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Diffstat (limited to 'CHANGELOG.md')
| -rw-r--r-- | CHANGELOG.md | 107 |
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diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..d413bc8 --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,107 @@ + +# Changelog + +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), +and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). + +## [Eventual] + +### Added + +- test suite for non-`IO` functions + +### Changed + +- use rotors rather than `Linear.Quaternion` for rotation; easily extended to 4D +- move `Player` out of `Camera` +- configure with `Properties` objects in the Model +- use `Double` rather than `FLoat` for internal calculations + - `cursorPos`, `dt` natively `Double` already + +## [0.4.0] - 2025-12-21 + +### Added + +- cube as array of points +- debug feature where `t` and `g` raise and lower speed respectively + +### Changed + +- `initResources` now takes `[[V3 GL.GLfloat]]` rather than `[V3 GL.GLfloat]` + - to migrate: rather than passing `a` pass `[a]`; behaviour is the same +- reduce view distance to 1'000 from 10'000 +- color pixels based on normalized coordinates +- use `haskellPackages.callCabal2nix` in `flake.nix` for brevity, same behaviour + +## [0.3.0] - 2025-12-08 + +### Added + +- Cabal build system +- `.gitignore` against build artifacts + +### Changed + +- versioning using the [PVP standard](https://pvp.haskell.org/), though it will remain SemVer compliant + - SemVer version A.B.C will become PVP version A.B.C.0 +- `README.md` overhauled to reflect new build system + +### Fixed + +- a couple non-impactful typos + +### Removed + +- `Game` module -> moved to `Main` + +## [0.2.1] - 2025-12-08 + +### Changed + +- break Git by using it wrong +- fix Git (maybe) + +## [0.2.0] - 2025-12-07 + +### Added + +- 100% documentation coverage +- 4 outputs of Nix flake + - `debug`: compiles fast, no docs + - `release`: runs fast, no docs + - `docs`: only docs + - `default`: release binary with docs + +### Changed + +- `initResources` no longer takes a `GLFW.Window` argument +- BSD 3-clause license adopted rather than WTFPL + - reasoning: More professional, widely recognised, effectively identical +- `CHANGELOG.md` has more formatting, namely inline code +- clarify a couple entries in the `[0.1.0] - 2025-12-07 Changed` entry + +### Fixed + +- semantic issues; no warnings are thrown + +## [0.1.0] - 2025-12-07 + +### Added + +- added `CHANGELOG.md` +- layer correctly drawn objects in `view` + +### Changed + +- 8xMSAA rather than 4xMSAA window hint to improve AA +- todo and changelog in `CHANGELOG.md` rather than `README.md` +- a nubmer fo functions from `Game` now in `Game.Internal` +- `initResources` takes an `[V3 GL.GLfloat]` to draw rather than hardcoded arrays +- square the distance of the far plane of the perspective transform +- `loop` function takes delta time `dt :: Float` + +### Fixed + +- constrained pitch to disallow gimbal lock and an inverted view |
