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|
/**
* Copyright (C) 2026 andromeda <andromeda@galaxious.de>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
**/
module rgfw;
bitstruct InitFlags : char
{
bool opengl : 0;
bool egl : 1;
bool vulkan : 2;
bool x11 : 3;
}
typedef Info = void;
typedef Window = void;
typedef Window_src = void;
constdef Format : char
{
RGB8 = 0,
BGR8,
RGBA8,
ARGB8,
BGRA8,
ABGR8,
COUNT,
}
struct ColorLayout
{
int r;
int g;
int b;
int a;
uint channels;
}
alias ConvertImageDataFunc = fn void(char*, char*, ColorLayout*, ColorLayout*, usz);
typedef NativeImage = void;
typedef Surface = void;
struct GammaRamp
{
ushort* red;
ushort* green;
ushort* blue;
usz count;
}
struct MonitorMode
{
int w;
int h;
float refresh_rate;
char red;
char blue;
char green;
void* src;
}
typedef MonitorNode = void;
struct Monitor
{
int x;
int y;
CChar[128] name;
float scale_x;
float scale_y;
float pixel_ratio;
float phys_w;
float phys_h;
MonitorMode mode;
void* userPtr;
MonitorNode* node;
}
constdef ModeRequest : char
{
SCALE = 1 << 0,
REFRESH = 1 << 1,
RGB = 1 << 2,
ALL = SCALE | REFRESH | RGB,
}
typedef Mouse = void;
constdef Key : char
{
KEY_NULL = 0,
KEY_ESCAPE = 27,
KEY_BACKTICK = '`',
KEY_0 = '0',
KEY_1 = '1',
KEY_2 = '2',
KEY_3 = '3',
KEY_4 = '4',
KEY_5 = '5',
KEY_6 = '6',
KEY_7 = '7',
KEY_8 = '8',
KEY_9 = '9',
KEY_MINUS = '-',
KEY_EQUAL = '=',
KEY_EQUALS = KEY_EQUAL,
KEY_BACKSPACE = '\b',
KEY_TAB = '\t',
KEY_SPACE = ' ',
KEY_A = 'a',
KEY_B = 'b',
KEY_C = 'c',
KEY_D = 'd',
KEY_E = 'e',
KEY_F = 'f',
KEY_G = 'g',
KEY_H = 'h',
KEY_I = 'i',
KEY_J = 'j',
KEY_K = 'k',
KEY_L = 'l',
KEY_M = 'm',
KEY_N = 'n',
KEY_O = 'o',
KEY_P = 'p',
KEY_Q = 'q',
KEY_R = 'r',
KEY_S = 's',
KEY_T = 't',
KEY_U = 'u',
KEY_V = 'v',
KEY_W = 'w',
KEY_X = 'x',
KEY_Y = 'y',
KEY_Z = 'z',
KEY_PERIOD = '.',
KEY_COMMA = ',',
KEY_SLASH = '/',
KEY_BRACKET = '[',
KEY_CLOSEBRACKET = ']',
KEY_SEMICOLON = ';',
KEY_APOSTROPHE = '\'',
KEY_BACKSLASH = '\\',
KEY_RETURN = '\n',
KEY_ENTER = KEY_RETURN,
KEY_DELETE = 127,
KEY_F1,
KEY_F2,
KEY_F3,
KEY_F4,
KEY_F5,
KEY_F6,
KEY_F7,
KEY_F8,
KEY_F9,
KEY_F10,
KEY_F11,
KEY_F12,
KEY_F13,
KEY_F14,
KEY_F15,
KEY_F16,
KEY_F17,
KEY_F18,
KEY_F19,
KEY_F20,
KEY_F21,
KEY_F22,
KEY_F23,
KEY_F24,
KEY_F25,
KEY_CAPSLOCK,
KEY_SHIFTL,
KEY_CONTROLL,
KEY_ALTL,
KEY_SUPERL,
KEY_SHIFTR,
KEY_CONTROLR,
KEY_ALTR,
KEY_SUPERR,
KEY_UP,
KEY_DOWN,
KEY_LEFT,
KEY_RIGHT,
KEY_INSERT,
KEY_MENU,
KEY_END,
KEY_HOME,
KEY_PAGEUP,
KEY_PAGEDOWN,
KEY_NUMLOCK,
KEY_PADSLASH,
KEY_PADMULTIPLY,
KEY_PADPLUS,
KEY_PADMINUS,
KEY_PADEQUAL,
KEY_PADEQUALS = KEY_PADEQUAL,
KEY_PAD1,
KEY_PAD2,
KEY_PAD3,
KEY_PAD4,
KEY_PAD5,
KEY_PAD6,
KEY_PAD7,
KEY_PAD8,
KEY_PAD9,
KEY_PAD0,
KEY_PADPERIOD,
KEY_PADRETURN,
KEY_SCROLLLOCK,
KEY_PRINTSCREEN,
KEY_PAUSE,
KEY_WORLD1,
KEY_WORLD2,
KEY_LAST = 255,
}
constdef MouseButton : char
{
LEFT = 0,
MIDDLE,
RIGHT,
MISC1,
MISC2,
MISC3,
MISC4,
MISC5,
FINAL,
}
bitstruct Keymod : char
{
bool caps_lock : 0;
bool num_lock : 1;
bool control : 2;
bool alt : 3;
bool shift : 4;
bool super : 5;
bool scroll_lock : 6;
}
constdef DndActionType : char
{
NONE = 0,
ENTER,
MOVE,
EXIT,
}
constdef DataTransferType : char
{
NONE = 0,
TEXT,
FILE,
URL,
IMAGE,
UNKNOWN,
}
struct DataTransfer
{
ZString data;
usz length;
DataTransferType type;
}
struct DataDropNode
{
ZString data;
usz size;
DataTransferType type;
DataDropNode* next;
}
constdef EventType : char
{
EVENT_NONE = 0,
KEY_PRESSED,
KEY_RELEASED,
KEY_CHAR,
MOUSE_BUTTON_PRESSED,
MOUSE_BUTTON_RELEASED,
MOUSE_SCROLL,
MOUSE_MOTION,
MOUSE_RAW_MOTION,
MOUSE_ENTER,
MOUSE_LEAVE,
WINDOW_MOVED,
WINDOW_RESIZED,
WINDOW_FOCUS_IN,
WINDOW_FOCUS_OUT,
WINDOW_REFRESH,
WINDOW_CLOSE,
WINDOW_MAXIMIZED,
WINDOW_MINIMIZED,
WINDOW_RESTORED,
DATA_DROP,
DATA_DRAG,
SCALE_UPDATED,
MONITOR_CONNECTED,
MONITOR_DISCONNECTED,
