diff options
| author | andromeda <andromeda@bsd.my.domain> | 2026-10-24 00:48:05 -0400 |
|---|---|---|
| committer | andromeda <andromeda@bsd.my.domain> | 2026-10-24 00:48:05 -0400 |
| commit | eb0f2cc6373393303c5a4cd83792dd79103b85de (patch) | |
| tree | 3f4b746ec73ce745f0c65a5666da7293bd7bd907 /rsgl.c3l/include/RSGL.h | |
| parent | 2e0b6ffcd7c3ddc09daca64993bdc62fc428a175 (diff) | |
revitalise
Diffstat (limited to 'rsgl.c3l/include/RSGL.h')
| -rw-r--r-- | rsgl.c3l/include/RSGL.h | 344 |
1 files changed, 238 insertions, 106 deletions
diff --git a/rsgl.c3l/include/RSGL.h b/rsgl.c3l/include/RSGL.h index 3c28e44..9ea15dd 100644 --- a/rsgl.c3l/include/RSGL.h +++ b/rsgl.c3l/include/RSGL.h @@ -1,6 +1,6 @@ /* * -* Copyright (c) 2021-25 ColleagueRiley ColleagueRiley@gmail.com +* Copyright (c) 2021-26 ColleagueRiley ColleagueRiley@gmail.com * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages @@ -31,12 +31,6 @@ #define RSGL_MAX_VERTS [number of verts] - set max number of verts to be allocated (global, not per batch) */ #include <stdint.h> -#ifndef RSGL_MAX_BATCHES -#define RSGL_MAX_BATCHES 2028 -#endif -#ifndef RSGL_MAX_VERTS -#define RSGL_MAX_VERTS 8192 -#endif #ifndef RSGL_MALLOC #include <stdlib.h> @@ -45,6 +39,15 @@ #define RSGL_FREE free #endif +#ifndef RSGL_ASSERT + #include <assert.h> + #define RSGL_ASSERT(x) assert(x) +#endif + +#ifndef RSGL__STATIC_ASSERT + #define RSGL_STATIC_ASSERT(check_name, x) typedef char RSGL_check_##check_name[(x) ? 1 : -1]; +#endif + #ifndef RSGL_SIN #include <math.h> #define RSGL_SIN sinf @@ -61,6 +64,13 @@ #define RSGL_MEMSET(ptr, value, num) memset(ptr, value, num) #endif +#ifdef RSGL_DEBUG + #ifndef RSGL_PRINTF + #include <stdio.h> + #define RSGL_PRINTF printf + #endif /* RSGL_PRINTF */ +#endif /* RSGL_DEBUG */ + #ifndef RSGL_H #define RSGL_H #ifndef RSGLDEF @@ -71,18 +81,30 @@ #endif #endif +#include <stddef.h> + #ifndef RSGL_INT_DEFINED - #define RSGL_INT_DEFINED - #if defined(_MSC_VER) || defined(__SYMBIAN32__) - typedef unsigned char u8; - typedef signed char i8; - typedef unsigned short u16; - typedef signed short i16; - typedef unsigned int u32; - typedef signed int i32; - typedef unsigned long long u64; - typedef signed long long i64; - #else + #ifdef RSGL_USE_INT /* optional for any system that might not have stdint.h */ + #include <limits.h> + typedef unsigned char u8; + typedef signed char i8; + typedef unsigned short u16; + typedef signed short i16; + #if INT_MAX == 0x7FFFFFFF + typedef unsigned int u32; + typedef signed int i32; + #else + typedef unsigned long int u32; + typedef signed long int i32; + #endif + #if LONG_MAX == 0x7FFFFFFFFFFFFFFFL + typedef unsigned long u64; + typedef signed long i64; + #else + typedef unsigned long long u64; + typedef signed long long i64; + #endif + #else /* use stdint standard types instead of c "standard" types */ #include <stdint.h> typedef uint8_t u8; @@ -94,19 +116,71 @@ typedef uint64_t u64; typedef int64_t i64; #endif + #define RSGL_INT_DEFINED #endif +RSGL_STATIC_ASSERT(size64, sizeof(i64) == 8) +RSGL_STATIC_ASSERT(size32, sizeof(i32) == 4) +RSGL_STATIC_ASSERT(size16, sizeof(i16) == 2) + #ifndef RSGL_BOOL_DEFINED -#define RSGL_BOOL_DEFINED + #define RSGL_BOOL_DEFINED -#include <stdbool.h> -typedef bool RSGL_bool; + #include <stdbool.h> + typedef bool RSGL_bool; #endif #define RSGL_TRUE (RSGL_bool)1 #define RSGL_FALSE (RSGL_bool)0 -typedef enum RSGL_textureFormat { +#ifndef RSGL_MAX_BATCHES + #define RSGL_MAX_BATCHES 2028 +#endif + + #ifndef RSGL_MAX_VERTS +#define RSGL_MAX_VERTS 8192 +#endif + +#define RSGL_ENUM(type, name) type name; enum name##_enum + +/* +****** +RSGL_debug +***** +*/ + +/*! @brief the type of debug message */ +typedef RSGL_ENUM(u8, RSGL_debugType) { + RSGL_typeError = 0, RSGL_typeWarning, RSGL_typeInfo +}; + +/*! @brief error codes for known failure types */ +typedef RSGL_ENUM(u8, RSGL_errorCode) { + RSGL_noError = 0, /*!