNC(RGFW_window_setFloating) (RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + RGFW_UNUSED(floating); +} + +void RGFW_FUNC(RGFW_window_setOpacity) (RGFW_window* win, u8 opacity) { + RGFW_ASSERT(win != NULL); + RGFW_UNUSED(opacity); +} + +void RGFW_FUNC(RGFW_window_minimize)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + if (RGFW_window_isMaximized(win)) return; + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + win->src.minimized = RGFW_TRUE; + xdg_toplevel_set_minimized(win->src.xdg_toplevel); +} + +void RGFW_FUNC(RGFW_window_restore)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_toggleWaylandMaximized(win, RGFW_FALSE); + + RGFW_window_move(win, win->internal.oldX, win->internal.oldY); + RGFW_window_resize(win, win->internal.oldW, win->internal.oldH); + + RGFW_window_show(win); + RGFW_window_move(win, win->internal.oldX, win->internal.oldY); + RGFW_window_resize(win, win->internal.oldW, win->internal.oldH); + + RGFW_window_show(win); +} + +RGFW_bool RGFW_FUNC(RGFW_window_isFloating)(RGFW_window* win) { + return (!RGFW_window_isFullscreen(win) && !RGFW_window_isMaximized(win)); +} + +void RGFW_FUNC(RGFW_window_setName) (RGFW_window* win, const char* name) { + RGFW_ASSERT(win != NULL); + if (name == NULL) name = "\0"; + + if (_RGFW->compositor) + xdg_toplevel_set_title(win->src.xdg_toplevel, name); +} + +#ifndef RGFW_NO_PASSTHROUGH +void RGFW_FUNC(RGFW_window_setMousePassthrough) (RGFW_window* win, RGFW_bool passthrough) { + RGFW_ASSERT(win != NULL); + RGFW_UNUSED(passthrough); +} +#endif /* RGFW_NO_PASSTHROUGH */ + +RGFW_bool RGFW_FUNC(RGFW_window_setIconEx) (RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_icon type) { + RGFW_ASSERT(win != NULL); + RGFW_UNUSED(type); + + if (_RGFW->icon_manager == NULL || w != h) return RGFW_FALSE; + + if (win->src.icon) { + xdg_toplevel_icon_v1_destroy(win->src.icon); + win->src.icon= NULL; + } + + RGFW_surface* surface = RGFW_createSurface(data, w, h, format); + + if (surface == NULL) return RGFW_FALSE; + + RGFW_copyImageData(surface->native.buffer, RGFW_MIN(w, surface->w), RGFW_MIN(h, surface->h), surface->native.format, surface->data, surface->format, NULL); + + win->src.icon = xdg_toplevel_icon_manager_v1_create_icon(_RGFW->icon_manager); + xdg_toplevel_icon_v1_add_buffer(win->src.icon, surface->native.wl_buffer, 1); + xdg_toplevel_icon_manager_v1_set_icon(_RGFW->icon_manager, win->src.xdg_toplevel, win->src.icon); + + RGFW_surface_free(surface); + return RGFW_TRUE; +} + +RGFW_mouse* RGFW_FUNC(RGFW_createMouseStandard) (RGFW_mouseIcon mouse) { + char* cursorName = NULL; + switch (mouse) { + case RGFW_mouseNormal: cursorName = (char*)"left_ptr"; break; + case RGFW_mouseArrow: cursorName = (char*)"left_ptr"; break; + case RGFW_mouseIbeam: cursorName = (char*)"xterm"; break; + case RGFW_mouseCrosshair: cursorName = (char*)"crosshair"; break; + case RGFW_mousePointingHand: cursorName = (char*)"hand2"; break; + case RGFW_mouseResizeEW: cursorName = (char*)"sb_h_double_arrow"; break; + case RGFW_mouseResizeNS: cursorName = (char*)"sb_v_double_arrow"; break; + case RGFW_mouseResizeNWSE: cursorName = (char*)"top_left_corner"; break; /* or fd_double_arrow */ + case RGFW_mouseResizeNESW: cursorName = (char*)"top_right_corner"; break; /* or bd_double_arrow */ + case RGFW_mouseResizeNW: cursorName = (char*)"top_left_corner"; break; + case RGFW_mouseResizeN: cursorName = (char*)"top_side"; break; + case RGFW_mouseResizeNE: cursorName = (char*)"top_right_corner"; break; + case RGFW_mouseResizeE: cursorName = (char*)"right_side"; break; + case RGFW_mouseResizeSE: cursorName = (char*)"bottom_right_corner"; break; + case RGFW_mouseResizeS: cursorName = (char*)"bottom_side"; break; + case RGFW_mouseResizeSW: cursorName = (char*)"bottom_left_corner"; break; + case RGFW_mouseResizeW: cursorName = (char*)"left_side"; break; + case RGFW_mouseResizeAll: cursorName = (char*)"fleur"; break; + case RGFW_mouseNotAllowed: cursorName = (char*)"not-allowed"; break; + case RGFW_mouseWait: cursorName = (char*)"watch"; break; + case RGFW_mouseProgress: cursorName = (char*)"watch"; break; + default: return NULL; + } + + struct wl_cursor* wlcursor = wl_cursor_theme_get_cursor(_RGFW->wl_cursor_theme, cursorName); + if (wlcursor == NULL) + return NULL; + struct wl_cursor_image* cursor_image = wlcursor->images[0]; + struct wl_buffer* cursor_buffer = wl_cursor_image_get_buffer(cursor_image); + + RGFW_surface* surface = RGFW_ALLOC(sizeof(RGFW_surface)); + RGFW_MEMZERO(surface, sizeof(RGFW_surface)); + surface->w = (i32)cursor_image->width; + surface->h = (i32)cursor_image->height; + surface->native.wl_buffer = cursor_buffer; + + return (RGFW_mouse*)surface; +} + +RGFW_mouse* RGFW_FUNC(RGFW_createMouse)(u8* data, i32 w, i32 h, RGFW_format format) { + RGFW_surface* surface = RGFW_createSurface(data, w, h, format); + if (surface == NULL) return NULL; + + surface->native.wl_buffer = wl_shm_pool_create_buffer(surface->native.pool, 0, surface->w, surface->h, (i32)surface->w * 4, WL_SHM_FORMAT_ARGB8888); + + RGFW_copyImageData(surface->native.buffer, RGFW_MIN(w, surface->w), RGFW_MIN(h, surface->h), surface->native.format, surface->data, surface->format, NULL); + + return (RGFW_mouse*)surface; +} + +RGFW_bool RGFW_FUNC(RGFW_window_setMousePlatform)(RGFW_window* win, RGFW_mouse* mouse) { + RGFW_ASSERT(win); RGFW_ASSERT(mouse); + RGFW_surface* surface = (RGFW_surface*)mouse; + + win->src.using_custom_cursor = RGFW_TRUE; + + wl_surface_attach(win->src.custom_cursor_surface, surface->native.wl_buffer, 0, 0); + wl_surface_damage(win->src.custom_cursor_surface, 0, 0, surface->w, surface->h); + wl_surface_commit(win->src.custom_cursor_surface); + + return RGFW_TRUE; +} + +void RGFW_FUNC(RGFW_freeMouse)(RGFW_mouse* mouse) { + if (mouse != NULL) { + RGFW_surface* surface = (RGFW_surface*)mouse; + + if (surface->native.buffer && surface->native.wl_buffer) { + wl_buffer_destroy(surface->native.wl_buffer); + } + + RGFW_surface_free(surface); + } +} + +void RGFW_FUNC(RGFW_window_moveMouse)(RGFW_window* win, i32 x, i32 y) { + if (_RGFW->wp_pointer_warp != NULL) { + wp_pointer_warp_v1_warp_pointer(_RGFW->wp_pointer_warp, win->src.surface, _RGFW->wl_pointer, wl_fixed_from_int(x), wl_fixed_from_int(y), _RGFW->mouse_enter_serial); + } +} + +void RGFW_FUNC(RGFW_window_hide) (RGFW_window* win) { + wl_surface_attach(win->src.surface, NULL, 0, 0); + wl_surface_commit(win->src.surface); + win->internal.flags |= RGFW_windowHide; +} + +void RGFW_FUNC(RGFW_window_show) (RGFW_window* win) { + win->internal.flags &= ~(u32)RGFW_windowHide; + if (win->internal.flags & RGFW_windowFocusOnShow) RGFW_window_focus(win); + /* wl_surface_attach(win->src.surface, win->x, win->y, win->w, win->h, 0, 0); */ + wl_surface_commit(win->src.surface); +} + +void RGFW_FUNC(RGFW_window_flash) (RGFW_window* win, RGFW_flashRequest request) { + if (RGFW_window_isInFocus(win) && request) { + return; + } +} + +RGFW_bool RGFW_FUNC(RGFW_readClipboardPtr) (u8* buffer, size_t capacity, RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + + if (_RGFW->unixClipboard == NULL || _RGFW->unixClipboard->length == 0) { + data->length = 0; + data->type = RGFW_dataNone; + return RGFW_FALSE; + } + + data->length = _RGFW->unixClipboard->length; + data->type = RGFW_dataText; + + if (buffer == NULL) return RGFW_TRUE; + + if (_RGFW->unixClipboard->length > capacity) return RGFW_FALSE; + + RGFW_MEMCPY(buffer, _RGFW->unixClipboard->data, _RGFW->unixClipboard->length); + data->data = (const char*)buffer; + + return RGFW_TRUE; +} + +RGFW_bool RGFW_FUNC(RGFW_writeClipboard) (const RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + + // compositor does not support wl_data_device_manager + // clients cannot read rgfw's clipboard + if (_RGFW->data_device_manager == NULL) return RGFW_FALSE; + // clear the clipboard + if (_RGFW->unixClipboard) { + RGFW_FREE(_RGFW->unixClipboard); + _RGFW->unixClipboard = NULL; + } + + // set the contents + _RGFW->unixClipboard = (RGFW_dataTransfer*)RGFW_ALLOC(sizeof(RGFW_dataTransfer) + data->length); + RGFW_ASSERT(_RGFW->unixClipboard!= NULL); + + size_t length = data->length; + if (data->data[length - 1] != '\0') length += 1; + + char* data_ptr = &((char*)(void*)_RGFW->unixClipboard)[sizeof(RGFW_dataTransfer) - 1]; + RGFW_MEMCPY(data_ptr, data->data, data->length); + data_ptr[length - 1] = '\0'; + + _RGFW->unixClipboard->data = data_ptr; + _RGFW->unixClipboard->type = RGFW_dataText; + _RGFW->unixClipboard->length = length; + + // means we already wrote to the clipboard + // so destroy it to create a new one + RGFW_window* win = _RGFW->kbOwner; + + if (win->src.data_source != NULL) { + wl_data_source_destroy(win->src.data_source); + win->src.data_source = NULL; + } + + // advertise to other clients that we offer text + win->src.data_source = wl_data_device_manager_create_data_source(_RGFW->data_device_manager); + + // basic error checking + if (win->src.data_source == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errClipboard, "Could not create clipboard data source"); + return RGFW_FALSE; + } + + // needed RGFW_doNothing because wayland will call the functions + // if not set they are random data that lead to a crash + static const struct wl_data_source_listener data_source_listener = { + .target = (void (*)(void *, struct wl_data_source *, const char *))&RGFW_doNothing, + .action = (void (*)(void *, struct wl_data_source *, u32))&RGFW_doNothing, + .dnd_drop_performed = (void (*)(void *, struct wl_data_source *))&RGFW_doNothing, + .dnd_finished = (void (*)(void *, struct wl_data_source *))&RGFW_doNothing, + .send = RGFW_wl_data_source_send, + .cancelled = RGFW_wl_data_source_cancelled + }; + + wl_data_source_add_listener(win->src.data_source, &data_source_listener, _RGFW); + wl_data_source_offer(win->src.data_source , "text/plain;charset=utf-8"); + + return RGFW_TRUE; +} + +RGFW_bool RGFW_FUNC(RGFW_window_isHidden) (RGFW_window* win) { + RGFW_ASSERT(win != NULL); + return RGFW_FALSE; +} + +RGFW_bool RGFW_FUNC(RGFW_window_isMinimized) (RGFW_window* win) { + RGFW_ASSERT(win != NULL); + return win->src.minimized; +} + +RGFW_bool RGFW_FUNC(RGFW_window_isMaximized) (RGFW_window* win) { + RGFW_ASSERT(win != NULL); + return win->src.maximized; +} + +void RGFW_FUNC(RGFW_pollMonitors) (void) { + _RGFW->monitors.primary = _RGFW->monitors.list.head; +} + + +RGFW_bool RGFW_FUNC(RGFW_monitor_getWorkarea) (RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height) { + /* NOTE: Wayland has no way to get the actual workarea as far as I'm aware :( */ + if (x) *x = monitor->x; + if (y) *y = monitor->y; + if (width) *width = monitor->mode.w; + if (height) *height = monitor->mode.h; + return RGFW_TRUE; +} + +size_t RGFW_FUNC(RGFW_monitor_getModesPtr) (RGFW_monitor* monitor, RGFW_monitorMode** modes) { + if (modes) { + RGFW_MEMCPY((*modes), monitor->node->modes, monitor->node->modeCount * sizeof(RGFW_monitorMode)); + } + + return monitor->node->modeCount; +} + +size_t RGFW_FUNC(RGFW_monitor_getGammaRampPtr) (RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + RGFW_UNUSED(monitor); RGFW_UNUSED(ramp); + return 0; +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_setGammaRamp) (RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + RGFW_UNUSED(monitor); RGFW_UNUSED(ramp); + return RGFW_FALSE; +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_requestMode) (RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request) { + for (size_t i = 0; i < mon->node->modeCount; i++) { + if (RGFW_monitorModeCompare(mode, &mon->node->modes[i], request) == RGFW_FALSE) { + continue; + } + + RGFW_monitor_setMode(mon, &mon->node->modes[i]); + return RGFW_TRUE; + } + + return RGFW_FALSE; +} + +RGFW_bool RGFW_FUNC(RGFW_monitor_setMode) (RGFW_monitor* mon, RGFW_monitorMode* mode) { + RGFW_UNUSED(mon); RGFW_UNUSED(mode); + return RGFW_FALSE; +} + +RGFW_monitor* RGFW_FUNC(RGFW_window_getMonitor) (RGFW_window* win) { + RGFW_ASSERT(win); + if (win->src.active_monitor == NULL) { + /* TODO: fix race condition [probably a problem with wayland] */ + return RGFW_getPrimaryMonitor(); + } + + return &win->src.active_monitor->mon; +} + +#ifdef RGFW_OPENGL +RGFW_bool RGFW_FUNC(RGFW_extensionSupportedPlatform_OpenGL) (const char * extension, size_t len) { return RGFW_extensionSupportedPlatform_EGL(extension, len); } +RGFW_proc RGFW_FUNC(RGFW_getProcAddress_OpenGL) (const char* procname) { return RGFW_getProcAddress_EGL(procname); } + + +RGFW_bool RGFW_FUNC(RGFW_window_createContextPtr_OpenGL)(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints) { + RGFW_bool out = RGFW_window_createContextPtr_EGL(win, &ctx->egl, hints); + win->src.gfxType = RGFW_gfxNativeOpenGL; + + RGFW_window_swapInterval_OpenGL(win, 0); + return out; +} +void RGFW_FUNC(RGFW_window_deleteContextPtr_OpenGL) (RGFW_window* win, RGFW_glContext* ctx) { RGFW_window_deleteContextPtr_EGL(win, &ctx->egl); win->src.ctx.native = NULL; } + +void RGFW_FUNC(RGFW_window_makeCurrentContext_OpenGL) (RGFW_window* win) { RGFW_window_makeCurrentContext_EGL(win); } +void* RGFW_FUNC(RGFW_getCurrentContext_OpenGL) (void) { return RGFW_getCurrentContext_EGL(); } +void RGFW_FUNC(RGFW_window_swapBuffers_OpenGL) (RGFW_window* win) { RGFW_window_swapBuffers_EGL(win); } +void RGFW_FUNC(RGFW_window_swapInterval_OpenGL) (RGFW_window* win, i32 swapInterval) { RGFW_window_swapInterval_EGL(win, swapInterval); } +#endif /* RGFW_OPENGL */ + +void RGFW_FUNC(RGFW_window_closePlatform)(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoWindow, "a window was freed"); + #ifdef RGFW_LIBDECOR + if (win->src.decorContext) + libdecor_unref(win->src.decorContext); + #endif + + if (win->src.decoration) { + zxdg_toplevel_decoration_v1_destroy(win->src.decoration); + } + + if (win->src.xdg_toplevel) { + xdg_toplevel_destroy(win->src.xdg_toplevel); + } + + wl_surface_destroy(win->src.custom_cursor_surface); + + if (win->src.locked_pointer) { + zwp_locked_pointer_v1_destroy(win->src.locked_pointer); + } + + if (win->src.icon) { + xdg_toplevel_icon_v1_destroy(win->src.icon); + } + + xdg_surface_destroy(win->src.xdg_surface); + wl_surface_destroy(win->src.surface); +} + +#ifdef RGFW_WEBGPU +WGPUSurface RGFW_FUNC(RGFW_window_createSurface_WebGPU) (RGFW_window* window, WGPUInstance instance) { + WGPUSurfaceDescriptor surfaceDesc = {0}; + WGPUSurfaceSourceWaylandSurface fromWl = {0}; + fromWl.chain.sType = WGPUSType_SurfaceSourceWaylandSurface; + fromWl.display = _RGFW->wl_display; + fromWl.surface = window->src.surface; + + surfaceDesc.nextInChain = (WGPUChainedStruct*)&fromWl.chain; + return wgpuInstanceCreateSurface(instance, &surfaceDesc); +} +#endif + + + +#endif /* RGFW_WAYLAND */ +/* + End of Wayland defines +*/ + +/* + + Start of Windows defines + + +*/ + +#ifdef RGFW_WINDOWS +#ifndef WIN32_LEAN_AND_MEAN + #define WIN32_LEAN_AND_MEAN +#endif + +#ifndef OEMRESOURCE + #define OEMRESOURCE +#endif + +#include <windows.h> + +#ifndef OCR_NORMAL +#define OCR_NORMAL 32512 +#define OCR_IBEAM 32513 +#define OCR_WAIT 32514 +#define OCR_CROSS 32515 +#define OCR_UP 32516 +#define OCR_SIZENWSE 32642 +#define OCR_SIZENESW 32643 +#define OCR_SIZEWE 32644 +#define OCR_SIZENS 32645 +#define OCR_SIZEALL 32646 +#define OCR_NO 32648 +#define OCR_HAND 32649 +#define OCR_APPSTARTING 32650 +#endif + +#include <windowsx.h> +#include <shellapi.h> +#include <shellscalingapi.h> +#include <wchar.h> +#include <locale.h> +#include <winuser.h> + +#ifndef WM_DPICHANGED +#define WM_DPICHANGED 0x02E0 +#endif + +RGFWDEF DWORD RGFW_winapi_window_getStyle(RGFW_window* win, RGFW_windowFlags flags); +DWORD RGFW_winapi_window_getStyle(RGFW_window* win, RGFW_windowFlags flags) { + RGFW_UNUSED(win); + DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + if ((flags & RGFW_windowFullscreen)) { + style |= WS_POPUP; + } else { + style |= WS_SYSMENU | WS_MINIMIZEBOX; + + if (!(flags & RGFW_windowNoBorder)) { + style |= WS_CAPTION; + + if (!(flags & RGFW_windowNoResize)) + style |= WS_MAXIMIZEBOX | WS_THICKFRAME; + } + else + style |= WS_POPUP; + } + + return style; +} + +RGFWDEF DWORD RGFW_winapi_window_getExStyle(RGFW_window* win, RGFW_windowFlags flags); +DWORD RGFW_winapi_window_getExStyle(RGFW_window* win, RGFW_windowFlags flags) { + DWORD style = WS_EX_APPWINDOW; + if (flags & RGFW_windowFullscreen || (flags & RGFW_windowFloating || RGFW_window_isFloating(win))) { + style |= WS_EX_TOPMOST; + } + + return style; +} + +RGFW_bool RGFW_createUTF8FromWideStringWin32(const WCHAR* source, char* out, size_t max); + +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 + +typedef int (*PFN_wglGetSwapIntervalEXT)(void); +PFN_wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc = NULL; +#define wglGetSwapIntervalEXT wglGetSwapIntervalEXTSrc + +/* these two wgl functions need to be preloaded */ +typedef HGLRC (WINAPI *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hdc, HGLRC hglrc, const int *attribList); +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; + +HMODULE RGFW_wgl_dll = NULL; + +#ifndef RGFW_NO_LOAD_WGL + typedef HGLRC(WINAPI* PFN_wglCreateContext)(HDC); + typedef BOOL(WINAPI* PFN_wglDeleteContext)(HGLRC); + typedef PROC(WINAPI* PFN_wglGetProcAddress)(LPCSTR); + typedef BOOL(WINAPI* PFN_wglMakeCurrent)(HDC, HGLRC); + typedef HDC(WINAPI* PFN_wglGetCurrentDC)(void); + typedef HGLRC(WINAPI* PFN_wglGetCurrentContext)(void); + typedef BOOL(WINAPI* PFN_wglShareLists)(HGLRC, HGLRC); + + PFN_wglCreateContext wglCreateContextSRC; + PFN_wglDeleteContext wglDeleteContextSRC; + PFN_wglGetProcAddress wglGetProcAddressSRC; + PFN_wglMakeCurrent wglMakeCurrentSRC; + PFN_wglGetCurrentDC wglGetCurrentDCSRC; + PFN_wglGetCurrentContext wglGetCurrentContextSRC; + PFN_wglShareLists wglShareListsSRC; + + #define wglCreateContext wglCreateContextSRC + #define wglDeleteContext wglDeleteContextSRC + #define wglGetProcAddress wglGetProcAddressSRC + #define wglMakeCurrent wglMakeCurrentSRC + #define wglGetCurrentDC wglGetCurrentDCSRC + #define wglGetCurrentContext wglGetCurrentContextSRC + #define wglShareLists wglShareListsSRC +#endif + +void* RGFW_window_getHWND(RGFW_window* win) { return win->src.window; } +void* RGFW_window_getHDC(RGFW_window* win) { return win->src.hdc; } + +#ifdef RGFW_OPENGL +RGFWDEF void RGFW_win32_loadOpenGLFuncs(HWND dummyWin); + +typedef HRESULT (APIENTRY* PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int* piAttribIList, const FLOAT* pfAttribFList, UINT nMaxFormats, int* piFormats, UINT* nNumFormats); +PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL; + +typedef BOOL(APIENTRY* PFNWGLSWAPINTERVALEXTPROC)(int interval); +PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; +#endif + +#ifndef RGFW_NO_DWM +HMODULE RGFW_dwm_dll = NULL; +#ifndef _DWMAPI_H_ +typedef struct { DWORD dwFlags; int fEnable; HRGN hRgnBlur; int fTransitionOnMaximized;} DWM_BLURBEHIND; +#endif +typedef HRESULT (WINAPI * PFN_DwmEnableBlurBehindWindow)(HWND, const DWM_BLURBEHIND*); +PFN_DwmEnableBlurBehindWindow DwmEnableBlurBehindWindowSRC = NULL; + +typedef HRESULT (WINAPI * PFN_DwmSetWindowAttribute)(HWND, DWORD, LPCVOID, DWORD); +PFN_DwmSetWindowAttribute DwmSetWindowAttributeSRC = NULL; +#endif +void RGFW_win32_makeWindowTransparent(RGFW_window* win); +void RGFW_win32_makeWindowTransparent(RGFW_window* win) { + if (!(win->internal.flags & RGFW_windowTransparent)) return; + + #ifndef RGFW_NO_DWM + if (DwmEnableBlurBehindWindowSRC != NULL) { + DWM_BLURBEHIND bb = {0, 0, 0, 0}; + bb.dwFlags = 0x1; + bb.fEnable = TRUE; + bb.hRgnBlur = NULL; + DwmEnableBlurBehindWindowSRC(win->src.window, &bb); + + } else + #endif + { + SetWindowLong(win->src.window, GWL_EXSTYLE, WS_EX_LAYERED); + SetLayeredWindowAttributes(win->src.window, 0, 128, LWA_ALPHA); + } +} + +RGFWDEF RGFW_bool RGFW_win32_getDarkModeState(void); +RGFW_bool RGFW_win32_getDarkModeState(void) { + u32 lightMode = 1; +#if (_WIN32_WINNT >= 0x0600) + DWORD len = sizeof(lightMode); + + RegGetValueW( + HKEY_CURRENT_USER, + L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", + L"AppsUseLightTheme", RRF_RT_REG_DWORD, NULL, &lightMode, &len + ); +#endif + + return (lightMode == 0); +} + +RGFWDEF void RGFW_win32_makeWindowDarkMode(RGFW_window* win, RGFW_bool state); +void RGFW_win32_makeWindowDarkMode(RGFW_window* win, RGFW_bool state) { + BOOL value = (state == RGFW_TRUE) ? TRUE : FALSE; + DwmSetWindowAttributeSRC(win->src.window, 20 /* DWMWA_USE_IMMERSIVE_DARK_MODE */, &value, sizeof(value)); +} + +LRESULT CALLBACK WndProcW(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); +LRESULT CALLBACK WndProcW(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { + switch (message) { + case WM_DISPLAYCHANGE: + RGFW_pollMonitors(); + break; + default: break; + } + + if (hWnd == _RGFW->helperWindow) return DefWindowProcW(hWnd, message, wParam, lParam); + + RGFW_window* win = (RGFW_window*)GetPropW(hWnd, L"RGFW"); + if (win == NULL) return DefWindowProcW(hWnd, message, wParam, lParam); + + static BYTE keyboardState[256]; + GetKeyboardState(keyboardState); + + RECT frame; + ZeroMemory(&frame, sizeof(frame)); + DWORD style = RGFW_winapi_window_getStyle(win, win->internal.flags); + DWORD exStyle = RGFW_winapi_window_getExStyle(win, win->internal.flags); + AdjustWindowRectEx(&frame, style, FALSE, exStyle); + + switch (message) { + case WM_CLOSE: + case WM_QUIT: + RGFW_windowCloseCallback(win); + return 0; + case WM_ACTIVATE: { + RGFW_bool inFocus = RGFW_BOOL(LOWORD(wParam) != WA_INACTIVE); + RGFW_windowFocusCallback(win, inFocus); + + return DefWindowProcW(hWnd, message, wParam, lParam); + } + case WM_MOVE: + if (win->internal.captureMouse) { + RGFW_window_captureMousePlatform(win, RGFW_TRUE); + } + + RGFW_windowMovedCallback(win, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); + return DefWindowProcW(hWnd, message, wParam, lParam); + case WM_SIZE: { + if (win->internal.captureMouse) { + RGFW_window_captureMousePlatform(win, RGFW_TRUE); + } + + RGFW_windowResizedCallback(win, LOWORD(lParam), HIWORD(lParam)); + RGFW_window_checkMode(win); + return DefWindowProcW(hWnd, message, wParam, lParam); + } + case WM_MOUSEACTIVATE: { + if (HIWORD(lParam) == WM_LBUTTONDOWN) { + if (LOWORD(lParam) != HTCLIENT) + win->src.actionFrame = RGFW_TRUE; + } + + break; + } + case WM_CAPTURECHANGED: { + if (lParam == 0 && win->src.actionFrame) { + RGFW_window_captureMousePlatform(win, win->internal.captureMouse); + win->src.actionFrame = RGFW_FALSE; + } + + break; + } + #ifndef RGFW_NO_DPI + case WM_DPICHANGED: { + const float scaleX = HIWORD(wParam) / (float) 96; + const float scaleY = LOWORD(wParam) / (float) 96; + + RGFW_scaleUpdatedCallback(win, scaleX, scaleY); + return DefWindowProcW(hWnd, message, wParam, lParam); + } + #endif + case WM_SIZING: { + if (win->src.aspectRatioW == 0 && win->src.aspectRatioH == 0) { + break; + } + + RECT* area = (RECT*)lParam; + i32 edge = (i32)wParam; + + double ratio = (double)win->src.aspectRatioW / (double) win->src.aspectRatioH; + + if (edge == WMSZ_LEFT || edge == WMSZ_BOTTOMLEFT || edge == WMSZ_RIGHT || edge == WMSZ_BOTTOMRIGHT) { + area->bottom = area->top + (frame.bottom - frame.top) + (i32) (((area->right - area->left) - (frame.right - frame.left)) / ratio); + } else if (edge == WMSZ_TOPLEFT || edge == WMSZ_TOPRIGHT) { + area->top = area->bottom - (frame.bottom - frame.top) - (i32) (((area->right - area->left) - (frame.right - frame.left)) / ratio); + } else if (edge == WMSZ_TOP || edge == WMSZ_BOTTOM) { + area->right = area->left + (frame.right - frame.left) + (i32) (((area->bottom - area->top) - (frame.bottom - frame.top)) * ratio); + } + + return TRUE; + } + case WM_GETMINMAXINFO: { + MINMAXINFO* mmi = (MINMAXINFO*) lParam; + RGFW_bool resize = ((win->src.minSizeW == win->src.maxSizeW) && (win->src.minSizeH == win->src.maxSizeH)); + RGFW_setBit(&win->internal.flags, RGFW_windowNoResize, resize); + + mmi->ptMinTrackSize.x = (LONG)(win->src.minSizeW + (frame.right - frame.left)); + mmi->ptMinTrackSize.y = (LONG)(win->src.minSizeH + (frame.bottom - frame.top)); + if (win->src.maxSizeW == 0 && win->src.maxSizeH == 0) + return DefWindowProcW(hWnd, message, wParam, lParam); + + mmi->ptMaxTrackSize.x = (LONG)(win->src.maxSizeW + (frame.right - frame.left)); + mmi->ptMaxTrackSize.y = (LONG)(win->src.maxSizeH + (frame.bottom - frame.top)); + return DefWindowProcW(hWnd, message, wParam, lParam); + } + case WM_PAINT: { + RECT rect; + if (GetUpdateRect(hWnd, &rect, FALSE)) { + RGFW_windowRefreshCallback(win, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top); + } else { + PAINTSTRUCT ps; + BeginPaint(hWnd, &ps); + RGFW_windowRefreshCallback(win, 0, 0, win->w, win->h); + EndPaint(hWnd, &ps); + } + + return DefWindowProcW(hWnd, message, wParam, lParam); + } + #if(_WIN32_WINNT >= 0x0600) + case WM_DWMCOMPOSITIONCHANGED: + case WM_DWMCOLORIZATIONCOLORCHANGED: + RGFW_win32_makeWindowTransparent(win); + break; + #endif + + case WM_ENTERSIZEMOVE: { + if (win->src.actionFrame) + RGFW_window_captureMousePlatform(win, win->internal.captureMouse); + + #ifdef RGFW_ADVANCED_SMOOTH_RESIZE + SetTimer(win->src.window, 1, USER_TIMER_MINIMUM, NULL); break; + #endif + break; + } + case WM_EXITSIZEMOVE: { + if (win->src.actionFrame) + RGFW_window_captureMousePlatform(win, win->internal.captureMouse); + + #ifdef RGFW_ADVANCED_SMOOTH_RESIZE + KillTimer(win->src.window, 1); break; + #endif + break; + } + case WM_TIMER: + RGFW_windowRefreshCallback(win, 0, 0, win->w, win->h); + break; + + case WM_NCLBUTTONDOWN: { + /* workaround for half-second pause when starting to move window + see: https://gamedev.net/forums/topic/672094-keeping-things-moving-during-win32-moveresize-events/5254386/ + */ + POINT point = { 0, 0 }; + if (SendMessage(win->src.window, WM_NCHITTEST, wParam, lParam) != HTCAPTION || GetCursorPos(&point) == FALSE) + break; + + ScreenToClient(win->src.window, &point); + PostMessage(win->src.window, WM_MOUSEMOVE, 0, (u32)(point.x)|((u32)(point.y) << 16)); + break; + } + case WM_MOUSELEAVE: + RGFW_mouseNotifyCallback(win, win->internal.lastMouseX, win->internal.lastMouseY, RGFW_FALSE); + break; + + case WM_CHAR: + case WM_SYSCHAR: { + if (wParam >= 0xd800 && wParam <= 0xdbff) + win->src.highSurrogate = (WCHAR) wParam; + else { + u32 codepoint = 0; + + if (wParam >= 0xdc00 && wParam <= 0xdfff) { + if (win->src.highSurrogate) { + codepoint += (u32)((win->src.highSurrogate - 0xd800) << 10); + codepoint += (u32)((WCHAR) wParam - 0xdc00); + codepoint += 0x10000; + } + } + else + codepoint = (WCHAR) wParam; + + win->src.highSurrogate = 0; + RGFW_keyCharCallback(win, (u32)codepoint); + } + + return 0; + } + + case WM_UNICHAR: { + if (wParam == UNICODE_NOCHAR) { + return TRUE; + } + + RGFW_keyCharCallback(win, (u32)wParam); + return 0; + } + case WM_SYSKEYUP: case WM_KEYUP: { + if (!(win->internal.enabledEvents & RGFW_keyReleasedFlag)) return DefWindowProcW(hWnd, message, wParam, lParam); + i32 scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff)); + if (scancode == 0) + scancode = (i32)MapVirtualKeyW((UINT)wParam, MAPVK_VK_TO_VSC); + + switch (scancode) { + case 0x54: scancode = 0x137; break; /* Alt+PrtS */ + case 0x146: scancode = 0x45; break; /* Ctrl+Pause */ + case 0x136: scancode = 0x36; break; /* CJK IME sets the extended bit for right Shift */ + default: break; + } + + RGFW_key value = (u8)RGFW_apiKeyToRGFW((u32) scancode); + + if (wParam == VK_CONTROL) { + if (HIWORD(lParam) & KF_EXTENDED) + value = RGFW_keyControlR; + else value = RGFW_keyControlL; + } + + RGFW_keyUpdateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001), (GetKeyState(VK_SCROLL) & 0x0001)); + RGFW_keyCallback(win, value, win->internal.mod, RGFW_FALSE, RGFW_FALSE); + break; + } + case WM_SYSKEYDOWN: case WM_KEYDOWN: { + if (!(win->internal.enabledEvents & RGFW_keyPressedFlag)) return DefWindowProcW(hWnd, message, wParam, lParam); + i32 scancode = (HIWORD(lParam) & (KF_EXTENDED | 0xff)); + if (scancode == 0) + scancode = (i32)MapVirtualKeyW((u32)wParam, MAPVK_VK_TO_VSC); + + switch (scancode) { + case 0x54: scancode = 0x137; break; /* Alt+PrtS */ + case 0x146: scancode = 0x45; break; /* Ctrl+Pause */ + case 0x136: scancode = 0x36; break; /* CJK IME sets the extended bit for right Shift */ + default: break; + } + + RGFW_key value = (u8)RGFW_apiKeyToRGFW((u32) scancode); + if (wParam == VK_CONTROL) { + if (HIWORD(lParam) & KF_EXTENDED) + value = RGFW_keyControlR; + else value = RGFW_keyControlL; + } + + RGFW_bool repeat = RGFW_isKeyDown(value); + + RGFW_keyUpdateKeyMods(win, (GetKeyState(VK_CAPITAL) & 0x0001), (GetKeyState(VK_NUMLOCK) & 0x0001), (GetKeyState(VK_SCROLL) & 0x0001)); + RGFW_keyCallback(win, value, win->internal.mod, repeat, 1); + break; + } + case WM_MOUSEMOVE: { + if (win->internal.mouseInside == RGFW_FALSE) { + RGFW_mouseNotifyCallback(win, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam), RGFW_TRUE); + } + + RGFW_mouseMotionCallback(win, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); + break; + } + case WM_INPUT: { + if (!(win->internal.rawMouse || _RGFW->rawMouse)) return DefWindowProcW(hWnd, message, wParam, lParam); + unsigned size = sizeof(RAWINPUT); + static RAWINPUT raw; + + GetRawInputData((HRAWINPUT)lParam, RID_INPUT, &raw, &size, sizeof(RAWINPUTHEADER)); + + if (raw.header.dwType != RIM_TYPEMOUSE || (raw.data.mouse.lLastX == 0 && raw.data.mouse.lLastY == 0) ) + break; + + float vecX = 0.0f; + float vecY = 0.0f; + + if (raw.data.mouse.usFlags & MOUSE_MOVE_ABSOLUTE) { + POINT pos = {0, 0}; + int width, height; + + if (raw.data.mouse.usFlags & MOUSE_VIRTUAL_DESKTOP) { + pos.x += GetSystemMetrics(SM_XVIRTUALSCREEN); + pos.y += GetSystemMetrics(SM_YVIRTUALSCREEN); + width = GetSystemMetrics(SM_CXVIRTUALSCREEN); + height = GetSystemMetrics(SM_CYVIRTUALSCREEN); + } + else { + width = GetSystemMetrics(SM_CXSCREEN); + height = GetSystemMetrics(SM_CYSCREEN); + } + + pos.x += (int) (((float)raw.data.mouse.lLastX / 65535.f) * (float)width); + pos.y += (int) (((float)raw.data.mouse.lLastY / 65535.f) * (float)height); + ScreenToClient(win->src.window, &pos); + + vecX = (float)(pos.x - win->internal.lastMouseX); + vecY = (float)(pos.y - win->internal.lastMouseY); + } else { + vecX = (float)(raw.data.mouse.lLastX); + vecY = (float)(raw.data.mouse.lLastY); + } + + RGFW_rawMotionCallback(win, vecX, vecY); + break; + } + case WM_LBUTTONDOWN: case WM_RBUTTONDOWN: case WM_MBUTTONDOWN: case WM_XBUTTONDOWN: { + RGFW_mouseButton value = 0; + if (message == WM_XBUTTONDOWN) + value = RGFW_mouseMisc1 + (GET_XBUTTON_WPARAM(wParam) == XBUTTON2); + else value = (message == WM_LBUTTONDOWN) ? (u8)RGFW_mouseLeft : + (message == WM_RBUTTONDOWN) ? (u8)RGFW_mouseRight : (u8)RGFW_mouseMiddle; + + RGFW_mouseButtonCallback(win, value, 1); + break; + } + case WM_LBUTTONUP: case WM_RBUTTONUP: case WM_MBUTTONUP: case WM_XBUTTONUP: { + RGFW_mouseButton value = 0; + if (message == WM_XBUTTONUP) + value = RGFW_mouseMisc1 + (GET_XBUTTON_WPARAM(wParam) == XBUTTON2); + else value = (message == WM_LBUTTONUP) ? (u8)RGFW_mouseLeft : + (message == WM_RBUTTONUP) ? (u8)RGFW_mouseRight : (u8)RGFW_mouseMiddle; + + RGFW_mouseButtonCallback(win, value, 0); + break; + } + case WM_MOUSEWHEEL: { + float scrollY = (float)((i16) HIWORD(wParam) / (double) WHEEL_DELTA); + RGFW_mouseScrollCallback(win, 0.0f, scrollY); + break; + } + case 0x020E: {/* WM_MOUSEHWHEEL */ + float scrollX = -(float)((i16) HIWORD(wParam) / (double) WHEEL_DELTA); + RGFW_mouseScrollCallback(win, scrollX, 0.0f); + break; + } + case WM_DROPFILES: { + HDROP drop = (HDROP) wParam; + POINT pt; + + /* Move the mouse to the position of the drop */ + DragQueryPoint(drop, &pt); + RGFW_dataDragCallback(win, RGFW_dataFile, RGFW_dndActionMove, pt.x, pt.y); + + if (!(win->internal.enabledEvents & RGFW_dataDrop)) return DefWindowProcW(hWnd, message, wParam, lParam); + size_t count = DragQueryFileW(drop, 0xffffffff, NULL, 0); + + u32 i; + for (i = 0; i < count; i++) { + UINT length = DragQueryFileW(drop, i, NULL, 0); + if (length == 0) + continue; + + WCHAR* buffer = (WCHAR*)RGFW_ALLOC(sizeof(WCHAR) * (length + 1)); + char* cbuffer = (char*)RGFW_ALLOC(length + 1); + + DragQueryFileW(drop, i, buffer, length + 1); + + RGFW_createUTF8FromWideStringWin32(buffer, cbuffer, length); + + RGFW_dataDropCallback(win, cbuffer, length + 1, RGFW_dataFile); + RGFW_FREE(buffer); + RGFW_FREE(cbuffer); + } + + DragFinish(drop); + + break; + } + default: break; + } + + return DefWindowProcW(hWnd, message, wParam, lParam); +} + +#ifndef RGFW_NO_DPI + HMODULE RGFW_Shcore_dll = NULL; + typedef HRESULT (WINAPI *PFN_GetDpiForMonitor)(HMONITOR,MONITOR_DPI_TYPE,UINT*,UINT*); + PFN_GetDpiForMonitor GetDpiForMonitorSRC = NULL; + #define GetDpiForMonitor GetDpiForMonitorSRC +#endif + +#if !defined(RGFW_NO_LOAD_WINMM) && !defined(RGFW_NO_WINMM) + HMODULE RGFW_winmm_dll = NULL; + typedef u32 (WINAPI * PFN_timeBeginPeriod)(u32); + typedef PFN_timeBeginPeriod PFN_timeEndPeriod; + PFN_timeBeginPeriod timeBeginPeriodSRC, timeEndPeriodSRC; + #define timeBeginPeriod timeBeginPeriodSRC + #define timeEndPeriod timeEndPeriodSRC +#elif !defined(RGFW_NO_WINMM) + __declspec(dllimport) u32 __stdcall timeBeginPeriod(u32 uPeriod); + __declspec(dllimport) u32 __stdcall timeEndPeriod(u32 uPeriod); +#endif +#define RGFW_PROC_DEF(proc, name) if (name##SRC == NULL && proc != NULL) { \ + name##SRC = (PFN_##name)(RGFW_proc)GetProcAddress((proc), (#name)); \ + RGFW_ASSERT(name##SRC != NULL); \ + } + +RGFW_format RGFW_nativeFormat(void) { return RGFW_formatBGRA8; } + +RGFW_bool RGFW_createSurfacePtr(u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + surface->data = data; + surface->w = w; + surface->h = h; + surface->format = format; + + BITMAPV5HEADER bi; + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = (i32)w; + bi.bV5Height = -((LONG) h); + bi.bV5Planes = 1; + bi.bV5BitCount = (format >= RGFW_formatRGBA8) ? 32 : 24; + bi.bV5Compression = BI_RGB; + + surface->native.bitmap = CreateDIBSection(_RGFW->root->src.hdc, + (BITMAPINFO*) &bi, DIB_RGB_COLORS, + (void**) &surface->native.bitmapBits, + NULL, (DWORD) 0); + + surface->native.format = (format >= RGFW_formatRGBA8) ? (RGFW_format) RGFW_formatBGRA8 : (RGFW_format) RGFW_formatBGR8; + + if (surface->native.bitmap == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errBuffer, "Failed to create DIB section."); + return RGFW_FALSE; + } + + surface->native.hdcMem = CreateCompatibleDC(_RGFW->root->src.hdc); + SelectObject(surface->native.hdcMem, surface->native.bitmap); + + return RGFW_TRUE; +} + +void RGFW_surface_freePtr(RGFW_surface* surface) { + RGFW_ASSERT(surface != NULL); + + DeleteDC(surface->native.hdcMem); + DeleteObject(surface->native.bitmap); +} + +void RGFW_window_blitSurface(RGFW_window* win, RGFW_surface* surface) { + RGFW_copyImageData(surface->native.bitmapBits, surface->w, RGFW_MIN(win->h, surface->h), surface->native.format, surface->data, surface->format, surface->convertFunc); + BitBlt(win->src.hdc, 0, 0, RGFW_MIN(win->w, surface->w), RGFW_MIN(win->h, surface->h), surface->native.hdcMem, 0, 0, SRCCOPY); +} + +void RGFW_window_setRawMouseModePlatform(RGFW_window* win, RGFW_bool state) { + RGFW_UNUSED(win); + RAWINPUTDEVICE id = { 0x01, 0x02, 0, win->src.window }; + id.dwFlags = (state == RGFW_TRUE) ? 0 : RIDEV_REMOVE; + + RegisterRawInputDevices(&id, 1, sizeof(id)); +} + +void RGFW_window_captureMousePlatform(RGFW_window* win, RGFW_bool state) { + if (state == RGFW_FALSE) { + ClipCursor(NULL); + return; + } + + RECT clipRect; + GetClientRect(win->src.window, &clipRect); + ClientToScreen(win->src.window, (POINT*) &clipRect.left); + ClientToScreen(win->src.window, (POINT*) &clipRect.right); + ClipCursor(&clipRect); +} + +#define RGFW_LOAD_LIBRARY(x, lib) if (x == NULL) { x = LoadLibraryA(lib); RGFW_ASSERT(x != NULL); } + +#ifdef RGFW_DIRECTX +int RGFW_window_createSwapChain_DirectX(RGFW_window* win, IDXGIFactory* pFactory, IUnknown* pDevice, IDXGISwapChain** swapchain) { + RGFW_ASSERT(win && pFactory && pDevice && swapchain); + + static DXGI_SWAP_CHAIN_DESC swapChainDesc; + RGFW_MEMZERO(&swapChainDesc, sizeof(swapChainDesc)); + swapChainDesc.BufferCount = 2; + swapChainDesc.BufferDesc.Width = win->w; + swapChainDesc.BufferDesc.Height = win->h; + swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + swapChainDesc.OutputWindow = (HWND)win->src.window; + swapChainDesc.SampleDesc.Count = 1; + swapChainDesc.SampleDesc.Quality = 0; + swapChainDesc.Windowed = TRUE; + swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; + + HRESULT hr = pFactory->lpVtbl->CreateSwapChain(pFactory, (IUnknown*)pDevice, &swapChainDesc, swapchain); + if (FAILED(hr)) { + RGFW_debugCallback(RGFW_typeError, RGFW_errDirectXContext, "Failed to create DirectX swap chain!"); + return -2; + } + + return 0; +} +#endif + +/* we're doing it with magic numbers because some keys are missing */ +void RGFW_initKeycodesPlatform(void) { + _RGFW->keycodes[0x00B] = RGFW_key0; + _RGFW->keycodes[0x002] = RGFW_key1; + _RGFW->keycodes[0x003] = RGFW_key2; + _RGFW->keycodes[0x004] = RGFW_key3; + _RGFW->keycodes[0x005] = RGFW_key4; + _RGFW->keycodes[0x006] = RGFW_key5; + _RGFW->keycodes[0x007] = RGFW_key6; + _RGFW->keycodes[0x008] = RGFW_key7; + _RGFW->keycodes[0x009] = RGFW_key8; + _RGFW->keycodes[0x00A] = RGFW_key9; + _RGFW->keycodes[0x01E] = RGFW_keyA; + _RGFW->keycodes[0x030] = RGFW_keyB; + _RGFW->keycodes[0x02E] = RGFW_keyC; + _RGFW->keycodes[0x020] = RGFW_keyD; + _RGFW->keycodes[0x012] = RGFW_keyE; + _RGFW->keycodes[0x021] = RGFW_keyF; + _RGFW->keycodes[0x022] = RGFW_keyG; + _RGFW->keycodes[0x023] = RGFW_keyH; + _RGFW->keycodes[0x017] = RGFW_keyI; + _RGFW->keycodes[0x024] = RGFW_keyJ; + _RGFW->keycodes[0x025] = RGFW_keyK; + _RGFW->keycodes[0x026] = RGFW_keyL; + _RGFW->keycodes[0x032] = RGFW_keyM; + _RGFW->keycodes[0x031] = RGFW_keyN; + _RGFW->keycodes[0x018] = RGFW_keyO; + _RGFW->keycodes[0x019] = RGFW_keyP; + _RGFW->keycodes[0x010] = RGFW_keyQ; + _RGFW->keycodes[0x013] = RGFW_keyR; + _RGFW->keycodes[0x01F] = RGFW_keyS; + _RGFW->keycodes[0x014] = RGFW_keyT; + _RGFW->keycodes[0x016] = RGFW_keyU; + _RGFW->keycodes[0x02F] = RGFW_keyV; + _RGFW->keycodes[0x011] = RGFW_keyW; + _RGFW->keycodes[0x02D] = RGFW_keyX; + _RGFW->keycodes[0x015] = RGFW_keyY; + _RGFW->keycodes[0x02C] = RGFW_keyZ; + _RGFW->keycodes[0x028] = RGFW_keyApostrophe; + _RGFW->keycodes[0x02B] = RGFW_keyBackSlash; + _RGFW->keycodes[0x033] = RGFW_keyComma; + _RGFW->keycodes[0x00D] = RGFW_keyEquals; + _RGFW->keycodes[0x029] = RGFW_keyBacktick; + _RGFW->keycodes[0x01A] = RGFW_keyBracket; + _RGFW->keycodes[0x00C] = RGFW_keyMinus; + _RGFW->keycodes[0x034] = RGFW_keyPeriod; + _RGFW->keycodes[0x01B] = RGFW_keyCloseBracket; + _RGFW->keycodes[0x027] = RGFW_keySemicolon; + _RGFW->keycodes[0x035] = RGFW_keySlash; + _RGFW->keycodes[0x056] = RGFW_keyWorld2; + _RGFW->keycodes[0x00E] = RGFW_keyBackSpace; + _RGFW->keycodes[0x153] = RGFW_keyDelete; + _RGFW->keycodes[0x14F] = RGFW_keyEnd; + _RGFW->keycodes[0x01C] = RGFW_keyEnter; + _RGFW->keycodes[0x001] = RGFW_keyEscape; + _RGFW->keycodes[0x147] = RGFW_keyHome; + _RGFW->keycodes[0x152] = RGFW_keyInsert; + _RGFW->keycodes[0x15D] = RGFW_keyMenu; + _RGFW->keycodes[0x151] = RGFW_keyPageDown; + _RGFW->keycodes[0x149] = RGFW_keyPageUp; + _RGFW->keycodes[0x045] = RGFW_keyPause; + _RGFW->keycodes[0x039] = RGFW_keySpace; + _RGFW->keycodes[0x00F] = RGFW_keyTab; + _RGFW->keycodes[0x03A] = RGFW_keyCapsLock; + _RGFW->keycodes[0x145] = RGFW_keyNumLock; + _RGFW->keycodes[0x046] = RGFW_keyScrollLock; + _RGFW->keycodes[0x03B] = RGFW_keyF1; + _RGFW->keycodes[0x03C] = RGFW_keyF2; + _RGFW->keycodes[0x03D] = RGFW_keyF3; + _RGFW->keycodes[0x03E] = RGFW_keyF4; + _RGFW->keycodes[0x03F] = RGFW_keyF5; + _RGFW->keycodes[0x040] = RGFW_keyF6; + _RGFW->keycodes[0x041] = RGFW_keyF7; + _RGFW->keycodes[0x042] = RGFW_keyF8; + _RGFW->keycodes[0x043] = RGFW_keyF9; + _RGFW->keycodes[0x044] = RGFW_keyF10; + _RGFW->keycodes[0x057] = RGFW_keyF11; + _RGFW->keycodes[0x058] = RGFW_keyF12; + _RGFW->keycodes[0x064] = RGFW_keyF13; + _RGFW->keycodes[0x065] = RGFW_keyF14; + _RGFW->keycodes[0x066] = RGFW_keyF15; + _RGFW->keycodes[0x067] = RGFW_keyF16; + _RGFW->keycodes[0x068] = RGFW_keyF17; + _RGFW->keycodes[0x069] = RGFW_keyF18; + _RGFW->keycodes[0x06A] = RGFW_keyF19; + _RGFW->keycodes[0x06B] = RGFW_keyF20; + _RGFW->keycodes[0x06C] = RGFW_keyF21; + _RGFW->keycodes[0x06D] = RGFW_keyF22; + _RGFW->keycodes[0x06E] = RGFW_keyF23; + _RGFW->keycodes[0x076] = RGFW_keyF24; + _RGFW->keycodes[0x038] = RGFW_keyAltL; + _RGFW->keycodes[0x01D] = RGFW_keyControlL; + _RGFW->keycodes[0x02A] = RGFW_keyShiftL; + _RGFW->keycodes[0x15B] = RGFW_keySuperL; + _RGFW->keycodes[0x137] = RGFW_keyPrintScreen; + _RGFW->keycodes[0x138] = RGFW_keyAltR; + _RGFW->keycodes[0x11D] = RGFW_keyControlR; + _RGFW->keycodes[0x036] = RGFW_keyShiftR; + _RGFW->keycodes[0x15C] = RGFW_keySuperR; + _RGFW->keycodes[0x150] = RGFW_keyDown; + _RGFW->keycodes[0x14B] = RGFW_keyLeft; + _RGFW->keycodes[0x14D] = RGFW_keyRight; + _RGFW->keycodes[0x148] = RGFW_keyUp; + _RGFW->keycodes[0x052] = RGFW_keyPad0; + _RGFW->keycodes[0x04F] = RGFW_keyPad1; + _RGFW->keycodes[0x050] = RGFW_keyPad2; + _RGFW->keycodes[0x051] = RGFW_keyPad3; + _RGFW->keycodes[0x04B] = RGFW_keyPad4; + _RGFW->keycodes[0x04C] = RGFW_keyPad5; + _RGFW->keycodes[0x04D] = RGFW_keyPad6; + _RGFW->keycodes[0x047] = RGFW_keyPad7; + _RGFW->keycodes[0x048] = RGFW_keyPad8; + _RGFW->keycodes[0x049] = RGFW_keyPad9; + _RGFW->keycodes[0x04E] = RGFW_keyPadPlus; + _RGFW->keycodes[0x053] = RGFW_keyPadPeriod; + _RGFW->keycodes[0x135] = RGFW_keyPadSlash; + _RGFW->keycodes[0x11C] = RGFW_keyPadReturn; + _RGFW->keycodes[0x059] = RGFW_keyPadEqual; + _RGFW->keycodes[0x037] = RGFW_keyPadMultiply; + _RGFW->keycodes[0x04A] = RGFW_keyPadMinus; +} + + +i32 RGFW_initPlatform(void) { +#ifndef RGFW_NO_DPI + #if (_WIN32_WINNT >= 0x0600) + SetProcessDPIAware(); + #endif +#endif + + #ifndef RGFW_NO_WINMM + #ifndef RGFW_NO_LOAD_WINMM + RGFW_LOAD_LIBRARY(RGFW_winmm_dll, "winmm.dll"); + RGFW_PROC_DEF(RGFW_winmm_dll, timeBeginPeriod); + RGFW_PROC_DEF(RGFW_winmm_dll, timeEndPeriod); + #endif + timeBeginPeriod(1); + #endif + + #ifndef RGFW_NO_DWM + RGFW_LOAD_LIBRARY(RGFW_dwm_dll, "dwmapi.dll"); + RGFW_PROC_DEF(RGFW_dwm_dll, DwmEnableBlurBehindWindow); + RGFW_PROC_DEF(RGFW_dwm_dll, DwmSetWindowAttribute); + #endif + + RGFW_LOAD_LIBRARY(RGFW_wgl_dll, "opengl32.dll"); + #ifndef RGFW_NO_LOAD_WGL + RGFW_PROC_DEF(RGFW_wgl_dll, wglCreateContext); + RGFW_PROC_DEF(RGFW_wgl_dll, wglDeleteContext); + RGFW_PROC_DEF(RGFW_wgl_dll, wglGetProcAddress); + RGFW_PROC_DEF(RGFW_wgl_dll, wglMakeCurrent); + RGFW_PROC_DEF(RGFW_wgl_dll, wglGetCurrentDC); + RGFW_PROC_DEF(RGFW_wgl_dll, wglGetCurrentContext); + RGFW_PROC_DEF(RGFW_wgl_dll, wglShareLists); + #endif + + + _RGFW->instance = GetModuleHandleW(NULL); + static wchar_t wide_class[256]; + MultiByteToWideChar(CP_UTF8, 0, RGFW_className, -1, wide_class, 255); + + RGFW_MEMZERO(&_RGFW->wndClass, sizeof(_RGFW->wndClass)); + + _RGFW->wndClass.lpszClassName = wide_class; + _RGFW->wndClass.hInstance = _RGFW->instance; + _RGFW->wndClass.hCursor = LoadCursor(NULL, IDC_ARROW); + _RGFW->wndClass.lpfnWndProc = WndProcW; + _RGFW->wndClass.cbClsExtra = sizeof(RGFW_window*); + + _RGFW->wndClass.hIcon = (HICON)LoadImageA(_RGFW->instance, "RGFW_ICON", IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); + if (_RGFW->wndClass.hIcon == NULL) + _RGFW->wndClass.hIcon = (HICON)LoadImageA(NULL, (LPCSTR)IDI_APPLICATION, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_SHARED); + + RegisterClassW(&_RGFW->wndClass); + + _RGFW->helperWindow = CreateWindowW(_RGFW->wndClass.lpszClassName, (wchar_t*)NULL, 0, 0, 0, 0, 0, 0, 0, _RGFW->instance, 0); + + u8 RGFW_blk[] = { 0, 0, 0, 0 }; + _RGFW->hiddenMouse = RGFW_createMouse(RGFW_blk, 1, 1, RGFW_formatRGBA8); + return 0; +} + +RGFW_window* RGFW_createWindowPlatform(const char* name, RGFW_windowFlags flags, RGFW_window* win) { + if (name[0] == 0) name = (char*) " "; + win->src.hIconSmall = win->src.hIconBig = NULL; + win->src.maxSizeW = 0; + win->src.maxSizeH = 0; + win->src.minSizeW = 0; + win->src.minSizeH = 0; + win->src.aspectRatioW = 0; + win->src.aspectRatioH = 0; + + DWORD window_style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + + if (!(flags & RGFW_windowNoBorder)) { + window_style |= WS_CAPTION | WS_SYSMENU | WS_BORDER | WS_MINIMIZEBOX; + + if (!(flags & RGFW_windowNoResize)) + window_style |= WS_SIZEBOX | WS_MAXIMIZEBOX; + } else + window_style |= WS_POPUP | WS_VISIBLE | WS_SYSMENU; + + wchar_t wide_name[256]; + MultiByteToWideChar(CP_UTF8, 0, name, -1, wide_name, 255); + HWND dummyWin = CreateWindowW(_RGFW->wndClass.lpszClassName, (wchar_t*)wide_name, window_style, win->x, win->y, win->w, win->h, 0, 0, _RGFW->instance, 0); + +#ifdef RGFW_OPENGL + RGFW_win32_loadOpenGLFuncs(dummyWin); +#endif + + DestroyWindow(dummyWin); + + RECT rect = { 0, 0, win->w, win->h}; + DWORD style = RGFW_winapi_window_getStyle(win, flags); + DWORD exStyle = RGFW_winapi_window_getExStyle(win, flags); + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + + win->src.window = CreateWindowW(_RGFW->wndClass.lpszClassName, (wchar_t*)wide_name, window_style, win->x + rect.left, win->y + rect.top, rect.right - rect.left, rect.bottom - rect.top, 0, 0, _RGFW->instance, 0); + SetPropW(win->src.window, L"RGFW", win); + RGFW_window_resize(win, win->w, win->h); /* so WM_GETMINMAXINFO gets called again */ + + if (flags & RGFW_windowAllowDND) { + win->internal.flags |= RGFW_windowAllowDND; + RGFW_window_setDND(win, 1); + } + win->src.hdc = GetDC(win->src.window); + + RGFW_win32_makeWindowDarkMode(win, RGFW_win32_getDarkModeState()); + RGFW_win32_makeWindowTransparent(win); + return win; +} + +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { + RGFW_setBit(&win->internal.flags, RGFW_windowNoBorder, !border); + + RECT rect; + GetClientRect(win->src.window, &rect); + + LONG style = GetWindowLong(win->src.window, GWL_STYLE); + style |= (LONG)RGFW_winapi_window_getStyle(win, win->internal.flags); + + if (border == 0) { + style &= ~WS_OVERLAPPEDWINDOW; + } else { + if (win->internal.flags & RGFW_windowNoResize) style &= ~WS_MAXIMIZEBOX; + style |= WS_OVERLAPPEDWINDOW; + } + + DWORD exStyle = RGFW_winapi_window_getExStyle(win, win->internal.flags); + ClientToScreen(win->src.window, (POINT*) &rect.left); + ClientToScreen(win->src.window, (POINT*) &rect.right); + + AdjustWindowRectEx(&rect, (DWORD)style, FALSE, exStyle); + SetWindowLong(win->src.window, GWL_STYLE, style); + + SetWindowLongW(win->src.window, GWL_STYLE, style); + SetWindowPos(win->src.window, HWND_TOP, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_FRAMECHANGED | SWP_NOACTIVATE | SWP_NOZORDER); +} + +void RGFW_window_setDND(RGFW_window* win, RGFW_bool allow) { + RGFW_setBit(&win->internal.flags, RGFW_windowAllowDND, allow); + DragAcceptFiles(win->src.window, allow); +} + +RGFW_bool RGFW_getGlobalMouse(i32* x, i32* y) { + POINT p; + GetCursorPos(&p); + if (x) *x = p.x; + if (y) *y = p.y; + return RGFW_TRUE; +} + +void RGFW_window_setAspectRatio(RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + win->src.aspectRatioW = w; + win->src.aspectRatioH = h; +} + +void RGFW_window_setMinSize(RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + win->src.minSizeW = w; + win->src.minSizeH = h; +} + +void RGFW_window_setMaxSize(RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + win->src.maxSizeW = w; + win->src.maxSizeH = h; +} + +void RGFW_window_focus(RGFW_window* win) { + RGFW_ASSERT(win); + SetForegroundWindow(win->src.window); + SetFocus(win->src.window); +} + +void RGFW_window_raise(RGFW_window* win) { + RGFW_ASSERT(win); + BringWindowToTop(win->src.window); + SetWindowPos(win->src.window, HWND_TOP, win->x, win->y, win->w, win->h, SWP_NOSIZE | SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_FRAMECHANGED); +} + +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + + RGFW_monitor* mon = RGFW_window_getMonitor(win); + + if (fullscreen == RGFW_FALSE) { + RGFW_monitor_setMode(mon, &win->internal.oldMode); + + RGFW_window_setBorder(win, 1); + + RECT rect = { 0, 0, win->internal.oldW, win->internal.oldH}; + DWORD style = RGFW_winapi_window_getStyle(win, win->internal.flags); + DWORD exStyle = RGFW_winapi_window_getExStyle(win, win->internal.flags); + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + SetWindowPos(win->src.window, HWND_TOP, win->internal.oldX, win->internal.oldY, rect.right - rect.left, rect.bottom - rect.top, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER); + + win->internal.flags &= ~(u32)RGFW_windowFullscreen; + win->x = win->internal.oldX; + win->y = win->internal.oldY; + win->w = win->internal.oldW; + win->h = win->internal.oldH; + return; + } + + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + win->internal.oldMode = mon->mode; + win->internal.flags |= RGFW_windowFullscreen; + + RGFW_window_setBorder(win, 0); + + SetWindowPos(win->src.window, HWND_TOPMOST, (i32)mon->x, (i32)mon->y, 0, 0, SWP_NOOWNERZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOSIZE); + win->x = mon->x; + win->y = mon->y; + + RGFW_monitor_scaleToWindow(mon, win); + SetWindowPos(win->src.window, HWND_TOPMOST, 0, 0, (i32)mon->mode.w, (i32)mon->mode.h, SWP_NOOWNERZORDER | SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOMOVE); + win->w = mon->mode.w; + win->h = mon->mode.h; +} + +void RGFW_window_maximize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_window_hide(win); + ShowWindow(win->src.window, SW_MAXIMIZE); + RGFW_window_fetchSize(win, NULL, NULL); +} + +void RGFW_window_minimize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + ShowWindow(win->src.window, SW_MINIMIZE); +} + +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + if (floating) SetWindowPos(win->src.window, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW); + else SetWindowPos(win->src.window, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + SetWindowLong(win->src.window, GWL_EXSTYLE, WS_EX_LAYERED); + SetLayeredWindowAttributes(win->src.window, 0, opacity, LWA_ALPHA); +} + +void RGFW_window_restore(RGFW_window* win) { RGFW_window_show(win); } + +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { + return (GetWindowLongPtr(win->src.window, GWL_EXSTYLE) & WS_EX_TOPMOST) != 0; +} + +void RGFW_stopCheckEvents(void) { + PostMessageW(_RGFW->helperWindow, WM_NULL, 0, 0); +} + +void RGFW_waitForEvent(i32 waitMS) { + MsgWaitForMultipleObjects(0, NULL, FALSE, (DWORD)waitMS, QS_ALLINPUT); +} + +RGFW_key RGFW_physicalToMappedKey(RGFW_key key) { + UINT vsc = RGFW_rgfwToApiKey(key); + BYTE keyboardState[256] = {0}; + + if (!GetKeyboardState(keyboardState)) + return key; + + UINT vk = MapVirtualKeyW(vsc, MAPVK_VSC_TO_VK); + HKL layout = GetKeyboardLayout(0); + + wchar_t charBuffer[4] = {0}; + int result = ToUnicodeEx(vk, vsc, keyboardState, charBuffer, 1, 0, layout); + + if (result == 1 && charBuffer[0] < 256) { + return (RGFW_key)charBuffer[0]; + } + + switch (vk) { + case VK_F1: return RGFW_keyF1; + case VK_F2: return RGFW_keyF2; + case VK_F3: return RGFW_keyF3; + case VK_F4: return RGFW_keyF4; + case VK_F5: return RGFW_keyF5; + case VK_F6: return RGFW_keyF6; + case VK_F7: return RGFW_keyF7; + case VK_F8: return RGFW_keyF8; + case VK_F9: return RGFW_keyF9; + case VK_F10: return RGFW_keyF10; + case VK_F11: return RGFW_keyF11; + case VK_F12: return RGFW_keyF12; + case VK_F13: return RGFW_keyF13; + case VK_F14: return RGFW_keyF14; + case VK_F15: return RGFW_keyF15; + case VK_F16: return RGFW_keyF16; + case VK_F17: return RGFW_keyF17; + case VK_F18: return RGFW_keyF18; + case VK_F19: return RGFW_keyF19; + case VK_F20: return RGFW_keyF20; + case VK_F21: return RGFW_keyF21; + case VK_F22: return RGFW_keyF22; + case VK_F23: return RGFW_keyF23; + case VK_F24: return RGFW_keyF24; + case VK_LSHIFT: return RGFW_keyShiftL; + case VK_RSHIFT: return RGFW_keyShiftR; + case VK_LCONTROL: return RGFW_keyControlL; + case VK_RCONTROL: return RGFW_keyControlR; + case VK_LMENU: return RGFW_keyAltL; + case VK_RMENU: return RGFW_keyAltR; + case VK_LWIN: return RGFW_keySuperL; + case VK_RWIN: return RGFW_keySuperR; + case VK_CAPITAL: return RGFW_keyCapsLock; + case VK_NUMLOCK: return RGFW_keyNumLock; + case VK_SCROLL: return RGFW_keyScrollLock; + case VK_UP: return RGFW_keyUp; + case VK_DOWN: return RGFW_keyDown; + case VK_LEFT: return RGFW_keyLeft; + case VK_RIGHT: return RGFW_keyRight; + case VK_HOME: return RGFW_keyHome; + case VK_END: return RGFW_keyEnd; + case VK_PRIOR: return RGFW_keyPageUp; + case VK_NEXT: return RGFW_keyPageDown; + case VK_INSERT: return RGFW_keyInsert; + case VK_APPS: return RGFW_keyMenu; + case VK_ADD: return RGFW_keyPadPlus; + case VK_SUBTRACT: return RGFW_keyPadMinus; + case VK_MULTIPLY: return RGFW_keyPadMultiply; + case VK_DIVIDE: return RGFW_keyPadSlash; + case VK_RETURN: return RGFW_keyPadReturn; + case VK_DECIMAL: return RGFW_keyPadPeriod; + case VK_NUMPAD0: return RGFW_keyPad0; + case VK_NUMPAD1: return RGFW_keyPad1; + case VK_NUMPAD2: return RGFW_keyPad2; + case VK_NUMPAD3: return RGFW_keyPad3; + case VK_NUMPAD4: return RGFW_keyPad4; + case VK_NUMPAD5: return RGFW_keyPad5; + case VK_NUMPAD6: return RGFW_keyPad6; + case VK_NUMPAD7: return RGFW_keyPad7; + case VK_NUMPAD8: return RGFW_keyPad8; + case VK_NUMPAD9: return RGFW_keyPad9; + case VK_SNAPSHOT: return RGFW_keyPrintScreen; + case VK_PAUSE: return RGFW_keyPause; + default: return RGFW_keyNULL; + } + + return RGFW_keyNULL; +} + +RGFW_bool RGFW_window_fetchSize(RGFW_window* win, i32* w, i32* h) { + RECT area; + GetClientRect(win->src.window, &area); + + win->w = area.right; + win->h = area.bottom; + + return RGFW_window_getSize(win, w, h); +} + +void RGFW_pollEvents(void) { + RGFW_resetPrevState(); + MSG msg; + while (PeekMessageA(&msg, NULL, 0u, 0u, PM_REMOVE)) { + TranslateMessage(&msg); + DispatchMessageA(&msg); + } +} + +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + return IsWindowVisible(win->src.window) == 0 && !RGFW_window_isMinimized(win); +} + +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + WINDOWPLACEMENT placement; + RGFW_MEMZERO(&placement, sizeof(placement)); + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMINIMIZED; +} + +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + WINDOWPLACEMENT placement; + RGFW_MEMZERO(&placement, sizeof(placement)); + GetWindowPlacement(win->src.window, &placement); + return placement.showCmd == SW_SHOWMAXIMIZED || IsZoomed(win->src.window); +} + +RGFW_bool RGFW_monitor_getWorkarea(RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height) { + MONITORINFOEX mi; + mi.cbSize = sizeof(MONITORINFOEX); + GetMonitorInfoA(monitor->node->hMonitor, (LPMONITORINFO)&mi); + + if (x) *x = mi.rcWork.left; + if (y) *y = mi.rcWork.top; + if (width) *width = mi.rcWork.right - mi.rcWork.left; + if (height) *height = mi.rcWork.bottom - mi.rcWork.top; + + return RGFW_TRUE; +} + +size_t RGFW_monitor_getGammaRampPtr(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + WORD values[3][256]; + + HDC dc = CreateDCW(L"DISPLAY", monitor->node->adapterName, NULL, NULL); + GetDeviceGammaRamp(dc, values); + DeleteDC(dc); + + if (ramp) { + memcpy(ramp->red, values[0], sizeof(values[0])); + memcpy(ramp->green, values[1], sizeof(values[1])); + memcpy(ramp->blue, values[2], sizeof(values[2])); + } + + return sizeof(values[0]) / sizeof(WORD); +} + +RGFW_bool RGFW_monitor_setGammaRamp(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + WORD values[3][256]; + if (ramp->count != 256) { + RGFW_debugCallback(RGFW_typeError, RGFW_errX11, "Win32: Gamma ramp size must be 256"); + return RGFW_FALSE; + } + + memcpy(values[0], ramp->red, sizeof(values[0])); + memcpy(values[1], ramp->green, sizeof(values[1])); + memcpy(values[2], ramp->blue, sizeof(values[2])); + + HDC dc = CreateDCW(L"DISPLAY", monitor->node->adapterName, NULL, NULL); + SetDeviceGammaRamp(dc, values); + DeleteDC(dc); + return RGFW_TRUE; +} + +BOOL CALLBACK RGFW_win32_getMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData); +BOOL CALLBACK RGFW_win32_getMonitorHandle(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { + RGFW_UNUSED(hMonitor); + RGFW_UNUSED(hdcMonitor); + RGFW_UNUSED(lprcMonitor); + RGFW_UNUSED(dwData); + + MONITORINFOEXW mi; + ZeroMemory(&mi, sizeof(mi)); + mi.cbSize = sizeof(mi); + + if (GetMonitorInfoW(hMonitor, (MONITORINFO*) &mi)) { + RGFW_monitorNode* node = (RGFW_monitorNode*)dwData; + if (wcscmp(mi.szDevice, node->adapterName) == 0) { + node->hMonitor = hMonitor; + } + } + + return TRUE; +} + +RGFWDEF void RGFW_win32_getMode(DEVMODEW* dm, RGFW_monitorMode* mode); +void RGFW_win32_getMode(DEVMODEW* dm, RGFW_monitorMode* mode) { + mode->w = (i32)dm->dmPelsWidth; + mode->h = (i32)dm->dmPelsHeight; + RGFW_splitBPP(dm->dmBitsPerPel, mode); + + switch (dm->dmDisplayFrequency) { + case 119: + case 59: + case 29: + mode->refreshRate = ((float)(dm->dmDisplayFrequency + 1) * 1000.0f) / 1001.f; + break; + default: + mode->refreshRate = (float)dm->dmDisplayFrequency; + break; + } +} + +size_t RGFW_monitor_getModesPtr(RGFW_monitor* monitor, RGFW_monitorMode** modes){ + size_t count = 0; + DWORD modeIndex = 0; + + for (;;) { + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (!EnumDisplaySettingsW(monitor->node->adapterName, modeIndex, &dm)) + break; + + if (ChangeDisplaySettingsExW(monitor->node->adapterName, &dm, NULL, CDS_TEST, NULL) != DISP_CHANGE_SUCCESSFUL) { + continue; + } + + modeIndex++; + + if (dm.dmBitsPerPel < 15) + continue; + + if (modes) { + RGFW_monitorMode mode; + RGFW_win32_getMode(&dm, &mode); + + size_t i; + for (i = 0; i < count; i++) { + if (RGFW_monitorModeCompare(&(*modes)[i], &mode, RGFW_monitorAll) == RGFW_TRUE) { + break; + } + } + + if (i < count) { + continue; + } + + (*modes)[count] = mode; + } + + count += 1; + } + + return count; +} + +RGFWDEF void RGFW_win32_createMonitor(DISPLAY_DEVICEW* adapter, DISPLAY_DEVICEW* dd); +void RGFW_win32_createMonitor(DISPLAY_DEVICEW* adapter, DISPLAY_DEVICEW* dd) { + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &dm)) { + return; + } + + RGFW_monitorNode* node = RGFW_monitors_add(NULL); + + wcscpy(node->adapterName, adapter->DeviceName); + wcscpy(node->deviceName, dd->DeviceName); + + RGFW_createUTF8FromWideStringWin32(dd->DeviceString, node->mon.name, sizeof(node->mon.name)); + node->mon.name[sizeof(node->mon.name) - 1] = '\0'; + + RECT rect; + rect.left = (LONG)dm.dmPosition.x; + rect.top = (LONG)dm.dmPosition.y; + rect.right = (LONG)((LONG)dm.dmPosition.x + (LONG)dm.dmPelsWidth); + rect.bottom = (LONG)((long)dm.dmPosition.y + (LONG)dm.dmPelsHeight); + EnumDisplayMonitors(NULL, &rect, RGFW_win32_getMonitorHandle, (LPARAM)node); + + RGFW_win32_getMode(&dm, &node->mon.mode); + + MONITORINFOEXW monitorInfo; + monitorInfo.cbSize = sizeof(MONITORINFOEXW); + GetMonitorInfoW(node->hMonitor, (LPMONITORINFO)&monitorInfo); + + node->mon.x = monitorInfo.rcMonitor.left; + node->mon.y = monitorInfo.rcMonitor.top; + + HDC hdc = CreateDCW(monitorInfo.szDevice, NULL, NULL, NULL); + + float dpiX = (float)GetDeviceCaps(hdc, LOGPIXELSX); + float dpiY = (float)GetDeviceCaps(hdc, LOGPIXELSY); + + node->mon.scaleX = dpiX / 96.0f; + node->mon.scaleY = dpiY / 96.0f; + node->mon.pixelRatio = dpiX >= 192.0f ? 2.0f : 1.0f; + + node->mon.physW = (float)GetDeviceCaps(hdc, HORZSIZE) / 25.4f; + node->mon.physH = (float)GetDeviceCaps(hdc, VERTSIZE) / 25.4f; + DeleteDC(hdc); + +#ifndef RGFW_NO_DPI + RGFW_LOAD_LIBRARY(RGFW_Shcore_dll, "shcore.dll"); + RGFW_PROC_DEF(RGFW_Shcore_dll, GetDpiForMonitor); + + if (GetDpiForMonitor != NULL) { + u32 x, y; + GetDpiForMonitor(node->hMonitor, MDT_EFFECTIVE_DPI, &x, &y); + node->mon.scaleX = (float) (x) / (float) 96.0f; + node->mon.scaleY = (float) (y) / (float) 96.0f; + node->mon.pixelRatio = dpiX >= 192.0f ? 2.0f : 1.0f; + } +#endif + + if (monitorInfo.dwFlags & MONITORINFOF_PRIMARY) { + _RGFW->monitors.primary = node; + } + + RGFW_monitorCallback(_RGFW->root, &node->mon, RGFW_TRUE); +} + +void RGFW_pollMonitors(void) { + for (RGFW_monitorNode* node = _RGFW->monitors.list.head; node; node = node->next) { + node->disconnected = RGFW_TRUE; + } + + /* loop through display adapters (GPU) */ + DISPLAY_DEVICEW adapter; + DWORD adapterNum; + for (adapterNum = 0; ; adapterNum++) { + ZeroMemory(&adapter, sizeof(adapter)); + adapter.cb = sizeof(adapter); + + if (!EnumDisplayDevicesW(NULL, adapterNum, &adapter, 0)) + break; + + if (!(adapter.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + DISPLAY_DEVICEW dd; + dd.cb = sizeof(dd); + + /* loop through display devices (monitors) */ + DWORD deviceNum; + for (deviceNum = 0; ; deviceNum++) { + ZeroMemory(&dd, sizeof(dd)); + dd.cb = sizeof(dd); + + if (!EnumDisplayDevicesW(adapter.DeviceName, deviceNum, &dd, 0)) + break; + + if (!(dd.StateFlags & DISPLAY_DEVICE_ACTIVE)) + continue; + + RGFW_monitorNode* node; + for (node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->disconnected == RGFW_TRUE && wcscmp(node->deviceName, dd.DeviceName) == 0) { + node->disconnected = RGFW_FALSE; + EnumDisplayMonitors(NULL, NULL, RGFW_win32_getMonitorHandle, (LPARAM) &node->mon); + break; + } + } + + if (node) { + continue; + } + + RGFW_win32_createMonitor(&adapter, &dd); + } + + /* if there are no display devices, just use the monitor directly (hack borrowed from GLFW (I'm not giving it back)) */ + if (deviceNum == 0) { + RGFW_monitorNode* node; + for (node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->disconnected == RGFW_TRUE && wcscmp(node->adapterName, adapter.DeviceName) == 0) { + node->disconnected = RGFW_FALSE; + break; + } + } + + if (node) { + continue; + } + + RGFW_win32_createMonitor(&adapter, NULL); + } + } + + RGFW_monitors_refresh(); +} + +RGFW_monitor* RGFW_window_getMonitor(RGFW_window* win) { + HMONITOR src = MonitorFromWindow(win->src.window, MONITOR_DEFAULTTOPRIMARY); + RGFW_monitorNode* node = _RGFW->monitors.list.head; + + for (node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->hMonitor == src) { + return &node->mon; + } + } + + return RGFW_getPrimaryMonitor(); +} + +RGFW_bool RGFW_monitor_setMode(RGFW_monitor* mon, RGFW_monitorMode* mode) { + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + dm.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT; + dm.dmPelsWidth = (u32)mode->w; + dm.dmPelsHeight = (u32)mode->h; + + dm.dmFields |= DM_DISPLAYFREQUENCY; + dm.dmDisplayFrequency = (DWORD)mode->refreshRate; + + dm.dmFields |= DM_BITSPERPEL; + dm.dmBitsPerPel = (DWORD)(mode->red + mode->green + mode->blue); + + if (ChangeDisplaySettingsExW(mon->node->adapterName, &dm, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL) { + if (ChangeDisplaySettingsExW(mon->node->adapterName, &dm, NULL, CDS_UPDATEREGISTRY, NULL) == DISP_CHANGE_SUCCESSFUL) { + RGFW_win32_getMode(&dm, &mon->mode); + return RGFW_TRUE; + } + return RGFW_FALSE; + } else return RGFW_FALSE; +} + +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request) { +HMONITOR src = mon->node->hMonitor; + + MONITORINFOEX monitorInfo; + monitorInfo.cbSize = sizeof(MONITORINFOEX); + GetMonitorInfoA(src, (LPMONITORINFO)&monitorInfo); + + DEVMODEW dm; + ZeroMemory(&dm, sizeof(dm)); + dm.dmSize = sizeof(dm); + + DWORD index = 0; + + for (;;) { + if (EnumDisplaySettingsW(mon->node->adapterName, index, &dm) == 0) { + break; + } + + index += 1; + + if (request & RGFW_monitorScale) { + dm.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT; + dm.dmPelsWidth = (u32)mode->w; + dm.dmPelsHeight = (u32)mode->h; + } + + if (request & RGFW_monitorRefresh) { + dm.dmFields |= DM_DISPLAYFREQUENCY; + dm.dmDisplayFrequency = (DWORD)mode->refreshRate; + } + + if (request & RGFW_monitorRGB) { + dm.dmFields |= DM_BITSPERPEL; + dm.dmBitsPerPel = (DWORD)(mode->red + mode->green + mode->blue); + } + + if (ChangeDisplaySettingsExW(mon->node->adapterName, &dm, NULL, CDS_TEST, NULL) == DISP_CHANGE_SUCCESSFUL) { + if (ChangeDisplaySettingsExW(mon->node->adapterName, &dm, NULL, CDS_UPDATEREGISTRY, NULL) == DISP_CHANGE_SUCCESSFUL) { + RGFW_win32_getMode(&dm, &mon->mode); + return RGFW_TRUE; + } + return RGFW_FALSE; + } + } + + return RGFW_FALSE; +} + +HICON RGFW_loadHandleImage(u8* data, i32 w, i32 h, RGFW_format format, BOOL icon); +HICON RGFW_loadHandleImage(u8* data, i32 w, i32 h, RGFW_format format, BOOL icon) { + BITMAPV5HEADER bi; + ZeroMemory(&bi, sizeof(bi)); + bi.bV5Size = sizeof(bi); + bi.bV5Width = (i32)w; + bi.bV5Height = -((LONG) h); + bi.bV5Planes = 1; + bi.bV5BitCount = (WORD)32; + bi.bV5Compression = BI_RGB; + HDC dc = GetDC(NULL); + u8* target = NULL; + + HBITMAP color = CreateDIBSection(dc, + (BITMAPINFO*) &bi, DIB_RGB_COLORS, (void**) &target, + NULL, (DWORD) 0); + + RGFW_copyImageData(target, w, h, RGFW_formatBGRA8, data, format, NULL); + ReleaseDC(NULL, dc); + + HBITMAP mask = CreateBitmap((i32)w, (i32)h, 1, 1, NULL); + + ICONINFO ii; + ZeroMemory(&ii, sizeof(ii)); + ii.fIcon = icon; + ii.xHotspot = (u32)w / 2; + ii.yHotspot = (u32)h / 2; + ii.hbmMask = mask; + ii.hbmColor = color; + + HICON handle = CreateIconIndirect(&ii); + + DeleteObject(color); + DeleteObject(mask); + + return handle; +} + +RGFW_mouse* RGFW_createMouseStandard(RGFW_mouseIcon mouse) { + u32 mouseIcon = 0; + + switch (mouse) { + case RGFW_mouseNormal: mouseIcon = OCR_NORMAL; break; + case RGFW_mouseArrow: mouseIcon = OCR_NORMAL; break; + case RGFW_mouseIbeam: mouseIcon = OCR_IBEAM; break; + case RGFW_mouseWait: mouseIcon = OCR_WAIT; break; + case RGFW_mouseCrosshair: mouseIcon = OCR_CROSS; break; + case RGFW_mouseProgress: mouseIcon = OCR_APPSTARTING; break; + case RGFW_mouseResizeNWSE: mouseIcon = OCR_SIZENWSE; break; + case RGFW_mouseResizeNESW: mouseIcon = OCR_SIZENESW; break; + case RGFW_mouseResizeEW: mouseIcon = OCR_SIZEWE; break; + case RGFW_mouseResizeNS: mouseIcon = OCR_SIZENS; break; + case RGFW_mouseResizeAll: mouseIcon = OCR_SIZEALL; break; + case RGFW_mouseNotAllowed: mouseIcon = OCR_NO; break; + case RGFW_mousePointingHand: mouseIcon = OCR_HAND; break; + case RGFW_mouseResizeNW: mouseIcon = OCR_SIZENWSE; break; + case RGFW_mouseResizeN: mouseIcon = OCR_SIZENS; break; + case RGFW_mouseResizeNE: mouseIcon = OCR_SIZENESW; break; + case RGFW_mouseResizeE: mouseIcon = OCR_SIZEWE; break; + case RGFW_mouseResizeSE: mouseIcon = OCR_SIZENWSE; break; + case RGFW_mouseResizeS: mouseIcon = OCR_SIZENS; break; + case RGFW_mouseResizeSW: mouseIcon = OCR_SIZENESW; break; + case RGFW_mouseResizeW: mouseIcon = OCR_SIZEWE; break; + default: return NULL; + } + + char* icon = MAKEINTRESOURCEA(mouseIcon); + return LoadCursorA(NULL, icon); +} + +RGFW_mouse* RGFW_createMouse(u8* data, i32 w, i32 h, RGFW_format format) { + HCURSOR cursor = (HCURSOR) RGFW_loadHandleImage(data, w, h, format, FALSE); + return cursor; +} + +RGFW_bool RGFW_window_setMousePlatform(RGFW_window* win, RGFW_mouse* mouse) { + RGFW_ASSERT(win && mouse); + SetClassLongPtrA(win->src.window, GCLP_HCURSOR, (LPARAM) mouse); + SetCursor((HCURSOR)mouse); + + return RGFW_FALSE; +} + +void RGFW_freeMouse(RGFW_mouse* mouse) { + RGFW_ASSERT(mouse); + DestroyCursor((HCURSOR)mouse); +} + +void RGFW_window_hide(RGFW_window* win) { + ShowWindow(win->src.window, SW_HIDE); +} + +void RGFW_window_show(RGFW_window* win) { + if (win->internal.flags & RGFW_windowFocusOnShow) RGFW_window_focus(win); + ShowWindow(win->src.window, SW_RESTORE); +} + +void RGFW_window_flash(RGFW_window* win, RGFW_flashRequest request) { + if (RGFW_window_isInFocus(win) && request) { + return; + } + + FLASHWINFO desc; + RGFW_MEMZERO(&desc, sizeof(desc)); + + desc.cbSize = sizeof(desc); + desc.hwnd = win->src.window; + + switch (request) { + case RGFW_flashCancel: + desc.dwFlags = FLASHW_STOP; + break; + case RGFW_flashBriefly: + desc.dwFlags = FLASHW_TRAY; + desc.uCount = 1; + break; + case RGFW_flashUntilFocused: + desc.dwFlags = (FLASHW_TRAY | FLASHW_TIMERNOFG); + break; + default: break; + } + + FlashWindowEx(&desc); +} + +#define RGFW_FREE_LIBRARY(x) if (x != NULL) FreeLibrary(x); x = NULL; +void RGFW_deinitPlatform(void) { + #ifndef RGFW_NO_DPI + RGFW_FREE_LIBRARY(RGFW_Shcore_dll); + #endif + + #ifndef RGFW_NO_WINMM + timeEndPeriod(1); + #ifndef RGFW_NO_LOAD_WINMM + RGFW_FREE_LIBRARY(RGFW_winmm_dll); + #endif + #endif + + RGFW_FREE_LIBRARY(RGFW_wgl_dll); + + DestroyWindow(_RGFW->helperWindow); + UnregisterClassW(_RGFW->wndClass.lpszClassName, _RGFW->instance); + + RGFW_freeMouse(_RGFW->hiddenMouse); +} + + +void RGFW_window_closePlatform(RGFW_window* win) { + RemovePropW(win->src.window, L"RGFW"); + ReleaseDC(win->src.window, win->src.hdc); /*!< delete device context */ + DestroyWindow(win->src.window); /*!< delete window */ + + if (win->src.hIconSmall) DestroyIcon(win->src.hIconSmall); + if (win->src.hIconBig) DestroyIcon(win->src.hIconBig); +} + +void RGFW_window_move(RGFW_window* win, i32 x, i32 y) { + RGFW_ASSERT(win != NULL); + + win->x = x; + win->y = y; + SetWindowPos(win->src.window, HWND_TOP, win->x, win->y, 0, 0, SWP_NOSIZE); +} + +void RGFW_window_resize(RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + + win->w = w; + win->h = h; + RECT rect = { 0, 0, w, h}; + DWORD style = RGFW_winapi_window_getStyle(win, win->internal.flags); + DWORD exStyle = RGFW_winapi_window_getExStyle(win, win->internal.flags); + AdjustWindowRectEx(&rect, style, FALSE, exStyle); + SetWindowPos(win->src.window, HWND_TOP, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOMOVE | SWP_NOZORDER); +} + +void RGFW_window_setName(RGFW_window* win, const char* name) { + RGFW_ASSERT(win != NULL); + if (name == NULL) name = "\0"; + + wchar_t wide_name[256]; + MultiByteToWideChar(CP_UTF8, 0, name, -1, wide_name, 256); + SetWindowTextW(win->src.window, wide_name); +} + +#ifndef RGFW_NO_PASSTHROUGH +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { + RGFW_ASSERT(win != NULL); + COLORREF key = 0; + BYTE alpha = 0; + DWORD flags = 0; + i32 exStyle = GetWindowLongW(win->src.window, GWL_EXSTYLE); + + if (exStyle & WS_EX_LAYERED) + GetLayeredWindowAttributes(win->src.window, &key, &alpha, &flags); + + if (passthrough) + exStyle |= (WS_EX_TRANSPARENT | WS_EX_LAYERED); + else { + exStyle &= ~WS_EX_TRANSPARENT; + if (exStyle & WS_EX_LAYERED && !