EVENT_COUNT,
}
bitstruct EventFlag : uint @overlap
{
bool key_pressed : (char)EventType.KEY_PRESSED;
bool key_released : (char)EventType.KEY_RELEASED;
bool key_char : (char)EventType.KEY_CHAR;
bool mouse_scroll : (char)EventType.MOUSE_SCROLL;
bool mouse_button_pressed : (char)EventType.MOUSE_BUTTON_PRESSED;
bool mouse_button_released : (char)EventType.MOUSE_BUTTON_RELEASED;
bool mouse_motion : (char)EventType.MOUSE_MOTION;
bool mouse_raw_motion : (char)EventType.MOUSE_RAW_MOTION;
bool mouse_enter : (char)EventType.MOUSE_ENTER;
bool mouse_leave : (char)EventType.MOUSE_LEAVE;
bool window_moved : (char)EventType.WINDOW_MOVED;
bool window_resized : (char)EventType.WINDOW_RESIZED;
bool window_focus_in : (char)EventType.WINDOW_FOCUS_IN;
bool window_focus_out : (char)EventType.WINDOW_FOCUS_OUT;
bool window_refresh : (char)EventType.WINDOW_REFRESH;
bool window_maximized : (char)EventType.WINDOW_MAXIMIZED;
bool window_minimized : (char)EventType.WINDOW_MINIMIZED;
bool window_restored : (char)EventType.WINDOW_RESTORED;
bool scale_updated : (char)EventType.SCALE_UPDATED;
bool window_close : (char)EventType.WINDOW_CLOSE;
bool data_drop : (char)EventType.DATA_DROP;
bool data_drag : (char)EventType.DATA_DRAG;
bool monitor_connected : (char)EventType.MONITOR_CONNECTED;
bool monitor_disconnected : (char)EventType.MONITOR_DISCONNECTED;
bool key_events : (char)EventType.KEY_PRESSED | (char)EventType.KEY_RELEASED | (char)EventType.KEY_CHAR;
bool mouse_events : (char)EventType.MOUSE_BUTTON_PRESSED | (char)EventType.MOUSE_BUTTON_RELEASED | (char)EventType.MOUSE_MOTION
| (char)EventType.MOUSE_ENTER
| (char)EventType.MOUSE_LEAVE
| (char)EventType.MOUSE_SCROLL
| (char)EventType.MOUSE_RAW_MOTION;
bool window_events : (char)EventType.WINDOW_MOVED | (char)EventType.WINDOW_RESIZED | (char)EventType.WINDOW_REFRESH
| (char)EventType.WINDOW_MAXIMIZED
| (char)EventType.WINDOW_RESTORED
| (char)EventType.SCALE_UPDATED;
bool window_focus_events : (char)EventType.WINDOW_FOCUS_IN | (char)EventType.WINDOW_FOCUS_OUT;
bool data_drag_drop_events : (char)EventType.DATA_DROP | (char)EventType.DATA_DRAG;
bool monitor_events : (char)EventType.MONITOR_CONNECTED | (char)EventType.MONITOR_DISCONNECTED;
}
const EventFlag ALL_EVENTS = {
.key_events,
.mouse_events,
.window_events,
.window_focus_events,
.data_drag_drop_events,
.monitor_events
};
struct CommonEvent
{
EventType type;
Window* win;
}
struct WindowFocusEvent
{
inline CommonEvent meta;
bool state;
}
struct MouseButtonEvent
{
inline CommonEvent meta;
MouseButton value;
bool state;
}
struct MouseDeltaEvent
{
inline CommonEvent meta;
float x;
float y;
}
struct MousePosEvent
{
inline CommonEvent meta;
int x;
int y;
bool inWindow;
}
struct KeyEvent
{
inline CommonEvent meta;
Key value;
bool repeat;
Keymod mod;
bool state;
}
struct KeyCharEvent
{
inline CommonEvent meta;
Char32 value;
}
struct DataDropEvent
{
inline CommonEvent meta;
DataDropNode* value;
}
struct DataDragEvent
{
inline CommonEvent meta;
int x;
int y;
DndActionType action;
DataTransferType dataType;
}
struct ScaleUpdatedEvent
{
inline CommonEvent meta;
float x;
float y;
}
struct MonitorEvent
{
inline CommonEvent meta;
Monitor* monitor;
bool state;
}
struct WindowUpdateEvent
{
inline CommonEvent meta;
int x;
int y;
int w;
int h;
}
union Event
{
EventType type;
CommonEvent common;
WindowFocusEvent focus;
WindowUpdateEvent update;
MouseButtonEvent button;
MouseDeltaEvent delta;
MousePosEvent mouse;
KeyEvent key;
KeyCharEvent keyChar;
DataDropEvent drop;
DataDragEvent drag;
ScaleUpdatedEvent scale;
MonitorEvent monitor;
}
constdef EventWait : int
{
NO_WAIT = 0,
WAIT_NEXT = -1,
}
alias GenericFunc = fn void(Event*);
struct Callbacks
{
GenericFunc* arr;
}
constdef FullscreenMode : char
{
NONE,
BORDERLESS,
EXCLUSIVE,
}
