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{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE PartialTypeSignatures #-}
{-# LANGUAGE RebindableSyntax #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeOperators #-}
module VkTest.Shaders where
import FIR
import Math.Linear
vertices = Vec3 (Vec2 0 (-0.5))
(Vec2 0.5 0.5)
(Vec2 (-0.5) 0.5)
vertPath = "assets/shaders/vert.spv"
fragPath = "assets/shaders/frag.spv"
type VertexDefs =
'[ "main" ':-> EntryPoint '[] Vertex ]
vertex :: ShaderModule "main" VertexShader VertexDefs _
vertex = shader do
i <- get @"gl_VertexIndex"
(Vec2 x y) <- let' $ atv3v2f vertices i (Vec2 0 0)
put @"gl_Position" (Vec4 x y 0 1)
type FragmentDefs =
'[ "main" ':-> EntryPoint '[ OriginUpperLeft ] Fragment
, "out_color" ':-> Output '[ Location 0 ] (V 4 Float)
]
fragment :: ShaderModule "main" FragmentShader FragmentDefs _
fragment = shader do
put @"out_color" (Vec4 1.0 0.0 1.0 1.0)
atv3v2f :: Code (V 3 (V 2 Float)) -> Code Word32 -> Code (V 2 Float) -> Code (V 2 Float)
atv3v2f (Vec3 x y z) i d =
if i == 0 then x
else if i == 1 then y
else if i == 2 then z
else d
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