(flags & LWA_ALPHA)) + exStyle &= ~WS_EX_LAYERED; + } + + SetWindowLongW(win->src.window, GWL_EXSTYLE, exStyle); + + if (passthrough) + SetLayeredWindowAttributes(win->src.window, key, alpha, flags); +} +#endif + +RGFW_bool RGFW_window_setIconEx(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_icon type) { + RGFW_ASSERT(win != NULL); + #ifndef RGFW_WIN95 + if (win->src.hIconSmall && (type & RGFW_iconWindow)) DestroyIcon(win->src.hIconSmall); + if (win->src.hIconBig && (type & RGFW_iconTaskbar)) DestroyIcon(win->src.hIconBig); + + if (data == NULL) { + HICON defaultIcon = LoadIcon(NULL, IDI_APPLICATION); + if (type & RGFW_iconWindow) + SendMessage(win->src.window, WM_SETICON, (WPARAM)ICON_SMALL, (LPARAM)defaultIcon); + if (type & RGFW_iconTaskbar) + SendMessage(win->src.window, WM_SETICON, (WPARAM)ICON_BIG, (LPARAM)defaultIcon); + return RGFW_TRUE; + } + + if (type & RGFW_iconWindow) { + win->src.hIconSmall = RGFW_loadHandleImage(data, w, h, format, TRUE); + SendMessage(win->src.window, WM_SETICON, (WPARAM)ICON_SMALL, (LPARAM)win->src.hIconSmall); + } + if (type & RGFW_iconTaskbar) { + win->src.hIconBig = RGFW_loadHandleImage(data, w, h, format, TRUE); + SendMessage(win->src.window, WM_SETICON, (WPARAM)ICON_BIG, (LPARAM)win->src.hIconBig); + } + return RGFW_TRUE; + #else + RGFW_UNUSED(img); + RGFW_UNUSED(type); + return RGFW_FALSE; + #endif +} + +RGFW_bool RGFW_readClipboardPtr(u8* buffer, size_t capacity, RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + /* Open the clipboard */ + size_t retry = 0; + BOOL isOpen = FALSE; + while (isOpen == FALSE && retry < 3) { + isOpen = OpenClipboard(NULL); + retry += 1; + } + + if (isOpen == FALSE) return RGFW_FALSE; + + /* Get the clipboard data as a Unicode string */ + HANDLE hData = GetClipboardData(CF_UNICODETEXT); + if (hData == NULL) { + CloseClipboard(); + return RGFW_FALSE; + } + + wchar_t* wstr = (wchar_t*) GlobalLock(hData); + + RGFW_bool ret = RGFW_TRUE; + + i32 length = WideCharToMultiByte(CP_UTF8, 0, wstr, -1, NULL, 0, NULL, NULL); + if (length <= 0) return RGFW_FALSE; + + data->length = (size_t)length; + data->type = RGFW_dataText; + + if (buffer != NULL && capacity < data->length) { + ret = RGFW_FALSE; + } else if (buffer != NULL && data->length) { + if (WideCharToMultiByte(CP_UTF8, 0, wstr, -1, (char*)buffer, length, NULL, NULL) <= 0) return RGFW_FALSE; + data->data = (const char*)buffer; + } + + /* Release the clipboard data */ + GlobalUnlock(hData); + CloseClipboard(); + + return ret; +} + +RGFW_bool RGFW_writeClipboard(const RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + HANDLE object = GlobalAlloc(GMEM_MOVEABLE, data->length * sizeof(WCHAR)); + if (!object) + return RGFW_FALSE; + + WCHAR* buffer = (WCHAR*) GlobalLock(object); + if (!buffer) { + GlobalFree(object); + return RGFW_FALSE; + } + + MultiByteToWideChar(CP_UTF8, 0, data->data, -1, buffer, (i32)data->length); + GlobalUnlock(object); + + size_t retry = 0; + BOOL isOpen = FALSE; + while (isOpen == FALSE && retry < 3) { + isOpen = OpenClipboard(NULL); + retry += 1; + } + + if (isOpen == FALSE) { + GlobalFree(object); + return RGFW_FALSE; + } + + EmptyClipboard(); + SetClipboardData(CF_UNICODETEXT, object); + CloseClipboard(); + + return RGFW_TRUE; +} + +void RGFW_window_moveMouse(RGFW_window* win, i32 x, i32 y) { + RGFW_ASSERT(win != NULL); + win->internal.lastMouseX = x - win->x; + win->internal.lastMouseY = y - win->y; + SetCursorPos(x, y); +} + +#ifdef RGFW_OPENGL +RGFW_bool RGFW_extensionSupportedPlatform_OpenGL(const char * extension, size_t len) { + const char* extensions = NULL; + + RGFW_proc proc = RGFW_getProcAddress_OpenGL("wglGetExtensionsStringARB"); + RGFW_proc proc2 = RGFW_getProcAddress_OpenGL("wglGetExtensionsStringEXT"); + + if (proc) + extensions = ((const char* (*)(HDC))proc)(wglGetCurrentDC()); + else if (proc2) + extensions = ((const char*(*)(void))proc2)(); + return extensions != NULL && RGFW_extensionSupportedStr(extensions, extension, len); +} + +RGFW_proc RGFW_getProcAddress_OpenGL(const char* procname) { + RGFW_proc proc = (RGFW_proc)wglGetProcAddress(procname); + if (proc) + return proc; + + return (RGFW_proc) GetProcAddress(RGFW_wgl_dll, procname); +} + +void RGFW_win32_loadOpenGLFuncs(HWND dummyWin) { + if (wglSwapIntervalEXT != NULL && wglChoosePixelFormatARB != NULL && wglChoosePixelFormatARB != NULL) + return; + + HDC dummy_dc = GetDC(dummyWin); + u32 pfd_flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + + PIXELFORMATDESCRIPTOR pfd = {sizeof(pfd), 1, pfd_flags, PFD_TYPE_RGBA, 32, 8, PFD_MAIN_PLANE, 32, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 32, 8, 0, PFD_MAIN_PLANE, 0, 0, 0, 0}; + + int dummy_pixel_format = ChoosePixelFormat(dummy_dc, &pfd); + SetPixelFormat(dummy_dc, dummy_pixel_format, &pfd); + + HGLRC dummy_context = wglCreateContext(dummy_dc); + + HGLRC cur = wglGetCurrentContext(); + wglMakeCurrent(dummy_dc, dummy_context); + + wglCreateContextAttribsARB = ((PFNWGLCREATECONTEXTATTRIBSARBPROC(WINAPI *)(const char*)) wglGetProcAddress)("wglCreateContextAttribsARB"); + wglChoosePixelFormatARB = ((PFNWGLCHOOSEPIXELFORMATARBPROC(WINAPI *)(const char*)) wglGetProcAddress)("wglChoosePixelFormatARB"); + + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)(RGFW_proc)wglGetProcAddress("wglSwapIntervalEXT"); + if (wglSwapIntervalEXT == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to load swap interval function"); + } + + wglMakeCurrent(dummy_dc, cur); + wglDeleteContext(dummy_context); + ReleaseDC(dummyWin, dummy_dc); +} + +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_TYPE_RGBA_ARB 0x202b +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_ALPHA_BITS_ARB 0x201b +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_STEREO_ARB 0x2012 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_ACCUM_RED_BITS_ARB 0x201e +#define WGL_ACCUM_GREEN_BITS_ARB 0x201f +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_COLORSPACE_SRGB_EXT 0x3089 +#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31b3 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_ACCESS_READ_WRITE_NV 0x00000001 +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001 +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 + +RGFW_bool RGFW_window_createContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints) { + const char flushControl[] = "WGL_ARB_context_flush_control"; + const char noError[] = "WGL_ARB_create_context_no_error"; + const char robustness[] = "WGL_ARB_create_context_robustness"; + + win->src.ctx.native = ctx; + win->src.gfxType = RGFW_gfxNativeOpenGL; + + PIXELFORMATDESCRIPTOR pfd; + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.iLayerType = PFD_MAIN_PLANE; + pfd.cColorBits = 32; + pfd.cAlphaBits = 8; + pfd.cDepthBits = 24; + pfd.cStencilBits = (BYTE)hints->stencil; + pfd.cAuxBuffers = (BYTE)hints->auxBuffers; + if (hints->stereo) pfd.dwFlags |= PFD_STEREO; + + /* try to create the pixel format we want for OpenGL and then try to create an OpenGL context for the specified version */ + if (hints->renderer == RGFW_glSoftware) + pfd.dwFlags |= PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED; + + /* get pixel format, default to a basic pixel format */ + int pixel_format = ChoosePixelFormat(win->src.hdc, &pfd); + if (wglChoosePixelFormatARB != NULL) { + i32 pixel_format_attribs[50]; + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, pixel_format_attribs, 50); + + RGFW_attribStack_pushAttribs(&stack, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB); + RGFW_attribStack_pushAttribs(&stack, WGL_DRAW_TO_WINDOW_ARB, 1); + RGFW_attribStack_pushAttribs(&stack, WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB); + RGFW_attribStack_pushAttribs(&stack, WGL_SUPPORT_OPENGL_ARB, 1); + RGFW_attribStack_pushAttribs(&stack, WGL_COLOR_BITS_ARB, 32); + RGFW_attribStack_pushAttribs(&stack, WGL_DOUBLE_BUFFER_ARB, 1); + RGFW_attribStack_pushAttribs(&stack, WGL_ALPHA_BITS_ARB, hints->alpha); + RGFW_attribStack_pushAttribs(&stack, WGL_DEPTH_BITS_ARB, hints->depth); + RGFW_attribStack_pushAttribs(&stack, WGL_STENCIL_BITS_ARB, hints->stencil); + RGFW_attribStack_pushAttribs(&stack, WGL_STEREO_ARB, hints->stereo); + RGFW_attribStack_pushAttribs(&stack, WGL_AUX_BUFFERS_ARB, hints->auxBuffers); + RGFW_attribStack_pushAttribs(&stack, WGL_RED_BITS_ARB, hints->red); + RGFW_attribStack_pushAttribs(&stack, WGL_GREEN_BITS_ARB, hints->blue); + RGFW_attribStack_pushAttribs(&stack, WGL_BLUE_BITS_ARB, hints->green); + RGFW_attribStack_pushAttribs(&stack, WGL_ACCUM_RED_BITS_ARB, hints->accumRed); + RGFW_attribStack_pushAttribs(&stack, WGL_ACCUM_GREEN_BITS_ARB, hints->accumGreen); + RGFW_attribStack_pushAttribs(&stack, WGL_ACCUM_BLUE_BITS_ARB, hints->accumBlue); + RGFW_attribStack_pushAttribs(&stack, WGL_ACCUM_ALPHA_BITS_ARB, hints->accumAlpha); + + if(hints->sRGB) { + if (hints->profile != RGFW_glES) + RGFW_attribStack_pushAttribs(&stack, WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, 1); + else + RGFW_attribStack_pushAttribs(&stack, WGL_COLORSPACE_SRGB_EXT, hints->sRGB); + } + + RGFW_attribStack_pushAttribs(&stack, WGL_COVERAGE_SAMPLES_NV, hints->samples); + + RGFW_attribStack_pushAttribs(&stack, 0, 0); + + int new_pixel_format; + UINT num_formats; + wglChoosePixelFormatARB(win->src.hdc, pixel_format_attribs, 0, 1, &new_pixel_format, &num_formats); + if (!num_formats) + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to create a pixel format for WGL"); + else pixel_format = new_pixel_format; + } + + PIXELFORMATDESCRIPTOR suggested; + if (!DescribePixelFormat(win->src.hdc, pixel_format, sizeof(suggested), &suggested) || + !SetPixelFormat(win->src.hdc, pixel_format, &pfd)) + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to set the WGL pixel format"); + + if (wglCreateContextAttribsARB != NULL) { + /* create OpenGL/WGL context for the specified version */ + i32 attribs[40]; + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, attribs, 50); + + + i32 mask = 0; + switch (hints->profile) { + case RGFW_glES: mask |= WGL_CONTEXT_ES_PROFILE_BIT_EXT; break; + case RGFW_glCompatibility: mask |= WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB; break; + case RGFW_glForwardCompatibility: mask |= WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB; break; + case RGFW_glCore: mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; break; + default: mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB; break; + } + + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_PROFILE_MASK_ARB, mask); + + if (hints->minor || hints->major) { + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_MAJOR_VERSION_ARB, hints->major); + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_MINOR_VERSION_ARB, hints->minor); + } + + if (RGFW_extensionSupportedPlatform_OpenGL(noError, sizeof(noError))) + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_OPENGL_NO_ERROR_ARB, hints->noError); + + if (RGFW_extensionSupportedPlatform_OpenGL(flushControl, sizeof(flushControl))) { + if (hints->releaseBehavior == RGFW_glReleaseFlush) { + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB); /* WGL_CONTEXT_RELEASE_BEHAVIOR_ARB */ + } else if (hints->releaseBehavior == RGFW_glReleaseNone) { + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_RELEASE_BEHAVIOR_ARB, WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB); + } + } + + i32 flags = 0; + if (hints->debug) flags |= WGL_CONTEXT_DEBUG_BIT_ARB; + if (hints->robustness && RGFW_extensionSupportedPlatform_OpenGL(robustness, sizeof(robustness))) flags |= WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB; + if (flags) { + RGFW_attribStack_pushAttribs(&stack, WGL_CONTEXT_FLAGS_ARB, flags); + } + + + RGFW_attribStack_pushAttribs(&stack, 0, 0); + + win->src.ctx.native->ctx = (HGLRC)wglCreateContextAttribsARB(win->src.hdc, NULL, attribs); + } + + if (wglCreateContextAttribsARB == NULL || win->src.ctx.native->ctx == NULL) { /* fall back to a default context (probably OpenGL 2 or something) */ + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to create an accelerated OpenGL Context."); + win->src.ctx.native->ctx = wglCreateContext(win->src.hdc); + } + + ReleaseDC(win->src.window, win->src.hdc); + win->src.hdc = GetDC(win->src.window); + + if (hints->share) { + wglShareLists((HGLRC)RGFW_getCurrentContext_OpenGL(), hints->share->ctx); + } + + wglMakeCurrent(win->src.hdc, win->src.ctx.native->ctx); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context initalized."); + return RGFW_TRUE; +} + +void RGFW_window_deleteContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx) { + wglDeleteContext((HGLRC) ctx->ctx); /*!< delete OpenGL context */ + win->src.ctx.native->ctx = NULL; + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context freed."); +} + +void RGFW_window_makeCurrentContext_OpenGL(RGFW_window* win) { + if (win == NULL) + wglMakeCurrent(NULL, NULL); + else + wglMakeCurrent(win->src.hdc, (HGLRC) win->src.ctx.native->ctx); +} +void* RGFW_getCurrentContext_OpenGL(void) { + return wglGetCurrentContext(); +} +void RGFW_window_swapBuffers_OpenGL(RGFW_window* win) { + RGFW_ASSERT(win->src.ctx.native); + SwapBuffers(win->src.hdc); +} + +void RGFW_window_swapInterval_OpenGL(RGFW_window* win, i32 swapInterval) { + RGFW_ASSERT(win != NULL); + if (wglSwapIntervalEXT == NULL || wglSwapIntervalEXT(swapInterval) == FALSE) + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to set swap interval"); +} +#endif + +RGFW_bool RGFW_createUTF8FromWideStringWin32(const WCHAR* source, char* output, size_t max) { + i32 size = 0; + if (source == NULL) { + return RGFW_FALSE; + } + size = WideCharToMultiByte(CP_UTF8, 0, source, -1, NULL, 0, NULL, NULL); + if (!size) { + return RGFW_FALSE; + } + + if (size > (i32)max) + size = (i32)max; + + if (!WideCharToMultiByte(CP_UTF8, 0, source, -1, output, size, NULL, NULL)) { + return RGFW_FALSE; + } + + output[size] = 0; + return RGFW_TRUE; +} + +#ifdef RGFW_WEBGPU +WGPUSurface RGFW_window_createSurface_WebGPU(RGFW_window* window, WGPUInstance instance) { + WGPUSurfaceDescriptor surfaceDesc = {0}; + WGPUSurfaceSourceWindowsHWND fromHwnd = {0}; + fromHwnd.chain.sType = WGPUSType_SurfaceSourceWindowsHWND; + fromHwnd.hwnd = window->src.window; + + fromHwnd.hinstance = _RGFW->instance; + + surfaceDesc.nextInChain = (WGPUChainedStruct*)&fromHwnd.chain; + return wgpuInstanceCreateSurface(instance, &surfaceDesc); +} +#endif + +#endif /* RGFW_WINDOWS */ + +/* + End of Windows defines +*/ + + + +/* + + Start of MacOS defines + + +*/ + +#if defined(RGFW_MACOS) +/* + based on silicon.h + start of cocoa wrapper +*/ + +#include <CoreGraphics/CoreGraphics.h> +#include <ApplicationServices/ApplicationServices.h> +#include <objc/runtime.h> +#include <objc/message.h> +#include <mach/mach_time.h> + +#include <Carbon/Carbon.h> + +typedef TISInputSourceRef (*PFN_TISCopyCurrentKeyboardLayoutInputSource)(void); +PFN_TISCopyCurrentKeyboardLayoutInputSource TISCopyCurrentKeyboardLayoutInputSourceSrc; +#define TISCopyCurrentKeyboardLayoutInputSource TISCopyCurrentKeyboardLayoutInputSourceSrc + +typedef CFDataRef (*PFN_TISGetInputSourceProperty)(TISInputSourceRef, CFStringRef); +PFN_TISGetInputSourceProperty TISGetInputSourcePropertySrc; +#define TISGetInputSourceProperty TISGetInputSourcePropertySrc + +typedef u8 (*PFN_LMGetKbdType)(void); +PFN_LMGetKbdType LMGetKbdTypeSrc; +#define LMGetKbdType LMGetKbdTypeSrc + +CFStringRef kTISPropertyUnicodeKeyLayoutDataSrc; + +#ifndef __OBJC__ +typedef CGRect NSRect; +typedef CGPoint NSPoint; +typedef CGSize NSSize; + +typedef const char* NSPasteboardType; +typedef unsigned long NSUInteger; +typedef long NSInteger; +typedef NSInteger NSModalResponse; + +typedef enum NSRequestUserAttentionType { + NSCriticalRequest = 0, + NSInformationalRequest = 10 +} NSRequestUserAttentionType; + +typedef enum NSApplicationActivationPolicy { + NSApplicationActivationPolicyRegular, + NSApplicationActivationPolicyAccessory, + NSApplicationActivationPolicyProhibited +} NSApplicationActivationPolicy; + +typedef RGFW_ENUM(u32, NSBackingStoreType) { + NSBackingStoreRetained = 0, + NSBackingStoreNonretained = 1, + NSBackingStoreBuffered = 2 +}; + +typedef RGFW_ENUM(u32, NSWindowStyleMask) { + NSWindowStyleMaskBorderless = 0, + NSWindowStyleMaskTitled = 1 << 0, + NSWindowStyleMaskClosable = 1 << 1, + NSWindowStyleMaskMiniaturizable = 1 << 2, + NSWindowStyleMaskResizable = 1 << 3, + NSWindowStyleMaskTexturedBackground = 1 << 8, /* deprecated */ + NSWindowStyleMaskUnifiedTitleAndToolbar = 1 << 12, + NSWindowStyleMaskFullScreen = 1 << 14, + NSWindowStyleMaskFullSizeContentView = 1 << 15, + NSWindowStyleMaskUtilityWindow = 1 << 4, + NSWindowStyleMaskDocModalWindow = 1 << 6, + NSWindowStyleMaskNonactivatingpanel = 1 << 7, + NSWindowStyleMaskHUDWindow = 1 << 13 +}; + +#define NSPasteboardTypeString "public.utf8-plain-text" + +typedef RGFW_ENUM(i32, NSDragOperation) { + NSDragOperationNone = 0, + NSDragOperationCopy = 1, + NSDragOperationLink = 2, + NSDragOperationGeneric = 4, + NSDragOperationPrivate = 8, + NSDragOperationMove = 16, + NSDragOperationDelete = 32, + NSDragOperationEvery = (int)ULONG_MAX +}; + +typedef RGFW_ENUM(NSInteger, NSOpenGLContextParameter) { + NSOpenGLContextParameterSwapInterval = 222, /* 1 param. 0 -> Don't sync, 1 -> Sync to vertical retrace */ + NSOpenGLContextParametectxaceOrder = 235, /* 1 param. 1 -> Above Window (default), -1 -> Below Window */ + NSOpenGLContextParametectxaceOpacity = 236, /* 1 param. 1-> Surface is opaque (default), 0 -> non-opaque */ + NSOpenGLContextParametectxaceBackingSize = 304, /* 2 params. Width/height of surface backing size */ + NSOpenGLContextParameterReclaimResources = 308, /* 0 params. */ + NSOpenGLContextParameterCurrentRendererID = 309, /* 1 param. Retrieves the current renderer ID */ + NSOpenGLContextParameterGPUVertexProcessing = 310, /* 1 param. Currently processing vertices with GPU (get) */ + NSOpenGLContextParameterGPUFragmentProcessing = 311, /* 1 param. Currently processing fragments with GPU (get) */ + NSOpenGLContextParameterHasDrawable = 314, /* 1 param. Boolean returned if drawable is attached */ + NSOpenGLContextParameterMPSwapsInFlight = 315, /* 1 param. Max number of swaps queued by the MP GL engine */ + + NSOpenGLContextParameterSwapRectangle API_DEPRECATED("", macos(10.0, 10.14)) = 200, /* 4 params. Set or get the swap rectangle {x, y, w, h} */ + NSOpenGLContextParameterSwapRectangleEnable API_DEPRECATED("", macos(10.0, 10.14)) = 201, /* Enable or disable the swap rectangle */ + NSOpenGLContextParameterRasterizationEnable API_DEPRECATED("", macos(10.0, 10.14)) = 221, /* Enable or disable all rasterization */ + NSOpenGLContextParameterStateValidation API_DEPRECATED("", macos(10.0, 10.14)) = 301, /* Validate state for multi-screen functionality */ + NSOpenGLContextParametectxaceSurfaceVolatile API_DEPRECATED("", macos(10.0, 10.14)) = 306, /* 1 param. Surface volatile state */ +}; + +typedef RGFW_ENUM(NSInteger, NSWindowButton) { + NSWindowCloseButton = 0, + NSWindowMiniaturizeButton = 1, + NSWindowZoomButton = 2, + NSWindowToolbarButton = 3, + NSWindowDocumentIconButton = 4, + NSWindowDocumentVersionsButton = 6, + NSWindowFullScreenButton = 7, +}; + +#define NSPasteboardTypeURL "public.url" +#define NSPasteboardTypeFileURL "public.file-url" +#define NSTrackingMouseEnteredAndExited 0x01 +#define NSTrackingMouseMoved 0x02 +#define NSTrackingCursorUpdate 0x04 +#define NSTrackingActiveWhenFirstResponder 0x10 +#define NSTrackingActiveInKeyWindow 0x20 +#define NSTrackingActiveInActiveApp 0x40 +#define NSTrackingActiveAlways 0x80 +#define NSTrackingAssumeInside 0x100 +#define NSTrackingInVisibleRect 0x200 +#define NSTrackingEnabledDuringMouseDrag 0x400 +enum { + NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */ + NSOpenGLPFATripleBuffer = 3, /* choose a triple buffered pixel format */ + NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */ + NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */ + NSOpenGLPFAColorSize = 8, /* number of color buffer bits */ + NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */ + NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */ + NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */ + NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */ + NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */ + NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */ + NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */ + NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */ + NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */ + NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */ + NSOpenGLPFAMultisample = 59, /* choose multisampling */ + NSOpenGLPFASupersample = 60, /* choose supersampling */ + NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */ + NSOpenGLPFARendererID = 70, /* request renderer by ID */ + NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */ + NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */ + NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */ + NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */ + NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */ + NSOpenGLPFAAllowOfflineRenderers = 96, /* allow use of offline renderers */ + NSOpenGLPFAAcceleratedCompute = 97, /* choose a hardware accelerated compute device */ + NSOpenGLPFAOpenGLProfile = 99, /* specify an OpenGL Profile to use */ + NSOpenGLProfileVersionLegacy = 0x1000, /* The requested profile is a legacy (pre-OpenGL 3.0) profile. */ + NSOpenGLProfileVersion3_2Core = 0x3200, /* The 3.2 Profile of OpenGL */ + NSOpenGLProfileVersion4_1Core = 0x3200, /* The 4.1 profile of OpenGL */ + NSOpenGLPFAVirtualScreenCount = 128, /* number of virtual screens in this format */ + NSOpenGLPFAStereo = 6, + NSOpenGLPFAOffScreen = 53, + NSOpenGLPFAFullScreen = 54, + NSOpenGLPFASingleRenderer = 71, + NSOpenGLPFARobust = 75, + NSOpenGLPFAMPSafe = 78, + NSOpenGLPFAWindow = 80, + NSOpenGLPFAMultiScreen = 81, + NSOpenGLPFACompliant = 83, + NSOpenGLPFAPixelBuffer = 90, + NSOpenGLPFARemotePixelBuffer = 91, +}; + +typedef RGFW_ENUM(u32, NSEventType) { /* various types of events */ + NSEventTypeApplicationDefined = 15, +}; +typedef unsigned long long NSEventMask; + +typedef enum NSEventModifierFlags { + NSEventModifierFlagCapsLock = 1 << 16, + NSEventModifierFlagShift = 1 << 17, + NSEventModifierFlagControl = 1 << 18, + NSEventModifierFlagOption = 1 << 19, + NSEventModifierFlagCommand = 1 << 20, + NSEventModifierFlagNumericPad = 1 << 21 +} NSEventModifierFlags; + +typedef RGFW_ENUM(NSUInteger, NSBitmapFormat) { + NSBitmapFormatAlphaFirst = 1 << 0, /* 0 means is alpha last (RGBA, CMYKA, etc.) */ + NSBitmapFormatAlphaNonpremultiplied = 1 << 1, /* 0 means is premultiplied */ + NSBitmapFormatFloatingpointSamples = 1 << 2, /* 0 is integer */ + + NSBitmapFormatSixteenBitLittleEndian = (1 << 8), + NSBitmapFormatThirtyTwoBitLittleEndian = (1 << 9), + NSBitmapFormatSixteenBitBigEndian = (1 << 10), + NSBitmapFormatThirtyTwoBitBigEndian = (1 << 11) +}; + +#else +#import <AppKit/AppKit.h> +#include <Foundation/Foundation.h> +#endif /* notdef __OBJC__ */ + +#ifdef __arm64__ + /* ARM just uses objc_msgSend */ +#define abi_objc_msgSend_stret objc_msgSend +#define abi_objc_msgSend_fpret objc_msgSend +#else /* __i386__ */ + /* x86 just uses abi_objc_msgSend_fpret and (NSColor *)objc_msgSend_id respectively */ +#define abi_objc_msgSend_stret objc_msgSend_stret +#define abi_objc_msgSend_fpret objc_msgSend_fpret +#endif + +#define NSAlloc(nsclass) objc_msgSend_id((id)nsclass, sel_registerName("alloc")) +#define objc_msgSend_bool(x, y) ((BOOL (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y) +#define objc_msgSend_void(x, y) ((void (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y) +#define objc_msgSend_void_id(x, y, z) ((void (*)(id, SEL, id))objc_msgSend) ((id)x, (SEL)y, (id)z) +#define objc_msgSend_uint(x, y) ((NSUInteger (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y) +#define objc_msgSend_void_bool(x, y, z) ((void (*)(id, SEL, BOOL))objc_msgSend) ((id)(x), (SEL)y, (BOOL)z) +#define objc_msgSend_bool_void(x, y) ((BOOL (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y) +#define objc_msgSend_void_SEL(x, y, z) ((void (*)(id, SEL, SEL))objc_msgSend) ((id)(x), (SEL)y, (SEL)z) +#define objc_msgSend_id(x, y) ((id (*)(id, SEL))objc_msgSend) ((id)(x), (SEL)y) +#define objc_msgSend_id_id(x, y, z) ((id (*)(id, SEL, id))objc_msgSend) ((id)(x), (SEL)y, (id)z) +#define objc_msgSend_id_bool(x, y, z) ((BOOL (*)(id, SEL, id))objc_msgSend) ((id)(x), (SEL)y, (id)z) +#define objc_msgSend_int(x, y, z) ((id (*)(id, SEL, int))objc_msgSend) ((id)(x), (SEL)y, (int)z) +#define objc_msgSend_arr(x, y, z) ((id (*)(id, SEL, int))objc_msgSend) ((id)(x), (SEL)y, (int)z) +#define objc_msgSend_ptr(x, y, z) ((id (*)(id, SEL, void*))objc_msgSend) ((id)(x), (SEL)y, (void*)z) +#define objc_msgSend_class(x, y) ((id (*)(Class, SEL))objc_msgSend) ((Class)(x), (SEL)y) +#define objc_msgSend_class_char(x, y, z) ((id (*)(Class, SEL, char*))objc_msgSend) ((Class)(x), (SEL)y, (char*)z) + +#define NSRelease(obj) objc_msgSend_void((id)obj, sel_registerName("release")) +RGFWDEF id NSString_stringWithUTF8String(const char* str); +id NSString_stringWithUTF8String(const char* str) { + return ((id(*)(id, SEL, const char*))objc_msgSend) ((id)objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), str); +} + +RGFWDEF float RGFW_cocoaYTransform(float y); +float RGFW_cocoaYTransform(float y) { return (float)(CGDisplayBounds(CGMainDisplayID()).size.height - (double)y - (double)1.0f); } + +const char* NSString_to_char(id str); +const char* NSString_to_char(id str) { + return ((const char* (*)(id, SEL)) objc_msgSend) ((id)(id)str, sel_registerName("UTF8String")); +} + +unsigned char* NSBitmapImageRep_bitmapData(id imageRep); +unsigned char* NSBitmapImageRep_bitmapData(id imageRep) { + return ((unsigned char* (*)(id, SEL))objc_msgSend) ((id)imageRep, sel_registerName("bitmapData")); +} + +id NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits); +id NSBitmapImageRep_initWithBitmapData(unsigned char** planes, NSInteger width, NSInteger height, NSInteger bps, NSInteger spp, bool alpha, bool isPlanar, const char* colorSpaceName, NSBitmapFormat bitmapFormat, NSInteger rowBytes, NSInteger pixelBits) { + SEL func = sel_registerName("initWithBitmapDataPlanes:pixelsWide:pixelsHigh:bitsPerSample:samplesPerPixel:hasAlpha:isPlanar:colorSpaceName:bitmapFormat:bytesPerRow:bitsPerPixel:"); + + return (id) ((id(*)(id, SEL, unsigned char**, NSInteger, NSInteger, NSInteger, NSInteger, bool, bool, id, NSBitmapFormat, NSInteger, NSInteger))objc_msgSend) + (NSAlloc((id)objc_getClass("NSBitmapImageRep")), func, planes, width, height, bps, spp, alpha, isPlanar, NSString_stringWithUTF8String(colorSpaceName), bitmapFormat, rowBytes, pixelBits); +} + +id NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha); +id NSColor_colorWithSRGB(CGFloat red, CGFloat green, CGFloat blue, CGFloat alpha) { + Class nsclass = objc_getClass("NSColor"); + SEL func = sel_registerName("colorWithSRGBRed:green:blue:alpha:"); + return ((id(*)(id, SEL, CGFloat, CGFloat, CGFloat, CGFloat))objc_msgSend) + ((id)nsclass, func, red, green, blue, alpha); +} + +id NSPasteboard_generalPasteboard(void); +id NSPasteboard_generalPasteboard(void) { + return (id) objc_msgSend_id((id)objc_getClass("NSPasteboard"), sel_registerName("generalPasteboard")); +} + +id* cstrToNSStringArray(char** strs, size_t len); +id* cstrToNSStringArray(char** strs, size_t len) { + static id nstrs[6]; + size_t i; + for (i = 0; i < len; i++) + nstrs[i] = NSString_stringWithUTF8String(strs[i]); + + return nstrs; +} + +const char* NSPasteboard_stringForType(id pasteboard, NSPasteboardType dataType, size_t* len); +const char* NSPasteboard_stringForType(id pasteboard, NSPasteboardType dataType, size_t* len) { + SEL func = sel_registerName("stringForType:"); + id nsstr = NSString_stringWithUTF8String((const char*)dataType); + id nsString = ((id(*)(id, SEL, id))objc_msgSend)(pasteboard, func, nsstr); + const char* str = NSString_to_char(nsString); + if (len != NULL) + *len = (size_t)((NSUInteger(*)(id, SEL, int))objc_msgSend)(nsString, sel_registerName("maximumLengthOfBytesUsingEncoding:"), 4); + return str; +} + +id c_array_to_NSArray(void* array, size_t len); +id c_array_to_NSArray(void* array, size_t len) { + return ((id (*)(id, SEL, void*, NSUInteger))objc_msgSend) (NSAlloc(objc_getClass("NSArray")), sel_registerName("initWithObjects:count:"), array, len); +} + + +void NSregisterForDraggedTypes(id view, NSPasteboardType* newTypes, size_t len); +void NSregisterForDraggedTypes(id view, NSPasteboardType* newTypes, size_t len) { + id* ntypes = cstrToNSStringArray((char**)newTypes, len); + + id array = c_array_to_NSArray(ntypes, len); + objc_msgSend_void_id(view, sel_registerName("registerForDraggedTypes:"), array); + NSRelease(array); +} + +NSInteger NSPasteBoard_declareTypes(id pasteboard, NSPasteboardType* newTypes, size_t len, void* owner); +NSInteger NSPasteBoard_declareTypes(id pasteboard, NSPasteboardType* newTypes, size_t len, void* owner) { + id* ntypes = cstrToNSStringArray((char**)newTypes, len); + + SEL func = sel_registerName("declareTypes:owner:"); + + id array = c_array_to_NSArray(ntypes, len); + + NSInteger output = ((NSInteger(*)(id, SEL, id, void*))objc_msgSend) + (pasteboard, func, array, owner); + NSRelease(array); + + return output; +} + +#define NSRetain(obj) objc_msgSend_void((id)obj, sel_registerName("retain")) + +/* + End of cocoa wrapper +*/ + +static id RGFW__osxCustomInitWithRGFWWindow(id self, SEL _cmd, RGFW_window* win) { + RGFW_UNUSED(_cmd); + struct objc_super s = { self, class_getSuperclass(object_getClass(self)) }; + + CGRect rect; + rect.origin.x = 0; + rect.origin.y = 0; + rect.size.width = (double)win->w; + rect.size.height = (double)win->h; + + self = ((id (*)(struct objc_super*, SEL, CGRect))objc_msgSendSuper)( + &s, sel_registerName("initWithFrame:"), rect + ); + + if (self != nil) { + object_setInstanceVariable(self, "RGFW_window", win); + object_setInstanceVariable(self, "trackingArea", nil); + + object_setInstanceVariable( + self, "markedText", + ((id (*)(id, SEL))objc_msgSend)( + ((id (*)(Class, SEL))objc_msgSend)(objc_getClass("NSMutableAttributedString"), sel_registerName("alloc")), + sel_registerName("init") + ) + ); + + ((void (*)(id, SEL))objc_msgSend)(self, sel_registerName("updateTrackingAreas")); + + ((void (*)(id, SEL, id))objc_msgSend)( + self, sel_registerName("registerForDraggedTypes:"), + ((id (*)(Class, SEL, id))objc_msgSend)( + objc_getClass("NSArray"), + sel_registerName("arrayWithObject:"), + ((id (*)(Class, SEL, const char*))objc_msgSend)( + objc_getClass("NSString"), + sel_registerName("stringWithUTF8String:"), + "public.url" + ) + ) + ); + } + + return self; +} + +static u32 RGFW_OnClose(id self) { + RGFW_window* win = NULL; + object_getInstanceVariable(self, (const char*)"RGFW_window", (void**)&win); + if (win == NULL) return true; + + RGFW_windowCloseCallback(win); + return false; +} + +/* NOTE(EimaMei): Fixes the constant clicking when the app is running under a terminal. */ +static bool RGFW__osxAcceptsFirstResponder(void) { return true; } +static bool RGFW__osxPerformKeyEquivalent(id event) { RGFW_UNUSED(event); return true; } + +static NSDragOperation RGFW__osxDraggingEntered(id self, SEL sel, id sender) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) + return 0; + + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); + RGFW_dataDragCallback(win, RGFW_dataFile, RGFW_dndActionEnter, (i32) p.x, (i32) (win->h - p.y)); + return NSDragOperationCopy; +} +static NSDragOperation RGFW__osxDraggingUpdated(id self, SEL sel, id sender) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) + return 0; + if (!(win->internal.enabledEvents & RGFW_dataDragFlag)) return NSDragOperationCopy; + + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); + RGFW_dataDragCallback(win, RGFW_dataFile, RGFW_dndActionMove, (i32) p.x, (i32) (win->h - p.y)); + return NSDragOperationCopy; +} +static bool RGFW__osxPrepareForDragOperation(id self) { + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL || (!(win->internal.enabledEvents & RGFW_dataDropFlag))) + return true; + + if (!(win->internal.flags & RGFW_windowAllowDND)) { + return false; + } + + return true; +} + +static void RGFW__osxDraggingEnded(id self, SEL sel, id sender) { + RGFW_UNUSED(sel); + + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) + return; + if (!(win->internal.enabledEvents & RGFW_dataDragFlag)) return; + + NSPoint p = ((NSPoint(*)(id, SEL)) objc_msgSend)(sender, sel_registerName("draggingLocation")); + RGFW_dataDragCallback(win, RGFW_dataFile, RGFW_dndActionExit, (i32) p.x, (i32) (win->h - p.y)); + return; +} + +static bool RGFW__osxPerformDragOperation(id self, SEL sel, id sender) { + RGFW_UNUSED(sender); RGFW_UNUSED(self); RGFW_UNUSED(sel); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL || (!(win->internal.enabledEvents & RGFW_dataDropFlag))) + return false; + + /* id pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard")); */ + + id pasteBoard = objc_msgSend_id(sender, sel_registerName("draggingPasteboard")); + + /* Get the types of data available on the pasteboard */ + id types = objc_msgSend_id(pasteBoard, sel_registerName("types")); + + /* Get the string type for file URLs */ + id fileURLsType = objc_msgSend_class_char(objc_getClass("NSString"), sel_registerName("stringWithUTF8String:"), "NSFilenamesPboardType"); + + /* Check if the pasteboard contains file URLs */ + if (objc_msgSend_id_bool(types, sel_registerName("containsObject:"), fileURLsType) == 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_errClipboard, "No files found on the pasteboard."); + return 0; + } + + id fileURLs = objc_msgSend_id_id(pasteBoard, sel_registerName("propertyListForType:"), fileURLsType); + int count = ((int (*)(id, SEL))objc_msgSend)(fileURLs, sel_registerName("count")); + + if (count == 0) + return 0; + + u32 i; + for (i = 0; i < (u32)count; i++) { + id fileURL = objc_msgSend_arr(fileURLs, sel_registerName("objectAtIndex:"), i); + const char *filePath = ((const char* (*)(id, SEL))objc_msgSend)(fileURL, sel_registerName("UTF8String")); + int string_count = ((int (*)(id, SEL))objc_msgSend)(fileURL, sel_registerName("count")); + + RGFW_dataDropCallback(win, filePath, (size_t)string_count + 1, RGFW_dataFile); + } + + return false; +} + +#ifndef RGFW_NO_IOKIT +#include <IOKit/IOKitLib.h> + +float RGFW_osx_getFallbackRefreshRate(CGDirectDisplayID displayID); +float RGFW_osx_getFallbackRefreshRate(CGDirectDisplayID displayID) { + float refreshRate = 0; + io_iterator_t it; + io_service_t service; + CFNumberRef indexRef, clockRef, countRef; + u32 clock, count; + +#ifdef kIOMainPortDefault + if (IOServiceGetMatchingServices(kIOMainPortDefault, IOServiceMatching("IOFramebuffer"), &it) != 0) +#elif defined(kIOMasterPortDefault) + if (IOServiceGetMatchingServices(kIOMainPortDefault, IOServiceMatching("IOFramebuffer"), &it) != 0) +#endif + return RGFW_FALSE; + + while ((service = IOIteratorNext(it)) != 0) { + u32 index; + indexRef = (CFNumberRef)IORegistryEntryCreateCFProperty(service, CFSTR("IOFramebufferOpenGLIndex"), kCFAllocatorDefault, kNilOptions); + if (indexRef == 0) continue; + + if (CFNumberGetValue(indexRef, kCFNumberIntType, &index) && CGOpenGLDisplayMaskToDisplayID(1 << index) == displayID) { + CFRelease(indexRef); + break; + } + + CFRelease(indexRef); + } + + if (service) { + clockRef = (CFNumberRef)IORegistryEntryCreateCFProperty(service, CFSTR("IOFBCurrentPixelClock"), kCFAllocatorDefault, kNilOptions); + if (clockRef) { + if (CFNumberGetValue(clockRef, kCFNumberIntType, &clock) && clock) { + countRef = (CFNumberRef)IORegistryEntryCreateCFProperty(service, CFSTR("IOFBCurrentPixelCount"), kCFAllocatorDefault, kNilOptions); + if (countRef && CFNumberGetValue(countRef, kCFNumberIntType, &count) && count) { + refreshRate = (float)((double)clock / (double) count); + CFRelease(countRef); + } + } + CFRelease(clockRef); + } + } + + IOObjectRelease(it); + return refreshRate; +} +#endif + +void RGFW_moveToMacOSResourceDir(void) { + char resourcesPath[256]; + + CFBundleRef bundle = CFBundleGetMainBundle(); + if (!bundle) + return; + + CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(bundle); + CFStringRef last = CFURLCopyLastPathComponent(resourcesURL); + + if ( + CFStringCompare(CFSTR("Resources"), last, 0) != kCFCompareEqualTo || + CFURLGetFileSystemRepresentation(resourcesURL, true, (u8*) resourcesPath, 255) == 0 + ) { + CFRelease(last); + CFRelease(resourcesURL); + return; + } + + CFRelease(last); + CFRelease(resourcesURL); + + chdir(resourcesPath); +} + +static void RGFW__osxDidChangeScreenParameters(id self, SEL _cmd, id notification) { + RGFW_UNUSED(self); RGFW_UNUSED(_cmd); RGFW_UNUSED(notification); + RGFW_pollMonitors(); +} + +static void RGFW__osxWindowDeminiaturize(id self, SEL sel) { + RGFW_UNUSED(sel); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_windowRestoredCallback(win, win->x, win->y, win->w, win->h); + +} +static void RGFW__osxWindowMiniaturize(id self, SEL sel) { + RGFW_UNUSED(sel); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_windowMinimizedCallback(win); + +} + +static void RGFW__osxWindowBecameKey(id self, SEL sel) { + RGFW_UNUSED(sel); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_windowFocusCallback(win, RGFW_TRUE); +} + +static void RGFW__osxWindowResignKey(id self, SEL sel) { + RGFW_UNUSED(sel); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_windowFocusCallback(win, RGFW_FALSE); +} + +static void RGFW__osxDidWindowResize(id self, SEL _cmd, id notification) { + RGFW_UNUSED(_cmd); RGFW_UNUSED(notification); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + NSRect frame; + if (win->src.view) frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + else return; + + if (frame.size.width == 0 || frame.size.height == 0) return; + win->w = (i32)frame.size.width; + win->h = (i32)frame.size.height; + + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon == NULL) return; + + if ((i32)mon->mode.w == win->w && (i32)mon->mode.h - 102 <= win->h) { + RGFW_windowMaximizedCallback(win, 0, 0, win->w, win->h); + } else if (win->internal.flags & RGFW_windowMaximize) { + RGFW_windowRestoredCallback(win, win->x, win->y, win->w, win->h); + } + + RGFW_windowResizedCallback(win, win->w, win->h); +} + +static void RGFW__osxWindowMove(id self, SEL sel) { + RGFW_UNUSED(sel); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("frame")); + NSRect content = ((NSRect(*)(id, SEL, NSRect))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("contentRectForFrameRect:"), frame); + + float y = RGFW_cocoaYTransform((float)(content.origin.y + content.size.height - 1)); + + RGFW_windowMovedCallback(win, (i32)content.origin.x, (i32)y); +} + +static void RGFW__osxViewDidChangeBackingProperties(id self, SEL _cmd) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon == NULL) return; + + RGFW_scaleUpdatedCallback(win, mon->scaleX, mon->scaleY); +} + +static BOOL RGFW__osxWantsUpdateLayer(id self, SEL _cmd) { RGFW_UNUSED(self); RGFW_UNUSED(_cmd); return YES; } + +static void RGFW__osxUpdateLayer(id self, SEL _cmd) { + RGFW_UNUSED(self); RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + RGFW_windowRefreshCallback(win, 0, 0, win->w, win->h); +} + +static void RGFW__osxDrawRect(id self, SEL _cmd, CGRect rect) { + RGFW_UNUSED(rect); RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + float y = RGFW_cocoaYTransform((float)(rect.size.height - 1)); + + RGFW_windowRefreshCallback(win, (i32)rect.origin.x, (i32)y, (i32)rect.size.width, (i32)rect.size.height); +} + +static void RGFW__osxMouseEntered(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + NSPoint p = ((NSPoint(*)(id, SEL))objc_msgSend)(event, sel_registerName("locationInWindow")); + RGFW_mouseNotifyCallback(win, (i32)p.x, (i32)(win->h - p.y), 1); +} + +static void RGFW__osxMouseExited(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); RGFW_UNUSED(event); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_mouseNotifyCallback(win, win->internal.lastMouseX, win->internal.lastMouseY, RGFW_FALSE); +} + +static void RGFW__osxKeyDown(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL || !(win->internal.enabledEvents & RGFW_keyPressedFlag)) return; + + u32 key = (u16)((u32(*)(id, SEL))objc_msgSend)(event, sel_registerName("keyCode")); + + RGFW_key value = (u8)RGFW_apiKeyToRGFW(key); + RGFW_bool repeat = RGFW_isKeyDown(value); + + RGFW_keyCallback(win, value, win->internal.mod, repeat, 1); + + id nsstring = ((id(*)(id, SEL))objc_msgSend)(event, sel_registerName("charactersIgnoringModifiers")); + const char* string = NSString_to_char(nsstring); + size_t count = (size_t)((int (*)(id, SEL))objc_msgSend)(nsstring, sel_registerName("length")); + + for (size_t index = 0; index < count; + RGFW_keyCharCallback(win, RGFW_decodeUTF8(&string[index], &index)) + ); +} + +static void RGFW__osxKeyUp(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL || !(win->internal.enabledEvents & RGFW_keyReleasedFlag)) return; + + u32 key = (u16)((u32(*)(id, SEL))objc_msgSend)(event, sel_registerName("keyCode")); + + RGFW_key value = (u8)RGFW_apiKeyToRGFW(key); + + RGFW_keyCallback(win, value, win->internal.mod, RGFW_FALSE, 0); +} + +static void RGFW__osxFlagsChanged(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + RGFW_key value = 0; + RGFW_bool pressed = RGFW_FALSE; + + u32 flags = (u32)((u32(*)(id, SEL))objc_msgSend)(event, sel_registerName("modifierFlags")); + RGFW_keyUpdateKeyModsEx(win, + ((u32)(flags & NSEventModifierFlagCapsLock) % 255), + ((flags & NSEventModifierFlagNumericPad) % 255), + ((flags & NSEventModifierFlagControl) % 255), + ((flags & NSEventModifierFlagOption) % 255), + ((flags & NSEventModifierFlagShift) % 255), + ((flags & NSEventModifierFlagCommand) % 255), 0); + u8 i; + for (i = 0; i < 9; i++) + _RGFW->keyboard[i + RGFW_keyCapsLock].prev = _RGFW->keyboard[i + RGFW_keyCapsLock].current; + + for (i = 0; i < 5; i++) { + u32 shift = (1 << (i + 16)); + RGFW_key key = i + RGFW_keyCapsLock; + if ((flags & shift) && !RGFW_isKeyDown((u8)key)) { + pressed = RGFW_TRUE; + value = (u8)key; + break; + } + if (!(flags & shift) && RGFW_isKeyDown((u8)key)) { + pressed = RGFW_FALSE; + value = (u8)key; + break; + } + } + + RGFW_keyCallback(win, value, win->internal.mod, RGFW_isKeyDown(value) && pressed, pressed); + + if (value != RGFW_keyCapsLock) { + RGFW_keyCallback(win, value + 4, win->internal.mod, RGFW_isKeyDown(value + 4) && pressed, pressed); + } + +} + +static void RGFW__osxMouseMoved(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + NSPoint p = ((NSPoint(*)(id, SEL))objc_msgSend)(event, sel_registerName("locationInWindow")); + + CGFloat vecX = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(event, sel_registerName("deltaX")); + CGFloat vecY = ((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(event, sel_registerName("deltaY")); + + RGFW_mouseMotionCallback(win, (i32)p.x, (i32)(win->h - p.y)); + RGFW_rawMotionCallback(win, (float)vecX, (float)vecY); +} + +static void RGFW__osxMouseDown(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + u32 buttonNumber = (u32)((u32(*)(id, SEL))objc_msgSend)(event, sel_registerName("buttonNumber")); + + RGFW_mouseButton value = 0; + switch (buttonNumber) { + case 0: value = RGFW_mouseLeft; break; + case 1: value = RGFW_mouseRight; break; + case 2: value = RGFW_mouseMiddle; break; + default: value = (u8)buttonNumber; + } + + RGFW_mouseButtonCallback(win, value, 1); +} + +static void RGFW__osxMouseUp(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + u32 buttonNumber = (u32)((u32(*)(id, SEL))objc_msgSend)(event, sel_registerName("buttonNumber")); + + RGFW_mouseButton value = 0; + switch (buttonNumber) { + case 0: value = RGFW_mouseLeft; break; + case 1: value = RGFW_mouseRight; break; + case 2: value = RGFW_mouseMiddle; break; + default: value = (u8)buttonNumber; + } + + RGFW_mouseButtonCallback(win, value, 0); +} + +static void RGFW__osxScrollWheel(id self, SEL _cmd, id event) { + RGFW_UNUSED(_cmd); + RGFW_window* win = NULL; + object_getInstanceVariable(self, "RGFW_window", (void**)&win); + if (win == NULL) return; + + float deltaX = (float)((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(event, sel_registerName("deltaX")); + float deltaY = (float)((CGFloat(*)(id, SEL))abi_objc_msgSend_fpret)(event, sel_registerName("deltaY")); + + RGFW_mouseScrollCallback(win, deltaX, deltaY); +} + +RGFW_format RGFW_nativeFormat(void) { return RGFW_formatRGBA8; } + +RGFW_bool RGFW_createSurfacePtr(u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + surface->data = data; + surface->w = w; + surface->h = h; + surface->format = format; + surface->native.format = RGFW_formatRGBA8; + + surface->native.buffer = (u8*)RGFW_ALLOC((size_t)(w * h * 4)); + return RGFW_TRUE; +} + +void RGFW_surface_freePtr(RGFW_surface* surface) { + RGFW_FREE(surface->native.buffer); +} + +void RGFW_window_blitSurface(RGFW_window* win, RGFW_surface* surface) { + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + int minW = RGFW_MIN(win->w, surface->w); + int minH = RGFW_MIN(win->h, surface->h); + + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon == NULL) return; + + minW = (i32)((float)minW * mon->pixelRatio); + minH = (i32)((float)minH * mon->pixelRatio); + + surface->native.rep = (void*)NSBitmapImageRep_initWithBitmapData(&surface->native.buffer, minW, minH, 8, 4, true, false, "NSDeviceRGBColorSpace", 1 << 1, (u32)surface->w * 4, 32); + + id image = ((id (*)(Class, SEL))objc_msgSend)(objc_getClass("NSImage"), sel_getUid("alloc")); + NSSize size = (NSSize){(double)minW, (double)minH}; + image = ((id (*)(id, SEL, NSSize))objc_msgSend)((id)image, sel_getUid("initWithSize:"), size); + + RGFW_copyImageData(NSBitmapImageRep_bitmapData((id)surface->native.rep), surface->w, minH, RGFW_formatRGBA8, surface->data, surface->native.format, surface->convertFunc); + ((void (*)(id, SEL, id))objc_msgSend)((id)image, sel_getUid("addRepresentation:"), (id)surface->native.rep); + + id layer = ((id (*)(id, SEL))objc_msgSend)((id)win->src.view, sel_getUid("layer")); + ((void (*)(id, SEL, id))objc_msgSend)(layer, sel_getUid("setContents:"), (id)image); + + NSRelease(image); + NSRelease(surface->native.rep); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); +} + +void* RGFW_window_getView_OSX(RGFW_window* win) { return win->src.view; } + +void RGFW_window_setLayer_OSX(RGFW_window* win, void* layer) { + objc_msgSend_void_id((id)win->src.view, sel_registerName("setLayer:"), (id)layer); +} + +void* RGFW_getLayer_OSX(void) { + return objc_msgSend_class((id)objc_getClass("CAMetalLayer"), (SEL)sel_registerName("layer")); +} +void* RGFW_window_getWindow_OSX(RGFW_window* win) { return win->src.window; } + +void RGFW_initKeycodesPlatform(void) { + _RGFW->keycodes[0x1D] = RGFW_key0; + _RGFW->keycodes[0x12] = RGFW_key1; + _RGFW->keycodes[0x13] = RGFW_key2; + _RGFW->keycodes[0x14] = RGFW_key3; + _RGFW->keycodes[0x15] = RGFW_key4; + _RGFW->keycodes[0x17] = RGFW_key5; + _RGFW->keycodes[0x16] = RGFW_key6; + _RGFW->keycodes[0x1A] = RGFW_key7; + _RGFW->keycodes[0x1C] = RGFW_key8; + _RGFW->keycodes[0x19] = RGFW_key9; + _RGFW->keycodes[0x00] = RGFW_keyA; + _RGFW->keycodes[0x0B] = RGFW_keyB; + _RGFW->keycodes[0x08] = RGFW_keyC; + _RGFW->keycodes[0x02] = RGFW_keyD; + _RGFW->keycodes[0x0E] = RGFW_keyE; + _RGFW->keycodes[0x03] = RGFW_keyF; + _RGFW->keycodes[0x05] = RGFW_keyG; + _RGFW->keycodes[0x04] = RGFW_keyH; + _RGFW->keycodes[0x22] = RGFW_keyI; + _RGFW->keycodes[0x26] = RGFW_keyJ; + _RGFW->keycodes[0x28] = RGFW_keyK; + _RGFW->keycodes[0x25] = RGFW_keyL; + _RGFW->keycodes[0x2E] = RGFW_keyM; + _RGFW->keycodes[0x2D] = RGFW_keyN; + _RGFW->keycodes[0x1F] = RGFW_keyO; + _RGFW->keycodes[0x23] = RGFW_keyP; + _RGFW->keycodes[0x0C] = RGFW_keyQ; + _RGFW->keycodes[0x0F] = RGFW_keyR; + _RGFW->keycodes[0x01] = RGFW_keyS; + _RGFW->keycodes[0x11] = RGFW_keyT; + _RGFW->keycodes[0x20] = RGFW_keyU; + _RGFW->keycodes[0x09] = RGFW_keyV; + _RGFW->keycodes[0x0D] = RGFW_keyW; + _RGFW->keycodes[0x07] = RGFW_keyX; + _RGFW->keycodes[0x10] = RGFW_keyY; + _RGFW->keycodes[0x06] = RGFW_keyZ; + _RGFW->keycodes[0x27] = RGFW_keyApostrophe; + _RGFW->keycodes[0x2A] = RGFW_keyBackSlash; + _RGFW->keycodes[0x2B] = RGFW_keyComma; + _RGFW->keycodes[0x18] = RGFW_keyEquals; + _RGFW->keycodes[0x32] = RGFW_keyBacktick; + _RGFW->keycodes[0x21] = RGFW_keyBracket; + _RGFW->keycodes[0x1B] = RGFW_keyMinus; + _RGFW->keycodes[0x2F] = RGFW_keyPeriod; + _RGFW->keycodes[0x1E] = RGFW_keyCloseBracket; + _RGFW->keycodes[0x29] = RGFW_keySemicolon; + _RGFW->keycodes[0x2C] = RGFW_keySlash; + _RGFW->keycodes[0x0A] = RGFW_keyWorld1; + _RGFW->keycodes[0x33] = RGFW_keyBackSpace; + _RGFW->keycodes[0x39] = RGFW_keyCapsLock; + _RGFW->keycodes[0x75] = RGFW_keyDelete; + _RGFW->keycodes[0x7D] = RGFW_keyDown; + _RGFW->keycodes[0x77] = RGFW_keyEnd; + _RGFW->keycodes[0x24] = RGFW_keyEnter; + _RGFW->keycodes[0x35] = RGFW_keyEscape; + _RGFW->keycodes[0x7A] = RGFW_keyF1; + _RGFW->keycodes[0x78] = RGFW_keyF2; + _RGFW->keycodes[0x63] = RGFW_keyF3; + _RGFW->keycodes[0x76] = RGFW_keyF4; + _RGFW->keycodes[0x60] = RGFW_keyF5; + _RGFW->keycodes[0x61] = RGFW_keyF6; + _RGFW->keycodes[0x62] = RGFW_keyF7; + _RGFW->keycodes[0x64] = RGFW_keyF8; + _RGFW->keycodes[0x65] = RGFW_keyF9; + _RGFW->keycodes[0x6D] = RGFW_keyF10; + _RGFW->keycodes[0x67] = RGFW_keyF11; + _RGFW->keycodes[0x6F] = RGFW_keyF12; + _RGFW->keycodes[0x69] = RGFW_keyPrintScreen; + _RGFW->keycodes[0x6B] = RGFW_keyF14; + _RGFW->keycodes[0x71] = RGFW_keyF15; + _RGFW->keycodes[0x6A] = RGFW_keyF16; + _RGFW->keycodes[0x40] = RGFW_keyF17; + _RGFW->keycodes[0x4F] = RGFW_keyF18; + _RGFW->keycodes[0x50] = RGFW_keyF19; + _RGFW->keycodes[0x5A] = RGFW_keyF20; + _RGFW->keycodes[0x73] = RGFW_keyHome; + _RGFW->keycodes[0x72] = RGFW_keyInsert; + _RGFW->keycodes[0x7B] = RGFW_keyLeft; + _RGFW->keycodes[0x3A] = RGFW_keyAltL; + _RGFW->keycodes[0x3B] = RGFW_keyControlL; + _RGFW->keycodes[0x38] = RGFW_keyShiftL; + _RGFW->keycodes[0x37] = RGFW_keySuperL; + _RGFW->keycodes[0x6E] = RGFW_keyMenu; + _RGFW->keycodes[0x47] = RGFW_keyNumLock; + _RGFW->keycodes[0x79] = RGFW_keyPageDown; + _RGFW->keycodes[0x74] = RGFW_keyPageUp; + _RGFW->keycodes[0x7C] = RGFW_keyRight; + _RGFW->keycodes[0x3D] = RGFW_keyAltR; + _RGFW->keycodes[0x3E] = RGFW_keyControlR; + _RGFW->keycodes[0x3C] = RGFW_keyShiftR; + _RGFW->keycodes[0x36] = RGFW_keySuperR; + _RGFW->keycodes[0x31] = RGFW_keySpace; + _RGFW->keycodes[0x30] = RGFW_keyTab; + _RGFW->keycodes[0x7E] = RGFW_keyUp; + _RGFW->keycodes[0x52] = RGFW_keyPad0; + _RGFW->keycodes[0x53] = RGFW_keyPad1; + _RGFW->keycodes[0x54] = RGFW_keyPad2; + _RGFW->keycodes[0x55] = RGFW_keyPad3; + _RGFW->keycodes[0x56] = RGFW_keyPad4; + _RGFW->keycodes[0x57] = RGFW_keyPad5; + _RGFW->keycodes[0x58] = RGFW_keyPad6; + _RGFW->keycodes[0x59] = RGFW_keyPad7; + _RGFW->keycodes[0x5B] = RGFW_keyPad8; + _RGFW->keycodes[0x5C] = RGFW_keyPad9; + _RGFW->keycodes[0x45] = RGFW_keyPadSlash; + _RGFW->keycodes[0x41] = RGFW_keyPadPeriod; + _RGFW->keycodes[0x4B] = RGFW_keyPadSlash; + _RGFW->keycodes[0x4C] = RGFW_keyPadReturn; + _RGFW->keycodes[0x51] = RGFW_keyPadEqual; + _RGFW->keycodes[0x43] = RGFW_keyPadMultiply; + _RGFW->keycodes[0x4E] = RGFW_keyPadMinus; +} + +i32 RGFW_initPlatform(void) { + _RGFW->tisBundle = (void*)CFBundleGetBundleWithIdentifier(CFSTR("com.apple.HIToolbox")); + + TISGetInputSourcePropertySrc = (PFN_TISGetInputSourceProperty)CFBundleGetFunctionPointerForName((CFBundleRef)_RGFW->tisBundle, CFSTR("TISGetInputSourceProperty")); + TISCopyCurrentKeyboardLayoutInputSourceSrc = (PFN_TISCopyCurrentKeyboardLayoutInputSource)CFBundleGetFunctionPointerForName((CFBundleRef)_RGFW->tisBundle, CFSTR("TISCopyCurrentKeyboardLayoutInputSource")); + LMGetKbdTypeSrc = (PFN_LMGetKbdType)CFBundleGetFunctionPointerForName((CFBundleRef)_RGFW->tisBundle, CFSTR("LMGetKbdType")); + + CFStringRef* cfStr = (CFStringRef*)CFBundleGetDataPointerForName((CFBundleRef)_RGFW->tisBundle, CFSTR("kTISPropertyUnicodeKeyLayoutData"));; + if (cfStr) kTISPropertyUnicodeKeyLayoutDataSrc = *cfStr; + + class_addMethod(objc_getClass("NSObject"), sel_registerName("windowShouldClose:"), (IMP)(void*)RGFW_OnClose, 0); + + /* NOTE(EimaMei): Fixes the 'Boop' sfx from constantly playing each time you click a key. Only a problem when running in the terminal. */ + class_addMethod(objc_getClass("NSWindowClass"), sel_registerName("acceptsFirstResponder:"), (IMP)(void*)RGFW__osxAcceptsFirstResponder, 0); + class_addMethod(objc_getClass("NSWindowClass"), sel_registerName("performKeyEquivalent:"), (IMP)(void*)RGFW__osxPerformKeyEquivalent, 0); + + _RGFW->NSApp = objc_msgSend_id(objc_getClass("NSApplication"), sel_registerName("sharedApplication")); + + NSRetain(_RGFW->NSApp); + + _RGFW->customNSAppDelegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "RGFWNSAppDelegate", 0); + class_addMethod((Class)_RGFW->customNSAppDelegateClass, sel_registerName("applicationDidChangeScreenParameters:"), (IMP)RGFW__osxDidChangeScreenParameters, "v@:@"); + objc_registerClassPair((Class)_RGFW->customNSAppDelegateClass); + _RGFW->customNSAppDelegate = objc_msgSend_id(NSAlloc(_RGFW->customNSAppDelegateClass), sel_registerName("init")); + + objc_msgSend_void_id(_RGFW->NSApp, sel_registerName("setDelegate:"), _RGFW->customNSAppDelegate); + + ((void (*)(id, SEL, NSUInteger))objc_msgSend) ((id)_RGFW->NSApp, sel_registerName("setActivationPolicy:"), NSApplicationActivationPolicyRegular); + + _RGFW->customViewClasses[0] = objc_allocateClassPair(objc_getClass("NSView"), "RGFWCustomView", 0); + _RGFW->customViewClasses[1] = objc_allocateClassPair(objc_getClass("NSOpenGLView"), "RGFWOpenGLCustomView", 0); + for (size_t i = 0; i < 2; i++) { + class_addIvar((Class)_RGFW->customViewClasses[i], "RGFW_window", sizeof(RGFW_window*), sizeof(RGFW_window*), "L"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("drawRect:"), (IMP)RGFW__osxDrawRect, "v@:{CGRect=ffff}"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("viewDidChangeBackingProperties"), (IMP)RGFW__osxViewDidChangeBackingProperties, "v@:"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("mouseDown:"), (IMP)RGFW__osxMouseDown, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("rightMouseDown:"), (IMP)RGFW__osxMouseDown, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("otherMouseDown:"), (IMP)RGFW__osxMouseDown, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("mouseUp:"), (IMP)RGFW__osxMouseUp, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("rightMouseUp:"), (IMP)RGFW__osxMouseUp, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("otherMouseUp:"), (IMP)RGFW__osxMouseUp, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("scrollWheel:"), (IMP)RGFW__osxScrollWheel, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("mouseDragged:"), (IMP)RGFW__osxMouseMoved, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("rightMouseDragged:"), (IMP)RGFW__osxMouseMoved, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("otherMouseDragged:"), (IMP)RGFW__osxMouseMoved, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("keyDown:"), (IMP)RGFW__osxKeyDown, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("keyUp:"), (IMP)RGFW__osxKeyUp, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("mouseMoved:"), (IMP)RGFW__osxMouseMoved, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("mouseEntered:"), (IMP)RGFW__osxMouseEntered, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("mouseExited:"), (IMP)RGFW__osxMouseExited, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("flagsChanged:"), (IMP)RGFW__osxFlagsChanged, "v@:@"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_getUid("acceptsFirstResponder"), (IMP)RGFW__osxAcceptsFirstResponder, "B@:"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("initWithRGFWWindow:"), (IMP)RGFW__osxCustomInitWithRGFWWindow, "@@:{CGRect={CGPoint=dd}{CGSize=dd}}"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("wantsUpdateLayer"), (IMP)RGFW__osxWantsUpdateLayer, "B@:"); + class_addMethod((Class)_RGFW->customViewClasses[i], sel_registerName("updateLayer"), (IMP)RGFW__osxUpdateLayer, "v@:"); + objc_registerClassPair((Class)_RGFW->customViewClasses[i]); + } + + _RGFW->customWindowDelegateClass = objc_allocateClassPair(objc_getClass("NSObject"), "RGFWWindowDelegate", 0); + class_addIvar((Class)_RGFW->customWindowDelegateClass, "RGFW_window", sizeof(RGFW_window*), sizeof(RGFW_window*), "L"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("windowDidResize:"), (IMP)RGFW__osxDidWindowResize, "v@:@"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("windowDidMove:"), (IMP) RGFW__osxWindowMove, ""); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("windowDidMiniaturize:"), (IMP) RGFW__osxWindowMiniaturize, ""); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("windowDidDeminiaturize:"), (IMP) RGFW__osxWindowDeminiaturize, ""); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("windowDidBecomeKey:"), (IMP) RGFW__osxWindowBecameKey, ""); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("windowDidResignKey:"), (IMP) RGFW__osxWindowResignKey, ""); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("draggingEntered:"), (IMP)RGFW__osxDraggingEntered, "l@:@"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("draggingUpdated:"), (IMP)RGFW__osxDraggingUpdated, "l@:@"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("draggingExited:"), (IMP)RGFW__osxDraggingEnded, "v@:@"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("draggingEnded:"), (IMP)RGFW__osxDraggingEnded, "v@:@"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("prepareForDragOperation:"), (IMP)RGFW__osxPrepareForDragOperation, "B@:@"); + class_addMethod((Class)_RGFW->customWindowDelegateClass, sel_registerName("performDragOperation:"), (IMP)RGFW__osxPerformDragOperation, "B@:@"); + objc_registerClassPair((Class)_RGFW->customWindowDelegateClass); + return 0; +} + +void RGFW_osx_initView(RGFW_window* win) { + NSRect contentRect; + contentRect.origin.x = 0; + contentRect.origin.y = 0; + contentRect.size.width = (double)win->w; + contentRect.size.height = (double)win->h; + ((void(*)(id, SEL, CGRect))objc_msgSend)((id)win->src.view, sel_registerName("setFrame:"), contentRect); + + + if (RGFW_COCOA_FRAME_NAME) + objc_msgSend_ptr(win->src.view, sel_registerName("setFrameAutosaveName:"), RGFW_COCOA_FRAME_NAME); + + object_setInstanceVariable((id)win->src.view, "RGFW_window", win); + objc_msgSend_void_id((id)win->src.window, sel_registerName("setContentView:"), win->src.view); + objc_msgSend_void_bool(win->src.view, sel_registerName("setWantsLayer:"), true); + objc_msgSend_int((id)win->src.view, sel_registerName("setLayerContentsPlacement:"), 4); + + id trackingArea = objc_msgSend_id(objc_getClass("NSTrackingArea"), sel_registerName("alloc")); + trackingArea = ((id (*)(id, SEL, NSRect, NSUInteger, id, id))objc_msgSend)( + trackingArea, + sel_registerName("initWithRect:options:owner:userInfo:"), + contentRect, + NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways | NSTrackingInVisibleRect, + (id)win->src.view, + nil + ); + + ((void (*)(id, SEL, id))objc_msgSend)((id)win->src.view, sel_registerName("addTrackingArea:"), trackingArea); + ((void (*)(id, SEL))objc_msgSend)(trackingArea, sel_registerName("release")); +} + +RGFW_window* RGFW_createWindowPlatform(const char* name, RGFW_windowFlags flags, RGFW_window* win) { + /* RR Create an autorelease pool */ + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + RGFW_window_setMouseDefault(win); + + NSRect windowRect; + windowRect.origin.x = (double)win->x; + windowRect.origin.y = (double)RGFW_cocoaYTransform((float)(win->y + win->h - 1)); + windowRect.size.width = (double)win->w; + windowRect.size.height = (double)win->h; + NSBackingStoreType macArgs = (NSBackingStoreType)(NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSBackingStoreBuffered | NSWindowStyleMaskTitled); + + if (!(flags & RGFW_windowNoResize)) + macArgs = (NSBackingStoreType)(macArgs | (NSBackingStoreType)NSWindowStyleMaskResizable); + if (!(flags & RGFW_windowNoBorder)) + macArgs = (NSBackingStoreType)(macArgs | (NSBackingStoreType)NSWindowStyleMaskTitled); + { + void* nsclass = objc_getClass("NSWindow"); + SEL func = sel_registerName("initWithContentRect:styleMask:backing:defer:"); + + win->src.window = ((id(*)(id, SEL, NSRect, NSWindowStyleMask, NSBackingStoreType, bool))objc_msgSend) + (NSAlloc(nsclass), func, windowRect, (NSWindowStyleMask)macArgs, macArgs, false); + } + + id str = NSString_stringWithUTF8String(name); + objc_msgSend_void_id((id)win->src.window, sel_registerName("setTitle:"), str); + + win->src.delegate = (void*)objc_msgSend_id(NSAlloc((Class)_RGFW->customWindowDelegateClass), sel_registerName("init")); + object_setInstanceVariable((id)win->src.delegate, "RGFW_window", win); + + objc_msgSend_void_id((id)win->src.window, sel_registerName("setDelegate:"), (id)win->src.delegate); + + if (flags & RGFW_windowAllowDND) { + win->internal.flags |= RGFW_windowAllowDND; + + NSPasteboardType types[] = {NSPasteboardTypeURL, NSPasteboardTypeFileURL, NSPasteboardTypeString}; + NSregisterForDraggedTypes((id)win->src.window, types, 3); + } + + objc_msgSend_void_bool((id)win->src.window, sel_registerName("setAcceptsMouseMovedEvents:"), true); + + if (flags & RGFW_windowTransparent) { + objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), false); + + objc_msgSend_void_id((id)win->src.window, sel_registerName("setBackgroundColor:"), + NSColor_colorWithSRGB(0, 0, 0, 0)); + } + + /* Show the window */ + objc_msgSend_void_bool((id)_RGFW->NSApp, sel_registerName("activateIgnoringOtherApps:"), true); + + if (_RGFW->root == NULL) { + objc_msgSend_void(win->src.window, sel_registerName("makeMainWindow")); + } + + objc_msgSend_void(win->src.window, sel_registerName("makeKeyWindow")); + + NSRetain(win->src.window); + + win->src.view = ((id(*)(id, SEL, RGFW_window*))objc_msgSend) (NSAlloc((Class)_RGFW->customViewClasses[0]), sel_registerName("initWithRGFWWindow:"), win); + return win; +} + +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("frame")); + NSRect content = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + double offset = 0; + + RGFW_setBit(&win->internal.flags, RGFW_windowNoBorder, !border); + NSBackingStoreType storeType = (NSBackingStoreType)(NSWindowStyleMaskBorderless | NSWindowStyleMaskFullSizeContentView); + if (border) + storeType = (NSBackingStoreType)(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable); + if (!(win->internal.flags & RGFW_windowNoResize)) { + storeType = (NSBackingStoreType)(storeType | (NSBackingStoreType)NSWindowStyleMaskResizable); + } + + ((void (*)(id, SEL, NSBackingStoreType))objc_msgSend)((id)win->src.window, sel_registerName("setStyleMask:"), storeType); + + if (!border) { + id miniaturizeButton = objc_msgSend_int((id)win->src.window, sel_registerName("standardWindowButton:"), NSWindowMiniaturizeButton); + id titleBarView = objc_msgSend_id(miniaturizeButton, sel_registerName("superview")); + objc_msgSend_void_bool(titleBarView, sel_registerName("setHidden:"), true); + + offset = (double)(frame.size.height - content.size.height); + } + + RGFW_window_resize(win, win->w, win->h + (i32)offset); + win->h -= (i32)offset; +} + +RGFW_bool RGFW_getGlobalMouse(i32* x, i32* y) { + RGFW_ASSERT(_RGFW->root != NULL); + + CGEventRef e = CGEventCreate(NULL); + CGPoint point = CGEventGetLocation(e); + CFRelease(e); + + if (x) *x = (i32)point.x; + if (y) *y = (i32)point.y; + return RGFW_TRUE; +} + +void RGFW_stopCheckEvents(void) { + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + + id e = (id) ((id(*)(Class, SEL, NSEventType, NSPoint, NSEventModifierFlags, void*, NSInteger, void**, short, NSInteger, NSInteger))objc_msgSend) + (objc_getClass("NSEvent"), sel_registerName("otherEventWithType:location:modifierFlags:timestamp:windowNumber:context:subtype:data1:data2:"), + NSEventTypeApplicationDefined, (NSPoint){0, 0}, (NSEventModifierFlags)0, NULL, (NSInteger)0, NULL, 0, 0, 0); + + ((void (*)(id, SEL, id, bool))objc_msgSend) + ((id)_RGFW->NSApp, sel_registerName("postEvent:atStart:"), e, 1); + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); +} + +void RGFW_waitForEvent(i32 waitMS) { + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + + void* date = (void*) ((id(*)(Class, SEL, double))objc_msgSend) + (objc_getClass("NSDate"), sel_registerName("dateWithTimeIntervalSinceNow:"), waitMS); + + SEL eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"); + id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend) + ((id)_RGFW->NSApp, eventFunc, + ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + + if (e) { + ((void (*)(id, SEL, id, bool))objc_msgSend) + ((id)_RGFW->NSApp, sel_registerName("postEvent:atStart:"), e, 1); + } + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); +} + +RGFW_key RGFW_physicalToMappedKey(RGFW_key key) { + u16 keycode = (u16)RGFW_rgfwToApiKey(key); + TISInputSourceRef source = TISCopyCurrentKeyboardLayoutInputSource(); + if (source == NULL) + return key; + + CFDataRef layoutData = TISGetInputSourceProperty(source, kTISPropertyUnicodeKeyLayoutDataSrc); + + if (layoutData == NULL) { + CFRelease(source); + return key; + } + + UCKeyboardLayout *layout = (UCKeyboardLayout*)(void*)CFDataGetBytePtr(layoutData); + + UInt32 deadKeyState = 0; + UniChar chars[4]; + UniCharCount len = 0; + u32 type = LMGetKbdType(); + OSStatus status = UCKeyTranslate(layout, keycode, kUCKeyActionDown, 0, type, kUCKeyTranslateNoDeadKeysBit, &deadKeyState, 4, &len, chars ); + + CFRelease(source); + + if (status == noErr && len == 1 && chars[0] < 256) { + return (RGFW_key)chars[0]; + } + + return key; +} + +RGFW_bool RGFW_window_fetchSize(RGFW_window* win, i32* w, i32* h) { + NSRect content = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + + win->w = (i32)content.size.width; + win->h = (i32)content.size.height; + + return RGFW_window_getSize(win, w, h); +} + +void RGFW_pollEvents(void) { + RGFW_resetPrevState(); + + id eventPool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + eventPool = objc_msgSend_id(eventPool, sel_registerName("init")); + SEL eventFunc = sel_registerName("nextEventMatchingMask:untilDate:inMode:dequeue:"); + + while (1) { + void* date = NULL; + id e = (id) ((id(*)(id, SEL, NSEventMask, void*, id, bool))objc_msgSend) + ((id)_RGFW->NSApp, eventFunc, ULONG_MAX, date, NSString_stringWithUTF8String("kCFRunLoopDefaultMode"), true); + + if (e == NULL) { + break; + } + + objc_msgSend_void_id((id)_RGFW->NSApp, sel_registerName("sendEvent:"), e); + } + + objc_msgSend_bool_void(eventPool, sel_registerName("drain")); +} + + +void RGFW_window_move(RGFW_window* win, i32 x, i32 y) { + RGFW_ASSERT(win != NULL); + + NSRect content = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + + win->x = x; + win->y = (i32)RGFW_cocoaYTransform((float)y + (float)content.size.height - 1.0f); + + ((void(*)(id,SEL,NSPoint))objc_msgSend)((id)win->src.window, sel_registerName("setFrameOrigin:"), (NSPoint){(double)x, (double)y}); +} + +void RGFW_window_resize(RGFW_window* win, i32 w, i32 h) { + RGFW_ASSERT(win != NULL); + + NSRect frame = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.window, sel_registerName("frame")); + NSRect content = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)win->src.view, sel_registerName("frame")); + float offset = (float)(frame.size.height - content.size.height); + + win->w = w; + win->h = h; + + + ((void(*)(id, SEL, CGRect))objc_msgSend)((id)win->src.view, sel_registerName("setFrame:"), (NSRect){{0, 0}, {(double)win->w, (double)win->h}}); + ((void(*)(id, SEL, NSRect, bool, bool))objc_msgSend) + ((id)win->src.window, sel_registerName("setFrame:display:animate:"), (NSRect){{(double)win->x, (double)win->y}, {(double)win->w, (double)win->h + (double)offset}}, true, true); +} + +void RGFW_window_focus(RGFW_window* win) { + RGFW_ASSERT(win); + objc_msgSend_void_bool((id)_RGFW->NSApp, sel_registerName("activateIgnoringOtherApps:"), true); + ((void (*)(id, SEL))objc_msgSend)((id)win->src.window, sel_registerName("makeKeyWindow")); +} + +void RGFW_window_raise(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + ((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("orderFront:"), (SEL)NULL); + objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), kCGNormalWindowLevelKey); +} + +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + if (fullscreen && (win->internal.flags & RGFW_windowFullscreen)) return; + if (!fullscreen && !(win->internal.flags & RGFW_windowFullscreen)) return; + + if (fullscreen) { + win->internal.oldX = win->x; + win->internal.oldY = win->y; + win->internal.oldW = win->w; + win->internal.oldH = win->h; + + win->internal.flags |= RGFW_windowFullscreen; + + RGFW_monitor* mon = RGFW_window_getMonitor(win); + RGFW_monitor_scaleToWindow(mon, win); + + RGFW_window_setBorder(win, RGFW_FALSE); + + if (mon != NULL) { + win->x = mon->x; + win->y = mon->y; + win->w = mon->mode.w; + win->h = mon->mode.h; + RGFW_window_resize(win, mon->mode.w, mon->mode.h); + RGFW_window_move(win, mon->x, mon->y); + } + + ((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("orderFront:"), (SEL)NULL); + objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), 25); + } + + objc_msgSend_void_SEL(win->src.window, sel_registerName("toggleFullScreen:"), NULL); + + if (!fullscreen) { + win->x = win->internal.oldX; + win->y = win->internal.oldY; + win->w = win->internal.oldW; + win->h = win->internal.oldH; + win->internal.flags &= ~(u32)RGFW_windowFullscreen; + + RGFW_window_resize(win, win->w, win->h); + RGFW_window_move(win, win->x, win->y); + } +} + +void RGFW_window_maximize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + if (RGFW_window_isMaximized(win)) return; + + win->internal.flags |= RGFW_windowMaximize; + objc_msgSend_void_SEL(win->src.window, sel_registerName("zoom:"), NULL); + RGFW_window_fetchSize(win, NULL, NULL); +} + +void RGFW_window_minimize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + objc_msgSend_void_SEL(win->src.window, sel_registerName("performMiniaturize:"), NULL); +} + +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { + RGFW_ASSERT(win != NULL); + if (floating) objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), kCGFloatingWindowLevelKey); + else objc_msgSend_void_id(win->src.window, sel_registerName("setLevel:"), kCGNormalWindowLevelKey); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + objc_msgSend_int(win->src.window, sel_registerName("setAlphaValue:"), opacity); + objc_msgSend_void_bool(win->src.window, sel_registerName("setOpaque:"), (opacity < (u8)255)); + + if (opacity) + objc_msgSend_void_id((id)win->src.window, sel_registerName("setBackgroundColor:"), NSColor_colorWithSRGB(0, 0, 0, opacity)); + +} + +void RGFW_window_restore(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + if (RGFW_window_isMaximized(win)) + objc_msgSend_void_SEL(win->src.window, sel_registerName("zoom:"), NULL); + + objc_msgSend_void_SEL(win->src.window, sel_registerName("deminiaturize:"), NULL); + RGFW_window_show(win); +} + +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + int level = ((int (*)(id, SEL))objc_msgSend) ((id)(win->src.window), (SEL)sel_registerName("level")); + return level > kCGNormalWindowLevelKey; +} + +void RGFW_window_setName(RGFW_window* win, const char* name) { + RGFW_ASSERT(win != NULL); + if (name == NULL) name = "\0"; + + id str = NSString_stringWithUTF8String(name); + objc_msgSend_void_id((id)win->src.window, sel_registerName("setTitle:"), str); +} + +#ifndef RGFW_NO_PASSTHROUGH +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { + objc_msgSend_void_bool(win->src.window, sel_registerName("setIgnoresMouseEvents:"), passthrough); +} +#endif + +void RGFW_window_setAspectRatio(RGFW_window* win, i32 w, i32 h) { + if (w == 0 && h == 0) { w = 1; h = 1; }; + + ((void (*)(id, SEL, NSSize))objc_msgSend) + ((id)win->src.window, sel_registerName("setContentAspectRatio:"), (NSSize){(CGFloat)w, (CGFloat)h}); +} + +void RGFW_window_setMinSize(RGFW_window* win, i32 w, i32 h) { + ((void (*)(id, SEL, NSSize))objc_msgSend) ((id)win->src.window, sel_registerName("setMinSize:"), (NSSize){(CGFloat)w, (CGFloat)h}); +} + +void RGFW_window_setMaxSize(RGFW_window* win, i32 w, i32 h) { + if (w == 0 && h == 0) { + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon != NULL) { + w = mon->mode.w; + h = mon->mode.h; + } + } + + ((void (*)(id, SEL, NSSize))objc_msgSend) + ((id)win->src.window, sel_registerName("setMaxSize:"), (NSSize){(CGFloat)w, (CGFloat)h}); +} + +RGFW_bool RGFW_window_setIconEx(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_icon type) { + RGFW_ASSERT(win != NULL); + RGFW_UNUSED(type); + + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + if (data == NULL) { + objc_msgSend_void_id((id)_RGFW->NSApp, sel_registerName("setApplicationIconImage:"), NULL); + objc_msgSend_bool_void(pool, sel_registerName("drain")); + return RGFW_TRUE; + } + + id representation = NSBitmapImageRep_initWithBitmapData(NULL, w, h, 8, (NSInteger)4, true, false, "NSCalibratedRGBColorSpace", 1 << 1, w * 4, 32); + RGFW_copyImageData(NSBitmapImageRep_bitmapData(representation), w, h, RGFW_formatRGBA8, data, format, NULL); + + id dock_image = ((id(*)(id, SEL, NSSize))objc_msgSend) (NSAlloc((id)objc_getClass("NSImage")), sel_registerName("initWithSize:"), ((NSSize){(CGFloat)w, (CGFloat)h})); + + objc_msgSend_void_id(dock_image, sel_registerName("addRepresentation:"), representation); + + objc_msgSend_void_id((id)_RGFW->NSApp, sel_registerName("setApplicationIconImage:"), dock_image); + + NSRelease(dock_image); + NSRelease(representation); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); + + return RGFW_TRUE; +} + +id NSCursor_arrowStr(const char* str); +id NSCursor_arrowStr(const char* str) { + void* nclass = objc_getClass("NSCursor"); + SEL func = sel_registerName(str); + id mouse = (id) objc_msgSend_id(nclass, func); + NSRetain(mouse); + return mouse; +} + +RGFW_mouse* RGFW_createMouseStandard(RGFW_mouseIcon mouse) { + switch (mouse) { + case RGFW_mouseNormal: return NSCursor_arrowStr("arrowCursor"); + case RGFW_mouseArrow: return NSCursor_arrowStr("arrowCursor"); + case RGFW_mouseIbeam: return NSCursor_arrowStr("IBeamCursor"); + case RGFW_mouseCrosshair: return NSCursor_arrowStr("crosshairCursor"); + case RGFW_mousePointingHand: return NSCursor_arrowStr("pointingHandCursor"); + case RGFW_mouseResizeEW: return NSCursor_arrowStr("resizeLeftRightCursor"); + case RGFW_mouseResizeE: return NSCursor_arrowStr("resizeLeftRightCursor"); + case RGFW_mouseResizeW: return NSCursor_arrowStr("resizeLeftRightCursor"); + case RGFW_mouseResizeNS: return NSCursor_arrowStr("resizeUpDownCursor"); + case RGFW_mouseResizeN: return NSCursor_arrowStr("resizeUpDownCursor"); + case RGFW_mouseResizeS: return NSCursor_arrowStr("resizeUpDownCursor"); + case RGFW_mouseResizeNWSE: return NSCursor_arrowStr("_windowResizeNorthWestSouthEastCursor"); + case RGFW_mouseResizeNW: return NSCursor_arrowStr("_windowResizeNorthWestSouthEastCursor"); + case RGFW_mouseResizeSE: return NSCursor_arrowStr("_windowResizeNorthWestSouthEastCursor"); + case RGFW_mouseResizeNESW: return NSCursor_arrowStr("_windowResizeNorthEastSouthWestCursor"); + case RGFW_mouseResizeNE: return NSCursor_arrowStr("_windowResizeNorthEastSouthWestCursor"); + case RGFW_mouseResizeSW: return NSCursor_arrowStr("_windowResizeNorthEastSouthWestCursor"); + case RGFW_mouseResizeAll: return NSCursor_arrowStr("openHandCursor"); + case RGFW_mouseNotAllowed: return NSCursor_arrowStr("operationNotAllowedCursor"); + case RGFW_mouseWait: return NSCursor_arrowStr("arrowCursor"); + case RGFW_mouseProgress: return NSCursor_arrowStr("arrowCursor"); + default: return NULL; + } + return NULL; +} + +RGFW_mouse* RGFW_createMouse(u8* data, i32 w, i32 h, RGFW_format format) { + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + if (data == NULL) { + objc_msgSend_void(NSCursor_arrowStr("arrowCursor"), sel_registerName("set")); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); + return NULL; + } + + id representation = (id)NSBitmapImageRep_initWithBitmapData(NULL, w, h, 8, (NSInteger)4, true, false, "NSCalibratedRGBColorSpace", 1 << 1, w * 4, 32); + RGFW_copyImageData(NSBitmapImageRep_bitmapData(representation), w, h, RGFW_formatRGBA8, data, format, NULL); + + id cursor_image = ((id(*)(id, SEL, NSSize))objc_msgSend) (NSAlloc((id)objc_getClass("NSImage")), sel_registerName("initWithSize:"), ((NSSize){(CGFloat)w, (CGFloat)h})); + + objc_msgSend_void_id(cursor_image, sel_registerName("addRepresentation:"), representation); + + id cursor = (id) ((id(*)(id, SEL, id, NSPoint))objc_msgSend) + (NSAlloc(objc_getClass("NSCursor")), sel_registerName("initWithImage:hotSpot:"), cursor_image, (NSPoint){0.0, 0.0}); + + NSRelease(cursor_image); + NSRelease(representation); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); + + return (void*)cursor; +} + +RGFW_bool RGFW_window_setMousePlatform(RGFW_window* win, RGFW_mouse* mouse) { + RGFW_ASSERT(win != NULL); RGFW_ASSERT(mouse); + CGDisplayShowCursor(kCGDirectMainDisplay); + objc_msgSend_void((id)mouse, sel_registerName("set")); + win->src.mouse = mouse; + return RGFW_TRUE; +} + +void RGFW_freeMouse(RGFW_mouse* mouse) { + RGFW_ASSERT(mouse); + NSRelease((id)mouse); +} + +void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show) { + RGFW_window_showMouseFlags(win, show); + if (show) CGDisplayShowCursor(kCGDirectMainDisplay); + else CGDisplayHideCursor(kCGDirectMainDisplay); +} + +void RGFW_window_setRawMouseModePlatform(RGFW_window* win, RGFW_bool state) { + RGFW_UNUSED(win); RGFW_UNUSED(state); +} + +void RGFW_window_captureMousePlatform(RGFW_window* win, RGFW_bool state) { + RGFW_UNUSED(win); + CGAssociateMouseAndMouseCursorPosition(!