bitstruct WindowFlags : uint @overlap
{
bool no_border : 0;
bool no_resize : 1;
bool allow_DND : 2;
bool hide_mouse : 3;
bool fullscreen_exclusive : 4;
bool translucent : 5;
bool transparent : 5;
bool center : 6;
bool raw_mouse : 7;
bool scale_to_monitor : 8;
bool hide : 9;
bool maximize : 10;
bool center_cursor : 11;
bool floating : 12;
bool focus_on_show : 13;
bool minimize : 14;
bool focus : 15;
bool capture_mouse : 16;
bool openGL : 17;
bool egl : 18;
bool fullscreen_borderless : 19;
bool capture_raw_mouse : 7 | 16;
}
bitstruct Icon : char @overlap
{
bool taskbar : 0;
bool window : 1;
bool both : 0 | 1;
}
constdef MouseIcon : char
{
NORMAL = 0,
ARROW,
IBEAM,
TEXT = IBEAM,
CROSSHAIR,
POINTING_HAND,
RESIZE_EW,
RESIZE_NS,
RESIZE_NWSE,
RESIZE_NESW,
RESIZE_NW,
RESIZE_N,
RESIZE_NE,
RESIZE_E,
RESIZE_SE,
RESIZE_S,
RESIZE_SW,
RESIZE_W,
RESIZE_ALL,
NOT_ALLOWED,
WAIT,
PROGRESS,
ICON_COUNT,
ICON_FINAL = 16, // padding
}
constdef FlashRequest : char
{
CANCEL = 0,
BRIEFLY,
UNTIL_FOCUSED,
}
constdef DebugType : char
{
ERROR = 0,
WARNING,
INFO,
}
constdef ErrorCode : char
{
NO_ERROR = 0,
ERR_OUT_OF_MEMORY,
ERR_OPENGL_CONTEXT,
ERR_EGL_CONTEXT,
ERR_WAYLAND,
ERR_X11,
ERR_DIRECTX_CONTEXT,
ERR_IOKIT,
ERR_CLIPBOARD,
ERR_FAILED_FUNC_LOAD,
ERR_BUFFER,
ERR_METAL,
ERR_OBJC_RUNTIME,
ERR_PLATFORM,
ERR_EVENT_QUEUE,
ERR_NO_INIT,
INFO_WINDOW,
INFO_BUFFER,
INFO_GLOBAL,
INFO_OPENGL,
WARNING_WAYLAND,
WARNING_OPENGL,
}
struct DebugInfo
{
DebugType type;
ErrorCode code;
ZString msg;
}
alias DebugFunc = fn void(DebugInfo*);
alias Proc = fn void();
typedef GlContext @feat(OPENGL) = void;
typedef EglContext @feat(OPENGL) = void;
constdef GlReleaseBehavior : int @feat(OPENGL)
{
FLUSH = 0,
NONE,
}
constdef GlProfile : int @feat(OPENGL)
{
CORE = 0,
FORWARD_COMPATIBILITY,
COMPATIBILITY,
ES,
WEB,
}
constdef GlRenderer : int @feat(OPENGL)
{
ACCELERATED = 0,
SOFTWARE,
}
struct GlHints @feat(OPENGL)
{
int stencil;
int samples;
int stereo;
int auxBuffers;
int doubleBuffer;
int red;
int green;
int blue;
int alpha;
int depth;
int accumRed;
int accumGreen;
int accumBlue;
int accumAlpha;
bool sRGB;
bool robustness;
bool debug;
bool noError;
GlReleaseBehavior releaseBehavior;
GlProfile profile;
int major;
int minor;
GlContext* share;
EglContext* shareEGL;
GlRenderer renderer;
}
extern fn void* alloc(usz) @cname("RGFW_alloc");
extern fn void free(void*) @cname("RGFW_free");
extern fn usz sizeof_info() @cname("RGFW_sizeofInfo");
extern fn int init(ZString, InitFlags) @cname("RGFW_init");
extern fn void deinit() @cname("RGFW_deinit");
extern fn int init_ptr(ZString, InitFlags, Info*) @cname("RGFW_init_ptr");
extern fn void deinit_ptr(Info*) @cname("RGFW_deinit_ptr");
extern fn void set_info(Info*) @cname("RGFW_setInfo");
extern fn Info* get_info() @cname("RGFW_getInfo");
extern fn usz sizeof_window() @cname("RGFW_sizeofWindow");
extern fn usz sizeof_window_src() @cname("RGFW_sizeofWindowSrc");
extern fn bool using_wayland() @cname("RGFW_usingWayland");
extern fn void* get_layer_OSX() @cname("RGFW_getLayer_OSX");
extern fn void* get_display_X11() @cname("RGFW_getDisplay_X11");
extern fn void* get_display_wayland() @cname("RGFW_getDisplay_Wayland");
extern fn void move_to_macos_resource_dir() @cname("RGFW_moveToMacOSResourceDir");
extern fn void copy_image_data(char*, int, int, Format, char*, Format, ConvertImageDataFunc) @cname("RGFW_copyImageData");
extern fn usz sizeof_native_image() @cname("RGFW_sizeofNativeImage");
extern fn usz sizeof_surface() @cname("RGFW_sizeofSurface");
extern fn Format native_format() @cname("RGFW_nativeFormat");
extern fn Surface* create_surface(char*, int, int, Format) @cname("RGFW_createSurface");
extern fn bool create_surface_ptr(char*, int, int, Format, Surface*) @cname("RGFW_createSurfacePtr");
