summaryrefslogtreecommitdiff
path: root/CHANGELOG.md
blob: afb9ca728bb42317b38046dbaaa1c1f634c0bcfe (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71

# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Eventual]

### Added

- test suite for non-`IO` functions

### Changed

- use rotors rather than `Linear.Quaternion` for rotation; easily extended to 4D
- move `Player` out of `Camera`
- configure with `Properties` objects in the Model
- use `Double` rather than `FLoat` for internal calculations
    - `cursorPos`, `dt` natively `Double` already

## [0.2.1] - 2025-12-08

### Changed

- break Git by using it wrong
- fix Git (maybe)

## [0.2.0] - 2025-12-07

### Added

- 100% documentation coverage
- 4 outputs of Nix flake
    - `debug`: compiles fast, no docs
    - `release`: runs fast, no docs
    - `docs`: only docs
    - `default`: release binary with docs

### Changed

- `initResources` no longer takes a `GLFW.Window` argument
- BSD 3-clause license adopted rather than WTFPL
    - reasoning: More professional, widely recognised, effectively identical
- `CHANGELOG.md` has more formatting, namely inline code
- clarify a couple entries in the `[0.1.0] - 2025-12-07 Changed` entry

### Fixed

- semantic issues; no warnings are thrown

## [0.1.0] - 2025-12-07

### Added

- added `CHANGELOG.md`
- layer correctly drawn objects in `view`

### Changed

- 8xMSAA rather than 4xMSAA window hint to improve AA
- todo and changelog in `CHANGELOG.md` rather than `README.md`
- a nubmer fo functions from `Game` now in `Game.Internal`
- `initResources` takes an `[V3 GL.GLfloat]` to draw rather than hardcoded arrays
- square the distance of the far plane of the perspective transform
- `loop` function takes delta time `dt :: Float`

### Fixed

- constrained pitch to disallow gimbal lock and an inverted view