(state == RGFW_TRUE)); +} + +void RGFW_window_moveMouse(RGFW_window* win, i32 x, i32 y) { + RGFW_UNUSED(win); + + win->internal.lastMouseX = x - win->x; + win->internal.lastMouseY = y - win->y; + CGWarpMouseCursorPosition((CGPoint){(CGFloat)x, (CGFloat)y}); +} + + +void RGFW_window_hide(RGFW_window* win) { + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), false); +} + +void RGFW_window_show(RGFW_window* win) { + if (win->internal.flags & RGFW_windowFocusOnShow) + ((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("makeKeyAndOrderFront:"), NULL); + + ((id(*)(id, SEL, SEL))objc_msgSend)((id)win->src.window, sel_registerName("orderFront:"), NULL); + objc_msgSend_void_bool(win->src.window, sel_registerName("setIsVisible:"), true); +} + +void RGFW_window_flash(RGFW_window* win, RGFW_flashRequest request) { + if (RGFW_window_isInFocus(win) && request) { + return; + } + + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + if (_RGFW->flash) { + ((void (*)(id, SEL, NSInteger))objc_msgSend) ((id)_RGFW->NSApp, sel_registerName("cancelUserAttentionRequest:"), _RGFW->flash); + } + + switch (request) { + case RGFW_flashBriefly: + _RGFW->flash = ((NSInteger (*)(id, SEL, NSInteger))objc_msgSend) ((id)_RGFW->NSApp, sel_registerName("requestUserAttention:"), NSInformationalRequest); + break; + case RGFW_flashUntilFocused: + _RGFW->flash = ((NSInteger (*)(id, SEL, NSInteger))objc_msgSend) ((id)_RGFW->NSApp, sel_registerName("requestUserAttention:"), NSCriticalRequest); + break; + default: break; + } + + objc_msgSend_bool_void(pool, sel_registerName("drain")); +} + +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + bool visible = objc_msgSend_bool(win->src.window, sel_registerName("isVisible")); + return visible == NO && !RGFW_window_isMinimized(win); +} + +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + return objc_msgSend_bool(win->src.window, sel_registerName("isMiniaturized")) == YES; +} + +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + RGFW_bool b = (RGFW_bool)objc_msgSend_bool(win->src.window, sel_registerName("isZoomed")); + return b; +} + +RGFWDEF id RGFW_getNSScreenForDisplayUInt(u32 uintNum); +id RGFW_getNSScreenForDisplayUInt(u32 uintNum) { + Class NSScreenClass = objc_getClass("NSScreen"); + + id screens = objc_msgSend_id(NSScreenClass, sel_registerName("screens")); + + NSUInteger count = (NSUInteger)objc_msgSend_uint(screens, sel_registerName("count")); + NSUInteger i; + for (i = 0; i < count; i++) { + id screen = ((id (*)(id, SEL, int))objc_msgSend) (screens, sel_registerName("objectAtIndex:"), (int)i); + id description = objc_msgSend_id(screen, sel_registerName("deviceDescription")); + id screenNumberKey = NSString_stringWithUTF8String("NSScreenNumber"); + id screenNumber = objc_msgSend_id_id(description, sel_registerName("objectForKey:"), screenNumberKey); + + if (CGDisplayUnitNumber((CGDirectDisplayID)objc_msgSend_uint(screenNumber, sel_registerName("unsignedIntValue"))) == uintNum) { + return screen; + } + } + + return NULL; +} + +float RGFW_osx_getRefreshRate(CGDirectDisplayID display, CGDisplayModeRef mode); +float RGFW_osx_getRefreshRate(CGDirectDisplayID display, CGDisplayModeRef mode) { + if (mode) { + float refreshRate = (float)CGDisplayModeGetRefreshRate(mode); + if (refreshRate != 0) return refreshRate; + } + +#ifndef RGFW_NO_IOKIT + float res = RGFW_osx_getFallbackRefreshRate(display); + if (res != 0) return res; +#else + RGFW_UNUSED(display); +#endif + return 60; +} + +void RGFW_pollMonitors(void) { + u32 count; + + if (CGGetActiveDisplayList(0, NULL, &count) != kCGErrorSuccess) { + return; + } + + CGDirectDisplayID* displays = (CGDirectDisplayID*)RGFW_ALLOC(sizeof(CGDirectDisplayID) * count); + if (CGGetActiveDisplayList(count, displays, &count) != kCGErrorSuccess) { + return; + } + + + for (RGFW_monitorNode* node = _RGFW->monitors.list.head; node; node = node->next) { + node->disconnected = RGFW_TRUE; + } + + CGDirectDisplayID primary = CGMainDisplayID(); + + u32 i; + for (i = 0; i < count; i++) { + RGFW_monitor monitor; + + u32 uintNum = CGDisplayUnitNumber(displays[i]); + id screen = RGFW_getNSScreenForDisplayUInt(uintNum); + + RGFW_monitorNode* node; + for (node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->uintNum == uintNum) break; + } + + if (node) { + node->screen = (void*)screen; + node->display = displays[i]; + node->disconnected = RGFW_FALSE; + if (displays[i] == primary) { + _RGFW->monitors.primary = node; + } + continue; + } + + const char name[] = "MacOS\0"; + RGFW_MEMCPY(monitor.name, name, 6); + + CGRect bounds = CGDisplayBounds(displays[i]); + monitor.x = (i32)bounds.origin.x; + monitor.y = (i32)RGFW_cocoaYTransform((float)(bounds.origin.y + bounds.size.height - 1)); + + CGDisplayModeRef mode = CGDisplayCopyDisplayMode(displays[i]); + monitor.mode.w = (i32)CGDisplayModeGetWidth(mode); + monitor.mode.h = (i32)CGDisplayModeGetHeight(mode); + monitor.mode.src = (void*)mode; + monitor.mode.red = 8; monitor.mode.green = 8; monitor.mode.blue = 8; + + monitor.mode.refreshRate = RGFW_osx_getRefreshRate(displays[i], mode); + CFRelease(mode); + + CGSize screenSizeMM = CGDisplayScreenSize(displays[i]); + monitor.physW = (float)screenSizeMM.width / 25.4f; + monitor.physH = (float)screenSizeMM.height / 25.4f; + + float ppi_width = ((float)monitor.mode.w / monitor.physW); + float ppi_height = ((float)monitor.mode.h / monitor.physH); + + monitor.pixelRatio = (float)((CGFloat (*)(id, SEL))abi_objc_msgSend_fpret) (screen, sel_registerName("backingScaleFactor")); + float dpi = 96.0f * monitor.pixelRatio; + + monitor.scaleX = ((((float) (ppi_width) / dpi) * 10.0f)) / 10.0f; + monitor.scaleY = ((((float) (ppi_height) / dpi) * 10.0f)) / 10.0f; + + node = RGFW_monitors_add(&monitor); + + node->screen = (void*)screen; + node->uintNum = uintNum; + node->display = displays[i]; + + if (displays[i] == primary) { + _RGFW->monitors.primary = node; + } + + RGFW_monitorCallback(_RGFW->root, &node->mon, RGFW_TRUE); + } + + RGFW_FREE(displays); + + RGFW_monitors_refresh(); +} + +RGFW_bool RGFW_monitor_getWorkarea(RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height) { + NSRect frameRect = ((NSRect(*)(id, SEL))abi_objc_msgSend_stret)((id)monitor->node->screen, sel_registerName("visibleFrame")); + + if (x) *x = (i32)frameRect.origin.x; + if (y) *y = (i32)RGFW_cocoaYTransform((float)(frameRect.origin.y + frameRect.size.height - (double)1.0f)); + if (width) *width = (i32)frameRect.size.width; + if (height) *height = (i32)frameRect.size.height; + + return RGFW_TRUE; +} + +size_t RGFW_monitor_getGammaRampPtr(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + u32 size = CGDisplayGammaTableCapacity(monitor->node->display); + CGGammaValue* values = (CGGammaValue*)RGFW_ALLOC(size * 3 * sizeof(CGGammaValue)); + + CGGetDisplayTransferByTable(monitor->node->display, size, values, values + size, values + size * 2, &size); + + for (u32 i = 0; ramp && i < size; i++) { + ramp->red[i] = (u16) (values[i] * 65535); + ramp->green[i] = (u16) (values[i + size] * 65535); + ramp->blue[i] = (u16) (values[i + size * 2] * 65535); + } + + RGFW_FREE(values); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); + return size; +} + +RGFW_bool RGFW_monitor_setGammaRamp(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + CGGammaValue* values = (CGGammaValue*)RGFW_ALLOC(ramp->count * 3 * sizeof(CGGammaValue)); + + for (u32 i = 0; i < ramp->count; i++) { + values[i] = ramp->red[i] / 65535.f; + values[i + ramp->count] = ramp->green[i] / 65535.f; + values[i + ramp->count * 2] = ramp->blue[i] / 65535.f; + } + + CGSetDisplayTransferByTable(monitor->node->display, (u32)ramp->count, values, values + ramp->count, values + ramp->count * 2); + + RGFW_FREE(values); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); + + return RGFW_TRUE; +} + +size_t RGFW_monitor_getModesPtr(RGFW_monitor* mon, RGFW_monitorMode** modes) { + CGDirectDisplayID display = mon->node->display; + CFArrayRef allModes = CGDisplayCopyAllDisplayModes(display, NULL); + + if (allModes == NULL) { + return RGFW_FALSE; + } + + size_t count = (size_t)CFArrayGetCount(allModes); + + CFIndex i; + for (i = 0; i < (CFIndex)count && modes; i++) { + CGDisplayModeRef cmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i); + + RGFW_monitorMode foundMode; + foundMode.w = (i32)CGDisplayModeGetWidth(cmode); + foundMode.h = (i32)CGDisplayModeGetHeight(cmode); + foundMode.refreshRate = RGFW_osx_getRefreshRate(display, cmode); + foundMode.red = 8; foundMode.green = 8; foundMode.blue = 8; + foundMode.src = (void*)cmode; + (*modes)[i] = foundMode; + } + + CFRelease(allModes); + return count; +} + +RGFW_bool RGFW_monitor_setMode(RGFW_monitor* mon, RGFW_monitorMode* mode) { + if (CGDisplaySetDisplayMode(mon->node->display, (CGDisplayModeRef)mode->src, NULL) == kCGErrorSuccess) { + return RGFW_TRUE; + } + + return RGFW_FALSE; +} + +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request) { + CGDirectDisplayID display = mon->node->display; + CFArrayRef allModes = CGDisplayCopyAllDisplayModes(display, NULL); + + if (allModes == NULL) { + return RGFW_FALSE; + } + + CGDisplayModeRef native = NULL; + + CFIndex i; + for (i = 0; i < CFArrayGetCount(allModes); i++) { + CGDisplayModeRef cmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(allModes, i); + + RGFW_monitorMode foundMode; + foundMode.w = (i32)CGDisplayModeGetWidth(cmode); + foundMode.h = (i32)CGDisplayModeGetHeight(cmode); + foundMode.refreshRate = RGFW_osx_getRefreshRate(display, cmode); + foundMode.red = 8; foundMode.green = 8; foundMode.blue = 8; + foundMode.src = (void*)cmode; + + if (RGFW_monitorModeCompare(mode, &foundMode, request)) { + native = cmode; + mon->mode = foundMode; + break; + } + } + + CFRelease(allModes); + + if (native) { + if (CGDisplaySetDisplayMode(display, native, NULL) == kCGErrorSuccess) { + return RGFW_TRUE; + } + } + + return RGFW_FALSE; +} + +RGFW_monitor* RGFW_window_getMonitor(RGFW_window* win) { + id screen = objc_msgSend_id(win->src.window, sel_registerName("screen")); + id description = objc_msgSend_id(screen, sel_registerName("deviceDescription")); + id screenNumberKey = NSString_stringWithUTF8String("NSScreenNumber"); + id screenNumber = objc_msgSend_id_id(description, sel_registerName("objectForKey:"), screenNumberKey); + + CGDirectDisplayID display = (CGDirectDisplayID)objc_msgSend_uint(screenNumber, sel_registerName("unsignedIntValue")); + + RGFW_monitorNode* node = _RGFW->monitors.list.head; + for (node = _RGFW->monitors.list.head; node; node = node->next) { + if (node->display == display && (id)node->screen == screen) { + break; + } + } + + if (node == NULL) { + node = _RGFW->monitors.primary ? _RGFW->monitors.primary : _RGFW->monitors.list.head; + } + + if (node == NULL) return NULL; + return &node->mon; +} + +RGFW_bool RGFW_readClipboardPtr(u8* buffer, size_t capacity, RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + + size_t length = 0; + char* clip = (char*)NSPasteboard_stringForType(NSPasteboard_generalPasteboard(), NSPasteboardTypeString, &length); + if (clip == NULL) return RGFW_FALSE; + + data->type = RGFW_dataText; + data->length = length; + + if (clip[data->length - 1] != '\0') data->length += 1; + + if (buffer == NULL) return RGFW_TRUE; + if (capacity < data->length) return RGFW_FALSE; + + RGFW_MEMCPY(buffer, clip, length); + buffer[data->length - 1] = '\0'; + data->data = (const char*)buffer; + + return RGFW_TRUE; +} + +RGFW_bool RGFW_writeClipboard(const RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + + NSPasteboardType array[] = { NSPasteboardTypeString, NULL }; + NSPasteBoard_declareTypes(NSPasteboard_generalPasteboard(), array, 1, NULL); + + SEL func = sel_registerName("setString:forType:"); + bool ret = ((bool (*)(id, SEL, id, id))objc_msgSend) + (NSPasteboard_generalPasteboard(), func, NSString_stringWithUTF8String(data->data), NSString_stringWithUTF8String((const char*)NSPasteboardTypeString)); + + return (ret == true) ? RGFW_TRUE : RGFW_FALSE; +} + +#ifdef RGFW_OPENGL +void NSOpenGLContext_setValues(id context, const int* vals, NSOpenGLContextParameter param); +void NSOpenGLContext_setValues(id context, const int* vals, NSOpenGLContextParameter param) { + ((void (*)(id, SEL, const int*, NSOpenGLContextParameter))objc_msgSend) + (context, sel_registerName("setValues:forParameter:"), vals, param); +} + + +/* MacOS OpenGL API spares us yet again (there are no extensions) */ +RGFW_bool RGFW_extensionSupportedPlatform_OpenGL(const char * extension, size_t len) { RGFW_UNUSED(extension); RGFW_UNUSED(len); return RGFW_FALSE; } + +RGFW_proc RGFW_getProcAddress_OpenGL(const char* procname) { + static CFBundleRef RGFWnsglFramework = NULL; + if (RGFWnsglFramework == NULL) + RGFWnsglFramework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); + + CFStringRef symbolName = CFStringCreateWithCString(kCFAllocatorDefault, procname, kCFStringEncodingASCII); + + RGFW_proc symbol = (RGFW_proc)CFBundleGetFunctionPointerForName(RGFWnsglFramework, symbolName); + + CFRelease(symbolName); + + return symbol; +} + +RGFW_bool RGFW_window_createContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints) { + win->src.ctx.native = ctx; + win->src.gfxType = RGFW_gfxNativeOpenGL; + + i32 attribs[40]; + size_t render_type_index = 0; + { + RGFW_attribStack stack; + RGFW_attribStack_init(&stack, attribs, 40); + + i32 colorBits = (i32)(hints->red + hints->green + hints->blue + hints->alpha) / 4; + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAColorSize, colorBits); + + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAAlphaSize, hints->alpha); + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFADepthSize, hints->depth); + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAStencilSize, hints->stencil); + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAAuxBuffers, hints->auxBuffers); + RGFW_attribStack_pushAttrib(&stack, NSOpenGLPFAClosestPolicy); + if (hints->samples) { + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFASampleBuffers, 1); + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFASamples, hints->samples); + } else RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFASampleBuffers, 0); + + if (hints->doubleBuffer) + RGFW_attribStack_pushAttrib(&stack, NSOpenGLPFADoubleBuffer); + + #ifdef RGFW_COCOA_GRAPHICS_SWITCHING + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAAllowOfflineRenderers, kCGLPFASupportsAutomaticGraphicsSwitching); + #endif + #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200 + if (hints->stereo) RGFW_attribStack_pushAttrib(&stack, NSOpenGLPFAStereo); + #endif + + /* macOS has the surface attribs and the OpenGL attribs connected for some reason maybe this is to give macOS more control to limit openGL/the OpenGL version? */ + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAOpenGLProfile, + (hints->major >= 4) ? NSOpenGLProfileVersion4_1Core : (hints->major >= 3) ? + NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy); + + if (hints->major <= 2) { + i32 accumSize = (i32)(hints->accumRed + hints->accumGreen + hints->accumBlue + hints->accumAlpha) / 4; + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFAAccumSize, accumSize); + } + + if (hints->renderer == RGFW_glSoftware) { + RGFW_attribStack_pushAttribs(&stack, NSOpenGLPFARendererID, kCGLRendererGenericFloatID); + } else { + RGFW_attribStack_pushAttrib(&stack, NSOpenGLPFAAccelerated); + } + render_type_index = stack.count - 1; + + RGFW_attribStack_pushAttribs(&stack, 0, 0); + } + + void* format = (void*) ((id(*)(id, SEL, const u32*))objc_msgSend) (NSAlloc((id)objc_getClass("NSOpenGLPixelFormat")), sel_registerName("initWithAttributes:"), (u32*)attribs); + if (format == NULL) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to load pixel format for OpenGL"); + + assert(render_type_index + 3 < (sizeof(attribs) / sizeof(attribs[0]))); + attribs[render_type_index] = NSOpenGLPFARendererID; + attribs[render_type_index + 1] = kCGLRendererGenericFloatID; + attribs[render_type_index + 3] = 0; + + format = (void*) ((id(*)(id, SEL, const u32*))objc_msgSend) (NSAlloc((id)objc_getClass("NSOpenGLPixelFormat")), sel_registerName("initWithAttributes:"), (u32*)attribs); + if (format == NULL) + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "and loading software rendering OpenGL failed"); + else + RGFW_debugCallback(RGFW_typeWarning, RGFW_warningOpenGL, "Switching to software rendering"); + } + + /* the pixel format can be passed directly to OpenGL context creation to create a context + this is because the format also includes information about the OpenGL version (which may be a bad thing) */ + + if (win->src.view) + NSRelease(win->src.view); + win->src.view = (id) ((id(*)(id, SEL, NSRect, u32*))objc_msgSend) (NSAlloc(_RGFW->customViewClasses[1]), + sel_registerName("initWithFrame:pixelFormat:"), (NSRect){{0, 0}, {(double)win->w, (double)win->h}}, (u32*)format); + + id share = NULL; + if (hints->share) { + share = (id)hints->share->ctx; + } + + win->src.ctx.native->ctx = ((id (*)(id, SEL, id, id))objc_msgSend)(NSAlloc(objc_getClass("NSOpenGLContext")), + sel_registerName("initWithFormat:shareContext:"), + (id)format, share); + + win->src.ctx.native->format = format; + + objc_msgSend_void_id(win->src.view, sel_registerName("setOpenGLContext:"), win->src.ctx.native->ctx); + if (win->internal.flags & RGFW_windowTransparent) { + i32 opacity = 0; + #define NSOpenGLCPSurfaceOpacity 236 + NSOpenGLContext_setValues((id)win->src.ctx.native->ctx, &opacity, (NSOpenGLContextParameter)NSOpenGLCPSurfaceOpacity); + + } + + objc_msgSend_void(win->src.ctx.native->ctx, sel_registerName("makeCurrentContext")); + + objc_msgSend_void_id((id)win->src.window, sel_registerName("setContentView:"), win->src.view); + objc_msgSend_void_bool(win->src.view, sel_registerName("setWantsLayer:"), true); + objc_msgSend_int((id)win->src.view, sel_registerName("setLayerContentsPlacement:"), 4); + + RGFW_window_swapInterval_OpenGL(win, 0); + + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context initalized."); + return RGFW_TRUE; +} + +void RGFW_window_deleteContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx) { + objc_msgSend_void(ctx->format, sel_registerName("release")); + win->src.ctx.native->format = NULL; + + objc_msgSend_void(ctx->ctx, sel_registerName("release")); + win->src.ctx.native->ctx = NULL; + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context freed."); +} + +void RGFW_window_makeCurrentContext_OpenGL(RGFW_window* win) { + if (win) RGFW_ASSERT(win->src.ctx.native); + if (win != NULL) + objc_msgSend_void(win->src.ctx.native->ctx, sel_registerName("makeCurrentContext")); + else + objc_msgSend_id(objc_getClass("NSOpenGLContext"), sel_registerName("clearCurrentContext")); +} +void* RGFW_getCurrentContext_OpenGL(void) { + return objc_msgSend_id(objc_getClass("NSOpenGLContext"), sel_registerName("currentContext")); +} + +void RGFW_window_swapBuffers_OpenGL(RGFW_window* win) { + RGFW_ASSERT(win && win->src.ctx.native); + objc_msgSend_void(win->src.ctx.native->ctx, sel_registerName("flushBuffer")); +} +void RGFW_window_swapInterval_OpenGL(RGFW_window* win, i32 swapInterval) { + RGFW_ASSERT(win != NULL && win->src.ctx.native != NULL); + NSOpenGLContext_setValues((id)win->src.ctx.native->ctx, &swapInterval, (NSOpenGLContextParameter)222); +} +#endif + +void RGFW_deinitPlatform(void) { + objc_msgSend_void_id(_RGFW->NSApp, sel_registerName("setDelegate:"), NULL); + + objc_msgSend_void_id(_RGFW->NSApp, sel_registerName("stop:"), NULL); + NSRelease(_RGFW->NSApp); + _RGFW->NSApp = NULL; + + NSRelease(_RGFW->customNSAppDelegate); + + _RGFW->customNSAppDelegate = NULL; + + objc_disposeClassPair((Class)_RGFW->customViewClasses[0]); + objc_disposeClassPair((Class)_RGFW->customViewClasses[1]); + objc_disposeClassPair((Class)_RGFW->customWindowDelegateClass); + objc_disposeClassPair((Class)_RGFW->customNSAppDelegateClass); +} + +void RGFW_window_closePlatform(RGFW_window* win) { + objc_msgSend_void_id((id)win->src.window, sel_registerName("setDelegate:"), NULL); + NSRelease((id)win->src.delegate); + NSRelease(win->src.view); + + objc_msgSend_id(win->src.window, sel_registerName("close")); + NSRelease(win->src.window); +} + +#ifdef RGFW_VULKAN +VkResult RGFW_window_createSurface_Vulkan(RGFW_window* win, VkInstance instance, VkSurfaceKHR* surface) { + RGFW_ASSERT(win != NULL); RGFW_ASSERT(instance); + RGFW_ASSERT(surface != NULL); + + *surface = VK_NULL_HANDLE; + id pool = objc_msgSend_class(objc_getClass("NSAutoreleasePool"), sel_registerName("alloc")); + pool = objc_msgSend_id(pool, sel_registerName("init")); + + id nsView = (id)win->src.view; + if (!nsView) { + RGFW_debugCallback(RGFW_typeError, RGFW_errMetal, "NSView is NULL for macOS window"); + return -1; + } + + + id layer = ((id (*)(id, SEL))objc_msgSend)(nsView, sel_registerName("layer")); + + void* metalLayer = RGFW_getLayer_OSX(); + if (metalLayer == NULL) { + return -1; + } + ((void (*)(id, SEL, id))objc_msgSend)((id)nsView, sel_registerName("setLayer:"), (id)metalLayer); + ((void (*)(id, SEL, BOOL))objc_msgSend)(nsView, sel_registerName("setWantsLayer:"), YES); + + VkResult result; +/* + VkMetalSurfaceCreateInfoEXT macos; + macos.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; + macos.slayer = metalLayer; + RGFW_MEMZERO(&macos, sizeof(macos)); + result = vkCreateMacOSSurfaceMVK(instance, &macos, NULL, surface); +*/ + + VkMacOSSurfaceCreateInfoMVK macos; + RGFW_MEMZERO(&macos, sizeof(macos)); + macos.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; + macos.pView = nsView; + + result = vkCreateMacOSSurfaceMVK(instance, &macos, NULL, surface); + + objc_msgSend_bool_void(pool, sel_registerName("drain")); + + return result; +} +#endif + +#ifdef RGFW_WEBGPU +WGPUSurface RGFW_window_createSurface_WebGPU(RGFW_window* window, WGPUInstance instance) { + WGPUSurfaceDescriptor surfaceDesc = {0}; + id nsView = (id)window->src.view; + if (!nsView) { + RGFW_debugCallback(RGFW_typeError, RGFW_errMetal, "NSView is NULL for macOS window"); + return NULL; + } + + ((void (*)(id, SEL, BOOL))objc_msgSend)(nsView, sel_registerName("setWantsLayer:"), YES); + id layer = ((id (*)(id, SEL))objc_msgSend)(nsView, sel_registerName("layer")); + + void* metalLayer = RGFW_getLayer_OSX(); + if (metalLayer == NULL) { + return NULL; + } + ((void (*)(id, SEL, id))objc_msgSend)((id)nsView, sel_registerName("setLayer:"), (id)metalLayer); + layer = (id)metalLayer; + + WGPUSurfaceSourceMetalLayer fromMetal = {0}; + fromMetal.chain.sType = WGPUSType_SurfaceSourceMetalLayer; +#ifdef __OBJC__ + fromMetal.layer = (__bridge CAMetalLayer*)layer; /* Use __bridge for ARC compatibility if mixing C/Obj-C */ +#else + fromMetal.layer = layer; +#endif + + surfaceDesc.nextInChain = (WGPUChainedStruct*)&fromMetal.chain; + return wgpuInstanceCreateSurface(instance, &surfaceDesc); +} +#endif + +#endif /* RGFW_MACOS */ + +/* + End of MaOS defines +*/ + +/* + WASM defines +*/ + +#ifdef RGFW_WASM +EM_BOOL Emscripten_on_resize(int eventType, const EmscriptenUiEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + RGFW_windowResizedCallback(_RGFW->root, E->windowInnerWidth, E->windowInnerHeight); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_fullscreenchange(int eventType, const EmscriptenFullscreenChangeEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + if (!(_RGFW->root->internal.enabledEvents & RGFW_windowResizedFlag)) return EM_TRUE; + + static u8 fullscreen = RGFW_FALSE; + static i32 originalW, originalH; + + if (fullscreen == RGFW_FALSE) { + originalW = _RGFW->root->w; + originalH = _RGFW->root->h; + } + + fullscreen = !fullscreen; + _RGFW->root->w = E->screenWidth; + _RGFW->root->h = E->screenHeight; + + EM_ASM("Module.canvas.focus();"); + + if (fullscreen == RGFW_FALSE) { + _RGFW->root->w = originalW; + _RGFW->root->h = originalH; + } else { + #if __EMSCRIPTEN_major__ >= 1 && __EMSCRIPTEN_minor__ >= 29 && __EMSCRIPTEN_tiny__ >= 0 + EmscriptenFullscreenStrategy FSStrat = {0}; + FSStrat.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH; + FSStrat.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF; + FSStrat.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; + emscripten_request_fullscreen_strategy("#canvas", 1, &FSStrat); + #else + emscripten_request_fullscreen("#canvas", 1); + #endif + } + + emscripten_set_canvas_element_size("#canvas", _RGFW->root->w, _RGFW->root->h); + RGFW_windowResizedCallback(_RGFW->root, _RGFW->root->w, _RGFW->root->h); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_focusin(int eventType, const EmscriptenFocusEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(E); + + RGFW_windowFocusCallback(_RGFW->root, 1); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_focusout(int eventType, const EmscriptenFocusEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); RGFW_UNUSED(E); + + RGFW_windowFocusCallback(_RGFW->root, 0); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_mousemove(int eventType, const EmscriptenMouseEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + RGFW_mouseMotionCallback(_RGFW->root, E->targetX, E->targetY); + RGFW_rawMotionCallback(_RGFW->root, E->movementX, E->movementY); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_mousedown(int eventType, const EmscriptenMouseEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + int button = E->button; + if (button > 2) + button += 2; + + RGFW_mouseButtonCallback(_RGFW->root, button, 1); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_mouseup(int eventType, const EmscriptenMouseEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + int button = E->button; + if (button > 2) + button += 2; + + RGFW_mouseButtonCallback(_RGFW->root, button, 0); + return EM_TRUE; +} + +EM_BOOL Emscripten_on_wheel(int eventType, const EmscriptenWheelEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + RGFW_mouseScrollCallback(_RGFW->root, E->deltaX, E->deltaY); + + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchstart(int eventType, const EmscriptenTouchEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + if (!(_RGFW->root->internal.enabledEvents & RGFW_mouseButtonPressedFlag)) return EM_TRUE; + + size_t i; + for (i = 0; i < (size_t)E->numTouches; i++) { + RGFW_mouseMotionCallback(_RGFW->root, E->touches[i].targetX, E->touches[i].targetY); + RGFW_rawMotionCallback(_RGFW->root, 0, 0); + RGFW_mouseButtonCallback(_RGFW->root, RGFW_mouseLeft, 1); + } + + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchmove(int eventType, const EmscriptenTouchEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + if (!(_RGFW->root->internal.enabledEvents & RGFW_mouseMotionFlag)) return EM_TRUE; + + size_t i; + for (i = 0; i < (size_t)E->numTouches; i++) { + RGFW_mouseMotionCallback(_RGFW->root, E->touches[i].targetX, E->touches[i].targetY); + RGFW_rawMotionCallback(_RGFW->root, 0, 0); + } + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchend(int eventType, const EmscriptenTouchEvent* E, void* userData) { + RGFW_UNUSED(eventType); RGFW_UNUSED(userData); + + if (!(_RGFW->root->internal.enabledEvents & RGFW_mouseButtonReleasedFlag)) return EM_TRUE; + + size_t i; + for (i = 0; i < (size_t)E->numTouches; i++) { + RGFW_mouseMotionCallback(_RGFW->root, E->touches[i].targetX, E->touches[i].targetY); + RGFW_rawMotionCallback(_RGFW->root, 0, 0); + RGFW_mouseButtonCallback(_RGFW->root, RGFW_mouseLeft, 0); + } + return EM_TRUE; +} + +EM_BOOL Emscripten_on_touchcancel(int eventType, const EmscriptenTouchEvent* E, void* userData) { RGFW_UNUSED(eventType); RGFW_UNUSED(userData); return EM_TRUE; } + +RGFW_key RGFW_WASMPhysicalToRGFW(u32 hash); + +void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyEvent(char* code, u32 codepoint, RGFW_bool press) { + const char* iCode = code; + + u32 hash = 0; + while(*iCode) hash = ((hash ^ 0x7E057D79U) << 3) ^ (unsigned int)*iCode++; + + u32 physicalKey = RGFW_WASMPhysicalToRGFW(hash); + + RGFW_keyCallback(_RGFW->root, physicalKey, _RGFW->root->internal.mod, RGFW_isKeyDown((u8)physicalKey) && press, press); + if (press) { +; RGFW_keyCharCallback(_RGFW->root, codepoint); + } +} + +void EMSCRIPTEN_KEEPALIVE RGFW_handleKeyMods(RGFW_bool capital, RGFW_bool numlock, RGFW_bool control, RGFW_bool alt, RGFW_bool shift, RGFW_bool super, RGFW_bool scroll) { + RGFW_keyUpdateKeyModsEx(_RGFW->root, capital, numlock, control, alt, shift, super, scroll); +} + +void EMSCRIPTEN_KEEPALIVE Emscripten_onDrop(char* file, size_t size) { + RGFW_dataDropCallback(_RGFW->root, file, size, RGFW_dataFile); +} + +void EMSCRIPTEN_KEEPALIVE RGFW_webFree(void* ptr) { free(ptr); } + +void RGFW_stopCheckEvents(void) { + _RGFW->stopCheckEvents_bool = RGFW_TRUE; +} + +RGFW_bool RGFW_createSurfacePtr(u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { + surface->data = data; + surface->w = w; + surface->h = h; + surface->format = format; + return RGFW_TRUE; +} + +void RGFW_window_blitSurface(RGFW_window* win, RGFW_surface* surface) { + /* TODO: Needs fixing. */ + RGFW_copyImageData(surface->data, surface->w, RGFW_MIN(win->h, surface->h), RGFW_formatRGBA8, surface->data, surface->format, surface->convertFunc); + EM_ASM_({ + var data = Module.HEAPU8.slice($0, $0 + $1 * $2 * 4); + let context = document.getElementById("canvas").getContext("2d"); + let image = context.getImageData(0, 0, $1, $2); + image.data.set(data); + context.putImageData(image, 0, $4 - $2); + }, surface->data, surface->w, surface->h, RGFW_MIN(win->h, surface->w), RGFW_MIN(win->h, surface->h)); +} + +void RGFW_surface_freePtr(RGFW_surface* surface) { } + +#include <sys/stat.h> +#include <sys/types.h> +#include <errno.h> +#include <stdio.h> + +void EMSCRIPTEN_KEEPALIVE RGFW_mkdir(char* name) { mkdir(name, 0755); } + +void EMSCRIPTEN_KEEPALIVE RGFW_writeFile(const char *path, const char *data, size_t len) { + FILE* file = fopen(path, "w+"); + if (file == NULL) + return; + + fwrite(data, sizeof(char), len, file); + fclose(file); +} + +void RGFW_initKeycodesPlatform(void) { + _RGFW->keycodes[DOM_VK_BACK_QUOTE] = RGFW_keyBacktick; + _RGFW->keycodes[DOM_VK_0] = RGFW_key0; + _RGFW->keycodes[DOM_VK_1] = RGFW_key1; + _RGFW->keycodes[DOM_VK_2] = RGFW_key2; + _RGFW->keycodes[DOM_VK_3] = RGFW_key3; + _RGFW->keycodes[DOM_VK_4] = RGFW_key4; + _RGFW->keycodes[DOM_VK_5] = RGFW_key5; + _RGFW->keycodes[DOM_VK_6] = RGFW_key6; + _RGFW->keycodes[DOM_VK_7] = RGFW_key7; + _RGFW->keycodes[DOM_VK_8] = RGFW_key8; + _RGFW->keycodes[DOM_VK_9] = RGFW_key9; + _RGFW->keycodes[DOM_VK_SPACE] = RGFW_keySpace; + _RGFW->keycodes[DOM_VK_A] = RGFW_keyA; + _RGFW->keycodes[DOM_VK_B] = RGFW_keyB; + _RGFW->keycodes[DOM_VK_C] = RGFW_keyC; + _RGFW->keycodes[DOM_VK_D] = RGFW_keyD; + _RGFW->keycodes[DOM_VK_E] = RGFW_keyE; + _RGFW->keycodes[DOM_VK_F] = RGFW_keyF; + _RGFW->keycodes[DOM_VK_G] = RGFW_keyG; + _RGFW->keycodes[DOM_VK_H] = RGFW_keyH; + _RGFW->keycodes[DOM_VK_I] = RGFW_keyI; + _RGFW->keycodes[DOM_VK_J] = RGFW_keyJ; + _RGFW->keycodes[DOM_VK_K] = RGFW_keyK; + _RGFW->keycodes[DOM_VK_L] = RGFW_keyL; + _RGFW->keycodes[DOM_VK_M] = RGFW_keyM; + _RGFW->keycodes[DOM_VK_N] = RGFW_keyN; + _RGFW->keycodes[DOM_VK_O] = RGFW_keyO; + _RGFW->keycodes[DOM_VK_P] = RGFW_keyP; + _RGFW->keycodes[DOM_VK_Q] = RGFW_keyQ; + _RGFW->keycodes[DOM_VK_R] = RGFW_keyR; + _RGFW->keycodes[DOM_VK_S] = RGFW_keyS; + _RGFW->keycodes[DOM_VK_T] = RGFW_keyT; + _RGFW->keycodes[DOM_VK_U] = RGFW_keyU; + _RGFW->keycodes[DOM_VK_V] = RGFW_keyV; + _RGFW->keycodes[DOM_VK_W] = RGFW_keyW; + _RGFW->keycodes[DOM_VK_X] = RGFW_keyX; + _RGFW->keycodes[DOM_VK_Y] = RGFW_keyY; + _RGFW->keycodes[DOM_VK_Z] = RGFW_keyZ; + _RGFW->keycodes[DOM_VK_PERIOD] = RGFW_keyPeriod; + _RGFW->keycodes[DOM_VK_COMMA] = RGFW_keyComma; + _RGFW->keycodes[DOM_VK_SLASH] = RGFW_keySlash; + _RGFW->keycodes[DOM_VK_OPEN_BRACKET] = RGFW_keyBracket; + _RGFW->keycodes[DOM_VK_CLOSE_BRACKET] = RGFW_keyCloseBracket; + _RGFW->keycodes[DOM_VK_SEMICOLON] = RGFW_keySemicolon; + _RGFW->keycodes[DOM_VK_QUOTE] = RGFW_keyApostrophe; + _RGFW->keycodes[DOM_VK_BACK_SLASH] = RGFW_keyBackSlash; + _RGFW->keycodes[DOM_VK_RETURN] = RGFW_keyReturn; + _RGFW->keycodes[DOM_VK_DELETE] = RGFW_keyDelete; + _RGFW->keycodes[DOM_VK_NUM_LOCK] = RGFW_keyNumLock; + _RGFW->keycodes[DOM_VK_DIVIDE] = RGFW_keyPadSlash; + _RGFW->keycodes[DOM_VK_MULTIPLY] = RGFW_keyPadMultiply; + _RGFW->keycodes[DOM_VK_SUBTRACT] = RGFW_keyPadMinus; + _RGFW->keycodes[DOM_VK_NUMPAD1] = RGFW_keyPad1; + _RGFW->keycodes[DOM_VK_NUMPAD2] = RGFW_keyPad2; + _RGFW->keycodes[DOM_VK_NUMPAD3] = RGFW_keyPad3; + _RGFW->keycodes[DOM_VK_NUMPAD4] = RGFW_keyPad4; + _RGFW->keycodes[DOM_VK_NUMPAD5] = RGFW_keyPad5; + _RGFW->keycodes[DOM_VK_NUMPAD6] = RGFW_keyPad6; + _RGFW->keycodes[DOM_VK_NUMPAD9] = RGFW_keyPad9; + _RGFW->keycodes[DOM_VK_NUMPAD0] = RGFW_keyPad0; + _RGFW->keycodes[DOM_VK_DECIMAL] = RGFW_keyPadPeriod; + _RGFW->keycodes[DOM_VK_RETURN] = RGFW_keyPadReturn; + _RGFW->keycodes[DOM_VK_HYPHEN_MINUS] = RGFW_keyMinus; + _RGFW->keycodes[DOM_VK_EQUALS] = RGFW_keyEquals; + _RGFW->keycodes[DOM_VK_BACK_SPACE] = RGFW_keyBackSpace; + _RGFW->keycodes[DOM_VK_TAB] = RGFW_keyTab; + _RGFW->keycodes[DOM_VK_CAPS_LOCK] = RGFW_keyCapsLock; + _RGFW->keycodes[DOM_VK_SHIFT] = RGFW_keyShiftL; + _RGFW->keycodes[DOM_VK_CONTROL] = RGFW_keyControlL; + _RGFW->keycodes[DOM_VK_ALT] = RGFW_keyAltL; + _RGFW->keycodes[DOM_VK_META] = RGFW_keySuperL; + _RGFW->keycodes[DOM_VK_F1] = RGFW_keyF1; + _RGFW->keycodes[DOM_VK_F2] = RGFW_keyF2; + _RGFW->keycodes[DOM_VK_F3] = RGFW_keyF3; + _RGFW->keycodes[DOM_VK_F4] = RGFW_keyF4; + _RGFW->keycodes[DOM_VK_F5] = RGFW_keyF5; + _RGFW->keycodes[DOM_VK_F6] = RGFW_keyF6; + _RGFW->keycodes[DOM_VK_F7] = RGFW_keyF7; + _RGFW->keycodes[DOM_VK_F8] = RGFW_keyF8; + _RGFW->keycodes[DOM_VK_F9] = RGFW_keyF9; + _RGFW->keycodes[DOM_VK_F10] = RGFW_keyF10; + _RGFW->keycodes[DOM_VK_F11] = RGFW_keyF11; + _RGFW->keycodes[DOM_VK_F12] = RGFW_keyF12; + _RGFW->keycodes[DOM_VK_UP] = RGFW_keyUp; + _RGFW->keycodes[DOM_VK_DOWN] = RGFW_keyDown; + _RGFW->keycodes[DOM_VK_LEFT] = RGFW_keyLeft; + _RGFW->keycodes[DOM_VK_RIGHT] = RGFW_keyRight; + _RGFW->keycodes[DOM_VK_INSERT] = RGFW_keyInsert; + _RGFW->keycodes[DOM_VK_END] = RGFW_keyEnd; + _RGFW->keycodes[DOM_VK_PAGE_UP] = RGFW_keyPageUp; + _RGFW->keycodes[DOM_VK_PAGE_DOWN] = RGFW_keyPageDown; + _RGFW->keycodes[DOM_VK_ESCAPE] = RGFW_keyEscape; + _RGFW->keycodes[DOM_VK_HOME] = RGFW_keyHome; + _RGFW->keycodes[DOM_VK_SCROLL_LOCK] = RGFW_keyScrollLock; + _RGFW->keycodes[DOM_VK_PRINTSCREEN] = RGFW_keyPrintScreen; + _RGFW->keycodes[DOM_VK_PAUSE] = RGFW_keyPause; + _RGFW->keycodes[DOM_VK_F13] = RGFW_keyF13; + _RGFW->keycodes[DOM_VK_F14] = RGFW_keyF14; + _RGFW->keycodes[DOM_VK_F15] = RGFW_keyF15; + _RGFW->keycodes[DOM_VK_F16] = RGFW_keyF16; + _RGFW->keycodes[DOM_VK_F17] = RGFW_keyF17; + _RGFW->keycodes[DOM_VK_F18] = RGFW_keyF18; + _RGFW->keycodes[DOM_VK_F19] = RGFW_keyF19; + _RGFW->keycodes[DOM_VK_F20] = RGFW_keyF20; + _RGFW->keycodes[DOM_VK_F21] = RGFW_keyF21; + _RGFW->keycodes[DOM_VK_F22] = RGFW_keyF22; + _RGFW->keycodes[DOM_VK_F23] = RGFW_keyF23; + _RGFW->keycodes[DOM_VK_F24] = RGFW_keyF24; +} + +i32 RGFW_initPlatform(void) { + RGFW_monitorNode* node = NULL; + RGFW_monitor monitor; + + monitor.name[0] = '\0'; + + monitor.x = 0; + monitor.y = 0; + + monitor.pixelRatio = EM_ASM_DOUBLE({return window.devicePixelRatio || 1;}); + monitor.mode.w = EM_ASM_INT({return window.innerWidth || 0;}); + monitor.mode.h = EM_ASM_INT({return window.innerHeight || 0;}); + + monitor.physW = (float)RGFW_ROUND((float)monitor.mode.w * monitor.pixelRatio); + monitor.physH = (float)RGFW_ROUND((float)monitor.mode.h * monitor.pixelRatio); + + float dpi = 96.0f * monitor.pixelRatio; + monitor.scaleX = dpi / 96.0f; + monitor.scaleY = dpi / 96.0f; + + RGFW_splitBPP(32, &monitor.mode); + + monitor.mode.refreshRate = 0; + + node = RGFW_monitors_add(&monitor); + if (node != NULL) { + _RGFW->monitors.primary = node; + RGFW_monitorCallback(_RGFW->root, &node->mon, RGFW_TRUE); + } + + return 0; +} + +RGFW_window* RGFW_createWindowPlatform(const char* name, RGFW_windowFlags flags, RGFW_window* win) { + emscripten_set_canvas_element_size("#canvas", win->w, win->h); + emscripten_set_window_title(name); + + /* load callbacks */ + emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_resize); + emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, EM_FALSE, Emscripten_on_fullscreenchange); + emscripten_set_mousemove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousemove); + emscripten_set_touchstart_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchstart); + emscripten_set_touchend_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchend); + emscripten_set_touchmove_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchmove); + emscripten_set_touchcancel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_touchcancel); + emscripten_set_mousedown_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mousedown); + emscripten_set_mouseup_callback("#canvas", NULL, EM_FALSE, Emscripten_on_mouseup); + emscripten_set_wheel_callback("#canvas", NULL, EM_FALSE, Emscripten_on_wheel); + emscripten_set_focusin_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusin); + emscripten_set_focusout_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, EM_FALSE, Emscripten_on_focusout); + + if (flags & RGFW_windowAllowDND) { + win->internal.flags |= RGFW_windowAllowDND; + } + + EM_ASM({ + window.addEventListener("keydown", + (event) => { + var code = stringToNewUTF8(event.code); + Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta"), event.getModifierState("ScrollLock")); + + var codepoint = event.key.charCodeAt(0); + if(codepoint < 0x7f && event.key.length > 1) { + codepoint = 0; + } + + Module._RGFW_handleKeyEvent(code, codepoint, 1); + Module._RGFW_webFree(code); + }, + true); + window.addEventListener("keyup", + (event) => { + var code = stringToNewUTF8(event.code); + Module._RGFW_handleKeyMods(event.getModifierState("CapsLock"), event.getModifierState("NumLock"), event.getModifierState("Control"), event.getModifierState("Alt"), event.getModifierState("Shift"), event.getModifierState("Meta"), event.getModifierState("ScrollLock")); + Module._RGFW_handleKeyEvent(code, 0, 0); + Module._RGFW_webFree(code); + }, + true); + }); + + EM_ASM({ + var canvas = document.getElementById('canvas'); + canvas.addEventListener('drop', function(e) { + e.preventDefault(); + if (e.dataTransfer.file < 0) + return; + + var count = e.dataTransfer.files.length; + + /* Read and save the files to emscripten's files */ + var drop_dir = '.rgfw_dropped_files'; + Module._RGFW_mkdir(drop_dir); + + for (var i = 0; i < count; i++) { + var file = e.dataTransfer.files[i]; + + var path = '/' + drop_dir + '/' + file.name.replace("//", '_'); + var reader = new FileReader(); + + reader.onloadend = (e) => { + if (reader.readyState != 2) { + out('failed to read dropped file: '+file.name+': '+reader.error); + } + else { + var data = e.target.result; + + Module._RGFW_writeFile(path, new Uint8Array(data), file.size); + } + }; + + reader.readAsArrayBuffer(file); + var filename = stringToNewUTF8(path); + + Module._Emscripten_onDrop(filename, path.length + 1); + free(filename); + } + + }, true); + + canvas.addEventListener('dragover', function(e) { e.preventDefault(); return false; }, true); + }); + + return win; +} + +RGFW_key RGFW_physicalToMappedKey(RGFW_key key) { + return key; +} + +RGFW_bool RGFW_window_fetchSize(RGFW_window* win, i32* w, i32* h) { + return RGFW_window_getSize(win, w, h); +} + +void RGFW_pollEvents(void) { + static int using_asyncify = -1; + if (using_asyncify == -1) using_asyncify = EM_ASM_INT({ return 'Asyncify' in Module; }); + + RGFW_resetPrevState(); + if (using_asyncify) { + emscripten_sleep(0); + } +} + +void RGFW_window_resize(RGFW_window* win, i32 w, i32 h) { + RGFW_UNUSED(win); + emscripten_set_canvas_element_size("#canvas", w, h); +} + +RGFW_mouse* RGFW_createMouseStandard(RGFW_mouseIcon mouse) { + char* cursorName = NULL; + + switch (mouse) { + case RGFW_mouseNormal: cursorName = (char*)"default"; break; + case RGFW_mouseArrow: cursorName = (char*)"default"; break; + case RGFW_mouseIbeam: cursorName = (char*)"text"; break; + case RGFW_mouseCrosshair: cursorName = (char*)"crosshair"; break; + case RGFW_mousePointingHand: cursorName = (char*)"pointer"; break; + case RGFW_mouseResizeEW: cursorName = (char*)"ew-resize"; break; + case RGFW_mouseResizeNS: cursorName = (char*)"ns-resize"; break; + case RGFW_mouseResizeNWSE: cursorName = (char*)"nwse-resize"; break; + case RGFW_mouseResizeNESW: cursorName = (char*)"nesw-resize"; break; + case RGFW_mouseResizeNW: cursorName = (char*)"nw-resize"; break; + case RGFW_mouseResizeN: cursorName = (char*)"n-resize"; break; + case RGFW_mouseResizeNE: cursorName = (char*)"ne-resize"; break; + case RGFW_mouseResizeE: cursorName = (char*)"e-resize"; break; + case RGFW_mouseResizeSE: cursorName = (char*)"se-resize"; break; + case RGFW_mouseResizeS: cursorName = (char*)"s-resize"; break; + case RGFW_mouseResizeSW: cursorName = (char*)"sw-resize"; break; + case RGFW_mouseResizeW: cursorName = (char*)"w-resize"; break; + case RGFW_mouseResizeAll: cursorName = (char*)"move"; break; + case RGFW_mouseNotAllowed: cursorName = (char*)"not-allowed"; break; + case RGFW_mouseWait: cursorName = (char*)"wait"; break; + case RGFW_mouseProgress: cursorName = (char*)"progress"; break; + default: return NULL; + } + + return (RGFW_mouse*)cursorName; +} + +/* NOTE: I don't know if this is possible */ +void RGFW_window_moveMouse(RGFW_window* win, i32 x, i32 y) { RGFW_UNUSED(win); RGFW_UNUSED(x); RGFW_UNUSED(y); } +/* this one might be possible but it looks iffy */ +RGFW_mouse* RGFW_createMouse(u8* data, i32 w, i32 h, RGFW_format format) { RGFW_UNUSED(data); RGFW_UNUSED(w); RGFW_UNUSED(h); RGFW_UNUSED(format); return NULL; } + +RGFW_bool RGFW_window_setMousePlatform(RGFW_window* win, RGFW_mouse* mouse) { + RGFW_ASSERT(win != NULL); + RGFW_ASSERT(mouse != NULL); + + EM_ASM( { document.getElementById("canvas").style.cursor = UTF8ToString($0); }, (char*)mouse); + return RGFW_TRUE; +} +void RGFW_freeMouse(RGFW_mouse* mouse) { RGFW_UNUSED(mouse); } + +void RGFW_window_showMouse(RGFW_window* win, RGFW_bool show) { + RGFW_window_showMouseFlags(win, show); + if (show) + RGFW_window_setMouseDefault(win); + else + EM_ASM(document.getElementById('canvas').style.cursor = 'none';); +} + +RGFW_bool RGFW_getGlobalMouse(i32* x, i32* y) { + if(x) *x = EM_ASM_INT({ + return window.mouseX || 0; + }); + if (y) *y = EM_ASM_INT({ + return window.mouseY || 0; + }); + return RGFW_TRUE; +} + +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { + RGFW_UNUSED(win); + + EM_ASM_({ + var canvas = document.getElementById('canvas'); + if ($0) { + canvas.style.pointerEvents = 'none'; + } else { + canvas.style.pointerEvents = 'auto'; + } + }, passthrough); +} + +RGFW_bool RGFW_writeClipboard(const RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + EM_ASM({ navigator.clipboard.writeText(UTF8ToString($0)); }, data->data); + return RGFW_TRUE; +} + + +RGFW_bool RGFW_readClipboardPtr(u8* buffer, size_t capacity, RGFW_dataTransfer* data) { + RGFW_ASSERT(data != NULL); + RGFW_UNUSED(buffer); RGFW_UNUSED(capacity); + + /* + placeholder code for later + I'm not sure if this is possible do the the async stuff + */ + return RGFW_FALSE; +} + +#ifdef RGFW_OPENGL +RGFW_bool RGFW_window_createContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints) { + win->src.ctx.native = ctx; + win->src.gfxType = RGFW_gfxNativeOpenGL; + + EmscriptenWebGLContextAttributes attrs; + emscripten_webgl_init_context_attributes(&attrs); + attrs.alpha = hints->alpha; + attrs.depth = hints->depth; + attrs.stencil = hints->stencil; + attrs.antialias = hints->samples; + attrs.premultipliedAlpha = EM_TRUE; + attrs.preserveDrawingBuffer = EM_FALSE; + + if (hints->doubleBuffer == 0) + attrs.renderViaOffscreenBackBuffer = 0; + else + attrs.renderViaOffscreenBackBuffer = hints->auxBuffers; + + attrs.failIfMajorPerformanceCaveat = EM_FALSE; + + attrs.enableExtensionsByDefault = EM_TRUE; + + if (hints->profile == RGFW_glWeb) { + attrs.majorVersion = (hints->major == 0) ? 1 : hints->major; + attrs.minorVersion = hints->minor; + } else { + attrs.majorVersion = (hints->major == 0) ? 1 : ( (hints->major > 1) ? hints->major - 1 : hints->major ); + attrs.minorVersion = hints->minor; + } + + attrs.explicitSwapControl = EM_TRUE; + win->src.ctx.native->ctx = emscripten_webgl_create_context("#canvas", &attrs); + + if (win->src.ctx.native->ctx == 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_warningOpenGL, "WebGL: Failed to create an OpenGL Context with explicit swap control."); + attrs.explicitSwapControl = EM_FALSE; + win->src.ctx.native->ctx = emscripten_webgl_create_context("#canvas", &attrs); + } + + if (win->src.ctx.native->ctx == 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to create an OpenGL Context with the requested attributes, falling back to defaults."); + win->src.ctx.native->ctx = emscripten_webgl_create_context("#canvas", &attrs); + } + + if (win->src.ctx.native->ctx == 0) { + RGFW_debugCallback(RGFW_typeError, RGFW_errOpenGLContext, "Failed to create an OpenGL Context."); + return RGFW_FALSE; + } + + emscripten_webgl_make_context_current(win->src.ctx.native->ctx); + + #ifdef LEGACY_GL_EMULATION + EM_ASM("Module.useWebGL = true; GLImmediate.init();"); + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context initalized."); + #endif + + RGFW_window_swapInterval_OpenGL(win, 0); + + return RGFW_TRUE; +} + +void RGFW_window_deleteContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx) { + emscripten_webgl_destroy_context(ctx->ctx); + win->src.ctx.native->ctx = 0; + RGFW_debugCallback(RGFW_typeInfo, RGFW_infoOpenGL, "OpenGL context freed."); +} + +void RGFW_window_makeCurrentContext_OpenGL(RGFW_window* win) { + if (win) RGFW_ASSERT(win->src.ctx.native); + if (win == NULL) + emscripten_webgl_make_context_current(0); + else + emscripten_webgl_make_context_current(win->src.ctx.native->ctx); +} + +void RGFW_window_swapBuffers_OpenGL(RGFW_window* win) { + RGFW_ASSERT(win && win->src.ctx.native); + emscripten_webgl_commit_frame(); +} +void* RGFW_getCurrentContext_OpenGL(void) { return (void*)emscripten_webgl_get_current_context(); } + +RGFW_bool RGFW_extensionSupportedPlatform_OpenGL(const char* extension, size_t len) { + return EM_ASM_INT({ + var ext = UTF8ToString($0, $1); + var canvas = document.querySelector('canvas'); + var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); + if (!gl) return 0; + + var supported = gl.getSupportedExtensions(); + return supported && supported.includes(ext) ? 1 : 0; + }, extension, len); + return RGFW_FALSE; +} + +RGFW_proc RGFW_getProcAddress_OpenGL(const char* procname) { + return (RGFW_proc)emscripten_webgl_get_proc_address(procname); + return NULL; +} + +#endif + +void RGFW_window_swapInterval_OpenGL(RGFW_window* win, i32 swapInterval) { RGFW_UNUSED(win); RGFW_UNUSED(swapInterval); } + +void RGFW_deinitPlatform(void) { } + +void RGFW_window_closePlatform(RGFW_window* win) { } + +int RGFW_innerWidth(void) { return EM_ASM_INT({ return window.innerWidth; }); } +int RGFW_innerHeight(void) { return EM_ASM_INT({ return window.innerHeight; }); } + +void RGFW_window_setRawMouseModePlatform(RGFW_window* win, RGFW_bool state) { + RGFW_UNUSED(win); RGFW_UNUSED(state); +} + +void RGFW_window_captureMousePlatform(RGFW_window* win, RGFW_bool state) { + RGFW_UNUSED(win); + if (state) { + emscripten_request_pointerlock("#canvas", 1); + } else { + emscripten_exit_pointerlock(); + } +} + +void RGFW_window_setName(RGFW_window* win, const char* name) { + RGFW_UNUSED(win); + if (name == NULL) name = "\0"; + + emscripten_set_window_title(name); +} + +void RGFW_window_maximize(RGFW_window* win) { + RGFW_ASSERT(win != NULL); + + RGFW_monitor* mon = RGFW_window_getMonitor(win); + if (mon != NULL) { + RGFW_window_resize(win, mon->mode.w, mon->mode.h); + } + + RGFW_window_move(win, 0, 0); + RGFW_window_fetchSize(win, NULL, NULL); +} + +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { + RGFW_ASSERT(win != NULL); + if (fullscreen) { + win->internal.flags |= RGFW_windowFullscreen; + EM_ASM( Module.requestFullscreen(false, true); ); + return; + } + win->internal.flags &= ~(u32)RGFW_windowFullscreen; + EM_ASM( Module.exitFullscreen(false, true); ); +} + +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { + RGFW_UNUSED(win); + EM_ASM({ + var element = document.getElementById("canvas"); + if (element) + element.style.opacity = $1; + }, "elementId", opacity); +} + +#ifdef RGFW_WEBGPU +WGPUSurface RGFW_window_createSurface_WebGPU(RGFW_window* window, WGPUInstance instance) { + WGPUSurfaceDescriptor surfaceDesc = {0}; + WGPUEmscriptenSurfaceSourceCanvasHTMLSelector canvasDesc = {0}; + canvasDesc.chain.sType = WGPUSType_EmscriptenSurfaceSourceCanvasHTMLSelector; + canvasDesc.selector = (WGPUStringView){.data = "#canvas", .length = 7}; + + surfaceDesc.nextInChain = &canvasDesc.chain; + return wgpuInstanceCreateSurface(instance, &surfaceDesc); +} +#endif + +RGFW_key RGFW_WASMPhysicalToRGFW(u32 hash) { + switch(hash) { /* 0x0000 */ + case 0x67243A2DU /* Escape */: return RGFW_keyEscape; /* 0x0001 */ + case 0x67251058U /* Digit0 */: return RGFW_key0; /* 0x0002 */ + case 0x67251059U /* Digit1 */: return RGFW_key1; /* 0x0003 */ + case 0x6725105AU /* Digit2 */: return RGFW_key2; /* 0x0004 */ + case 0x6725105BU /* Digit3 */: return RGFW_key3; /* 0x0005 */ + case 0x6725105CU /* Digit4 */: return RGFW_key4; /* 0x0006 */ + case 0x6725105DU /* Digit5 */: return RGFW_key5; /* 0x0007 */ + case 0x6725105EU /* Digit6 */: return RGFW_key6; /* 0x0008 */ + case 0x6725105FU /* Digit7 */: return RGFW_key7; /* 0x0009 */ + case 0x67251050U /* Digit8 */: return RGFW_key8; /* 0x000A */ + case 0x67251051U /* Digit9 */: return RGFW_key9; /* 0x000B */ + case 0x92E14DD3U /* Minus */: return RGFW_keyMinus; /* 0x000C */ + case 0x92E1FBACU /* Equal */: return RGFW_keyEquals; /* 0x000D */ + case 0x36BF1CB5U /* Backspace */: return RGFW_keyBackSpace; /* 0x000E */ + case 0x7B8E51E2U /* Tab */: return RGFW_keyTab; /* 0x000F */ + case 0x2C595B51U /* KeyQ */: return RGFW_keyQ; /* 0x0010 */ + case 0x2C595B57U /* KeyW */: return RGFW_keyW; /* 0x0011 */ + case 0x2C595B45U /* KeyE */: return RGFW_keyE; /* 0x0012 */ + case 0x2C595B52U /* KeyR */: return RGFW_keyR; /* 0x0013 */ + case 0x2C595B54U /* KeyT */: return RGFW_keyT; /* 0x0014 */ + case 0x2C595B59U /* KeyY */: return RGFW_keyY; /* 0x0015 */ + case 0x2C595B55U /* KeyU */: return RGFW_keyU; /* 0x0016 */ + case 0x2C595B4FU /* KeyO */: return RGFW_keyO; /* 0x0018 */ + case 0x2C595B50U /* KeyP */: return RGFW_keyP; /* 0x0019 */ + case 0x45D8158CU /* BracketLeft */: return RGFW_keyCloseBracket; /* 0x001A */ + case 0xDEEABF7CU /* BracketRight */: return RGFW_keyBracket; /* 0x001B */ + case 0x92E1C5D2U /* Enter */: return RGFW_keyReturn; /* 0x001C */ + case 0xE058958CU /* ControlLeft */: return RGFW_keyControlL; /* 0x001D */ + case 0x2C595B41U /* KeyA */: return RGFW_keyA; /* 0x001E */ + case 0x2C595B53U /* KeyS */: return RGFW_keyS; /* 0x001F */ + case 0x2C595B44U /* KeyD */: return RGFW_keyD; /* 0x0020 */ + case 0x2C595B46U /* KeyF */: return RGFW_keyF; /* 0x0021 */ + case 0x2C595B47U /* KeyG */: return RGFW_keyG; /* 0x0022 */ + case 0x2C595B48U /* KeyH */: return RGFW_keyH; /* 0x0023 */ + case 0x2C595B4AU /* KeyJ */: return RGFW_keyJ; /* 0x0024 */ + case 0x2C595B4BU /* KeyK */: return RGFW_keyK; /* 0x0025 */ + case 0x2C595B4CU /* KeyL */: return RGFW_keyL; /* 0x0026 */ + case 0x2707219EU /* Semicolon */: return RGFW_keySemicolon; /* 0x0027 */ + case 0x92E0B58DU /* Quote */: return RGFW_keyApostrophe; /* 0x0028 */ + case 0x36BF358DU /* Backquote */: return RGFW_keyBacktick; /* 0x0029 */ + case 0x26B1958CU /* ShiftLeft */: return RGFW_keyShiftL; /* 0x002A */ + case 0x36BF2438U /* Backslash */: return RGFW_keyBackSlash; /* 0x002B */ + case 0x2C595B5AU /* KeyZ */: return RGFW_keyZ; /* 0x002C */ + case 0x2C595B58U /* KeyX */: return RGFW_keyX; /* 0x002D */ + case 0x2C595B43U /* KeyC */: return RGFW_keyC; /* 0x002E */ + case 0x2C595B56U /* KeyV */: return RGFW_keyV; /* 0x002F */ + case 0x2C595B42U /* KeyB */: return RGFW_keyB; /* 0x0030 */ + case 0x2C595B4EU /* KeyN */: return RGFW_keyN; /* 0x0031 */ + case 0x2C595B4DU /* KeyM */: return RGFW_keyM; /* 0x0032 */ + case 0x92E1A1C1U /* Comma */: return RGFW_keyComma; /* 0x0033 */ + case 0x672FFAD4U /* Period */: return RGFW_keyPeriod; /* 0x0034 */ + case 0x92E0A438U /* Slash */: return RGFW_keySlash; /* 0x0035 */ + case 0xC5A6BF7CU /* ShiftRight */: return RGFW_keyShiftR; + case 0x5D64DA91U /* NumpadMultiply */: return RGFW_keyPadMultiply; + case 0xC914958CU /* AltLeft */: return RGFW_keyAltL; /* 0x0038 */ + case 0x92E09CB5U /* Space */: return RGFW_keySpace; /* 0x0039 */ + case 0xB8FAE73BU /* CapsLock */: return RGFW_keyCapsLock; /* 0x003A */ + case 0x7174B789U /* F1 */: return RGFW_keyF1; /* 0x003B */ + case 0x7174B78AU /* F2 */: return RGFW_keyF2; /* 0x003C */ + case 0x7174B78BU /* F3 */: return RGFW_keyF3; /* 0x003D */ + case 0x7174B78CU /* F4 */: return RGFW_keyF4; /* 0x003E */ + case 0x7174B78DU /* F5 */: return RGFW_keyF5; /* 0x003F */ + case 0x7174B78EU /* F6 */: return RGFW_keyF6; /* 0x0040 */ + case 0x7174B78FU /* F7 */: return RGFW_keyF7; /* 0x0041 */ + case 0x7174B780U /* F8 */: return RGFW_keyF8; /* 0x0042 */ + case 0x7174B781U /* F9 */: return RGFW_keyF9; /* 0x0043 */ + case 0x7B8E57B0U /* F10 */: return RGFW_keyF10; /* 0x0044 */ + case 0xC925FCDFU /* Numpad7 */: return RGFW_keyPadMultiply; /* 0x0047 */ + case 0xC925FCD0U /* Numpad8 */: return RGFW_keyPad8; /* 0x0048 */ + case 0xC925FCD1U /* Numpad9 */: return RGFW_keyPad9; /* 0x0049 */ + case 0x5EA3E8A4U /* NumpadSubtract */: return RGFW_keyMinus; /* 0x004A */ + case 0xC925FCDCU /* Numpad4 */: return RGFW_keyPad4; /* 0x004B */ + case 0xC925FCDDU /* Numpad5 */: return RGFW_keyPad5; /* 0x004C */ + case 0xC925FCDEU /* Numpad6 */: return RGFW_keyPad6; /* 0x004D */ + case 0xC925FCD9U /* Numpad1 */: return RGFW_keyPad1; /* 0x004F */ + case 0xC925FCDAU /* Numpad2 */: return RGFW_keyPad2; /* 0x0050 */ + case 0xC925FCDBU /* Numpad3 */: return RGFW_keyPad3; /* 0x0051 */ + case 0xC925FCD8U /* Numpad0 */: return RGFW_keyPad0; /* 0x0052 */ + case 0x95852DACU /* NumpadDecimal */: return RGFW_keyPeriod; /* 0x0053 */ + case 0x7B8E57B1U /* F11 */: return RGFW_keyF11; /* 0x0057 */ + case 0x7B8E57B2U /* F12 */: return RGFW_keyF12; /* 0x0058 */ + case 0x7B8E57B3U /* F13 */: return DOM_PK_F13; /* 0x0064 */ + case 0x7B8E57B4U /* F14 */: return DOM_PK_F14; /* 0x0065 */ + case 0x7B8E57B5U /* F15 */: return DOM_PK_F15; /* 0x0066 */ + case 0x7B8E57B6U /* F16 */: return DOM_PK_F16; /* 0x0067 */ + case 0x7B8E57B7U /* F17 */: return DOM_PK_F17; /* 0x0068 */ + case 0x7B8E57B8U /* F18 */: return DOM_PK_F18; /* 0x0069 */ + case 0x7B8E57B9U /* F19 */: return DOM_PK_F19; /* 0x006A */ + case 0x7B8E57A8U /* F20 */: return DOM_PK_F20; /* 0x006B */ + case 0x7B8E57A9U /* F21 */: return DOM_PK_F21; /* 0x006C */ + case 0x7B8E57AAU /* F22 */: return DOM_PK_F22; /* 0x006D */ + case 0x7B8E57ABU /* F23 */: return DOM_PK_F23; /* 0x006E */ + case 0x7393FBACU /* NumpadEqual */: return RGFW_keyPadReturn; + case 0xB88EBF7CU /* AltRight */: return RGFW_keyAltR; /* 0xE038 */ + case 0xC925873BU /* NumLock */: return RGFW_keyNumLock; /* 0xE045 */ + case 0x2C595F45U /* Home */: return RGFW_keyHome; /* 0xE047 */ + case 0xC91BB690U /* ArrowUp */: return RGFW_keyUp; /* 0xE048 */ + case 0x672F9210U /* PageUp */: return RGFW_keyPageUp; /* 0xE049 */ + case 0x3799258CU /* ArrowLeft */: return RGFW_keyLeft; /* 0xE04B */ + case 0x4CE33F7CU /* ArrowRight */: return RGFW_keyRight; /* 0xE04D */ + case 0x7B8E55DCU /* End */: return RGFW_keyEnd; /* 0xE04F */ + case 0x3799379EU /* ArrowDown */: return RGFW_keyDown; /* 0xE050 */ + case 0xBA90179EU /* PageDown */: return RGFW_keyPageDown; /* 0xE051 */ + case 0x6723CB2CU /* Insert */: return RGFW_keyInsert; /* 0xE052 */ + case 0x6725C50DU /* Delete */: return RGFW_keyDelete; /* 0xE053 */ + case 0x6723658CU /* OSLeft */: return RGFW_keySuperL; /* 0xE05B */ + case 0x39643F7CU /* MetaRight */: return RGFW_keySuperR; /* 0xE05C */ + case 0x380B9C8CU /* NumpadAdd */: return DOM_PK_NUMPAD_ADD; /* 0x004E */ + default: return DOM_PK_UNKNOWN; + } + + return 0; +} + +RGFW_monitor* RGFW_window_getMonitor(RGFW_window* win) { + RGFW_UNUSED(win); + return RGFW_getPrimaryMonitor(); +} + +/* unsupported functions */ +void RGFW_pollMonitors(void) { } +void RGFW_window_focus(RGFW_window* win) { RGFW_UNUSED(win); } +void RGFW_window_raise(RGFW_window* win) { RGFW_UNUSED(win); } +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request) { RGFW_UNUSED(mon); RGFW_UNUSED(mode); RGFW_UNUSED(request); return RGFW_FALSE; } +RGFW_bool RGFW_monitor_getWorkarea(RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height) { RGFW_UNUSED(monitor); RGFW_UNUSED(x); RGFW_UNUSED(width); RGFW_UNUSED(height); return RGFW_FALSE; } +size_t RGFW_monitor_getGammaRampPtr(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { RGFW_UNUSED(monitor); RGFW_UNUSED(ramp); return 0; } +RGFW_bool RGFW_monitor_setGammaRamp(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { RGFW_UNUSED(monitor); RGFW_UNUSED(ramp); return RGFW_FALSE; } +size_t RGFW_monitor_getModesPtr(RGFW_monitor* mon, RGFW_monitorMode** modes) { RGFW_UNUSED(mon); RGFW_UNUSED(modes); return 0; } +RGFW_bool RGFW_monitor_setMode(RGFW_monitor* mon, RGFW_monitorMode* mode) { RGFW_UNUSED(mon); RGFW_UNUSED(mode); return RGFW_FALSE; } +void RGFW_window_move(RGFW_window* win, i32 x, i32 y) { RGFW_UNUSED(win); RGFW_UNUSED(x); RGFW_UNUSED(y); } +void RGFW_window_setAspectRatio(RGFW_window* win, i32 w, i32 h) { RGFW_UNUSED(win); RGFW_UNUSED(w); RGFW_UNUSED(h); } +void RGFW_window_setMinSize(RGFW_window* win, i32 w, i32 h) { RGFW_UNUSED(win); RGFW_UNUSED(w); RGFW_UNUSED(h); } +void RGFW_window_setMaxSize(RGFW_window* win, i32 w, i32 h) { RGFW_UNUSED(win); RGFW_UNUSED(w); RGFW_UNUSED(h); } +void RGFW_window_minimize(RGFW_window* win) { RGFW_UNUSED(win); } +void RGFW_window_restore(RGFW_window* win) { RGFW_UNUSED(win); } +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { RGFW_UNUSED(win); RGFW_UNUSED(floating); } +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { RGFW_UNUSED(win); RGFW_UNUSED(border); } +RGFW_bool RGFW_window_setIconEx(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, RGFW_icon type) { RGFW_UNUSED(win); RGFW_UNUSED(data); RGFW_UNUSED(w); RGFW_UNUSED(h); RGFW_UNUSED(format); RGFW_UNUSED(type); return RGFW_FALSE; } +void RGFW_window_hide(RGFW_window* win) { RGFW_UNUSED(win); } +void RGFW_window_show(RGFW_window* win) {RGFW_UNUSED(win); } +void RGFW_window_flash(RGFW_window* win, RGFW_flashRequest request) { RGFW_UNUSED(win); RGFW_UNUSED(request); } +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { RGFW_UNUSED(win); return RGFW_FALSE; } +void RGFW_waitForEvent(i32 waitMS) { RGFW_UNUSED(waitMS); } +#endif + +/* end of web asm defines */ + +/* + * RGFW function pointer backend, made to allow you to compile for Wayland but fallback to X11 +*/ +#ifdef RGFW_DYNAMIC +typedef RGFW_window* (*RGFW_createWindowPlatform_ptr)(const char* name, RGFW_windowFlags flags, RGFW_window* win); +typedef RGFW_bool (*RGFW_getMouse_ptr)(i32* x, i32* y); +typedef RGFW_key (*RGFW_physicalToMappedKey_ptr)(RGFW_key key); +typedef void (*RGFW_pollEvents_ptr)(void); +typedef RGFW_bool (*RGFW_window_fetchSize_ptr)(RGFW_window* win, i32* w, i32* h); +typedef void (*RGFW_pollMonitors_ptr)(void); +typedef void (*RGFW_window_move_ptr)(RGFW_window* win, i32 x, i32 y); +typedef void (*RGFW_window_resize_ptr)(RGFW_window* win, i32 w, i32 h); +typedef void (*RGFW_window_setAspectRatio_ptr)(RGFW_window* win, i32 w, i32 h); +typedef void (*RGFW_window_setMinSize_ptr)(RGFW_window* win, i32 w, i32 h); +typedef void (*RGFW_window_setMaxSize_ptr)(RGFW_window* win, i32 w, i32 h); +typedef void (*RGFW_window_maximize_ptr)(RGFW_window* win); +typedef void (*RGFW_window_focus_ptr)(RGFW_window* win); +typedef void (*RGFW_window_raise_ptr)(RGFW_window* win); +typedef void (*RGFW_window_setFullscreen_ptr)(RGFW_window* win, RGFW_bool fullscreen); +typedef void (*RGFW_window_setFloating_ptr)(RGFW_window* win, RGFW_bool floating); +typedef void (*RGFW_window_setOpacity_ptr)(RGFW_window* win, u8 opacity); +typedef void (*RGFW_window_minimize_ptr)(RGFW_window* win); +typedef void (*RGFW_window_restore_ptr)(RGFW_window* win); +typedef RGFW_bool (*RGFW_window_isFloating_ptr)(RGFW_window* win); +typedef void (*RGFW_window_setName_ptr)(RGFW_window* win, const char* name); +typedef void (*RGFW_window_setMousePassthrough_ptr)(RGFW_window* win, RGFW_bool passthrough); +typedef RGFW_bool (*RGFW_window_setIconEx_ptr)(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, u8 type); +typedef RGFW_mouse* (*RGFW_createMouse_ptr)(u8* data, i32 w, i32 h, RGFW_format format); +typedef RGFW_mouse* (*RGFW_createMouseStandard_ptr)(RGFW_mouseIcon icons); +typedef RGFW_bool (*RGFW_window_setMousePlatform_ptr)(RGFW_window* win, RGFW_mouse* mouse); +typedef void (*RGFW_window_moveMouse_ptr)(RGFW_window* win, i32 x, i32 y); +typedef void (*RGFW_window_hide_ptr)(RGFW_window* win); +typedef void (*RGFW_window_show_ptr)(RGFW_window* win); +typedef void (*RGFW_window_flash_ptr)(RGFW_window* win, RGFW_flashRequest request); +typedef RGFW_bool (*RGFW_readClipboardPtr_ptr)(u8* buffer, size_t capacity, RGFW_dataTransfer* data); +typedef RGFW_bool (*RGFW_writeClipboard_ptr)(const RGFW_dataTransfer* data); +typedef RGFW_bool (*RGFW_window_isHidden_ptr)(RGFW_window* win); +typedef RGFW_bool (*RGFW_window_isMinimized_ptr)(RGFW_window* win); +typedef RGFW_bool (*RGFW_window_isMaximized_ptr)(RGFW_window* win); +typedef RGFW_bool (*RGFW_monitor_requestMode_ptr)(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request); +typedef RGFW_bool (*RGFW_monitor_getWorkarea_ptr)(RGFW_monitor* mon, i32* x, i32* y, i32* w, i32* h); +typedef size_t (*RGFW_monitor_getModesPtr_ptr)(RGFW_monitor* mon, RGFW_monitorMode** modes); +typedef size_t (*RGFW_monitor_getGammaRampPtr_ptr) (RGFW_monitor* monitor, RGFW_gammaRamp* ramp); +typedef RGFW_bool (*RGFW_monitor_setGammaRamp_ptr) (RGFW_monitor* monitor, RGFW_gammaRamp* ramp); +typedef RGFW_bool (*RGFW_monitor_setMode_ptr)(RGFW_monitor* mon, RGFW_monitorMode* mode); +typedef RGFW_monitor* (*RGFW_window_getMonitor_ptr)(RGFW_window* win); +typedef void (*RGFW_window_closePlatform_ptr)(RGFW_window* win); +typedef RGFW_format (*RGFW_nativeFormat_ptr)(void); +typedef RGFW_bool (*RGFW_createSurfacePtr_ptr)(u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface); +typedef void (*RGFW_window_blitSurface_ptr)(RGFW_window* win, RGFW_surface* surface); +typedef void (*RGFW_surface_freePtr_ptr)(RGFW_surface* surface); +typedef void (*RGFW_freeMouse_ptr)(RGFW_mouse* mouse); +typedef void (*RGFW_window_setBorder_ptr)(RGFW_window* win, RGFW_bool border); +typedef void (*RGFW_window_captureMousePlatform_ptr)(RGFW_window* win, RGFW_bool state); +typedef void (*RGFW_window_setRawMouseModePlatform_ptr)(RGFW_window* win, RGFW_bool state); +#ifdef RGFW_OPENGL +typedef void (*RGFW_window_makeCurrentContext_OpenGL_ptr)(RGFW_window* win); +typedef void* (*RGFW_getCurrentContext_OpenGL_ptr)(void); +typedef void (*RGFW_window_swapBuffers_OpenGL_ptr)(RGFW_window* win); +typedef void (*RGFW_window_swapInterval_OpenGL_ptr)(RGFW_window* win, i32 swapInterval); +typedef RGFW_bool (*RGFW_extensionSupportedPlatform_OpenGL_ptr)(const char* extension, size_t len); +typedef RGFW_proc (*RGFW_getProcAddress_OpenGL_ptr)(const char* procname); +typedef RGFW_bool (*RGFW_window_createContextPtr_OpenGL_ptr)(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints); +typedef void (*RGFW_window_deleteContextPtr_OpenGL_ptr)(RGFW_window* win, RGFW_glContext* ctx); +#endif +#ifdef RGFW_WEBGPU +typedef WGPUSurface (*RGFW_window_createSurface_WebGPU_ptr)(RGFW_window* window, WGPUInstance instance); +#endif + +/* Structure to hold all function pointers */ +typedef struct RGFW_FunctionPointers { + RGFW_nativeFormat_ptr nativeFormat; + RGFW_createSurfacePtr_ptr createSurfacePtr; + RGFW_window_blitSurface_ptr window_blitSurface; + RGFW_surface_freePtr_ptr surface_freePtr; + RGFW_freeMouse_ptr freeMouse; + RGFW_window_setBorder_ptr window_setBorder; + RGFW_window_captureMousePlatform_ptr window_captureMousePlatform; + RGFW_window_setRawMouseModePlatform_ptr window_setRawMouseModePlatform; + RGFW_createWindowPlatform_ptr createWindowPlatform; + RGFW_getMouse_ptr getGlobalMouse; + RGFW_physicalToMappedKey_ptr physicalToMappedKey; + RGFW_window_fetchSize_ptr window_fetchSize; + RGFW_pollEvents_ptr pollEvents; + RGFW_pollMonitors_ptr pollMonitors; + RGFW_window_move_ptr window_move; + RGFW_window_resize_ptr window_resize; + RGFW_window_setAspectRatio_ptr window_setAspectRatio; + RGFW_window_setMinSize_ptr window_setMinSize; + RGFW_window_setMaxSize_ptr window_setMaxSize; + RGFW_window_maximize_ptr window_maximize; + RGFW_window_focus_ptr window_focus; + RGFW_window_raise_ptr window_raise; + RGFW_window_setFullscreen_ptr window_setFullscreen; + RGFW_window_setFloating_ptr window_setFloating; + RGFW_window_setOpacity_ptr window_setOpacity; + RGFW_window_minimize_ptr window_minimize; + RGFW_window_restore_ptr window_restore; + RGFW_window_isFloating_ptr window_isFloating; + RGFW_window_setName_ptr window_setName; + RGFW_window_setMousePassthrough_ptr window_setMousePassthrough; + RGFW_window_setIconEx_ptr window_setIconEx; + RGFW_createMouse_ptr createMouse; + RGFW_createMouseStandard_ptr createMouseStandard; + RGFW_window_setMousePlatform_ptr window_setMousePlatform; + RGFW_window_moveMouse_ptr window_moveMouse; + RGFW_window_hide_ptr window_hide; + RGFW_window_show_ptr window_show; + RGFW_window_flash_ptr window_flash; + RGFW_readClipboardPtr_ptr readClipboardPtr; + RGFW_writeClipboard_ptr writeClipboard; + RGFW_window_isHidden_ptr window_isHidden; + RGFW_window_isMinimized_ptr window_isMinimized; + RGFW_window_isMaximized_ptr window_isMaximized; + RGFW_monitor_requestMode_ptr monitor_requestMode; + RGFW_monitor_getWorkarea_ptr monitor_getWorkarea; + RGFW_monitor_getModesPtr_ptr monitor_getModesPtr; + RGFW_monitor_getGammaRampPtr_ptr monitor_getGammaRampPtr; + RGFW_monitor_setGammaRamp_ptr monitor_setGammaRamp; + RGFW_monitor_setMode_ptr monitor_setMode; + RGFW_window_getMonitor_ptr window_getMonitor; + RGFW_window_closePlatform_ptr window_closePlatform; +#ifdef RGFW_OPENGL + RGFW_extensionSupportedPlatform_OpenGL_ptr extensionSupportedPlatform_OpenGL; + RGFW_getProcAddress_OpenGL_ptr getProcAddress_OpenGL; + RGFW_window_createContextPtr_OpenGL_ptr window_createContextPtr_OpenGL; + RGFW_window_deleteContextPtr_OpenGL_ptr window_deleteContextPtr_OpenGL; + RGFW_window_makeCurrentContext_OpenGL_ptr window_makeCurrentContext_OpenGL; + RGFW_getCurrentContext_OpenGL_ptr getCurrentContext_OpenGL; + RGFW_window_swapBuffers_OpenGL_ptr window_swapBuffers_OpenGL; + RGFW_window_swapInterval_OpenGL_ptr window_swapInterval_OpenGL; +#endif +#ifdef RGFW_WEBGPU + RGFW_window_createSurface_WebGPU_ptr window_createSurface_WebGPU; +#endif +} RGFW_functionPointers; + +RGFW_functionPointers RGFW_api; + +RGFW_format RGFW_nativeFormat(void) { return RGFW_api.nativeFormat(); } +RGFW_bool RGFW_createSurfacePtr(u8* data, i32 w, i32 h, RGFW_format format, RGFW_surface* surface) { return RGFW_api.createSurfacePtr(data, w, h, format, surface); } +void RGFW_surface_freePtr(RGFW_surface* surface) { RGFW_api.surface_freePtr(surface); } +void RGFW_freeMouse(RGFW_mouse* mouse) { RGFW_api.freeMouse(mouse); } +void RGFW_window_blitSurface(RGFW_window* win, RGFW_surface* surface) { RGFW_api.window_blitSurface(win, surface); } +void RGFW_window_setBorder(RGFW_window* win, RGFW_bool border) { RGFW_api.window_setBorder(win, border); } +void RGFW_window_captureMousePlatform(RGFW_window* win, RGFW_bool state) { RGFW_api.window_captureMousePlatform(win, state); } +void RGFW_window_setRawMouseModePlatform(RGFW_window* win, RGFW_bool state) { RGFW_api.window_setRawMouseModePlatform(win, state); } +RGFW_window* RGFW_createWindowPlatform(const char* name, RGFW_windowFlags flags, RGFW_window* win) { RGFW_init(); return RGFW_api.createWindowPlatform(name, flags, win); } +RGFW_bool RGFW_getGlobalMouse(i32* x, i32* y) { return RGFW_api.getGlobalMouse(x, y); } +RGFW_key RGFW_physicalToMappedKey(RGFW_key key) { return RGFW_api.physicalToMappedKey(key); } +void RGFW_pollEvents(void) { RGFW_api.pollEvents(); } +RGFW_bool RGFW_window_fetchSize(RGFW_window* win, i32* w, i32* h) { return RGFW_api.window_fetchSize(win, w, h); } +void RGFW_pollMonitors(void) { RGFW_api.pollMonitors(); } +void RGFW_window_move(RGFW_window* win, i32 x, i32 y) { RGFW_api.window_move(win, x, y); } +void RGFW_window_resize(RGFW_window* win, i32 w, i32 h) { RGFW_api.window_resize(win, w, h); } +void RGFW_window_setAspectRatio(RGFW_window* win, i32 w, i32 h) { RGFW_api.window_setAspectRatio(win, w, h); } +void RGFW_window_setMinSize(RGFW_window* win, i32 w, i32 h) { RGFW_api.window_setMinSize(win, w, h); } +void RGFW_window_setMaxSize(RGFW_window* win, i32 w, i32 h) { RGFW_api.window_setMaxSize(win, w, h); } +void RGFW_window_maximize(RGFW_window* win) { RGFW_api.window_maximize(win); } +void RGFW_window_focus(RGFW_window* win) { RGFW_api.window_focus(win); } +void RGFW_window_raise(RGFW_window* win) { RGFW_api.window_raise(win); } +void RGFW_window_setFullscreen(RGFW_window* win, RGFW_bool fullscreen) { RGFW_api.window_setFullscreen(win, fullscreen); } +void RGFW_window_setFloating(RGFW_window* win, RGFW_bool floating) { RGFW_api.window_setFloating(win, floating); } +void RGFW_window_setOpacity(RGFW_window* win, u8 opacity) { RGFW_api.window_setOpacity(win, opacity); } +void RGFW_window_minimize(RGFW_window* win) { RGFW_api.window_minimize(win); } +void RGFW_window_restore(RGFW_window* win) { RGFW_api.window_restore(win); } +RGFW_bool RGFW_window_isFloating(RGFW_window* win) { return RGFW_api.window_isFloating(win); } +void RGFW_window_setName(RGFW_window* win, const char* name) { RGFW_api.window_setName(win, name); } + +#ifndef RGFW_NO_PASSTHROUGH +void RGFW_window_setMousePassthrough(RGFW_window* win, RGFW_bool passthrough) { RGFW_api.window_setMousePassthrough(win, passthrough); } +#endif + +RGFW_bool RGFW_window_setIconEx(RGFW_window* win, u8* data, i32 w, i32 h, RGFW_format format, u8 type) { return RGFW_api.window_setIconEx(win, data, w, h, format, type); } +RGFW_mouse* RGFW_createMouse(u8* data, i32 w, i32 h, RGFW_format format) { return RGFW_api.createMouse(data, w, h, format); } +RGFW_mouse* RGFW_createMouseStandard(RGFW_mouseIcon icon) { return RGFW_api.createMouseStandard(icon); } +RGFW_bool RGFW_window_setMousePlatform(RGFW_window* win, RGFW_mouse* mouse) { return RGFW_api.window_setMousePlatform(win, mouse); } +void RGFW_window_moveMouse(RGFW_window* win, i32 x, i32 y) { RGFW_api.window_moveMouse(win, x, y); } +void RGFW_window_hide(RGFW_window* win) { RGFW_api.window_hide(win); } +void RGFW_window_show(RGFW_window* win) { RGFW_api.window_show(win); } +void RGFW_window_flash(RGFW_window* win, RGFW_flashRequest request) { RGFW_api.window_flash(win, request); } +RGFW_bool RGFW_readClipboardPtr(u8* buffer, size_t capacity, RGFW_dataTransfer* data) { return RGFW_api.readClipboardPtr(buffer, capacity, data); } +RGFW_bool RGFW_writeClipboard(const RGFW_dataTransfer* data) { return RGFW_api.writeClipboard(data); } +RGFW_bool RGFW_window_isHidden(RGFW_window* win) { return RGFW_api.window_isHidden(win); } +RGFW_bool RGFW_window_isMinimized(RGFW_window* win) { return RGFW_api.window_isMinimized(win); } +RGFW_bool RGFW_window_isMaximized(RGFW_window* win) { return RGFW_api.window_isMaximized(win); } +RGFW_bool RGFW_monitor_requestMode(RGFW_monitor* mon, RGFW_monitorMode* mode, RGFW_modeRequest request) { return RGFW_api.monitor_requestMode(mon, mode, request); } +RGFW_bool RGFW_monitor_getWorkarea(RGFW_monitor* monitor, i32* x, i32* y, i32* width, i32* height) { return RGFW_api.monitor_getWorkarea(monitor, x, y, width, height); } +size_t RGFW_monitor_getGammaRampPtr(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { return RGFW_api.monitor_getGammaRampPtr(monitor, ramp); } +RGFW_bool RGFW_monitor_setGammaRamp(RGFW_monitor* monitor, RGFW_gammaRamp* ramp) { return RGFW_api.monitor_setGammaRamp(monitor, ramp); } +size_t RGFW_monitor_getModesPtr(RGFW_monitor* mon, RGFW_monitorMode** modes) { return RGFW_api.monitor_getModesPtr(mon, modes); } +RGFW_bool RGFW_monitor_setMode(RGFW_monitor* mon, RGFW_monitorMode* mode) { return RGFW_api.monitor_setMode(mon, mode); } +RGFW_monitor* RGFW_window_getMonitor(RGFW_window* win) { return RGFW_api.window_getMonitor(win); } +void RGFW_window_closePlatform(RGFW_window* win) { RGFW_api.window_closePlatform(win); } + +#ifdef RGFW_OPENGL +RGFW_bool RGFW_extensionSupportedPlatform_OpenGL(const char* extension, size_t len) { return RGFW_api.extensionSupportedPlatform_OpenGL(extension, len); } +RGFW_proc RGFW_getProcAddress_OpenGL(const char* procname) { return RGFW_api.getProcAddress_OpenGL(procname); } +RGFW_bool RGFW_window_createContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx, RGFW_glHints* hints) { return RGFW_api.window_createContextPtr_OpenGL(win, ctx, hints); } +void RGFW_window_deleteContextPtr_OpenGL(RGFW_window* win, RGFW_glContext* ctx) { RGFW_api.window_deleteContextPtr_OpenGL(win, ctx); } +void RGFW_window_makeCurrentContext_OpenGL(RGFW_window* win) { RGFW_api.window_makeCurrentContext_OpenGL(win); } +void* RGFW_getCurrentContext_OpenGL(void) { return RGFW_api.getCurrentContext_OpenGL(); } +void RGFW_window_swapBuffers_OpenGL(RGFW_window* win) { RGFW_api.window_swapBuffers_OpenGL(win); } +void RGFW_window_swapInterval_OpenGL(RGFW_window* win, i32 swapInterval) { RGFW_api.window_swapInterval_OpenGL(win, swapInterval); } +#endif + +#ifdef RGFW_WEBGPU +WGPUSurface RGFW_window_createSurface_WebGPU(RGFW_window* window, WGPUInstance instance) { return RGFW_api.window_createSurface_WebGPU(window, instance); } +#endif +#endif /* RGFW_DYNAMIC */ + +/* + * start of X11 AND wayland defines + * this allows a single executable to support x11 AND wayland + * falling back to x11 if wayland fails to initalize +*/ +#if defined(RGFW_WAYLAND) && defined(RGFW_X11) +RGFW_bool RGFW_useWaylandBool = RGFW_TRUE; +void RGFW_useWayland(RGFW_bool wayland) { RGFW_useWaylandBool = RGFW_BOOL(wayland); } +RGFW_bool RGFW_usingWayland(void) { return RGFW_useWaylandBool; } + +void RGFW_load_X11(void) { + RGFW_api.nativeFormat = RGFW_nativeFormat_X11; + RGFW_api.createSurfacePtr = RGFW_createSurfacePtr_X11; + RGFW_api.window_blitSurface = RGFW_window_blitSurface_X11; + RGFW_api.surface_freePtr = RGFW_surface_freePtr_X11; + RGFW_api.freeMouse = RGFW_freeMouse_X11; + RGFW_api.window_setBorder = RGFW_window_setBorder_X11; + RGFW_api.window_captureMousePlatform = RGFW_window_captureMousePlatform_X11; + RGFW_api.window_setRawMouseModePlatform = RGFW_window_setRawMouseModePlatform_X11; + RGFW_api.createWindowPlatform = RGFW_createWindowPlatform_X11; + RGFW_api.getGlobalMouse = RGFW_getGlobalMouse_X11; + RGFW_api.physicalToMappedKey = RGFW_physicalToMappedKey_X11; + RGFW_api.pollEvents = RGFW_pollEvents_X11; + RGFW_api.window_fetchSize = RGFW_window_fetchSize_X11; + RGFW_api.pollMonitors = RGFW_pollMonitors_X11; + RGFW_api.window_move = RGFW_window_move_X11; + RGFW_api.window_resize = RGFW_window_resize_X11; + RGFW_api.window_setAspectRatio = RGFW_window_setAspectRatio_X11; + RGFW_api.window_setMinSize = RGFW_window_setMinSize_X11; + RGFW_api.window_setMaxSize = RGFW_window_setMaxSize_X11; + RGFW_api.window_maximize = RGFW_window_maximize_X11; + RGFW_api.window_focus = RGFW_window_focus_X11; + RGFW_api.window_raise = RGFW_window_raise_X11; + RGFW_api.window_setFullscreen = RGFW_window_setFullscreen_X11; + RGFW_api.window_setFloating = RGFW_window_setFloating_X11; + RGFW_api.window_setOpacity = RGFW_window_setOpacity_X11; + RGFW_api.window_minimize = RGFW_window_minimize_X11; + RGFW_api.window_restore = RGFW_window_restore_X11; + RGFW_api.window_isFloating = RGFW_window_isFloating_X11; + RGFW_api.window_setName = RGFW_window_setName_X11; +#ifndef RGFW_NO_PASSTHROUGH + RGFW_api.window_setMousePassthrough = RGFW_window_setMousePassthrough_X11; +#endif + RGFW_api.window_setIconEx = RGFW_window_setIconEx_X11; + RGFW_api.createMouse = RGFW_createMouse_X11; + RGFW_api.createMouseStandard = RGFW_createMouseStandard_X11; + RGFW_api.window_setMousePlatform = RGFW_window_setMousePlatform_X11; + RGFW_api.window_moveMouse = RGFW_window_moveMouse_X11; + RGFW_api.window_hide = RGFW_window_hide_X11; + RGFW_api.window_show = RGFW_window_show_X11; + RGFW_api.window_flash = RGFW_window_flash_X11; + RGFW_api.readClipboardPtr = RGFW_readClipboardPtr_X11; + RGFW_api.writeClipboard = RGFW_writeClipboard_X11; + RGFW_api.window_isHidden = RGFW_window_isHidden_X11; + RGFW_api.window_isMinimized = RGFW_window_isMinimized_X11; + RGFW_api.window_isMaximized = RGFW_window_isMaximized_X11; + RGFW_api.monitor_requestMode = RGFW_monitor_requestMode_X11; + RGFW_api.monitor_getModesPtr = RGFW_monitor_getModesPtr_X11; + RGFW_api.monitor_setGammaRamp = RGFW_monitor_setGammaRamp_X11; + RGFW_api.monitor_getGammaRampPtr = RGFW_monitor_getGammaRampPtr_X11; + RGFW_api.monitor_setMode = RGFW_monitor_setMode_X11; + RGFW_api.window_getMonitor = RGFW_window_getMonitor_X11; + RGFW_api.window_closePlatform = RGFW_window_closePlatform_X11; +#ifdef RGFW_OPENGL + RGFW_api.extensionSupportedPlatform_OpenGL = RGFW_extensionSupportedPlatform_OpenGL_X11; + RGFW_api.getProcAddress_OpenGL = RGFW_getProcAddress_OpenGL_X11; + RGFW_api.window_createContextPtr_OpenGL = RGFW_window_createContextPtr_OpenGL_X11; + RGFW_api.window_deleteContextPtr_OpenGL = RGFW_window_deleteContextPtr_OpenGL_X11; + RGFW_api.window_makeCurrentContext_OpenGL = RGFW_window_makeCurrentContext_OpenGL_X11; + RGFW_api.getCurrentContext_OpenGL = RGFW_getCurrentContext_OpenGL_X11; + RGFW_api.window_swapBuffers_OpenGL = RGFW_window_swapBuffers_OpenGL_X11; + RGFW_api.window_swapInterval_OpenGL = RGFW_window_swapInterval_OpenGL_X11; +#endif +#ifdef RGFW_WEBGPU + RGFW_api.window_createSurface_WebGPU = RGFW_window_createSurface_WebGPU_X11; +#endif +} + +void RGFW_load_Wayland(void) { + RGFW_api.nativeFormat = RGFW_nativeFormat_Wayland; + RGFW_api.createSurfacePtr = RGFW_createSurfacePtr_Wayland; + RGFW_api.window_blitSurface = RGFW_window_blitSurface_Wayland; + RGFW_api.surface_freePtr = RGFW_surface_freePtr_Wayland; + RGFW_api.freeMouse = RGFW_freeMouse_Wayland; + RGFW_api.window_setBorder = RGFW_window_setBorder_Wayland; + RGFW_api.window_captureMousePlatform = RGFW_window_captureMousePlatform_Wayland; + RGFW_api.window_setRawMouseModePlatform = RGFW_window_setRawMouseModePlatform_Wayland; + RGFW_api.createWindowPlatform = RGFW_createWindowPlatform_Wayland; + RGFW_api.getGlobalMouse = RGFW_getGlobalMouse_Wayland; + RGFW_api.physicalToMappedKey = RGFW_physicalToMappedKey_Wayland; + RGFW_api.pollEvents = RGFW_pollEvents_Wayland; + RGFW_api.window_fetchSize = RGFW_window_fetchSize_Wayland; + RGFW_api.pollMonitors = RGFW_pollMonitors_Wayland; + RGFW_api.window_move = RGFW_window_move_Wayland; + RGFW_api.window_resize = RGFW_window_resize_Wayland; + RGFW_api.window_setAspectRatio = RGFW_window_setAspectRatio_Wayland; + RGFW_api.window_setMinSize = RGFW_window_setMinSize_Wayland; + RGFW_api.window_setMaxSize = RGFW_window_setMaxSize_Wayland; + RGFW_api.window_maximize = RGFW_window_maximize_Wayland; + RGFW_api.window_focus = RGFW_window_focus_Wayland; + RGFW_api.window_raise = RGFW_window_raise_Wayland; + RGFW_api.window_setFullscreen = RGFW_window_setFullscreen_Wayland; + RGFW_api.window_setFloating = RGFW_window_setFloating_Wayland; + RGFW_api.window_setOpacity = RGFW_window_setOpacity_Wayland; + RGFW_api.window_minimize = RGFW_window_minimize_Wayland; + RGFW_api.window_restore = RGFW_window_restore_Wayland; + RGFW_api.window_isFloating = RGFW_window_isFloating_Wayland; + RGFW_api.window_setName = RGFW_window_setName_Wayland; +#ifndef RGFW_NO_PASSTHROUGH + RGFW_api.window_setMousePassthrough = RGFW_window_setMousePassthrough_Wayland; +#endif + RGFW_api.window_setIconEx = RGFW_window_setIconEx_Wayland; + RGFW_api.createMouse = RGFW_createMouse_Wayland; + RGFW_api.createMouseStandard = RGFW_createMouseStandard_Wayland; + RGFW_api.window_setMousePlatform = RGFW_window_setMousePlatform_Wayland; + RGFW_api.window_moveMouse = RGFW_window_moveMouse_Wayland; + RGFW_api.window_hide = RGFW_window_hide_Wayland; + RGFW_api.window_show = RGFW_window_show_Wayland; + RGFW_api.window_flash = RGFW_window_flash_X11; + RGFW_api.readClipboardPtr = RGFW_readClipboardPtr_Wayland; + RGFW_api.writeClipboard = RGFW_writeClipboard_Wayland; + RGFW_api.window_isHidden = RGFW_window_isHidden_Wayland; + RGFW_api.window_isMinimized = RGFW_window_isMinimized_Wayland; + RGFW_api.window_isMaximized = RGFW_window_isMaximized_Wayland; + RGFW_api.monitor_requestMode = RGFW_monitor_requestMode_Wayland; + RGFW_api.monitor_getModesPtr = RGFW_monitor_getModesPtr_Wayland; + RGFW_api.monitor_setGammaRamp = RGFW_monitor_setGammaRamp_Wayland; + RGFW_api.monitor_getGammaRampPtr = RGFW_monitor_getGammaRampPtr_Wayland; + RGFW_api.monitor_setMode = RGFW_monitor_setMode_Wayland; + RGFW_api.window_getMonitor = RGFW_window_getMonitor_Wayland; + RGFW_api.window_closePlatform = RGFW_window_closePlatform_Wayland; +#ifdef RGFW_OPENGL + RGFW_api.extensionSupportedPlatform_OpenGL = RGFW_extensionSupportedPlatform_OpenGL_Wayland; + RGFW_api.getProcAddress_OpenGL = RGFW_getProcAddress_OpenGL_Wayland; + RGFW_api.window_createContextPtr_OpenGL = RGFW_window_createContextPtr_OpenGL_Wayland; + RGFW_api.window_deleteContextPtr_OpenGL = RGFW_window_deleteContextPtr_OpenGL_Wayland; + RGFW_api.window_makeCurrentContext_OpenGL = RGFW_window_makeCurrentContext_OpenGL_Wayland; + RGFW_api.getCurrentContext_OpenGL = RGFW_getCurrentContext_OpenGL_Wayland; + RGFW_api.window_swapBuffers_OpenGL = RGFW_window_swapBuffers_OpenGL_Wayland; + RGFW_api.window_swapInterval_OpenGL = RGFW_window_swapInterval_OpenGL_Wayland; +#endif +#ifdef RGFW_WEBGPU + RGFW_api.window_createSurface_WebGPU = RGFW_window_createSurface_WebGPU_Wayland; +#endif +} +#endif /* wayland AND x11 */ +/* end of X11 AND wayland defines */ + +#endif /* RGFW_IMPLEMENTATION */ + +#if defined(__cplusplus) && !defined(__EMSCRIPTEN__) +} +#endif + +#if _MSC_VER + #pragma warning( pop ) +#endif + diff --git a/include/RSGL.h b/include/RSGL.h new file mode 100644 index 0000000..cfd961b --- /dev/null +++ b/include/RSGL.h @@ -0,0 +1,1926 @@ +/* +* +* Copyright (c) 2021-26 ColleagueRiley ColleagueRiley@gmail.com +* +* This software is provided 'as-is', without any express or implied +* warranty. In no event will the authors be held liable for any damages +* arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, +* including commercial applications, and to alter it and redistribute it +* freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not +* claim that you wrote the original software. If you use this software +* in a product, an acknowledgment in the product documentation would be +* appreciated but is not required. +* 2. Altered source versions must be plainly marked as such, and must not be +* misrepresented as being the original software. +* 3. This notice may not be removed or altered from any source distribution. +* +* +*/ + +/* + define args + (MAKE SURE RSGL_IMPLEMENTATION is in exactly one header or you use -DRSGL_IMPLEMENTATION) + #define RSGL_IMPLEMENTATION - makes it so source code is included with header + + #define RSGL_RFONT - do include functions to help with integrating RFont and RSGL + #define RSGL_MAX_BATCHES [number of batches] - set max number of batches to be allocated + #define RSGL_MAX_VERTS [number of verts] - set max number of verts to be allocated (global, not per batch) +*/ +#include <stdint.h> +#ifndef RSGL_MAX_BATCHES +#define RSGL_MAX_BATCHES 2028 +#endif +#ifndef RSGL_MAX_VERTS +#define RSGL_MAX_VERTS 8192 +#endif + +#ifndef RSGL_MALLOC +#include <stdlib.h> +#define RSGL_MALLOC malloc +#define RSGL_REALLOC realloc +#define RSGL_FREE free +#endif + +#ifndef RSGL_SIN +#include <math.h> +#define RSGL_SIN sinf +#define RSGL_COS cosf +#endif + +#ifndef RSGL_UNUSED +#define RSGL_UNUSED(x) (void) (x); +#endif + +#ifndef RSGL_MEMCPY + #include <string.h> + #define RSGL_MEMCPY(dest, src, count) memcpy(dest, src, count) + #define RSGL_MEMSET(ptr, value, num) memset(ptr, value, num) +#endif + +#ifndef RSGL_H +#define RSGL_H +#ifndef RSGLDEF +#ifdef __APPLE__ +#define RSGLDEF extern inline +#else +#define RSGLDEF inline +#endif +#endif + +#ifndef RSGL_INT_DEFINED + #define RSGL_INT_DEFINED + #if defined(_MSC_VER) || defined(__SYMBIAN32__) + typedef unsigned char u8; + typedef signed char i8; + typedef unsigned short u16; + typedef signed short i16; + typedef unsigned int u32; + typedef signed int i32; + typedef unsigned long long u64; + typedef signed long long i64; + #else + #include <stdint.h> + + typedef uint8_t u8; + typedef int8_t i8; + typedef uint16_t u16; + typedef int16_t i16; + typedef uint32_t u32; + typedef int32_t i32; + typedef uint64_t u64; + typedef int64_t i64; + #endif +#endif + +#ifndef RSGL_BOOL_DEFINED +#define RSGL_BOOL_DEFINED + +#include <stdbool.h> +typedef bool RSGL_bool; +#endif + +#define RSGL_TRUE (RSGL_bool)1 +#define RSGL_FALSE (RSGL_bool)0 + +typedef enum RSGL_textureFormat { + RSGL_formatNone = 0, + RSGL_formatRGB, /*!