extern fn NativeImage* Surface.get_native_image(&self) @cname("RGFW_surface_getNativeImage");
extern fn void Surface.free(&self) @cname("RGFW_surface_free");
extern fn void Surface.free_ptr(&self) @cname("RGFW_surface_freePtr");
extern fn Mouse* create_mouse(char*, int, int, Format) @cname("RGFW_createMouse");
extern fn Mouse* create_mouse_standard(MouseIcon) @cname("RGFW_createMouseStandard");
extern fn void Mouse.free(Mouse*) @cname("RGFW_freeMouse");
extern fn MonitorMode* Monitor.get_modes(&self, usz*) @cname("RGFW_monitor_getModes");
extern fn void free_modes(MonitorMode*) @cname("RGFW_freeModes");
extern fn usz Monitor.get_modes_ptr(&self, MonitorMode**) @cname("RGFW_monitor_getModesPtr");
extern fn bool Monitor.find_closest_mode(&self, MonitorMode*, MonitorMode*) @cname("RGFW_monitor_findClosestMode");
extern fn GammaRamp* Monitor.get_gamma_ramp(&self) @cname("RGFW_monitor_getGammaRamp");
extern fn void GammaRamp.free(&self) @cname("RGFW_freeGammaRamp");
extern fn usz Monitor.get_gamma_ramp_ptr(&self, GammaRamp*) @cname("RGFW_monitor_getGammaRampPtr");
extern fn bool Monitor.set_gamma_ramp(&self, GammaRamp*) @cname("RGFW_monitor_setGammaRamp");
extern fn bool Monitor.set_gamma(&self, float) @cname("RGFW_monitor_setGamma");
extern fn bool Monitor.set_gamma_ptr(&self, float, ushort*, usz) @cname("RGFW_monitor_setGammaPtr");
extern fn bool Monitor.get_workarea(&self, int*, int*, int*, int*) @cname("RGFW_monitor_getWorkarea");
extern fn bool Monitor.get_position(&self, int*, int*) @cname("RGFW_monitor_getPosition");
extern fn ZString Monitor.get_name(&self) @cname("RGFW_monitor_getName");
extern fn bool Monitor.get_scale(&self, float*, float*) @cname("RGFW_monitor_getScale");
extern fn bool Monitor.get_physical_size(&self, float*, float*) @cname("RGFW_monitor_getPhysicalSize");
extern fn void Monitor.set_user_ptr(&self, void*) @cname("RGFW_monitor_setUserPtr");
extern fn void* Monitor.get_user_ptr(&self) @cname("RGFW_monitor_getUserPtr");
extern fn bool Monitor.get_mode(&self, MonitorMode*) @cname("RGFW_monitor_getMode");
extern fn void poll_monitors() @cname("RGFW_pollMonitors");
extern fn void free_monitors() @cname("RGFW_freeMonitors");
extern fn Monitor** get_monitors(usz*) @cname("RGFW_getMonitors");
extern fn bool get_monitors_ptr(usz, Monitor**, usz*) @cname("RGFW_getMonitorsPtr");
extern fn Monitor* get_primary_monitor() @cname("RGFW_getPrimaryMonitor");
extern fn bool Monitor.request_mode(&self, MonitorMode*, ModeRequest) @cname("RGFW_monitor_requestMode");
extern fn bool Monitor.set_mode(&self, MonitorMode*) @cname("RGFW_monitor_setMode");
extern fn bool monitor_mode_compare(MonitorMode*, MonitorMode*, ModeRequest) @cname("RGFW_monitorModeCompare");
extern fn bool Monitor.scale_to_window(&self, Window*) @cname("RGFW_monitor_scaleToWindow");
extern fn void set_raw_mouse_mode(bool) @cname("RGFW_setRawMouseMode");
extern fn void set_build_DND(bool) @cname("RGFW_setbuildDND");
extern fn void wait_for_event(int) @cname("RGFW_waitForEvent");
extern fn void set_queue_events(bool) @cname("RGFW_setQueueEvents");
extern fn GenericFunc* set_event_callback(EventType, GenericFunc) @cname("RGFW_setEventCallback");
extern fn void set_dual_event_callback(EventType, GenericFunc, GenericFunc*, GenericFunc*) @cname("RGFW_setDualEventCallback");
extern fn void set_all_event_callbacks(GenericFunc, Callbacks*) @cname("RGFW_setAllEventCallbacks");
extern fn void poll_events() @cname("RGFW_pollEvents");
extern fn void stop_check_events() @cname("RGFW_stopCheckEvents");
extern fn bool check_event(Event*) @cname("RGFW_checkEvent");
extern fn bool check_queued_event(Event*) @cname("RGFW_checkQueuedEvent");
extern fn bool Key.is_pressed(self) @cname("RGFW_isKeyPressed");
extern fn bool Key.is_released(self) @cname("RGFW_isKeyReleased");
extern fn bool Key.is_down(self) @cname("RGFW_isKeyDown");
extern fn bool MouseButton.is_pressed(self) @cname("RGFW_isMousePressed");
extern fn bool MouseButton.is_released(self) @cname("RGFW_isMouseReleased");
extern fn bool MouseButton.is_down(self) @cname("RGFW_isMouseDown");
extern fn void get_mouse_scroll(float*, float*) @cname("RGFW_getMouseScroll");
extern fn void get_mouse_vector(float*, float*) @cname("RGFW_getMouseVector");
extern fn Window* create_window(ZString, int, int, int, int, WindowFlags) @cname("RGFW_createWindow");
extern fn Window* create_window_ptr(ZString, int, int, int, int, WindowFlags, Window*) @cname("RGFW_createWindowPtr");
extern fn Surface* Window.create_surface(&self, char*, int, int, Format) @cname("RGFW_window_createSurface");
extern fn Surface* Window.create_surface_ptr(&self, char*, int, int, Format, Surface*) @cname("RGFW_window_createSurfacePtr");
extern fn void Surface.set_convert_func(&self, ConvertImageDataFunc) @cname("RGFW_surface_setConvertFunc");
extern fn void Window.blit_suface(&self, Surface*) @cname("RGFW_window_blitSurface");
extern fn bool Window.get_position(&self, int*, int*) @cname("RGFW_window_getPosition");
extern fn bool Window.get_size(&self, int*, int*) @cname("RGFW_window_getSize");
extern fn bool Window.get_size_in_pixels(&self, int*, int*) @cname("RGFW_window_getSizeInPixels");
extern fn uint Window.get_flags(&self) @cname("RGFW_window_getFlags");
extern fn Key Window.get_exit_key(&self) @cname("RGFW_window_getExitKey");
extern fn void Window.set_exit_key(&self, Key) @cname("RGFW_window_setExitKey");
extern fn void Window.set_enabled_events(&self, EventFlag) @cname("RGFW_window_setEnabledEvents");
extern fn EventFlag Window.get_enabled_events(&self) @cname("RGFW_window_getEnabledEvents");
extern fn void Window.set_disabled_events(&self, EventFlag) @cname("RGFW_window_setDisabledEvents");
extern fn void Window.set_event_state(&self, EventFlag, bool) @cname("RGFW_window_setEventState");
extern fn void* Window.get_user_ptr(&self) @cname("RGFW_window_getUserPtr");
extern fn void Window.set_user_ptr(&self, void*) @cname("RGFW_window_setUserPtr");
extern fn Window_src* Window.get_src(&self) @cname("RGFW_window_getSrc");
extern fn void Window.set_layer_OSX(&self, void*) @cname("RGFW_window_setLayer_OSX");
extern fn void* Window.get_view_OSX(&self) @cname("RGFW_window_getView_OSX");
extern fn void* Window.get_window_OSX(&self) @cname("RGFW_window_getWindow_OSX");
extern fn void* Window.get_HWND(&self) @cname("RGFW_window_getHWND");
extern fn void* Window.get_HDC(&self) @cname("RGFW_window_getHDC");
extern fn ulong Window.get_window_X11(&self) @cname("RGFW_window_getWindow_X11");
extern fn void* Window.get_window_wayland(&self) @cname("RGFW_window_getWindow_Wayland");
extern fn void Window.set_flags(&self, WindowFlags) @cname("RGFW_window_setFlags");
extern fn bool Window.check_event(&self, Event*) @cname("RGFW_window_checkEvent");
extern fn bool Window.check_queued_event(&self, Event*) @cname("RGFW_window_checkQueuedEvent");
extern fn bool Window.is_key_pressed(&self, Key) @cname("RGFW_window_isKeyPressed");
extern fn bool Window.is_key_down(&self, Key) @cname("RGFW_window_isKeyDown");
extern fn bool Window.is_key_released(&self, Key) @cname("RGFW_window_isKeyReleased");
extern fn bool Window.is_mouse_pressed(&self, MouseButton) @cname("RGFW_window_isMousePressed");
extern fn bool Window.is_mouse_down(&self, MouseButton) @cname("RGFW_window_isMouseDown");
extern fn bool Window.is_mouse_released(&self, MouseButton) @cname("RGFW_window_isMouseReleased");
extern fn bool Window.did_mouse_leave(&self) @cname("RGFW_window_didMouseLeave");
extern fn bool Window.did_mouse_enter(&self) @cname("RGFW_window_didMouseEnter");