< 8-bit RGB (3 channels) */ + RSGL_formatBGR, /*!< 8-bit BGR (3 channels) */ + RSGL_formatRGBA, /*!< 8-bit RGBA (4 channels) */ + RSGL_formatBGRA, /*!< 8-bit BGRA (4 channels) */ + RSGL_formatRed, /*!< 8-bit RED (1 channel) */ + RSGL_formatGrayscale, /*!< 8-bit grayscale (1 channel) */ + RSGL_formatGrayscaleAlpha, /*!< 8-bit grayscale alpha (1 channel) */ + RSGL_formatCount +} RSGL_textureFormat; + +typedef enum RSGL_textureDataType { + RSGL_textureDataInt = 0, + RSGL_textureDataFloat +} RSGL_textureDataType; + +typedef enum RSGL_textureFilter { + RSGL_filterNearest = 0, + RSGL_filterLinear +} RSGL_textureFilter; + +typedef struct RSGL_textureBlob { + void* data; /* input data */ + size_t width; /* width of the texture */ + size_t height; /* height of the texture */ + RSGL_textureDataType dataType; + RSGL_textureFormat dataFormat; /* format of the input data */ + RSGL_textureFormat textureFormat; /* final format for the texture */ + RSGL_textureFilter minFilter; /* filter used when rendering a surface smaller than the base texture */ + RSGL_textureFilter magFilter; /* filter used when rendering a surface bigger than the base texture */ +} RSGL_textureBlob; + +#ifndef RSGL_texture +#define RSGL_texture size_t +#endif + +#ifndef RSGL_framebuffer +#define RSGL_framebuffer size_t +#endif + +/* +******* +RSGL shapes +******* +*/ + +#ifndef RSGL_rect +typedef struct RSGL_rect { float x, y, w, h; } RSGL_rect; +#endif + +#define RSGL_RECT(x, y, w, h) (RSGL_rect){(float)x, (float)y, (float)w, (float)h} + +#ifndef RSGL_cube +typedef struct RSGL_cube { float x, y, z, w, h, l; } RSGL_cube; +#endif + +#define RSGL_CUBE(x, y, z, w, h, l) (RSGL_cube){(float)x, (float)y, (float)z, (float)w, (float)h, (float)l} + +#ifndef RSGL_vec2D +typedef struct RSGL_vec2D { float x, y; } RSGL_vec2D; +#endif +#define RSGL_VEC2D(x, y) (RSGL_vec2D){(float)x, (float)y} + +#ifndef RSGL_vec3D +typedef struct RSGL_vec3D { float x, y, z; } RSGL_vec3D; +#endif + +#define RSGL_VEC3D(x, y, z) (RSGL_vec3D){(float)x, (float)y, (float)z} + +#define RSGL_TRIANGLE(p1, p2, p3) (RSGL_vec3D[3]){p1, p2, p3} +#define RSGL_createTriangle(p1x, p1y, p1z, p2x, p2y, p2z, p3x, p3y, p3z) RSGL_TRIANGLE3D(RSGL_VEC3D(p1x, p1y, p1z), RSGL_VEC3D(p2x, p2y, p2z), RSGL_VEC3D(p3x, p3y, p3z)) + +/* +the color stucture is in +ABGR by default for performance reasons +(converting color to hex for example) +*/ +#ifndef RSGL_color +typedef struct RSGL_color { + u8 a, b, g, r; +} RSGL_color; +#endif + +#define RSGL_RGBA(r, g, b, a) ((RSGL_color){(u8)(a), (u8)(b), (u8)(g), (u8)(r)}) +#define RSGL_RGB(r, g, b) ((RSGL_color){255, (u8)(b), (u8)(g), (u8)(r)}) + +#define RSGL_COLOR_TO_HEX(color) ((u32)(color) & 0xFFFFFF00) +#define RSGL_RGB_TO_HEX(r, g, b, a) (RSGL_COLOR_TO_HEX(RSGL_RGBA(r, g, b, a))) +#define RSGL_RGBA_TO_HEX(r, g, b) (RSGL_COLOR_TO_HEX(RSGL_RGB(r, g, b, a))) + +/* +********************* +RSGL matrix math +********************* +*/ + +#ifndef RSGL_mat4 +typedef struct RSGL_mat4 { + float m[16]; +} RSGL_mat4; +#endif + +RSGLDEF RSGL_mat4 RSGL_mat4_loadIdentity(void); +RSGLDEF RSGL_mat4 RSGL_mat4_scale(float matrix[16], float x, float y, float z); +RSGLDEF RSGL_mat4 RSGL_mat4_rotate(float matrix[16], float angle, float x, float y, float z); +RSGLDEF RSGL_mat4 RSGL_mat4_translate(float matrix[16], float x, float y, float z); +RSGLDEF RSGL_mat4 RSGL_mat4_perspective(float matrix[16], float fovY, float aspect, float zNear, float zFar); +RSGLDEF RSGL_mat4 RSGL_mat4_ortho(float matrix[16], float left, float right, float bottom, float top, float znear, float zfar); +RSGLDEF RSGL_mat4 RSGL_mat4_lookAt(float matrix[16], float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ); + +RSGLDEF RSGL_mat4 RSGL_mat4_multiply(float left[16], float right[16]); + +RSGLDEF RSGL_vec3D RSGL_mat4_multiplyPoint(RSGL_mat4 matrix, RSGL_vec3D point); + +/* +******* +RSGL_perspective +******* +*/ + +typedef enum RSGL_projectionType { + RSGL_projectionOrtho2D = 0, + RSGL_projectionOrtho3D, + RSGL_projectionPerspective3D, +} RSGL_projectionType; + +typedef struct RSGL_projection2D { + RSGL_projectionType type; + u32 width; + u32 height; +} RSGL_projection2D; + +typedef struct RSGL_projection3D { + RSGL_projectionType type; + float fov; + float ratio; + float pNear; + float pFar; +} RSGL_projection3D; + +typedef union RSGL_projection { + RSGL_projectionType type; + RSGL_projection2D p2D; + RSGL_projection3D p3D; +} RSGL_projection; + +RSGLDEF RSGL_mat4 RSGL_projection_getMatrix(const RSGL_projection* projection); + +/* +********************* +RSGL renderer +********************* +*/ + +/* used internally for RSGL_deleteProgram */ +typedef enum RSGL_shaderType { + RSGL_shaderTypeNone = 0, + RSGL_shaderTypeStandard = 1, /* standard vertex+fragment shader */ + RSGL_shaderTypeCompute = 2, + RSGL_shaderTypeGeometry = 4, /* unimplemented as of now */ +} RSGL_shaderType; + +/* shader program and blob */ +typedef struct RSGL_programBlob { + const char* vertex; + size_t vertexLen; + const char* fragment; + size_t fragmentLen; +} RSGL_programBlob; + +typedef struct RSGL_programInfo { + size_t program; + size_t perspectiveView; + size_t model; + size_t vertexPosition; + size_t vertexTexCoord; + size_t vertexColor; + + RSGL_shaderType type; +} RSGL_programInfo; + +typedef struct RSGL_BATCH { + size_t start, len; /* when batch starts and it's length */ + size_t elmStart, elmCount; /* when element batch starts and it's length */ + u32 type; + RSGL_texture tex; + float lineWidth; + RSGL_mat4 matrix; +} RSGL_BATCH; /* batch data type for rendering */ + +typedef struct RSGL_renderData { + float* verts; + float* texCoords; + float* colors; + u16* elements; + size_t elements_count; + size_t len; /* number of verts */ + + RSGL_mat4 perspective; /* perspective matrix */ +} RSGL_renderData; + +typedef enum RSGL_bufferType { + RSGL_arrayBuffer = 0, + RSGL_elementArrayBuffer, + RSGL_shaderStorageBuffer, + RSGL_textureBuffer, + RSGL_uniformBuffer +} RSGL_bufferType; + +typedef struct RSGL_renderBuffers { + size_t vertex, color, texture, elements; + size_t maxVerts; + + RSGL_BATCH batches[RSGL_MAX_BATCHES]; + size_t batchCount; +} RSGL_renderBuffers; + +typedef struct RSGL_renderState { + float* gradient; /* does not allocate any memory */ + + RSGL_rect source; + RSGL_texture texture; + u32 gradient_len; + + RSGL_color color; + + RSGL_vec3D rotate; + RSGL_programInfo* program; + RSGL_renderBuffers* buffers; + + RSGL_vec3D center; + float lineWidth; + RSGL_mat4 modelMatrix; + RSGL_mat4 viewMatrix; + RSGL_mat4 perspectiveMatrix; + RSGL_bool forceBatch; + RSGL_bool overflow; + RSGL_framebuffer framebuffer; +} RSGL_renderState; + +typedef struct RSGL_renderPass { + RSGL_programInfo* program; + float* matrix; + RSGL_renderBuffers* buffers; + RSGL_framebuffer framebuffer; +} RSGL_renderPass; + +typedef struct RSGL_rendererProc { + size_t (*size)(void); /* get the size of the renderer's internal struct */ + RSGL_programBlob (*defaultBlob)(void* ctx); + void (*initPtr)(void* ctx, void* proc); /* init render backend */ + void (*freePtr)(void* ctx); /* free render backend */ + void (*render)(void* ctx, const RSGL_renderPass* pass); + void (*clear)(void* ctx, RSGL_framebuffer framebuffer, float r, float g, float b, float a); + void (*viewport)(void* ctx, i32 x, i32 y, i32 w, i32 h); + void (*setSurface)(void* ctx, void* surface); + RSGL_texture (*createTexture)(void* ctx, const RSGL_textureBlob* blob); + void (*copyToTexture)(void* ctx, RSGL_texture texture, size_t x, size_t y, const RSGL_textureBlob* blob); + void (*deleteTexture)(void* ctx, RSGL_texture tex); + void (*scissorStart)(void* ctx, float x, float y, float w, float h, float renderer_height); + void (*scissorEnd)(void* ctx); + RSGL_programInfo (*createProgram)(void* ctx, RSGL_programBlob* blob); + void (*deleteProgram)(void* ctx, const RSGL_programInfo* program); + size_t (*findShaderVariable)(void*, const RSGL_programInfo*, const char*, size_t); + void (*updateShaderVariable)(void*, const RSGL_programInfo*, size_t, const float[], u8); + RSGL_programInfo (*createComputeProgram)(void* ctx, const char* CShaderCode); + void (*dispatchComputeProgram)(void* ctx, const RSGL_programInfo* program, u32 groups_x, u32 groups_y, u32 groups_z); + void (*bindComputeTexture)(void* ctx, u32 texture, u8 format); + void (*createBuffer)(void* ctx, RSGL_bufferType type, size_t size, const void* data, size_t* buffer); + void (*updateBuffer)(void* ctx, RSGL_bufferType type, size_t buffer, void* data, size_t start, size_t len); + void (*deleteBuffer)(void* ctx, size_t buffer); + RSGL_framebuffer (*createFramebuffer)(void* ctx, size_t width, size_t height); + void (*attachFramebuffer)(void* ctx, RSGL_framebuffer fbo, RSGL_texture tex, u8 attachType, u8 mipLevel); + void (*deleteFramebuffer)(void* ctx, RSGL_framebuffer fbo); +} RSGL_rendererProc; + +typedef struct RSGL_renderer { + RSGL_renderData data; + RSGL_renderState state; + RSGL_rendererProc proc; + void* userPtr; + void* ctx; /* pointer for the renderer backend to store any internal data it wants/needs */ + + RSGL_texture defaultTexture; + RSGL_programInfo defaultProgram; + RSGL_mat4 defaultPerspectiveMatrix; + + float verts[RSGL_MAX_VERTS * 3]; + float texCoords[RSGL_MAX_VERTS * 2]; + float colors[RSGL_MAX_VERTS * 4]; + u16 elements[RSGL_MAX_VERTS * 6]; + RSGL_renderBuffers buffers; +} RSGL_renderer; + +RSGLDEF void RSGL_renderer_getRenderState(RSGL_renderer* renderer, RSGL_renderState* state); + +RSGLDEF size_t RSGL_renderer_size(RSGL_renderer* renderer); + +RSGLDEF void RSGL_renderer_initPtr(RSGL_rendererProc proc, + void* loader, /* opengl prozc address ex. wglProcAddress */ + void* ptr, /* pointer to allocate backend data */ + RSGL_renderer* renderer + ); + +RSGLDEF RSGL_renderer* RSGL_renderer_init(RSGL_rendererProc proc, void* loader); +RSGLDEF void RSGL_renderer_updateSize(RSGL_renderer* renderer, size_t width, size_t height); +RSGLDEF void RSGL_renderer_freePtr(RSGL_renderer* renderer); + +RSGLDEF void RSGL_renderer_setSurface(RSGL_renderer* renderer, void* surface); + +RSGLDEF void RSGL_renderer_createBuffer(RSGL_renderer* renderer, RSGL_bufferType type, size_t size, const void* data, size_t* buffer); +RSGLDEF void RSGL_renderer_updateBuffer(RSGL_renderer* renderer, RSGL_bufferType type, size_t buffer, void* data, size_t start, size_t len); +RSGLDEF void RSGL_renderer_deleteBuffer(RSGL_renderer* renderer, size_t buffer); + +RSGLDEF void RSGL_renderer_createRenderBuffers(RSGL_renderer* renderer, size_t size, RSGL_renderBuffers* buffers); +RSGLDEF void RSGL_renderer_deleteRenderBuffers(RSGL_renderer* renderer, RSGL_renderBuffers* buffers); + +RSGLDEF void RSGL_renderer_render(RSGL_renderer* renderer); /* draw current batch */ +RSGLDEF void RSGL_renderer_updateRenderBuffers(RSGL_renderer* renderer); +RSGLDEF void RSGL_renderer_renderBuffers(RSGL_renderer* renderer); + +RSGLDEF void RSGL_renderer_free(RSGL_renderer* renderer); + +RSGLDEF void RSGL_renderer_setRotate(RSGL_renderer* renderer, RSGL_vec3D rotate); /* apply rotation to drawing */ +RSGLDEF void RSGL_renderer_setTexture(RSGL_renderer* renderer, RSGL_texture texture); /* apply texture to drawing */ +RSGLDEF void RSGL_renderer_setTextureSource(RSGL_renderer* renderer, RSGL_texture texture, RSGL_rect rect); /* apply texture to drawing (limited to the given rect) */ +RSGLDEF void RSGL_renderer_setColor(RSGL_renderer* renderer, RSGL_color color); /* apply color to drawing */ +RSGLDEF void RSGL_renderer_setProgram(RSGL_renderer* renderer, RSGL_programInfo* program); /* use shader program for drawing */ +RSGLDEF void RSGL_renderer_setFramebuffer(RSGL_renderer* renderer, RSGL_framebuffer framebuffer); +RSGLDEF void RSGL_renderer_setRenderBuffers(RSGL_renderer* renderer, RSGL_renderBuffers* buffers); +RSGLDEF void RSGL_renderer_setGradient(RSGL_renderer* renderer, + float* gradient, /* array of gradients */ + size_t len /* length of array */ + ); /* apply gradient to drawing, based on color list*/ +RSGLDEF void RSGL_renderer_setCenter(RSGL_renderer* renderer, RSGL_vec3D center); /* the center of the drawing (or shape), this is used for rotation */ +RSGLDEF void RSGL_renderer_setOverflow(RSGL_renderer* renderer, RSGL_bool overflow); +/* args clear after a draw function by default, this toggles that */ +RSGLDEF void RSGL_renderer_clearArgs(RSGL_renderer* renderer); /* clears the args */ + +RSGLDEF RSGL_mat4 RSGL_renderer_initDrawMatrix(RSGL_renderer* renderer, RSGL_vec3D center); + +/* renders the current batches */ +RSGLDEF void RSGL_renderer_clear(RSGL_renderer* renderer, RSGL_color color); +RSGLDEF void RSGL_renderer_viewport(RSGL_renderer* renderer, RSGL_rect rect); +/* create a texture based on a given bitmap, this must be freed later using RSGL_deleteTexture or opengl*/ +RSGLDEF RSGL_texture RSGL_renderer_createTexture(RSGL_renderer* renderer, const RSGL_textureBlob* blob); +/* updates an existing texture wiht a new bitmap */ +RSGLDEF void RSGL_renderer_copyToTexture(RSGL_renderer* renderer, RSGL_texture texture, size_t x, size_t y, const RSGL_textureBlob* blob); +/* delete a texture */ +RSGLDEF void RSGL_renderer_deleteTexture(RSGL_renderer* renderer, RSGL_texture tex); +RSGLDEF RSGL_framebuffer RSGL_renderer_createFramebuffer(RSGL_renderer* renderer, size_t width, size_t height); +RSGLDEF void RSGL_renderer_attachFramebuffer(RSGL_renderer* renderer, RSGL_framebuffer fbo, RSGL_texture tex, u8 attachType, u8 mipLevel); +RSGLDEF void RSGL_renderer_deleteFramebuffer(RSGL_renderer* renderer, RSGL_framebuffer fbo); +/* starts scissoring */ +RSGLDEF void RSGL_renderer_scissorStart(RSGL_renderer* renderer, RSGL_rect scissor, i32 height); +/* stops scissoring */ +RSGLDEF void RSGL_renderer_scissorEnd(RSGL_renderer* renderer); +/* custom shader program */ +RSGLDEF RSGL_programBlob RSGL_renderer_defaultBlob(RSGL_renderer* ctx); +RSGLDEF RSGL_programInfo RSGL_renderer_createProgram(RSGL_renderer* renderer, RSGL_programBlob* blob); +RSGLDEF void RSGL_renderer_deleteProgram(RSGL_renderer* renderer, const RSGL_programInfo* program); +RSGLDEF size_t RSGL_renderer_findShaderVariable(RSGL_renderer* renderer, const RSGL_programInfo* program, const char* var, size_t len); +RSGLDEF void RSGL_renderer_updateShaderVariable(RSGL_renderer* renderer, const RSGL_programInfo* program, size_t var, const float value[], u8 len); +RSGLDEF void RSGL_renderer_forceBatch(RSGL_renderer* renderer); + +RSGLDEF void RSGL_renderer_setPerspectiveMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix); +RSGLDEF void RSGL_renderer_setDefaultPerspectiveMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix); + +RSGLDEF void RSGL_renderer_setModelMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix); +RSGLDEF void RSGL_renderer_resetModelMatrix(RSGL_renderer* renderer); + +RSGLDEF RSGL_programInfo RSGL_renderer_createComputeProgram(RSGL_renderer* renderer, const char *CShaderCode); +RSGLDEF void RSGL_renderer_dispatchComputeProgram(RSGL_renderer* renderer, const RSGL_programInfo* program, u32 groups_x, u32 groups_y, u32 groups_z); +RSGLDEF void RSGL_renderer_bindComputeTexture(RSGL_renderer* renderer, u32 texture, u8 format); + +/* +******* +RSGL_draw low level +******* +RSGL_drawRawVerts is a function used internally by RSGL, but you can use it yourself +RSGL_drawRawVerts batches a given set of points based on th data to be rendered +*/ + +typedef enum RSGL_drawType { + RSGL_TRIANGLES = 0, + RSGL_POINTS = 1, + RSGL_LINES = 2 +} RSGL_drawType; + +typedef struct RSGL_rawVerts { + RSGL_drawType type; + float* verts; + float* texCoords; + u16* elements; + size_t elmCount; + size_t vert_count; +} RSGL_rawVerts; + +RSGLDEF i32 RSGL_drawRawVerts(RSGL_renderer* renderer, const RSGL_rawVerts* data); + +/* + ****** + * Rfont_RSGL RFont integration * + ****** + * */ + +#ifdef RSGL_RFONT +RSGLDEF struct RFont_renderer_proc RFont_RSGL_renderer_proc(void); + +RSGLDEF struct RFont_renderer* RFont_RSGL_renderer_init(struct RSGL_renderer* ptr); +RSGLDEF void RFont_RSGL_renderer_initPtr(struct RSGL_renderer* ptr, struct RFont_renderer* renderer); +RSGLDEF void RFont_RSGL_renderer_free(struct RFont_renderer* renderer); +#endif + +#endif /* ndef RSGL_H */ + +/* +******* +RSGL high level API +******* +*/ + +#if !defined(RSGL_NO_HIGHLEVEL) && !defined(RSGL_HIGHLEVEL_H) + + +/* +******* +RSGL_draw primitives +******* +*/ + +/* 2D shape drawing */ +/* in the function names, F means float */ + +RSGLDEF i32 RSGL_drawPoint(RSGL_renderer* renderer, RSGL_vec2D p); + +RSGLDEF i32 RSGL_drawRect(RSGL_renderer* renderer, RSGL_rect r); + +RSGLDEF i32 RSGL_drawRoundRect(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding); + +RSGLDEF i32 RSGL_drawPolygon(RSGL_renderer* renderer, RSGL_rect r, u32 sides); + +RSGLDEF i32 RSGL_drawArc(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc); + +RSGLDEF i32 RSGL_drawOval(RSGL_renderer* renderer, RSGL_rect o); + +RSGLDEF i32 RSGL_drawLine(RSGL_renderer* renderer, RSGL_vec2D p1, RSGL_vec2D p2, u32 thickness); + +/* 3D objects */ +RSGLDEF i32 RSGL_drawTriangle(RSGL_renderer* renderer, RSGL_vec3D[3]); +RSGLDEF i32 RSGL_drawPoint3D(RSGL_renderer* renderer, RSGL_vec3D p); +RSGLDEF i32 RSGL_drawLine3D(RSGL_renderer* renderer, RSGL_vec3D p1, RSGL_vec3D p2, u32 thickness); +RSGLDEF i32 RSGL_drawCube(RSGL_renderer* renderer, RSGL_cube cube); + +/* 2D outlines */ + +/* thickness means the thickness of the line */ +RSGLDEF i32 RSGL_drawTriangleOutline(RSGL_renderer* renderer, RSGL_vec3D triangle[3], u32 thickness); + +RSGLDEF i32 RSGL_drawRectOutline(RSGL_renderer* renderer, RSGL_rect r, u32 thickness); +RSGLDEF i32 RSGL_drawRectOutline(RSGL_renderer* renderer, RSGL_rect r, u32 thickness); + +RSGLDEF i32 RSGL_drawRoundRectOutline(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding, u32 thickness); +RSGLDEF i32 RSGL_drawRoundRectOutline(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding, u32 thickness); + +RSGLDEF i32 RSGL_drawPolygonOutline(RSGL_renderer* renderer, RSGL_rect r, u32 sides, u32 thickness); +RSGLDEF i32 RSGL_drawPolygonOutline(RSGL_renderer* renderer, RSGL_rect r, u32 sides, u32 thickness); + +RSGLDEF i32 RSGL_drawArcOutline(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc, u32 thickness); +RSGLDEF i32 RSGL_drawArcOutline(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc, u32 thickness); + +RSGLDEF i32 RSGL_drawOvalOutline(RSGL_renderer* renderer, RSGL_rect o, u32 thickness); + +/* +******* +RSGL_view +******* +*/ + +typedef enum RSGL_viewType { + RSGL_viewTypeNone = 0, + RSGL_viewType2D, + RSGL_viewType3D, +} RSGL_viewType; + +typedef struct RSGL_view2D { + RSGL_viewType type; + RSGL_vec3D offset; + RSGL_vec3D target; + float rotation; + float zoom; +} RSGL_view2D; + +/* RSGL translation */ +typedef struct RSGL_view3D { + RSGL_viewType type; + RSGL_vec3D pos; + RSGL_vec3D target; + RSGL_vec3D up; +} RSGL_view3D; + +typedef union RSGL_view { + RSGL_viewType type; + RSGL_view2D view2D; + RSGL_view3D view3D; +} RSGL_view; + +RSGLDEF RSGL_mat4 RSGL_view_getMatrix(const RSGL_view* view); + +#endif /* ndef RSGL_HIGHLEVEL_H && ndef RSGL_NO_HIGHLEVEL */ + +#ifdef RSGL_IMPLEMENTATION + +#ifndef M_PI + #define M_PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (float)(M_PI / 180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (float)(180.0f / M_PI) +#endif + +#define RSGL_GET_MATRIX_X(x, y, z) (float)(matrix.m[0] * x + matrix.m[4] * y + matrix.m[8] * z + matrix.m[12]) +#define RSGL_GET_MATRIX_Y(x, y, z) (float)(matrix.m[1] * x + matrix.m[5] * y + matrix.m[9] * z + matrix.m[13]) +#define RSGL_GET_MATRIX_Z(x, y, z) (float)(matrix.m[2] * x + matrix.m[6] * y + matrix.m[10] * z + matrix.m[14]) +#define RSGL_GET_MATRIX_W(x, y, z) (float)(matrix.m[2] * x + matrix.m[7] * y + matrix.m[11] * z + matrix.m[15]) + +#define RSGL_GET_MATRIX_POINT(x, y, z) \ + RSGL_GET_MATRIX_X((x), (y), (z)) / RSGL_GET_MATRIX_W((x), (y), (z)), \ + RSGL_GET_MATRIX_Y((x), (y), (z)) / RSGL_GET_MATRIX_W((x), (y), (z)), \ + RSGL_GET_MATRIX_Z((x), (y), (z)) / RSGL_GET_MATRIX_W((x), (y), (z)) + +#define RSGL_GET_MATRIX_POINTW(x, y, z) \ + RSGL_GET_MATRIX_X(x, y, z), \ + RSGL_GET_MATRIX_Y(x, y, z), \ + RSGL_GET_MATRIX_Z(x, y, z), \ + RSGL_GET_MATRIX_W(x, y, z) \ + +void RSGL_renderer_forceBatch(RSGL_renderer* renderer) { + renderer->state.forceBatch = RSGL_TRUE; +} + +void RSGL_renderer_setPerspectiveMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix) { + renderer->state.perspectiveMatrix = matrix; +} + +void RSGL_renderer_setDefaultPerspectiveMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix) { + renderer->defaultPerspectiveMatrix = matrix; +} + +void RSGL_renderer_setViewMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix) { + renderer->state.viewMatrix = matrix; +} +void RSGL_renderer_resetViewMatrix(RSGL_renderer* renderer) { + RSGL_renderer_setViewMatrix(renderer, RSGL_mat4_loadIdentity()); +} + +void RSGL_renderer_setModelMatrix(RSGL_renderer* renderer, RSGL_mat4 matrix) { + renderer->state.modelMatrix = matrix; + renderer->state.forceBatch = RSGL_TRUE; +} + + +void RSGL_renderer_resetModelMatrix(RSGL_renderer* renderer) { + RSGL_renderer_setModelMatrix(renderer, RSGL_mat4_loadIdentity()); +} + +void RSGL_renderer_getRenderState(RSGL_renderer* renderer, RSGL_renderState* state) { + if (state) *state = renderer->state; +} + +void RSGL_renderer_setOverflow(RSGL_renderer* renderer, RSGL_bool overflow) { + renderer->state.overflow = overflow; +} +#include <stdio.h> +i32 RSGL_drawRawVerts(RSGL_renderer* renderer, const RSGL_rawVerts* data) { + if ((renderer->state.buffers->batchCount + 1 >= RSGL_MAX_BATCHES || renderer->data.len + data->vert_count >= renderer->state.buffers->maxVerts) && renderer->state.overflow) { + RSGL_renderer_render(renderer); + } + + RSGL_BATCH* batch = NULL; + RSGL_color c = renderer->state.color; + + if ( + renderer->state.buffers->batchCount == 0 || + renderer->state.buffers->batches[renderer->state.buffers->batchCount - 1].tex != renderer->state.texture || + renderer->state.buffers->batches[renderer->state.buffers->batchCount - 1].lineWidth != renderer->state.lineWidth || + renderer->state.buffers->batches[renderer->state.buffers->batchCount - 1].type != data->type || + renderer->state.forceBatch + ) { + renderer->state.forceBatch = RSGL_FALSE; + renderer->state.buffers->batchCount += 1; + + batch = &renderer->state.buffers->batches[renderer->state.buffers->batchCount - 1]; + batch->start = renderer->data.len; + batch->len = 0; + batch->elmStart = renderer->data.elements_count; + batch->elmCount = 0; + batch->type = data->type; + batch->tex = renderer->state.texture; + batch->lineWidth = renderer->state.lineWidth; + batch->matrix = renderer->state.modelMatrix; + } else { + batch = &renderer->state.buffers->batches[renderer->state.buffers->batchCount - 1]; + } + + if (batch == NULL) { + return -1; + } + + batch->elmCount += data->elmCount; + batch->len += data->vert_count; + + RSGL_MEMCPY(&renderer->data.verts[renderer->data.len * 3], data->verts, data->vert_count * sizeof(float) * 3); + RSGL_MEMCPY(&renderer->data.texCoords[renderer->data.len * 2], data->texCoords, data->vert_count * sizeof(float) * 2); + + size_t i; + for (i = 0; i < data->elmCount; i++) { + size_t index = renderer->data.elements_count + i; + u16 elm = data->elements[i] + (u16)renderer->data.len; + renderer->data.elements[index] = elm; + } + + renderer->data.elements_count += data->elmCount; + + float color[4] = {c.r / 255.0f, c.g / 255.0f, c.b / 255.0f, c.a / 255.0f}; + + if (renderer->state.gradient_len && renderer->state.gradient && (i64)(data->vert_count - 1) > 0) { + RSGL_MEMCPY(&renderer->data.colors[renderer->data.len * 4], color, sizeof(float) * 4); + RSGL_MEMCPY(&renderer->data.colors[renderer->data.len * 4 + 4], renderer->state.gradient, (data->vert_count - 1) * sizeof(float) * 4); + } + else { + size_t i; + for (i = 0; i < data->vert_count * 4; i += 4) + RSGL_MEMCPY(&renderer->data.colors[(renderer->data.len * 4) + i], color, sizeof(float) * 4); + } + + renderer->data.len += data->vert_count; + return renderer->state.buffers->batchCount - 1; +} + +/* +********************* +RSGL_GRAPHICS_CONTEXT +********************* +*/ + +void RSGL_renderer_setSurface(RSGL_renderer* renderer, void* surface) { + renderer->proc.setSurface(renderer->ctx, surface); +} + +void RSGL_renderer_createBuffer(RSGL_renderer* renderer, RSGL_bufferType type, size_t size, const void* data, size_t* buffer) { + if (renderer->proc.createBuffer) { + renderer->proc.createBuffer(renderer->ctx, type, size, data, buffer); + } +} + +void RSGL_renderer_deleteRenderBuffers(RSGL_renderer* renderer, RSGL_renderBuffers* buffers) { + RSGL_renderer_deleteBuffer(renderer, buffers->elements); + RSGL_renderer_deleteBuffer(renderer, buffers->vertex); + RSGL_renderer_deleteBuffer(renderer, buffers->color); + RSGL_renderer_deleteBuffer(renderer, buffers->texture); +} + +void RSGL_renderer_createRenderBuffers(RSGL_renderer* renderer, size_t size, RSGL_renderBuffers* buffers) { + buffers->maxVerts = size; + renderer->proc.createBuffer(renderer->ctx, RSGL_arrayBuffer, size * 3 * sizeof(float), NULL, &buffers->vertex); + renderer->proc.createBuffer(renderer->ctx, RSGL_arrayBuffer, size * 4 * sizeof(float), NULL, &buffers->color); + renderer->proc.createBuffer(renderer->ctx, RSGL_arrayBuffer, size * 2 * sizeof(float), NULL, &buffers->texture); + renderer->proc.createBuffer(renderer->ctx, RSGL_elementArrayBuffer, size * 6 * sizeof(u16), NULL, &buffers->elements); +} + +void RSGL_renderer_updateBuffer(RSGL_renderer* renderer, RSGL_bufferType type, size_t buffer, void* data, size_t start, size_t len) { + if (renderer->proc.updateBuffer) + renderer->proc.updateBuffer(renderer->ctx, type, buffer, data, start, len); +} + +void RSGL_renderer_deleteBuffer(RSGL_renderer* renderer, size_t buffer) { + if (renderer->proc.deleteBuffer) + renderer->proc.deleteBuffer(renderer->ctx, buffer); +} + +void RSGL_renderer_updateRenderBuffers(RSGL_renderer* renderer) { + RSGL_renderer_updateBuffer(renderer, RSGL_arrayBuffer, renderer->state.buffers->vertex, renderer->data.verts, 0, renderer->data.len * 3 * sizeof(float)); + RSGL_renderer_updateBuffer(renderer, RSGL_arrayBuffer, renderer->state.buffers->color, renderer->data.colors, 0, renderer->data.len * 4 * sizeof(float)); + RSGL_renderer_updateBuffer(renderer, RSGL_arrayBuffer, renderer->state.buffers->texture, renderer->data.texCoords, 0, renderer->data.len * 2 * sizeof(float)); + RSGL_renderer_updateBuffer(renderer, RSGL_elementArrayBuffer, renderer->state.buffers->elements, renderer->data.elements, 0, renderer->data.elements_count * sizeof(u16)); +} + +void RSGL_renderer_renderBuffers(RSGL_renderer* renderer) { + RSGL_mat4 matrix = RSGL_mat4_multiply(renderer->defaultPerspectiveMatrix.m, renderer->state.perspectiveMatrix.m); + matrix = RSGL_mat4_multiply(matrix.m, renderer->state.viewMatrix.m); + + + RSGL_renderPass pass; + pass.program = renderer->state.program; + pass.matrix = matrix.m; + pass.buffers = renderer->state.buffers; + pass.framebuffer = renderer->state.framebuffer; + + if (renderer->proc.render) + renderer->proc.render(renderer->ctx, &pass); + + renderer->data.len = 0; + renderer->data.elements_count = 0; +} + +void RSGL_renderer_render(RSGL_renderer* renderer) { + if (renderer->data.len && renderer->state.buffers->batchCount) { + RSGL_renderer_updateRenderBuffers(renderer); + } + + RSGL_renderer_renderBuffers(renderer); + + renderer->state.buffers->batchCount = 0; +} + +size_t RSGL_renderer_size(RSGL_renderer* renderer) { + if (renderer->proc.size) return renderer->proc.size(); + return 0; +} + +void RSGL_renderer_initPtr(RSGL_rendererProc proc, void* loader, void* data, RSGL_renderer* renderer) { + renderer->ctx = data; + renderer->proc = proc; + RSGL_renderer_clearArgs(renderer); + renderer->state.color = RSGL_RGBA(0, 0, 0, 255); + + renderer->state.modelMatrix = RSGL_mat4_loadIdentity(); + renderer->data.verts = renderer->verts; + renderer->data.texCoords = renderer->texCoords; + renderer->data.elements = renderer->elements; + renderer->data.colors = renderer->colors; + renderer->data.len = 0; + renderer->data.elements_count = 0; + + if (renderer->proc.initPtr) { + renderer->proc.initPtr(renderer->ctx, loader); + } + + RSGL_renderer_setFramebuffer(renderer, 0); + + RSGL_programBlob pBlob = RSGL_renderer_defaultBlob(renderer); + renderer->defaultProgram = RSGL_renderer_createProgram(renderer, &pBlob); + RSGL_renderer_setProgram(renderer, &renderer->defaultProgram); + + u8 white[4] = {255, 255, 255, 255}; + RSGL_textureBlob blob; + blob.data = white; + blob.width = 1; + blob.height = 1; + blob.dataType = RSGL_textureDataInt; + blob.dataFormat = RSGL_formatRGBA; + blob.textureFormat = RSGL_formatRGBA; + renderer->defaultTexture = RSGL_renderer_createTexture(renderer, &blob); + + RSGL_renderer_setTexture(renderer, renderer->defaultTexture); + + RSGL_renderer_createRenderBuffers(renderer, RSGL_MAX_VERTS, &renderer->buffers); + renderer->buffers.batchCount = 0; + renderer->state.buffers = &renderer->buffers; + + RSGL_renderer_setModelMatrix(renderer, RSGL_mat4_loadIdentity()); + RSGL_renderer_resetViewMatrix(renderer); + RSGL_renderer_setPerspectiveMatrix(renderer, RSGL_mat4_loadIdentity()); +} + + +RSGL_renderer* RSGL_renderer_init(RSGL_rendererProc proc, void* loader) { + RSGL_renderer* renderer = (RSGL_renderer*)RSGL_MALLOC(sizeof(RSGL_renderer)); + void* data = RSGL_MALLOC(proc.size()); + RSGL_renderer_initPtr(proc, loader, data, renderer); + return renderer; +} + +void RSGL_renderer_freePtr(RSGL_renderer* renderer) { + RSGL_renderer_deleteRenderBuffers(renderer, &renderer->buffers); + + if (renderer->proc.freePtr) + renderer->proc.freePtr(renderer->ctx); + + renderer->state.buffers->batchCount = 0; + renderer->data.len = 0; + renderer->data.elements_count = 0; +} + +void RSGL_renderer_free(RSGL_renderer* renderer) { + RSGL_renderer_freePtr(renderer); + if (renderer->ctx) + RSGL_FREE(renderer->ctx); + RSGL_FREE(renderer); +} + +void RSGL_renderer_clear(RSGL_renderer* renderer, RSGL_color color) { + if (renderer->proc.clear) + renderer->proc.clear(renderer->ctx, renderer->state.framebuffer, ((float)color.r) / 255.0f, ((float)color.g) / 255.0f, ((float)color.b) / 255.0f, ((float)color.a) / 255.0f); +} +void RSGL_renderer_viewport(RSGL_renderer* renderer, RSGL_rect rect) { renderer->proc.viewport(renderer->ctx, rect.x, rect.y, rect.w, rect.h); } +RSGL_texture RSGL_renderer_createTexture(RSGL_renderer* renderer, const RSGL_textureBlob* blob) { + RSGL_texture tex = 0; + if (renderer->proc.createTexture) tex = renderer->proc.createTexture(renderer->ctx, blob); + return tex; +} +void RSGL_renderer_copyToTexture(RSGL_renderer* renderer, RSGL_texture texture, size_t x, size_t y, const RSGL_textureBlob* blob) { + return renderer->proc.copyToTexture(renderer->ctx, texture, x, y, blob); +} +void RSGL_renderer_deleteTexture(RSGL_renderer* renderer, RSGL_texture tex) { renderer->proc.deleteTexture(renderer->ctx, tex); } +void RSGL_renderer_scissorStart(RSGL_renderer* renderer, RSGL_rect scissor, i32 height) { + renderer->proc.scissorStart(renderer->ctx, scissor.x, scissor.y, scissor.w, scissor.h, height); +} + +RSGL_framebuffer RSGL_renderer_createFramebuffer(RSGL_renderer* renderer, size_t width, size_t height) { + RSGL_framebuffer framebuffer = 0; + if (renderer->proc.createFramebuffer) { + framebuffer = renderer->proc.createFramebuffer(renderer->ctx, width, height); + } + return framebuffer; +} + +void RSGL_renderer_attachFramebuffer(RSGL_renderer* renderer, RSGL_framebuffer fbo, RSGL_texture tex, u8 attachType, u8 mipLevel) { + if (renderer->proc.attachFramebuffer) + renderer->proc.attachFramebuffer(renderer->ctx, fbo, tex, attachType, mipLevel); +} + +void RSGL_renderer_deleteFramebuffer(RSGL_renderer* renderer, RSGL_framebuffer fbo) { + if (renderer->proc.deleteFramebuffer) + renderer->proc.deleteFramebuffer(renderer->ctx, fbo); +} + +void RSGL_renderer_scissorEnd(RSGL_renderer* renderer) { + renderer->proc.scissorEnd(renderer->ctx); +} +RSGL_programBlob RSGL_renderer_defaultBlob(RSGL_renderer* renderer) { + RSGL_programBlob blob; + RSGL_MEMSET(&blob, 0, sizeof(blob)); + + if (renderer->proc.defaultBlob) { + blob = renderer->proc.defaultBlob(renderer); + } + + return blob; +} +RSGL_programInfo RSGL_renderer_createProgram(RSGL_renderer* renderer, RSGL_programBlob* blob) { + RSGL_programInfo info; + RSGL_MEMSET(&info, 0, sizeof(info)); + + if (blob->fragment == NULL || blob->vertex == NULL) { + RSGL_programBlob pBlob = RSGL_renderer_defaultBlob(renderer); + renderer->defaultProgram = RSGL_renderer_createProgram(renderer, &pBlob); + + if (blob->vertex == NULL) { + blob->vertex = pBlob.vertex; + blob->vertexLen = pBlob.vertexLen; + } + + if (blob->fragment == NULL) { + blob->fragment = pBlob.fragment; + blob->fragmentLen = pBlob.fragmentLen; + } + } + + if (renderer->proc.createProgram) { + info = renderer->proc.createProgram(renderer->ctx, blob); + } + + return info; +} +void RSGL_renderer_deleteProgram(RSGL_renderer* renderer, const RSGL_programInfo* program) { return renderer->proc.deleteProgram(renderer->ctx, program); } + +size_t RSGL_renderer_findShaderVariable(RSGL_renderer* renderer, const RSGL_programInfo* program, const char* var, size_t len) { + return renderer->proc.findShaderVariable(renderer->ctx, program, var, len); +} + +void RSGL_renderer_updateShaderVariable(RSGL_renderer* renderer, const RSGL_programInfo* program, size_t var, const float value[], u8 len) { + if (renderer->proc.updateShaderVariable) { + renderer->proc.updateShaderVariable(renderer->ctx, program, var, value, len); + } +} + +RSGL_programInfo RSGL_renderer_createComputeProgram(RSGL_renderer* renderer, const char* CShaderCode) { + return renderer->proc.createComputeProgram(renderer->ctx, CShaderCode); +} + +void RSGL_renderer_dispatchComputeProgram(RSGL_renderer* renderer, const RSGL_programInfo* program, u32 groups_x, u32 groups_y, u32 groups_z) { + renderer->proc.dispatchComputeProgram(renderer->ctx, program, groups_x, groups_y, groups_z); +} + +void RSGL_renderer_bindComputeTexture(RSGL_renderer* renderer, u32 texture, u8 format) { + renderer->proc.bindComputeTexture(renderer->ctx, texture, format); +} + +void RSGL_renderer_updateSize(RSGL_renderer* renderer, size_t width, size_t height) { + RSGL_projection projection; + projection.p2D.type = RSGL_projectionOrtho2D; + projection.p2D.width = width; + projection.p2D.height = height; + + RSGL_mat4 matrix = RSGL_projection_getMatrix(&projection); + RSGL_renderer_setDefaultPerspectiveMatrix(renderer, matrix); +} + +void RSGL_renderer_setRotate(RSGL_renderer* renderer, RSGL_vec3D rotate){ + renderer->state.rotate = RSGL_VEC3D(rotate.x * DEG2RAD, rotate.y * DEG2RAD, rotate.z * DEG2RAD); +} +void RSGL_renderer_setTexture(RSGL_renderer* renderer, RSGL_texture texture) { + if (texture == 0) + renderer->state.texture = renderer->defaultTexture; + else + renderer->state.texture = texture; + + renderer->state.source = RSGL_RECT(0, 0, 1, 1); +} + +void RSGL_renderer_setTextureSource(RSGL_renderer* renderer, RSGL_texture texture, RSGL_rect rect) { + RSGL_renderer_setTexture(renderer, texture); + renderer->state.source = rect; +} + +void RSGL_renderer_setColor(RSGL_renderer* renderer, RSGL_color color) { + renderer->state.color = color; +} + +void RSGL_renderer_setRenderBuffers(RSGL_renderer* renderer, RSGL_renderBuffers* buffers) { + if (buffers == NULL) + renderer->state.buffers = &renderer->buffers; + else + renderer->state.buffers = buffers; +} + +void RSGL_renderer_setProgram(RSGL_renderer* renderer, RSGL_programInfo* program) { + if (program == NULL) + renderer->state.program = &renderer->defaultProgram; + else + renderer->state.program = program; +} + +void RSGL_renderer_setFramebuffer(RSGL_renderer* renderer, RSGL_framebuffer framebuffer) { + renderer->state.framebuffer = framebuffer; +} + +void RSGL_renderer_setGradient(RSGL_renderer* renderer, float gradient[], size_t len) { + renderer->state.gradient_len = len; + renderer->state.gradient = gradient; +} +void RSGL_renderer_setCenter(RSGL_renderer* renderer, RSGL_vec3D center) { + renderer->state.center = center; +} + +RSGL_mat4 RSGL_renderer_initDrawMatrix(RSGL_renderer* renderer, RSGL_vec3D center) { + RSGL_mat4 matrix = RSGL_mat4_loadIdentity(); + + if (renderer->state.rotate.x || renderer->state.rotate.y || renderer->state.rotate.z) { + if (renderer->state.center.x != -1 && renderer->state.center.y != -1 && renderer->state.center.z != -1) + center = renderer->state.center; + + matrix = RSGL_mat4_translate(matrix.m, center.x, center.y, center.z); + matrix = RSGL_mat4_rotate(matrix.m, renderer->state.rotate.z, 0, 0, 1); + matrix = RSGL_mat4_rotate(matrix.m, renderer->state.rotate.y, 0, 1, 0); + matrix = RSGL_mat4_rotate(matrix.m, renderer->state.rotate.x, 1, 0, 0); + matrix = RSGL_mat4_translate(matrix.m, -center.x, -center.y, -center.z); + } + + return matrix; +} + +void RSGL_renderer_clearArgs(RSGL_renderer* renderer) { + RSGL_MEMSET(&renderer->state, 0, sizeof(renderer->state)); + renderer->state.center = RSGL_VEC3D(-1, -1, -1); + renderer->state.overflow = RSGL_TRUE; +} + +/* +**** +RFont_RSGL integration +**** +*/ + +#ifdef RSGL_RFONT + +#ifndef RFONT_H + +#ifdef RSGL_INT_DEFINED + #ifndef RFONT_INT_DEFINED + #define RFONT_INT_DEFINED + #endif +#endif + +#include "RFont.h" +#endif + +struct RFont_renderer* RFont_RSGL_renderer_init(struct RSGL_renderer* ptr) { + RFont_renderer* renderer = (RFont_renderer*)RFONT_MALLOC(sizeof(RFont_renderer)); + RFont_renderer_initPtr(RFont_RSGL_renderer_proc(), ptr, renderer); + return renderer; +} +void RFont_RSGL_renderer_initPtr(struct RSGL_renderer* ptr, struct RFont_renderer* renderer) { RFont_renderer_initPtr(RFont_RSGL_renderer_proc(), ptr, renderer); } + +void RFont_RSGL_renderer_free(struct RFont_renderer* renderer) { + RFONT_FREE(renderer); +} + +void RFont_RSGL_render_text(RSGL_renderer* renderer, const RFont_render_data* src) { + RSGL_texture save = renderer->state.texture; + RSGL_renderer_setTexture(renderer, src->atlas); + + RSGL_rawVerts data; + data.type = RSGL_TRIANGLES; + data.verts = src->verts; + data.texCoords = src->tcoords; + data.elements = src->elements; + data.elmCount = src->nelements; + data.vert_count = src->nverts; + i32 batch = RSGL_drawRawVerts(renderer, &data); + RSGL_UNUSED(batch); + + RSGL_renderer_setTexture(renderer, save); +} + +RFont_texture RFont_RSGL_createAtlas(RSGL_renderer* renderer, u32 atlasWidth, u32 atlasHeight) { + RSGL_textureBlob blob; + blob.data = NULL; + blob.width = atlasWidth; + blob.height = atlasWidth; + blob.dataType = RSGL_textureDataInt; + blob.dataFormat = RSGL_formatRGBA; //RSGL_formatRGBA; + blob.textureFormat = RSGL_formatRGBA;//RSGL_formatRGBA; + RFont_texture id = RSGL_renderer_createTexture(renderer, &blob); + return id; +} + +void RFont_RSGL_deleteAtlas(RSGL_renderer* renderer, RFont_texture atlas) { + RSGL_renderer_deleteTexture(renderer, atlas); +} + +void RFont_RSGL_bitmapToAtlas(RSGL_renderer* renderer, RFont_texture atlas, u32 atlasWidth, u32 atlasHeight, u32 maxHeight, u8* bitmap, float w, float h, float* x, float* y) { + RSGL_UNUSED(atlasHeight); + if (((*x) + w) >= atlasWidth) { + *x = 0; + *y += (float)maxHeight; + } + + RSGL_textureBlob blob; + blob.width = w; + blob.height = h; + blob.dataType = RSGL_textureDataInt; + blob.dataFormat = RSGL_formatRGBA; + blob.textureFormat = blob.dataFormat; + + u8* newBitmap = (u8*)RSGL_MALLOC(w * h * 4); + + for (size_t indexY = 0; indexY < (size_t)h; indexY++) { + for (size_t indexX = 0; indexX < (size_t)w; indexX++) { + size_t index = ((indexY * (size_t)w * 4) + indexX * 4); + size_t oIndex = ((indexY * (size_t)w) + indexX); + + u8 value = bitmap[oIndex]; + + newBitmap[index + 0] = value; + newBitmap[index + 1] = value; + newBitmap[index + 2] = value; + newBitmap[index + 3] = value; + } + } + + blob.data = newBitmap; + + RSGL_renderer_copyToTexture(renderer, atlas, (size_t)(*x), (size_t)(*y), &blob); + + RSGL_FREE(newBitmap); + + *x += w; +} + +void RFont_RSGL_setFrameBuffer(RSGL_renderer* renderer, u32 width, u32 height) { + RSGL_renderer_updateSize(renderer, width, height); +} + +void RFont_RSGL_setColor(RSGL_renderer* renderer, float r, float g, float b, float a) { + RSGL_renderer_setColor(renderer, RSGL_RGBA(r * 255.0f, g * 255.0f, b * 255.0f, a * 255.0f)); +} + +RFont_renderer_proc RFont_RSGL_renderer_proc(void) { + RFont_renderer_proc proc; + RSGL_MEMSET(&proc, 0, sizeof(proc)); + proc.create_atlas = (RFont_texture (*)(void* ctx, u32 atlasWidth, u32 atlasHeight))RFont_RSGL_createAtlas; + proc.free_atlas = (void (*)(void*, RSGL_texture))RFont_RSGL_deleteAtlas; + proc.bitmap_to_atlas = (void(*)(void*, RFont_texture, u32, u32, u32, u8*, float, float, float*, float*))RFont_RSGL_bitmapToAtlas; + proc.render = (void (*)(void*, const RFont_render_data* data))RFont_RSGL_render_text; + proc.set_framebuffer = (void (*)(void*, u32, u32))RFont_RSGL_setFrameBuffer; + proc.set_color = (void (*)(void*, float, float, float, float))RFont_RSGL_setColor; + return proc; +} + +#endif + +#if !defined(RSGL_NO_HIGHLEVEL) + +/* +**** +RSGL_draw +**** +*/ + +i32 RSGL_drawPoint(RSGL_renderer* renderer, RSGL_vec2D p) { + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, RSGL_VEC3D(p.x, p.y, 0.0f)); + + float points[] = {RSGL_GET_MATRIX_POINT((float)p.x, (float)p.y, 0.0f)}; + float texPoints[] = { renderer->state.source.x, renderer->state.source.y }; + u16 elements[] = { 0 }; + + RSGL_rawVerts data; + data.type = RSGL_POINTS; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = 1; + data.vert_count = 1; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawRect(RSGL_renderer* renderer, RSGL_rect r) { + float texPoints[] = { + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + }; + + RSGL_vec3D center = (RSGL_vec3D){r.x + (r.w / 2.0f), r.y + (r.h / 2.0f), 0.0f}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float points[] = { + RSGL_GET_MATRIX_POINT(r.x, r.y, 0.0f), + RSGL_GET_MATRIX_POINT(r.x, r.y + r.h, 0.0f), + RSGL_GET_MATRIX_POINT(r.x + r.w, r.y, 0.0f), + RSGL_GET_MATRIX_POINT(r.x + r.w, r.y + r.h, 0.0f), + }; + + u16 elements[] = { + 0, 1, 2, + 3, 2, 1 + }; + + RSGL_rawVerts data; + data.type = RSGL_TRIANGLES; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = 6; + data.vert_count = 4; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawRoundRect(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding) { + RSGL_drawRect(renderer, RSGL_RECT(r.x + (rounding.x / 2), r.y, r.w - rounding.x, r.h)); + RSGL_drawRect(renderer, RSGL_RECT(r.x, r.y + (rounding.y / 2), r.w, r.h - rounding.y)); + + RSGL_drawArc(renderer, RSGL_RECT(r.x, r.y, rounding.x, rounding.y), (RSGL_vec2D){180, 270}); + RSGL_drawArc(renderer, RSGL_RECT(r.x + (r.w - rounding.x), r.y, rounding.x, rounding.y), (RSGL_vec2D){90, 180}); + RSGL_drawArc(renderer, RSGL_RECT(r.x + (r.w - rounding.x), r.y + (r.h - rounding.y), rounding.x, rounding.y), (RSGL_vec2D){0, 90}); + return RSGL_drawArc(renderer, RSGL_RECT(r.x, r.y + (r.h - rounding.y), rounding.x, rounding.y), (RSGL_vec2D){270, 360}); +} + +i32 RSGL_drawPolygonOutlineEx(RSGL_renderer* renderer, RSGL_rect o, u32 sides, RSGL_vec2D arc); + +i32 RSGL_drawPolygonEx(RSGL_renderer* renderer, RSGL_rect o, u32 sides, RSGL_vec2D arc) { + static float verts[360 * 3]; + static float texcoords[360 * 2]; + static u16 elements[360 * 6]; + + RSGL_vec3D center = (RSGL_vec3D){o.x + (o.w / 2.0f), o.y + (o.h / 2.0f), 0}; + + o = (RSGL_rect){o.x, o.y, o.w / 2, o.h / 2}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float displacement = 360.0f / (float)sides; + float angle = displacement * arc.x; + + size_t vIndex = 0; + size_t tIndex = 0; + size_t iIndex = 0; + + float texCenterX = (0.5 * (renderer->state.source.w)); + float texCenterY = (0.5 * (renderer->state.source.h)); + + RSGL_UNUSED(texCenterX); + RSGL_UNUSED(texCenterY); + + { + RSGL_vec2D p = {center.x, center.y}; + + texcoords[tIndex] = (renderer->state.source.x) + texCenterX; + texcoords[tIndex + 1] = (renderer->state.source.y) + texCenterY; + float temp[3] = { RSGL_GET_MATRIX_POINT(p.x, p.y, 0.0) }; + memcpy(verts + vIndex, temp, 3 * sizeof(float)); + + angle += displacement; + tIndex += 2; + vIndex += 3; + } + + u32 i; + for (i = 0; i < sides + 1; i++) { + RSGL_vec2D p = {RSGL_COS(angle * DEG2RAD), RSGL_SIN(angle * DEG2RAD)}; + + texcoords[tIndex] = ((p.x + 1.0f) * texCenterX) + (renderer->state.source.x) ; + texcoords[tIndex + 1] = ((p.y + 1.0f) * texCenterY) + (renderer->state.source.y); + + float temp[3] = { RSGL_GET_MATRIX_POINT(o.x + o.w + (p.x * o.w), o.y + o.h + (p.y * o.h), 0.0) }; + memcpy(&verts[vIndex], temp, 3 * sizeof(float)); + + elements[iIndex + 0] = i; + + if (i < sides) + elements[iIndex + 1] = i + 1; + else + elements[iIndex + 1] = 1; + + elements[iIndex + 2] = 0; + + angle += displacement; + tIndex += 2; + vIndex += 3; + iIndex += 3; + } + + RSGL_rawVerts data; + data.type = RSGL_TRIANGLES; + data.verts = verts; + data.texCoords = texcoords; + data.elements = elements; + data.elmCount = iIndex; + data.vert_count = (vIndex / 3); + + i32 out = RSGL_drawRawVerts(renderer, &data); + return out; +} + +i32 RSGL_drawPolygon(RSGL_renderer* renderer, RSGL_rect o, u32 sides) { return RSGL_drawPolygonEx(renderer, o, sides, (RSGL_vec2D){0, (float)sides}); } + + +i32 RSGL_drawArc(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc) { + u32 verts = (u32)((float)((2 * M_PI * ((o.w + o.h) / 2.0f)) / 10) + 0.5); + verts %= 360; + + return RSGL_drawPolygonEx(renderer, o, verts, arc); +} + +i32 RSGL_drawOval(RSGL_renderer* renderer, RSGL_rect o) { + float verts = ((2 * M_PI * ((o.w + o.h) / 2.0f)) / 10); + verts = (verts > 360 ? 360 : verts); + + return RSGL_drawPolygonEx(renderer, o, verts, (RSGL_vec2D){0, verts}); +} + +/* + 3D +*/ + +i32 RSGL_drawPoint3D(RSGL_renderer* renderer, RSGL_vec3D p) { + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, p); + + float points[] = {RSGL_GET_MATRIX_POINT((float)p.x, (float)p.y, (float)p.z)}; + float texPoints[] = { renderer->state.source.x, renderer->state.source.y }; + u16 elements[] = { 0, }; + + RSGL_rawVerts data; + data.type = RSGL_POINTS; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = 1; + data.vert_count = 1; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawLine3D(RSGL_renderer* renderer, RSGL_vec3D p1, RSGL_vec3D p2, u32 thickness) { + renderer->state.lineWidth = thickness; + + RSGL_vec3D center = {(p1.x + p2.x) / 2.0f, (p1.y + p2.y) / 2.0f, (p1.z + p2.z) / 2.0f}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float points[] = {RSGL_GET_MATRIX_POINT(p1.x, p1.y, p1.z), RSGL_GET_MATRIX_POINT(p2.x, p2.y, p2.z)}; + float texPoints[] = { renderer->state.source.x, renderer->state.source.y, renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h}; + u16 elements[] = { 0, 1 }; + + RSGL_rawVerts data; + data.type = RSGL_LINES; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = 4; + data.vert_count = 2; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawTriangle(RSGL_renderer* renderer, RSGL_vec3D t[3]) { + RSGL_vec3D center = {t[2].x, (t[2].y + t[0].y) / 2.0f, t[1].z}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float points[] = { + RSGL_GET_MATRIX_POINT(t[0].x, t[0].y, t[0].z), + RSGL_GET_MATRIX_POINT(t[1].x, t[1].y, t[1].z), + RSGL_GET_MATRIX_POINT(t[2].x, t[2].y, t[2].z) + }; + + float texPoints[] = { + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + ((float)(t[2].x - t[0].x)/t[1].x < 1) ? (renderer->state.source.x + (float)(t[2].x - t[0].x) / t[1].x) : renderer->state.source.x, renderer->state.source.y, + }; + + u16 elements[] = { + 0, 1, 2, + }; + + RSGL_rawVerts data; + data.type = RSGL_TRIANGLES; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = 3; + data.vert_count = 3; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawCube(RSGL_renderer* renderer, RSGL_cube cube) { + float texPoints[] = { + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + + renderer->state.source.x, renderer->state.source.y, + renderer->state.source.x, renderer->state.source.y + renderer->state.source.h, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y, + renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h, + }; + + RSGL_vec3D center = { + cube.x + (cube.w / 2.0f), + cube.y + (cube.h / 2.0f), + cube.z + }; + + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float points[] = { + // Front face + RSGL_GET_MATRIX_POINT(cube.x, cube.y, cube.z), + RSGL_GET_MATRIX_POINT(cube.x, cube.y + cube.h, cube.z), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y, cube.z), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y + cube.h, cube.z), + // Back face + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y + cube.h, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x, cube.y, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x, cube.y + cube.h, cube.z + cube.l), + // Left face + RSGL_GET_MATRIX_POINT(cube.x, cube.y, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x, cube.y + cube.h, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x, cube.y, cube.z), + RSGL_GET_MATRIX_POINT(cube.x, cube.y + cube.h, cube.z), + // Right face + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y, cube.z), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y + cube.h, cube.z), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y + cube.h, cube.z + cube.l), + // Top face + RSGL_GET_MATRIX_POINT(cube.x, cube.y + cube.h, cube.z), + RSGL_GET_MATRIX_POINT(cube.x, cube.y + cube.h, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y + cube.h, cube.z), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y + cube.h, cube.z + cube.l), + // Bottom face + RSGL_GET_MATRIX_POINT(cube.x, cube.y, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x, cube.y, cube.z), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y, cube.z + cube.l), + RSGL_GET_MATRIX_POINT(cube.x + cube.w, cube.y, cube.z), + }; + + u16 elements[] = { + 0, 1, 2, + 3, 2, 1, + + 4, 5, 6, + 7, 6, 5, + + 8, 9, 10, + 11, 10, 9, + + 12, 13, 14, + 15, 14, 13, + + 16, 17, 18, + 19, 18, 17, + + 20, 21, 22, + 23, 21, 22, + }; + + RSGL_rawVerts data; + data.type = RSGL_TRIANGLES; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = sizeof(elements) / sizeof(u16); + data.vert_count = sizeof(points) / sizeof(float) / 3; + + return RSGL_drawRawVerts(renderer, &data); +} + +/* +outlines +*/ + +i32 RSGL_drawLine(RSGL_renderer* renderer, RSGL_vec2D p1, RSGL_vec2D p2, u32 thickness) { + renderer->state.lineWidth = thickness; + + RSGL_vec3D center = {(p1.x + p2.x) / 2.0f, (p1.y + p2.y) / 2.0f, 0.0f}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float points[] = {RSGL_GET_MATRIX_POINT(p1.x, p1.y, 0.0f), RSGL_GET_MATRIX_POINT(p2.x, p2.y, 0.0f)}; + float texPoints[] = { renderer->state.source.x, renderer->state.source.y, renderer->state.source.x + renderer->state.source.w, renderer->state.source.y + renderer->state.source.h}; + + u16 elements[] = { 0, 1 }; + + RSGL_rawVerts data; + data.type = RSGL_LINES; + data.verts = points; + data.texCoords = texPoints; + data.elements = elements; + data.elmCount = 4; + data.vert_count = 2; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawTriangleOutline(RSGL_renderer* renderer, RSGL_vec3D t[3], u32 thickness) { + renderer->state.lineWidth = thickness; + RSGL_vec3D center = {t[2].x, (t[2].y + t[0].y) / 2.0f, 0}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + float points[] = {RSGL_GET_MATRIX_POINT(t[2].x, t[2].y, t[2].z), + RSGL_GET_MATRIX_POINT(t[0].x, t[0].y,t[0].z), + RSGL_GET_MATRIX_POINT(t[0].x, t[0].y, t[0].z), + RSGL_GET_MATRIX_POINT(t[1].x, t[1].y,t[1].z), + RSGL_GET_MATRIX_POINT(t[1].x, t[1].y, t[1].z), + RSGL_GET_MATRIX_POINT(t[2].x, t[2].y, t[2].z)}; + + float texCoords[18]; + + u16 elements[] = { + 0, 1, 2, + 3, 2, 1 + }; + + RSGL_rawVerts data; + data.type = RSGL_LINES; + data.verts = points; + data.texCoords = texCoords; + data.elements = elements; + data.elmCount = 6; + data.vert_count = 6; + + return RSGL_drawRawVerts(renderer, &data); +} +i32 RSGL_drawRectOutline(RSGL_renderer* renderer, RSGL_rect r, u32 thickness) { + RSGL_renderer_setCenter(renderer, (RSGL_vec3D){r.x + (r.w / 2.0f), r.y + (r.h / 2.0f), 0.0f}); + RSGL_drawLine(renderer, (RSGL_vec2D){r.x, r.y}, (RSGL_vec2D){r.x + r.w, r.y}, thickness); + + RSGL_renderer_setCenter(renderer, (RSGL_vec3D){r.x + (r.w / 2.0f), r.y + (r.h / 2.0f), 0.0f}); + RSGL_drawLine(renderer, (RSGL_vec2D){r.x, r.y}, (RSGL_vec2D){r.x, r.y + r.h}, thickness); + + RSGL_renderer_setCenter(renderer, (RSGL_vec3D){r.x + (r.w / 2.0f), r.y + (r.h / 2.0f), 0.0f}); + RSGL_drawLine(renderer, (RSGL_vec2D){r.x, r.y + r.h}, (RSGL_vec2D){r.x + r.w, r.y + r.h}, thickness); + + RSGL_renderer_setCenter(renderer, (RSGL_vec3D){r.x + (r.w / 2.0f), r.y + (r.h / 2.0f), 0.0f}); + return RSGL_drawLine(renderer, (RSGL_vec2D){r.x + r.w, r.y}, (RSGL_vec2D){r.x + r.w, r.y + r.h}, thickness); +} +i32 RSGL_drawRoundRectOutline(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding, u32 thickness) { + RSGL_drawRect(renderer, RSGL_RECT(r.x + (rounding.x/2), r.y, r.w - rounding.x, (int)(thickness + !thickness))); + RSGL_drawRect(renderer, RSGL_RECT(r.x + (rounding.x/2), r.y + r.h, r.w - rounding.x, (int)(thickness + !thickness))); + RSGL_drawRect(renderer, RSGL_RECT(r.x, r.y + (rounding.y/2), (int)(thickness + !thickness), r.h - rounding.y)); + RSGL_drawRect(renderer, RSGL_RECT(r.x + r.w, r.y + (rounding.y/2), (int)(thickness + !thickness), r.h - rounding.y)); + + RSGL_drawArcOutline(renderer, RSGL_RECT(r.x, r.y, rounding.x, rounding.y), (RSGL_vec2D){180, 270}, thickness); + RSGL_drawArcOutline(renderer, RSGL_RECT(r.x + (r.w - rounding.x), r.y, rounding.x, rounding.y), (RSGL_vec2D){90, 180}, thickness); + RSGL_drawArcOutline(renderer, RSGL_RECT(r.x + (r.w - rounding.x), r.y + (r.h - rounding.y) - 1, rounding.x, rounding.y + 2), (RSGL_vec2D){0, 90}, thickness); + return RSGL_drawArcOutline(renderer, RSGL_RECT(r.x + 1, r.y + (r.h - rounding.y) - 1, rounding.x, rounding.y + 2), (RSGL_vec2D){270, 360}, thickness); +} + +i32 RSGL_drawPolygonOutlineEx(RSGL_renderer* renderer, RSGL_rect o, u32 sides, RSGL_vec2D arc) { + static float verts[360 * 2 * 3]; + static float texCoords[360 * 2 * 2]; + + RSGL_vec3D center = (RSGL_vec3D) {o.x + (o.w / 2.0f), o.y + (o.h / 2.0f), 0.0f}; + RSGL_mat4 matrix = RSGL_renderer_initDrawMatrix(renderer, center); + + o = (RSGL_rect){o.x + (o.w / 2), o.y + (o.h / 2), o.w / 2, o.h / 2}; + + float displacement = 360.0f / (float)sides; + float centralAngle = displacement * arc.x; + + i32 i; + u32 j; + size_t index = 0; + + for (i = arc.x; i < arc.y; i++) { + for (j = 0; j < 2; j++) { + float temp[3] = { + RSGL_GET_MATRIX_POINT( + o.x + (RSGL_SIN(DEG2RAD * centralAngle) * o.w), + o.y + (RSGL_COS(DEG2RAD * centralAngle) * o.h), + (0.0) + ) + }; + memcpy(verts + index, temp, sizeof(float) * 3); + + if (!j) centralAngle += displacement; + index += 3; + } + } + + u16 elements[] = { + 0, 1, 2, + 3, 2, 1 + }; + + RSGL_rawVerts data; + data.type = RSGL_LINES; + data.verts = verts; + data.texCoords = texCoords; + data.elements = elements; + data.elmCount = 6; + data.vert_count = 6; + + return RSGL_drawRawVerts(renderer, &data); +} + +i32 RSGL_drawPolygonOutline(RSGL_renderer* renderer, RSGL_rect o, u32 sides, u32 thickness) { + renderer->state.lineWidth = thickness; + return RSGL_drawPolygonOutlineEx(renderer, o, sides, (RSGL_vec2D){0, (float)sides}); +} +i32 RSGL_drawArcOutline(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc, u32 thickness) { + float verts = ((2 * M_PI * ((o.w + o.h) / 2.0f)) / 10); + verts = (verts > 360 ? 360 : verts); + + renderer->state.lineWidth = thickness; + return RSGL_drawPolygonOutlineEx(renderer, o, verts, arc); +} + +i32 RSGL_drawOvalOutline(RSGL_renderer* renderer, RSGL_rect o, u32 thickness) { + float verts = ((2 * M_PI * ((o.w + o.h) / 2.0f)) / 10); + verts = (verts > 360 ? 360 : verts); + + renderer->state.lineWidth = thickness; + return RSGL_drawPolygonOutlineEx(renderer, o, verts, (RSGL_vec2D){0, verts}); +} + +/* +****** +RSGL_view +****** +*/ + +/* Multiply the current matrix by a rotation matrix */ +RSGL_mat4 RSGL_projection_getMatrix(const RSGL_projection* projection) { + RSGL_mat4 matrix = RSGL_mat4_loadIdentity(); + switch (projection->type) { + case RSGL_projectionPerspective3D: + matrix = RSGL_mat4_perspective(matrix.m, projection->p3D.fov, projection->p3D.ratio, projection->p3D.pNear, projection->p3D.pFar); + break; + case RSGL_projectionOrtho3D: { + double top = projection->p3D.fov / 2.0; + double right = top * projection->p3D.ratio; + + matrix = RSGL_mat4_ortho(matrix.m, -right, right, -top, top, projection->p3D.pNear, projection->p3D.pFar); + break; + } + case RSGL_projectionOrtho2D: + matrix = RSGL_mat4_ortho(matrix.m, 0, projection->p2D.width, projection->p2D.height, 0, 0, 1.0); + break; + default: break; + } + + return matrix; +} + + +RSGL_mat4 RSGL_view_getMatrix(const RSGL_view* view) { + RSGL_mat4 matrix = RSGL_mat4_loadIdentity(); + switch (view->type) { + case RSGL_viewType2D: + matrix = RSGL_mat4_translate(matrix.m, -view->view2D.target.x, -view->view2D.target.y, -view->view2D.target.z); + matrix = RSGL_mat4_rotate(matrix.m, view->view2D.rotation, 0, 0, 1); + matrix = RSGL_mat4_scale(matrix.m, view->view2D.zoom, view->view2D.zoom, 1.0f); + matrix = RSGL_mat4_translate(matrix.m, view->view2D.offset.x, view->view2D.offset.y, view->view2D.offset.z); + break; + case RSGL_viewType3D: + matrix = RSGL_mat4_lookAt(matrix.m, view->view3D.pos.x, view->view3D.pos.y, view->view3D.pos.z, view->view3D.target.x, view->view3D.target.y, view->view3D.target.z, + view->view3D.up.x, view->view3D.up.y, view->view3D.up.z); + break; + default: break; + } + + return matrix; +} + +#endif + +/* +****** +RSGL_Matrix +****** +*/ + + +RSGL_mat4 RSGL_mat4_lookAt(float matrix[16], float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ) { + float matLookAt[16]; + + float length = 0.0f; + float ilength = 0.0f; + + RSGL_vec3D vz = { eyeX - targetX, eyeY - targetY, eyeZ - targetZ }; + + RSGL_vec3D v = vz; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vz.x *= ilength; + vz.y *= ilength; + vz.z *= ilength; + + RSGL_vec3D vx = { upY*vz.z - upZ*vz.y, upZ*vz.x - upX*vz.z, upX*vz.y - upY*vz.x }; + + v = vx; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vx.x *= ilength; + vx.y *= ilength; + vx.z *= ilength; + + RSGL_vec3D vy = { vz.y*vx.z - vz.z*vx.y, vz.z*vx.x - vz.x*vx.z, vz.x*vx.y - vz.y*vx.x }; + + matLookAt[0] = vx.x; + matLookAt[1] = vy.x; + matLookAt[2] = vz.x; + matLookAt[3] = 0.0f; + matLookAt[4] = vx.y; + matLookAt[5] = vy.y; + matLookAt[6] = vz.y; + matLookAt[7] = 0.0f; + matLookAt[8] = vx.z; + matLookAt[9] = vy.z; + matLookAt[10] = vz.z; + matLookAt[11] = 0.0f; + matLookAt[12] = -(vx.x*eyeX + vx.y*eyeY + vx.z*eyeZ); + matLookAt[13] = -(vy.x*eyeX + vy.y*eyeY + vy.z*eyeZ); + matLookAt[14] = -(vz.x*eyeX + vz.y*eyeY + vz.z*eyeZ); + matLookAt[15] = 1.0f; + + return RSGL_mat4_multiply(matrix, matLookAt); +} + +RSGL_mat4 RSGL_mat4_ortho(float matrix[16], float left, float right, float bottom, float top, float znear, float zfar) { + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + float matOrtho[16] = { + (2.0f / rl), 0.0f, 0.0f, 0.0f, + 0.0f, (2.0f / tb), 0.0f, 0.00, + 0.0f, 0.0f, (-2.0f / fn), 0.0f, + (-((float)left + (float)right) / rl), -((float)top + (float)bottom)/tb, (-((float)zfar + (float)znear) / fn), 1.0f + }; + + return RSGL_mat4_multiply(matrix, matOrtho); +} + +RSGL_mat4 RSGL_mat4_scale(float matrix[16], float x, float y, float z) { + RSGL_mat4 result; + + for (int i = 0; i < 16; ++i) { + result.m[i] = matrix[i]; + } + + result.m[0] += matrix[0]*x + matrix[4]*y + matrix[8]*z; + result.m[13] += matrix[1]*x + matrix[5]*y + matrix[9]*z; + result.m[10] += matrix[2]*x + matrix[6]*y + matrix[10]*z; + result.m[11] += matrix[2] + matrix[6] + matrix[10]; + + return result; +} + + + +/* Multiply the current matrix by a translation matrix */ +RSGL_mat4 RSGL_mat4_translate(float matrix[16], float x, float y, float z) { + RSGL_mat4 result; + + for (int i = 0; i < 16; ++i) { + result.m[i] = matrix[i]; + } + + result.m[12] += matrix[0]*x + matrix[4]*y + matrix[8]*z; + result.m[13] += matrix[1]*x + matrix[5]*y + matrix[9]*z; + result.m[14] += matrix[2]*x + matrix[6]*y + matrix[10]*z; + + return result; +} + +RSGL_mat4 RSGL_mat4_loadIdentity(void) { + RSGL_mat4 matrix = (RSGL_mat4) { + { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + } + }; + + return matrix; +} + +RSGL_mat4 RSGL_mat4_rotate(float matrix[16], float angle, float x, float y, float z) { + /* Axis vector (x, y, z) normalization */ + float lengthSquared = x * x + y * y + z * z; + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) { + float inverseLength = 1.0f / sqrtf(lengthSquared); + x *= inverseLength; + y *= inverseLength; + z *= inverseLength; + } + + /* Rotation matrix generation */ + float sinres = RSGL_SIN(angle); + float cosres = RSGL_COS(angle); + float t = 1.0f - cosres; + + float matRotation[16] = { + x * x * t + cosres, y * x * t + z * sinres, z * x * t - y * sinres, 0.0f, + x * y * t - z * sinres, y * y * t + cosres, z * y * t + x * sinres, 0.0f, + x * z * t + y * sinres, y * z * t - x * sinres, z * z * t + cosres, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + return RSGL_mat4_multiply(matRotation, matrix); +} + +RSGL_mat4 RSGL_mat4_perspective(float matrix[16], float fovY, float aspect, float zNear, float zFar) { + fovY = (fovY * DEG2RAD) / 2.0f; + const float f = (RSGL_COS(fovY) / RSGL_SIN(fovY)); + + float perspective[16] = { + (f / aspect), 0.0f, 0.0f, 0.0f, + 0, f, 0.0f, 0.0f, + 0.0f, 0.0f, (zFar + zNear) / (zNear - zFar), -1.0f, + 0.0f, 0.0f, (2.0f * zFar * zNear) / (zNear - zFar), 0.0f + }; + + return RSGL_mat4_multiply(matrix, perspective); +} + +RSGL_vec3D RSGL_mat4_multiplyPoint(RSGL_mat4 matrix, RSGL_vec3D point) { + return (RSGL_vec3D){RSGL_GET_MATRIX_POINT(point.x, point.y, point.z)}; +} + +RSGL_mat4 RSGL_mat4_multiply(float left[16], float right[16]) { + return (RSGL_mat4) { + { + left[0] * right[0] + left[1] * right[4] + left[2] * right[8] + left[3] * right[12], + left[0] * right[1] + left[1] * right[5] + left[2] * right[9] + left[3] * right[13], + left[0] * right[2] + left[1] * right[6] + left[2] * right[10] + left[3] * right[14], + left[0] * right[3] + left[1] * right[7] + left[2] * right[11] + left[3] * right[15], + left[4] * right[0] + left[5] * right[4] + left[6] * right[8] + left[7] * right[12], + left[4] * right[1] + left[5] * right[5] + left[6] * right[9] + left[7] * right[13], + left[4] * right[2] + left[5] * right[6] + left[6] * right[10] + left[7] * right[14], + left[4] * right[3] + left[5] * right[7] + left[6] * right[11] + left[7] * right[15], + left[8] * right[0] + left[9] * right[4] + left[10] * right[8] + left[11] * right[12], + left[8] * right[1] + left[9] * right[5] + left[10] * right[9] + left[11] * right[13], + left[8] * right[2] + left[9] * right[6] + left[10] * right[10] + left[11] * right[14], + left[8] * right[3] + left[9] * right[7] + left[10] * right[11] + left[11] * right[15], + left[12] * right[0] + left[13] * right[4] + left[14] * right[8] + left[15] * right[12], + left[12] * right[1] + left[13] * right[5] + left[14] * right[9] + left[15] * right[13], + left[12] * right[2] + left[13] * right[6] + left[14] * right[10] + left[15] * right[14], + left[12] * right[3] + left[13] * right[7] + left[14] * right[11] + left[15] * right[15] + } + }; +} +#endif /* RSGL_IMPLEMENTATION */ diff --git a/include/RSGL_gl.h b/include/RSGL_gl.h new file mode 100644 index 0000000..b1d1d05 --- /dev/null +++ b/include/RSGL_gl.h @@ -0,0 +1,1013 @@ +#ifndef RSGL_H
+#include "RSGL.h"
+#endif
+
+// WebGL doesn't support compute shaders iirc so yeah
+#if defined(__EMSCRIPTEN__) && defined(RSGL_USE_COMPUTE)
+#undef RSGL_USE_COMPUTE
+#endif
+
+#ifdef __EMSCRIPTEN__
+ #if defined(RSGL_GL2)
+ #undef RSGL_GL2
+ #define RSGL_GLES2
+ #endif
+ #if defined(RSGL_GL3)
+ #undef RSGL_GL3
+ #define RSGL_GLES3
+ #endif
+#endif
+
+
+#if !defined(RSGL_GLES3) && !defined(RSGL_GLES2) && !defined(RSGL_GL2) && !defined(RSGL_GL3)
+ #ifndef __EMSCRIPTEN__
+ #define RSGL_GL3
+ #else
+ #define RSGL_GLES3
+ #endif
+#endif
+
+#if defined(RSGL_GLES3) || defined(RSGL_GLES2)
+ #ifndef RSGL_NO_GL_LOADER
+ #define RSGL_NO_GL_LOADER
+ #endif
+#endif
+
+#ifndef RSGL_GL_H
+#define RSGL_GL_H
+
+typedef struct RSGL_glRenderer {
+ u32 vao;
+} RSGL_glRenderer;
+
+RSGLDEF RSGL_rendererProc RSGL_GL_rendererProc(void);
+RSGLDEF size_t RSGL_GL_size(void);
+
+RSGLDEF RSGL_renderer* RSGL_GL_renderer_init(void* loader);
+RSGLDEF void RSGL_GL_renderer_initPtr(void* loader, RSGL_glRenderer* ptr, RSGL_renderer* renderer);
+RSGLDEF void RSGL_GL_render(RSGL_glRenderer* ctx, const RSGL_renderPass* pass);
+RSGLDEF void RSGL_GL_initPtr(RSGL_glRenderer* ctx, void* proc); /* init render backend */
+RSGLDEF void RSGL_GL_freePtr(RSGL_glRenderer* ctx); /* free render backend */
+RSGLDEF void RSGL_GL_clear(RSGL_glRenderer* ctx, RSGL_framebuffer framebuffer, float r, float g, float b, float a);
+RSGLDEF void RSGL_GL_viewport(RSGL_glRenderer* ctx, i32 x, i32 y, i32 w, i32 h);
+RSGLDEF void RSGL_GL_createBuffer(RSGL_glRenderer* ctx, RSGL_bufferType type, size_t size, const void* data, size_t* buffer);
+RSGLDEF void RSGL_GL_updateBuffer(RSGL_glRenderer* ctx, RSGL_bufferType type, size_t buffer, const void* data, size_t start, size_t end);
+RSGLDEF void RSGL_GL_deleteBuffer(RSGL_glRenderer* ctx, size_t buffer);
+RSGLDEF RSGL_programBlob RSGL_GL_defaultBlob(RSGL_glRenderer* ctx);
+/* create a texture based on a given bitmap, this must be freed later using RSGL_deleteTexture or opengl*/
+RSGLDEF RSGL_texture RSGL_GL_createTexture(RSGL_glRenderer* ctx, const RSGL_textureBlob* blob);
+/* updates an existing texture wiht a new bitmap */
+RSGLDEF void RSGL_GL_copyToTexture(RSGL_glRenderer* ctx, RSGL_texture texture, size_t x, size_t y, const RSGL_textureBlob* blob);
+/* delete a texture */
+RSGLDEF void RSGL_GL_deleteTexture(RSGL_glRenderer* ctx, RSGL_texture tex);
+/* starts scissoring */
+RSGLDEF void RSGL_GL_scissorStart(RSGL_glRenderer* ctx, float x, float y, float w, float h, float renderer_height);
+/* stops scissoring */
+RSGLDEF void RSGL_GL_scissorEnd(RSGL_glRenderer* ctx);
+/* program loading */
+RSGLDEF RSGL_programInfo RSGL_GL_createProgram(RSGL_glRenderer* ctx, RSGL_programBlob* blob);
+RSGLDEF void RSGL_GL_deleteProgram(RSGL_glRenderer* ctx, const RSGL_programInfo* program);
+RSGLDEF size_t RSGL_GL_findShaderVariable(RSGL_glRenderer* ctx, const RSGL_programInfo* program, const char* var, const size_t len);
+RSGLDEF void RSGL_GL_updateShaderVariable(RSGL_glRenderer* ctx, const RSGL_programInfo* program, size_t var, const float value[], u8 len);
+
+RSGLDEF RSGL_framebuffer RSGL_GL_createFramebuffer(RSGL_glRenderer* renderer, size_t width, size_t height);
+RSGLDEF void RSGL_GL_attachFramebuffer(RSGL_glRenderer* renderer, RSGL_framebuffer fbo, RSGL_texture tex, u8 attachType, u8 mipLevel);
+RSGLDEF void RSGL_GL_deleteFramebuffer(RSGL_glRenderer* renderer, RSGL_framebuffer fbo);
+
+#ifdef RSGL_USE_COMPUTE
+RSGLDEF RSGL_programInfo RSGL_GL_createComputeProgram(RSGL_glRenderer* ctx, const char* CShaderCode);
+RSGLDEF void RSGL_GL_dispatchComputeProgram(RSGL_glRenderer* ctx, RSGL_programInfo program, u32 groups_x, u32 groups_y, u32 groups_z);
+RSGLDEF void RSGL_GL_bindComputeTexture(RSGL_glRenderer* ctx, u32 texture, u8 format);
+#endif
+#endif
+
+#ifdef RSGL_IMPLEMENTATION
+
+RSGL_renderer* RSGL_GL_renderer_init(void* loader) { return RSGL_renderer_init(RSGL_GL_rendererProc(), loader); }
+void RSGL_GL_renderer_initPtr(void* loader, RSGL_glRenderer* ptr, RSGL_renderer* renderer) { return RSGL_renderer_initPtr(RSGL_GL_rendererProc(), loader, ptr, renderer); }
+
+
+/* prevent winapi conflicts (opengl includes windows.h for some reason) */
+#define OEMRESOURCE
+
+#define GL_GLEXT_PROTOTYPES
+
+#ifndef __APPLE__
+#include <GL/gl.h>
+#else
+#include <OpenGL/gl.h>
+#include <OpenGL/glext.h>
+#endif
+
+#if defined(RSGL_GLES3)
+ #include <GLES3/gl3.h>
+#elif defined(RSGL_GLES2)
+ #include <GLES2/gl2.h>
+#endif
+
+#if defined(_WIN32)
+typedef char GLchar;
+typedef int GLsizei;
+#include <GL/glext.h>
+#endif
+
+#ifndef RSGL_NO_GL_LOADER
+
+typedef void (*RSGL_gl_proc)(void); // function pointer equivalent of void*
+#define RSGL_PROC_DEF(proc, name) name##SRC = (name##PROC)(RSGL_gl_proc)proc(#name)
+
+typedef void (*RSGLapiproc)(void);
+typedef RSGLapiproc (*RSGLloadfunc)(const char *name);
+
+typedef void (*glShaderSourcePROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef GLuint (*glCreateShaderPROC) (GLenum type);
+typedef void (*glCompileShaderPROC) (GLuint shader);
+typedef GLuint (*glCreateProgramPROC) (void);
+typedef void (*glAttachShaderPROC) (GLuint program, GLuint shader);
+typedef void (*glBindAttribLocationPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (*glLinkProgramPROC) (GLuint program);
+typedef void (*glBindBufferPROC) (GLenum target, GLuint buffer);
+typedef void (*glBufferDataPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (*glEnableVertexAttribArrayPROC) (GLuint index);
+typedef void (*glVertexAttribPointerPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (*glDisableVertexAttribArrayPROC) (GLuint index);
+typedef void (*glDeleteBuffersPROC) (GLsizei n, const GLuint *buffers);
+typedef void (*glUseProgramPROC) (GLuint program);
+typedef void (*glDetachShaderPROC) (GLuint program, GLuint shader);
+typedef void (*glDeleteShaderPROC) (GLuint shader);
+typedef void (*glDeleteProgramPROC) (GLuint program);
+typedef void (*glBufferSubDataPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef void (*glGetShaderivPROC)(GLuint shader, GLenum pname, GLint *params);
+typedef void (*glGetShaderInfoLogPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (*glGetProgramivPROC)(GLuint program, GLenum pname, GLint *params);
+typedef void (*glGetProgramInfoLogPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (*glGenBuffersPROC)(GLsizei n, GLuint *buffers);
+typedef GLint (*glGetUniformLocationPROC)(GLuint program, const GLchar *name);
+typedef GLint (*glGetAttribLocationPROC)(GLuint program, const GLchar *name);
+typedef void (*glUniformMatrix4fvPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (*glTexImage2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (*glActiveTexturePROC) (GLenum texture);
+typedef void (*glUniform1fPROC) (GLint location, GLfloat v0);
+typedef void (*glUniform2fPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (*glUniform3fPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (*glUniform4fPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ typedef void (*glGenVertexArraysPROC)(GLsizei n, GLuint *arrays);
+ typedef void (*glBindVertexArrayPROC)(GLuint array);
+ typedef void (*glDeleteVertexArraysPROC) (GLsizei n, const GLuint *arrays);
+
+ glGenVertexArraysPROC glGenVertexArraysSRC = NULL;
+ glBindVertexArrayPROC glBindVertexArraySRC = NULL;
+ glDeleteVertexArraysPROC glDeleteVertexArraysSRC = NULL;
+#endif
+
+glShaderSourcePROC glShaderSourceSRC = NULL;
+glCreateShaderPROC glCreateShaderSRC = NULL;
+glCompileShaderPROC glCompileShaderSRC = NULL;
+glCreateProgramPROC glCreateProgramSRC = NULL;
+glAttachShaderPROC glAttachShaderSRC = NULL;
+glBindAttribLocationPROC glBindAttribLocationSRC = NULL;
+glLinkProgramPROC glLinkProgramSRC = NULL;
+glBindBufferPROC glBindBufferSRC = NULL;
+glBufferDataPROC glBufferDataSRC = NULL;
+glEnableVertexAttribArrayPROC glEnableVertexAttribArraySRC = NULL;
+glVertexAttribPointerPROC glVertexAttribPointerSRC = NULL;
+glDisableVertexAttribArrayPROC glDisableVertexAttribArraySRC = NULL;
+glDeleteBuffersPROC glDeleteBuffersSRC = NULL;
+glUseProgramPROC glUseProgramSRC = NULL;
+glDetachShaderPROC glDetachShaderSRC = NULL;
+glDeleteShaderPROC glDeleteShaderSRC = NULL;
+glDeleteProgramPROC glDeleteProgramSRC = NULL;
+glBufferSubDataPROC glBufferSubDataSRC = NULL;
+glGetShaderivPROC glGetShaderivSRC = NULL;
+glGetShaderInfoLogPROC glGetShaderInfoLogSRC = NULL;
+glGetProgramivPROC glGetProgramivSRC = NULL;
+glGetProgramInfoLogPROC glGetProgramInfoLogSRC = NULL;
+glGenBuffersPROC glGenBuffersSRC = NULL;
+glGetUniformLocationPROC glGetUniformLocationSRC = NULL;
+glGetAttribLocationPROC glGetAttribLocationSRC = NULL;
+glUniformMatrix4fvPROC glUniformMatrix4fvSRC = NULL;
+glActiveTexturePROC glActiveTextureSRC = NULL;
+glUniform1fPROC glUniform1fSRC = NULL;
+glUniform2fPROC glUniform2fSRC = NULL;
+glUniform3fPROC glUniform3fSRC = NULL;
+glUniform4fPROC glUniform4fSRC = NULL;
+
+typedef void (*glBindFramebufferPROC) (GLenum target, GLuint framebuffer);
+typedef void (*glGenFramebuffersPROC) (GLsizei n, GLuint *ids);
+typedef void (*glDeleteFramebuffersPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (*glFramebufferTexture2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+
+#ifdef RSGL_USE_COMPUTE
+typedef void (*glDispatchComputePROC)(GLuint x, GLuint y, GLuint z);
+glDispatchComputePROC glDispatchComputeSRC = NULL;
+
+typedef void (*glMemoryBarrierPROC)(GLenum e);
+glMemoryBarrierPROC glMemoryBarrierSRC = NULL;
+
+typedef void (*glBindImageTexturePROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+glBindImageTexturePROC glBindImageTextureSRC = NULL;
+
+#endif
+
+glBindFramebufferPROC glBindFramebufferSRC = NULL;
+glGenFramebuffersPROC glGenFramebuffersSRC = NULL;
+glDeleteFramebuffersPROC glDeleteFramebuffersSRC = NULL;
+glFramebufferTexture2DPROC glFramebufferTexture2DSRC = NULL;
+
+#define glUniform1f glUniform1fSRC
+#define glUniform2f glUniform2fSRC
+#define glUniform3f glUniform3fSRC
+#define glUniform4f glUniform4fSRC
+#define glActiveTexture glActiveTextureSRC
+#define glShaderSource glShaderSourceSRC
+#define glCreateShader glCreateShaderSRC
+#define glCompileShader glCompileShaderSRC
+#define glCreateProgram glCreateProgramSRC
+#define glAttachShader glAttachShaderSRC
+#define glBindAttribLocation glBindAttribLocationSRC
+#define glLinkProgram glLinkProgramSRC
+#define glBindBuffer glBindBufferSRC
+#define glBufferData glBufferDataSRC
+#define glEnableVertexAttribArray glEnableVertexAttribArraySRC
+#define glVertexAttribPointer glVertexAttribPointerSRC
+#define glDisableVertexAttribArray glDisableVertexAttribArraySRC
+#define glDeleteBuffers glDeleteBuffersSRC
+#define glUseProgram glUseProgramSRC
+#define glDetachShader glDetachShaderSRC
+#define glDeleteShader glDeleteShaderSRC
+#define glDeleteProgram glDeleteProgramSRC
+#define glBufferSubData glBufferSubDataSRC
+#define glGetShaderiv glGetShaderivSRC
+#define glGetShaderInfoLog glGetShaderInfoLogSRC
+#define glGetProgramiv glGetProgramivSRC
+#define glGetProgramInfoLog glGetProgramInfoLogSRC
+#define glGenBuffers glGenBuffersSRC
+#define glGetUniformLocation glGetUniformLocationSRC
+#define glGetAttribLocation glGetAttribLocationSRC
+#define glUniformMatrix4fv glUniformMatrix4fvSRC
+#define glBindFramebuffer glBindFramebufferSRC
+#define glGenFramebuffers glGenFramebuffersSRC
+#define glDeleteFramebuffers glDeleteFramebuffersSRC
+#define glFramebufferTexture2D glFramebufferTexture2DSRC
+
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ #define glGenVertexArrays glGenVertexArraysSRC
+ #define glBindVertexArray glBindVertexArraySRC
+ #define glDeleteVertexArrays glDeleteVertexArraysSRC
+#endif
+
+#ifdef RSGL_USE_COMPUTE
+#define glMemoryBarrier glMemoryBarrierSRC
+#define glDispatchCompute glDispatchComputeSRC
+#define glBindImageTexture glBindImageTextureSRC
+#endif
+
+#ifndef GL_TEXTURE_SWIZZLE_RGBA
+ #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#endif
+
+extern int RSGL_loadGLModern(RSGLloadfunc proc);
+#endif
+
+#define RSGL_MULTILINE_STR(...) #__VA_ARGS__
+size_t RSGL_GL_size(void) {
+ return sizeof(RSGL_glRenderer);
+}
+
+RSGL_rendererProc RSGL_GL_rendererProc() {
+ RSGL_rendererProc proc;
+ RSGL_MEMSET(&proc, 0, sizeof(proc));
+
+ proc.render = (void (*)(void*, const RSGL_renderPass* pass))RSGL_GL_render;
+ proc.size = (size_t (*)(void))RSGL_GL_size;
+ proc.initPtr = (void (*)(void*, void*))RSGL_GL_initPtr;
+ proc.freePtr = (void (*)(void*))RSGL_GL_freePtr;
+ proc.clear = (void (*)(void*, RSGL_framebuffer, float, float, float, float))RSGL_GL_clear;
+ proc.viewport = (void (*)(void*, i32, i32, i32, i32))RSGL_GL_viewport;
+ proc.createTexture = (RSGL_texture (*)(void*, const RSGL_textureBlob* blob))RSGL_GL_createTexture;
+ proc.copyToTexture = (void (*)(void*, RSGL_texture, size_t, size_t, const RSGL_textureBlob* blob))RSGL_GL_copyToTexture;
+ proc.deleteTexture = (void (*)(void*, RSGL_texture))RSGL_GL_deleteTexture;
+ proc.scissorStart = (void (*)(void*, float, float, float, float, float))RSGL_GL_scissorStart;
+ proc.scissorEnd = (void (*)(void*))RSGL_GL_scissorEnd;
+ proc.createProgram = (RSGL_programInfo (*)(void*, RSGL_programBlob* blob))RSGL_GL_createProgram;
+ proc.deleteProgram = (void (*)(void*, const RSGL_programInfo*))RSGL_GL_deleteProgram;
+ proc.findShaderVariable = (size_t (*)(void*, const RSGL_programInfo*, const char*, size_t))RSGL_GL_findShaderVariable;
+ proc.updateShaderVariable = (void (*)(void*, const RSGL_programInfo*, size_t, const float[], u8))RSGL_GL_updateShaderVariable;
+ proc.createBuffer = (void (*)(void*, RSGL_bufferType, size_t, const void*, size_t*))RSGL_GL_createBuffer;
+ proc.updateBuffer = (void (*)(void*, RSGL_bufferType, size_t, void*, size_t, size_t))RSGL_GL_updateBuffer;
+ proc.deleteBuffer = (void (*)(void*, size_t))RSGL_GL_deleteBuffer;
+ proc.defaultBlob = (RSGL_programBlob (*)(void*))RSGL_GL_defaultBlob;
+ proc.createFramebuffer = (RSGL_framebuffer (*)(void*, size_t, size_t))RSGL_GL_createFramebuffer;
+ proc.attachFramebuffer = (void (*)(void*, RSGL_framebuffer, RSGL_texture, u8, u8))RSGL_GL_attachFramebuffer;
+ proc.deleteFramebuffer = (void (*)(void*, RSGL_framebuffer))RSGL_GL_deleteFramebuffer;
+
+
+// proc.setSurface = (void (*)(void*, void*))RSGL_GL_setSurface;
+#ifdef RSGL_USE_COMPUTE
+ proc.createComputeProgram = (RSGL_programInfo (*)(void*, const char*))RSGL_GL_createComputeProgram;
+ proc.dispatchComputeProgram = (void (*)(void*, const RSGL_programInfo*, u32, u32, u32))RSGL_GL_dispatchComputeProgram;
+ proc.bindComputeTexture = (void (*)(void*, u32, u8))RSGL_GL_bindComputeTexture;
+#else
+ proc.createComputeProgram = NULL;
+ proc.dispatchComputeProgram = NULL;
+ proc.bindComputeTexture = NULL;
+#endif
+ return proc;
+}
+
+void RSGL_GL_deleteTexture(RSGL_glRenderer* ctx, RSGL_texture tex) { glDeleteTextures(1, (u32*)&tex); }
+void RSGL_GL_viewport(RSGL_glRenderer* ctx, i32 x, i32 y, i32 w, i32 h) { glViewport(x, y, w ,h); }
+
+void RSGL_GL_clear(RSGL_glRenderer* ctx, RSGL_framebuffer framebuffer, float r, float g, float b, float a) {
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+
+ glClearColor(r, g, b, a);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
+GLuint RSGL_GL_bufferTypeToNative(RSGL_bufferType type) {
+ switch (type) {
+ case RSGL_arrayBuffer: return GL_ARRAY_BUFFER;
+ case RSGL_elementArrayBuffer: return GL_ELEMENT_ARRAY_BUFFER;
+ #if !defined(__APPLE__)
+ case RSGL_shaderStorageBuffer: return GL_SHADER_STORAGE_BUFFER;
+ #endif
+ #if !defined(__APPLE__) || defined(RSGL_GLES3)
+ case RSGL_textureBuffer: return GL_TEXTURE_BUFFER;
+ case RSGL_uniformBuffer: return GL_UNIFORM_BUFFER;
+ #endif
+ default: break;
+ }
+
+ return GL_ARRAY_BUFFER;
+}
+
+void RSGL_GL_createBuffer(RSGL_glRenderer* ctx, RSGL_bufferType type, size_t size, const void* data, size_t* buffer) {
+ glGenBuffers(1, (u32*)buffer);
+
+ GLenum usage = GL_STATIC_DRAW;
+ if (data == NULL)
+ usage = GL_DYNAMIC_DRAW;
+
+ glBindBuffer(RSGL_GL_bufferTypeToNative(type), *(u32*)buffer);
+ glBufferData(RSGL_GL_bufferTypeToNative(type), size, data, usage);
+}
+
+void RSGL_GL_updateBuffer(RSGL_glRenderer* ctx, RSGL_bufferType type, size_t buffer, const void* data, size_t start, size_t end) {
+ glBindBuffer(RSGL_GL_bufferTypeToNative(type), *(u32*)&buffer);
+ glBufferSubData(RSGL_GL_bufferTypeToNative(type), start, end, data);
+}
+
+void RSGL_GL_deleteBuffer(RSGL_glRenderer* ctx, size_t buffer) {
+ glDeleteBuffers(1, (u32*)&buffer);
+}
+
+RSGL_programBlob RSGL_GL_defaultBlob(RSGL_glRenderer* ctx) {
+#ifdef RSGL_GL3
+
+ static const char *defaultVShaderCode = RSGL_MULTILINE_STR(
+ \x23version 330 \n
+ in vec3 vertexPosition; \n
+ in vec2 vertexTexCoord; \n
+ in vec4 vertexColor; \n
+ out vec2 fragTexCoord; \n
+ out vec4 fragColor; \n
+ uniform mat4 model; \n
+ uniform mat4 pv; \n
+ void main() {
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ gl_Position = pv * model * vec4(vertexPosition, 1.0);
+ }
+ );
+
+ static const char* defaultFShaderCode = RSGL_MULTILINE_STR(
+ \x23version 330 \n
+ in vec2 fragTexCoord;
+ in vec4 fragColor;
+ out vec4 finalColor;
+ uniform sampler2D texture0;
+ void main() {
+ finalColor = texture(texture0, fragTexCoord) * fragColor;
+ }
+ );
+
+#elif defined(RSGL_GLES3)
+
+ static const char *defaultVShaderCode = RSGL_MULTILINE_STR(
+ \x23version 300 es \n
+ in vec3 vertexPosition; \n
+ in vec2 vertexTexCoord; \n
+ in vec4 vertexColor; \n
+ out vec2 fragTexCoord; \n
+ out vec4 fragColor; \n
+ uniform mat4 model; \n
+ uniform mat4 pv; \n
+ void main() {
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ gl_Position = pv * model * vec4(vertexPosition, 1.0);
+ }
+ );
+
+ static const char* defaultFShaderCode = RSGL_MULTILINE_STR(
+ \x23version 300 es \n
+ precision mediump float; \n
+ in vec2 fragTexCoord;
+ in vec4 fragColor;
+ out vec4 finalColor;
+ uniform sampler2D texture0;
+ void main() {
+ finalColor = texture(texture0, fragTexCoord) * fragColor;
+ }
+ );
+
+#elif defined(RSGL_GLES2) || defined(RSGL_GL2)
+
+ static const char *defaultVShaderCode = RSGL_MULTILINE_STR(
+ \x23version 100 \n
+ attribute vec3 vertexPosition; \n
+ attribute vec2 vertexTexCoord; \n
+ attribute vec4 vertexColor; \n
+ varying vec2 fragTexCoord; \n
+ varying vec4 fragColor; \n
+ uniform mat4 model; \n
+ uniform mat4 pv; \n
+ void main() {
+ fragTexCoord = vertexTexCoord;
+ fragColor = vertexColor;
+ gl_Position = pv * model * vec4(vertexPosition, 1.0);
+ }
+ );
+
+ static const char* defaultFShaderCode = RSGL_MULTILINE_STR(
+ \x23version 100 \n
+ precision mediump float; \n
+ varying vec2 fragTexCoord; \n
+ varying vec4 fragColor; \n
+ vec4 finalColor;
+ uniform sampler2D texture0;
+ void main() {
+ gl_FragColor= texture2D(texture0, fragTexCoord) * fragColor;
+ }
+ );
+#endif
+
+ RSGL_programBlob blob;
+ blob.vertex = defaultVShaderCode;
+ blob.vertexLen = sizeof(defaultVShaderCode);
+ blob.fragment = defaultFShaderCode;
+ blob.fragmentLen = sizeof(defaultFShaderCode );
+
+ return blob;
+}
+
+/*
+print matrix array code snippet
+ for (size_t iy = 0; iy < 4; iy++) {
+ for (size_t ix = 0; ix < 4; ix++) {
+ printf("%f, ", matrix[(iy * 4) + ix]);
+ }
+ printf("\n");
+ }
+
+ printf("\n\n");
+*/
+
+
+
+void RSGL_GL_initPtr(RSGL_glRenderer* ctx, void* proc) {
+ #if !defined(__EMSCRIPTEN__) && !defined(RSGL_NO_GL_LOADER)
+ if (RSGL_loadGLModern((RSGLloadfunc)proc)) {
+ #ifdef RSGL_DEBUG
+ printf("Failed to load an OpenGL 3.3 Context, reverting to OpenGL Legacy\n");
+ #endif
+ return;
+ }
+ #else
+ RSGL_UNUSED(proc);
+ #endif
+
+#ifdef RSGL_DEBUG
+ printf("OpenGL Vendor: %s\n", glGetString(GL_VENDOR));
+ printf("OpenGL Renderer: %s\n", glGetString(GL_RENDERER));
+ printf("OpenGL Version: %s\n", glGetString(GL_VERSION));
+ printf("GLSL Version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
+#endif
+
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ glGenVertexArrays(1, &ctx->vao);
+#endif
+
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void RSGL_GL_freePtr(RSGL_glRenderer* ctx) {
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ glDeleteVertexArrays(0, &ctx->vao);
+#endif
+}
+
+void RSGL_GL_render(RSGL_glRenderer* ctx, const RSGL_renderPass* pass) {
+ glBindFramebuffer(GL_FRAMEBUFFER, pass->framebuffer);
+
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ glBindVertexArray(ctx->vao);
+#endif
+
+ glBindBuffer(GL_ARRAY_BUFFER, pass->buffers->vertex);
+ glEnableVertexAttribArray(pass->program->vertexPosition);
+ glVertexAttribPointer(pass->program->vertexPosition, 3, GL_FLOAT, 0, 0, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, pass->buffers->texture);
+ glEnableVertexAttribArray(pass->program->vertexTexCoord);
+ glVertexAttribPointer(pass->program->vertexTexCoord, 2, GL_FLOAT, 0, 0, 0);
+
+ glBindBuffer(GL_ARRAY_BUFFER, pass->buffers->color);
+ glEnableVertexAttribArray(pass->program->vertexColor);
+ glVertexAttribPointer(pass->program->vertexColor, 4, GL_FLOAT, 0, 0, 0);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pass->buffers->elements);
+
+ glUseProgram(pass->program->program);
+ glUniformMatrix4fv(pass->program->perspectiveView, 1, GL_FALSE, pass->matrix);
+
+ u32 i;
+ for (i = 0; i < pass->buffers->batchCount; i++) {
+ GLenum mode = GL_TRIANGLES;
+ glBindTexture(GL_TEXTURE_2D, pass->buffers->batches[i].tex);
+
+ if (pass->buffers->batches[i].lineWidth)
+ glLineWidth(pass->buffers->batches[i].lineWidth);
+
+ glUniformMatrix4fv(pass->program->model, 1, GL_FALSE, pass->buffers->batches[i].matrix.m);
+
+ switch (pass->buffers->batches[i].type) {
+ case RSGL_TRIANGLES: mode = GL_TRIANGLES; break;
+ case RSGL_POINTS: mode = GL_POINTS; break;
+ case RSGL_LINES: mode = GL_LINES; break;
+ default: break;
+ }
+
+ glDrawElements(mode, (i32)pass->buffers->batches[i].elmCount, GL_UNSIGNED_SHORT, (void*)(pass->buffers->batches[i].elmStart * sizeof(u16)));
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glUseProgram(0);
+
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ glBindVertexArray(0);
+#endif
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
+void RSGL_GL_scissorStart(RSGL_glRenderer* ctx, float x, float y, float w, float h, float renderer_height) {
+ glEnable(GL_SCISSOR_TEST);
+
+ glScissor(x, renderer_height - (y + h), w, h);
+}
+
+void RSGL_GL_scissorEnd(RSGL_glRenderer* ctx) {
+ glDisable(GL_SCISSOR_TEST);
+}
+
+GLuint RSGL_GL_textureFormatToNative(RSGL_textureFormat format) {
+ switch (format) {
+ case RSGL_formatRGB: return GL_RGB;
+ case RSGL_formatBGR: return GL_BGR;
+ case RSGL_formatRGBA: return GL_RGBA;
+ case RSGL_formatBGRA: return GL_BGRA;
+ case RSGL_formatRed: return GL_RED;
+ case RSGL_formatGrayscale: return GL_RED;
+ case RSGL_formatGrayscaleAlpha: return GL_RED;
+ default: break;
+ }
+
+ return GL_RGBA;
+}
+
+GLuint RSGL_GL_textureDataTypeToNative(RSGL_textureDataType type) {
+ switch (type) {
+ case RSGL_textureDataInt: return GL_UNSIGNED_BYTE;
+ case RSGL_textureDataFloat: return GL_FLOAT;
+ default: break;
+ }
+
+ return GL_UNSIGNED_BYTE;
+}
+
+GLuint RSGL_GL_textureFilterToNative(RSGL_textureFilter filter) {
+ switch (filter) {
+ case RSGL_filterNearest: return GL_NEAREST;
+ case RSGL_filterLinear: return GL_LINEAR;
+ default: break;
+ }
+
+ return GL_LINEAR;
+}
+
+/* textures / images */
+RSGL_texture RSGL_GL_createTexture(RSGL_glRenderer* ctx, const RSGL_textureBlob* blob) {
+ unsigned int id = 0;
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glGenTextures(1, &id);
+ glBindTexture(GL_TEXTURE_2D, id);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, RSGL_GL_textureFilterToNative(blob->minFilter));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, RSGL_GL_textureFilterToNative(blob->magFilter));
+
+#ifndef RSGL_GLES2
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, blob->width);
+#endif
+
+#if defined(RSGL_GLES2)
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+#else
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+#endif
+
+ u32 dataFormat = RSGL_GL_textureFormatToNative(blob->dataFormat);
+ u32 textureFormat = RSGL_GL_textureFormatToNative(blob->textureFormat);
+ u32 dataType = RSGL_GL_textureDataTypeToNative(blob->dataType);
+
+#ifndef RSGL_GLES2
+ if (blob->dataFormat == RSGL_formatGrayscale) {
+ static GLint swizzleRgbaParams[4] = { GL_RED, GL_RED, GL_RED, GL_ONE };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleRgbaParams);
+ } else if (blob->dataFormat == RSGL_formatGrayscaleAlpha) {
+ static GLint swizzleRgbaParams[4] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleRgbaParams);
+ }
+#endif
+
+ glTexImage2D(GL_TEXTURE_2D, 0, dataFormat, blob->width, blob->height, 0, textureFormat, dataType, blob->data);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return id;
+}
+
+void RSGL_GL_copyToTexture(RSGL_glRenderer* ctx, RSGL_texture texture, size_t x, size_t y, const RSGL_textureBlob* blob) {
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+#ifndef RSGL_GLES2
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, blob->width);
+#endif
+
+ u32 dataFormat = RSGL_GL_textureFormatToNative(blob->dataFormat);
+
+ u32 dataType = RSGL_GL_textureDataTypeToNative(blob->dataType);
+
+#ifndef RSGL_GLES2
+ if (blob->dataFormat == RSGL_formatGrayscale) {
+ static GLint swizzleRgbaParams[4] = { GL_RED, GL_RED, GL_RED, GL_ONE };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleRgbaParams);
+ } else if (blob->dataFormat == RSGL_formatGrayscaleAlpha) {
+ static GLint swizzleRgbaParams[4] = { GL_ONE, GL_ONE, GL_ONE, GL_RED };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleRgbaParams);
+ }
+#endif
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, (i32)blob->width, (i32)blob->height, dataFormat, dataType, blob->data);
+ glBindTexture(GL_TEXTURE_2D, 0);
+}
+
+#ifndef GL_DEBUG_TYPE_ERROR
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_INFO_LOG_LENGTH 0x8B84
+#endif
+
+#ifdef RSGL_DEBUG
+void RSGL_opengl_getError(void) {
+ GLenum err;
+ while ((err = glGetError()) != GL_NO_ERROR) {
+ switch (err) {
+ case GL_INVALID_ENUM:
+ printf("OpenGL error: GL_INVALID_ENUM\n");
+ break;
+ case GL_INVALID_VALUE:
+ printf("OpenGL error: GL_INVALID_VALUE\n");
+ break;
+ case GL_INVALID_OPERATION:
+ printf("OpenGL error: GL_INVALID_OPERATION\n");
+ break;
+ case GL_STACK_OVERFLOW:
+ printf("OpenGL error: GL_STACK_OVERFLOW\n");
+ break;
+ case GL_STACK_UNDERFLOW:
+ printf("OpenGL error: GL_STACK_UNDERFLOW\n");
+ break;
+ default:
+ printf("OpenGL error: Unknown error code 0x%x\n", err);
+ break;
+ }
+ }
+}
+
+
+void RSGL_debug_shader(u32 src, const char *shader, const char *action) {
+ GLint status;
+ if (action[0] == 'l')
+ glGetProgramiv(src, GL_LINK_STATUS, &status);
+ else
+ glGetShaderiv(src, GL_COMPILE_STATUS, &status);
+
+ if (status == GL_TRUE)
+ printf("%s Shader %s successfully.\n", shader, action);
+ else {
+ printf("%s Shader failed to %s.\n", shader, action);
+
+ GLchar infoLog[512];
+ if (action[0] == 'c') {
+ glGetShaderInfoLog(src, 512, NULL, infoLog);
+ printf("%s Shader info log:\n%s\n", shader, infoLog);
+ } else {
+ glGetProgramInfoLog(src, 512, NULL, infoLog);
+ printf("%s info log:\n%s\n", shader, infoLog);
+ }
+
+ RSGL_opengl_getError();
+ }
+}
+#endif
+
+RSGL_programInfo RSGL_GL_createProgram(RSGL_glRenderer* ctx, RSGL_programBlob* blob) {
+ RSGL_programInfo program;
+ u32 vShader, fShader;
+
+ /* compile vertex shader */
+ vShader = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(vShader, 1, &blob->vertex, NULL);
+ glCompileShader(vShader);
+
+#ifdef RSGL_DEBUG
+ RSGL_debug_shader(vShader, "Vertex", "compile");
+#endif
+
+ /* compile fragment shader */
+ fShader = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(fShader, 1, &blob->fragment, NULL);
+ glCompileShader(fShader);
+
+#ifdef RSGL_DEBUG
+ RSGL_debug_shader(fShader, "Fragment", "compile");
+#endif
+
+ /* create program and link vertex and fragment shaders */
+ program.program = glCreateProgram();
+
+ glAttachShader(program.program, vShader);
+ glAttachShader(program.program, fShader);
+ glLinkProgram(program.program);
+
+#ifdef RSGL_DEBUG
+ RSGL_debug_shader(program.program, "Program", "link");
+#endif
+
+ glDeleteShader(vShader);
+ glDeleteShader(fShader);
+
+ glUseProgram(program.program);
+
+ program.vertexPosition = glGetAttribLocation(program.program, "vertexPosition");
+ program.vertexTexCoord = glGetAttribLocation(program.program, "vertexTexCoord");
+ program.vertexColor = glGetAttribLocation(program.program, "vertexColor");
+
+ program.perspectiveView = glGetUniformLocation(program.program, "pv");
+ program.model = glGetUniformLocation(program.program, "model");
+
+ #ifdef RSGL_DEBUG
+ if (program.perspectiveView < 0 || program.model < 0) {
+ printf("Failed to locate the shader variables\n");
+ }
+ #endif
+
+ glUseProgram(0);
+
+ program.type = RSGL_shaderTypeStandard;
+ return program;
+}
+
+void RSGL_GL_deleteProgram(RSGL_glRenderer* ctx, const RSGL_programInfo* program) {
+ glUseProgram(0);
+ glDeleteProgram(program->program);
+}
+
+size_t RSGL_GL_findShaderArray(RSGL_glRenderer* ctx, const RSGL_programInfo* program, const char* var, const size_t len) {
+ glUseProgram(program->program);
+ int loc = glGetAttribLocation(program->program, var);
+ glUseProgram(0);
+ return loc;
+}
+
+size_t RSGL_GL_findShaderVariable(RSGL_glRenderer* ctx, const RSGL_programInfo* program, const char* var, const size_t len) {
+ glUseProgram(program->program);
+ int loc = glGetUniformLocation(program->program, var);
+ glUseProgram(0);
+ return loc;
+}
+
+void RSGL_GL_updateShaderVariable(RSGL_glRenderer* ctx, const RSGL_programInfo* program, size_t var, const float value[], u8 len) {
+ glUseProgram(program->program);
+ int loc = (int)var;
+
+ switch (len) {
+ case 1: glUniform1f(loc, value[0]); break;
+ case 2: glUniform2f(loc, value[0], value[1]); break;
+ case 3: glUniform3f(loc, value[0], value[1], value[2]); break;
+ case 4: glUniform4f(loc, value[0], value[1], value[2], value[3]); break;
+ case 16: glUniformMatrix4fv(loc, 1, GL_FALSE, value); break;
+ default: break;
+ }
+
+ glUseProgram(0);
+}
+
+RSGL_framebuffer RSGL_GL_createFramebuffer(RSGL_glRenderer* ctx, size_t width, size_t height) {
+ u32 result = 0;
+ glGenFramebuffers(1, &result);
+ return (RSGL_framebuffer)result;
+}
+
+void RSGL_GL_attachFramebuffer(RSGL_glRenderer* ctx, RSGL_framebuffer fbo, RSGL_texture tex, u8 attachType, u8 mipLevel) {
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ if (attachType < 8)
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, tex, mipLevel);
+
+ if (attachType == 100)
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, tex, mipLevel);
+
+ if (attachType == 200)
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, tex, mipLevel);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
+void RSGL_GL_deleteFramebuffer(RSGL_glRenderer* ctx, RSGL_framebuffer fbo) {
+ u32 value = fbo;
+ glDeleteFramebuffers(1, &value);
+}
+
+#ifdef RSGL_USE_COMPUTE
+
+#ifndef GL_RG8
+#define GL_RG8 0x822B
+#endif
+
+#ifndef GL_READ_WRITE
+#define GL_READ_WRITE 0x88BA
+#endif
+
+#ifndef GL_COMPUTE_SHADER
+#define GL_COMPUTE_SHADER 0x91B9
+#endif
+
+#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#endif
+
+RSGL_programInfo RSGL_GL_createComputeProgram(RSGL_glRenderer* ctx, const char* CShaderCode) {
+ RSGL_programInfo program;
+ program.type = RSGL_shaderTypeCompute;
+
+ u32 compute = glCreateShader(GL_COMPUTE_SHADER);
+ glShaderSource(compute, 1, &CShaderCode, NULL);
+ glCompileShader(compute);
+
+#ifdef RSGL_DEBUG
+ RSGL_debug_shader(compute, "Compute", "compile");
+#endif
+
+ program.program = glCreateProgram();
+ glAttachShader(program.program, compute);
+ glLinkProgram(program.program);
+#ifdef RSGL_DEBUG
+ RSGL_debug_shader(program.program, "Program", "link");
+#endif
+
+ glDeleteShader(compute);
+
+ return program;
+}
+
+void RSGL_GL_dispatchComputeProgram(RSGL_glRenderer* ctx, RSGL_programInfo program, u32 groups_x, u32 groups_y, u32 groups_z) {
+ glUseProgram(program.program);
+ glDispatchCompute(groups_x, groups_y, groups_z);
+ glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
+}
+
+
+void RSGL_GL_bindComputeTexture(RSGL_glRenderer* ctx, u32 texture, u8 format) {
+ u16 c = 0;
+ switch (format) {
+ case 2: c = GL_RG8; break;
+ case 3: c = GL_RGB8; break;
+ case 4: c = GL_RGBA8; break;
+ default: break;
+ }
+ glBindImageTexture(0, texture, 0, GL_FALSE, 0, GL_READ_WRITE, c);
+}
+
+#endif
+
+#ifndef RSGL_NO_GL_LOADER
+int RSGL_loadGLModern(RSGLloadfunc proc) {
+ RSGL_PROC_DEF(proc, glShaderSource);
+ RSGL_PROC_DEF(proc, glCreateShader);
+ RSGL_PROC_DEF(proc, glCompileShader);
+ RSGL_PROC_DEF(proc, glCreateProgram);
+ RSGL_PROC_DEF(proc, glAttachShader);
+ RSGL_PROC_DEF(proc, glBindAttribLocation);
+ RSGL_PROC_DEF(proc, glLinkProgram);
+ RSGL_PROC_DEF(proc, glBindBuffer);
+ RSGL_PROC_DEF(proc, glBufferData);
+ RSGL_PROC_DEF(proc, glEnableVertexAttribArray);
+ RSGL_PROC_DEF(proc, glVertexAttribPointer);
+ RSGL_PROC_DEF(proc, glDisableVertexAttribArray);
+ RSGL_PROC_DEF(proc, glDeleteBuffers);
+ RSGL_PROC_DEF(proc, glUseProgram);
+ RSGL_PROC_DEF(proc, glDetachShader);
+ RSGL_PROC_DEF(proc, glDeleteShader);
+ RSGL_PROC_DEF(proc, glDeleteProgram);
+ RSGL_PROC_DEF(proc, glBufferSubData);
+ RSGL_PROC_DEF(proc, glGetShaderiv);
+ RSGL_PROC_DEF(proc, glGetShaderInfoLog);
+ RSGL_PROC_DEF(proc, glGetProgramiv);
+ RSGL_PROC_DEF(proc, glGetProgramInfoLog);
+ RSGL_PROC_DEF(proc, glGenBuffers);
+ RSGL_PROC_DEF(proc, glGetUniformLocation);
+ RSGL_PROC_DEF(proc, glGetAttribLocation);
+ RSGL_PROC_DEF(proc, glUniformMatrix4fv);
+ RSGL_PROC_DEF(proc, glActiveTexture);
+ RSGL_PROC_DEF(proc, glUniform1f);
+ RSGL_PROC_DEF(proc, glUniform2f);
+ RSGL_PROC_DEF(proc, glUniform3f);
+ RSGL_PROC_DEF(proc, glUniform4f);
+ RSGL_PROC_DEF(proc, glBindFramebuffer);
+ RSGL_PROC_DEF(proc, glGenFramebuffers);
+ RSGL_PROC_DEF(proc, glDeleteFramebuffers);
+ RSGL_PROC_DEF(proc, glFramebufferTexture2D);
+#if defined(RSGL_GLES3) || defined(RSGL_GL3)
+ RSGL_PROC_DEF(proc, glBindVertexArray);
+ RSGL_PROC_DEF(proc, glGenVertexArrays);
+ RSGL_PROC_DEF(proc, glDeleteVertexArrays);
+#endif
+#ifdef RSGL_USE_COMPUTE
+ RSGL_PROC_DEF(proc, glDispatchCompute);
+ RSGL_PROC_DEF(proc, glMemoryBarrier);
+ RSGL_PROC_DEF(proc, glBindImageTexture);
+#endif
+
+ if (
+ glShaderSourceSRC == NULL ||
+ glCreateShaderSRC == NULL ||
+ glCompileShaderSRC == NULL ||
+ glCreateProgramSRC == NULL ||
+ glAttachShaderSRC == NULL ||
+ glBindAttribLocationSRC == NULL ||
+ glLinkProgramSRC == NULL ||
+ glBindBufferSRC == NULL ||
+ glBufferDataSRC == NULL ||
+ glVertexAttribPointerSRC == NULL ||
+ glDisableVertexAttribArraySRC == NULL ||
+ glDeleteBuffersSRC == NULL ||
+ glUseProgramSRC == NULL ||
+ glDetachShaderSRC == NULL ||
+ glDeleteShaderSRC == NULL ||
+ glDeleteProgramSRC == NULL ||
+ glBufferSubDataSRC == NULL ||
+ glGetShaderivSRC == NULL ||
+ glGetShaderInfoLogSRC == NULL ||
+ glGetProgramivSRC == NULL ||
+ glGetProgramInfoLogSRC == NULL ||
+ glGenBuffersSRC == NULL ||
+ glGetUniformLocationSRC == NULL ||
+ glUniformMatrix4fvSRC == NULL ||
+ glBindFramebufferSRC == NULL ||
+ glGenFramebuffersSRC == NULL ||
+ glDeleteFramebuffersSRC == NULL ||
+ glFramebufferTexture2DSRC == NULL
+ )
+ return 1;
+ return 0;
+}
+#endif
+
+#endif /* RSGL_IMPLEMENTATION */
diff --git a/include/stb_image.h b/include/stb_image.h new file mode 100644 index 0000000..9eedabe --- /dev/null +++ b/include/stb_image.h @@ -0,0 +1,7988 @@ +/* stb_image - v2.30 - public domain image loader - http://nothings.org/stb + no warranty implied; use at your own risk + + Do this: + #define STB_IMAGE_IMPLEMENTATION + before you include this file in *one* C or C++ file to create the implementation. + + // i.e. it should look like this: + #include ... + #include ... + #include ... + #define STB_IMAGE_IMPLEMENTATION + #include "stb_image.h" + + You can #define STBI_ASSERT(x) before the #include to avoid using assert.h. + And #define STBI_MALLOC, STBI_REALLOC, and STBI_FREE to avoid using malloc,realloc,free + + + QUICK NOTES: + Primarily of interest to game developers and other people who can + avoid problematic images and only need the trivial interface + + JPEG baseline & progressive (12 bpc/arithmetic not supported, same as stock IJG lib) + PNG 1/2/4/8/16-bit-per-channel + + TGA (not sure what subset, if a subset) + BMP non-1bpp, non-RLE + PSD (composited view only, no extra channels, 8/16 bit-per-channel) + + GIF (*comp always reports as 4-channel) + HDR (radiance rgbE format) + PIC (Softimage PIC) + PNM (PPM and PGM binary only) + + Animated GIF still needs a proper API, but here's one way to do it: + http://gist.github.com/urraka/685d9a6340b26b830d49 + + - decode from memory or through FILE (define STBI_NO_STDIO to remove code) + - decode from arbitrary I/O callbacks + - SIMD acceleration on x86/x64 (SSE2) and ARM (NEON) + + Full documentation under "DOCUMENTATION" below. + + +LICENSE + + See end of file for license information. + +RECENT REVISION HISTORY: + + 2.30 (2024-05-31) avoid erroneous gcc warning + 2.29 (2023-05-xx) optimizations + 2.28 (2023-01-29) many error fixes, security errors, just tons of stuff + 2.27 (2021-07-11) document stbi_info better, 16-bit PNM support, bug fixes + 2.26 (2020-07-13) many minor fixes + 2.25 (2020-02-02) fix warnings + 2.24 (2020-02-02) fix warnings; thread-local failure_reason and flip_vertically + 2.23 (2019-08-11) fix clang static analysis warning + 2.22 (2019-03-04) gif fixes, fix warnings + 2.21 (2019-02-25) fix typo in comment + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) bugfix, 1-bit BMP, 16-bitness query, fix warnings + 2.16 (2017-07-23) all functions have 16-bit variants; optimizations; bugfixes + 2.15 (2017-03-18) fix png-1,2,4; all Imagenet JPGs; no runtime SSE detection on GCC + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-12-04) experimental 16-bit API, only for PNG so far; fixes + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) 16-bit PNGS; enable SSE2 in non-gcc x64 + RGB-format JPEG; remove white matting in PSD; + allocate large structures on the stack; + correct channel count for PNG & BMP + 2.10 (2016-01-22) avoid warning introduced in 2.09 + 2.09 (2016-01-16) 16-bit TGA; comments in PNM files; STBI_REALLOC_SIZED + + See end of file for full revision history. + + + ============================ Contributors ========================= + + Image formats Extensions, features + Sean Barrett (jpeg, png, bmp) Jetro Lauha (stbi_info) + Nicolas Schulz (hdr, psd) Martin "SpartanJ" Golini (stbi_info) + Jonathan Dummer (tga) James "moose2000" Brown (iPhone PNG) + Jean-Marc Lienher (gif) Ben "Disch" Wenger (io callbacks) + Tom Seddon (pic) Omar Cornut (1/2/4-bit PNG) + Thatcher Ulrich (psd) Nicolas Guillemot (vertical flip) + Ken Miller (pgm, ppm) Richard Mitton (16-bit PSD) + github:urraka (animated gif) Junggon Kim (PNM comments) + Christopher Forseth (animated gif) Daniel Gibson (16-bit TGA) + socks-the-fox (16-bit PNG) + Jeremy Sawicki (handle all ImageNet JPGs) + Optimizations & bugfixes Mikhail Morozov (1-bit BMP) + Fabian "ryg" Giesen Anael Seghezzi (is-16-bit query) + Arseny Kapoulkine Simon Breuss (16-bit PNM) + John-Mark Allen + Carmelo J Fdez-Aguera + + Bug & warning fixes + Marc LeBlanc David Woo Guillaume George Martins Mozeiko + Christpher Lloyd Jerry Jansson Joseph Thomson Blazej Dariusz Roszkowski + Phil Jordan Dave Moore Roy Eltham + Hayaki Saito Nathan Reed Won Chun + Luke Graham Johan Duparc Nick Verigakis the Horde3D community + Thomas Ruf Ronny Chevalier github:rlyeh + Janez Zemva John Bartholomew Michal Cichon github:romigrou + Jonathan Blow Ken Hamada Tero Hanninen github:svdijk + Eugene Golushkov Laurent Gomila Cort Stratton github:snagar + Aruelien Pocheville Sergio Gonzalez Thibault Reuille github:Zelex + Cass Everitt Ryamond Barbiero github:grim210 + Paul Du Bois Engin Manap Aldo Culquicondor github:sammyhw + Philipp Wiesemann Dale Weiler Oriol Ferrer Mesia github:phprus + Josh Tobin Neil Bickford Matthew Gregan github:poppolopoppo + Julian Raschke Gregory Mullen Christian Floisand github:darealshinji + Baldur Karlsson Kevin Schmidt JR Smith github:Michaelangel007 + Brad Weinberger Matvey Cherevko github:mosra + Luca Sas Alexander Veselov Zack Middleton [reserved] + Ryan C. Gordon [reserved] [reserved] + DO NOT ADD YOUR NAME HERE + + Jacko Dirks + + To add your name to the credits, pick a random blank space in the middle and fill it. + 80% of merge conflicts on stb PRs are due to people adding their name at the end + of the credits. +*/ + +#ifndef STBI_INCLUDE_STB_IMAGE_H +#define STBI_INCLUDE_STB_IMAGE_H + +// DOCUMENTATION +// +// Limitations: +// - no 12-bit-per-channel JPEG +// - no JPEGs with arithmetic coding +// - GIF always returns *comp=4 +// +// Basic usage (see HDR discussion below for HDR usage): +// int x,y,n; +// unsigned char *data = stbi_load(filename, &x, &y, &n, 0); +// // ... process data if not NULL ... +// // ... x = width, y = height, n = # 8-bit components per pixel ... +// // ... replace '0' with '1'..'4' to force that many components per pixel +// // ... but 'n' will always be the number that it would have been if you said 0 +// stbi_image_free(data); +// +// Standard parameters: +// int *x -- outputs image width in pixels +// int *y -- outputs image height in pixels +// int *channels_in_file -- outputs # of image components in image file +// int desired_channels -- if non-zero, # of image components requested in result +// +// The return value from an image loader is an 'unsigned char *' which points +// to the pixel data, or NULL on an allocation failure or if the image is +// corrupt or invalid. The pixel data consists of *y scanlines of *x pixels, +// with each pixel consisting of N interleaved 8-bit components; the first +// pixel pointed to is top-left-most in the image. There is no padding between +// image scanlines or between pixels, regardless of format. The number of +// components N is 'desired_channels' if desired_channels is non-zero, or +// *channels_in_file otherwise. If desired_channels is non-zero, +// *channels_in_file has the number of components that _would_ have been +// output otherwise. E.g. if you set desired_channels to 4, you will always +// get RGBA output, but you can check *channels_in_file to see if it's trivially +// opaque because e.g. there were only 3 channels in the source image. +// +// An output image with N components has the following components interleaved +// in this order in each pixel: +// +// N=#comp components +// 1 grey +// 2 grey, alpha +// 3 red, green, blue +// 4 red, green, blue, alpha +// +// If image loading fails for any reason, the return value will be NULL, +// and *x, *y, *channels_in_file will be unchanged. The function +// stbi_failure_reason() can be queried for an extremely brief, end-user +// unfriendly explanation of why the load failed. Define STBI_NO_FAILURE_STRINGS +// to avoid compiling these strings at all, and STBI_FAILURE_USERMSG to get slightly +// more user-friendly ones. +// +// Paletted PNG, BMP, GIF, and PIC images are automatically depalettized. +// +// To query the width, height and component count of an image without having to +// decode the full file, you can use the stbi_info family of functions: +// +// int x,y,n,ok; +// ok = stbi_info(filename, &x, &y, &n); +// // returns ok=1 and sets x, y, n if image is a supported format, +// // 0 otherwise. +// +// Note that stb_image pervasively uses ints in its public API for sizes, +// including sizes of memory buffers. This is now part of the API and thus +// hard to change without causing breakage. As a result, the various image +// loaders all have certain limits on image size; these differ somewhat +// by format but generally boil down to either just under 2GB or just under +// 1GB. When the decoded image would be larger than this, stb_image decoding +// will fail. +// +// Additionally, stb_image will reject image files that have any of their +// dimensions set to a larger value than the configurable STBI_MAX_DIMENSIONS, +// which defaults to 2**24 = 16777216 pixels. Due to the above memory limit, +// the only way to have an image with such dimensions load correctly +// is for it to have a rather extreme aspect ratio. Either way, the +// assumption here is that such larger images are likely to be malformed +// or malicious. If you do need to load an image with individual dimensions +// larger than that, and it still fits in the overall size limit, you can +// #define STBI_MAX_DIMENSIONS on your own to be something larger. +// +// =========================================================================== +// +// UNICODE: +// +// If compiling for Windows and you wish to use Unicode filenames, compile +// with +// #define STBI_WINDOWS_UTF8 +// and pass utf8-encoded filenames. Call stbi_convert_wchar_to_utf8 to convert +// Windows wchar_t filenames to utf8. +// +// =========================================================================== +// +// Philosophy +// +// stb libraries are designed with the following priorities: +// +// 1. easy to use +// 2. easy to maintain +// 3. good performance +// +// Sometimes I let "good performance" creep up in priority over "easy to maintain", +// and for best performance I may provide less-easy-to-use APIs that give higher +// performance, in addition to the easy-to-use ones. Nevertheless, it's important +// to keep in mind that from the standpoint of you, a client of this library, +// all you care about is #1 and #3, and stb libraries DO NOT emphasize #3 above all. +// +// Some secondary priorities arise directly from the first two, some of which +// provide more explicit reasons why performance can't be emphasized. +// +// - Portable ("ease of use") +// - Small source code footprint ("easy to maintain") +// - No dependencies ("ease of use") +// +// =========================================================================== +// +// I/O callbacks +// +// I/O callbacks allow you to read from arbitrary sources, like packaged +// files or some other source. Data read from callbacks are processed +// through a small internal buffer (currently 128 bytes) to try to reduce +// overhead. +// +// The three functions you must define are "read" (reads some bytes of data), +// "skip" (skips some bytes of data), "eof" (reports if the stream is at the end). +// +// =========================================================================== +// +// SIMD support +// +// The JPEG decoder will try to automatically use SIMD kernels on x86 when +// supported by the compiler. For ARM Neon support, you must explicitly +// request it. +// +// (The old do-it-yourself SIMD API is no longer supported in the current +// code.) +// +// On x86, SSE2 will automatically be used when available based on a run-time +// test; if not, the generic C versions are used as a fall-back. On ARM targets, +// the typical path is to have separate builds for NEON and non-NEON devices +// (at least this is true for iOS and Android). Therefore, the NEON support is +// toggled by a build flag: define STBI_NEON to get NEON loops. +// +// If for some reason you do not want to use any of SIMD code, or if +// you have issues compiling it, you can disable it entirely by +// defining STBI_NO_SIMD. +// +// =========================================================================== +// +// HDR image support (disable by defining STBI_NO_HDR) +// +// stb_image supports loading HDR images in general, and currently the Radiance +// .HDR file format specifically. You can still load any file through the existing +// interface; if you attempt to load an HDR file, it will be automatically remapped +// to LDR, assuming gamma 2.2 and an arbitrary scale factor defaulting to 1; +// both of these constants can be reconfigured through this interface: +// +// stbi_hdr_to_ldr_gamma(2.2f); +// stbi_hdr_to_ldr_scale(1.0f); +// +// (note, do not use _inverse_ constants; stbi_image will invert them +// appropriately). +// +// Additionally, there is a new, parallel interface for loading files as +// (linear) floats to preserve the full dynamic range: +// +// float *data = stbi_loadf(filename, &x, &y, &n, 0); +// +// If you load LDR images through this interface, those images will +// be promoted to floating point values, run through the inverse of +// constants corresponding to the above: +// +// stbi_ldr_to_hdr_scale(1.0f); +// stbi_ldr_to_hdr_gamma(2.2f); +// +// Finally, given a filename (or an open file or memory block--see header +// file for details) containing image data, you can query for the "most +// appropriate" interface to use (that is, whether the image is HDR or +// not), using: +// +// stbi_is_hdr(char *filename); +// +// =========================================================================== +// +// iPhone PNG support: +// +// We optionally support converting iPhone-formatted PNGs (which store +// premultiplied BGRA) back to RGB, even though they're internally encoded +// differently. To enable this conversion, call +// stbi_convert_iphone_png_to_rgb(1). +// +// Call stbi_set_unpremultiply_on_load(1) as well to force a divide per +// pixel to remove any premultiplied alpha *only* if the image file explicitly +// says there's premultiplied data (currently only happens in iPhone images, +// and only if iPhone convert-to-rgb processing is on). +// +// =========================================================================== +// +// ADDITIONAL CONFIGURATION +// +// - You can suppress implementation of any of the decoders to reduce +// your code footprint by #defining one or more of the following +// symbols before creating the implementation. +// +// STBI_NO_JPEG +// STBI_NO_PNG +// STBI_NO_BMP +// STBI_NO_PSD +// STBI_NO_TGA +// STBI_NO_GIF +// STBI_NO_HDR +// STBI_NO_PIC +// STBI_NO_PNM (.ppm and .pgm) +// +// - You can request *only* certain decoders and suppress all other ones +// (this will be more forward-compatible, as addition of new decoders +// doesn't require you to disable them explicitly): +// +// STBI_ONLY_JPEG +// STBI_ONLY_PNG +// STBI_ONLY_BMP +// STBI_ONLY_PSD +// STBI_ONLY_TGA +// STBI_ONLY_GIF +// STBI_ONLY_HDR +// STBI_ONLY_PIC +// STBI_ONLY_PNM (.ppm and .pgm) +// +// - If you use STBI_NO_PNG (or _ONLY_ without PNG), and you still +// want the zlib decoder to be available, #define STBI_SUPPORT_ZLIB +// +// - If you define STBI_MAX_DIMENSIONS, stb_image will reject images greater +// than that size (in either width or height) without further processing. +// This is to let programs in the wild set an upper bound to prevent +// denial-of-service attacks on untrusted data, as one could generate a +// valid image of gigantic dimensions and force stb_image to allocate a +// huge block of memory and spend disproportionate time decoding it. By +// default this is set to (1 << 24), which is 16777216, but that's still +// very big. + +#ifndef STBI_NO_STDIO +#include <stdio.h> +#endif // STBI_NO_STDIO + +#define STBI_VERSION 1 + +enum +{ + STBI_default = 0, // only used for desired_channels + + STBI_grey = 1, + STBI_grey_alpha = 2, + STBI_rgb = 3, + STBI_rgb_alpha = 4 +}; + +#include <stdlib.h> +typedef unsigned char stbi_uc; +typedef unsigned short stbi_us; + +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef STBIDEF +#ifdef STB_IMAGE_STATIC +#define STBIDEF static +#else +#define STBIDEF extern +#endif +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// PRIMARY API - works on images of any type +// + +// +// load image by filename, open file, or memory buffer +// + +typedef struct +{ + int (*read) (void *user,char *data,int size); // fill 'data' with 'size' bytes. return number of bytes actually read + void (*skip) (void *user,int n); // skip the next 'n' bytes, or 'unget' the last -n bytes if negative + int (*eof) (void *user); // returns nonzero if we are at end of file/data +} stbi_io_callbacks; + +//////////////////////////////////// +// +// 8-bits-per-channel interface +// + +STBIDEF stbi_uc *stbi_load_from_memory (stbi_uc const *buffer, int len , int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk , void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_uc *stbi_load (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_uc *stbi_load_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +// for stbi_load_from_file, file pointer is left pointing immediately after image +#endif + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +#endif + +#ifdef STBI_WINDOWS_UTF8 +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input); +#endif + +//////////////////////////////////// +// +// 16-bits-per-channel interface +// + +STBIDEF stbi_us *stbi_load_16_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + +#ifndef STBI_NO_STDIO +STBIDEF stbi_us *stbi_load_16 (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); +STBIDEF stbi_us *stbi_load_from_file_16(FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); +#endif + +//////////////////////////////////// +// +// float-per-channel interface +// +#ifndef STBI_NO_LINEAR + STBIDEF float *stbi_loadf_from_memory (stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_callbacks (stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels); + + #ifndef STBI_NO_STDIO + STBIDEF float *stbi_loadf (char const *filename, int *x, int *y, int *channels_in_file, int desired_channels); + STBIDEF float *stbi_loadf_from_file (FILE *f, int *x, int *y, int *channels_in_file, int desired_channels); + #endif +#endif + +#ifndef STBI_NO_HDR + STBIDEF void stbi_hdr_to_ldr_gamma(float gamma); + STBIDEF void stbi_hdr_to_ldr_scale(float scale); +#endif // STBI_NO_HDR + +#ifndef STBI_NO_LINEAR + STBIDEF void stbi_ldr_to_hdr_gamma(float gamma); + STBIDEF void stbi_ldr_to_hdr_scale(float scale); +#endif // STBI_NO_LINEAR + +// stbi_is_hdr is always defined, but always returns false if STBI_NO_HDR +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user); +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len); +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename); +STBIDEF int stbi_is_hdr_from_file(FILE *f); +#endif // STBI_NO_STDIO + + +// get a VERY brief reason for failure +// on most compilers (and ALL modern mainstream compilers) this is threadsafe +STBIDEF const char *stbi_failure_reason (void); + +// free the loaded image -- this is just free() +STBIDEF void stbi_image_free (void *retval_from_stbi_load); + +// get image dimensions & components without fully decoding +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len); +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *clbk, void *user); + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info (char const *filename, int *x, int *y, int *comp); +STBIDEF int stbi_info_from_file (FILE *f, int *x, int *y, int *comp); +STBIDEF int stbi_is_16_bit (char const *filename); +STBIDEF int stbi_is_16_bit_from_file(FILE *f); +#endif + + + +// for image formats that explicitly notate that they have premultiplied alpha, +// we just return the colors as stored in the file. set this flag to force +// unpremultiplication. results are undefined if the unpremultiply overflow. +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply); + +// indicate whether we should process iphone images back to canonical format, +// or just pass them through "as-is" +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert); + +// flip the image vertically, so the first pixel in the output array is the bottom left +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip); + +// as above, but only applies to images loaded on the thread that calls the function +// this function is only available if your compiler supports thread-local variables; +// calling it will fail to link if your compiler doesn't +STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply); +STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert); +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip); + +// ZLIB client - used by PNG, available for other purposes + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen); +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header); +STBIDEF char *stbi_zlib_decode_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + +STBIDEF char *stbi_zlib_decode_noheader_malloc(const char *buffer, int len, int *outlen); +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen); + + +#ifdef __cplusplus +} +#endif + +// +// +//// end header file ///////////////////////////////////////////////////// +#endif // STBI_INCLUDE_STB_IMAGE_H + +#ifdef STB_IMAGE_IMPLEMENTATION + +#if defined(STBI_ONLY_JPEG) || defined(STBI_ONLY_PNG) || defined(STBI_ONLY_BMP) \ + || defined(STBI_ONLY_TGA) || defined(STBI_ONLY_GIF) || defined(STBI_ONLY_PSD) \ + || defined(STBI_ONLY_HDR) || defined(STBI_ONLY_PIC) || defined(STBI_ONLY_PNM) \ + || defined(STBI_ONLY_ZLIB) + #ifndef STBI_ONLY_JPEG + #define STBI_NO_JPEG + #endif + #ifndef STBI_ONLY_PNG + #define STBI_NO_PNG + #endif + #ifndef STBI_ONLY_BMP + #define STBI_NO_BMP + #endif + #ifndef STBI_ONLY_PSD + #define STBI_NO_PSD + #endif + #ifndef STBI_ONLY_TGA + #define STBI_NO_TGA + #endif + #ifndef STBI_ONLY_GIF + #define STBI_NO_GIF + #endif + #ifndef STBI_ONLY_HDR + #define STBI_NO_HDR + #endif + #ifndef STBI_ONLY_PIC + #define STBI_NO_PIC + #endif + #ifndef STBI_ONLY_PNM + #define STBI_NO_PNM + #endif +#endif + +#if defined(STBI_NO_PNG) && !defined(STBI_SUPPORT_ZLIB) && !defined(STBI_NO_ZLIB) +#define STBI_NO_ZLIB +#endif + + +#include <stdarg.h> +#include <stddef.h> // ptrdiff_t on osx +#include <stdlib.h> +#include <string.h> +#include <limits.h> + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) +#include <math.h> // ldexp, pow +#endif + +#ifndef STBI_NO_STDIO +#include <stdio.h> +#endif + +#ifndef STBI_ASSERT +#include <assert.h> +#define STBI_ASSERT(x) assert(x) +#endif + +#ifdef __cplusplus +#define STBI_EXTERN extern "C" +#else +#define STBI_EXTERN extern +#endif + + +#ifndef _MSC_VER + #ifdef __cplusplus + #define stbi_inline inline + #else + #define stbi_inline + #endif +#else + #define stbi_inline __forceinline +#endif + +#ifndef STBI_NO_THREAD_LOCALS + #if defined(__cplusplus) && __cplusplus >= 201103L + #define STBI_THREAD_LOCAL thread_local + #elif defined(__GNUC__) && __GNUC__ < 5 + #define STBI_THREAD_LOCAL __thread + #elif defined(_MSC_VER) + #define STBI_THREAD_LOCAL __declspec(thread) + #elif defined (__STDC_VERSION__) && __STDC_VERSION__ >= 201112L && !defined(__STDC_NO_THREADS__) + #define STBI_THREAD_LOCAL _Thread_local + #endif + + #ifndef STBI_THREAD_LOCAL + #if defined(__GNUC__) + #define STBI_THREAD_LOCAL __thread + #endif + #endif +#endif + +#if defined(_MSC_VER) || defined(__SYMBIAN32__) +typedef unsigned short stbi__uint16; +typedef signed short stbi__int16; +typedef unsigned int stbi__uint32; +typedef signed int stbi__int32; +#else +#include <stdint.h> +typedef uint16_t stbi__uint16; +typedef int16_t stbi__int16; +typedef uint32_t stbi__uint32; +typedef int32_t stbi__int32; +#endif + +// should produce compiler error if size is wrong +typedef unsigned char validate_uint32[sizeof(stbi__uint32)==4 ? 1 : -1]; + +#ifdef _MSC_VER +#define STBI_NOTUSED(v) (void)(v) +#else +#define STBI_NOTUSED(v) (void)sizeof(v) +#endif + +#ifdef _MSC_VER +#define STBI_HAS_LROTL +#endif + +#ifdef STBI_HAS_LROTL + #define stbi_lrot(x,y) _lrotl(x,y) +#else + #define stbi_lrot(x,y) (((x) << (y)) | ((x) >> (-(y) & 31))) +#endif + +#if defined(STBI_MALLOC) && defined(STBI_FREE) && (defined(STBI_REALLOC) || defined(STBI_REALLOC_SIZED)) +// ok +#elif !defined(STBI_MALLOC) && !defined(STBI_FREE) && !defined(STBI_REALLOC) && !defined(STBI_REALLOC_SIZED) +// ok +#else +#error "Must define all or none of STBI_MALLOC, STBI_FREE, and STBI_REALLOC (or STBI_REALLOC_SIZED)." +#endif + +#ifndef STBI_MALLOC +#define STBI_MALLOC(sz) malloc(sz) +#define STBI_REALLOC(p,newsz) realloc(p,newsz) +#define STBI_FREE(p) free(p) +#endif + +#ifndef STBI_REALLOC_SIZED +#define STBI_REALLOC_SIZED(p,oldsz,newsz) STBI_REALLOC(p,newsz) +#endif + +// x86/x64 detection +#if defined(__x86_64__) || defined(_M_X64) +#define STBI__X64_TARGET +#elif defined(__i386) || defined(_M_IX86) +#define STBI__X86_TARGET +#endif + +#if defined(__GNUC__) && defined(STBI__X86_TARGET) && !defined(__SSE2__) && !defined(STBI_NO_SIMD) +// gcc doesn't support sse2 intrinsics unless you compile with -msse2, +// which in turn means it gets to use SSE2 everywhere. This is unfortunate, +// but previous attempts to provide the SSE2 functions with runtime +// detection caused numerous issues. The way architecture extensions are +// exposed in GCC/Clang is, sadly, not really suited for one-file libs. +// New behavior: if compiled with -msse2, we use SSE2 without any +// detection; if not, we don't use it at all. +#define STBI_NO_SIMD +#endif + +#if defined(__MINGW32__) && defined(STBI__X86_TARGET) && !defined(STBI_MINGW_ENABLE_SSE2) && !defined(STBI_NO_SIMD) +// Note that __MINGW32__ doesn't actually mean 32-bit, so we have to avoid STBI__X64_TARGET +// +// 32-bit MinGW wants ESP to be 16-byte aligned, but this is not in the +// Windows ABI and VC++ as well as Windows DLLs don't maintain that invariant. +// As a result, enabling SSE2 on 32-bit MinGW is dangerous when not +// simultaneously enabling "-mstackrealign". +// +// See https://github.com/nothings/stb/issues/81 for more information. +// +// So default to no SSE2 on 32-bit MinGW. If you've read this far and added +// -mstackrealign to your build settings, feel free to #define STBI_MINGW_ENABLE_SSE2. +#define STBI_NO_SIMD +#endif + +#if !defined(STBI_NO_SIMD) && (defined(STBI__X86_TARGET) || defined(STBI__X64_TARGET)) +#define STBI_SSE2 +#include <emmintrin.h> + +#ifdef _MSC_VER + +#if _MSC_VER >= 1400 // not VC6 +#include <intrin.h> // __cpuid +static int stbi__cpuid3(void) +{ + int info[4]; + __cpuid(info,1); + return info[3]; +} +#else +static int stbi__cpuid3(void) +{ + int res; + __asm { + mov eax,1 + cpuid + mov res,edx + } + return res; +} +#endif + +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + int info3 = stbi__cpuid3(); + return ((info3 >> 26) & 1) != 0; +} +#endif + +#else // assume GCC-style if not VC++ +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) + +#if !defined(STBI_NO_JPEG) && defined(STBI_SSE2) +static int stbi__sse2_available(void) +{ + // If we're even attempting to compile this on GCC/Clang, that means + // -msse2 is on, which means the compiler is allowed to use SSE2 + // instructions at will, and so are we. + return 1; +} +#endif + +#endif +#endif + +// ARM NEON +#if defined(STBI_NO_SIMD) && defined(STBI_NEON) +#undef STBI_NEON +#endif + +#ifdef STBI_NEON +#include <arm_neon.h> +#ifdef _MSC_VER +#define STBI_SIMD_ALIGN(type, name) __declspec(align(16)) type name +#else +#define STBI_SIMD_ALIGN(type, name) type name __attribute__((aligned(16))) +#endif +#endif + +#ifndef STBI_SIMD_ALIGN +#define STBI_SIMD_ALIGN(type, name) type name +#endif + +#ifndef STBI_MAX_DIMENSIONS +#define STBI_MAX_DIMENSIONS (1 << 24) +#endif + +/////////////////////////////////////////////// +// +// stbi__context struct and start_xxx functions + +// stbi__context structure is our basic context used by all images, so it +// contains all the IO context, plus some basic image information +typedef struct +{ + stbi__uint32 img_x, img_y; + int img_n, img_out_n; + + stbi_io_callbacks io; + void *io_user_data; + + int read_from_callbacks; + int buflen; + stbi_uc buffer_start[128]; + int callback_already_read; + + stbi_uc *img_buffer, *img_buffer_end; + stbi_uc *img_buffer_original, *img_buffer_original_end; +} stbi__context; + + +static void stbi__refill_buffer(stbi__context *s); + +// initialize a memory-decode context +static void stbi__start_mem(stbi__context *s, stbi_uc const *buffer, int len) +{ + s->io.read = NULL; + s->read_from_callbacks = 0; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = (stbi_uc *) buffer; + s->img_buffer_end = s->img_buffer_original_end = (stbi_uc *) buffer+len; +} + +// initialize a callback-based context +static void stbi__start_callbacks(stbi__context *s, stbi_io_callbacks *c, void *user) +{ + s->io = *c; + s->io_user_data = user; + s->buflen = sizeof(s->buffer_start); + s->read_from_callbacks = 1; + s->callback_already_read = 0; + s->img_buffer = s->img_buffer_original = s->buffer_start; + stbi__refill_buffer(s); + s->img_buffer_original_end = s->img_buffer_end; +} + +#ifndef STBI_NO_STDIO + +static int stbi__stdio_read(void *user, char *data, int size) +{ + return (int) fread(data,1,size,(FILE*) user); +} + +static void stbi__stdio_skip(void *user, int n) +{ + int ch; + fseek((FILE*) user, n, SEEK_CUR); + ch = fgetc((FILE*) user); /* have to read a byte to reset feof()'s flag */ + if (ch != EOF) { + ungetc(ch, (FILE *) user); /* push byte back onto stream if valid. */ + } +} + +static int stbi__stdio_eof(void *user) +{ + return feof((FILE*) user) || ferror((FILE *) user); +} + +static stbi_io_callbacks stbi__stdio_callbacks = +{ + stbi__stdio_read, + stbi__stdio_skip, + stbi__stdio_eof, +}; + +static void stbi__start_file(stbi__context *s, FILE *f) +{ + stbi__start_callbacks(s, &stbi__stdio_callbacks, (void *) f); +} + +//static void stop_file(stbi__context *s) { } + +#endif // !STBI_NO_STDIO + +static void stbi__rewind(stbi__context *s) +{ + // conceptually rewind SHOULD rewind to the beginning of the stream, + // but we just rewind to the beginning of the initial buffer, because + // we only use it after doing 'test', which only ever looks at at most 92 bytes + s->img_buffer = s->img_buffer_original; + s->img_buffer_end = s->img_buffer_original_end; +} + +enum +{ + STBI_ORDER_RGB, + STBI_ORDER_BGR +}; + +typedef struct +{ + int bits_per_channel; + int num_channels; + int channel_order; +} stbi__result_info; + +#ifndef STBI_NO_JPEG +static int stbi__jpeg_test(stbi__context *s); +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNG +static int stbi__png_test(stbi__context *s); +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__png_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_BMP +static int stbi__bmp_test(stbi__context *s); +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_TGA +static int stbi__tga_test(stbi__context *s); +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s); +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc); +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__psd_is16(stbi__context *s); +#endif + +#ifndef STBI_NO_HDR +static int stbi__hdr_test(stbi__context *s); +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_test(stbi__context *s); +static void *stbi__pic_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_GIF +static int stbi__gif_test(stbi__context *s); +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp); +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp); +#endif + +#ifndef STBI_NO_PNM +static int stbi__pnm_test(stbi__context *s); +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri); +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp); +static int stbi__pnm_is16(stbi__context *s); +#endif + +static +#ifdef STBI_THREAD_LOCAL +STBI_THREAD_LOCAL +#endif +const char *stbi__g_failure_reason; + +STBIDEF const char *stbi_failure_reason(void) +{ + return stbi__g_failure_reason; +} + +#ifndef STBI_NO_FAILURE_STRINGS +static int stbi__err(const char *str) +{ + stbi__g_failure_reason = str; + return 0; +} +#endif + +static void *stbi__malloc(size_t size) +{ + return STBI_MALLOC(size); +} + +// stb_image uses ints pervasively, including for offset calculations. +// therefore the largest decoded image size we can support with the +// current code, even on 64-bit targets, is INT_MAX. this is not a +// significant limitation for the intended use case. +// +// we do, however, need to make sure our size calculations don't +// overflow. hence a few helper functions for size calculations that +// multiply integers together, making sure that they're non-negative +// and no overflow occurs. + +// return 1 if the sum is valid, 0 on overflow. +// negative terms are considered invalid. +static int stbi__addsizes_valid(int a, int b) +{ + if (b < 0) return 0; + // now 0 <= b <= INT_MAX, hence also + // 0 <= INT_MAX - b <= INTMAX. + // And "a + b <= INT_MAX" (which might overflow) is the + // same as a <= INT_MAX - b (no overflow) + return a <= INT_MAX - b; +} + +// returns 1 if the product is valid, 0 on overflow. +// negative factors are considered invalid. +static int stbi__mul2sizes_valid(int a, int b) +{ + if (a < 0 || b < 0) return 0; + if (b == 0) return 1; // mul-by-0 is always safe + // portable way to check for no overflows in a*b + return a <= INT_MAX/b; +} + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// returns 1 if "a*b + add" has no negative terms/factors and doesn't overflow +static int stbi__mad2sizes_valid(int a, int b, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__addsizes_valid(a*b, add); +} +#endif + +// returns 1 if "a*b*c + add" has no negative terms/factors and doesn't overflow +static int stbi__mad3sizes_valid(int a, int b, int c, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__addsizes_valid(a*b*c, add); +} + +// returns 1 if "a*b*c*d + add" has no negative terms/factors and doesn't overflow +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM) +static int stbi__mad4sizes_valid(int a, int b, int c, int d, int add) +{ + return stbi__mul2sizes_valid(a, b) && stbi__mul2sizes_valid(a*b, c) && + stbi__mul2sizes_valid(a*b*c, d) && stbi__addsizes_valid(a*b*c*d, add); +} +#endif + +#if !defined(STBI_NO_JPEG) || !defined(STBI_NO_PNG) || !defined(STBI_NO_TGA) || !defined(STBI_NO_HDR) +// mallocs with size overflow checking +static void *stbi__malloc_mad2(int a, int b, int add) +{ + if (!stbi__mad2sizes_valid(a, b, add)) return NULL; + return stbi__malloc(a*b + add); +} +#endif + +static void *stbi__malloc_mad3(int a, int b, int c, int add) +{ + if (!stbi__mad3sizes_valid(a, b, c, add)) return NULL; + return stbi__malloc(a*b*c + add); +} + +#if !defined(STBI_NO_LINEAR) || !defined(STBI_NO_HDR) || !defined(STBI_NO_PNM) +static void *stbi__malloc_mad4(int a, int b, int c, int d, int add) +{ + if (!stbi__mad4sizes_valid(a, b, c, d, add)) return NULL; + return stbi__malloc(a*b*c*d + add); +} +#endif + +// returns 1 if the sum of two signed ints is valid (between -2^31 and 2^31-1 inclusive), 0 on overflow. +static int stbi__addints_valid(int a, int b) +{ + if ((a >= 0) != (b >= 0)) return 1; // a and b have different signs, so no overflow + if (a < 0 && b < 0) return a >= INT_MIN - b; // same as a + b >= INT_MIN; INT_MIN - b cannot overflow since b < 0. + return a <= INT_MAX - b; +} + +// returns 1 if the product of two ints fits in a signed short, 0 on overflow. +static int stbi__mul2shorts_valid(int a, int b) +{ + if (b == 0 || b == -1) return 1; // multiplication by 0 is always 0; check for -1 so SHRT_MIN/b doesn't overflow + if ((a >= 0) == (b >= 0)) return a <= SHRT_MAX/b; // product is positive, so similar to mul2sizes_valid + if (b < 0) return a <= SHRT_MIN / b; // same as a * b >= SHRT_MIN + return a >= SHRT_MIN / b; +} + +// stbi__err - error +// stbi__errpf - error returning pointer to float +// stbi__errpuc - error returning pointer to unsigned char + +#ifdef STBI_NO_FAILURE_STRINGS + #define stbi__err(x,y) 0 +#elif defined(STBI_FAILURE_USERMSG) + #define stbi__err(x,y) stbi__err(y) +#else + #define stbi__err(x,y) stbi__err(x) +#endif + +#define stbi__errpf(x,y) ((float *)(size_t) (stbi__err(x,y)?NULL:NULL)) +#define stbi__errpuc(x,y) ((unsigned char *)(size_t) (stbi__err(x,y)?NULL:NULL)) + +STBIDEF void stbi_image_free(void *retval_from_stbi_load) +{ + STBI_FREE(retval_from_stbi_load); +} + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp); +#endif + +#ifndef STBI_NO_HDR +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp); +#endif + +static int stbi__vertically_flip_on_load_global = 0; + +STBIDEF void stbi_set_flip_vertically_on_load(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_global = flag_true_if_should_flip; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__vertically_flip_on_load stbi__vertically_flip_on_load_global +#else +static STBI_THREAD_LOCAL int stbi__vertically_flip_on_load_local, stbi__vertically_flip_on_load_set; + +STBIDEF void stbi_set_flip_vertically_on_load_thread(int flag_true_if_should_flip) +{ + stbi__vertically_flip_on_load_local = flag_true_if_should_flip; + stbi__vertically_flip_on_load_set = 1; +} + +#define stbi__vertically_flip_on_load (stbi__vertically_flip_on_load_set \ + ? stbi__vertically_flip_on_load_local \ + : stbi__vertically_flip_on_load_global) +#endif // STBI_THREAD_LOCAL + +static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + memset(ri, 0, sizeof(*ri)); // make sure it's initialized if we add new fields + ri->bits_per_channel = 8; // default is 8 so most paths don't have to be changed + ri->channel_order = STBI_ORDER_RGB; // all current input & output are this, but this is here so we can add BGR order + ri->num_channels = 0; + + // test the formats with a very explicit header first (at least a FOURCC + // or distinctive magic number first) + #ifndef STBI_NO_PNG + if (stbi__png_test(s)) return stbi__png_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_BMP + if (stbi__bmp_test(s)) return stbi__bmp_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_GIF + if (stbi__gif_test(s)) return stbi__gif_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PSD + if (stbi__psd_test(s)) return stbi__psd_load(s,x,y,comp,req_comp, ri, bpc); + #else + STBI_NOTUSED(bpc); + #endif + #ifndef STBI_NO_PIC + if (stbi__pic_test(s)) return stbi__pic_load(s,x,y,comp,req_comp, ri); + #endif + + // then the formats that can end up attempting to load with just 1 or 2 + // bytes matching expectations; these are prone to false positives, so + // try them later + #ifndef STBI_NO_JPEG + if (stbi__jpeg_test(s)) return stbi__jpeg_load(s,x,y,comp,req_comp, ri); + #endif + #ifndef STBI_NO_PNM + if (stbi__pnm_test(s)) return stbi__pnm_load(s,x,y,comp,req_comp, ri); + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + float *hdr = stbi__hdr_load(s, x,y,comp,req_comp, ri); + return stbi__hdr_to_ldr(hdr, *x, *y, req_comp ? req_comp : *comp); + } + #endif + + #ifndef STBI_NO_TGA + // test tga last because it's a crappy test! + if (stbi__tga_test(s)) + return stbi__tga_load(s,x,y,comp,req_comp, ri); + #endif + + return stbi__errpuc("unknown image type", "Image not of any known type, or corrupt"); +} + +static stbi_uc *stbi__convert_16_to_8(stbi__uint16 *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi_uc *reduced; + + reduced = (stbi_uc *) stbi__malloc(img_len); + if (reduced == NULL) return stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + reduced[i] = (stbi_uc)((orig[i] >> 8) & 0xFF); // top half of each byte is sufficient approx of 16->8 bit scaling + + STBI_FREE(orig); + return reduced; +} + +static stbi__uint16 *stbi__convert_8_to_16(stbi_uc *orig, int w, int h, int channels) +{ + int i; + int img_len = w * h * channels; + stbi__uint16 *enlarged; + + enlarged = (stbi__uint16 *) stbi__malloc(img_len*2); + if (enlarged == NULL) return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + + for (i = 0; i < img_len; ++i) + enlarged[i] = (stbi__uint16)((orig[i] << 8) + orig[i]); // replicate to high and low byte, maps 0->0, 255->0xffff + + STBI_FREE(orig); + return enlarged; +} + +static void stbi__vertical_flip(void *image, int w, int h, int bytes_per_pixel) +{ + int row; + size_t bytes_per_row = (size_t)w * bytes_per_pixel; + stbi_uc temp[2048]; + stbi_uc *bytes = (stbi_uc *)image; + + for (row = 0; row < (h>>1); row++) { + stbi_uc *row0 = bytes + row*bytes_per_row; + stbi_uc *row1 = bytes + (h - row - 1)*bytes_per_row; + // swap row0 with row1 + size_t bytes_left = bytes_per_row; + while (bytes_left) { + size_t bytes_copy = (bytes_left < sizeof(temp)) ? bytes_left : sizeof(temp); + memcpy(temp, row0, bytes_copy); + memcpy(row0, row1, bytes_copy); + memcpy(row1, temp, bytes_copy); + row0 += bytes_copy; + row1 += bytes_copy; + bytes_left -= bytes_copy; + } + } +} + +#ifndef STBI_NO_GIF +static void stbi__vertical_flip_slices(void *image, int w, int h, int z, int bytes_per_pixel) +{ + int slice; + int slice_size = w * h * bytes_per_pixel; + + stbi_uc *bytes = (stbi_uc *)image; + for (slice = 0; slice < z; ++slice) { + stbi__vertical_flip(bytes, w, h, bytes_per_pixel); + bytes += slice_size; + } +} +#endif + +static unsigned char *stbi__load_and_postprocess_8bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 8); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 8) { + result = stbi__convert_16_to_8((stbi__uint16 *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 8; + } + + // @TODO: move stbi__convert_format to here + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi_uc)); + } + + return (unsigned char *) result; +} + +static stbi__uint16 *stbi__load_and_postprocess_16bit(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + stbi__result_info ri; + void *result = stbi__load_main(s, x, y, comp, req_comp, &ri, 16); + + if (result == NULL) + return NULL; + + // it is the responsibility of the loaders to make sure we get either 8 or 16 bit. + STBI_ASSERT(ri.bits_per_channel == 8 || ri.bits_per_channel == 16); + + if (ri.bits_per_channel != 16) { + result = stbi__convert_8_to_16((stbi_uc *) result, *x, *y, req_comp == 0 ? *comp : req_comp); + ri.bits_per_channel = 16; + } + + // @TODO: move stbi__convert_format16 to here + // @TODO: special case RGB-to-Y (and RGBA-to-YA) for 8-bit-to-16-bit case to keep more precision + + if (stbi__vertically_flip_on_load) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(stbi__uint16)); + } + + return (stbi__uint16 *) result; +} + +#if !defined(STBI_NO_HDR) && !defined(STBI_NO_LINEAR) +static void stbi__float_postprocess(float *result, int *x, int *y, int *comp, int req_comp) +{ + if (stbi__vertically_flip_on_load && result != NULL) { + int channels = req_comp ? req_comp : *comp; + stbi__vertical_flip(result, *x, *y, channels * sizeof(float)); + } +} +#endif + +#ifndef STBI_NO_STDIO + +#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) +STBI_EXTERN __declspec(dllimport) int __stdcall MultiByteToWideChar(unsigned int cp, unsigned long flags, const char *str, int cbmb, wchar_t *widestr, int cchwide); +STBI_EXTERN __declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default); +#endif + +#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) +STBIDEF int stbi_convert_wchar_to_utf8(char *buffer, size_t bufferlen, const wchar_t* input) +{ + return WideCharToMultiByte(65001 /* UTF8 */, 0, input, -1, buffer, (int) bufferlen, NULL, NULL); +} +#endif + +static FILE *stbi__fopen(char const *filename, char const *mode) +{ + FILE *f; +#if defined(_WIN32) && defined(STBI_WINDOWS_UTF8) + wchar_t wMode[64]; + wchar_t wFilename[1024]; + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, filename, -1, wFilename, sizeof(wFilename)/sizeof(*wFilename))) + return 0; + + if (0 == MultiByteToWideChar(65001 /* UTF8 */, 0, mode, -1, wMode, sizeof(wMode)/sizeof(*wMode))) + return 0; + +#if defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != _wfopen_s(&f, wFilename, wMode)) + f = 0; +#else + f = _wfopen(wFilename, wMode); +#endif + +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + if (0 != fopen_s(&f, filename, mode)) + f=0; +#else + f = fopen(filename, mode); +#endif + return f; +} + + +STBIDEF stbi_uc *stbi_load(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + unsigned char *result; + if (!f) return stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF stbi_uc *stbi_load_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi__uint16 *stbi_load_from_file_16(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__uint16 *result; + stbi__context s; + stbi__start_file(&s,f); + result = stbi__load_and_postprocess_16bit(&s,x,y,comp,req_comp); + if (result) { + // need to 'unget' all the characters in the IO buffer + fseek(f, - (int) (s.img_buffer_end - s.img_buffer), SEEK_CUR); + } + return result; +} + +STBIDEF stbi_us *stbi_load_16(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + stbi__uint16 *result; + if (!f) return (stbi_us *) stbi__errpuc("can't fopen", "Unable to open file"); + result = stbi_load_from_file_16(f,x,y,comp,req_comp); + fclose(f); + return result; +} + + +#endif //!STBI_NO_STDIO + +STBIDEF stbi_us *stbi_load_16_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_us *stbi_load_16_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *channels_in_file, int desired_channels) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *)clbk, user); + return stbi__load_and_postprocess_16bit(&s,x,y,channels_in_file,desired_channels); +} + +STBIDEF stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +STBIDEF stbi_uc *stbi_load_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__load_and_postprocess_8bit(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_GIF +STBIDEF stbi_uc *stbi_load_gif_from_memory(stbi_uc const *buffer, int len, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + unsigned char *result; + stbi__context s; + stbi__start_mem(&s,buffer,len); + + result = (unsigned char*) stbi__load_gif_main(&s, delays, x, y, z, comp, req_comp); + if (stbi__vertically_flip_on_load) { + stbi__vertical_flip_slices( result, *x, *y, *z, *comp ); + } + + return result; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__loadf_main(stbi__context *s, int *x, int *y, int *comp, int req_comp) +{ + unsigned char *data; + #ifndef STBI_NO_HDR + if (stbi__hdr_test(s)) { + stbi__result_info ri; + float *hdr_data = stbi__hdr_load(s,x,y,comp,req_comp, &ri); + if (hdr_data) + stbi__float_postprocess(hdr_data,x,y,comp,req_comp); + return hdr_data; + } + #endif + data = stbi__load_and_postprocess_8bit(s, x, y, comp, req_comp); + if (data) + return stbi__ldr_to_hdr(data, *x, *y, req_comp ? req_comp : *comp); + return stbi__errpf("unknown image type", "Image not of any known type, or corrupt"); +} + +STBIDEF float *stbi_loadf_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +STBIDEF float *stbi_loadf_from_callbacks(stbi_io_callbacks const *clbk, void *user, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} + +#ifndef STBI_NO_STDIO +STBIDEF float *stbi_loadf(char const *filename, int *x, int *y, int *comp, int req_comp) +{ + float *result; + FILE *f = stbi__fopen(filename, "rb"); + if (!f) return stbi__errpf("can't fopen", "Unable to open file"); + result = stbi_loadf_from_file(f,x,y,comp,req_comp); + fclose(f); + return result; +} + +STBIDEF float *stbi_loadf_from_file(FILE *f, int *x, int *y, int *comp, int req_comp) +{ + stbi__context s; + stbi__start_file(&s,f); + return stbi__loadf_main(&s,x,y,comp,req_comp); +} +#endif // !STBI_NO_STDIO + +#endif // !STBI_NO_LINEAR + +// these is-hdr-or-not is defined independent of whether STBI_NO_LINEAR is +// defined, for API simplicity; if STBI_NO_LINEAR is defined, it always +// reports false! + +STBIDEF int stbi_is_hdr_from_memory(stbi_uc const *buffer, int len) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(buffer); + STBI_NOTUSED(len); + return 0; + #endif +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_is_hdr (char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result=0; + if (f) { + result = stbi_is_hdr_from_file(f); + fclose(f); + } + return result; +} + +STBIDEF int stbi_is_hdr_from_file(FILE *f) +{ + #ifndef STBI_NO_HDR + long pos = ftell(f); + int res; + stbi__context s; + stbi__start_file(&s,f); + res = stbi__hdr_test(&s); + fseek(f, pos, SEEK_SET); + return res; + #else + STBI_NOTUSED(f); + return 0; + #endif +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_is_hdr_from_callbacks(stbi_io_callbacks const *clbk, void *user) +{ + #ifndef STBI_NO_HDR + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) clbk, user); + return stbi__hdr_test(&s); + #else + STBI_NOTUSED(clbk); + STBI_NOTUSED(user); + return 0; + #endif +} + +#ifndef STBI_NO_LINEAR +static float stbi__l2h_gamma=2.2f, stbi__l2h_scale=1.0f; + +STBIDEF void stbi_ldr_to_hdr_gamma(float gamma) { stbi__l2h_gamma = gamma; } +STBIDEF void stbi_ldr_to_hdr_scale(float scale) { stbi__l2h_scale = scale; } +#endif + +static float stbi__h2l_gamma_i=1.0f/2.2f, stbi__h2l_scale_i=1.0f; + +STBIDEF void stbi_hdr_to_ldr_gamma(float gamma) { stbi__h2l_gamma_i = 1/gamma; } +STBIDEF void stbi_hdr_to_ldr_scale(float scale) { stbi__h2l_scale_i = 1/scale; } + + +////////////////////////////////////////////////////////////////////////////// +// +// Common code used by all image loaders +// + +enum +{ + STBI__SCAN_load=0, + STBI__SCAN_type, + STBI__SCAN_header +}; + +static void stbi__refill_buffer(stbi__context *s) +{ + int n = (s->io.read)(s->io_user_data,(char*)s->buffer_start,s->buflen); + s->callback_already_read += (int) (s->img_buffer - s->img_buffer_original); + if (n == 0) { + // at end of file, treat same as if from memory, but need to handle case + // where s->img_buffer isn't pointing to safe memory, e.g. 0-byte file + s->read_from_callbacks = 0; + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start+1; + *s->img_buffer = 0; + } else { + s->img_buffer = s->buffer_start; + s->img_buffer_end = s->buffer_start + n; + } +} + +stbi_inline static stbi_uc stbi__get8(stbi__context *s) +{ + if (s->img_buffer < s->img_buffer_end) + return *s->img_buffer++; + if (s->read_from_callbacks) { + stbi__refill_buffer(s); + return *s->img_buffer++; + } + return 0; +} + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_HDR) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +stbi_inline static int stbi__at_eof(stbi__context *s) +{ + if (s->io.read) { + if (!(s->io.eof)(s->io_user_data)) return 0; + // if feof() is true, check if buffer = end + // special case: we've only got the special 0 character at the end + if (s->read_from_callbacks == 0) return 1; + } + + return s->img_buffer >= s->img_buffer_end; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) +// nothing +#else +static void stbi__skip(stbi__context *s, int n) +{ + if (n == 0) return; // already there! + if (n < 0) { + s->img_buffer = s->img_buffer_end; + return; + } + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + s->img_buffer = s->img_buffer_end; + (s->io.skip)(s->io_user_data, n - blen); + return; + } + } + s->img_buffer += n; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_TGA) && defined(STBI_NO_HDR) && defined(STBI_NO_PNM) +// nothing +#else +static int stbi__getn(stbi__context *s, stbi_uc *buffer, int n) +{ + if (s->io.read) { + int blen = (int) (s->img_buffer_end - s->img_buffer); + if (blen < n) { + int res, count; + + memcpy(buffer, s->img_buffer, blen); + + count = (s->io.read)(s->io_user_data, (char*) buffer + blen, n - blen); + res = (count == (n-blen)); + s->img_buffer = s->img_buffer_end; + return res; + } + } + + if (s->img_buffer+n <= s->img_buffer_end) { + memcpy(buffer, s->img_buffer, n); + s->img_buffer += n; + return 1; + } else + return 0; +} +#endif + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static int stbi__get16be(stbi__context *s) +{ + int z = stbi__get8(s); + return (z << 8) + stbi__get8(s); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) && defined(STBI_NO_PIC) +// nothing +#else +static stbi__uint32 stbi__get32be(stbi__context *s) +{ + stbi__uint32 z = stbi__get16be(s); + return (z << 16) + stbi__get16be(s); +} +#endif + +#if defined(STBI_NO_BMP) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) +// nothing +#else +static int stbi__get16le(stbi__context *s) +{ + int z = stbi__get8(s); + return z + (stbi__get8(s) << 8); +} +#endif + +#ifndef STBI_NO_BMP +static stbi__uint32 stbi__get32le(stbi__context *s) +{ + stbi__uint32 z = stbi__get16le(s); + z += (stbi__uint32)stbi__get16le(s) << 16; + return z; +} +#endif + +#define STBI__BYTECAST(x) ((stbi_uc) ((x) & 255)) // truncate int to byte without warnings + +#if defined(STBI_NO_JPEG) && defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +////////////////////////////////////////////////////////////////////////////// +// +// generic converter from built-in img_n to req_comp +// individual types do this automatically as much as possible (e.g. jpeg +// does all cases internally since it needs to colorspace convert anyway, +// and it never has alpha, so very few cases ). png can automatically +// interleave an alpha=255 channel, but falls back to this for other cases +// +// assume data buffer is malloced, so malloc a new one and free that one +// only failure mode is malloc failing + +static stbi_uc stbi__compute_y(int r, int g, int b) +{ + return (stbi_uc) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_BMP) && defined(STBI_NO_PSD) && defined(STBI_NO_TGA) && defined(STBI_NO_GIF) && defined(STBI_NO_PIC) && defined(STBI_NO_PNM) +// nothing +#else +static unsigned char *stbi__convert_format(unsigned char *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + unsigned char *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (unsigned char *) stbi__malloc_mad3(req_comp, x, y, 0); + if (good == NULL) { + STBI_FREE(data); + return stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + unsigned char *src = data + j * x * img_n ; + unsigned char *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=255; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=255; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=255; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = 255; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 stbi__compute_y_16(int r, int g, int b) +{ + return (stbi__uint16) (((r*77) + (g*150) + (29*b)) >> 8); +} +#endif + +#if defined(STBI_NO_PNG) && defined(STBI_NO_PSD) +// nothing +#else +static stbi__uint16 *stbi__convert_format16(stbi__uint16 *data, int img_n, int req_comp, unsigned int x, unsigned int y) +{ + int i,j; + stbi__uint16 *good; + + if (req_comp == img_n) return data; + STBI_ASSERT(req_comp >= 1 && req_comp <= 4); + + good = (stbi__uint16 *) stbi__malloc(req_comp * x * y * 2); + if (good == NULL) { + STBI_FREE(data); + return (stbi__uint16 *) stbi__errpuc("outofmem", "Out of memory"); + } + + for (j=0; j < (int) y; ++j) { + stbi__uint16 *src = data + j * x * img_n ; + stbi__uint16 *dest = good + j * x * req_comp; + + #define STBI__COMBO(a,b) ((a)*8+(b)) + #define STBI__CASE(a,b) case STBI__COMBO(a,b): for(i=x-1; i >= 0; --i, src += a, dest += b) + // convert source image with img_n components to one with req_comp components; + // avoid switch per pixel, so use switch per scanline and massive macros + switch (STBI__COMBO(img_n, req_comp)) { + STBI__CASE(1,2) { dest[0]=src[0]; dest[1]=0xffff; } break; + STBI__CASE(1,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(1,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=0xffff; } break; + STBI__CASE(2,1) { dest[0]=src[0]; } break; + STBI__CASE(2,3) { dest[0]=dest[1]=dest[2]=src[0]; } break; + STBI__CASE(2,4) { dest[0]=dest[1]=dest[2]=src[0]; dest[3]=src[1]; } break; + STBI__CASE(3,4) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2];dest[3]=0xffff; } break; + STBI__CASE(3,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(3,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = 0xffff; } break; + STBI__CASE(4,1) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); } break; + STBI__CASE(4,2) { dest[0]=stbi__compute_y_16(src[0],src[1],src[2]); dest[1] = src[3]; } break; + STBI__CASE(4,3) { dest[0]=src[0];dest[1]=src[1];dest[2]=src[2]; } break; + default: STBI_ASSERT(0); STBI_FREE(data); STBI_FREE(good); return (stbi__uint16*) stbi__errpuc("unsupported", "Unsupported format conversion"); + } + #undef STBI__CASE + } + + STBI_FREE(data); + return good; +} +#endif + +#ifndef STBI_NO_LINEAR +static float *stbi__ldr_to_hdr(stbi_uc *data, int x, int y, int comp) +{ + int i,k,n; + float *output; + if (!data) return NULL; + output = (float *) stbi__malloc_mad4(x, y, comp, sizeof(float), 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpf("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + output[i*comp + k] = (float) (pow(data[i*comp+k]/255.0f, stbi__l2h_gamma) * stbi__l2h_scale); + } + } + if (n < comp) { + for (i=0; i < x*y; ++i) { + output[i*comp + n] = data[i*comp + n]/255.0f; + } + } + STBI_FREE(data); + return output; +} +#endif + +#ifndef STBI_NO_HDR +#define stbi__float2int(x) ((int) (x)) +static stbi_uc *stbi__hdr_to_ldr(float *data, int x, int y, int comp) +{ + int i,k,n; + stbi_uc *output; + if (!data) return NULL; + output = (stbi_uc *) stbi__malloc_mad3(x, y, comp, 0); + if (output == NULL) { STBI_FREE(data); return stbi__errpuc("outofmem", "Out of memory"); } + // compute number of non-alpha components + if (comp & 1) n = comp; else n = comp-1; + for (i=0; i < x*y; ++i) { + for (k=0; k < n; ++k) { + float z = (float) pow(data[i*comp+k]*stbi__h2l_scale_i, stbi__h2l_gamma_i) * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + if (k < comp) { + float z = data[i*comp+k] * 255 + 0.5f; + if (z < 0) z = 0; + if (z > 255) z = 255; + output[i*comp + k] = (stbi_uc) stbi__float2int(z); + } + } + STBI_FREE(data); + return output; +} +#endif + +////////////////////////////////////////////////////////////////////////////// +// +// "baseline" JPEG/JFIF decoder +// +// simple implementation +// - doesn't support delayed output of y-dimension +// - simple interface (only one output format: 8-bit interleaved RGB) +// - doesn't try to recover corrupt jpegs +// - doesn't allow partial loading, loading multiple at once +// - still fast on x86 (copying globals into locals doesn't help x86) +// - allocates lots of intermediate memory (full size of all components) +// - non-interleaved case requires this anyway +// - allows good upsampling (see next) +// high-quality +// - upsampled channels are bilinearly interpolated, even across blocks +// - quality integer IDCT derived from IJG's 'slow' +// performance +// - fast huffman; reasonable integer IDCT +// - some SIMD kernels for common paths on targets with SSE2/NEON +// - uses a lot of intermediate memory, could cache poorly + +#ifndef STBI_NO_JPEG + +// huffman decoding acceleration +#define FAST_BITS 9 // larger handles more cases; smaller stomps less cache + +typedef struct +{ + stbi_uc fast[1 << FAST_BITS]; + // weirdly, repacking this into AoS is a 10% speed loss, instead of a win + stbi__uint16 code[256]; + stbi_uc values[256]; + stbi_uc size[257]; + unsigned int maxcode[18]; + int delta[17]; // old 'firstsymbol' - old 'firstcode' +} stbi__huffman; + +typedef struct +{ + stbi__context *s; + stbi__huffman huff_dc[4]; + stbi__huffman huff_ac[4]; + stbi__uint16 dequant[4][64]; + stbi__int16 fast_ac[4][1 << FAST_BITS]; + +// sizes for components, interleaved MCUs + int img_h_max, img_v_max; + int img_mcu_x, img_mcu_y; + int img_mcu_w, img_mcu_h; + +// definition of jpeg image component + struct + { + int id; + int h,v; + int tq; + int hd,ha; + int dc_pred; + + int x,y,w2,h2; + stbi_uc *data; + void *raw_data, *raw_coeff; + stbi_uc *linebuf; + short *coeff; // progressive only + int coeff_w, coeff_h; // number of 8x8 coefficient blocks + } img_comp[4]; + + stbi__uint32 code_buffer; // jpeg entropy-coded buffer + int code_bits; // number of valid bits + unsigned char marker; // marker seen while filling entropy buffer + int nomore; // flag if we saw a marker so must stop + + int progressive; + int spec_start; + int spec_end; + int succ_high; + int succ_low; + int eob_run; + int jfif; + int app14_color_transform; // Adobe APP14 tag + int rgb; + + int scan_n, order[4]; + int restart_interval, todo; + +// kernels + void (*idct_block_kernel)(stbi_uc *out, int out_stride, short data[64]); + void (*YCbCr_to_RGB_kernel)(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step); + stbi_uc *(*resample_row_hv_2_kernel)(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs); +} stbi__jpeg; + +static int stbi__build_huffman(stbi__huffman *h, int *count) +{ + int i,j,k=0; + unsigned int code; + // build size list for each symbol (from JPEG spec) + for (i=0; i < 16; ++i) { + for (j=0; j < count[i]; ++j) { + h->size[k++] = (stbi_uc) (i+1); + if(k >= 257) return stbi__err("bad size list","Corrupt JPEG"); + } + } + h->size[k] = 0; + + // compute actual symbols (from jpeg spec) + code = 0; + k = 0; + for(j=1; j <= 16; ++j) { + // compute delta to add to code to compute symbol id + h->delta[j] = k - code; + if (h->size[k] == j) { + while (h->size[k] == j) + h->code[k++] = (stbi__uint16) (code++); + if (code-1 >= (1u << j)) return stbi__err("bad code lengths","Corrupt JPEG"); + } + // compute largest code + 1 for this size, preshifted as needed later + h->maxcode[j] = code << (16-j); + code <<= 1; + } + h->maxcode[j] = 0xffffffff; + + // build non-spec acceleration table; 255 is flag for not-accelerated + memset(h->fast, 255, 1 << FAST_BITS); + for (i=0; i < k; ++i) { + int s = h->size[i]; + if (s <= FAST_BITS) { + int c = h->code[i] << (FAST_BITS-s); + int m = 1 << (FAST_BITS-s); + for (j=0; j < m; ++j) { + h->fast[c+j] = (stbi_uc) i; + } + } + } + return 1; +} + +// build a table that decodes both magnitude and value of small ACs in +// one go. +static void stbi__build_fast_ac(stbi__int16 *fast_ac, stbi__huffman *h) +{ + int i; + for (i=0; i < (1 << FAST_BITS); ++i) { + stbi_uc fast = h->fast[i]; + fast_ac[i] = 0; + if (fast < 255) { + int rs = h->values[fast]; + int run = (rs >> 4) & 15; + int magbits = rs & 15; + int len = h->size[fast]; + + if (magbits && len + magbits <= FAST_BITS) { + // magnitude code followed by receive_extend code + int k = ((i << len) & ((1 << FAST_BITS) - 1)) >> (FAST_BITS - magbits); + int m = 1 << (magbits - 1); + if (k < m) k += (~0U << magbits) + 1; + // if the result is small enough, we can fit it in fast_ac table + if (k >= -128 && k <= 127) + fast_ac[i] = (stbi__int16) ((k * 256) + (run * 16) + (len + magbits)); + } + } + } +} + +static void stbi__grow_buffer_unsafe(stbi__jpeg *j) +{ + do { + unsigned int b = j->nomore ? 0 : stbi__get8(j->s); + if (b == 0xff) { + int c = stbi__get8(j->s); + while (c == 0xff) c = stbi__get8(j->s); // consume fill bytes + if (c != 0) { + j->marker = (unsigned char) c; + j->nomore = 1; + return; + } + } + j->code_buffer |= b << (24 - j->code_bits); + j->code_bits += 8; + } while (j->code_bits <= 24); +} + +// (1 << n) - 1 +static const stbi__uint32 stbi__bmask[17]={0,1,3,7,15,31,63,127,255,511,1023,2047,4095,8191,16383,32767,65535}; + +// decode a jpeg huffman value from the bitstream +stbi_inline static int stbi__jpeg_huff_decode(stbi__jpeg *j, stbi__huffman *h) +{ + unsigned int temp; + int c,k; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + // look at the top FAST_BITS and determine what symbol ID it is, + // if the code is <= FAST_BITS + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + k = h->fast[c]; + if (k < 255) { + int s = h->size[k]; + if (s > j->code_bits) + return -1; + j->code_buffer <<= s; + j->code_bits -= s; + return h->values[k]; + } + + // naive test is to shift the code_buffer down so k bits are + // valid, then test against maxcode. To speed this up, we've + // preshifted maxcode left so that it has (16-k) 0s at the + // end; in other words, regardless of the number of bits, it + // wants to be compared against something shifted to have 16; + // that way we don't need to shift inside the loop. + temp = j->code_buffer >> 16; + for (k=FAST_BITS+1 ; ; ++k) + if (temp < h->maxcode[k]) + break; + if (k == 17) { + // error! code not found + j->code_bits -= 16; + return -1; + } + + if (k > j->code_bits) + return -1; + + // convert the huffman code to the symbol id + c = ((j->code_buffer >> (32 - k)) & stbi__bmask[k]) + h->delta[k]; + if(c < 0 || c >= 256) // symbol id out of bounds! + return -1; + STBI_ASSERT((((j->code_buffer) >> (32 - h->size[c])) & stbi__bmask[h->size[c]]) == h->code[c]); + + // convert the id to a symbol + j->code_bits -= k; + j->code_buffer <<= k; + return h->values[c]; +} + +// bias[n] = (-1<<n) + 1 +static const int stbi__jbias[16] = {0,-1,-3,-7,-15,-31,-63,-127,-255,-511,-1023,-2047,-4095,-8191,-16383,-32767}; + +// combined JPEG 'receive' and JPEG 'extend', since baseline +// always extends everything it receives. +stbi_inline static int stbi__extend_receive(stbi__jpeg *j, int n) +{ + unsigned int k; + int sgn; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing + + sgn = j->code_buffer >> 31; // sign bit always in MSB; 0 if MSB clear (positive), 1 if MSB set (negative) + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k + (stbi__jbias[n] & (sgn - 1)); +} + +// get some unsigned bits +stbi_inline static int stbi__jpeg_get_bits(stbi__jpeg *j, int n) +{ + unsigned int k; + if (j->code_bits < n) stbi__grow_buffer_unsafe(j); + if (j->code_bits < n) return 0; // ran out of bits from stream, return 0s intead of continuing + k = stbi_lrot(j->code_buffer, n); + j->code_buffer = k & ~stbi__bmask[n]; + k &= stbi__bmask[n]; + j->code_bits -= n; + return k; +} + +stbi_inline static int stbi__jpeg_get_bit(stbi__jpeg *j) +{ + unsigned int k; + if (j->code_bits < 1) stbi__grow_buffer_unsafe(j); + if (j->code_bits < 1) return 0; // ran out of bits from stream, return 0s intead of continuing + k = j->code_buffer; + j->code_buffer <<= 1; + --j->code_bits; + return k & 0x80000000; +} + +// given a value that's at position X in the zigzag stream, +// where does it appear in the 8x8 matrix coded as row-major? +static const stbi_uc stbi__jpeg_dezigzag[64+15] = +{ + 0, 1, 8, 16, 9, 2, 3, 10, + 17, 24, 32, 25, 18, 11, 4, 5, + 12, 19, 26, 33, 40, 48, 41, 34, + 27, 20, 13, 6, 7, 14, 21, 28, + 35, 42, 49, 56, 57, 50, 43, 36, + 29, 22, 15, 23, 30, 37, 44, 51, + 58, 59, 52, 45, 38, 31, 39, 46, + 53, 60, 61, 54, 47, 55, 62, 63, + // let corrupt input sample past end + 63, 63, 63, 63, 63, 63, 63, 63, + 63, 63, 63, 63, 63, 63, 63 +}; + +// decode one 64-entry block-- +static int stbi__jpeg_decode_block(stbi__jpeg *j, short data[64], stbi__huffman *hdc, stbi__huffman *hac, stbi__int16 *fac, int b, stbi__uint16 *dequant) +{ + int diff,dc,k; + int t; + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0 || t > 15) return stbi__err("bad huffman code","Corrupt JPEG"); + + // 0 all the ac values now so we can do it 32-bits at a time + memset(data,0,64*sizeof(data[0])); + + diff = t ? stbi__extend_receive(j, t) : 0; + if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta","Corrupt JPEG"); + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + if (!stbi__mul2shorts_valid(dc, dequant[0])) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + data[0] = (short) (dc * dequant[0]); + + // decode AC components, see JPEG spec + k = 1; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available"); + j->code_buffer <<= s; + j->code_bits -= s; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * dequant[zig]); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (rs != 0xf0) break; // end block + k += 16; + } else { + k += r; + // decode into unzigzag'd location + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * dequant[zig]); + } + } + } while (k < 64); + return 1; +} + +static int stbi__jpeg_decode_block_prog_dc(stbi__jpeg *j, short data[64], stbi__huffman *hdc, int b) +{ + int diff,dc; + int t; + if (j->spec_end != 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + + if (j->succ_high == 0) { + // first scan for DC coefficient, must be first + memset(data,0,64*sizeof(data[0])); // 0 all the ac values now + t = stbi__jpeg_huff_decode(j, hdc); + if (t < 0 || t > 15) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + diff = t ? stbi__extend_receive(j, t) : 0; + + if (!stbi__addints_valid(j->img_comp[b].dc_pred, diff)) return stbi__err("bad delta", "Corrupt JPEG"); + dc = j->img_comp[b].dc_pred + diff; + j->img_comp[b].dc_pred = dc; + if (!stbi__mul2shorts_valid(dc, 1 << j->succ_low)) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + data[0] = (short) (dc * (1 << j->succ_low)); + } else { + // refinement scan for DC coefficient + if (stbi__jpeg_get_bit(j)) + data[0] += (short) (1 << j->succ_low); + } + return 1; +} + +// @OPTIMIZE: store non-zigzagged during the decode passes, +// and only de-zigzag when dequantizing +static int stbi__jpeg_decode_block_prog_ac(stbi__jpeg *j, short data[64], stbi__huffman *hac, stbi__int16 *fac) +{ + int k; + if (j->spec_start == 0) return stbi__err("can't merge dc and ac", "Corrupt JPEG"); + + if (j->succ_high == 0) { + int shift = j->succ_low; + + if (j->eob_run) { + --j->eob_run; + return 1; + } + + k = j->spec_start; + do { + unsigned int zig; + int c,r,s; + if (j->code_bits < 16) stbi__grow_buffer_unsafe(j); + c = (j->code_buffer >> (32 - FAST_BITS)) & ((1 << FAST_BITS)-1); + r = fac[c]; + if (r) { // fast-AC path + k += (r >> 4) & 15; // run + s = r & 15; // combined length + if (s > j->code_bits) return stbi__err("bad huffman code", "Combined length longer than code bits available"); + j->code_buffer <<= s; + j->code_bits -= s; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) ((r >> 8) * (1 << shift)); + } else { + int rs = stbi__jpeg_huff_decode(j, hac); + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r); + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + --j->eob_run; + break; + } + k += 16; + } else { + k += r; + zig = stbi__jpeg_dezigzag[k++]; + data[zig] = (short) (stbi__extend_receive(j,s) * (1 << shift)); + } + } + } while (k <= j->spec_end); + } else { + // refinement scan for these AC coefficients + + short bit = (short) (1 << j->succ_low); + + if (j->eob_run) { + --j->eob_run; + for (k = j->spec_start; k <= j->spec_end; ++k) { + short *p = &data[stbi__jpeg_dezigzag[k]]; + if (*p != 0) + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } + } else { + k = j->spec_start; + do { + int r,s; + int rs = stbi__jpeg_huff_decode(j, hac); // @OPTIMIZE see if we can use the fast path here, advance-by-r is so slow, eh + if (rs < 0) return stbi__err("bad huffman code","Corrupt JPEG"); + s = rs & 15; + r = rs >> 4; + if (s == 0) { + if (r < 15) { + j->eob_run = (1 << r) - 1; + if (r) + j->eob_run += stbi__jpeg_get_bits(j, r); + r = 64; // force end of block + } else { + // r=15 s=0 should write 16 0s, so we just do + // a run of 15 0s and then write s (which is 0), + // so we don't have to do anything special here + } + } else { + if (s != 1) return stbi__err("bad huffman code", "Corrupt JPEG"); + // sign bit + if (stbi__jpeg_get_bit(j)) + s = bit; + else + s = -bit; + } + + // advance by r + while (k <= j->spec_end) { + short *p = &data[stbi__jpeg_dezigzag[k++]]; + if (*p != 0) { + if (stbi__jpeg_get_bit(j)) + if ((*p & bit)==0) { + if (*p > 0) + *p += bit; + else + *p -= bit; + } + } else { + if (r == 0) { + *p = (short) s; + break; + } + --r; + } + } + } while (k <= j->spec_end); + } + } + return 1; +} + +// take a -128..127 value and stbi__clamp it and convert to 0..255 +stbi_inline static stbi_uc stbi__clamp(int x) +{ + // trick to use a single test to catch both cases + if ((unsigned int) x > 255) { + if (x < 0) return 0; + if (x > 255) return 255; + } + return (stbi_uc) x; +} + +#define stbi__f2f(x) ((int) (((x) * 4096 + 0.5))) +#define stbi__fsh(x) ((x) * 4096) + +// derived from jidctint -- DCT_ISLOW +#define STBI__IDCT_1D(s0,s1,s2,s3,s4,s5,s6,s7) \ + int t0,t1,t2,t3,p1,p2,p3,p4,p5,x0,x1,x2,x3; \ + p2 = s2; \ + p3 = s6; \ + p1 = (p2+p3) * stbi__f2f(0.5411961f); \ + t2 = p1 + p3*stbi__f2f(-1.847759065f); \ + t3 = p1 + p2*stbi__f2f( 0.765366865f); \ + p2 = s0; \ + p3 = s4; \ + t0 = stbi__fsh(p2+p3); \ + t1 = stbi__fsh(p2-p3); \ + x0 = t0+t3; \ + x3 = t0-t3; \ + x1 = t1+t2; \ + x2 = t1-t2; \ + t0 = s7; \ + t1 = s5; \ + t2 = s3; \ + t3 = s1; \ + p3 = t0+t2; \ + p4 = t1+t3; \ + p1 = t0+t3; \ + p2 = t1+t2; \ + p5 = (p3+p4)*stbi__f2f( 1.175875602f); \ + t0 = t0*stbi__f2f( 0.298631336f); \ + t1 = t1*stbi__f2f( 2.053119869f); \ + t2 = t2*stbi__f2f( 3.072711026f); \ + t3 = t3*stbi__f2f( 1.501321110f); \ + p1 = p5 + p1*stbi__f2f(-0.899976223f); \ + p2 = p5 + p2*stbi__f2f(-2.562915447f); \ + p3 = p3*stbi__f2f(-1.961570560f); \ + p4 = p4*stbi__f2f(-0.390180644f); \ + t3 += p1+p4; \ + t2 += p2+p3; \ + t1 += p2+p4; \ + t0 += p1+p3; + +static void stbi__idct_block(stbi_uc *out, int out_stride, short data[64]) +{ + int i,val[64],*v=val; + stbi_uc *o; + short *d = data; + + // columns + for (i=0; i < 8; ++i,++d, ++v) { + // if all zeroes, shortcut -- this avoids dequantizing 0s and IDCTing + if (d[ 8]==0 && d[16]==0 && d[24]==0 && d[32]==0 + && d[40]==0 && d[48]==0 && d[56]==0) { + // no shortcut 0 seconds + // (1|2|3|4|5|6|7)==0 0 seconds + // all separate -0.047 seconds + // 1 && 2|3 && 4|5 && 6|7: -0.047 seconds + int dcterm = d[0]*4; + v[0] = v[8] = v[16] = v[24] = v[32] = v[40] = v[48] = v[56] = dcterm; + } else { + STBI__IDCT_1D(d[ 0],d[ 8],d[16],d[24],d[32],d[40],d[48],d[56]) + // constants scaled things up by 1<<12; let's bring them back + // down, but keep 2 extra bits of precision + x0 += 512; x1 += 512; x2 += 512; x3 += 512; + v[ 0] = (x0+t3) >> 10; + v[56] = (x0-t3) >> 10; + v[ 8] = (x1+t2) >> 10; + v[48] = (x1-t2) >> 10; + v[16] = (x2+t1) >> 10; + v[40] = (x2-t1) >> 10; + v[24] = (x3+t0) >> 10; + v[32] = (x3-t0) >> 10; + } + } + + for (i=0, v=val, o=out; i < 8; ++i,v+=8,o+=out_stride) { + // no fast case since the first 1D IDCT spread components out + STBI__IDCT_1D(v[0],v[1],v[2],v[3],v[4],v[5],v[6],v[7]) + // constants scaled things up by 1<<12, plus we had 1<<2 from first + // loop, plus horizontal and vertical each scale by sqrt(8) so together + // we've got an extra 1<<3, so 1<<17 total we need to remove. + // so we want to round that, which means adding 0.5 * 1<<17, + // aka 65536. Also, we'll end up with -128 to 127 that we want + // to encode as 0..255 by adding 128, so we'll add that before the shift + x0 += 65536 + (128<<17); + x1 += 65536 + (128<<17); + x2 += 65536 + (128<<17); + x3 += 65536 + (128<<17); + // tried computing the shifts into temps, or'ing the temps to see + // if any were out of range, but that was slower + o[0] = stbi__clamp((x0+t3) >> 17); + o[7] = stbi__clamp((x0-t3) >> 17); + o[1] = stbi__clamp((x1+t2) >> 17); + o[6] = stbi__clamp((x1-t2) >> 17); + o[2] = stbi__clamp((x2+t1) >> 17); + o[5] = stbi__clamp((x2-t1) >> 17); + o[3] = stbi__clamp((x3+t0) >> 17); + o[4] = stbi__clamp((x3-t0) >> 17); + } +} + +#ifdef STBI_SSE2 +// sse2 integer IDCT. not the fastest possible implementation but it +// produces bit-identical results to the generic C version so it's +// fully "transparent". +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + // This is constructed to match our regular (generic) integer IDCT exactly. + __m128i row0, row1, row2, row3, row4, row5, row6, row7; + __m128i tmp; + + // dot product constant: even elems=x, odd elems=y + #define dct_const(x,y) _mm_setr_epi16((x),(y),(x),(y),(x),(y),(x),(y)) + + // out(0) = c0[even]*x + c0[odd]*y (c0, x, y 16-bit, out 32-bit) + // out(1) = c1[even]*x + c1[odd]*y + #define dct_rot(out0,out1, x,y,c0,c1) \ + __m128i c0##lo = _mm_unpacklo_epi16((x),(y)); \ + __m128i c0##hi = _mm_unpackhi_epi16((x),(y)); \ + __m128i out0##_l = _mm_madd_epi16(c0##lo, c0); \ + __m128i out0##_h = _mm_madd_epi16(c0##hi, c0); \ + __m128i out1##_l = _mm_madd_epi16(c0##lo, c1); \ + __m128i out1##_h = _mm_madd_epi16(c0##hi, c1) + + // out = in << 12 (in 16-bit, out 32-bit) + #define dct_widen(out, in) \ + __m128i out##_l = _mm_srai_epi32(_mm_unpacklo_epi16(_mm_setzero_si128(), (in)), 4); \ + __m128i out##_h = _mm_srai_epi32(_mm_unpackhi_epi16(_mm_setzero_si128(), (in)), 4) + + // wide add + #define dct_wadd(out, a, b) \ + __m128i out##_l = _mm_add_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_add_epi32(a##_h, b##_h) + + // wide sub + #define dct_wsub(out, a, b) \ + __m128i out##_l = _mm_sub_epi32(a##_l, b##_l); \ + __m128i out##_h = _mm_sub_epi32(a##_h, b##_h) + + // butterfly a/b, add bias, then shift by "s" and pack + #define dct_bfly32o(out0, out1, a,b,bias,s) \ + { \ + __m128i abiased_l = _mm_add_epi32(a##_l, bias); \ + __m128i abiased_h = _mm_add_epi32(a##_h, bias); \ + dct_wadd(sum, abiased, b); \ + dct_wsub(dif, abiased, b); \ + out0 = _mm_packs_epi32(_mm_srai_epi32(sum_l, s), _mm_srai_epi32(sum_h, s)); \ + out1 = _mm_packs_epi32(_mm_srai_epi32(dif_l, s), _mm_srai_epi32(dif_h, s)); \ + } + + // 8-bit interleave step (for transposes) + #define dct_interleave8(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi8(a, b); \ + b = _mm_unpackhi_epi8(tmp, b) + + // 16-bit interleave step (for transposes) + #define dct_interleave16(a, b) \ + tmp = a; \ + a = _mm_unpacklo_epi16(a, b); \ + b = _mm_unpackhi_epi16(tmp, b) + + #define dct_pass(bias,shift) \ + { \ + /* even part */ \ + dct_rot(t2e,t3e, row2,row6, rot0_0,rot0_1); \ + __m128i sum04 = _mm_add_epi16(row0, row4); \ + __m128i dif04 = _mm_sub_epi16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + dct_rot(y0o,y2o, row7,row3, rot2_0,rot2_1); \ + dct_rot(y1o,y3o, row5,row1, rot3_0,rot3_1); \ + __m128i sum17 = _mm_add_epi16(row1, row7); \ + __m128i sum35 = _mm_add_epi16(row3, row5); \ + dct_rot(y4o,y5o, sum17,sum35, rot1_0,rot1_1); \ + dct_wadd(x4, y0o, y4o); \ + dct_wadd(x5, y1o, y5o); \ + dct_wadd(x6, y2o, y5o); \ + dct_wadd(x7, y3o, y4o); \ + dct_bfly32o(row0,row7, x0,x7,bias,shift); \ + dct_bfly32o(row1,row6, x1,x6,bias,shift); \ + dct_bfly32o(row2,row5, x2,x5,bias,shift); \ + dct_bfly32o(row3,row4, x3,x4,bias,shift); \ + } + + __m128i rot0_0 = dct_const(stbi__f2f(0.5411961f), stbi__f2f(0.5411961f) + stbi__f2f(-1.847759065f)); + __m128i rot0_1 = dct_const(stbi__f2f(0.5411961f) + stbi__f2f( 0.765366865f), stbi__f2f(0.5411961f)); + __m128i rot1_0 = dct_const(stbi__f2f(1.175875602f) + stbi__f2f(-0.899976223f), stbi__f2f(1.175875602f)); + __m128i rot1_1 = dct_const(stbi__f2f(1.175875602f), stbi__f2f(1.175875602f) + stbi__f2f(-2.562915447f)); + __m128i rot2_0 = dct_const(stbi__f2f(-1.961570560f) + stbi__f2f( 0.298631336f), stbi__f2f(-1.961570560f)); + __m128i rot2_1 = dct_const(stbi__f2f(-1.961570560f), stbi__f2f(-1.961570560f) + stbi__f2f( 3.072711026f)); + __m128i rot3_0 = dct_const(stbi__f2f(-0.390180644f) + stbi__f2f( 2.053119869f), stbi__f2f(-0.390180644f)); + __m128i rot3_1 = dct_const(stbi__f2f(-0.390180644f), stbi__f2f(-0.390180644f) + stbi__f2f( 1.501321110f)); + + // rounding biases in column/row passes, see stbi__idct_block for explanation. + __m128i bias_0 = _mm_set1_epi32(512); + __m128i bias_1 = _mm_set1_epi32(65536 + (128<<17)); + + // load + row0 = _mm_load_si128((const __m128i *) (data + 0*8)); + row1 = _mm_load_si128((const __m128i *) (data + 1*8)); + row2 = _mm_load_si128((const __m128i *) (data + 2*8)); + row3 = _mm_load_si128((const __m128i *) (data + 3*8)); + row4 = _mm_load_si128((const __m128i *) (data + 4*8)); + row5 = _mm_load_si128((const __m128i *) (data + 5*8)); + row6 = _mm_load_si128((const __m128i *) (data + 6*8)); + row7 = _mm_load_si128((const __m128i *) (data + 7*8)); + + // column pass + dct_pass(bias_0, 10); + + { + // 16bit 8x8 transpose pass 1 + dct_interleave16(row0, row4); + dct_interleave16(row1, row5); + dct_interleave16(row2, row6); + dct_interleave16(row3, row7); + + // transpose pass 2 + dct_interleave16(row0, row2); + dct_interleave16(row1, row3); + dct_interleave16(row4, row6); + dct_interleave16(row5, row7); + + // transpose pass 3 + dct_interleave16(row0, row1); + dct_interleave16(row2, row3); + dct_interleave16(row4, row5); + dct_interleave16(row6, row7); + } + + // row pass + dct_pass(bias_1, 17); + + { + // pack + __m128i p0 = _mm_packus_epi16(row0, row1); // a0a1a2a3...a7b0b1b2b3...b7 + __m128i p1 = _mm_packus_epi16(row2, row3); + __m128i p2 = _mm_packus_epi16(row4, row5); + __m128i p3 = _mm_packus_epi16(row6, row7); + + // 8bit 8x8 transpose pass 1 + dct_interleave8(p0, p2); // a0e0a1e1... + dct_interleave8(p1, p3); // c0g0c1g1... + + // transpose pass 2 + dct_interleave8(p0, p1); // a0c0e0g0... + dct_interleave8(p2, p3); // b0d0f0h0... + + // transpose pass 3 + dct_interleave8(p0, p2); // a0b0c0d0... + dct_interleave8(p1, p3); // a4b4c4d4... + + // store + _mm_storel_epi64((__m128i *) out, p0); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p0, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p2); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p2, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p1); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p1, 0x4e)); out += out_stride; + _mm_storel_epi64((__m128i *) out, p3); out += out_stride; + _mm_storel_epi64((__m128i *) out, _mm_shuffle_epi32(p3, 0x4e)); + } + +#undef dct_const +#undef dct_rot +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_interleave8 +#undef dct_interleave16 +#undef dct_pass +} + +#endif // STBI_SSE2 + +#ifdef STBI_NEON + +// NEON integer IDCT. should produce bit-identical +// results to the generic C version. +static void stbi__idct_simd(stbi_uc *out, int out_stride, short data[64]) +{ + int16x8_t row0, row1, row2, row3, row4, row5, row6, row7; + + int16x4_t rot0_0 = vdup_n_s16(stbi__f2f(0.5411961f)); + int16x4_t rot0_1 = vdup_n_s16(stbi__f2f(-1.847759065f)); + int16x4_t rot0_2 = vdup_n_s16(stbi__f2f( 0.765366865f)); + int16x4_t rot1_0 = vdup_n_s16(stbi__f2f( 1.175875602f)); + int16x4_t rot1_1 = vdup_n_s16(stbi__f2f(-0.899976223f)); + int16x4_t rot1_2 = vdup_n_s16(stbi__f2f(-2.562915447f)); + int16x4_t rot2_0 = vdup_n_s16(stbi__f2f(-1.961570560f)); + int16x4_t rot2_1 = vdup_n_s16(stbi__f2f(-0.390180644f)); + int16x4_t rot3_0 = vdup_n_s16(stbi__f2f( 0.298631336f)); + int16x4_t rot3_1 = vdup_n_s16(stbi__f2f( 2.053119869f)); + int16x4_t rot3_2 = vdup_n_s16(stbi__f2f( 3.072711026f)); + int16x4_t rot3_3 = vdup_n_s16(stbi__f2f( 1.501321110f)); + +#define dct_long_mul(out, inq, coeff) \ + int32x4_t out##_l = vmull_s16(vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmull_s16(vget_high_s16(inq), coeff) + +#define dct_long_mac(out, acc, inq, coeff) \ + int32x4_t out##_l = vmlal_s16(acc##_l, vget_low_s16(inq), coeff); \ + int32x4_t out##_h = vmlal_s16(acc##_h, vget_high_s16(inq), coeff) + +#define dct_widen(out, inq) \ + int32x4_t out##_l = vshll_n_s16(vget_low_s16(inq), 12); \ + int32x4_t out##_h = vshll_n_s16(vget_high_s16(inq), 12) + +// wide add +#define dct_wadd(out, a, b) \ + int32x4_t out##_l = vaddq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vaddq_s32(a##_h, b##_h) + +// wide sub +#define dct_wsub(out, a, b) \ + int32x4_t out##_l = vsubq_s32(a##_l, b##_l); \ + int32x4_t out##_h = vsubq_s32(a##_h, b##_h) + +// butterfly a/b, then shift using "shiftop" by "s" and pack +#define dct_bfly32o(out0,out1, a,b,shiftop,s) \ + { \ + dct_wadd(sum, a, b); \ + dct_wsub(dif, a, b); \ + out0 = vcombine_s16(shiftop(sum_l, s), shiftop(sum_h, s)); \ + out1 = vcombine_s16(shiftop(dif_l, s), shiftop(dif_h, s)); \ + } + +#define dct_pass(shiftop, shift) \ + { \ + /* even part */ \ + int16x8_t sum26 = vaddq_s16(row2, row6); \ + dct_long_mul(p1e, sum26, rot0_0); \ + dct_long_mac(t2e, p1e, row6, rot0_1); \ + dct_long_mac(t3e, p1e, row2, rot0_2); \ + int16x8_t sum04 = vaddq_s16(row0, row4); \ + int16x8_t dif04 = vsubq_s16(row0, row4); \ + dct_widen(t0e, sum04); \ + dct_widen(t1e, dif04); \ + dct_wadd(x0, t0e, t3e); \ + dct_wsub(x3, t0e, t3e); \ + dct_wadd(x1, t1e, t2e); \ + dct_wsub(x2, t1e, t2e); \ + /* odd part */ \ + int16x8_t sum15 = vaddq_s16(row1, row5); \ + int16x8_t sum17 = vaddq_s16(row1, row7); \ + int16x8_t sum35 = vaddq_s16(row3, row5); \ + int16x8_t sum37 = vaddq_s16(row3, row7); \ + int16x8_t sumodd = vaddq_s16(sum17, sum35); \ + dct_long_mul(p5o, sumodd, rot1_0); \ + dct_long_mac(p1o, p5o, sum17, rot1_1); \ + dct_long_mac(p2o, p5o, sum35, rot1_2); \ + dct_long_mul(p3o, sum37, rot2_0); \ + dct_long_mul(p4o, sum15, rot2_1); \ + dct_wadd(sump13o, p1o, p3o); \ + dct_wadd(sump24o, p2o, p4o); \ + dct_wadd(sump23o, p2o, p3o); \ + dct_wadd(sump14o, p1o, p4o); \ + dct_long_mac(x4, sump13o, row7, rot3_0); \ + dct_long_mac(x5, sump24o, row5, rot3_1); \ + dct_long_mac(x6, sump23o, row3, rot3_2); \ + dct_long_mac(x7, sump14o, row1, rot3_3); \ + dct_bfly32o(row0,row7, x0,x7,shiftop,shift); \ + dct_bfly32o(row1,row6, x1,x6,shiftop,shift); \ + dct_bfly32o(row2,row5, x2,x5,shiftop,shift); \ + dct_bfly32o(row3,row4, x3,x4,shiftop,shift); \ + } + + // load + row0 = vld1q_s16(data + 0*8); + row1 = vld1q_s16(data + 1*8); + row2 = vld1q_s16(data + 2*8); + row3 = vld1q_s16(data + 3*8); + row4 = vld1q_s16(data + 4*8); + row5 = vld1q_s16(data + 5*8); + row6 = vld1q_s16(data + 6*8); + row7 = vld1q_s16(data + 7*8); + + // add DC bias + row0 = vaddq_s16(row0, vsetq_lane_s16(1024, vdupq_n_s16(0), 0)); + + // column pass + dct_pass(vrshrn_n_s32, 10); + + // 16bit 8x8 transpose + { +// these three map to a single VTRN.16, VTRN.32, and VSWP, respectively. +// whether compilers actually get this is another story, sadly. +#define dct_trn16(x, y) { int16x8x2_t t = vtrnq_s16(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn32(x, y) { int32x4x2_t t = vtrnq_s32(vreinterpretq_s32_s16(x), vreinterpretq_s32_s16(y)); x = vreinterpretq_s16_s32(t.val[0]); y = vreinterpretq_s16_s32(t.val[1]); } +#define dct_trn64(x, y) { int16x8_t x0 = x; int16x8_t y0 = y; x = vcombine_s16(vget_low_s16(x0), vget_low_s16(y0)); y = vcombine_s16(vget_high_s16(x0), vget_high_s16(y0)); } + + // pass 1 + dct_trn16(row0, row1); // a0b0a2b2a4b4a6b6 + dct_trn16(row2, row3); + dct_trn16(row4, row5); + dct_trn16(row6, row7); + + // pass 2 + dct_trn32(row0, row2); // a0b0c0d0a4b4c4d4 + dct_trn32(row1, row3); + dct_trn32(row4, row6); + dct_trn32(row5, row7); + + // pass 3 + dct_trn64(row0, row4); // a0b0c0d0e0f0g0h0 + dct_trn64(row1, row5); + dct_trn64(row2, row6); + dct_trn64(row3, row7); + +#undef dct_trn16 +#undef dct_trn32 +#undef dct_trn64 + } + + // row pass + // vrshrn_n_s32 only supports shifts up to 16, we need + // 17. so do a non-rounding shift of 16 first then follow + // up with a rounding shift by 1. + dct_pass(vshrn_n_s32, 16); + + { + // pack and round + uint8x8_t p0 = vqrshrun_n_s16(row0, 1); + uint8x8_t p1 = vqrshrun_n_s16(row1, 1); + uint8x8_t p2 = vqrshrun_n_s16(row2, 1); + uint8x8_t p3 = vqrshrun_n_s16(row3, 1); + uint8x8_t p4 = vqrshrun_n_s16(row4, 1); + uint8x8_t p5 = vqrshrun_n_s16(row5, 1); + uint8x8_t p6 = vqrshrun_n_s16(row6, 1); + uint8x8_t p7 = vqrshrun_n_s16(row7, 1); + + // again, these can translate into one instruction, but often don't. +#define dct_trn8_8(x, y) { uint8x8x2_t t = vtrn_u8(x, y); x = t.val[0]; y = t.val[1]; } +#define dct_trn8_16(x, y) { uint16x4x2_t t = vtrn_u16(vreinterpret_u16_u8(x), vreinterpret_u16_u8(y)); x = vreinterpret_u8_u16(t.val[0]); y = vreinterpret_u8_u16(t.val[1]); } +#define dct_trn8_32(x, y) { uint32x2x2_t t = vtrn_u32(vreinterpret_u32_u8(x), vreinterpret_u32_u8(y)); x = vreinterpret_u8_u32(t.val[0]); y = vreinterpret_u8_u32(t.val[1]); } + + // sadly can't use interleaved stores here since we only write + // 8 bytes to each scan line! + + // 8x8 8-bit transpose pass 1 + dct_trn8_8(p0, p1); + dct_trn8_8(p2, p3); + dct_trn8_8(p4, p5); + dct_trn8_8(p6, p7); + + // pass 2 + dct_trn8_16(p0, p2); + dct_trn8_16(p1, p3); + dct_trn8_16(p4, p6); + dct_trn8_16(p5, p7); + + // pass 3 + dct_trn8_32(p0, p4); + dct_trn8_32(p1, p5); + dct_trn8_32(p2, p6); + dct_trn8_32(p3, p7); + + // store + vst1_u8(out, p0); out += out_stride; + vst1_u8(out, p1); out += out_stride; + vst1_u8(out, p2); out += out_stride; + vst1_u8(out, p3); out += out_stride; + vst1_u8(out, p4); out += out_stride; + vst1_u8(out, p5); out += out_stride; + vst1_u8(out, p6); out += out_stride; + vst1_u8(out, p7); + +#undef dct_trn8_8 +#undef dct_trn8_16 +#undef dct_trn8_32 + } + +#undef dct_long_mul +#undef dct_long_mac +#undef dct_widen +#undef dct_wadd +#undef dct_wsub +#undef dct_bfly32o +#undef dct_pass +} + +#endif // STBI_NEON + +#define STBI__MARKER_none 0xff +// if there's a pending marker from the entropy stream, return that +// otherwise, fetch from the stream and get a marker. if there's no +// marker, return 0xff, which is never a valid marker value +static stbi_uc stbi__get_marker(stbi__jpeg *j) +{ + stbi_uc x; + if (j->marker != STBI__MARKER_none) { x = j->marker; j->marker = STBI__MARKER_none; return x; } + x = stbi__get8(j->s); + if (x != 0xff) return STBI__MARKER_none; + while (x == 0xff) + x = stbi__get8(j->s); // consume repeated 0xff fill bytes + return x; +} + +// in each scan, we'll have scan_n components, and the order +// of the components is specified by order[] +#define STBI__RESTART(x) ((x) >= 0xd0 && (x) <= 0xd7) + +// after a restart interval, stbi__jpeg_reset the entropy decoder and +// the dc prediction +static void stbi__jpeg_reset(stbi__jpeg *j) +{ + j->code_bits = 0; + j->code_buffer = 0; + j->nomore = 0; + j->img_comp[0].dc_pred = j->img_comp[1].dc_pred = j->img_comp[2].dc_pred = j->img_comp[3].dc_pred = 0; + j->marker = STBI__MARKER_none; + j->todo = j->restart_interval ? j->restart_interval : 0x7fffffff; + j->eob_run = 0; + // no more than 1<<31 MCUs if no restart_interal? that's plenty safe, + // since we don't even allow 1<<30 pixels +} + +static int stbi__parse_entropy_coded_data(stbi__jpeg *z) +{ + stbi__jpeg_reset(z); + if (!z->progressive) { + if (z->scan_n == 1) { + int i,j; + STBI_SIMD_ALIGN(short, data[64]); + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + // if it's NOT a restart, then just bail, so we get corrupt data + // rather than no data + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + STBI_SIMD_ALIGN(short, data[64]); + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x)*8; + int y2 = (j*z->img_comp[n].v + y)*8; + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block(z, data, z->huff_dc+z->img_comp[n].hd, z->huff_ac+ha, z->fast_ac[ha], n, z->dequant[z->img_comp[n].tq])) return 0; + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*y2+x2, z->img_comp[n].w2, data); + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } else { + if (z->scan_n == 1) { + int i,j; + int n = z->order[0]; + // non-interleaved data, we just need to process one block at a time, + // in trivial scanline order + // number of blocks to do just depends on how many actual "pixels" this + // component has, independent of interleaved MCU blocking and such + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + if (z->spec_start == 0) { + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } else { + int ha = z->img_comp[n].ha; + if (!stbi__jpeg_decode_block_prog_ac(z, data, &z->huff_ac[ha], z->fast_ac[ha])) + return 0; + } + // every data block is an MCU, so countdown the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } else { // interleaved + int i,j,k,x,y; + for (j=0; j < z->img_mcu_y; ++j) { + for (i=0; i < z->img_mcu_x; ++i) { + // scan an interleaved mcu... process scan_n components in order + for (k=0; k < z->scan_n; ++k) { + int n = z->order[k]; + // scan out an mcu's worth of this component; that's just determined + // by the basic H and V specified for the component + for (y=0; y < z->img_comp[n].v; ++y) { + for (x=0; x < z->img_comp[n].h; ++x) { + int x2 = (i*z->img_comp[n].h + x); + int y2 = (j*z->img_comp[n].v + y); + short *data = z->img_comp[n].coeff + 64 * (x2 + y2 * z->img_comp[n].coeff_w); + if (!stbi__jpeg_decode_block_prog_dc(z, data, &z->huff_dc[z->img_comp[n].hd], n)) + return 0; + } + } + } + // after all interleaved components, that's an interleaved MCU, + // so now count down the restart interval + if (--z->todo <= 0) { + if (z->code_bits < 24) stbi__grow_buffer_unsafe(z); + if (!STBI__RESTART(z->marker)) return 1; + stbi__jpeg_reset(z); + } + } + } + return 1; + } + } +} + +static void stbi__jpeg_dequantize(short *data, stbi__uint16 *dequant) +{ + int i; + for (i=0; i < 64; ++i) + data[i] *= dequant[i]; +} + +static void stbi__jpeg_finish(stbi__jpeg *z) +{ + if (z->progressive) { + // dequantize and idct the data + int i,j,n; + for (n=0; n < z->s->img_n; ++n) { + int w = (z->img_comp[n].x+7) >> 3; + int h = (z->img_comp[n].y+7) >> 3; + for (j=0; j < h; ++j) { + for (i=0; i < w; ++i) { + short *data = z->img_comp[n].coeff + 64 * (i + j * z->img_comp[n].coeff_w); + stbi__jpeg_dequantize(data, z->dequant[z->img_comp[n].tq]); + z->idct_block_kernel(z->img_comp[n].data+z->img_comp[n].w2*j*8+i*8, z->img_comp[n].w2, data); + } + } + } + } +} + +static int stbi__process_marker(stbi__jpeg *z, int m) +{ + int L; + switch (m) { + case STBI__MARKER_none: // no marker found + return stbi__err("expected marker","Corrupt JPEG"); + + case 0xDD: // DRI - specify restart interval + if (stbi__get16be(z->s) != 4) return stbi__err("bad DRI len","Corrupt JPEG"); + z->restart_interval = stbi__get16be(z->s); + return 1; + + case 0xDB: // DQT - define quantization table + L = stbi__get16be(z->s)-2; + while (L > 0) { + int q = stbi__get8(z->s); + int p = q >> 4, sixteen = (p != 0); + int t = q & 15,i; + if (p != 0 && p != 1) return stbi__err("bad DQT type","Corrupt JPEG"); + if (t > 3) return stbi__err("bad DQT table","Corrupt JPEG"); + + for (i=0; i < 64; ++i) + z->dequant[t][stbi__jpeg_dezigzag[i]] = (stbi__uint16)(sixteen ? stbi__get16be(z->s) : stbi__get8(z->s)); + L -= (sixteen ? 129 : 65); + } + return L==0; + + case 0xC4: // DHT - define huffman table + L = stbi__get16be(z->s)-2; + while (L > 0) { + stbi_uc *v; + int sizes[16],i,n=0; + int q = stbi__get8(z->s); + int tc = q >> 4; + int th = q & 15; + if (tc > 1 || th > 3) return stbi__err("bad DHT header","Corrupt JPEG"); + for (i=0; i < 16; ++i) { + sizes[i] = stbi__get8(z->s); + n += sizes[i]; + } + if(n > 256) return stbi__err("bad DHT header","Corrupt JPEG"); // Loop over i < n would write past end of values! + L -= 17; + if (tc == 0) { + if (!stbi__build_huffman(z->huff_dc+th, sizes)) return 0; + v = z->huff_dc[th].values; + } else { + if (!stbi__build_huffman(z->huff_ac+th, sizes)) return 0; + v = z->huff_ac[th].values; + } + for (i=0; i < n; ++i) + v[i] = stbi__get8(z->s); + if (tc != 0) + stbi__build_fast_ac(z->fast_ac[th], z->huff_ac + th); + L -= n; + } + return L==0; + } + + // check for comment block or APP blocks + if ((m >= 0xE0 && m <= 0xEF) || m == 0xFE) { + L = stbi__get16be(z->s); + if (L < 2) { + if (m == 0xFE) + return stbi__err("bad COM len","Corrupt JPEG"); + else + return stbi__err("bad APP len","Corrupt JPEG"); + } + L -= 2; + + if (m == 0xE0 && L >= 5) { // JFIF APP0 segment + static const unsigned char tag[5] = {'J','F','I','F','\0'}; + int ok = 1; + int i; + for (i=0; i < 5; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 5; + if (ok) + z->jfif = 1; + } else if (m == 0xEE && L >= 12) { // Adobe APP14 segment + static const unsigned char tag[6] = {'A','d','o','b','e','\0'}; + int ok = 1; + int i; + for (i=0; i < 6; ++i) + if (stbi__get8(z->s) != tag[i]) + ok = 0; + L -= 6; + if (ok) { + stbi__get8(z->s); // version + stbi__get16be(z->s); // flags0 + stbi__get16be(z->s); // flags1 + z->app14_color_transform = stbi__get8(z->s); // color transform + L -= 6; + } + } + + stbi__skip(z->s, L); + return 1; + } + + return stbi__err("unknown marker","Corrupt JPEG"); +} + +// after we see SOS +static int stbi__process_scan_header(stbi__jpeg *z) +{ + int i; + int Ls = stbi__get16be(z->s); + z->scan_n = stbi__get8(z->s); + if (z->scan_n < 1 || z->scan_n > 4 || z->scan_n > (int) z->s->img_n) return stbi__err("bad SOS component count","Corrupt JPEG"); + if (Ls != 6+2*z->scan_n) return stbi__err("bad SOS len","Corrupt JPEG"); + for (i=0; i < z->scan_n; ++i) { + int id = stbi__get8(z->s), which; + int q = stbi__get8(z->s); + for (which = 0; which < z->s->img_n; ++which) + if (z->img_comp[which].id == id) + break; + if (which == z->s->img_n) return 0; // no match + z->img_comp[which].hd = q >> 4; if (z->img_comp[which].hd > 3) return stbi__err("bad DC huff","Corrupt JPEG"); + z->img_comp[which].ha = q & 15; if (z->img_comp[which].ha > 3) return stbi__err("bad AC huff","Corrupt JPEG"); + z->order[i] = which; + } + + { + int aa; + z->spec_start = stbi__get8(z->s); + z->spec_end = stbi__get8(z->s); // should be 63, but might be 0 + aa = stbi__get8(z->s); + z->succ_high = (aa >> 4); + z->succ_low = (aa & 15); + if (z->progressive) { + if (z->spec_start > 63 || z->spec_end > 63 || z->spec_start > z->spec_end || z->succ_high > 13 || z->succ_low > 13) + return stbi__err("bad SOS", "Corrupt JPEG"); + } else { + if (z->spec_start != 0) return stbi__err("bad SOS","Corrupt JPEG"); + if (z->succ_high != 0 || z->succ_low != 0) return stbi__err("bad SOS","Corrupt JPEG"); + z->spec_end = 63; + } + } + + return 1; +} + +static int stbi__free_jpeg_components(stbi__jpeg *z, int ncomp, int why) +{ + int i; + for (i=0; i < ncomp; ++i) { + if (z->img_comp[i].raw_data) { + STBI_FREE(z->img_comp[i].raw_data); + z->img_comp[i].raw_data = NULL; + z->img_comp[i].data = NULL; + } + if (z->img_comp[i].raw_coeff) { + STBI_FREE(z->img_comp[i].raw_coeff); + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].coeff = 0; + } + if (z->img_comp[i].linebuf) { + STBI_FREE(z->img_comp[i].linebuf); + z->img_comp[i].linebuf = NULL; + } + } + return why; +} + +static int stbi__process_frame_header(stbi__jpeg *z, int scan) +{ + stbi__context *s = z->s; + int Lf,p,i,q, h_max=1,v_max=1,c; + Lf = stbi__get16be(s); if (Lf < 11) return stbi__err("bad SOF len","Corrupt JPEG"); // JPEG + p = stbi__get8(s); if (p != 8) return stbi__err("only 8-bit","JPEG format not supported: 8-bit only"); // JPEG baseline + s->img_y = stbi__get16be(s); if (s->img_y == 0) return stbi__err("no header height", "JPEG format not supported: delayed height"); // Legal, but we don't handle it--but neither does IJG + s->img_x = stbi__get16be(s); if (s->img_x == 0) return stbi__err("0 width","Corrupt JPEG"); // JPEG requires + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + c = stbi__get8(s); + if (c != 3 && c != 1 && c != 4) return stbi__err("bad component count","Corrupt JPEG"); + s->img_n = c; + for (i=0; i < c; ++i) { + z->img_comp[i].data = NULL; + z->img_comp[i].linebuf = NULL; + } + + if (Lf != 8+3*s->img_n) return stbi__err("bad SOF len","Corrupt JPEG"); + + z->rgb = 0; + for (i=0; i < s->img_n; ++i) { + static const unsigned char rgb[3] = { 'R', 'G', 'B' }; + z->img_comp[i].id = stbi__get8(s); + if (s->img_n == 3 && z->img_comp[i].id == rgb[i]) + ++z->rgb; + q = stbi__get8(s); + z->img_comp[i].h = (q >> 4); if (!z->img_comp[i].h || z->img_comp[i].h > 4) return stbi__err("bad H","Corrupt JPEG"); + z->img_comp[i].v = q & 15; if (!z->img_comp[i].v || z->img_comp[i].v > 4) return stbi__err("bad V","Corrupt JPEG"); + z->img_comp[i].tq = stbi__get8(s); if (z->img_comp[i].tq > 3) return stbi__err("bad TQ","Corrupt JPEG"); + } + + if (scan != STBI__SCAN_load) return 1; + + if (!stbi__mad3sizes_valid(s->img_x, s->img_y, s->img_n, 0)) return stbi__err("too large", "Image too large to decode"); + + for (i=0; i < s->img_n; ++i) { + if (z->img_comp[i].h > h_max) h_max = z->img_comp[i].h; + if (z->img_comp[i].v > v_max) v_max = z->img_comp[i].v; + } + + // check that plane subsampling factors are integer ratios; our resamplers can't deal with fractional ratios + // and I've never seen a non-corrupted JPEG file actually use them + for (i=0; i < s->img_n; ++i) { + if (h_max % z->img_comp[i].h != 0) return stbi__err("bad H","Corrupt JPEG"); + if (v_max % z->img_comp[i].v != 0) return stbi__err("bad V","Corrupt JPEG"); + } + + // compute interleaved mcu info + z->img_h_max = h_max; + z->img_v_max = v_max; + z->img_mcu_w = h_max * 8; + z->img_mcu_h = v_max * 8; + // these sizes can't be more than 17 bits + z->img_mcu_x = (s->img_x + z->img_mcu_w-1) / z->img_mcu_w; + z->img_mcu_y = (s->img_y + z->img_mcu_h-1) / z->img_mcu_h; + + for (i=0; i < s->img_n; ++i) { + // number of effective pixels (e.g. for non-interleaved MCU) + z->img_comp[i].x = (s->img_x * z->img_comp[i].h + h_max-1) / h_max; + z->img_comp[i].y = (s->img_y * z->img_comp[i].v + v_max-1) / v_max; + // to simplify generation, we'll allocate enough memory to decode + // the bogus oversized data from using interleaved MCUs and their + // big blocks (e.g. a 16x16 iMCU on an image of width 33); we won't + // discard the extra data until colorspace conversion + // + // img_mcu_x, img_mcu_y: <=17 bits; comp[i].h and .v are <=4 (checked earlier) + // so these muls can't overflow with 32-bit ints (which we require) + z->img_comp[i].w2 = z->img_mcu_x * z->img_comp[i].h * 8; + z->img_comp[i].h2 = z->img_mcu_y * z->img_comp[i].v * 8; + z->img_comp[i].coeff = 0; + z->img_comp[i].raw_coeff = 0; + z->img_comp[i].linebuf = NULL; + z->img_comp[i].raw_data = stbi__malloc_mad2(z->img_comp[i].w2, z->img_comp[i].h2, 15); + if (z->img_comp[i].raw_data == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + // align blocks for idct using mmx/sse + z->img_comp[i].data = (stbi_uc*) (((size_t) z->img_comp[i].raw_data + 15) & ~15); + if (z->progressive) { + // w2, h2 are multiples of 8 (see above) + z->img_comp[i].coeff_w = z->img_comp[i].w2 / 8; + z->img_comp[i].coeff_h = z->img_comp[i].h2 / 8; + z->img_comp[i].raw_coeff = stbi__malloc_mad3(z->img_comp[i].w2, z->img_comp[i].h2, sizeof(short), 15); + if (z->img_comp[i].raw_coeff == NULL) + return stbi__free_jpeg_components(z, i+1, stbi__err("outofmem", "Out of memory")); + z->img_comp[i].coeff = (short*) (((size_t) z->img_comp[i].raw_coeff + 15) & ~15); + } + } + + return 1; +} + +// use comparisons since in some cases we handle more than one case (e.g. SOF) +#define stbi__DNL(x) ((x) == 0xdc) +#define stbi__SOI(x) ((x) == 0xd8) +#define stbi__EOI(x) ((x) == 0xd9) +#define stbi__SOF(x) ((x) == 0xc0 || (x) == 0xc1 || (x) == 0xc2) +#define stbi__SOS(x) ((x) == 0xda) + +#define stbi__SOF_progressive(x) ((x) == 0xc2) + +static int stbi__decode_jpeg_header(stbi__jpeg *z, int scan) +{ + int m; + z->jfif = 0; + z->app14_color_transform = -1; // valid values are 0,1,2 + z->marker = STBI__MARKER_none; // initialize cached marker to empty + m = stbi__get_marker(z); + if (!stbi__SOI(m)) return stbi__err("no SOI","Corrupt JPEG"); + if (scan == STBI__SCAN_type) return 1; + m = stbi__get_marker(z); + while (!stbi__SOF(m)) { + if (!stbi__process_marker(z,m)) return 0; + m = stbi__get_marker(z); + while (m == STBI__MARKER_none) { + // some files have extra padding after their blocks, so ok, we'll scan + if (stbi__at_eof(z->s)) return stbi__err("no SOF", "Corrupt JPEG"); + m = stbi__get_marker(z); + } + } + z->progressive = stbi__SOF_progressive(m); + if (!stbi__process_frame_header(z, scan)) return 0; + return 1; +} + +static stbi_uc stbi__skip_jpeg_junk_at_end(stbi__jpeg *j) +{ + // some JPEGs have junk at end, skip over it but if we find what looks + // like a valid marker, resume there + while (!stbi__at_eof(j->s)) { + stbi_uc x = stbi__get8(j->s); + while (x == 0xff) { // might be a marker + if (stbi__at_eof(j->s)) return STBI__MARKER_none; + x = stbi__get8(j->s); + if (x != 0x00 && x != 0xff) { + // not a stuffed zero or lead-in to another marker, looks + // like an actual marker, return it + return x; + } + // stuffed zero has x=0 now which ends the loop, meaning we go + // back to regular scan loop. + // repeated 0xff keeps trying to read the next byte of the marker. + } + } + return STBI__MARKER_none; +} + +// decode image to YCbCr format +static int stbi__decode_jpeg_image(stbi__jpeg *j) +{ + int m; + for (m = 0; m < 4; m++) { + j->img_comp[m].raw_data = NULL; + j->img_comp[m].raw_coeff = NULL; + } + j->restart_interval = 0; + if (!stbi__decode_jpeg_header(j, STBI__SCAN_load)) return 0; + m = stbi__get_marker(j); + while (!stbi__EOI(m)) { + if (stbi__SOS(m)) { + if (!stbi__process_scan_header(j)) return 0; + if (!stbi__parse_entropy_coded_data(j)) return 0; + if (j->marker == STBI__MARKER_none ) { + j->marker = stbi__skip_jpeg_junk_at_end(j); + // if we reach eof without hitting a marker, stbi__get_marker() below will fail and we'll eventually return 0 + } + m = stbi__get_marker(j); + if (STBI__RESTART(m)) + m = stbi__get_marker(j); + } else if (stbi__DNL(m)) { + int Ld = stbi__get16be(j->s); + stbi__uint32 NL = stbi__get16be(j->s); + if (Ld != 4) return stbi__err("bad DNL len", "Corrupt JPEG"); + if (NL != j->s->img_y) return stbi__err("bad DNL height", "Corrupt JPEG"); + m = stbi__get_marker(j); + } else { + if (!stbi__process_marker(j, m)) return 1; + m = stbi__get_marker(j); + } + } + if (j->progressive) + stbi__jpeg_finish(j); + return 1; +} + +// static jfif-centered resampling (across block boundaries) + +typedef stbi_uc *(*resample_row_func)(stbi_uc *out, stbi_uc *in0, stbi_uc *in1, + int w, int hs); + +#define stbi__div4(x) ((stbi_uc) ((x) >> 2)) + +static stbi_uc *resample_row_1(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + STBI_NOTUSED(out); + STBI_NOTUSED(in_far); + STBI_NOTUSED(w); + STBI_NOTUSED(hs); + return in_near; +} + +static stbi_uc* stbi__resample_row_v_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples vertically for every one in input + int i; + STBI_NOTUSED(hs); + for (i=0; i < w; ++i) + out[i] = stbi__div4(3*in_near[i] + in_far[i] + 2); + return out; +} + +static stbi_uc* stbi__resample_row_h_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate two samples horizontally for every one in input + int i; + stbi_uc *input = in_near; + + if (w == 1) { + // if only one sample, can't do any interpolation + out[0] = out[1] = input[0]; + return out; + } + + out[0] = input[0]; + out[1] = stbi__div4(input[0]*3 + input[1] + 2); + for (i=1; i < w-1; ++i) { + int n = 3*input[i]+2; + out[i*2+0] = stbi__div4(n+input[i-1]); + out[i*2+1] = stbi__div4(n+input[i+1]); + } + out[i*2+0] = stbi__div4(input[w-2]*3 + input[w-1] + 2); + out[i*2+1] = input[w-1]; + + STBI_NOTUSED(in_far); + STBI_NOTUSED(hs); + + return out; +} + +#define stbi__div16(x) ((stbi_uc) ((x) >> 4)) + +static stbi_uc *stbi__resample_row_hv_2(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i,t0,t1; + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + out[0] = stbi__div4(t1+2); + for (i=1; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static stbi_uc *stbi__resample_row_hv_2_simd(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // need to generate 2x2 samples for every one in input + int i=0,t0,t1; + + if (w == 1) { + out[0] = out[1] = stbi__div4(3*in_near[0] + in_far[0] + 2); + return out; + } + + t1 = 3*in_near[0] + in_far[0]; + // process groups of 8 pixels for as long as we can. + // note we can't handle the last pixel in a row in this loop + // because we need to handle the filter boundary conditions. + for (; i < ((w-1) & ~7); i += 8) { +#if defined(STBI_SSE2) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + __m128i zero = _mm_setzero_si128(); + __m128i farb = _mm_loadl_epi64((__m128i *) (in_far + i)); + __m128i nearb = _mm_loadl_epi64((__m128i *) (in_near + i)); + __m128i farw = _mm_unpacklo_epi8(farb, zero); + __m128i nearw = _mm_unpacklo_epi8(nearb, zero); + __m128i diff = _mm_sub_epi16(farw, nearw); + __m128i nears = _mm_slli_epi16(nearw, 2); + __m128i curr = _mm_add_epi16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + __m128i prv0 = _mm_slli_si128(curr, 2); + __m128i nxt0 = _mm_srli_si128(curr, 2); + __m128i prev = _mm_insert_epi16(prv0, t1, 0); + __m128i next = _mm_insert_epi16(nxt0, 3*in_near[i+8] + in_far[i+8], 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + __m128i bias = _mm_set1_epi16(8); + __m128i curs = _mm_slli_epi16(curr, 2); + __m128i prvd = _mm_sub_epi16(prev, curr); + __m128i nxtd = _mm_sub_epi16(next, curr); + __m128i curb = _mm_add_epi16(curs, bias); + __m128i even = _mm_add_epi16(prvd, curb); + __m128i odd = _mm_add_epi16(nxtd, curb); + + // interleave even and odd pixels, then undo scaling. + __m128i int0 = _mm_unpacklo_epi16(even, odd); + __m128i int1 = _mm_unpackhi_epi16(even, odd); + __m128i de0 = _mm_srli_epi16(int0, 4); + __m128i de1 = _mm_srli_epi16(int1, 4); + + // pack and write output + __m128i outv = _mm_packus_epi16(de0, de1); + _mm_storeu_si128((__m128i *) (out + i*2), outv); +#elif defined(STBI_NEON) + // load and perform the vertical filtering pass + // this uses 3*x + y = 4*x + (y - x) + uint8x8_t farb = vld1_u8(in_far + i); + uint8x8_t nearb = vld1_u8(in_near + i); + int16x8_t diff = vreinterpretq_s16_u16(vsubl_u8(farb, nearb)); + int16x8_t nears = vreinterpretq_s16_u16(vshll_n_u8(nearb, 2)); + int16x8_t curr = vaddq_s16(nears, diff); // current row + + // horizontal filter works the same based on shifted vers of current + // row. "prev" is current row shifted right by 1 pixel; we need to + // insert the previous pixel value (from t1). + // "next" is current row shifted left by 1 pixel, with first pixel + // of next block of 8 pixels added in. + int16x8_t prv0 = vextq_s16(curr, curr, 7); + int16x8_t nxt0 = vextq_s16(curr, curr, 1); + int16x8_t prev = vsetq_lane_s16(t1, prv0, 0); + int16x8_t next = vsetq_lane_s16(3*in_near[i+8] + in_far[i+8], nxt0, 7); + + // horizontal filter, polyphase implementation since it's convenient: + // even pixels = 3*cur + prev = cur*4 + (prev - cur) + // odd pixels = 3*cur + next = cur*4 + (next - cur) + // note the shared term. + int16x8_t curs = vshlq_n_s16(curr, 2); + int16x8_t prvd = vsubq_s16(prev, curr); + int16x8_t nxtd = vsubq_s16(next, curr); + int16x8_t even = vaddq_s16(curs, prvd); + int16x8_t odd = vaddq_s16(curs, nxtd); + + // undo scaling and round, then store with even/odd phases interleaved + uint8x8x2_t o; + o.val[0] = vqrshrun_n_s16(even, 4); + o.val[1] = vqrshrun_n_s16(odd, 4); + vst2_u8(out + i*2, o); +#endif + + // "previous" value for next iter + t1 = 3*in_near[i+7] + in_far[i+7]; + } + + t0 = t1; + t1 = 3*in_near[i] + in_far[i]; + out[i*2] = stbi__div16(3*t1 + t0 + 8); + + for (++i; i < w; ++i) { + t0 = t1; + t1 = 3*in_near[i]+in_far[i]; + out[i*2-1] = stbi__div16(3*t0 + t1 + 8); + out[i*2 ] = stbi__div16(3*t1 + t0 + 8); + } + out[w*2-1] = stbi__div4(t1+2); + + STBI_NOTUSED(hs); + + return out; +} +#endif + +static stbi_uc *stbi__resample_row_generic(stbi_uc *out, stbi_uc *in_near, stbi_uc *in_far, int w, int hs) +{ + // resample with nearest-neighbor + int i,j; + STBI_NOTUSED(in_far); + for (i=0; i < w; ++i) + for (j=0; j < hs; ++j) + out[i*hs+j] = in_near[i]; + return out; +} + +// this is a reduced-precision calculation of YCbCr-to-RGB introduced +// to make sure the code produces the same results in both SIMD and scalar +#define stbi__float2fixed(x) (((int) ((x) * 4096.0f + 0.5f)) << 8) +static void stbi__YCbCr_to_RGB_row(stbi_uc *out, const stbi_uc *y, const stbi_uc *pcb, const stbi_uc *pcr, int count, int step) +{ + int i; + for (i=0; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + (cr*-stbi__float2fixed(0.71414f)) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} + +#if defined(STBI_SSE2) || defined(STBI_NEON) +static void stbi__YCbCr_to_RGB_simd(stbi_uc *out, stbi_uc const *y, stbi_uc const *pcb, stbi_uc const *pcr, int count, int step) +{ + int i = 0; + +#ifdef STBI_SSE2 + // step == 3 is pretty ugly on the final interleave, and i'm not convinced + // it's useful in practice (you wouldn't use it for textures, for example). + // so just accelerate step == 4 case. + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + __m128i signflip = _mm_set1_epi8(-0x80); + __m128i cr_const0 = _mm_set1_epi16( (short) ( 1.40200f*4096.0f+0.5f)); + __m128i cr_const1 = _mm_set1_epi16( - (short) ( 0.71414f*4096.0f+0.5f)); + __m128i cb_const0 = _mm_set1_epi16( - (short) ( 0.34414f*4096.0f+0.5f)); + __m128i cb_const1 = _mm_set1_epi16( (short) ( 1.77200f*4096.0f+0.5f)); + __m128i y_bias = _mm_set1_epi8((char) (unsigned char) 128); + __m128i xw = _mm_set1_epi16(255); // alpha channel + + for (; i+7 < count; i += 8) { + // load + __m128i y_bytes = _mm_loadl_epi64((__m128i *) (y+i)); + __m128i cr_bytes = _mm_loadl_epi64((__m128i *) (pcr+i)); + __m128i cb_bytes = _mm_loadl_epi64((__m128i *) (pcb+i)); + __m128i cr_biased = _mm_xor_si128(cr_bytes, signflip); // -128 + __m128i cb_biased = _mm_xor_si128(cb_bytes, signflip); // -128 + + // unpack to short (and left-shift cr, cb by 8) + __m128i yw = _mm_unpacklo_epi8(y_bias, y_bytes); + __m128i crw = _mm_unpacklo_epi8(_mm_setzero_si128(), cr_biased); + __m128i cbw = _mm_unpacklo_epi8(_mm_setzero_si128(), cb_biased); + + // color transform + __m128i yws = _mm_srli_epi16(yw, 4); + __m128i cr0 = _mm_mulhi_epi16(cr_const0, crw); + __m128i cb0 = _mm_mulhi_epi16(cb_const0, cbw); + __m128i cb1 = _mm_mulhi_epi16(cbw, cb_const1); + __m128i cr1 = _mm_mulhi_epi16(crw, cr_const1); + __m128i rws = _mm_add_epi16(cr0, yws); + __m128i gwt = _mm_add_epi16(cb0, yws); + __m128i bws = _mm_add_epi16(yws, cb1); + __m128i gws = _mm_add_epi16(gwt, cr1); + + // descale + __m128i rw = _mm_srai_epi16(rws, 4); + __m128i bw = _mm_srai_epi16(bws, 4); + __m128i gw = _mm_srai_epi16(gws, 4); + + // back to byte, set up for transpose + __m128i brb = _mm_packus_epi16(rw, bw); + __m128i gxb = _mm_packus_epi16(gw, xw); + + // transpose to interleave channels + __m128i t0 = _mm_unpacklo_epi8(brb, gxb); + __m128i t1 = _mm_unpackhi_epi8(brb, gxb); + __m128i o0 = _mm_unpacklo_epi16(t0, t1); + __m128i o1 = _mm_unpackhi_epi16(t0, t1); + + // store + _mm_storeu_si128((__m128i *) (out + 0), o0); + _mm_storeu_si128((__m128i *) (out + 16), o1); + out += 32; + } + } +#endif + +#ifdef STBI_NEON + // in this version, step=3 support would be easy to add. but is there demand? + if (step == 4) { + // this is a fairly straightforward implementation and not super-optimized. + uint8x8_t signflip = vdup_n_u8(0x80); + int16x8_t cr_const0 = vdupq_n_s16( (short) ( 1.40200f*4096.0f+0.5f)); + int16x8_t cr_const1 = vdupq_n_s16( - (short) ( 0.71414f*4096.0f+0.5f)); + int16x8_t cb_const0 = vdupq_n_s16( - (short) ( 0.34414f*4096.0f+0.5f)); + int16x8_t cb_const1 = vdupq_n_s16( (short) ( 1.77200f*4096.0f+0.5f)); + + for (; i+7 < count; i += 8) { + // load + uint8x8_t y_bytes = vld1_u8(y + i); + uint8x8_t cr_bytes = vld1_u8(pcr + i); + uint8x8_t cb_bytes = vld1_u8(pcb + i); + int8x8_t cr_biased = vreinterpret_s8_u8(vsub_u8(cr_bytes, signflip)); + int8x8_t cb_biased = vreinterpret_s8_u8(vsub_u8(cb_bytes, signflip)); + + // expand to s16 + int16x8_t yws = vreinterpretq_s16_u16(vshll_n_u8(y_bytes, 4)); + int16x8_t crw = vshll_n_s8(cr_biased, 7); + int16x8_t cbw = vshll_n_s8(cb_biased, 7); + + // color transform + int16x8_t cr0 = vqdmulhq_s16(crw, cr_const0); + int16x8_t cb0 = vqdmulhq_s16(cbw, cb_const0); + int16x8_t cr1 = vqdmulhq_s16(crw, cr_const1); + int16x8_t cb1 = vqdmulhq_s16(cbw, cb_const1); + int16x8_t rws = vaddq_s16(yws, cr0); + int16x8_t gws = vaddq_s16(vaddq_s16(yws, cb0), cr1); + int16x8_t bws = vaddq_s16(yws, cb1); + + // undo scaling, round, convert to byte + uint8x8x4_t o; + o.val[0] = vqrshrun_n_s16(rws, 4); + o.val[1] = vqrshrun_n_s16(gws, 4); + o.val[2] = vqrshrun_n_s16(bws, 4); + o.val[3] = vdup_n_u8(255); + + // store, interleaving r/g/b/a + vst4_u8(out, o); + out += 8*4; + } + } +#endif + + for (; i < count; ++i) { + int y_fixed = (y[i] << 20) + (1<<19); // rounding + int r,g,b; + int cr = pcr[i] - 128; + int cb = pcb[i] - 128; + r = y_fixed + cr* stbi__float2fixed(1.40200f); + g = y_fixed + cr*-stbi__float2fixed(0.71414f) + ((cb*-stbi__float2fixed(0.34414f)) & 0xffff0000); + b = y_fixed + cb* stbi__float2fixed(1.77200f); + r >>= 20; + g >>= 20; + b >>= 20; + if ((unsigned) r > 255) { if (r < 0) r = 0; else r = 255; } + if ((unsigned) g > 255) { if (g < 0) g = 0; else g = 255; } + if ((unsigned) b > 255) { if (b < 0) b = 0; else b = 255; } + out[0] = (stbi_uc)r; + out[1] = (stbi_uc)g; + out[2] = (stbi_uc)b; + out[3] = 255; + out += step; + } +} +#endif + +// set up the kernels +static void stbi__setup_jpeg(stbi__jpeg *j) +{ + j->idct_block_kernel = stbi__idct_block; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_row; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2; + +#ifdef STBI_SSE2 + if (stbi__sse2_available()) { + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; + } +#endif + +#ifdef STBI_NEON + j->idct_block_kernel = stbi__idct_simd; + j->YCbCr_to_RGB_kernel = stbi__YCbCr_to_RGB_simd; + j->resample_row_hv_2_kernel = stbi__resample_row_hv_2_simd; +#endif +} + +// clean up the temporary component buffers +static void stbi__cleanup_jpeg(stbi__jpeg *j) +{ + stbi__free_jpeg_components(j, j->s->img_n, 0); +} + +typedef struct +{ + resample_row_func resample; + stbi_uc *line0,*line1; + int hs,vs; // expansion factor in each axis + int w_lores; // horizontal pixels pre-expansion + int ystep; // how far through vertical expansion we are + int ypos; // which pre-expansion row we're on +} stbi__resample; + +// fast 0..255 * 0..255 => 0..255 rounded multiplication +static stbi_uc stbi__blinn_8x8(stbi_uc x, stbi_uc y) +{ + unsigned int t = x*y + 128; + return (stbi_uc) ((t + (t >>8)) >> 8); +} + +static stbi_uc *load_jpeg_image(stbi__jpeg *z, int *out_x, int *out_y, int *comp, int req_comp) +{ + int n, decode_n, is_rgb; + z->s->img_n = 0; // make stbi__cleanup_jpeg safe + + // validate req_comp + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + + // load a jpeg image from whichever source, but leave in YCbCr format + if (!stbi__decode_jpeg_image(z)) { stbi__cleanup_jpeg(z); return NULL; } + + // determine actual number of components to generate + n = req_comp ? req_comp : z->s->img_n >= 3 ? 