extern fn bool Window.is_mouse_inside(&self) @cname("RGFW_window_isMouseInside");
extern fn bool Window.is_data_dragging(&self) @cname("RGFW_window_isDataDragging");
extern fn bool Window.get_data_drag(&self, int*, int*) @cname("RGFW_window_getDataDrag");
extern fn bool Window.did_data_drop(&self) @cname("RGFW_window_didDataDrop");
extern fn DataDropNode* Window.get_data_drop(&self) @cname("RGFW_window_getDataDrop");
extern fn void Window.close(&self) @cname("RGFW_window_close");
extern fn void Window.close_ptr(&self) @cname("RGFW_window_closePtr");
extern fn bool Window.fetch_size(&self, int*, int*) @cname("RGFW_window_fetchSize");
extern fn void Window.move(&self, int, int) @cname("RGFW_window_move");
extern fn void Window.move_to_monitor(&self, Monitor*) @cname("RGFW_window_moveToMonitor");
extern fn void Window.resize(&self, int, int) @cname("RGFW_window_resize");
extern fn void Window.set_aspect_ratio(&self, int, int) @cname("RGFW_window_setAspectRatio");
extern fn void Window.set_min_size(&self, int, int) @cname("RGFW_window_setMinSize");
extern fn void Window.set_max_size(&self, int, int) @cname("RGFW_window_setMaxSize");
extern fn void Window.focus(&self) @cname("RGFW_window_focus");
extern fn bool Window.is_in_focus(&self) @cname("RGFW_window_isInFocus");
extern fn void Window.raise(&self) @cname("RGFW_window_raise");
extern fn void Window.maximize(&self) @cname("RGFW_window_maximize");
extern fn void Window.set_fullscreen(&self, bool) @cname("RGFW_window_setFullscreen");
extern fn void Window.center(&self) @cname("RGFW_window_center");
extern fn void Window.minimize(&self) @cname("RGFW_window_minimize");
extern fn void Window.restore(&self) @cname("RGFW_window_restore");
extern fn void Window.set_floating(&self, bool) @cname("RGFW_window_setFloating");
extern fn void Window.set_opacity(&self, char) @cname("RGFW_window_setOpacity");
extern fn void Window.set_border(&self, bool) @cname("RGFW_window_setBorder");
extern fn bool Window.borderless(&self) @cname("RGFW_window_borderless");
extern fn void Window.set_DND(&self, bool) @cname("RGFW_window_setDND");
extern fn bool Window.allows_DND(&self) @cname("RGFW_window_allowsDND");
extern fn void Window.set_mouse_passthrough(&self, bool) @cname("RGFW_window_setMousePassthrough");
extern fn void Window.set_name(&self, ZString) @cname("RGFW_window_setName");
extern fn bool Window.set_icon(&self, char*, int, int, Format) @cname("RGFW_window_seticon");
extern fn bool Window.set_icon_ex(&self, char*, int, int, Format, Icon) @cname("RGFW_window_setIconEx");
extern fn bool Window.set_mouse(&self, Mouse*) @cname("RGFW_window_setMouse");
extern fn bool Window.set_mouse_standard(&self, MouseIcon) @cname("RGFW_window_setMouseStandard");
extern fn bool Window.set_mouse_default(&self) @cname("RGFW_window_setMouseDefault");
extern fn void Window.set_raw_mouse_mode(&self, bool) @cname("RGFW_window_setRawMouseMode");
extern fn void Window.capture_mouse(&self, bool) @cname("RGFW_window_captureMouse");
extern fn void Window.capture_raw_mouse_mode(&self, bool) @cname("RGFW_window_captureRawMouse");
extern fn bool Window.is_raw_mouse_mode(&self) @cname("RGFW_window_isRawMouseMode");
extern fn bool Window.is_captured(&self) @cname("RGFW_window_isCaptured");
extern fn void Window.hide(&self) @cname("RGFW_window_hide");
extern fn void Window.show(&self) @cname("RGFW_window_show");
extern fn void Window.flash(&self, FlashRequest) @cname("RGFW_window_flash");
extern fn void Window.set_should_close(&self, bool) @cname("RGFW_window_setShouldClose");
extern fn bool get_global_mouse(int*, int*) @cname("RGFW_getGlobalMouse");
extern fn bool Window.get_mouse(&self, int*, int*) @cname("RGFW_window_getMouse");
extern fn void Window.show_mouse(&self, bool) @cname("RGFW_window_showMouse");