3 : 1; + + is_rgb = z->s->img_n == 3 && (z->rgb == 3 || (z->app14_color_transform == 0 && !z->jfif)); + + if (z->s->img_n == 3 && n < 3 && !is_rgb) + decode_n = 1; + else + decode_n = z->s->img_n; + + // nothing to do if no components requested; check this now to avoid + // accessing uninitialized coutput[0] later + if (decode_n <= 0) { stbi__cleanup_jpeg(z); return NULL; } + + // resample and color-convert + { + int k; + unsigned int i,j; + stbi_uc *output; + stbi_uc *coutput[4] = { NULL, NULL, NULL, NULL }; + + stbi__resample res_comp[4]; + + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + + // allocate line buffer big enough for upsampling off the edges + // with upsample factor of 4 + z->img_comp[k].linebuf = (stbi_uc *) stbi__malloc(z->s->img_x + 3); + if (!z->img_comp[k].linebuf) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + r->hs = z->img_h_max / z->img_comp[k].h; + r->vs = z->img_v_max / z->img_comp[k].v; + r->ystep = r->vs >> 1; + r->w_lores = (z->s->img_x + r->hs-1) / r->hs; + r->ypos = 0; + r->line0 = r->line1 = z->img_comp[k].data; + + if (r->hs == 1 && r->vs == 1) r->resample = resample_row_1; + else if (r->hs == 1 && r->vs == 2) r->resample = stbi__resample_row_v_2; + else if (r->hs == 2 && r->vs == 1) r->resample = stbi__resample_row_h_2; + else if (r->hs == 2 && r->vs == 2) r->resample = z->resample_row_hv_2_kernel; + else r->resample = stbi__resample_row_generic; + } + + // can't error after this so, this is safe + output = (stbi_uc *) stbi__malloc_mad3(n, z->s->img_x, z->s->img_y, 1); + if (!output) { stbi__cleanup_jpeg(z); return stbi__errpuc("outofmem", "Out of memory"); } + + // now go ahead and resample + for (j=0; j < z->s->img_y; ++j) { + stbi_uc *out = output + n * z->s->img_x * j; + for (k=0; k < decode_n; ++k) { + stbi__resample *r = &res_comp[k]; + int y_bot = r->ystep >= (r->vs >> 1); + coutput[k] = r->resample(z->img_comp[k].linebuf, + y_bot ? r->line1 : r->line0, + y_bot ? r->line0 : r->line1, + r->w_lores, r->hs); + if (++r->ystep >= r->vs) { + r->ystep = 0; + r->line0 = r->line1; + if (++r->ypos < z->img_comp[k].y) + r->line1 += z->img_comp[k].w2; + } + } + if (n >= 3) { + stbi_uc *y = coutput[0]; + if (z->s->img_n == 3) { + if (is_rgb) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = y[i]; + out[1] = coutput[1][i]; + out[2] = coutput[2][i]; + out[3] = 255; + out += n; + } + } else { + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else if (z->s->img_n == 4) { + if (z->app14_color_transform == 0) { // CMYK + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(coutput[0][i], m); + out[1] = stbi__blinn_8x8(coutput[1][i], m); + out[2] = stbi__blinn_8x8(coutput[2][i], m); + out[3] = 255; + out += n; + } + } else if (z->app14_color_transform == 2) { // YCCK + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + out[0] = stbi__blinn_8x8(255 - out[0], m); + out[1] = stbi__blinn_8x8(255 - out[1], m); + out[2] = stbi__blinn_8x8(255 - out[2], m); + out += n; + } + } else { // YCbCr + alpha? Ignore the fourth channel for now + z->YCbCr_to_RGB_kernel(out, y, coutput[1], coutput[2], z->s->img_x, n); + } + } else + for (i=0; i < z->s->img_x; ++i) { + out[0] = out[1] = out[2] = y[i]; + out[3] = 255; // not used if n==3 + out += n; + } + } else { + if (is_rgb) { + if (n == 1) + for (i=0; i < z->s->img_x; ++i) + *out++ = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + else { + for (i=0; i < z->s->img_x; ++i, out += 2) { + out[0] = stbi__compute_y(coutput[0][i], coutput[1][i], coutput[2][i]); + out[1] = 255; + } + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 0) { + for (i=0; i < z->s->img_x; ++i) { + stbi_uc m = coutput[3][i]; + stbi_uc r = stbi__blinn_8x8(coutput[0][i], m); + stbi_uc g = stbi__blinn_8x8(coutput[1][i], m); + stbi_uc b = stbi__blinn_8x8(coutput[2][i], m); + out[0] = stbi__compute_y(r, g, b); + out[1] = 255; + out += n; + } + } else if (z->s->img_n == 4 && z->app14_color_transform == 2) { + for (i=0; i < z->s->img_x; ++i) { + out[0] = stbi__blinn_8x8(255 - coutput[0][i], coutput[3][i]); + out[1] = 255; + out += n; + } + } else { + stbi_uc *y = coutput[0]; + if (n == 1) + for (i=0; i < z->s->img_x; ++i) out[i] = y[i]; + else + for (i=0; i < z->s->img_x; ++i) { *out++ = y[i]; *out++ = 255; } + } + } + } + stbi__cleanup_jpeg(z); + *out_x = z->s->img_x; + *out_y = z->s->img_y; + if (comp) *comp = z->s->img_n >= 3 ? 3 : 1; // report original components, not output + return output; + } +} + +static void *stbi__jpeg_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + unsigned char* result; + stbi__jpeg* j = (stbi__jpeg*) stbi__malloc(sizeof(stbi__jpeg)); + if (!j) return stbi__errpuc("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); + STBI_NOTUSED(ri); + j->s = s; + stbi__setup_jpeg(j); + result = load_jpeg_image(j, x,y,comp,req_comp); + STBI_FREE(j); + return result; +} + +static int stbi__jpeg_test(stbi__context *s) +{ + int r; + stbi__jpeg* j = (stbi__jpeg*)stbi__malloc(sizeof(stbi__jpeg)); + if (!j) return stbi__err("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); + j->s = s; + stbi__setup_jpeg(j); + r = stbi__decode_jpeg_header(j, STBI__SCAN_type); + stbi__rewind(s); + STBI_FREE(j); + return r; +} + +static int stbi__jpeg_info_raw(stbi__jpeg *j, int *x, int *y, int *comp) +{ + if (!stbi__decode_jpeg_header(j, STBI__SCAN_header)) { + stbi__rewind( j->s ); + return 0; + } + if (x) *x = j->s->img_x; + if (y) *y = j->s->img_y; + if (comp) *comp = j->s->img_n >= 3 ? 3 : 1; + return 1; +} + +static int stbi__jpeg_info(stbi__context *s, int *x, int *y, int *comp) +{ + int result; + stbi__jpeg* j = (stbi__jpeg*) (stbi__malloc(sizeof(stbi__jpeg))); + if (!j) return stbi__err("outofmem", "Out of memory"); + memset(j, 0, sizeof(stbi__jpeg)); + j->s = s; + result = stbi__jpeg_info_raw(j, x, y, comp); + STBI_FREE(j); + return result; +} +#endif + +// public domain zlib decode v0.2 Sean Barrett 2006-11-18 +// simple implementation +// - all input must be provided in an upfront buffer +// - all output is written to a single output buffer (can malloc/realloc) +// performance +// - fast huffman + +#ifndef STBI_NO_ZLIB + +// fast-way is faster to check than jpeg huffman, but slow way is slower +#define STBI__ZFAST_BITS 9 // accelerate all cases in default tables +#define STBI__ZFAST_MASK ((1 << STBI__ZFAST_BITS) - 1) +#define STBI__ZNSYMS 288 // number of symbols in literal/length alphabet + +// zlib-style huffman encoding +// (jpegs packs from left, zlib from right, so can't share code) +typedef struct +{ + stbi__uint16 fast[1 << STBI__ZFAST_BITS]; + stbi__uint16 firstcode[16]; + int maxcode[17]; + stbi__uint16 firstsymbol[16]; + stbi_uc size[STBI__ZNSYMS]; + stbi__uint16 value[STBI__ZNSYMS]; +} stbi__zhuffman; + +stbi_inline static int stbi__bitreverse16(int n) +{ + n = ((n & 0xAAAA) >> 1) | ((n & 0x5555) << 1); + n = ((n & 0xCCCC) >> 2) | ((n & 0x3333) << 2); + n = ((n & 0xF0F0) >> 4) | ((n & 0x0F0F) << 4); + n = ((n & 0xFF00) >> 8) | ((n & 0x00FF) << 8); + return n; +} + +stbi_inline static int stbi__bit_reverse(int v, int bits) +{ + STBI_ASSERT(bits <= 16); + // to bit reverse n bits, reverse 16 and shift + // e.g. 11 bits, bit reverse and shift away 5 + return stbi__bitreverse16(v) >> (16-bits); +} + +static int stbi__zbuild_huffman(stbi__zhuffman *z, const stbi_uc *sizelist, int num) +{ + int i,k=0; + int code, next_code[16], sizes[17]; + + // DEFLATE spec for generating codes + memset(sizes, 0, sizeof(sizes)); + memset(z->fast, 0, sizeof(z->fast)); + for (i=0; i < num; ++i) + ++sizes[sizelist[i]]; + sizes[0] = 0; + for (i=1; i < 16; ++i) + if (sizes[i] > (1 << i)) + return stbi__err("bad sizes", "Corrupt PNG"); + code = 0; + for (i=1; i < 16; ++i) { + next_code[i] = code; + z->firstcode[i] = (stbi__uint16) code; + z->firstsymbol[i] = (stbi__uint16) k; + code = (code + sizes[i]); + if (sizes[i]) + if (code-1 >= (1 << i)) return stbi__err("bad codelengths","Corrupt PNG"); + z->maxcode[i] = code << (16-i); // preshift for inner loop + code <<= 1; + k += sizes[i]; + } + z->maxcode[16] = 0x10000; // sentinel + for (i=0; i < num; ++i) { + int s = sizelist[i]; + if (s) { + int c = next_code[s] - z->firstcode[s] + z->firstsymbol[s]; + stbi__uint16 fastv = (stbi__uint16) ((s << 9) | i); + z->size [c] = (stbi_uc ) s; + z->value[c] = (stbi__uint16) i; + if (s <= STBI__ZFAST_BITS) { + int j = stbi__bit_reverse(next_code[s],s); + while (j < (1 << STBI__ZFAST_BITS)) { + z->fast[j] = fastv; + j += (1 << s); + } + } + ++next_code[s]; + } + } + return 1; +} + +// zlib-from-memory implementation for PNG reading +// because PNG allows splitting the zlib stream arbitrarily, +// and it's annoying structurally to have PNG call ZLIB call PNG, +// we require PNG read all the IDATs and combine them into a single +// memory buffer + +typedef struct +{ + stbi_uc *zbuffer, *zbuffer_end; + int num_bits; + int hit_zeof_once; + stbi__uint32 code_buffer; + + char *zout; + char *zout_start; + char *zout_end; + int z_expandable; + + stbi__zhuffman z_length, z_distance; +} stbi__zbuf; + +stbi_inline static int stbi__zeof(stbi__zbuf *z) +{ + return (z->zbuffer >= z->zbuffer_end); +} + +stbi_inline static stbi_uc stbi__zget8(stbi__zbuf *z) +{ + return stbi__zeof(z) ? 0 : *z->zbuffer++; +} + +static void stbi__fill_bits(stbi__zbuf *z) +{ + do { + if (z->code_buffer >= (1U << z->num_bits)) { + z->zbuffer = z->zbuffer_end; /* treat this as EOF so we fail. */ + return; + } + z->code_buffer |= (unsigned int) stbi__zget8(z) << z->num_bits; + z->num_bits += 8; + } while (z->num_bits <= 24); +} + +stbi_inline static unsigned int stbi__zreceive(stbi__zbuf *z, int n) +{ + unsigned int k; + if (z->num_bits < n) stbi__fill_bits(z); + k = z->code_buffer & ((1 << n) - 1); + z->code_buffer >>= n; + z->num_bits -= n; + return k; +} + +static int stbi__zhuffman_decode_slowpath(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s,k; + // not resolved by fast table, so compute it the slow way + // use jpeg approach, which requires MSbits at top + k = stbi__bit_reverse(a->code_buffer, 16); + for (s=STBI__ZFAST_BITS+1; ; ++s) + if (k < z->maxcode[s]) + break; + if (s >= 16) return -1; // invalid code! + // code size is s, so: + b = (k >> (16-s)) - z->firstcode[s] + z->firstsymbol[s]; + if (b >= STBI__ZNSYMS) return -1; // some data was corrupt somewhere! + if (z->size[b] != s) return -1; // was originally an assert, but report failure instead. + a->code_buffer >>= s; + a->num_bits -= s; + return z->value[b]; +} + +stbi_inline static int stbi__zhuffman_decode(stbi__zbuf *a, stbi__zhuffman *z) +{ + int b,s; + if (a->num_bits < 16) { + if (stbi__zeof(a)) { + if (!a->hit_zeof_once) { + // This is the first time we hit eof, insert 16 extra padding btis + // to allow us to keep going; if we actually consume any of them + // though, that is invalid data. This is caught later. + a->hit_zeof_once = 1; + a->num_bits += 16; // add 16 implicit zero bits + } else { + // We already inserted our extra 16 padding bits and are again + // out, this stream is actually prematurely terminated. + return -1; + } + } else { + stbi__fill_bits(a); + } + } + b = z->fast[a->code_buffer & STBI__ZFAST_MASK]; + if (b) { + s = b >> 9; + a->code_buffer >>= s; + a->num_bits -= s; + return b & 511; + } + return stbi__zhuffman_decode_slowpath(a, z); +} + +static int stbi__zexpand(stbi__zbuf *z, char *zout, int n) // need to make room for n bytes +{ + char *q; + unsigned int cur, limit, old_limit; + z->zout = zout; + if (!z->z_expandable) return stbi__err("output buffer limit","Corrupt PNG"); + cur = (unsigned int) (z->zout - z->zout_start); + limit = old_limit = (unsigned) (z->zout_end - z->zout_start); + if (UINT_MAX - cur < (unsigned) n) return stbi__err("outofmem", "Out of memory"); + while (cur + n > limit) { + if(limit > UINT_MAX / 2) return stbi__err("outofmem", "Out of memory"); + limit *= 2; + } + q = (char *) STBI_REALLOC_SIZED(z->zout_start, old_limit, limit); + STBI_NOTUSED(old_limit); + if (q == NULL) return stbi__err("outofmem", "Out of memory"); + z->zout_start = q; + z->zout = q + cur; + z->zout_end = q + limit; + return 1; +} + +static const int stbi__zlength_base[31] = { + 3,4,5,6,7,8,9,10,11,13, + 15,17,19,23,27,31,35,43,51,59, + 67,83,99,115,131,163,195,227,258,0,0 }; + +static const int stbi__zlength_extra[31]= +{ 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 }; + +static const int stbi__zdist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, +257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0}; + +static const int stbi__zdist_extra[32] = +{ 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13}; + +static int stbi__parse_huffman_block(stbi__zbuf *a) +{ + char *zout = a->zout; + for(;;) { + int z = stbi__zhuffman_decode(a, &a->z_length); + if (z < 256) { + if (z < 0) return stbi__err("bad huffman code","Corrupt PNG"); // error in huffman codes + if (zout >= a->zout_end) { + if (!stbi__zexpand(a, zout, 1)) return 0; + zout = a->zout; + } + *zout++ = (char) z; + } else { + stbi_uc *p; + int len,dist; + if (z == 256) { + a->zout = zout; + if (a->hit_zeof_once && a->num_bits < 16) { + // The first time we hit zeof, we inserted 16 extra zero bits into our bit + // buffer so the decoder can just do its speculative decoding. But if we + // actually consumed any of those bits (which is the case when num_bits < 16), + // the stream actually read past the end so it is malformed. + return stbi__err("unexpected end","Corrupt PNG"); + } + return 1; + } + if (z >= 286) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, length codes 286 and 287 must not appear in compressed data + z -= 257; + len = stbi__zlength_base[z]; + if (stbi__zlength_extra[z]) len += stbi__zreceive(a, stbi__zlength_extra[z]); + z = stbi__zhuffman_decode(a, &a->z_distance); + if (z < 0 || z >= 30) return stbi__err("bad huffman code","Corrupt PNG"); // per DEFLATE, distance codes 30 and 31 must not appear in compressed data + dist = stbi__zdist_base[z]; + if (stbi__zdist_extra[z]) dist += stbi__zreceive(a, stbi__zdist_extra[z]); + if (zout - a->zout_start < dist) return stbi__err("bad dist","Corrupt PNG"); + if (len > a->zout_end - zout) { + if (!stbi__zexpand(a, zout, len)) return 0; + zout = a->zout; + } + p = (stbi_uc *) (zout - dist); + if (dist == 1) { // run of one byte; common in images. + stbi_uc v = *p; + if (len) { do *zout++ = v; while (--len); } + } else { + if (len) { do *zout++ = *p++; while (--len); } + } + } + } +} + +static int stbi__compute_huffman_codes(stbi__zbuf *a) +{ + static const stbi_uc length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 }; + stbi__zhuffman z_codelength; + stbi_uc lencodes[286+32+137];//padding for maximum single op + stbi_uc codelength_sizes[19]; + int i,n; + + int hlit = stbi__zreceive(a,5) + 257; + int hdist = stbi__zreceive(a,5) + 1; + int hclen = stbi__zreceive(a,4) + 4; + int ntot = hlit + hdist; + + memset(codelength_sizes, 0, sizeof(codelength_sizes)); + for (i=0; i < hclen; ++i) { + int s = stbi__zreceive(a,3); + codelength_sizes[length_dezigzag[i]] = (stbi_uc) s; + } + if (!stbi__zbuild_huffman(&z_codelength, codelength_sizes, 19)) return 0; + + n = 0; + while (n < ntot) { + int c = stbi__zhuffman_decode(a, &z_codelength); + if (c < 0 || c >= 19) return stbi__err("bad codelengths", "Corrupt PNG"); + if (c < 16) + lencodes[n++] = (stbi_uc) c; + else { + stbi_uc fill = 0; + if (c == 16) { + c = stbi__zreceive(a,2)+3; + if (n == 0) return stbi__err("bad codelengths", "Corrupt PNG"); + fill = lencodes[n-1]; + } else if (c == 17) { + c = stbi__zreceive(a,3)+3; + } else if (c == 18) { + c = stbi__zreceive(a,7)+11; + } else { + return stbi__err("bad codelengths", "Corrupt PNG"); + } + if (ntot - n < c) return stbi__err("bad codelengths", "Corrupt PNG"); + memset(lencodes+n, fill, c); + n += c; + } + } + if (n != ntot) return stbi__err("bad codelengths","Corrupt PNG"); + if (!stbi__zbuild_huffman(&a->z_length, lencodes, hlit)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, lencodes+hlit, hdist)) return 0; + return 1; +} + +static int stbi__parse_uncompressed_block(stbi__zbuf *a) +{ + stbi_uc header[4]; + int len,nlen,k; + if (a->num_bits & 7) + stbi__zreceive(a, a->num_bits & 7); // discard + // drain the bit-packed data into header + k = 0; + while (a->num_bits > 0) { + header[k++] = (stbi_uc) (a->code_buffer & 255); // suppress MSVC run-time check + a->code_buffer >>= 8; + a->num_bits -= 8; + } + if (a->num_bits < 0) return stbi__err("zlib corrupt","Corrupt PNG"); + // now fill header the normal way + while (k < 4) + header[k++] = stbi__zget8(a); + len = header[1] * 256 + header[0]; + nlen = header[3] * 256 + header[2]; + if (nlen != (len ^ 0xffff)) return stbi__err("zlib corrupt","Corrupt PNG"); + if (a->zbuffer + len > a->zbuffer_end) return stbi__err("read past buffer","Corrupt PNG"); + if (a->zout + len > a->zout_end) + if (!stbi__zexpand(a, a->zout, len)) return 0; + memcpy(a->zout, a->zbuffer, len); + a->zbuffer += len; + a->zout += len; + return 1; +} + +static int stbi__parse_zlib_header(stbi__zbuf *a) +{ + int cmf = stbi__zget8(a); + int cm = cmf & 15; + /* int cinfo = cmf >> 4; */ + int flg = stbi__zget8(a); + if (stbi__zeof(a)) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if ((cmf*256+flg) % 31 != 0) return stbi__err("bad zlib header","Corrupt PNG"); // zlib spec + if (flg & 32) return stbi__err("no preset dict","Corrupt PNG"); // preset dictionary not allowed in png + if (cm != 8) return stbi__err("bad compression","Corrupt PNG"); // DEFLATE required for png + // window = 1 << (8 + cinfo)... but who cares, we fully buffer output + return 1; +} + +static const stbi_uc stbi__zdefault_length[STBI__ZNSYMS] = +{ + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, + 8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, 9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, + 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8 +}; +static const stbi_uc stbi__zdefault_distance[32] = +{ + 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5 +}; +/* +Init algorithm: +{ + int i; // use <= to match clearly with spec + for (i=0; i <= 143; ++i) stbi__zdefault_length[i] = 8; + for ( ; i <= 255; ++i) stbi__zdefault_length[i] = 9; + for ( ; i <= 279; ++i) stbi__zdefault_length[i] = 7; + for ( ; i <= 287; ++i) stbi__zdefault_length[i] = 8; + + for (i=0; i <= 31; ++i) stbi__zdefault_distance[i] = 5; +} +*/ + +static int stbi__parse_zlib(stbi__zbuf *a, int parse_header) +{ + int final, type; + if (parse_header) + if (!stbi__parse_zlib_header(a)) return 0; + a->num_bits = 0; + a->code_buffer = 0; + a->hit_zeof_once = 0; + do { + final = stbi__zreceive(a,1); + type = stbi__zreceive(a,2); + if (type == 0) { + if (!stbi__parse_uncompressed_block(a)) return 0; + } else if (type == 3) { + return 0; + } else { + if (type == 1) { + // use fixed code lengths + if (!stbi__zbuild_huffman(&a->z_length , stbi__zdefault_length , STBI__ZNSYMS)) return 0; + if (!stbi__zbuild_huffman(&a->z_distance, stbi__zdefault_distance, 32)) return 0; + } else { + if (!stbi__compute_huffman_codes(a)) return 0; + } + if (!stbi__parse_huffman_block(a)) return 0; + } + } while (!final); + return 1; +} + +static int stbi__do_zlib(stbi__zbuf *a, char *obuf, int olen, int exp, int parse_header) +{ + a->zout_start = obuf; + a->zout = obuf; + a->zout_end = obuf + olen; + a->z_expandable = exp; + + return stbi__parse_zlib(a, parse_header); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize(const char *buffer, int len, int initial_size, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, 1)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF char *stbi_zlib_decode_malloc(char const *buffer, int len, int *outlen) +{ + return stbi_zlib_decode_malloc_guesssize(buffer, len, 16384, outlen); +} + +STBIDEF char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(initial_size); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer + len; + if (stbi__do_zlib(&a, p, initial_size, 1, parse_header)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_buffer(char *obuffer, int olen, char const *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 1)) + return (int) (a.zout - a.zout_start); + else + return -1; +} + +STBIDEF char *stbi_zlib_decode_noheader_malloc(char const *buffer, int len, int *outlen) +{ + stbi__zbuf a; + char *p = (char *) stbi__malloc(16384); + if (p == NULL) return NULL; + a.zbuffer = (stbi_uc *) buffer; + a.zbuffer_end = (stbi_uc *) buffer+len; + if (stbi__do_zlib(&a, p, 16384, 1, 0)) { + if (outlen) *outlen = (int) (a.zout - a.zout_start); + return a.zout_start; + } else { + STBI_FREE(a.zout_start); + return NULL; + } +} + +STBIDEF int stbi_zlib_decode_noheader_buffer(char *obuffer, int olen, const char *ibuffer, int ilen) +{ + stbi__zbuf a; + a.zbuffer = (stbi_uc *) ibuffer; + a.zbuffer_end = (stbi_uc *) ibuffer + ilen; + if (stbi__do_zlib(&a, obuffer, olen, 0, 0)) + return (int) (a.zout - a.zout_start); + else + return -1; +} +#endif + +// public domain "baseline" PNG decoder v0.10 Sean Barrett 2006-11-18 +// simple implementation +// - only 8-bit samples +// - no CRC checking +// - allocates lots of intermediate memory +// - avoids problem of streaming data between subsystems +// - avoids explicit window management +// performance +// - uses stb_zlib, a PD zlib implementation with fast huffman decoding + +#ifndef STBI_NO_PNG +typedef struct +{ + stbi__uint32 length; + stbi__uint32 type; +} stbi__pngchunk; + +static stbi__pngchunk stbi__get_chunk_header(stbi__context *s) +{ + stbi__pngchunk c; + c.length = stbi__get32be(s); + c.type = stbi__get32be(s); + return c; +} + +static int stbi__check_png_header(stbi__context *s) +{ + static const stbi_uc png_sig[8] = { 137,80,78,71,13,10,26,10 }; + int i; + for (i=0; i < 8; ++i) + if (stbi__get8(s) != png_sig[i]) return stbi__err("bad png sig","Not a PNG"); + return 1; +} + +typedef struct +{ + stbi__context *s; + stbi_uc *idata, *expanded, *out; + int depth; +} stbi__png; + + +enum { + STBI__F_none=0, + STBI__F_sub=1, + STBI__F_up=2, + STBI__F_avg=3, + STBI__F_paeth=4, + // synthetic filter used for first scanline to avoid needing a dummy row of 0s + STBI__F_avg_first +}; + +static stbi_uc first_row_filter[5] = +{ + STBI__F_none, + STBI__F_sub, + STBI__F_none, + STBI__F_avg_first, + STBI__F_sub // Paeth with b=c=0 turns out to be equivalent to sub +}; + +static int stbi__paeth(int a, int b, int c) +{ + // This formulation looks very different from the reference in the PNG spec, but is + // actually equivalent and has favorable data dependencies and admits straightforward + // generation of branch-free code, which helps performance significantly. + int thresh = c*3 - (a + b); + int lo = a < b ? a : b; + int hi = a < b ? b : a; + int t0 = (hi <= thresh) ? lo : c; + int t1 = (thresh <= lo) ? hi : t0; + return t1; +} + +static const stbi_uc stbi__depth_scale_table[9] = { 0, 0xff, 0x55, 0, 0x11, 0,0,0, 0x01 }; + +// adds an extra all-255 alpha channel +// dest == src is legal +// img_n must be 1 or 3 +static void stbi__create_png_alpha_expand8(stbi_uc *dest, stbi_uc *src, stbi__uint32 x, int img_n) +{ + int i; + // must process data backwards since we allow dest==src + if (img_n == 1) { + for (i=x-1; i >= 0; --i) { + dest[i*2+1] = 255; + dest[i*2+0] = src[i]; + } + } else { + STBI_ASSERT(img_n == 3); + for (i=x-1; i >= 0; --i) { + dest[i*4+3] = 255; + dest[i*4+2] = src[i*3+2]; + dest[i*4+1] = src[i*3+1]; + dest[i*4+0] = src[i*3+0]; + } + } +} + +// create the png data from post-deflated data +static int stbi__create_png_image_raw(stbi__png *a, stbi_uc *raw, stbi__uint32 raw_len, int out_n, stbi__uint32 x, stbi__uint32 y, int depth, int color) +{ + int bytes = (depth == 16 ? 2 : 1); + stbi__context *s = a->s; + stbi__uint32 i,j,stride = x*out_n*bytes; + stbi__uint32 img_len, img_width_bytes; + stbi_uc *filter_buf; + int all_ok = 1; + int k; + int img_n = s->img_n; // copy it into a local for later + + int output_bytes = out_n*bytes; + int filter_bytes = img_n*bytes; + int width = x; + + STBI_ASSERT(out_n == s->img_n || out_n == s->img_n+1); + a->out = (stbi_uc *) stbi__malloc_mad3(x, y, output_bytes, 0); // extra bytes to write off the end into + if (!a->out) return stbi__err("outofmem", "Out of memory"); + + // note: error exits here don't need to clean up a->out individually, + // stbi__do_png always does on error. + if (!stbi__mad3sizes_valid(img_n, x, depth, 7)) return stbi__err("too large", "Corrupt PNG"); + img_width_bytes = (((img_n * x * depth) + 7) >> 3); + if (!stbi__mad2sizes_valid(img_width_bytes, y, img_width_bytes)) return stbi__err("too large", "Corrupt PNG"); + img_len = (img_width_bytes + 1) * y; + + // we used to check for exact match between raw_len and img_len on non-interlaced PNGs, + // but issue #276 reported a PNG in the wild that had extra data at the end (all zeros), + // so just check for raw_len < img_len always. + if (raw_len < img_len) return stbi__err("not enough pixels","Corrupt PNG"); + + // Allocate two scan lines worth of filter workspace buffer. + filter_buf = (stbi_uc *) stbi__malloc_mad2(img_width_bytes, 2, 0); + if (!filter_buf) return stbi__err("outofmem", "Out of memory"); + + // Filtering for low-bit-depth images + if (depth < 8) { + filter_bytes = 1; + width = img_width_bytes; + } + + for (j=0; j < y; ++j) { + // cur/prior filter buffers alternate + stbi_uc *cur = filter_buf + (j & 1)*img_width_bytes; + stbi_uc *prior = filter_buf + (~j & 1)*img_width_bytes; + stbi_uc *dest = a->out + stride*j; + int nk = width * filter_bytes; + int filter = *raw++; + + // check filter type + if (filter > 4) { + all_ok = stbi__err("invalid filter","Corrupt PNG"); + break; + } + + // if first row, use special filter that doesn't sample previous row + if (j == 0) filter = first_row_filter[filter]; + + // perform actual filtering + switch (filter) { + case STBI__F_none: + memcpy(cur, raw, nk); + break; + case STBI__F_sub: + memcpy(cur, raw, filter_bytes); + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + cur[k-filter_bytes]); + break; + case STBI__F_up: + for (k = 0; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + prior[k]); + break; + case STBI__F_avg: + for (k = 0; k < filter_bytes; ++k) + cur[k] = STBI__BYTECAST(raw[k] + (prior[k]>>1)); + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + ((prior[k] + cur[k-filter_bytes])>>1)); + break; + case STBI__F_paeth: + for (k = 0; k < filter_bytes; ++k) + cur[k] = STBI__BYTECAST(raw[k] + prior[k]); // prior[k] == stbi__paeth(0,prior[k],0) + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + stbi__paeth(cur[k-filter_bytes], prior[k], prior[k-filter_bytes])); + break; + case STBI__F_avg_first: + memcpy(cur, raw, filter_bytes); + for (k = filter_bytes; k < nk; ++k) + cur[k] = STBI__BYTECAST(raw[k] + (cur[k-filter_bytes] >> 1)); + break; + } + + raw += nk; + + // expand decoded bits in cur to dest, also adding an extra alpha channel if desired + if (depth < 8) { + stbi_uc scale = (color == 0) ? stbi__depth_scale_table[depth] : 1; // scale grayscale values to 0..255 range + stbi_uc *in = cur; + stbi_uc *out = dest; + stbi_uc inb = 0; + stbi__uint32 nsmp = x*img_n; + + // expand bits to bytes first + if (depth == 4) { + for (i=0; i < nsmp; ++i) { + if ((i & 1) == 0) inb = *in++; + *out++ = scale * (inb >> 4); + inb <<= 4; + } + } else if (depth == 2) { + for (i=0; i < nsmp; ++i) { + if ((i & 3) == 0) inb = *in++; + *out++ = scale * (inb >> 6); + inb <<= 2; + } + } else { + STBI_ASSERT(depth == 1); + for (i=0; i < nsmp; ++i) { + if ((i & 7) == 0) inb = *in++; + *out++ = scale * (inb >> 7); + inb <<= 1; + } + } + + // insert alpha=255 values if desired + if (img_n != out_n) + stbi__create_png_alpha_expand8(dest, dest, x, img_n); + } else if (depth == 8) { + if (img_n == out_n) + memcpy(dest, cur, x*img_n); + else + stbi__create_png_alpha_expand8(dest, cur, x, img_n); + } else if (depth == 16) { + // convert the image data from big-endian to platform-native + stbi__uint16 *dest16 = (stbi__uint16*)dest; + stbi__uint32 nsmp = x*img_n; + + if (img_n == out_n) { + for (i = 0; i < nsmp; ++i, ++dest16, cur += 2) + *dest16 = (cur[0] << 8) | cur[1]; + } else { + STBI_ASSERT(img_n+1 == out_n); + if (img_n == 1) { + for (i = 0; i < x; ++i, dest16 += 2, cur += 2) { + dest16[0] = (cur[0] << 8) | cur[1]; + dest16[1] = 0xffff; + } + } else { + STBI_ASSERT(img_n == 3); + for (i = 0; i < x; ++i, dest16 += 4, cur += 6) { + dest16[0] = (cur[0] << 8) | cur[1]; + dest16[1] = (cur[2] << 8) | cur[3]; + dest16[2] = (cur[4] << 8) | cur[5]; + dest16[3] = 0xffff; + } + } + } + } + } + + STBI_FREE(filter_buf); + if (!all_ok) return 0; + + return 1; +} + +static int stbi__create_png_image(stbi__png *a, stbi_uc *image_data, stbi__uint32 image_data_len, int out_n, int depth, int color, int interlaced) +{ + int bytes = (depth == 16 ? 2 : 1); + int out_bytes = out_n * bytes; + stbi_uc *final; + int p; + if (!interlaced) + return stbi__create_png_image_raw(a, image_data, image_data_len, out_n, a->s->img_x, a->s->img_y, depth, color); + + // de-interlacing + final = (stbi_uc *) stbi__malloc_mad3(a->s->img_x, a->s->img_y, out_bytes, 0); + if (!final) return stbi__err("outofmem", "Out of memory"); + for (p=0; p < 7; ++p) { + int xorig[] = { 0,4,0,2,0,1,0 }; + int yorig[] = { 0,0,4,0,2,0,1 }; + int xspc[] = { 8,8,4,4,2,2,1 }; + int yspc[] = { 8,8,8,4,4,2,2 }; + int i,j,x,y; + // pass1_x[4] = 0, pass1_x[5] = 1, pass1_x[12] = 1 + x = (a->s->img_x - xorig[p] + xspc[p]-1) / xspc[p]; + y = (a->s->img_y - yorig[p] + yspc[p]-1) / yspc[p]; + if (x && y) { + stbi__uint32 img_len = ((((a->s->img_n * x * depth) + 7) >> 3) + 1) * y; + if (!stbi__create_png_image_raw(a, image_data, image_data_len, out_n, x, y, depth, color)) { + STBI_FREE(final); + return 0; + } + for (j=0; j < y; ++j) { + for (i=0; i < x; ++i) { + int out_y = j*yspc[p]+yorig[p]; + int out_x = i*xspc[p]+xorig[p]; + memcpy(final + out_y*a->s->img_x*out_bytes + out_x*out_bytes, + a->out + (j*x+i)*out_bytes, out_bytes); + } + } + STBI_FREE(a->out); + image_data += img_len; + image_data_len -= img_len; + } + } + a->out = final; + + return 1; +} + +static int stbi__compute_transparency(stbi__png *z, stbi_uc tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + // compute color-based transparency, assuming we've + // already got 255 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i=0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 255); + p += 2; + } + } else { + for (i=0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__compute_transparency16(stbi__png *z, stbi__uint16 tc[3], int out_n) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi__uint16 *p = (stbi__uint16*) z->out; + + // compute color-based transparency, assuming we've + // already got 65535 as the alpha value in the output + STBI_ASSERT(out_n == 2 || out_n == 4); + + if (out_n == 2) { + for (i = 0; i < pixel_count; ++i) { + p[1] = (p[0] == tc[0] ? 0 : 65535); + p += 2; + } + } else { + for (i = 0; i < pixel_count; ++i) { + if (p[0] == tc[0] && p[1] == tc[1] && p[2] == tc[2]) + p[3] = 0; + p += 4; + } + } + return 1; +} + +static int stbi__expand_png_palette(stbi__png *a, stbi_uc *palette, int len, int pal_img_n) +{ + stbi__uint32 i, pixel_count = a->s->img_x * a->s->img_y; + stbi_uc *p, *temp_out, *orig = a->out; + + p = (stbi_uc *) stbi__malloc_mad2(pixel_count, pal_img_n, 0); + if (p == NULL) return stbi__err("outofmem", "Out of memory"); + + // between here and free(out) below, exitting would leak + temp_out = p; + + if (pal_img_n == 3) { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p += 3; + } + } else { + for (i=0; i < pixel_count; ++i) { + int n = orig[i]*4; + p[0] = palette[n ]; + p[1] = palette[n+1]; + p[2] = palette[n+2]; + p[3] = palette[n+3]; + p += 4; + } + } + STBI_FREE(a->out); + a->out = temp_out; + + STBI_NOTUSED(len); + + return 1; +} + +static int stbi__unpremultiply_on_load_global = 0; +static int stbi__de_iphone_flag_global = 0; + +STBIDEF void stbi_set_unpremultiply_on_load(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load_global = flag_true_if_should_unpremultiply; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag_global = flag_true_if_should_convert; +} + +#ifndef STBI_THREAD_LOCAL +#define stbi__unpremultiply_on_load stbi__unpremultiply_on_load_global +#define stbi__de_iphone_flag stbi__de_iphone_flag_global +#else +static STBI_THREAD_LOCAL int stbi__unpremultiply_on_load_local, stbi__unpremultiply_on_load_set; +static STBI_THREAD_LOCAL int stbi__de_iphone_flag_local, stbi__de_iphone_flag_set; + +STBIDEF void stbi_set_unpremultiply_on_load_thread(int flag_true_if_should_unpremultiply) +{ + stbi__unpremultiply_on_load_local = flag_true_if_should_unpremultiply; + stbi__unpremultiply_on_load_set = 1; +} + +STBIDEF void stbi_convert_iphone_png_to_rgb_thread(int flag_true_if_should_convert) +{ + stbi__de_iphone_flag_local = flag_true_if_should_convert; + stbi__de_iphone_flag_set = 1; +} + +#define stbi__unpremultiply_on_load (stbi__unpremultiply_on_load_set \ + ? stbi__unpremultiply_on_load_local \ + : stbi__unpremultiply_on_load_global) +#define stbi__de_iphone_flag (stbi__de_iphone_flag_set \ + ? stbi__de_iphone_flag_local \ + : stbi__de_iphone_flag_global) +#endif // STBI_THREAD_LOCAL + +static void stbi__de_iphone(stbi__png *z) +{ + stbi__context *s = z->s; + stbi__uint32 i, pixel_count = s->img_x * s->img_y; + stbi_uc *p = z->out; + + if (s->img_out_n == 3) { // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 3; + } + } else { + STBI_ASSERT(s->img_out_n == 4); + if (stbi__unpremultiply_on_load) { + // convert bgr to rgb and unpremultiply + for (i=0; i < pixel_count; ++i) { + stbi_uc a = p[3]; + stbi_uc t = p[0]; + if (a) { + stbi_uc half = a / 2; + p[0] = (p[2] * 255 + half) / a; + p[1] = (p[1] * 255 + half) / a; + p[2] = ( t * 255 + half) / a; + } else { + p[0] = p[2]; + p[2] = t; + } + p += 4; + } + } else { + // convert bgr to rgb + for (i=0; i < pixel_count; ++i) { + stbi_uc t = p[0]; + p[0] = p[2]; + p[2] = t; + p += 4; + } + } + } +} + +#define STBI__PNG_TYPE(a,b,c,d) (((unsigned) (a) << 24) + ((unsigned) (b) << 16) + ((unsigned) (c) << 8) + (unsigned) (d)) + +static int stbi__parse_png_file(stbi__png *z, int scan, int req_comp) +{ + stbi_uc palette[1024], pal_img_n=0; + stbi_uc has_trans=0, tc[3]={0}; + stbi__uint16 tc16[3]; + stbi__uint32 ioff=0, idata_limit=0, i, pal_len=0; + int first=1,k,interlace=0, color=0, is_iphone=0; + stbi__context *s = z->s; + + z->expanded = NULL; + z->idata = NULL; + z->out = NULL; + + if (!stbi__check_png_header(s)) return 0; + + if (scan == STBI__SCAN_type) return 1; + + for (;;) { + stbi__pngchunk c = stbi__get_chunk_header(s); + switch (c.type) { + case STBI__PNG_TYPE('C','g','B','I'): + is_iphone = 1; + stbi__skip(s, c.length); + break; + case STBI__PNG_TYPE('I','H','D','R'): { + int comp,filter; + if (!first) return stbi__err("multiple IHDR","Corrupt PNG"); + first = 0; + if (c.length != 13) return stbi__err("bad IHDR len","Corrupt PNG"); + s->img_x = stbi__get32be(s); + s->img_y = stbi__get32be(s); + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + z->depth = stbi__get8(s); if (z->depth != 1 && z->depth != 2 && z->depth != 4 && z->depth != 8 && z->depth != 16) return stbi__err("1/2/4/8/16-bit only","PNG not supported: 1/2/4/8/16-bit only"); + color = stbi__get8(s); if (color > 6) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3 && z->depth == 16) return stbi__err("bad ctype","Corrupt PNG"); + if (color == 3) pal_img_n = 3; else if (color & 1) return stbi__err("bad ctype","Corrupt PNG"); + comp = stbi__get8(s); if (comp) return stbi__err("bad comp method","Corrupt PNG"); + filter= stbi__get8(s); if (filter) return stbi__err("bad filter method","Corrupt PNG"); + interlace = stbi__get8(s); if (interlace>1) return stbi__err("bad interlace method","Corrupt PNG"); + if (!s->img_x || !s->img_y) return stbi__err("0-pixel image","Corrupt PNG"); + if (!pal_img_n) { + s->img_n = (color & 2 ? 3 : 1) + (color & 4 ? 1 : 0); + if ((1 << 30) / s->img_x / s->img_n < s->img_y) return stbi__err("too large", "Image too large to decode"); + } else { + // if paletted, then pal_n is our final components, and + // img_n is # components to decompress/filter. + s->img_n = 1; + if ((1 << 30) / s->img_x / 4 < s->img_y) return stbi__err("too large","Corrupt PNG"); + } + // even with SCAN_header, have to scan to see if we have a tRNS + break; + } + + case STBI__PNG_TYPE('P','L','T','E'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (c.length > 256*3) return stbi__err("invalid PLTE","Corrupt PNG"); + pal_len = c.length / 3; + if (pal_len * 3 != c.length) return stbi__err("invalid PLTE","Corrupt PNG"); + for (i=0; i < pal_len; ++i) { + palette[i*4+0] = stbi__get8(s); + palette[i*4+1] = stbi__get8(s); + palette[i*4+2] = stbi__get8(s); + palette[i*4+3] = 255; + } + break; + } + + case STBI__PNG_TYPE('t','R','N','S'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (z->idata) return stbi__err("tRNS after IDAT","Corrupt PNG"); + if (pal_img_n) { + if (scan == STBI__SCAN_header) { s->img_n = 4; return 1; } + if (pal_len == 0) return stbi__err("tRNS before PLTE","Corrupt PNG"); + if (c.length > pal_len) return stbi__err("bad tRNS len","Corrupt PNG"); + pal_img_n = 4; + for (i=0; i < c.length; ++i) + palette[i*4+3] = stbi__get8(s); + } else { + if (!(s->img_n & 1)) return stbi__err("tRNS with alpha","Corrupt PNG"); + if (c.length != (stbi__uint32) s->img_n*2) return stbi__err("bad tRNS len","Corrupt PNG"); + has_trans = 1; + // non-paletted with tRNS = constant alpha. if header-scanning, we can stop now. + if (scan == STBI__SCAN_header) { ++s->img_n; return 1; } + if (z->depth == 16) { + for (k = 0; k < s->img_n && k < 3; ++k) // extra loop test to suppress false GCC warning + tc16[k] = (stbi__uint16)stbi__get16be(s); // copy the values as-is + } else { + for (k = 0; k < s->img_n && k < 3; ++k) + tc[k] = (stbi_uc)(stbi__get16be(s) & 255) * stbi__depth_scale_table[z->depth]; // non 8-bit images will be larger + } + } + break; + } + + case STBI__PNG_TYPE('I','D','A','T'): { + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (pal_img_n && !pal_len) return stbi__err("no PLTE","Corrupt PNG"); + if (scan == STBI__SCAN_header) { + // header scan definitely stops at first IDAT + if (pal_img_n) + s->img_n = pal_img_n; + return 1; + } + if (c.length > (1u << 30)) return stbi__err("IDAT size limit", "IDAT section larger than 2^30 bytes"); + if ((int)(ioff + c.length) < (int)ioff) return 0; + if (ioff + c.length > idata_limit) { + stbi__uint32 idata_limit_old = idata_limit; + stbi_uc *p; + if (idata_limit == 0) idata_limit = c.length > 4096 ? c.length : 4096; + while (ioff + c.length > idata_limit) + idata_limit *= 2; + STBI_NOTUSED(idata_limit_old); + p = (stbi_uc *) STBI_REALLOC_SIZED(z->idata, idata_limit_old, idata_limit); if (p == NULL) return stbi__err("outofmem", "Out of memory"); + z->idata = p; + } + if (!stbi__getn(s, z->idata+ioff,c.length)) return stbi__err("outofdata","Corrupt PNG"); + ioff += c.length; + break; + } + + case STBI__PNG_TYPE('I','E','N','D'): { + stbi__uint32 raw_len, bpl; + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if (scan != STBI__SCAN_load) return 1; + if (z->idata == NULL) return stbi__err("no IDAT","Corrupt PNG"); + // initial guess for decoded data size to avoid unnecessary reallocs + bpl = (s->img_x * z->depth + 7) / 8; // bytes per line, per component + raw_len = bpl * s->img_y * s->img_n /* pixels */ + s->img_y /* filter mode per row */; + z->expanded = (stbi_uc *) stbi_zlib_decode_malloc_guesssize_headerflag((char *) z->idata, ioff, raw_len, (int *) &raw_len, !is_iphone); + if (z->expanded == NULL) return 0; // zlib should set error + STBI_FREE(z->idata); z->idata = NULL; + if ((req_comp == s->img_n+1 && req_comp != 3 && !pal_img_n) || has_trans) + s->img_out_n = s->img_n+1; + else + s->img_out_n = s->img_n; + if (!stbi__create_png_image(z, z->expanded, raw_len, s->img_out_n, z->depth, color, interlace)) return 0; + if (has_trans) { + if (z->depth == 16) { + if (!stbi__compute_transparency16(z, tc16, s->img_out_n)) return 0; + } else { + if (!stbi__compute_transparency(z, tc, s->img_out_n)) return 0; + } + } + if (is_iphone && stbi__de_iphone_flag && s->img_out_n > 2) + stbi__de_iphone(z); + if (pal_img_n) { + // pal_img_n == 3 or 4 + s->img_n = pal_img_n; // record the actual colors we had + s->img_out_n = pal_img_n; + if (req_comp >= 3) s->img_out_n = req_comp; + if (!stbi__expand_png_palette(z, palette, pal_len, s->img_out_n)) + return 0; + } else if (has_trans) { + // non-paletted image with tRNS -> source image has (constant) alpha + ++s->img_n; + } + STBI_FREE(z->expanded); z->expanded = NULL; + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + return 1; + } + + default: + // if critical, fail + if (first) return stbi__err("first not IHDR", "Corrupt PNG"); + if ((c.type & (1 << 29)) == 0) { + #ifndef STBI_NO_FAILURE_STRINGS + // not threadsafe + static char invalid_chunk[] = "XXXX PNG chunk not known"; + invalid_chunk[0] = STBI__BYTECAST(c.type >> 24); + invalid_chunk[1] = STBI__BYTECAST(c.type >> 16); + invalid_chunk[2] = STBI__BYTECAST(c.type >> 8); + invalid_chunk[3] = STBI__BYTECAST(c.type >> 0); + #endif + return stbi__err(invalid_chunk, "PNG not supported: unknown PNG chunk type"); + } + stbi__skip(s, c.length); + break; + } + // end of PNG chunk, read and skip CRC + stbi__get32be(s); + } +} + +static void *stbi__do_png(stbi__png *p, int *x, int *y, int *n, int req_comp, stbi__result_info *ri) +{ + void *result=NULL; + if (req_comp < 0 || req_comp > 4) return stbi__errpuc("bad req_comp", "Internal error"); + if (stbi__parse_png_file(p, STBI__SCAN_load, req_comp)) { + if (p->depth <= 8) + ri->bits_per_channel = 8; + else if (p->depth == 16) + ri->bits_per_channel = 16; + else + return stbi__errpuc("bad bits_per_channel", "PNG not supported: unsupported color depth"); + result = p->out; + p->out = NULL; + if (req_comp && req_comp != p->s->img_out_n) { + if (ri->bits_per_channel == 8) + result = stbi__convert_format((unsigned char *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + else + result = stbi__convert_format16((stbi__uint16 *) result, p->s->img_out_n, req_comp, p->s->img_x, p->s->img_y); + p->s->img_out_n = req_comp; + if (result == NULL) return result; + } + *x = p->s->img_x; + *y = p->s->img_y; + if (n) *n = p->s->img_n; + } + STBI_FREE(p->out); p->out = NULL; + STBI_FREE(p->expanded); p->expanded = NULL; + STBI_FREE(p->idata); p->idata = NULL; + + return result; +} + +static void *stbi__png_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi__png p; + p.s = s; + return stbi__do_png(&p, x,y,comp,req_comp, ri); +} + +static int stbi__png_test(stbi__context *s) +{ + int r; + r = stbi__check_png_header(s); + stbi__rewind(s); + return r; +} + +static int stbi__png_info_raw(stbi__png *p, int *x, int *y, int *comp) +{ + if (!stbi__parse_png_file(p, STBI__SCAN_header, 0)) { + stbi__rewind( p->s ); + return 0; + } + if (x) *x = p->s->img_x; + if (y) *y = p->s->img_y; + if (comp) *comp = p->s->img_n; + return 1; +} + +static int stbi__png_info(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__png p; + p.s = s; + return stbi__png_info_raw(&p, x, y, comp); +} + +static int stbi__png_is16(stbi__context *s) +{ + stbi__png p; + p.s = s; + if (!stbi__png_info_raw(&p, NULL, NULL, NULL)) + return 0; + if (p.depth != 16) { + stbi__rewind(p.s); + return 0; + } + return 1; +} +#endif + +// Microsoft/Windows BMP image + +#ifndef STBI_NO_BMP +static int stbi__bmp_test_raw(stbi__context *s) +{ + int r; + int sz; + if (stbi__get8(s) != 'B') return 0; + if (stbi__get8(s) != 'M') return 0; + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + stbi__get32le(s); // discard data offset + sz = stbi__get32le(s); + r = (sz == 12 || sz == 40 || sz == 56 || sz == 108 || sz == 124); + return r; +} + +static int stbi__bmp_test(stbi__context *s) +{ + int r = stbi__bmp_test_raw(s); + stbi__rewind(s); + return r; +} + + +// returns 0..31 for the highest set bit +static int stbi__high_bit(unsigned int z) +{ + int n=0; + if (z == 0) return -1; + if (z >= 0x10000) { n += 16; z >>= 16; } + if (z >= 0x00100) { n += 8; z >>= 8; } + if (z >= 0x00010) { n += 4; z >>= 4; } + if (z >= 0x00004) { n += 2; z >>= 2; } + if (z >= 0x00002) { n += 1;/* >>= 1;*/ } + return n; +} + +static int stbi__bitcount(unsigned int a) +{ + a = (a & 0x55555555) + ((a >> 1) & 0x55555555); // max 2 + a = (a & 0x33333333) + ((a >> 2) & 0x33333333); // max 4 + a = (a + (a >> 4)) & 0x0f0f0f0f; // max 8 per 4, now 8 bits + a = (a + (a >> 8)); // max 16 per 8 bits + a = (a + (a >> 16)); // max 32 per 8 bits + return a & 0xff; +} + +// extract an arbitrarily-aligned N-bit value (N=bits) +// from v, and then make it 8-bits long and fractionally +// extend it to full full range. +static int stbi__shiftsigned(unsigned int v, int shift, int bits) +{ + static unsigned int mul_table[9] = { + 0, + 0xff/*0b11111111*/, 0x55/*0b01010101*/, 0x49/*0b01001001*/, 0x11/*0b00010001*/, + 0x21/*0b00100001*/, 0x41/*0b01000001*/, 0x81/*0b10000001*/, 0x01/*0b00000001*/, + }; + static unsigned int shift_table[9] = { + 0, 0,0,1,0,2,4,6,0, + }; + if (shift < 0) + v <<= -shift; + else + v >>= shift; + STBI_ASSERT(v < 256); + v >>= (8-bits); + STBI_ASSERT(bits >= 0 && bits <= 8); + return (int) ((unsigned) v * mul_table[bits]) >> shift_table[bits]; +} + +typedef struct +{ + int bpp, offset, hsz; + unsigned int mr,mg,mb,ma, all_a; + int extra_read; +} stbi__bmp_data; + +static int stbi__bmp_set_mask_defaults(stbi__bmp_data *info, int compress) +{ + // BI_BITFIELDS specifies masks explicitly, don't override + if (compress == 3) + return 1; + + if (compress == 0) { + if (info->bpp == 16) { + info->mr = 31u << 10; + info->mg = 31u << 5; + info->mb = 31u << 0; + } else if (info->bpp == 32) { + info->mr = 0xffu << 16; + info->mg = 0xffu << 8; + info->mb = 0xffu << 0; + info->ma = 0xffu << 24; + info->all_a = 0; // if all_a is 0 at end, then we loaded alpha channel but it was all 0 + } else { + // otherwise, use defaults, which is all-0 + info->mr = info->mg = info->mb = info->ma = 0; + } + return 1; + } + return 0; // error +} + +static void *stbi__bmp_parse_header(stbi__context *s, stbi__bmp_data *info) +{ + int hsz; + if (stbi__get8(s) != 'B' || stbi__get8(s) != 'M') return stbi__errpuc("not BMP", "Corrupt BMP"); + stbi__get32le(s); // discard filesize + stbi__get16le(s); // discard reserved + stbi__get16le(s); // discard reserved + info->offset = stbi__get32le(s); + info->hsz = hsz = stbi__get32le(s); + info->mr = info->mg = info->mb = info->ma = 0; + info->extra_read = 14; + + if (info->offset < 0) return stbi__errpuc("bad BMP", "bad BMP"); + + if (hsz != 12 && hsz != 40 && hsz != 56 && hsz != 108 && hsz != 124) return stbi__errpuc("unknown BMP", "BMP type not supported: unknown"); + if (hsz == 12) { + s->img_x = stbi__get16le(s); + s->img_y = stbi__get16le(s); + } else { + s->img_x = stbi__get32le(s); + s->img_y = stbi__get32le(s); + } + if (stbi__get16le(s) != 1) return stbi__errpuc("bad BMP", "bad BMP"); + info->bpp = stbi__get16le(s); + if (hsz != 12) { + int compress = stbi__get32le(s); + if (compress == 1 || compress == 2) return stbi__errpuc("BMP RLE", "BMP type not supported: RLE"); + if (compress >= 4) return stbi__errpuc("BMP JPEG/PNG", "BMP type not supported: unsupported compression"); // this includes PNG/JPEG modes + if (compress == 3 && info->bpp != 16 && info->bpp != 32) return stbi__errpuc("bad BMP", "bad BMP"); // bitfields requires 16 or 32 bits/pixel + stbi__get32le(s); // discard sizeof + stbi__get32le(s); // discard hres + stbi__get32le(s); // discard vres + stbi__get32le(s); // discard colorsused + stbi__get32le(s); // discard max important + if (hsz == 40 || hsz == 56) { + if (hsz == 56) { + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + stbi__get32le(s); + } + if (info->bpp == 16 || info->bpp == 32) { + if (compress == 0) { + stbi__bmp_set_mask_defaults(info, compress); + } else if (compress == 3) { + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->extra_read += 12; + // not documented, but generated by photoshop and handled by mspaint + if (info->mr == info->mg && info->mg == info->mb) { + // ?!?!? + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else + return stbi__errpuc("bad BMP", "bad BMP"); + } + } else { + // V4/V5 header + int i; + if (hsz != 108 && hsz != 124) + return stbi__errpuc("bad BMP", "bad BMP"); + info->mr = stbi__get32le(s); + info->mg = stbi__get32le(s); + info->mb = stbi__get32le(s); + info->ma = stbi__get32le(s); + if (compress != 3) // override mr/mg/mb unless in BI_BITFIELDS mode, as per docs + stbi__bmp_set_mask_defaults(info, compress); + stbi__get32le(s); // discard color space + for (i=0; i < 12; ++i) + stbi__get32le(s); // discard color space parameters + if (hsz == 124) { + stbi__get32le(s); // discard rendering intent + stbi__get32le(s); // discard offset of profile data + stbi__get32le(s); // discard size of profile data + stbi__get32le(s); // discard reserved + } + } + } + return (void *) 1; +} + + +static void *stbi__bmp_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + unsigned int mr=0,mg=0,mb=0,ma=0, all_a; + stbi_uc pal[256][4]; + int psize=0,i,j,width; + int flip_vertically, pad, target; + stbi__bmp_data info; + STBI_NOTUSED(ri); + + info.all_a = 255; + if (stbi__bmp_parse_header(s, &info) == NULL) + return NULL; // error code already set + + flip_vertically = ((int) s->img_y) > 0; + s->img_y = abs((int) s->img_y); + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + mr = info.mr; + mg = info.mg; + mb = info.mb; + ma = info.ma; + all_a = info.all_a; + + if (info.hsz == 12) { + if (info.bpp < 24) + psize = (info.offset - info.extra_read - 24) / 3; + } else { + if (info.bpp < 16) + psize = (info.offset - info.extra_read - info.hsz) >> 2; + } + if (psize == 0) { + // accept some number of extra bytes after the header, but if the offset points either to before + // the header ends or implies a large amount of extra data, reject the file as malformed + int bytes_read_so_far = s->callback_already_read + (int)(s->img_buffer - s->img_buffer_original); + int header_limit = 1024; // max we actually read is below 256 bytes currently. + int extra_data_limit = 256*4; // what ordinarily goes here is a palette; 256 entries*4 bytes is its max size. + if (bytes_read_so_far <= 0 || bytes_read_so_far > header_limit) { + return stbi__errpuc("bad header", "Corrupt BMP"); + } + // we established that bytes_read_so_far is positive and sensible. + // the first half of this test rejects offsets that are either too small positives, or + // negative, and guarantees that info.offset >= bytes_read_so_far > 0. this in turn + // ensures the number computed in the second half of the test can't overflow. + if (info.offset < bytes_read_so_far || info.offset - bytes_read_so_far > extra_data_limit) { + return stbi__errpuc("bad offset", "Corrupt BMP"); + } else { + stbi__skip(s, info.offset - bytes_read_so_far); + } + } + + if (info.bpp == 24 && ma == 0xff000000) + s->img_n = 3; + else + s->img_n = ma ? 4 : 3; + if (req_comp && req_comp >= 3) // we can directly decode 3 or 4 + target = req_comp; + else + target = s->img_n; // if they want monochrome, we'll post-convert + + // sanity-check size + if (!stbi__mad3sizes_valid(target, s->img_x, s->img_y, 0)) + return stbi__errpuc("too large", "Corrupt BMP"); + + out = (stbi_uc *) stbi__malloc_mad3(target, s->img_x, s->img_y, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (info.bpp < 16) { + int z=0; + if (psize == 0 || psize > 256) { STBI_FREE(out); return stbi__errpuc("invalid", "Corrupt BMP"); } + for (i=0; i < psize; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + if (info.hsz != 12) stbi__get8(s); + pal[i][3] = 255; + } + stbi__skip(s, info.offset - info.extra_read - info.hsz - psize * (info.hsz == 12 ? 3 : 4)); + if (info.bpp == 1) width = (s->img_x + 7) >> 3; + else if (info.bpp == 4) width = (s->img_x + 1) >> 1; + else if (info.bpp == 8) width = s->img_x; + else { STBI_FREE(out); return stbi__errpuc("bad bpp", "Corrupt BMP"); } + pad = (-width)&3; + if (info.bpp == 1) { + for (j=0; j < (int) s->img_y; ++j) { + int bit_offset = 7, v = stbi__get8(s); + for (i=0; i < (int) s->img_x; ++i) { + int color = (v>>bit_offset)&0x1; + out[z++] = pal[color][0]; + out[z++] = pal[color][1]; + out[z++] = pal[color][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + if((--bit_offset) < 0) { + bit_offset = 7; + v = stbi__get8(s); + } + } + stbi__skip(s, pad); + } + } else { + for (j=0; j < (int) s->img_y; ++j) { + for (i=0; i < (int) s->img_x; i += 2) { + int v=stbi__get8(s),v2=0; + if (info.bpp == 4) { + v2 = v & 15; + v >>= 4; + } + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + if (i+1 == (int) s->img_x) break; + v = (info.bpp == 8) ? stbi__get8(s) : v2; + out[z++] = pal[v][0]; + out[z++] = pal[v][1]; + out[z++] = pal[v][2]; + if (target == 4) out[z++] = 255; + } + stbi__skip(s, pad); + } + } + } else { + int rshift=0,gshift=0,bshift=0,ashift=0,rcount=0,gcount=0,bcount=0,acount=0; + int z = 0; + int easy=0; + stbi__skip(s, info.offset - info.extra_read - info.hsz); + if (info.bpp == 24) width = 3 * s->img_x; + else if (info.bpp == 16) width = 2*s->img_x; + else /* bpp = 32 and pad = 0 */ width=0; + pad = (-width) & 3; + if (info.bpp == 24) { + easy = 1; + } else if (info.bpp == 32) { + if (mb == 0xff && mg == 0xff00 && mr == 0x00ff0000 && ma == 0xff000000) + easy = 2; + } + if (!easy) { + if (!mr || !mg || !mb) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + // right shift amt to put high bit in position #7 + rshift = stbi__high_bit(mr)-7; rcount = stbi__bitcount(mr); + gshift = stbi__high_bit(mg)-7; gcount = stbi__bitcount(mg); + bshift = stbi__high_bit(mb)-7; bcount = stbi__bitcount(mb); + ashift = stbi__high_bit(ma)-7; acount = stbi__bitcount(ma); + if (rcount > 8 || gcount > 8 || bcount > 8 || acount > 8) { STBI_FREE(out); return stbi__errpuc("bad masks", "Corrupt BMP"); } + } + for (j=0; j < (int) s->img_y; ++j) { + if (easy) { + for (i=0; i < (int) s->img_x; ++i) { + unsigned char a; + out[z+2] = stbi__get8(s); + out[z+1] = stbi__get8(s); + out[z+0] = stbi__get8(s); + z += 3; + a = (easy == 2 ? stbi__get8(s) : 255); + all_a |= a; + if (target == 4) out[z++] = a; + } + } else { + int bpp = info.bpp; + for (i=0; i < (int) s->img_x; ++i) { + stbi__uint32 v = (bpp == 16 ? (stbi__uint32) stbi__get16le(s) : stbi__get32le(s)); + unsigned int a; + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mr, rshift, rcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mg, gshift, gcount)); + out[z++] = STBI__BYTECAST(stbi__shiftsigned(v & mb, bshift, bcount)); + a = (ma ? stbi__shiftsigned(v & ma, ashift, acount) : 255); + all_a |= a; + if (target == 4) out[z++] = STBI__BYTECAST(a); + } + } + stbi__skip(s, pad); + } + } + + // if alpha channel is all 0s, replace with all 255s + if (target == 4 && all_a == 0) + for (i=4*s->img_x*s->img_y-1; i >= 0; i -= 4) + out[i] = 255; + + if (flip_vertically) { + stbi_uc t; + for (j=0; j < (int) s->img_y>>1; ++j) { + stbi_uc *p1 = out + j *s->img_x*target; + stbi_uc *p2 = out + (s->img_y-1-j)*s->img_x*target; + for (i=0; i < (int) s->img_x*target; ++i) { + t = p1[i]; p1[i] = p2[i]; p2[i] = t; + } + } + } + + if (req_comp && req_comp != target) { + out = stbi__convert_format(out, target, req_comp, s->img_x, s->img_y); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + return out; +} +#endif + +// Targa Truevision - TGA +// by Jonathan Dummer +#ifndef STBI_NO_TGA +// returns STBI_rgb or whatever, 0 on error +static int stbi__tga_get_comp(int bits_per_pixel, int is_grey, int* is_rgb16) +{ + // only RGB or RGBA (incl. 16bit) or grey allowed + if (is_rgb16) *is_rgb16 = 0; + switch(bits_per_pixel) { + case 8: return STBI_grey; + case 16: if(is_grey) return STBI_grey_alpha; + // fallthrough + case 15: if(is_rgb16) *is_rgb16 = 1; + return STBI_rgb; + case 24: // fallthrough + case 32: return bits_per_pixel/8; + default: return 0; + } +} + +static int stbi__tga_info(stbi__context *s, int *x, int *y, int *comp) +{ + int tga_w, tga_h, tga_comp, tga_image_type, tga_bits_per_pixel, tga_colormap_bpp; + int sz, tga_colormap_type; + stbi__get8(s); // discard Offset + tga_colormap_type = stbi__get8(s); // colormap type + if( tga_colormap_type > 1 ) { + stbi__rewind(s); + return 0; // only RGB or indexed allowed + } + tga_image_type = stbi__get8(s); // image type + if ( tga_colormap_type == 1 ) { // colormapped (paletted) image + if (tga_image_type != 1 && tga_image_type != 9) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) { + stbi__rewind(s); + return 0; + } + stbi__skip(s,4); // skip image x and y origin + tga_colormap_bpp = sz; + } else { // "normal" image w/o colormap - only RGB or grey allowed, +/- RLE + if ( (tga_image_type != 2) && (tga_image_type != 3) && (tga_image_type != 10) && (tga_image_type != 11) ) { + stbi__rewind(s); + return 0; // only RGB or grey allowed, +/- RLE + } + stbi__skip(s,9); // skip colormap specification and image x/y origin + tga_colormap_bpp = 0; + } + tga_w = stbi__get16le(s); + if( tga_w < 1 ) { + stbi__rewind(s); + return 0; // test width + } + tga_h = stbi__get16le(s); + if( tga_h < 1 ) { + stbi__rewind(s); + return 0; // test height + } + tga_bits_per_pixel = stbi__get8(s); // bits per pixel + stbi__get8(s); // ignore alpha bits + if (tga_colormap_bpp != 0) { + if((tga_bits_per_pixel != 8) && (tga_bits_per_pixel != 16)) { + // when using a colormap, tga_bits_per_pixel is the size of the indexes + // I don't think anything but 8 or 16bit indexes makes sense + stbi__rewind(s); + return 0; + } + tga_comp = stbi__tga_get_comp(tga_colormap_bpp, 0, NULL); + } else { + tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3) || (tga_image_type == 11), NULL); + } + if(!tga_comp) { + stbi__rewind(s); + return 0; + } + if (x) *x = tga_w; + if (y) *y = tga_h; + if (comp) *comp = tga_comp; + return 1; // seems to have passed everything +} + +static int stbi__tga_test(stbi__context *s) +{ + int res = 0; + int sz, tga_color_type; + stbi__get8(s); // discard Offset + tga_color_type = stbi__get8(s); // color type + if ( tga_color_type > 1 ) goto errorEnd; // only RGB or indexed allowed + sz = stbi__get8(s); // image type + if ( tga_color_type == 1 ) { // colormapped (paletted) image + if (sz != 1 && sz != 9) goto errorEnd; // colortype 1 demands image type 1 or 9 + stbi__skip(s,4); // skip index of first colormap entry and number of entries + sz = stbi__get8(s); // check bits per palette color entry + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + stbi__skip(s,4); // skip image x and y origin + } else { // "normal" image w/o colormap + if ( (sz != 2) && (sz != 3) && (sz != 10) && (sz != 11) ) goto errorEnd; // only RGB or grey allowed, +/- RLE + stbi__skip(s,9); // skip colormap specification and image x/y origin + } + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test width + if ( stbi__get16le(s) < 1 ) goto errorEnd; // test height + sz = stbi__get8(s); // bits per pixel + if ( (tga_color_type == 1) && (sz != 8) && (sz != 16) ) goto errorEnd; // for colormapped images, bpp is size of an index + if ( (sz != 8) && (sz != 15) && (sz != 16) && (sz != 24) && (sz != 32) ) goto errorEnd; + + res = 1; // if we got this far, everything's good and we can return 1 instead of 0 + +errorEnd: + stbi__rewind(s); + return res; +} + +// read 16bit value and convert to 24bit RGB +static void stbi__tga_read_rgb16(stbi__context *s, stbi_uc* out) +{ + stbi__uint16 px = (stbi__uint16)stbi__get16le(s); + stbi__uint16 fiveBitMask = 31; + // we have 3 channels with 5bits each + int r = (px >> 10) & fiveBitMask; + int g = (px >> 5) & fiveBitMask; + int b = px & fiveBitMask; + // Note that this saves the data in RGB(A) order, so it doesn't need to be swapped later + out[0] = (stbi_uc)((r * 255)/31); + out[1] = (stbi_uc)((g * 255)/31); + out[2] = (stbi_uc)((b * 255)/31); + + // some people claim that the most significant bit might be used for alpha + // (possibly if an alpha-bit is set in the "image descriptor byte") + // but that only made 16bit test images completely translucent.. + // so let's treat all 15 and 16bit TGAs as RGB with no alpha. +} + +static void *stbi__tga_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + // read in the TGA header stuff + int tga_offset = stbi__get8(s); + int tga_indexed = stbi__get8(s); + int tga_image_type = stbi__get8(s); + int tga_is_RLE = 0; + int tga_palette_start = stbi__get16le(s); + int tga_palette_len = stbi__get16le(s); + int tga_palette_bits = stbi__get8(s); + int tga_x_origin = stbi__get16le(s); + int tga_y_origin = stbi__get16le(s); + int tga_width = stbi__get16le(s); + int tga_height = stbi__get16le(s); + int tga_bits_per_pixel = stbi__get8(s); + int tga_comp, tga_rgb16=0; + int tga_inverted = stbi__get8(s); + // int tga_alpha_bits = tga_inverted & 15; // the 4 lowest bits - unused (useless?) + // image data + unsigned char *tga_data; + unsigned char *tga_palette = NULL; + int i, j; + unsigned char raw_data[4] = {0}; + int RLE_count = 0; + int RLE_repeating = 0; + int read_next_pixel = 1; + STBI_NOTUSED(ri); + STBI_NOTUSED(tga_x_origin); // @TODO + STBI_NOTUSED(tga_y_origin); // @TODO + + if (tga_height > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (tga_width > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // do a tiny bit of precessing + if ( tga_image_type >= 8 ) + { + tga_image_type -= 8; + tga_is_RLE = 1; + } + tga_inverted = 1 - ((tga_inverted >> 5) & 1); + + // If I'm paletted, then I'll use the number of bits from the palette + if ( tga_indexed ) tga_comp = stbi__tga_get_comp(tga_palette_bits, 0, &tga_rgb16); + else tga_comp = stbi__tga_get_comp(tga_bits_per_pixel, (tga_image_type == 3), &tga_rgb16); + + if(!tga_comp) // shouldn't really happen, stbi__tga_test() should have ensured basic consistency + return stbi__errpuc("bad format", "Can't find out TGA pixelformat"); + + // tga info + *x = tga_width; + *y = tga_height; + if (comp) *comp = tga_comp; + + if (!stbi__mad3sizes_valid(tga_width, tga_height, tga_comp, 0)) + return stbi__errpuc("too large", "Corrupt TGA"); + + tga_data = (unsigned char*)stbi__malloc_mad3(tga_width, tga_height, tga_comp, 0); + if (!tga_data) return stbi__errpuc("outofmem", "Out of memory"); + + // skip to the data's starting position (offset usually = 0) + stbi__skip(s, tga_offset ); + + if ( !tga_indexed && !tga_is_RLE && !tga_rgb16 ) { + for (i=0; i < tga_height; ++i) { + int row = tga_inverted ? tga_height -i - 1 : i; + stbi_uc *tga_row = tga_data + row*tga_width*tga_comp; + stbi__getn(s, tga_row, tga_width * tga_comp); + } + } else { + // do I need to load a palette? + if ( tga_indexed) + { + if (tga_palette_len == 0) { /* you have to have at least one entry! */ + STBI_FREE(tga_data); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + + // any data to skip? (offset usually = 0) + stbi__skip(s, tga_palette_start ); + // load the palette + tga_palette = (unsigned char*)stbi__malloc_mad2(tga_palette_len, tga_comp, 0); + if (!tga_palette) { + STBI_FREE(tga_data); + return stbi__errpuc("outofmem", "Out of memory"); + } + if (tga_rgb16) { + stbi_uc *pal_entry = tga_palette; + STBI_ASSERT(tga_comp == STBI_rgb); + for (i=0; i < tga_palette_len; ++i) { + stbi__tga_read_rgb16(s, pal_entry); + pal_entry += tga_comp; + } + } else if (!stbi__getn(s, tga_palette, tga_palette_len * tga_comp)) { + STBI_FREE(tga_data); + STBI_FREE(tga_palette); + return stbi__errpuc("bad palette", "Corrupt TGA"); + } + } + // load the data + for (i=0; i < tga_width * tga_height; ++i) + { + // if I'm in RLE mode, do I need to get a RLE stbi__pngchunk? + if ( tga_is_RLE ) + { + if ( RLE_count == 0 ) + { + // yep, get the next byte as a RLE command + int RLE_cmd = stbi__get8(s); + RLE_count = 1 + (RLE_cmd & 127); + RLE_repeating = RLE_cmd >> 7; + read_next_pixel = 1; + } else if ( !RLE_repeating ) + { + read_next_pixel = 1; + } + } else + { + read_next_pixel = 1; + } + // OK, if I need to read a pixel, do it now + if ( read_next_pixel ) + { + // load however much data we did have + if ( tga_indexed ) + { + // read in index, then perform the lookup + int pal_idx = (tga_bits_per_pixel == 8) ? stbi__get8(s) : stbi__get16le(s); + if ( pal_idx >= tga_palette_len ) { + // invalid index + pal_idx = 0; + } + pal_idx *= tga_comp; + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = tga_palette[pal_idx+j]; + } + } else if(tga_rgb16) { + STBI_ASSERT(tga_comp == STBI_rgb); + stbi__tga_read_rgb16(s, raw_data); + } else { + // read in the data raw + for (j = 0; j < tga_comp; ++j) { + raw_data[j] = stbi__get8(s); + } + } + // clear the reading flag for the next pixel + read_next_pixel = 0; + } // end of reading a pixel + + // copy data + for (j = 0; j < tga_comp; ++j) + tga_data[i*tga_comp+j] = raw_data[j]; + + // in case we're in RLE mode, keep counting down + --RLE_count; + } + // do I need to invert the image? + if ( tga_inverted ) + { + for (j = 0; j*2 < tga_height; ++j) + { + int index1 = j * tga_width * tga_comp; + int index2 = (tga_height - 1 - j) * tga_width * tga_comp; + for (i = tga_width * tga_comp; i > 0; --i) + { + unsigned char temp = tga_data[index1]; + tga_data[index1] = tga_data[index2]; + tga_data[index2] = temp; + ++index1; + ++index2; + } + } + } + // clear my palette, if I had one + if ( tga_palette != NULL ) + { + STBI_FREE( tga_palette ); + } + } + + // swap RGB - if the source data was RGB16, it already is in the right order + if (tga_comp >= 3 && !tga_rgb16) + { + unsigned char* tga_pixel = tga_data; + for (i=0; i < tga_width * tga_height; ++i) + { + unsigned char temp = tga_pixel[0]; + tga_pixel[0] = tga_pixel[2]; + tga_pixel[2] = temp; + tga_pixel += tga_comp; + } + } + + // convert to target component count + if (req_comp && req_comp != tga_comp) + tga_data = stbi__convert_format(tga_data, tga_comp, req_comp, tga_width, tga_height); + + // the things I do to get rid of an error message, and yet keep + // Microsoft's C compilers happy... [8^( + tga_palette_start = tga_palette_len = tga_palette_bits = + tga_x_origin = tga_y_origin = 0; + STBI_NOTUSED(tga_palette_start); + // OK, done + return tga_data; +} +#endif + +// ************************************************************************************************* +// Photoshop PSD loader -- PD by Thatcher Ulrich, integration by Nicolas Schulz, tweaked by STB + +#ifndef STBI_NO_PSD +static int stbi__psd_test(stbi__context *s) +{ + int r = (stbi__get32be(s) == 0x38425053); + stbi__rewind(s); + return r; +} + +static int stbi__psd_decode_rle(stbi__context *s, stbi_uc *p, int pixelCount) +{ + int count, nleft, len; + + count = 0; + while ((nleft = pixelCount - count) > 0) { + len = stbi__get8(s); + if (len == 128) { + // No-op. + } else if (len < 128) { + // Copy next len+1 bytes literally. + len++; + if (len > nleft) return 0; // corrupt data + count += len; + while (len) { + *p = stbi__get8(s); + p += 4; + len--; + } + } else if (len > 128) { + stbi_uc val; + // Next -len+1 bytes in the dest are replicated from next source byte. + // (Interpret len as a negative 8-bit int.) + len = 257 - len; + if (len > nleft) return 0; // corrupt data + val = stbi__get8(s); + count += len; + while (len) { + *p = val; + p += 4; + len--; + } + } + } + + return 1; +} + +static void *stbi__psd_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri, int bpc) +{ + int pixelCount; + int channelCount, compression; + int channel, i; + int bitdepth; + int w,h; + stbi_uc *out; + STBI_NOTUSED(ri); + + // Check identifier + if (stbi__get32be(s) != 0x38425053) // "8BPS" + return stbi__errpuc("not PSD", "Corrupt PSD image"); + + // Check file type version. + if (stbi__get16be(s) != 1) + return stbi__errpuc("wrong version", "Unsupported version of PSD image"); + + // Skip 6 reserved bytes. + stbi__skip(s, 6 ); + + // Read the number of channels (R, G, B, A, etc). + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) + return stbi__errpuc("wrong channel count", "Unsupported number of channels in PSD image"); + + // Read the rows and columns of the image. + h = stbi__get32be(s); + w = stbi__get32be(s); + + if (h > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (w > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + // Make sure the depth is 8 bits. + bitdepth = stbi__get16be(s); + if (bitdepth != 8 && bitdepth != 16) + return stbi__errpuc("unsupported bit depth", "PSD bit depth is not 8 or 16 bit"); + + // Make sure the color mode is RGB. + // Valid options are: + // 0: Bitmap + // 1: Grayscale + // 2: Indexed color + // 3: RGB color + // 4: CMYK color + // 7: Multichannel + // 8: Duotone + // 9: Lab color + if (stbi__get16be(s) != 3) + return stbi__errpuc("wrong color format", "PSD is not in RGB color format"); + + // Skip the Mode Data. (It's the palette for indexed color; other info for other modes.) + stbi__skip(s,stbi__get32be(s) ); + + // Skip the image resources. (resolution, pen tool paths, etc) + stbi__skip(s, stbi__get32be(s) ); + + // Skip the reserved data. + stbi__skip(s, stbi__get32be(s) ); + + // Find out if the data is compressed. + // Known values: + // 0: no compression + // 1: RLE compressed + compression = stbi__get16be(s); + if (compression > 1) + return stbi__errpuc("bad compression", "PSD has an unknown compression format"); + + // Check size + if (!stbi__mad3sizes_valid(4, w, h, 0)) + return stbi__errpuc("too large", "Corrupt PSD"); + + // Create the destination image. + + if (!compression && bitdepth == 16 && bpc == 16) { + out = (stbi_uc *) stbi__malloc_mad3(8, w, h, 0); + ri->bits_per_channel = 16; + } else + out = (stbi_uc *) stbi__malloc(4 * w*h); + + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + pixelCount = w*h; + + // Initialize the data to zero. + //memset( out, 0, pixelCount * 4 ); + + // Finally, the image data. + if (compression) { + // RLE as used by .PSD and .TIFF + // Loop until you get the number of unpacked bytes you are expecting: + // Read the next source byte into n. + // If n is between 0 and 127 inclusive, copy the next n+1 bytes literally. + // Else if n is between -127 and -1 inclusive, copy the next byte -n+1 times. + // Else if n is 128, noop. + // Endloop + + // The RLE-compressed data is preceded by a 2-byte data count for each row in the data, + // which we're going to just skip. + stbi__skip(s, h * channelCount * 2 ); + + // Read the RLE data by channel. + for (channel = 0; channel < 4; channel++) { + stbi_uc *p; + + p = out+channel; + if (channel >= channelCount) { + // Fill this channel with default data. + for (i = 0; i < pixelCount; i++, p += 4) + *p = (channel == 3 ? 255 : 0); + } else { + // Read the RLE data. + if (!stbi__psd_decode_rle(s, p, pixelCount)) { + STBI_FREE(out); + return stbi__errpuc("corrupt", "bad RLE data"); + } + } + } + + } else { + // We're at the raw image data. It's each channel in order (Red, Green, Blue, Alpha, ...) + // where each channel consists of an 8-bit (or 16-bit) value for each pixel in the image. + + // Read the data by channel. + for (channel = 0; channel < 4; channel++) { + if (channel >= channelCount) { + // Fill this channel with default data. + if (bitdepth == 16 && bpc == 16) { + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + stbi__uint16 val = channel == 3 ? 65535 : 0; + for (i = 0; i < pixelCount; i++, q += 4) + *q = val; + } else { + stbi_uc *p = out+channel; + stbi_uc val = channel == 3 ? 255 : 0; + for (i = 0; i < pixelCount; i++, p += 4) + *p = val; + } + } else { + if (ri->bits_per_channel == 16) { // output bpc + stbi__uint16 *q = ((stbi__uint16 *) out) + channel; + for (i = 0; i < pixelCount; i++, q += 4) + *q = (stbi__uint16) stbi__get16be(s); + } else { + stbi_uc *p = out+channel; + if (bitdepth == 16) { // input bpc + for (i = 0; i < pixelCount; i++, p += 4) + *p = (stbi_uc) (stbi__get16be(s) >> 8); + } else { + for (i = 0; i < pixelCount; i++, p += 4) + *p = stbi__get8(s); + } + } + } + } + } + + // remove weird white matte from PSD + if (channelCount >= 4) { + if (ri->bits_per_channel == 16) { + for (i=0; i < w*h; ++i) { + stbi__uint16 *pixel = (stbi__uint16 *) out + 4*i; + if (pixel[3] != 0 && pixel[3] != 65535) { + float a = pixel[3] / 65535.0f; + float ra = 1.0f / a; + float inv_a = 65535.0f * (1 - ra); + pixel[0] = (stbi__uint16) (pixel[0]*ra + inv_a); + pixel[1] = (stbi__uint16) (pixel[1]*ra + inv_a); + pixel[2] = (stbi__uint16) (pixel[2]*ra + inv_a); + } + } + } else { + for (i=0; i < w*h; ++i) { + unsigned char *pixel = out + 4*i; + if (pixel[3] != 0 && pixel[3] != 255) { + float a = pixel[3] / 255.0f; + float ra = 1.0f / a; + float inv_a = 255.0f * (1 - ra); + pixel[0] = (unsigned char) (pixel[0]*ra + inv_a); + pixel[1] = (unsigned char) (pixel[1]*ra + inv_a); + pixel[2] = (unsigned char) (pixel[2]*ra + inv_a); + } + } + } + } + + // convert to desired output format + if (req_comp && req_comp != 4) { + if (ri->bits_per_channel == 16) + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, 4, req_comp, w, h); + else + out = stbi__convert_format(out, 4, req_comp, w, h); + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + + if (comp) *comp = 4; + *y = h; + *x = w; + + return out; +} +#endif + +// ************************************************************************************************* +// Softimage PIC loader +// by Tom Seddon +// +// See http://softimage.wiki.softimage.com/index.php/INFO:_PIC_file_format +// See http://ozviz.wasp.uwa.edu.au/~pbourke/dataformats/softimagepic/ + +#ifndef STBI_NO_PIC +static int stbi__pic_is4(stbi__context *s,const char *str) +{ + int i; + for (i=0; i<4; ++i) + if (stbi__get8(s) != (stbi_uc)str[i]) + return 0; + + return 1; +} + +static int stbi__pic_test_core(stbi__context *s) +{ + int i; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) + return 0; + + for(i=0;i<84;++i) + stbi__get8(s); + + if (!stbi__pic_is4(s,"PICT")) + return 0; + + return 1; +} + +typedef struct +{ + stbi_uc size,type,channel; +} stbi__pic_packet; + +static stbi_uc *stbi__readval(stbi__context *s, int channel, stbi_uc *dest) +{ + int mask=0x80, i; + + for (i=0; i<4; ++i, mask>>=1) { + if (channel & mask) { + if (stbi__at_eof(s)) return stbi__errpuc("bad file","PIC file too short"); + dest[i]=stbi__get8(s); + } + } + + return dest; +} + +static void stbi__copyval(int channel,stbi_uc *dest,const stbi_uc *src) +{ + int mask=0x80,i; + + for (i=0;i<4; ++i, mask>>=1) + if (channel&mask) + dest[i]=src[i]; +} + +static stbi_uc *stbi__pic_load_core(stbi__context *s,int width,int height,int *comp, stbi_uc *result) +{ + int act_comp=0,num_packets=0,y,chained; + stbi__pic_packet packets[10]; + + // this will (should...) cater for even some bizarre stuff like having data + // for the same channel in multiple packets. + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return stbi__errpuc("bad format","too many packets"); + + packet = &packets[num_packets++]; + + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + + act_comp |= packet->channel; + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (reading packets)"); + if (packet->size != 8) return stbi__errpuc("bad format","packet isn't 8bpp"); + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); // has alpha channel? + + for(y=0; y<height; ++y) { + int packet_idx; + + for(packet_idx=0; packet_idx < num_packets; ++packet_idx) { + stbi__pic_packet *packet = &packets[packet_idx]; + stbi_uc *dest = result+y*width*4; + + switch (packet->type) { + default: + return stbi__errpuc("bad format","packet has bad compression type"); + + case 0: {//uncompressed + int x; + + for(x=0;x<width;++x, dest+=4) + if (!stbi__readval(s,packet->channel,dest)) + return 0; + break; + } + + case 1://Pure RLE + { + int left=width, i; + + while (left>0) { + stbi_uc count,value[4]; + + count=stbi__get8(s); + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pure read count)"); + + if (count > left) + count = (stbi_uc) left; + + if (!stbi__readval(s,packet->channel,value)) return 0; + + for(i=0; i<count; ++i,dest+=4) + stbi__copyval(packet->channel,dest,value); + left -= count; + } + } + break; + + case 2: {//Mixed RLE + int left=width; + while (left>0) { + int count = stbi__get8(s), i; + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (mixed read count)"); + + if (count >= 128) { // Repeated + stbi_uc value[4]; + + if (count==128) + count = stbi__get16be(s); + else + count -= 127; + if (count > left) + return stbi__errpuc("bad file","scanline overrun"); + + if (!stbi__readval(s,packet->channel,value)) + return 0; + + for(i=0;i<count;++i, dest += 4) + stbi__copyval(packet->channel,dest,value); + } else { // Raw + ++count; + if (count>left) return stbi__errpuc("bad file","scanline overrun"); + + for(i=0;i<count;++i, dest+=4) + if (!stbi__readval(s,packet->channel,dest)) + return 0; + } + left-=count; + } + break; + } + } + } + } + + return result; +} + +static void *stbi__pic_load(stbi__context *s,int *px,int *py,int *comp,int req_comp, stbi__result_info *ri) +{ + stbi_uc *result; + int i, x,y, internal_comp; + STBI_NOTUSED(ri); + + if (!comp) comp = &internal_comp; + + for (i=0; i<92; ++i) + stbi__get8(s); + + x = stbi__get16be(s); + y = stbi__get16be(s); + + if (y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + if (stbi__at_eof(s)) return stbi__errpuc("bad file","file too short (pic header)"); + if (!stbi__mad3sizes_valid(x, y, 4, 0)) return stbi__errpuc("too large", "PIC image too large to decode"); + + stbi__get32be(s); //skip `ratio' + stbi__get16be(s); //skip `fields' + stbi__get16be(s); //skip `pad' + + // intermediate buffer is RGBA + result = (stbi_uc *) stbi__malloc_mad3(x, y, 4, 0); + if (!result) return stbi__errpuc("outofmem", "Out of memory"); + memset(result, 0xff, x*y*4); + + if (!stbi__pic_load_core(s,x,y,comp, result)) { + STBI_FREE(result); + result=0; + } + *px = x; + *py = y; + if (req_comp == 0) req_comp = *comp; + result=stbi__convert_format(result,4,req_comp,x,y); + + return result; +} + +static int stbi__pic_test(stbi__context *s) +{ + int r = stbi__pic_test_core(s); + stbi__rewind(s); + return r; +} +#endif + +// ************************************************************************************************* +// GIF loader -- public domain by Jean-Marc Lienher -- simplified/shrunk by stb + +#ifndef STBI_NO_GIF +typedef struct +{ + stbi__int16 prefix; + stbi_uc first; + stbi_uc suffix; +} stbi__gif_lzw; + +typedef struct +{ + int w,h; + stbi_uc *out; // output buffer (always 4 components) + stbi_uc *background; // The current "background" as far as a gif is concerned + stbi_uc *history; + int flags, bgindex, ratio, transparent, eflags; + stbi_uc pal[256][4]; + stbi_uc lpal[256][4]; + stbi__gif_lzw codes[8192]; + stbi_uc *color_table; + int parse, step; + int lflags; + int start_x, start_y; + int max_x, max_y; + int cur_x, cur_y; + int line_size; + int delay; +} stbi__gif; + +static int stbi__gif_test_raw(stbi__context *s) +{ + int sz; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') return 0; + sz = stbi__get8(s); + if (sz != '9' && sz != '7') return 0; + if (stbi__get8(s) != 'a') return 0; + return 1; +} + +static int stbi__gif_test(stbi__context *s) +{ + int r = stbi__gif_test_raw(s); + stbi__rewind(s); + return r; +} + +static void stbi__gif_parse_colortable(stbi__context *s, stbi_uc pal[256][4], int num_entries, int transp) +{ + int i; + for (i=0; i < num_entries; ++i) { + pal[i][2] = stbi__get8(s); + pal[i][1] = stbi__get8(s); + pal[i][0] = stbi__get8(s); + pal[i][3] = transp == i ? 0 : 255; + } +} + +static int stbi__gif_header(stbi__context *s, stbi__gif *g, int *comp, int is_info) +{ + stbi_uc version; + if (stbi__get8(s) != 'G' || stbi__get8(s) != 'I' || stbi__get8(s) != 'F' || stbi__get8(s) != '8') + return stbi__err("not GIF", "Corrupt GIF"); + + version = stbi__get8(s); + if (version != '7' && version != '9') return stbi__err("not GIF", "Corrupt GIF"); + if (stbi__get8(s) != 'a') return stbi__err("not GIF", "Corrupt GIF"); + + stbi__g_failure_reason = ""; + g->w = stbi__get16le(s); + g->h = stbi__get16le(s); + g->flags = stbi__get8(s); + g->bgindex = stbi__get8(s); + g->ratio = stbi__get8(s); + g->transparent = -1; + + if (g->w > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + if (g->h > STBI_MAX_DIMENSIONS) return stbi__err("too large","Very large image (corrupt?)"); + + if (comp != 0) *comp = 4; // can't actually tell whether it's 3 or 4 until we parse the comments + + if (is_info) return 1; + + if (g->flags & 0x80) + stbi__gif_parse_colortable(s,g->pal, 2 << (g->flags & 7), -1); + + return 1; +} + +static int stbi__gif_info_raw(stbi__context *s, int *x, int *y, int *comp) +{ + stbi__gif* g = (stbi__gif*) stbi__malloc(sizeof(stbi__gif)); + if (!g) return stbi__err("outofmem", "Out of memory"); + if (!stbi__gif_header(s, g, comp, 1)) { + STBI_FREE(g); + stbi__rewind( s ); + return 0; + } + if (x) *x = g->w; + if (y) *y = g->h; + STBI_FREE(g); + return 1; +} + +static void stbi__out_gif_code(stbi__gif *g, stbi__uint16 code) +{ + stbi_uc *p, *c; + int idx; + + // recurse to decode the prefixes, since the linked-list is backwards, + // and working backwards through an interleaved image would be nasty + if (g->codes[code].prefix >= 0) + stbi__out_gif_code(g, g->codes[code].prefix); + + if (g->cur_y >= g->max_y) return; + + idx = g->cur_x + g->cur_y; + p = &g->out[idx]; + g->history[idx / 4] = 1; + + c = &g->color_table[g->codes[code].suffix * 4]; + if (c[3] > 128) { // don't render transparent pixels; + p[0] = c[2]; + p[1] = c[1]; + p[2] = c[0]; + p[3] = c[3]; + } + g->cur_x += 4; + + if (g->cur_x >= g->max_x) { + g->cur_x = g->start_x; + g->cur_y += g->step; + + while (g->cur_y >= g->max_y && g->parse > 0) { + g->step = (1 << g->parse) * g->line_size; + g->cur_y = g->start_y + (g->step >> 1); + --g->parse; + } + } +} + +static stbi_uc *stbi__process_gif_raster(stbi__context *s, stbi__gif *g) +{ + stbi_uc lzw_cs; + stbi__int32 len, init_code; + stbi__uint32 first; + stbi__int32 codesize, codemask, avail, oldcode, bits, valid_bits, clear; + stbi__gif_lzw *p; + + lzw_cs = stbi__get8(s); + if (lzw_cs > 12) return NULL; + clear = 1 << lzw_cs; + first = 1; + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + bits = 0; + valid_bits = 0; + for (init_code = 0; init_code < clear; init_code++) { + g->codes[init_code].prefix = -1; + g->codes[init_code].first = (stbi_uc) init_code; + g->codes[init_code].suffix = (stbi_uc) init_code; + } + + // support no starting clear code + avail = clear+2; + oldcode = -1; + + len = 0; + for(;;) { + if (valid_bits < codesize) { + if (len == 0) { + len = stbi__get8(s); // start new block + if (len == 0) + return g->out; + } + --len; + bits |= (stbi__int32) stbi__get8(s) << valid_bits; + valid_bits += 8; + } else { + stbi__int32 code = bits & codemask; + bits >>= codesize; + valid_bits -= codesize; + // @OPTIMIZE: is there some way we can accelerate the non-clear path? + if (code == clear) { // clear code + codesize = lzw_cs + 1; + codemask = (1 << codesize) - 1; + avail = clear + 2; + oldcode = -1; + first = 0; + } else if (code == clear + 1) { // end of stream code + stbi__skip(s, len); + while ((len = stbi__get8(s)) > 0) + stbi__skip(s,len); + return g->out; + } else if (code <= avail) { + if (first) { + return stbi__errpuc("no clear code", "Corrupt GIF"); + } + + if (oldcode >= 0) { + p = &g->codes[avail++]; + if (avail > 8192) { + return stbi__errpuc("too many codes", "Corrupt GIF"); + } + + p->prefix = (stbi__int16) oldcode; + p->first = g->codes[oldcode].first; + p->suffix = (code == avail) ? p->first : g->codes[code].first; + } else if (code == avail) + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + + stbi__out_gif_code(g, (stbi__uint16) code); + + if ((avail & codemask) == 0 && avail <= 0x0FFF) { + codesize++; + codemask = (1 << codesize) - 1; + } + + oldcode = code; + } else { + return stbi__errpuc("illegal code in raster", "Corrupt GIF"); + } + } + } +} + +// this function is designed to support animated gifs, although stb_image doesn't support it +// two back is the image from two frames ago, used for a very specific disposal format +static stbi_uc *stbi__gif_load_next(stbi__context *s, stbi__gif *g, int *comp, int req_comp, stbi_uc *two_back) +{ + int dispose; + int first_frame; + int pi; + int pcount; + STBI_NOTUSED(req_comp); + + // on first frame, any non-written pixels get the background colour (non-transparent) + first_frame = 0; + if (g->out == 0) { + if (!stbi__gif_header(s, g, comp,0)) return 0; // stbi__g_failure_reason set by stbi__gif_header + if (!stbi__mad3sizes_valid(4, g->w, g->h, 0)) + return stbi__errpuc("too large", "GIF image is too large"); + pcount = g->w * g->h; + g->out = (stbi_uc *) stbi__malloc(4 * pcount); + g->background = (stbi_uc *) stbi__malloc(4 * pcount); + g->history = (stbi_uc *) stbi__malloc(pcount); + if (!g->out || !g->background || !g->history) + return stbi__errpuc("outofmem", "Out of memory"); + + // image is treated as "transparent" at the start - ie, nothing overwrites the current background; + // background colour is only used for pixels that are not rendered first frame, after that "background" + // color refers to the color that was there the previous frame. + memset(g->out, 0x00, 4 * pcount); + memset(g->background, 0x00, 4 * pcount); // state of the background (starts transparent) + memset(g->history, 0x00, pcount); // pixels that were affected previous frame + first_frame = 1; + } else { + // second frame - how do we dispose of the previous one? + dispose = (g->eflags & 0x1C) >> 2; + pcount = g->w * g->h; + + if ((dispose == 3) && (two_back == 0)) { + dispose = 2; // if I don't have an image to revert back to, default to the old background + } + + if (dispose == 3) { // use previous graphic + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &two_back[pi * 4], 4 ); + } + } + } else if (dispose == 2) { + // restore what was changed last frame to background before that frame; + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi]) { + memcpy( &g->out[pi * 4], &g->background[pi * 4], 4 ); + } + } + } else { + // This is a non-disposal case eithe way, so just + // leave the pixels as is, and they will become the new background + // 1: do not dispose + // 0: not specified. + } + + // background is what out is after the undoing of the previou frame; + memcpy( g->background, g->out, 4 * g->w * g->h ); + } + + // clear my history; + memset( g->history, 0x00, g->w * g->h ); // pixels that were affected previous frame + + for (;;) { + int tag = stbi__get8(s); + switch (tag) { + case 0x2C: /* Image Descriptor */ + { + stbi__int32 x, y, w, h; + stbi_uc *o; + + x = stbi__get16le(s); + y = stbi__get16le(s); + w = stbi__get16le(s); + h = stbi__get16le(s); + if (((x + w) > (g->w)) || ((y + h) > (g->h))) + return stbi__errpuc("bad Image Descriptor", "Corrupt GIF"); + + g->line_size = g->w * 4; + g->start_x = x * 4; + g->start_y = y * g->line_size; + g->max_x = g->start_x + w * 4; + g->max_y = g->start_y + h * g->line_size; + g->cur_x = g->start_x; + g->cur_y = g->start_y; + + // if the width of the specified rectangle is 0, that means + // we may not see *any* pixels or the image is malformed; + // to make sure this is caught, move the current y down to + // max_y (which is what out_gif_code checks). + if (w == 0) + g->cur_y = g->max_y; + + g->lflags = stbi__get8(s); + + if (g->lflags & 0x40) { + g->step = 8 * g->line_size; // first interlaced spacing + g->parse = 3; + } else { + g->step = g->line_size; + g->parse = 0; + } + + if (g->lflags & 0x80) { + stbi__gif_parse_colortable(s,g->lpal, 2 << (g->lflags & 7), g->eflags & 0x01 ? g->transparent : -1); + g->color_table = (stbi_uc *) g->lpal; + } else if (g->flags & 0x80) { + g->color_table = (stbi_uc *) g->pal; + } else + return stbi__errpuc("missing color table", "Corrupt GIF"); + + o = stbi__process_gif_raster(s, g); + if (!o) return NULL; + + // if this was the first frame, + pcount = g->w * g->h; + if (first_frame && (g->bgindex > 0)) { + // if first frame, any pixel not drawn to gets the background color + for (pi = 0; pi < pcount; ++pi) { + if (g->history[pi] == 0) { + g->pal[g->bgindex][3] = 255; // just in case it was made transparent, undo that; It will be reset next frame if need be; + memcpy( &g->out[pi * 4], &g->pal[g->bgindex], 4 ); + } + } + } + + return o; + } + + case 0x21: // Comment Extension. + { + int len; + int ext = stbi__get8(s); + if (ext == 0xF9) { // Graphic Control Extension. + len = stbi__get8(s); + if (len == 4) { + g->eflags = stbi__get8(s); + g->delay = 10 * stbi__get16le(s); // delay - 1/100th of a second, saving as 1/1000ths. + + // unset old transparent + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 255; + } + if (g->eflags & 0x01) { + g->transparent = stbi__get8(s); + if (g->transparent >= 0) { + g->pal[g->transparent][3] = 0; + } + } else { + // don't need transparent + stbi__skip(s, 1); + g->transparent = -1; + } + } else { + stbi__skip(s, len); + break; + } + } + while ((len = stbi__get8(s)) != 0) { + stbi__skip(s, len); + } + break; + } + + case 0x3B: // gif stream termination code + return (stbi_uc *) s; // using '1' causes warning on some compilers + + default: + return stbi__errpuc("unknown code", "Corrupt GIF"); + } + } +} + +static void *stbi__load_gif_main_outofmem(stbi__gif *g, stbi_uc *out, int **delays) +{ + STBI_FREE(g->out); + STBI_FREE(g->history); + STBI_FREE(g->background); + + if (out) STBI_FREE(out); + if (delays && *delays) STBI_FREE(*delays); + return stbi__errpuc("outofmem", "Out of memory"); +} + +static void *stbi__load_gif_main(stbi__context *s, int **delays, int *x, int *y, int *z, int *comp, int req_comp) +{ + if (stbi__gif_test(s)) { + int layers = 0; + stbi_uc *u = 0; + stbi_uc *out = 0; + stbi_uc *two_back = 0; + stbi__gif g; + int stride; + int out_size = 0; + int delays_size = 0; + + STBI_NOTUSED(out_size); + STBI_NOTUSED(delays_size); + + memset(&g, 0, sizeof(g)); + if (delays) { + *delays = 0; + } + + do { + u = stbi__gif_load_next(s, &g, comp, req_comp, two_back); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + + if (u) { + *x = g.w; + *y = g.h; + ++layers; + stride = g.w * g.h * 4; + + if (out) { + void *tmp = (stbi_uc*) STBI_REALLOC_SIZED( out, out_size, layers * stride ); + if (!tmp) + return stbi__load_gif_main_outofmem(&g, out, delays); + else { + out = (stbi_uc*) tmp; + out_size = layers * stride; + } + + if (delays) { + int *new_delays = (int*) STBI_REALLOC_SIZED( *delays, delays_size, sizeof(int) * layers ); + if (!new_delays) + return stbi__load_gif_main_outofmem(&g, out, delays); + *delays = new_delays; + delays_size = layers * sizeof(int); + } + } else { + out = (stbi_uc*)stbi__malloc( layers * stride ); + if (!out) + return stbi__load_gif_main_outofmem(&g, out, delays); + out_size = layers * stride; + if (delays) { + *delays = (int*) stbi__malloc( layers * sizeof(int) ); + if (!*delays) + return stbi__load_gif_main_outofmem(&g, out, delays); + delays_size = layers * sizeof(int); + } + } + memcpy( out + ((layers - 1) * stride), u, stride ); + if (layers >= 2) { + two_back = out - 2 * stride; + } + + if (delays) { + (*delays)[layers - 1U] = g.delay; + } + } + } while (u != 0); + + // free temp buffer; + STBI_FREE(g.out); + STBI_FREE(g.history); + STBI_FREE(g.background); + + // do the final conversion after loading everything; + if (req_comp && req_comp != 4) + out = stbi__convert_format(out, 4, req_comp, layers * g.w, g.h); + + *z = layers; + return out; + } else { + return stbi__errpuc("not GIF", "Image was not as a gif type."); + } +} + +static void *stbi__gif_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *u = 0; + stbi__gif g; + memset(&g, 0, sizeof(g)); + STBI_NOTUSED(ri); + + u = stbi__gif_load_next(s, &g, comp, req_comp, 0); + if (u == (stbi_uc *) s) u = 0; // end of animated gif marker + if (u) { + *x = g.w; + *y = g.h; + + // moved conversion to after successful load so that the same + // can be done for multiple frames. + if (req_comp && req_comp != 4) + u = stbi__convert_format(u, 4, req_comp, g.w, g.h); + } else if (g.out) { + // if there was an error and we allocated an image buffer, free it! + STBI_FREE(g.out); + } + + // free buffers needed for multiple frame loading; + STBI_FREE(g.history); + STBI_FREE(g.background); + + return u; +} + +static int stbi__gif_info(stbi__context *s, int *x, int *y, int *comp) +{ + return stbi__gif_info_raw(s,x,y,comp); +} +#endif + +// ************************************************************************************************* +// Radiance RGBE HDR loader +// originally by Nicolas Schulz +#ifndef STBI_NO_HDR +static int stbi__hdr_test_core(stbi__context *s, const char *signature) +{ + int i; + for (i=0; signature[i]; ++i) + if (stbi__get8(s) != signature[i]) + return 0; + stbi__rewind(s); + return 1; +} + +static int stbi__hdr_test(stbi__context* s) +{ + int r = stbi__hdr_test_core(s, "#?RADIANCE\n"); + stbi__rewind(s); + if(!r) { + r = stbi__hdr_test_core(s, "#?RGBE\n"); + stbi__rewind(s); + } + return r; +} + +#define STBI__HDR_BUFLEN 1024 +static char *stbi__hdr_gettoken(stbi__context *z, char *buffer) +{ + int len=0; + char c = '\0'; + + c = (char) stbi__get8(z); + + while (!stbi__at_eof(z) && c != '\n') { + buffer[len++] = c; + if (len == STBI__HDR_BUFLEN-1) { + // flush to end of line + while (!stbi__at_eof(z) && stbi__get8(z) != '\n') + ; + break; + } + c = (char) stbi__get8(z); + } + + buffer[len] = 0; + return buffer; +} + +static void stbi__hdr_convert(float *output, stbi_uc *input, int req_comp) +{ + if ( input[3] != 0 ) { + float f1; + // Exponent + f1 = (float) ldexp(1.0f, input[3] - (int)(128 + 8)); + if (req_comp <= 2) + output[0] = (input[0] + input[1] + input[2]) * f1 / 3; + else { + output[0] = input[0] * f1; + output[1] = input[1] * f1; + output[2] = input[2] * f1; + } + if (req_comp == 2) output[1] = 1; + if (req_comp == 4) output[3] = 1; + } else { + switch (req_comp) { + case 4: output[3] = 1; /* fallthrough */ + case 3: output[0] = output[1] = output[2] = 0; + break; + case 2: output[1] = 1; /* fallthrough */ + case 1: output[0] = 0; + break; + } + } +} + +static float *stbi__hdr_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int width, height; + stbi_uc *scanline; + float *hdr_data; + int len; + unsigned char count, value; + int i, j, k, c1,c2, z; + const char *headerToken; + STBI_NOTUSED(ri); + + // Check identifier + headerToken = stbi__hdr_gettoken(s,buffer); + if (strcmp(headerToken, "#?RADIANCE") != 0 && strcmp(headerToken, "#?RGBE") != 0) + return stbi__errpf("not HDR", "Corrupt HDR image"); + + // Parse header + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) return stbi__errpf("unsupported format", "Unsupported HDR format"); + + // Parse width and height + // can't use sscanf() if we're not using stdio! + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + height = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) return stbi__errpf("unsupported data layout", "Unsupported HDR format"); + token += 3; + width = (int) strtol(token, NULL, 10); + + if (height > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + if (width > STBI_MAX_DIMENSIONS) return stbi__errpf("too large","Very large image (corrupt?)"); + + *x = width; + *y = height; + + if (comp) *comp = 3; + if (req_comp == 0) req_comp = 3; + + if (!stbi__mad4sizes_valid(width, height, req_comp, sizeof(float), 0)) + return stbi__errpf("too large", "HDR image is too large"); + + // Read data + hdr_data = (float *) stbi__malloc_mad4(width, height, req_comp, sizeof(float), 0); + if (!hdr_data) + return stbi__errpf("outofmem", "Out of memory"); + + // Load image data + // image data is stored as some number of sca + if ( width < 8 || width >= 32768) { + // Read flat data + for (j=0; j < height; ++j) { + for (i=0; i < width; ++i) { + stbi_uc rgbe[4]; + main_decode_loop: + stbi__getn(s, rgbe, 4); + stbi__hdr_convert(hdr_data + j * width * req_comp + i * req_comp, rgbe, req_comp); + } + } + } else { + // Read RLE-encoded data + scanline = NULL; + + for (j = 0; j < height; ++j) { + c1 = stbi__get8(s); + c2 = stbi__get8(s); + len = stbi__get8(s); + if (c1 != 2 || c2 != 2 || (len & 0x80)) { + // not run-length encoded, so we have to actually use THIS data as a decoded + // pixel (note this can't be a valid pixel--one of RGB must be >= 128) + stbi_uc rgbe[4]; + rgbe[0] = (stbi_uc) c1; + rgbe[1] = (stbi_uc) c2; + rgbe[2] = (stbi_uc) len; + rgbe[3] = (stbi_uc) stbi__get8(s); + stbi__hdr_convert(hdr_data, rgbe, req_comp); + i = 1; + j = 0; + STBI_FREE(scanline); + goto main_decode_loop; // yes, this makes no sense + } + len <<= 8; + len |= stbi__get8(s); + if (len != width) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("invalid decoded scanline length", "corrupt HDR"); } + if (scanline == NULL) { + scanline = (stbi_uc *) stbi__malloc_mad2(width, 4, 0); + if (!scanline) { + STBI_FREE(hdr_data); + return stbi__errpf("outofmem", "Out of memory"); + } + } + + for (k = 0; k < 4; ++k) { + int nleft; + i = 0; + while ((nleft = width - i) > 0) { + count = stbi__get8(s); + if (count > 128) { + // Run + value = stbi__get8(s); + count -= 128; + if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = value; + } else { + // Dump + if ((count == 0) || (count > nleft)) { STBI_FREE(hdr_data); STBI_FREE(scanline); return stbi__errpf("corrupt", "bad RLE data in HDR"); } + for (z = 0; z < count; ++z) + scanline[i++ * 4 + k] = stbi__get8(s); + } + } + } + for (i=0; i < width; ++i) + stbi__hdr_convert(hdr_data+(j*width + i)*req_comp, scanline + i*4, req_comp); + } + if (scanline) + STBI_FREE(scanline); + } + + return hdr_data; +} + +static int stbi__hdr_info(stbi__context *s, int *x, int *y, int *comp) +{ + char buffer[STBI__HDR_BUFLEN]; + char *token; + int valid = 0; + int dummy; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (stbi__hdr_test(s) == 0) { + stbi__rewind( s ); + return 0; + } + + for(;;) { + token = stbi__hdr_gettoken(s,buffer); + if (token[0] == 0) break; + if (strcmp(token, "FORMAT=32-bit_rle_rgbe") == 0) valid = 1; + } + + if (!valid) { + stbi__rewind( s ); + return 0; + } + token = stbi__hdr_gettoken(s,buffer); + if (strncmp(token, "-Y ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *y = (int) strtol(token, &token, 10); + while (*token == ' ') ++token; + if (strncmp(token, "+X ", 3)) { + stbi__rewind( s ); + return 0; + } + token += 3; + *x = (int) strtol(token, NULL, 10); + *comp = 3; + return 1; +} +#endif // STBI_NO_HDR + +#ifndef STBI_NO_BMP +static int stbi__bmp_info(stbi__context *s, int *x, int *y, int *comp) +{ + void *p; + stbi__bmp_data info; + + info.all_a = 255; + p = stbi__bmp_parse_header(s, &info); + if (p == NULL) { + stbi__rewind( s ); + return 0; + } + if (x) *x = s->img_x; + if (y) *y = s->img_y; + if (comp) { + if (info.bpp == 24 && info.ma == 0xff000000) + *comp = 3; + else + *comp = info.ma ? 4 : 3; + } + return 1; +} +#endif + +#ifndef STBI_NO_PSD +static int stbi__psd_info(stbi__context *s, int *x, int *y, int *comp) +{ + int channelCount, dummy, depth; + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + *y = stbi__get32be(s); + *x = stbi__get32be(s); + depth = stbi__get16be(s); + if (depth != 8 && depth != 16) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 3) { + stbi__rewind( s ); + return 0; + } + *comp = 4; + return 1; +} + +static int stbi__psd_is16(stbi__context *s) +{ + int channelCount, depth; + if (stbi__get32be(s) != 0x38425053) { + stbi__rewind( s ); + return 0; + } + if (stbi__get16be(s) != 1) { + stbi__rewind( s ); + return 0; + } + stbi__skip(s, 6); + channelCount = stbi__get16be(s); + if (channelCount < 0 || channelCount > 16) { + stbi__rewind( s ); + return 0; + } + STBI_NOTUSED(stbi__get32be(s)); + STBI_NOTUSED(stbi__get32be(s)); + depth = stbi__get16be(s); + if (depth != 16) { + stbi__rewind( s ); + return 0; + } + return 1; +} +#endif + +#ifndef STBI_NO_PIC +static int stbi__pic_info(stbi__context *s, int *x, int *y, int *comp) +{ + int act_comp=0,num_packets=0,chained,dummy; + stbi__pic_packet packets[10]; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + if (!stbi__pic_is4(s,"\x53\x80\xF6\x34")) { + stbi__rewind(s); + return 0; + } + + stbi__skip(s, 88); + + *x = stbi__get16be(s); + *y = stbi__get16be(s); + if (stbi__at_eof(s)) { + stbi__rewind( s); + return 0; + } + if ( (*x) != 0 && (1 << 28) / (*x) < (*y)) { + stbi__rewind( s ); + return 0; + } + + stbi__skip(s, 8); + + do { + stbi__pic_packet *packet; + + if (num_packets==sizeof(packets)/sizeof(packets[0])) + return 0; + + packet = &packets[num_packets++]; + chained = stbi__get8(s); + packet->size = stbi__get8(s); + packet->type = stbi__get8(s); + packet->channel = stbi__get8(s); + act_comp |= packet->channel; + + if (stbi__at_eof(s)) { + stbi__rewind( s ); + return 0; + } + if (packet->size != 8) { + stbi__rewind( s ); + return 0; + } + } while (chained); + + *comp = (act_comp & 0x10 ? 4 : 3); + + return 1; +} +#endif + +// ************************************************************************************************* +// Portable Gray Map and Portable Pixel Map loader +// by Ken Miller +// +// PGM: http://netpbm.sourceforge.net/doc/pgm.html +// PPM: http://netpbm.sourceforge.net/doc/ppm.html +// +// Known limitations: +// Does not support comments in the header section +// Does not support ASCII image data (formats P2 and P3) + +#ifndef STBI_NO_PNM + +static int stbi__pnm_test(stbi__context *s) +{ + char p, t; + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind( s ); + return 0; + } + return 1; +} + +static void *stbi__pnm_load(stbi__context *s, int *x, int *y, int *comp, int req_comp, stbi__result_info *ri) +{ + stbi_uc *out; + STBI_NOTUSED(ri); + + ri->bits_per_channel = stbi__pnm_info(s, (int *)&s->img_x, (int *)&s->img_y, (int *)&s->img_n); + if (ri->bits_per_channel == 0) + return 0; + + if (s->img_y > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + if (s->img_x > STBI_MAX_DIMENSIONS) return stbi__errpuc("too large","Very large image (corrupt?)"); + + *x = s->img_x; + *y = s->img_y; + if (comp) *comp = s->img_n; + + if (!stbi__mad4sizes_valid(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0)) + return stbi__errpuc("too large", "PNM too large"); + + out = (stbi_uc *) stbi__malloc_mad4(s->img_n, s->img_x, s->img_y, ri->bits_per_channel / 8, 0); + if (!out) return stbi__errpuc("outofmem", "Out of memory"); + if (!stbi__getn(s, out, s->img_n * s->img_x * s->img_y * (ri->bits_per_channel / 8))) { + STBI_FREE(out); + return stbi__errpuc("bad PNM", "PNM file truncated"); + } + + if (req_comp && req_comp != s->img_n) { + if (ri->bits_per_channel == 16) { + out = (stbi_uc *) stbi__convert_format16((stbi__uint16 *) out, s->img_n, req_comp, s->img_x, s->img_y); + } else { + out = stbi__convert_format(out, s->img_n, req_comp, s->img_x, s->img_y); + } + if (out == NULL) return out; // stbi__convert_format frees input on failure + } + return out; +} + +static int stbi__pnm_isspace(char c) +{ + return c == ' ' || c == '\t' || c == '\n' || c == '\v' || c == '\f' || c == '\r'; +} + +static void stbi__pnm_skip_whitespace(stbi__context *s, char *c) +{ + for (;;) { + while (!stbi__at_eof(s) && stbi__pnm_isspace(*c)) + *c = (char) stbi__get8(s); + + if (stbi__at_eof(s) || *c != '#') + break; + + while (!stbi__at_eof(s) && *c != '\n' && *c != '\r' ) + *c = (char) stbi__get8(s); + } +} + +static int stbi__pnm_isdigit(char c) +{ + return c >= '0' && c <= '9'; +} + +static int stbi__pnm_getinteger(stbi__context *s, char *c) +{ + int value = 0; + + while (!stbi__at_eof(s) && stbi__pnm_isdigit(*c)) { + value = value*10 + (*c - '0'); + *c = (char) stbi__get8(s); + if((value > 214748364) || (value == 214748364 && *c > '7')) + return stbi__err("integer parse overflow", "Parsing an integer in the PPM header overflowed a 32-bit int"); + } + + return value; +} + +static int stbi__pnm_info(stbi__context *s, int *x, int *y, int *comp) +{ + int maxv, dummy; + char c, p, t; + + if (!x) x = &dummy; + if (!y) y = &dummy; + if (!comp) comp = &dummy; + + stbi__rewind(s); + + // Get identifier + p = (char) stbi__get8(s); + t = (char) stbi__get8(s); + if (p != 'P' || (t != '5' && t != '6')) { + stbi__rewind(s); + return 0; + } + + *comp = (t == '6') ? 3 : 1; // '5' is 1-component .pgm; '6' is 3-component .ppm + + c = (char) stbi__get8(s); + stbi__pnm_skip_whitespace(s, &c); + + *x = stbi__pnm_getinteger(s, &c); // read width + if(*x == 0) + return stbi__err("invalid width", "PPM image header had zero or overflowing width"); + stbi__pnm_skip_whitespace(s, &c); + + *y = stbi__pnm_getinteger(s, &c); // read height + if (*y == 0) + return stbi__err("invalid width", "PPM image header had zero or overflowing width"); + stbi__pnm_skip_whitespace(s, &c); + + maxv = stbi__pnm_getinteger(s, &c); // read max value + if (maxv > 65535) + return stbi__err("max value > 65535", "PPM image supports only 8-bit and 16-bit images"); + else if (maxv > 255) + return 16; + else + return 8; +} + +static int stbi__pnm_is16(stbi__context *s) +{ + if (stbi__pnm_info(s, NULL, NULL, NULL) == 16) + return 1; + return 0; +} +#endif + +static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp) +{ + #ifndef STBI_NO_JPEG + if (stbi__jpeg_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNG + if (stbi__png_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_GIF + if (stbi__gif_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_BMP + if (stbi__bmp_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PIC + if (stbi__pic_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_info(s, x, y, comp)) return 1; + #endif + + #ifndef STBI_NO_HDR + if (stbi__hdr_info(s, x, y, comp)) return 1; + #endif + + // test tga last because it's a crappy test! + #ifndef STBI_NO_TGA + if (stbi__tga_info(s, x, y, comp)) + return 1; + #endif + return stbi__err("unknown image type", "Image not of any known type, or corrupt"); +} + +static int stbi__is_16_main(stbi__context *s) +{ + #ifndef STBI_NO_PNG + if (stbi__png_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PSD + if (stbi__psd_is16(s)) return 1; + #endif + + #ifndef STBI_NO_PNM + if (stbi__pnm_is16(s)) return 1; + #endif + return 0; +} + +#ifndef STBI_NO_STDIO +STBIDEF int stbi_info(char const *filename, int *x, int *y, int *comp) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_info_from_file(f, x, y, comp); + fclose(f); + return result; +} + +STBIDEF int stbi_info_from_file(FILE *f, int *x, int *y, int *comp) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__info_main(&s,x,y,comp); + fseek(f,pos,SEEK_SET); + return r; +} + +STBIDEF int stbi_is_16_bit(char const *filename) +{ + FILE *f = stbi__fopen(filename, "rb"); + int result; + if (!f) return stbi__err("can't fopen", "Unable to open file"); + result = stbi_is_16_bit_from_file(f); + fclose(f); + return result; +} + +STBIDEF int stbi_is_16_bit_from_file(FILE *f) +{ + int r; + stbi__context s; + long pos = ftell(f); + stbi__start_file(&s, f); + r = stbi__is_16_main(&s); + fseek(f,pos,SEEK_SET); + return r; +} +#endif // !STBI_NO_STDIO + +STBIDEF int stbi_info_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_info_from_callbacks(stbi_io_callbacks const *c, void *user, int *x, int *y, int *comp) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__info_main(&s,x,y,comp); +} + +STBIDEF int stbi_is_16_bit_from_memory(stbi_uc const *buffer, int len) +{ + stbi__context s; + stbi__start_mem(&s,buffer,len); + return stbi__is_16_main(&s); +} + +STBIDEF int stbi_is_16_bit_from_callbacks(stbi_io_callbacks const *c, void *user) +{ + stbi__context s; + stbi__start_callbacks(&s, (stbi_io_callbacks *) c, user); + return stbi__is_16_main(&s); +} + +#endif // STB_IMAGE_IMPLEMENTATION + +/* + revision history: + 2.20 (2019-02-07) support utf8 filenames in Windows; fix warnings and platform ifdefs + 2.19 (2018-02-11) fix warning + 2.18 (2018-01-30) fix warnings + 2.17 (2018-01-29) change sbti__shiftsigned to avoid clang -O2 bug + 1-bit BMP + *_is_16_bit api + avoid warnings + 2.16 (2017-07-23) all functions have 16-bit variants; + STBI_NO_STDIO works again; + compilation fixes; + fix rounding in unpremultiply; + optimize vertical flip; + disable raw_len validation; + documentation fixes + 2.15 (2017-03-18) fix png-1,2,4 bug; now all Imagenet JPGs decode; + warning fixes; disable run-time SSE detection on gcc; + uniform handling of optional "return" values; + thread-safe initialization of zlib tables + 2.14 (2017-03-03) remove deprecated STBI_JPEG_OLD; fixes for Imagenet JPGs + 2.13 (2016-11-29) add 16-bit API, only supported for PNG right now + 2.12 (2016-04-02) fix typo in 2.11 PSD fix that caused crashes + 2.11 (2016-04-02) allocate large structures on the stack + remove white matting for transparent PSD + fix reported channel count for PNG & BMP + re-enable SSE2 in non-gcc 64-bit + support RGB-formatted JPEG + read 16-bit PNGs (only as 8-bit) + 2.10 (2016-01-22) avoid warning introduced in 2.09 by STBI_REALLOC_SIZED + 2.09 (2016-01-16) allow comments in PNM files + 16-bit-per-pixel TGA (not bit-per-component) + info() for TGA could break due to .hdr handling + info() for BMP to shares code instead of sloppy parse + can use STBI_REALLOC_SIZED if allocator doesn't support realloc + code cleanup + 2.08 (2015-09-13) fix to 2.07 cleanup, reading RGB PSD as RGBA + 2.07 (2015-09-13) fix compiler warnings + partial animated GIF support + limited 16-bpc PSD support + #ifdef unused functions + bug with < 92 byte PIC,PNM,HDR,TGA + 2.06 (2015-04-19) fix bug where PSD returns wrong '*comp' value + 2.05 (2015-04-19) fix bug in progressive JPEG handling, fix warning + 2.04 (2015-04-15) try to re-enable SIMD on MinGW 64-bit + 2.03 (2015-04-12) extra corruption checking (mmozeiko) + stbi_set_flip_vertically_on_load (nguillemot) + fix NEON support; fix mingw support + 2.02 (2015-01-19) fix incorrect assert, fix warning + 2.01 (2015-01-17) fix various warnings; suppress SIMD on gcc 32-bit without -msse2 + 2.00b (2014-12-25) fix STBI_MALLOC in progressive JPEG + 2.00 (2014-12-25) optimize JPG, including x86 SSE2 & NEON SIMD (ryg) + progressive JPEG (stb) + PGM/PPM support (Ken Miller) + STBI_MALLOC,STBI_REALLOC,STBI_FREE + GIF bugfix -- seemingly never worked + STBI_NO_*, STBI_ONLY_* + 1.48 (2014-12-14) fix incorrectly-named assert() + 1.47 (2014-12-14) 1/2/4-bit PNG support, both direct and paletted (Omar Cornut & stb) + optimize PNG (ryg) + fix bug in interlaced PNG with user-specified channel count (stb) + 1.46 (2014-08-26) + fix broken tRNS chunk (colorkey-style transparency) in non-paletted PNG + 1.45 (2014-08-16) + fix MSVC-ARM internal compiler error by wrapping malloc + 1.44 (2014-08-07) + various warning fixes from Ronny Chevalier + 1.43 (2014-07-15) + fix MSVC-only compiler problem in code changed in 1.42 + 1.42 (2014-07-09) + don't define _CRT_SECURE_NO_WARNINGS (affects user code) + fixes to stbi__cleanup_jpeg path + added STBI_ASSERT to avoid requiring assert.h + 1.41 (2014-06-25) + fix search&replace from 1.36 that messed up comments/error messages + 1.40 (2014-06-22) + fix gcc struct-initialization warning + 1.39 (2014-06-15) + fix to TGA optimization when req_comp != number of components in TGA; + fix to GIF loading because BMP wasn't rewinding (whoops, no GIFs in my test suite) + add support for BMP version 5 (more ignored fields) + 1.38 (2014-06-06) + suppress MSVC warnings on integer casts truncating values + fix accidental rename of 'skip' field of I/O + 1.37 (2014-06-04) + remove duplicate typedef + 1.36 (2014-06-03) + convert to header file single-file library + if de-iphone isn't set, load iphone images color-swapped instead of returning NULL + 1.35 (2014-05-27) + various warnings + fix broken STBI_SIMD path + fix bug where stbi_load_from_file no longer left file pointer in correct place + fix broken non-easy path for 32-bit BMP (possibly never used) + TGA optimization by Arseny Kapoulkine + 1.34 (unknown) + use STBI_NOTUSED in stbi__resample_row_generic(), fix one more leak in tga failure case + 1.33 (2011-07-14) + make stbi_is_hdr work in STBI_NO_HDR (as specified), minor compiler-friendly improvements + 1.32 (2011-07-13) + support for "info" function for all supported filetypes (SpartanJ) + 1.31 (2011-06-20) + a few more leak fixes, bug in PNG handling (SpartanJ) + 1.30 (2011-06-11) + added ability to load files via callbacks to accomidate custom input streams (Ben Wenger) + removed deprecated format-specific test/load functions + removed support for installable file formats (stbi_loader) -- would have been broken for IO callbacks anyway + error cases in bmp and tga give messages and don't leak (Raymond Barbiero, grisha) + fix inefficiency in decoding 32-bit BMP (David Woo) + 1.29 (2010-08-16) + various warning fixes from Aurelien Pocheville + 1.28 (2010-08-01) + fix bug in GIF palette transparency (SpartanJ) + 1.27 (2010-08-01) + cast-to-stbi_uc to fix warnings + 1.26 (2010-07-24) + fix bug in file buffering for PNG reported by SpartanJ + 1.25 (2010-07-17) + refix trans_data warning (Won Chun) + 1.24 (2010-07-12) + perf improvements reading from files on platforms with lock-heavy fgetc() + minor perf improvements for jpeg + deprecated type-specific functions so we'll get feedback if they're needed + attempt to fix trans_data warning (Won Chun) + 1.23 fixed bug in iPhone support + 1.22 (2010-07-10) + removed image *writing* support + stbi_info support from Jetro Lauha + GIF support from Jean-Marc Lienher + iPhone PNG-extensions from James Brown + warning-fixes from Nicolas Schulz and Janez Zemva (i.stbi__err. Janez (U+017D)emva) + 1.21 fix use of 'stbi_uc' in header (reported by jon blow) + 1.20 added support for Softimage PIC, by Tom Seddon + 1.19 bug in interlaced PNG corruption check (found by ryg) + 1.18 (2008-08-02) + fix a threading bug (local mutable static) + 1.17 support interlaced PNG + 1.16 major bugfix - stbi__convert_format converted one too many pixels + 1.15 initialize some fields for thread safety + 1.14 fix threadsafe conversion bug + header-file-only version (#define STBI_HEADER_FILE_ONLY before including) + 1.13 threadsafe + 1.12 const qualifiers in the API + 1.11 Support installable IDCT, colorspace conversion routines + 1.10 Fixes for 64-bit (don't use "unsigned long") + optimized upsampling by Fabian "ryg" Giesen + 1.09 Fix format-conversion for PSD code (bad global variables!) + 1.08 Thatcher Ulrich's PSD code integrated by Nicolas Schulz + 1.07 attempt to fix C++ warning/errors again + 1.06 attempt to fix C++ warning/errors again + 1.05 fix TGA loading to return correct *comp and use good luminance calc + 1.04 default float alpha is 1, not 255; use 'void *' for stbi_image_free + 1.03 bugfixes to STBI_NO_STDIO, STBI_NO_HDR + 1.02 support for (subset of) HDR files, float interface for preferred access to them + 1.01 fix bug: possible bug in handling right-side up bmps... not sure + fix bug: the stbi__bmp_load() and stbi__tga_load() functions didn't work at all + 1.00 interface to zlib that skips zlib header + 0.99 correct handling of alpha in palette + 0.98 TGA loader by lonesock; dynamically add loaders (untested) + 0.97 jpeg errors on too large a file; also catch another malloc failure + 0.96 fix detection of invalid v value - particleman@mollyrocket forum + 0.95 during header scan, seek to markers in case of padding + 0.94 STBI_NO_STDIO to disable stdio usage; rename all #defines the same + 0.93 handle jpegtran output; verbose errors + 0.92 read 4,8,16,24,32-bit BMP files of several formats + 0.91 output 24-bit Windows 3.0 BMP files + 0.90 fix a few more warnings; bump version number to approach 1.0 + 0.61 bugfixes due to Marc LeBlanc, Christopher Lloyd + 0.60 fix compiling as c++ + 0.59 fix warnings: merge Dave Moore's -Wall fixes + 0.58 fix bug: zlib uncompressed mode len/nlen was wrong endian + 0.57 fix bug: jpg last huffman symbol before marker was >9 bits but less than 16 available + 0.56 fix bug: zlib uncompressed mode len vs. nlen + 0.55 fix bug: restart_interval not initialized to 0 + 0.54 allow NULL for 'int *comp' + 0.53 fix bug in png 3->4; speedup png decoding + 0.52 png handles req_comp=3,4 directly; minor cleanup; jpeg comments + 0.51 obey req_comp requests, 1-component jpegs return as 1-component, + on 'test' only check type, not whether we support this variant + 0.50 (2006-11-19) + first released version +*/ + + +/* +------------------------------------------------------------------------------ +This software is available under 2 licenses -- choose whichever you prefer. +------------------------------------------------------------------------------ +ALTERNATIVE A - MIT License +Copyright (c) 2017 Sean Barrett +Permission is hereby granted, free of charge, to any person obtaining a copy of +this software and associated documentation files (the "Software"), to deal in +the Software without restriction, including without limitation the rights to +use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies +of the Software, and to permit persons to whom the Software is furnished to do +so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. +------------------------------------------------------------------------------ +ALTERNATIVE B - Public Domain (www.unlicense.org) +This is free and unencumbered software released into the public domain. +Anyone is free to copy, modify, publish, use, compile, sell, or distribute this +software, either in source code form or as a compiled binary, for any purpose, +commercial or non-commercial, and by any means. +In jurisdictions that recognize copyright laws, the author or authors of this +software dedicate any and all copyright interest in the software to the public +domain. We make this dedication for the benefit of the public at large and to +the detriment of our heirs and successors. We intend this dedication to be an +overt act of relinquishment in perpetuity of all present and future rights to +this software under copyright law. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +------------------------------------------------------------------------------ +*/ diff --git a/rsgl.zig b/rsgl.zig new file mode 100644 index 0000000..c65780d --- /dev/null +++ b/rsgl.zig @@ -0,0 +1,411 @@ +const __root = @This(); +const raw = @import("rsgl_raw"); +const zeroes = @import("std").mem.zeroes; +const MAX_BATCHES = 2028; +const MAX_VERTS = 8192; + +pub const textureFormat = enum(c_uint) { + none = raw.RSGL_formatNone, + RGB = raw.RSGL_formatRGB, + BGR = raw.RSGL_formatBGR, + RGBA = raw.RSGL_formatRGBA, + BGRA = raw.RSGL_formatBGRA, + red = raw.RSGL_formatRed, + grayscale = raw.RSGL_formatGrayscale, +}; + +pub const textureDataType = enum(c_uint) { + int = raw.RSGL_textureDataInt, + float = raw.RSGL_textureDataFloat, +}; + +pub const textureFilter = enum(c_uint) { + nearest = raw.RSGL_filterNearest, + linear = raw.RSGL_filterLinear, +}; + +pub const textureBlob = extern struct { + data: ?*anyopaque = null, + width: usize = 0, + height: usize = 0, + dataType: textureDataType = zeroes(textureDataType), + dataFormat: textureFormat = zeroes(textureFormat), + textureFormat: textureFormat = zeroes(textureFormat), + minFilter: textureFilter = zeroes(textureFilter), + magFilter: textureFilter = zeroes(textureFilter), +}; + +pub const rect = raw.RSGL_rect; +pub const cube = raw.RSGL_cube; +pub const vec2 = raw.RSGL_vec2D; +pub const vec3 = raw.RSGL_vec3D; +pub const color = raw.RSGL_color; +pub const mat4 = extern struct { + m: [16]f32 = zeroes([16]f32), + pub fn loadIdentity() mat4 {return RSGL_mat4_loadIdentity();} + pub fn scale(self: *mat4, x: f32, y: f32, z: f32) void {self.* = RSGL_mat4_scale(self.m, x, y, z);} + pub fn rotate(self: *mat4, angle: f32, x: f32, y: f32, z: f32) void {self.* = RSGL_mat4_rotate(self.m, angle, x, y, z);} + pub fn translate(self: *mat4, x: f32, y: f32, z: f32) void {self.* = RSGL_mat4_translate(self.m, x, y, z);} + pub fn perspective(self: *mat4, fovY: f32, aspect: f32, znear: f32, zfar: f32) void {self.* = RSGL_mat4_perspective(self.m, fovY, aspect, znear, zfar);} + pub fn ortho(self: *mat4, left: f32, right: f32, bottom: f32, top: f32, znear: f32, zfar: f32) void {self.* = RSGL_mat4_ortho(self.m, left, right, bottom, top, znear, zfar);} + pub fn lookAt(self: *mat4, eyeX: f32, eyeY: f32, eyeZ: f32, targetX: f32, targetY: f32, targetZ: f32, upX: f32, upY: f32, upZ: f32) void {self.* = RSGL_mat4_lookAt(self.m, eyeX, eyeY, eyeZ, targetX, targetY, targetZ, upX, upY, upZ);} + pub fn multiply(self: *mat4, right: *mat4) void {self.* = RSGL_mat4_multiply(self.m, right.m);} + pub fn multiplyPoint(self: mat4, point: vec3) vec3 {return RSGL_mat4_multiplyPoint(self, point);} +}; +extern fn RSGL_mat4_loadIdentity() mat4; +extern fn RSGL_mat4_scale(matrix: [*]f32, x: f32, y: f32, z: f32) mat4; +extern fn RSGL_mat4_rotate(matrix: [*]f32, angle: f32, x: f32, y: f32, z: f32) mat4; +extern fn RSGL_mat4_translate(matrix: [*]f32, x: f32, y: f32, z: f32) mat4; +extern fn RSGL_mat4_perspective(matrix: [*]f32, fovY: f32, aspect: f32, zNear: f32, zFar: f32) mat4; +extern fn RSGL_mat4_ortho(matrix: [*]f32, left: f32, right: f32, bottom: f32, top: f32, znear: f32, zfar: f32) mat4; +extern fn RSGL_mat4_lookAt(matrix: [*]f32, eyeX: f32, eyeY: f32, eyeZ: f32, targetX: f32, targetY: f32, targetZ: f32, upX: f32, upY: f32, upZ: f32) mat4; +extern fn RSGL_mat4_multiply(left: [*]f32, right: [*]f32) mat4; +extern fn RSGL_mat4_multiplyPoint(matrix: mat4, point: vec3) vec3; + +pub const projectionType = enum(c_uint) { + ortho2 = raw.RSGL_projectionOrtho2D, + ortho3 = raw.RSGL_projectionOrtho3D, + perspective3 = raw.RSGL_projectionPerspective3D, +}; + +pub const projection2 = extern struct { + type: projectionType = zeroes(projectionType), + width: u32 = 0, + height: u32 = 0, +}; + +pub const projection3 = extern struct { + type: projectionType = zeroes(projectionType), + fov: f32 = 0, + ratio: f32 = 0, + pNear: f32 = 0, + pFar: f32 = 0, +}; + +pub const projection = extern union { + type: projectionType, + p2: projection2, + p3: projection3, + pub fn matrix(self: *const projection) mat4 {return RSGL_projection_getMatrix(self);} +}; +extern fn RSGL_projection_getMatrix(projection: [*c]const projection) mat4; + +pub const shaderType = enum(c_uint) { + none = raw.RSGL_shaderTypeNone, + standard = raw.RSGL_shaderTypeStandard, + compute = raw.RSGL_shaderTypeCompute, + geometry = raw.RSGL_shaderTypeGeometry, +}; + +pub const programBlob = extern struct { + vertex: ?[*]const u8 = null, + vertexLen: usize = 0, + fragment: ?[*]const u8 = null, + fragmentLen: usize = 0, +}; + +pub const programInfo = extern struct { + program: usize = 0, + perspectiveView: usize = 0, + model: usize = 0, + vertexPosition: usize = 0, + vertexTexCoord: usize = 0, + vertexColor: usize = 0, + type: shaderType = zeroes(shaderType), +}; + +pub const batch = extern struct { + start: usize = 0, + len: usize = 0, + elmStart: usize = 0, + elmCount: usize = 0, + type: u32 = 0, + tex: usize = 0, + lineWidth: f32 = 0, + matrix: mat4 = zeroes(mat4), +}; + +pub const renderData = extern struct { + verts: ?[*]f32 = null, + texCoords: ?[*]f32 = null, + colors: ?[*]f32 = null, + elements: ?[*]u16 = null, + elements_count: usize = 0, + len: usize = 0, + perspective: mat4 = zeroes(mat4), +}; + +pub const bufferType = enum(@TypeOf(raw.RSGL_bufferType)) { + array = raw.RSGL_arrayBuffer, + elementArray = raw.RSGL_elementArrayBuffer, + shaderStorage = raw.RSGL_shaderStorageBuffer, + texture = raw.RSGL_textureBuffer, + uniform = raw.RSGL_uniformBuffer, +}; + +pub const renderBuffers = extern struct { + vertex: usize = 0, + color: usize = 0, + texture: usize = 0, + elements: usize = 0, + maxVerts: usize = 0, + batches: [MAX_BATCHES]batch = zeroes([MAX_BATCHES]batch), + batchCount: usize = 0, +}; + +pub const renderState = extern struct { + gradient: ?[*]f32 = null, + source: rect = zeroes(rect), + texture: usize = 0, + gradient_len: u32 = 0, + color: color = zeroes(color), + rotate: vec3 = zeroes(vec3), + program: ?*programInfo = null, + buffers: ?[*]renderBuffers = null, + center: vec3 = zeroes(vec3), + lineWidth: f32 = 0, + modelMatrix: mat4 = zeroes(mat4), + viewMatrix: mat4 = zeroes(mat4), + perspectiveMatrix: mat4 = zeroes(mat4), + forceBatch: bool = false, + overflow: bool = false, + framebuffer: usize = 0, +}; + +pub const renderPass = extern struct { + program: ?*programInfo = null, + matrix: ?[*]f32 = null, + buffers: ?[*]renderBuffers = null, + framebuffer: usize = 0, +}; + +pub const rendererProc = extern struct { + size: ?*const fn () callconv(.c) usize = null, + defaultBlob: ?*const fn (ctx: ?*anyopaque) callconv(.c) programBlob = null, + initPtrCallback: ?*const fn (ctx: ?*anyopaque, proc: ?*anyopaque) callconv(.c) void = null, + freePtr: ?*const fn (ctx: ?*anyopaque) callconv(.c) void = null, + render: ?*const fn (ctx: ?*anyopaque, pass: *const renderPass) callconv(.c) void = null, + clear: ?*const fn (ctx: ?*anyopaque, framebuffer: usize, r: f32, g: f32, b: f32, a: f32) callconv(.c) void = null, + viewport: ?*const fn (ctx: ?*anyopaque, x: i32, y: i32, w: i32, h: i32) callconv(.c) void = null, + setSurface: ?*const fn (ctx: ?*anyopaque, surface: ?*anyopaque) callconv(.c) void = null, + createTexture: ?*const fn (ctx: ?*anyopaque, blob: *const textureBlob) callconv(.c) usize = null, + copyToTexture: ?*const fn (ctx: ?*anyopaque, texture: usize, x: usize, y: usize, blob: *const textureBlob) callconv(.c) void = null, + deleteTexture: ?*const fn (ctx: ?*anyopaque, tex: usize) callconv(.c) void = null, + scissorStart: ?*const fn (ctx: ?*anyopaque, x: f32, y: f32, w: f32, h: f32, renderer_height: f32) callconv(.c) void = null, + scissorEnd: ?*const fn (ctx: ?*anyopaque) callconv(.c) void = null, + createProgram: ?*const fn (ctx: ?*anyopaque, blob: *programBlob) callconv(.c) programInfo = null, + deleteProgram: ?*const fn (ctx: ?*anyopaque, program: *const programInfo) callconv(.c) void = null, + findShaderVariable: ?*const fn (?*anyopaque, *const programInfo, [*]const u8, usize) callconv(.c) usize = null, + updateShaderVariable: ?*const fn (?*anyopaque, *const programInfo, usize, [*]const f32, u8) callconv(.c) void = null, + createComputeProgram: ?*const fn (ctx: ?*anyopaque, CShaderCode: [*]const u8) callconv(.c) programInfo = null, + dispatchComputeProgram: ?*const fn (ctx: ?*anyopaque, program: *const programInfo, groups_x: u32, groups_y: u32, groups_z: u32) callconv(.c) void = null, + bindComputeTexture: ?*const fn (ctx: ?*anyopaque, texture: u32, format: u8) callconv(.c) void = null, + createBuffer: ?*const fn (ctx: ?*anyopaque, @"type": bufferType, size: usize, data: ?*const anyopaque, buffer: [*]usize) callconv(.c) void = null, + updateBuffer: ?*const fn (ctx: ?*anyopaque, @"type": bufferType, buffer: usize, data: ?*anyopaque, start: usize, len: usize) callconv(.c) void = null, + deleteBuffer: ?*const fn (ctx: ?*anyopaque, buffer: usize) callconv(.c) void = null, + createFramebuffer: ?*const fn (ctx: ?*anyopaque, width: usize, height: usize) callconv(.c) usize = null, + attachFramebuffer: ?*const fn (ctx: ?*anyopaque, fbo: usize, tex: usize, attachType: u8, mipLevel: u8) callconv(.c) void = null, + deleteFramebuffer: ?*const fn (ctx: ?*anyopaque, fbo: usize) callconv(.c) void = null, + pub fn initPtr(self: rendererProc, loader: ?*anyopaque, ptr: ?*anyopaque, r: *renderer) void {r = RSGL_renderer_initPtr(self, loader, ptr, r);} + pub fn init(self: rendererProc, loader: ?*anyopaque) *renderer {return RSGL_renderer_init(self, loader);} +}; +extern fn RSGL_renderer_initPtr(proc: rendererProc, loader: ?*anyopaque, ptr: ?*anyopaque, renderer: *renderer) void; +extern fn RSGL_renderer_init(proc: rendererProc, loader: ?*anyopaque) *renderer; + +pub const renderer = extern struct { + data: renderData = zeroes(renderData), + state: renderState = zeroes(renderState), + proc: rendererProc =zeroes(rendererProc), + userPtr: ?*anyopaque = null, + ctx: ?*anyopaque = null, + defaultTexture: usize = 0, + defaultProgram: programInfo = zeroes(programInfo), + defaultPerspectiveMatrix: mat4 = zeroes(mat4), + verts: [MAX_VERTS * 3]f32 = zeroes([MAX_VERTS * 3]f32), + texCoords: [MAX_VERTS * 2]f32 = zeroes([MAX_VERTS * 2]f32), + colors: [MAX_VERTS * 4]f32 = zeroes([MAX_VERTS * 4]f32), + elements: [MAX_VERTS * 6]u16 = zeroes([MAX_VERTS * 6]u16), + buffers: renderBuffers = zeroes(renderBuffers), + pub fn getRenderState(self: *renderer, state: *renderState) void {RSGL_renderer_getRenderState(self, state);} + pub fn size(self: *renderer) usize {return RSGL_renderer_size(self);} + pub fn updateSize(self: *renderer, width: usize, height: usize) void {RSGL_renderer_updateSize(self, width, height);} + pub fn freePtr(self: *renderer) void {RSGL_renderer_freePtr(self);} + pub fn setSurface(self: *renderer, surface: ?*anyopaque) void {RSGL_renderer_setSurface(self, surface);} + pub fn createBuffer(self: *renderer, @"type": bufferType, sz: usize, data: ?*const anyopaque, buffer: [*]usize) void {RSGL_renderer_createBuffer(self, @"type", sz, data, buffer);} + pub fn updateBuffer(self: *renderer, @"type": bufferType, buffer: usize, data: ?*anyopaque, start: usize, len: usize) void {RSGL_renderer_updateBuffer(self, @"type", buffer, data, start, len);} + pub fn deleteBuffer(self: *renderer, buffer: usize) void {RSGL_renderer_deleteBuffer(self, buffer);} + pub fn createRenderBuffers(self: *renderer, sz: usize, buffers: *renderBuffers) void {RSGL_renderer_createRenderBuffers(self, sz, buffers);} + pub fn deleteRenderBuffers(self: *renderer, buffers: *renderBuffers) void {RSGL_renderer_deleteRenderBuffers(self, buffers);} + pub fn render(self: *renderer) void {RSGL_renderer_render(self);} + pub fn updateRenderBuffers(self: *renderer) void {RSGL_renderer_updateRenderBuffers(self);} + pub fn renderBuffers_(self: *renderer) void {RSGL_renderer_renderBuffers(self);} + pub fn free(self: *renderer) void {RSGL_renderer_free(self);} + pub fn setRotate(self: *renderer, rotate: vec3) void {RSGL_renderer_setRotate(self, rotate);} + pub fn setTexture(self: *renderer, texture: usize) void {RSGL_renderer_setTexture(self, texture);} + pub fn setTextureSource(self: *renderer, texture: usize, r: rect) void {RSGL_renderer_setTextureSource(self, texture, r);} + pub fn setColor(self: *renderer, c: color) void {RSGL_renderer_setColor(self, c);} + pub fn setProgram(self: *renderer, program: *programInfo) void {RSGL_renderer_setProgram(self, program);} + pub fn setFramebuffer(self: *renderer, framebuffer: usize) void {RSGL_renderer_setFramebuffer(self, framebuffer);} + pub fn setRenderBuffers(self: *renderer, buffers: *renderBuffers) void {RSGL_renderer_setRenderBuffers(self, buffers);} + pub fn setGradient(self: *renderer, gradient: [*]f32, len: usize) void {RSGL_renderer_setGradient(self, gradient, len);} + pub fn setCenter(self: *renderer, center: vec3) void {RSGL_renderer_setCenter(self, center);} + pub fn setOverflow(self: *renderer, overflow: bool) void {RSGL_renderer_setOverflow(self, overflow);} + pub fn clearArgs(self: *renderer) void {RSGL_renderer_clearArgs(self);} + pub fn initDrawMatrix(self: *renderer, center: vec3) mat4 {return RSGL_renderer_initDrawMatrix(self, center);} + pub fn clear(self: *renderer, c: color) void {RSGL_renderer_clear(self, c);} + pub fn viewport(self: *renderer, r: rect) void {RSGL_renderer_viewport(self, r);} + pub fn createTexture(self: *renderer, blob: *const textureBlob) usize {return RSGL_renderer_createTexture(self, blob);} + pub fn copyToTexture(self: *renderer, texture: usize, x: usize, y: usize, blob: *const textureBlob) void {RSGL_renderer_copyToTexture(self, texture, x, y, blob);} + pub fn deleteTexture(self: *renderer, tex: usize) void {RSGL_renderer_deleteTexture(self, tex);} + pub fn createFramebuffer(self: *renderer, width: usize, height: usize) usize {return RSGL_renderer_createFramebuffer(self, width, height);} + pub fn attachFramebuffer(self: *renderer, fbo: usize, tex: usize, attachType: u8, mipLevel: u8) void {RSGL_renderer_attachFramebuffer(self, fbo, tex, attachType, mipLevel);} + pub fn deleteFramebuffer(self: *renderer, fbo: usize) void {RSGL_renderer_deleteFramebuffer(self, fbo);} + pub fn scissorStart(self: *renderer, scissor: rect, height: i32) void {RSGL_renderer_scissorStart(self, scissor, height);} + pub fn scissorEnd(self: *renderer) void {RSGL_renderer_scissorEnd(self);} + pub fn defaultBlob(self: *renderer) programBlob {return RSGL_renderer_defaultBlob(self);} + pub fn createProgram(self: *renderer, blob: *programBlob) programInfo {return RSGL_renderer_createProgram(self, blob);} + pub fn deleteProgram(self: *renderer, program: *const programInfo) void {RSGL_renderer_deleteProgram(self, program);} + pub fn findShaderVariable(self: *renderer, program: *const programInfo, @"var": *const u8, len: usize) usize {return RSGL_renderer_findShaderVariable(self, program, @"var", len);} + pub fn updateShaderVariable(self: *renderer, program: *const programInfo, @"var": usize, value: *const f32, len: u8) void {RSGL_renderer_updateShaderVariable(self, program, @"var", value, len);} + pub fn forceBatch(self: *renderer) void {RSGL_renderer_forceBatch(self);} + pub fn setPerspectiveMatrix(self: *renderer, matrix: mat4) void {RSGL_renderer_setPerspectiveMatrix(self, matrix);} + pub fn setDefaultPerspectiveMatrix(self: *renderer, matrix: mat4) void {RSGL_renderer_setDefaultPerspectiveMatrix(self, matrix);} + pub fn setModelMatrix(self: *renderer, matrix: mat4) void {RSGL_renderer_setModelMatrix(self, matrix);} + pub fn resetModelMatrix(self: *renderer) void {RSGL_renderer_resetModelMatrix(self);} + pub fn createComputeProgram(self: *renderer, CShaderCode: [*]const u8) programInfo {return RSGL_renderer_createComputeProgram(self, CShaderCode);} + pub fn dispatchComputeProgram(self: *renderer, program: *const programInfo, groups_x: u32, groups_y: u32, groups_z: u32) void {RSGL_renderer_dispatchComputeProgram(self, program, groups_x, groups_y, groups_z);} + pub fn bindComputeTexture(self: *renderer, texture: u32, format: u8) void {RSGL_renderer_bindComputeTexture(self, texture, format);} + pub fn drawRawVerts(self: *renderer, data: *const rawVerts) i32 {return RSGL_drawRawVerts(self, data);} + pub fn drawPoint(self: *renderer, p: vec2) i32 {return RSGL_drawPoint(self, p);} + pub fn drawRect(self: *renderer, r: rect) i32 {return RSGL_drawRect(self, r);} + pub fn drawRoundRect(self: *renderer, r: rect, rounding: vec2) i32 {return RSGL_drawRoundRect(self, r, rounding);} + pub fn drawPolygon(self: *renderer, r: rect, sides: u32) i32 {return RSGL_drawPolygon(self, r, sides);} + pub fn drawArc(self: *renderer, o: rect, arc: vec2) i32 {return RSGL_drawArc(self, o, arc);} + pub fn drawOval(self: *renderer, o: rect) i32 {return RSGL_drawOval(self, o);} + pub fn drawLine(self: *renderer, p1: vec2, p2: vec2, thickness: u32) i32 {return RSGL_drawLine(self, p1, p2, thickness);} + pub fn drawTriangle(self: *renderer, t: *vec3) i32 {return RSGL_drawTriangle(self, t);} + pub fn drawPoint3D(self: *renderer, p: vec3) i32 {return RSGL_drawPoint3D(self, p);} + pub fn drawLine3D(self: *renderer, p1: vec3, p2: vec3, thickness: u32) i32 {return RSGL_drawLine3D(self, p1, p2, thickness);} + pub fn drawCube(self: *renderer, c: cube) i32 {return RSGL_drawCube(self, c);} + pub fn drawTriangleOutline(self: *renderer, triangle: *vec3, thickness: u32) i32 {return RSGL_drawTriangleOutline(self, triangle, thickness);} + pub fn drawRoundRectOutline(self: *renderer, r: rect, rounding: vec2, thickness: u32) i32 {return RSGL_drawRoundRectOutline(self, r, rounding, thickness);} + pub fn drawPolygonOutline(self: *renderer, r: rect, sides: u32, thickness: u32) i32 {return RSGL_drawPolygonOutline(self, r, sides, thickness);} + pub fn drawArcOutline(self: *renderer, o: rect, arc: vec2, thickness: u32) i32 {return RSGL_drawArcOutline(self, o, arc, thickness);} + pub fn drawOvalOutline(self: *renderer, o: rect, thickness: u32) i32 {return RSGL_drawOvalOutline(self, o, thickness);} +}; +extern fn RSGL_renderer_getRenderState(renderer: *renderer, state: *renderState) void; +extern fn RSGL_renderer_size(renderer: *renderer) usize; +extern fn RSGL_renderer_updateSize(renderer: *renderer, width: usize, height: usize) void; +extern fn RSGL_renderer_freePtr(renderer: *renderer) void; +extern fn RSGL_renderer_setSurface(renderer: *renderer, surface: ?*anyopaque) void; +extern fn RSGL_renderer_createBuffer(renderer: *renderer, @"type": bufferType, size: usize, data: ?*const anyopaque, buffer: [*]usize) void; +extern fn RSGL_renderer_updateBuffer(renderer: *renderer, @"type": bufferType, buffer: usize, data: ?*anyopaque, start: usize, len: usize) void; +extern fn RSGL_renderer_deleteBuffer(renderer: *renderer, buffer: usize) void; +extern fn RSGL_renderer_createRenderBuffers(renderer: *renderer, size: usize, buffers: *renderBuffers) void; +extern fn RSGL_renderer_deleteRenderBuffers(renderer: *renderer, buffers: *renderBuffers) void; +extern fn RSGL_renderer_render(renderer: *renderer) void; +extern fn RSGL_renderer_updateRenderBuffers(renderer: *renderer) void; +extern fn RSGL_renderer_renderBuffers(renderer: *renderer) void; +extern fn RSGL_renderer_free(renderer: *renderer) void; +extern fn RSGL_renderer_setRotate(renderer: *renderer, rotate: vec3) void; +extern fn RSGL_renderer_setTexture(renderer: *renderer, texture: usize) void; +extern fn RSGL_renderer_setTextureSource(renderer: *renderer, texture: usize, rect: rect) void; +extern fn RSGL_renderer_setColor(renderer: *renderer, color: color) void; +extern fn RSGL_renderer_setProgram(renderer: *renderer, program: *programInfo) void; +extern fn RSGL_renderer_setFramebuffer(renderer: *renderer, framebuffer: usize) void; +extern fn RSGL_renderer_setRenderBuffers(renderer: *renderer, buffers: *renderBuffers) void; +extern fn RSGL_renderer_setGradient(renderer: *renderer, gradient: [*]f32, len: usize) void; +extern fn RSGL_renderer_setCenter(renderer: *renderer, center: vec3) void; +extern fn RSGL_renderer_setOverflow(renderer: *renderer, overflow: bool) void; +extern fn RSGL_renderer_clearArgs(renderer: *renderer) void; +extern fn RSGL_renderer_initDrawMatrix(renderer: *renderer, center: vec3) mat4; +extern fn RSGL_renderer_clear(renderer: *renderer, color: color) void; +extern fn RSGL_renderer_viewport(renderer: *renderer, rect: rect) void; +extern fn RSGL_renderer_createTexture(renderer: *renderer, blob: *const textureBlob) usize; +extern fn RSGL_renderer_copyToTexture(renderer: *renderer, texture: usize, x: usize, y: usize, blob: *const textureBlob) void; +extern fn RSGL_renderer_deleteTexture(renderer: *renderer, tex: usize) void; +extern fn RSGL_renderer_createFramebuffer(renderer: *renderer, width: usize, height: usize) usize; +extern fn RSGL_renderer_attachFramebuffer(renderer: *renderer, fbo: usize, tex: usize, attachType: u8, mipLevel: u8) void; +extern fn RSGL_renderer_deleteFramebuffer(renderer: *renderer, fbo: usize) void; +extern fn RSGL_renderer_scissorStart(renderer: *renderer, scissor: rect, height: i32) void; +extern fn RSGL_renderer_scissorEnd(renderer: *renderer) void; +extern fn RSGL_renderer_defaultBlob(ctx: *renderer) programBlob; +extern fn RSGL_renderer_createProgram(renderer: *renderer, blob: *programBlob) programInfo; +extern fn RSGL_renderer_deleteProgram(renderer: *renderer, program: *const programInfo) void; +extern fn RSGL_renderer_findShaderVariable(renderer: *renderer, program: *const programInfo, @"var": *const u8, len: usize) usize; +extern fn RSGL_renderer_updateShaderVariable(renderer: *renderer, program: *const programInfo, @"var": usize, value: *const f32, len: u8) void; +extern fn RSGL_renderer_forceBatch(renderer: *renderer) void; +extern fn RSGL_renderer_setPerspectiveMatrix(renderer: *renderer, matrix: mat4) void; +extern fn RSGL_renderer_setDefaultPerspectiveMatrix(renderer: *renderer, matrix: mat4) void; +extern fn RSGL_renderer_setModelMatrix(renderer: *renderer, matrix: mat4) void; +extern fn RSGL_renderer_resetModelMatrix(renderer: *renderer) void; +extern fn RSGL_renderer_createComputeProgram(renderer: *renderer, CShaderCode: [*]const u8) programInfo; +extern fn RSGL_renderer_dispatchComputeProgram(renderer: *renderer, program: *const programInfo, groups_x: u32, groups_y: u32, groups_z: u32) void; +extern fn RSGL_renderer_bindComputeTexture(renderer: *renderer, texture: u32, format: u8) void; +extern fn RSGL_drawRawVerts(renderer: *renderer, data: *const rawVerts) i32; +extern fn RSGL_drawPoint(renderer: *renderer, p: vec2) i32; +extern fn RSGL_drawRect(renderer: *renderer, r: rect) i32; +extern fn RSGL_drawRoundRect(renderer: *renderer, r: rect, rounding: vec2) i32; +extern fn RSGL_drawPolygon(renderer: *renderer, r: rect, sides: u32) i32; +extern fn RSGL_drawArc(renderer: *renderer, o: rect, arc: vec2) i32; +extern fn RSGL_drawOval(renderer: *renderer, o: rect) i32; +extern fn RSGL_drawLine(renderer: *renderer, p1: vec2, p2: vec2, thickness: u32) i32; +extern fn RSGL_drawTriangle(renderer: *renderer, *vec3) i32; +extern fn RSGL_drawPoint3D(renderer: *renderer, p: vec3) i32; +extern fn RSGL_drawLine3D(renderer: *renderer, p1: vec3, p2: vec3, thickness: u32) i32; +extern fn RSGL_drawCube(renderer: *renderer, cube: cube) i32; +extern fn RSGL_drawTriangleOutline(renderer: *renderer, triangle: *vec3, thickness: u32) i32; +extern fn RSGL_drawRectOutline(renderer: *renderer, r: rect, thickness: u32) i32; +extern fn RSGL_drawRoundRectOutline(renderer: *renderer, r: rect, rounding: vec2, thickness: u32) i32; +extern fn RSGL_drawPolygonOutline(renderer: *renderer, r: rect, sides: u32, thickness: u32) i32; +extern fn RSGL_drawArcOutline(renderer: *renderer, o: rect, arc: vec2, thickness: u32) i32; +extern fn RSGL_drawOvalOutline(renderer: *renderer, o: rect, thickness: u32) i32; + +pub const drawType = enum(c_uint) { + triangles = raw.RSGL_TRIANGLES, + points = raw.RSGL_POINTS, + lines = raw.RSGL_LINES, +}; + +pub const rawVerts = extern struct { + type: drawType = zeroes(drawType), + verts: [*]f32 = null, + texCoords: [*]f32 = null, + elements: [*]u16 = null, + elmCount: usize = 0, + vert_count: usize = 0, +}; + +pub const viewType = enum(c_uint) { + none = raw.RSGL_viewTypeNone, + @"2D" = raw.RSGL_viewType2D, + @"3D" = raw.RSGL_viewType3D, +}; + +pub const view2 = extern struct { + type: viewType = zeroes(viewType), + offset: vec3 = zeroes(vec3), + target: vec3 = zeroes(vec3), + rotation: f32 = 0, + zoom: f32 = 0, +}; + +pub const view3 = extern struct { + type: viewType = zeroes(viewType), + pos: vec3 = zeroes(vec3), + target: vec3 = zeroes(vec3), + up: vec3 = zeroes(vec3), +}; + +pub const view = extern union { + type: viewType, + v2: view2, + v3: view3, + pub fn getMatrix(self: *const view) mat4 {return RSGL_view_getMatrix(self);} +}; +extern fn RSGL_view_getMatrix(view: *const view) mat4; + +pub const gl = struct { + pub fn rendererProc() __root.rendererProc {return RSGL_GL_rendererProc();} +}; +extern fn RSGL_GL_rendererProc() rendererProc;
\ No newline at end of file diff --git a/shell.nix b/shell.nix new file mode 100644 index 0000000..1d53317 --- /dev/null +++ b/shell.nix @@ -0,0 +1,12 @@ +{pkgs ? import <nixpkgs> {}}: pkgs.mkShell { + packages = [ + pkgs.zig + + pkgs.libXi + pkgs.libX11 + pkgs.libXrandr + pkgs.libXcursor + pkgs.libxkbcommon + pkgs.libGL + ]; +} |