extern fn bool Window.is_mouse_hidden(&self) @cname("RGFW_window_isMouseHidden");
extern fn void Window.move_mouse(&self, int, int) @cname("RGFW_window_moveMouse");
extern fn bool Window.should_close(&self) @cname("RGFW_window_shouldClose");
extern fn bool Window.is_fullscreen(&self) @cname("RGFW_window_isFullscreen");
extern fn bool Window.is_fullscreen_exclusive(&self) @cname("RGFW_window_isFullscreenExclusive");
extern fn bool Window.is_fullscreen_borderless(&self) @cname("RGFW_window_isFullscreenBorderless");
extern fn bool Window.is_hidden(&self) @cname("RGFW_window_isHidden");
extern fn bool Window.is_minimized(&self) @cname("RGFW_window_isMinimized");
extern fn bool Window.is_maximized(&self) @cname("RGFW_window_isMaximized");
extern fn bool Window.is_floating(&self) @cname("RGFW_window_isFloating");
extern fn void Window.scale_to_monitor(&self) @cname("RGFW_window_scaleToMonitor");
extern fn Monitor* Window.get_monitor(&self) @cname("RGFW_window_getMonitor");
extern fn DataTransfer* read_clipboard(DataTransferType) @cname("RGFW_readClipboard");
extern fn bool read_clipboard_ptr(DataTransferType, char*, usz, DataTransfer*) @cname("RGFW_readClipboardPtr");
// TODO tell upstream the following function's docs are wrong
extern fn DataTransfer* read_clipboard_string() @cname("RGFW_readClipboardString");
extern fn bool read_clipboard_string_ptr(char*, usz, DataTransfer*) @cname("RGFW_readClipboardStringPtr");
extern fn bool write_clipboard(DataTransfer*) @cname("RGFW_writeClipboard");
extern fn DebugFunc set_debug_callback(DebugFunc) @cname("RGFW_setDebugCallback");
extern fn void debug_callback(DebugType, ErrorCode, ZString) @cname("RGFW_debugCallback");
extern fn void Window.set_root(&self) @cname("RGFW_setRootWindow");
extern fn Window* get_root_window() @cname("RGFW_getRootWindow");
extern fn void event_queue_push(Event*) @cname("RGFW_eventQueuePush");
extern fn void event_queue_push_and_call(Event*) @cname("RGFW_eventQueuePushAndCall");
extern fn void event_queue_flush() @cname("RGFW_eventQueueFlush");
extern fn Event* event_queue_pop() @cname("RGFW_eventQueuePop");
extern fn Event* Window.event_queue_pop(&self) @cname("RGFW_window_eventQueuePop");
extern fn Key api_key_to_rgfw(uint) @cname("RGFW_apiKeyToRGFW");
extern fn uint rgfw_to_api_key(Key) @cname("RGFW_rgfwToApiKey");
extern fn Key physical_to_mapped_key(Key) @cname("RGFW_physicalToMappedKey");
module rgfw::opengl @feat(OPENGL | EGL);
extern fn void set_global_hints(GlHints*) @cname("RGFW_setGlobalHints_OpenGL");
extern fn void reset_global_hints() @cname("RGFW_resetGlobalHints_OpenGL");
extern fn GlHints* get_global_hints() @cname("RGFW_getGlobalHints_OpenGL");
module rgfw::opengl @feat(OPENGL);
extern fn GlContext* create_context(GlHints*) @cname("RGFW_createContext_OpenGL");
extern fn bool create_context_ptr(GlContext*, GlHints*) @cname("RGFW_createContextPtr_OpenGL");
extern fn void delete_context(GlContext*) @cname("RGFW_deleteContext_OpenGL");
extern fn void delete_context_ptr(GlContext*) @cname("RGFW_deleteContextPtr_OpenGL");
extern fn GlContext* copy_context(GlContext*) @cname("RGFW_copyContext_OpenGL");
extern fn bool copy_context_ptr(GlContext*, GlContext*) @cname("RGFW_copyContextPtr_OpenGL");
extern fn void* GlContext.get_source_context(&self) @cname("RGFW_glContext_getSourceContext");
extern fn void* get_current_context() @cname("RGFW_getCurrentContext_OpenGL");
extern fn void* get_current_surface() @cname("RGFW_getCurrentSurface_OpenGL");
extern fn Window* get_current_window() @cname("RGFW_getCurrentWindow_OpenGL");
extern fn Proc get_proc_address(ZString) @cname("RGFW_getProcAddress_OpenGL");
extern fn bool extension_supported(ZString, usz) @cname("RGFW_extensionSupported_OpenGL");
extern fn bool extension_supported_platform(ZString, usz) @cname("RGFW_extensionSupportedPlatform_OpenGL");
// if EGL is defined, prefer those methods as they (should) fall back
module rgfw::opengl @feat(OPENGL & !EGL);
extern fn bool Window.set_context(&self, GlContext*) @cname("RGFW_window_setContext_OpenGL");
extern fn GlContext* Window.get_context(&self) @cname("RGFW_window_getContext_OpenGL");
extern fn void Window.make_current_window(&self) @cname("RGFW_window_makeCurrentWindow_OpenGL");
extern fn void Window.make_current_context(&self) @cname("RGFW_window_makeCurrentContext_OpenGL");
extern fn void Window.swap_buffers(&self) @cname("RGFW_window_swapBuffers_OpenGL");
extern fn void Window.swap_interval(&self, int) @cname("RGFW_window_swapInterval_OpenGL");
module rgfw::egl @feat(EGL);
extern fn EglContext* create_context(GlHints*) @cname("RGFW_window_createContext_EGL");
extern fn bool create_context_ptr(EglContext*, GlHints*) @cname("RGFW_window_createContextPtr_EGL");
extern fn void delete_context(EglContext*) @cname("RGFW_window_deleteContext_EGL");
extern fn void delete_context_ptr(EglContext*) @cname("RGFW_window_deleteContextPtr_EGL");
extern fn EglContext* copy_context(EglContext*) @cname("RGFW_copyContext_EGL");
extern fn bool copy_context_ptr(EglContext*, EglContext*) @cname("RGFW_copyContextPtr_EGL");
extern fn bool Window.set_context(&self, EglContext*) @cname("RGFW_window_setContext_EGL");
extern fn EglContext* Window.get_context(&self) @cname("RGFW_window_getContext_EGL");
extern fn void* get_display() @cname("RGFW_getDisplay_EGL");
extern fn void* EglContext.get_source_context(&self) @cname("RGFW_eglContext_getSourceContext");
extern fn void* EglContext.get_surface(&self) @cname("RGFW_eglContext_getSurface");
extern fn void* EglContext.wl_egl_window(&self) @cname("RGFW_eglContext_wlEGLWindow");
extern fn void Window.swap_buffers(&self) @cname("RGFW_window_swapBuffers_EGL");
extern fn void Window.make_current_window(&self) @cname("RGFW_window_makeCurrentWindow_EGL");
extern fn void Window.make_current_context(&self) @cname("RGFW_window_makeCurrentContext_EGL");
extern fn void* get_current_context() @cname("RGFW_getCurrentContext_EGL");
extern fn void* get_current_surface() @cname("RGFW_getCurrentSurface_EGL");
extern fn Window* get_current_window() @cname("RGFW_getCurrentWindow_EGL");
extern fn void Window.swap_interval(&self, int) @cname("RGFW_window_swapInterval_EGL");
extern fn Proc get_proc_address(ZString) @cname("RGFW_getProcAddress_EGL");
extern fn bool extension_supported(ZString, usz) @cname("RGFW_extensionSupported_EGL");
extern fn bool extension_supported_platform(ZString, usz) @cname("RGFW_extensionSupportedPlatform_EGL");
module rgfw::vulkan @feat(VULKAN);
alias VkResult = int;
alias VkInstance = void*;
alias VkSurfaceKHR = ulong;
alias VkPhysicalDevice = void*;
extern fn Proc VkInstance.get_proc_address(self, ZString) @cname("RGFW_getInstanceProcAddress_Vulkan");
extern fn ZString[] get_required_instance_extensions(usz*) @cname("RGFW_getRequiredInstanceExtensions_Vulkan");
extern fn VkResult create_surface(Window*, VkInstance, VkSurfaceKHR*) @cname("RGFW_window_createSurface_Vulkan");
extern fn bool VkInstance.get_physical_device_presentation_support(
self,
VkPhysicalDevice,
uint
) @cname("RGFW_getPhysicalDevicePresentationSupport_Vulkan");
module rgfw::directx @feat(DIRECTX);
alias IDXGIFactory = void;
alias IUnknown = void;
alias UDXGISwapChain = void;
extern fn int create_swap_chain(Window*, IDXGIFactory*, IUnknown*, UDXGISwapChain**) @cname("RGFW_window_createSwapChain_DirectX");
module rgfw::wgpu @feat(WGPU);
alias WGPUSurface = void*;
alias WGPUInstance = void*;
extern fn WGPUSurface create_surface(Window*, WGPUInstance) @cname("RGFW_window_createSurface_WebGPU");
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