< no error */ + RSGL_errorBackend, + RSGL_errorQueryFail, + RSGL_errorShader, + RSGL_infoBackend, + RSGL_infoShader, + RSGL_warningBackend +}; + +/*! @brief data for debug messages */ +typedef struct RSGL_debugInfo { + RSGL_debugType type; /*!< the type of message */ + RSGL_errorCode code; /*!< the code for the specific type of debug message */ + const char* msg; /*!< string message */ +} RSGL_debugInfo; + +typedef void (* RSGL_debugFunc)(const RSGL_debugInfo* info); + +/* +****** +RSGL_renderer types +***** +*/ + +typedef RSGL_ENUM(i32, RSGL_textureFormat) { RSGL_formatNone = 0, RSGL_formatRGB, /*!< 8-bit RGB (3 channels) */ RSGL_formatBGR, /*!< 8-bit BGR (3 channels) */ @@ -116,17 +190,17 @@ typedef enum RSGL_textureFormat { RSGL_formatGrayscale, /*!< 8-bit grayscale (1 channel) */ RSGL_formatGrayscaleAlpha, /*!< 8-bit grayscale alpha (1 channel) */ RSGL_formatCount -} RSGL_textureFormat; +}; -typedef enum RSGL_textureDataType { +typedef RSGL_ENUM(i32, RSGL_textureDataType) { RSGL_textureDataInt = 0, RSGL_textureDataFloat -} RSGL_textureDataType; +}; -typedef enum RSGL_textureFilter { +typedef RSGL_ENUM(i32, RSGL_textureFilter) { RSGL_filterNearest = 0, RSGL_filterLinear -} RSGL_textureFilter; +}; typedef struct RSGL_textureBlob { void* data; /* input data */ @@ -197,41 +271,23 @@ typedef struct RSGL_color { #define RSGL_RGB_TO_HEX(r, g, b, a) (RSGL_COLOR_TO_HEX(RSGL_RGBA(r, g, b, a))) #define RSGL_RGBA_TO_HEX(r, g, b) (RSGL_COLOR_TO_HEX(RSGL_RGB(r, g, b, a))) -/* -********************* -RSGL matrix math -********************* -*/ - #ifndef RSGL_mat4 typedef struct RSGL_mat4 { float m[16]; } RSGL_mat4; #endif -RSGLDEF RSGL_mat4 RSGL_mat4_loadIdentity(void); -RSGLDEF RSGL_mat4 RSGL_mat4_scale(float matrix[16], float x, float y, float z); -RSGLDEF RSGL_mat4 RSGL_mat4_rotate(float matrix[16], float angle, float x, float y, float z); -RSGLDEF RSGL_mat4 RSGL_mat4_translate(float matrix[16], float x, float y, float z); -RSGLDEF RSGL_mat4 RSGL_mat4_perspective(float matrix[16], float fovY, float aspect, float zNear, float zFar); -RSGLDEF RSGL_mat4 RSGL_mat4_ortho(float matrix[16], float left, float right, float bottom, float top, float znear, float zfar); -RSGLDEF RSGL_mat4 RSGL_mat4_lookAt(float matrix[16], float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ); - -RSGLDEF RSGL_mat4 RSGL_mat4_multiply(float left[16], float right[16]); - -RSGLDEF RSGL_vec3D RSGL_mat4_multiplyPoint(RSGL_mat4 matrix, RSGL_vec3D point); - /* ******* RSGL_perspective ******* */ -typedef enum RSGL_projectionType { +typedef RSGL_ENUM(i32, RSGL_projectionType) { RSGL_projectionOrtho2D = 0, RSGL_projectionOrtho3D, RSGL_projectionPerspective3D, -} RSGL_projectionType; +}; typedef struct RSGL_projection2D { RSGL_projectionType type; @@ -253,7 +309,26 @@ typedef union RSGL_projection { RSGL_projection3D p3D; } RSGL_projection; -RSGLDEF RSGL_mat4 RSGL_projection_getMatrix(const RSGL_projection* projection); +/* +******* +RSGL_draw low level +******* +*/ + +typedef RSGL_ENUM(i32, RSGL_drawType) { + RSGL_TRIANGLES = 0, + RSGL_POINTS = 1, + RSGL_LINES = 2 +}; + +typedef struct RSGL_rawVerts { + RSGL_drawType type; + float* verts; + float* texCoords; + u16* elements; + size_t elmCount; + size_t vert_count; +} RSGL_rawVerts; /* ********************* @@ -262,12 +337,12 @@ RSGL renderer */ /* used internally for RSGL_deleteProgram */ -typedef enum RSGL_shaderType { +typedef RSGL_ENUM(i32, RSGL_shaderType) { RSGL_shaderTypeNone = 0, RSGL_shaderTypeStandard = 1, /* standard vertex+fragment shader */ RSGL_shaderTypeCompute = 2, RSGL_shaderTypeGeometry = 4, /* unimplemented as of now */ -} RSGL_shaderType; +}; /* shader program and blob */ typedef struct RSGL_programBlob { @@ -291,7 +366,7 @@ typedef struct RSGL_programInfo { typedef struct RSGL_BATCH { size_t start, len; /* when batch starts and it's length */ size_t elmStart, elmCount; /* when element batch starts and it's length */ - u32 type; + RSGL_drawType type; RSGL_texture tex; float lineWidth; RSGL_mat4 matrix; @@ -308,13 +383,13 @@ typedef struct RSGL_renderData { RSGL_mat4 perspective; /* perspective matrix */ } RSGL_renderData; -typedef enum RSGL_bufferType { +typedef RSGL_ENUM(i32, RSGL_bufferType) { RSGL_arrayBuffer = 0, RSGL_elementArrayBuffer, RSGL_shaderStorageBuffer, RSGL_textureBuffer, RSGL_uniformBuffer -} RSGL_bufferType; +}; typedef struct RSGL_renderBuffers { size_t vertex, color, texture, elements; @@ -401,6 +476,81 @@ typedef struct RSGL_renderer { RSGL_renderBuffers buffers; } RSGL_renderer; +/* +******* +RSGL_view +******* +*/ + +typedef RSGL_ENUM(i32, RSGL_viewType) { + RSGL_viewTypeNone = 0, + RSGL_viewType2D, + RSGL_viewType3D, +}; + +typedef struct RSGL_view2D { + RSGL_viewType type; + RSGL_vec3D offset; + RSGL_vec3D target; + float rotation; + float zoom; +} RSGL_view2D; + +/* RSGL translation */ +typedef struct RSGL_view3D { + RSGL_viewType type; + RSGL_vec3D pos; + RSGL_vec3D target; + RSGL_vec3D up; +} RSGL_view3D; + +typedef union RSGL_view { + RSGL_viewType type; + RSGL_view2D view2D; + RSGL_view3D view3D; +} RSGL_view; + +/* +****** +RSGL_debug +***** +*/ + +RSGLDEF RSGL_debugFunc RSGL_setDebugCallback(RSGL_debugFunc func); +RSGLDEF void RSGL_debugCallback(RSGL_debugType type, RSGL_errorCode code, const char* msg); + +/* +********************* +RSGL matrix math +********************* +*/ + +RSGLDEF RSGL_mat4 RSGL_mat4_loadIdentity(void); +RSGLDEF RSGL_mat4 RSGL_mat4_scale(float matrix[16], float x, float y, float z); +RSGLDEF RSGL_mat4 RSGL_mat4_rotate(float matrix[16], float angle, float x, float y, float z); +RSGLDEF RSGL_mat4 RSGL_mat4_translate(float matrix[16], float x, float y, float z); +RSGLDEF RSGL_mat4 RSGL_mat4_perspective(float matrix[16], float fovY, float aspect, float zNear, float zFar); +RSGLDEF RSGL_mat4 RSGL_mat4_ortho(float matrix[16], float left, float right, float bottom, float top, float znear, float zfar); +RSGLDEF RSGL_mat4 RSGL_mat4_lookAt(float matrix[16], float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ); + +RSGLDEF RSGL_mat4 RSGL_mat4_multiply(float left[16], float right[16]); + +RSGLDEF RSGL_vec3D RSGL_mat4_multiplyPoint(RSGL_mat4 matrix, RSGL_vec3D point); + +/* +******* +RSGL_perspective +******* +*/ + +RSGLDEF RSGL_mat4 RSGL_projection_getMatrix(const RSGL_projection* projection); + +/* +********************* +RSGL renderer +********************* +*/ + RSGLDEF void RSGL_renderer_getRenderState(RSGL_renderer* renderer, RSGL_renderState* state); RSGLDEF size_t RSGL_renderer_size(RSGL_renderer* renderer); @@ -490,21 +640,6 @@ RSGL_drawRawVerts is a function used internally by RSGL, but you can use it your RSGL_drawRawVerts batches a given set of points based on th data to be rendered */ -typedef enum RSGL_drawType { - RSGL_TRIANGLES = 0, - RSGL_POINTS = 1, - RSGL_LINES = 2 -} RSGL_drawType; - -typedef struct RSGL_rawVerts { - RSGL_drawType type; - float* verts; - float* texCoords; - u16* elements; - size_t elmCount; - size_t vert_count; -} RSGL_rawVerts; - RSGLDEF i32 RSGL_drawRawVerts(RSGL_renderer* renderer, const RSGL_rawVerts* data); /* @@ -567,16 +702,12 @@ RSGLDEF i32 RSGL_drawCube(RSGL_renderer* renderer, RSGL_cube cube); RSGLDEF i32 RSGL_drawTriangleOutline(RSGL_renderer* renderer, RSGL_vec3D triangle[3], u32 thickness); RSGLDEF i32 RSGL_drawRectOutline(RSGL_renderer* renderer, RSGL_rect r, u32 thickness); -RSGLDEF i32 RSGL_drawRectOutline(RSGL_renderer* renderer, RSGL_rect r, u32 thickness); RSGLDEF i32 RSGL_drawRoundRectOutline(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding, u32 thickness); -RSGLDEF i32 RSGL_drawRoundRectOutline(RSGL_renderer* renderer, RSGL_rect r, RSGL_vec2D rounding, u32 thickness); RSGLDEF i32 RSGL_drawPolygonOutline(RSGL_renderer* renderer, RSGL_rect r, u32 sides, u32 thickness); -RSGLDEF i32 RSGL_drawPolygonOutline(RSGL_renderer* renderer, RSGL_rect r, u32 sides, u32 thickness); RSGLDEF i32 RSGL_drawArcOutline(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc, u32 thickness); -RSGLDEF i32 RSGL_drawArcOutline(RSGL_renderer* renderer, RSGL_rect o, RSGL_vec2D arc, u32 thickness); RSGLDEF i32 RSGL_drawOvalOutline(RSGL_renderer* renderer, RSGL_rect o, u32 thickness); @@ -586,34 +717,6 @@ RSGL_view ******* */ -typedef enum RSGL_viewType { - RSGL_viewTypeNone = 0, - RSGL_viewType2D, - RSGL_viewType3D, -} RSGL_viewType; - -typedef struct RSGL_view2D { - RSGL_viewType type; - RSGL_vec3D offset; - RSGL_vec3D target; - float rotation; - float zoom; -} RSGL_view2D; - -/* RSGL translation */ -typedef struct RSGL_view3D { - RSGL_viewType type; - RSGL_vec3D pos; - RSGL_vec3D target; - RSGL_vec3D up; -} RSGL_view3D; - -typedef union RSGL_view { - RSGL_viewType type; - RSGL_view2D view2D; - RSGL_view3D view3D; -} RSGL_view; - RSGLDEF RSGL_mat4 RSGL_view_getMatrix(const RSGL_view* view); #endif /* ndef RSGL_HIGHLEVEL_H && ndef RSGL_NO_HIGHLEVEL */ @@ -646,6 +749,33 @@ RSGLDEF RSGL_mat4 RSGL_view_getMatrix(const RSGL_view* view); RSGL_GET_MATRIX_Z(x, y, z), \ RSGL_GET_MATRIX_W(x, y, z) \ +RSGL_debugFunc RSGL_debugCallbackSrc = NULL; +RSGL_debugFunc RSGL_setDebugCallback(RSGL_debugFunc func) { + RSGL_debugFunc prev = func; + RSGL_debugCallbackSrc = func; + return prev; +} + +void RSGL_debugCallback(RSGL_debugType type, RSGL_errorCode code, const char* msg) { + RSGL_debugInfo info; + info.type = type; + info.code = code; + info.msg = msg; + + if (RSGL_debugCallbackSrc) RSGL_debugCallbackSrc(&info); + + #ifdef RSGL_DEBUG + switch (type) { + case RSGL_typeInfo: RSGL_PRINTF("RSGL INFO (%i %i): %s", type, code, msg); break; + case RSGL_typeError: RSGL_PRINTF("RSGL DEBUG (%i %i): %s", type, code, msg); break; + case RSGL_typeWarning: RSGL_PRINTF("RSGL WARNING (%i %i): %s", type, code, msg); break; + default: break; + } + + RSGL_PRINTF("\n"); + #endif +} + void RSGL_renderer_forceBatch(RSGL_renderer* renderer) { renderer->state.forceBatch = RSGL_TRUE; } @@ -844,8 +974,9 @@ void RSGL_renderer_initPtr(RSGL_rendererProc proc, void* loader, void* data, RSG renderer->data.len = 0; renderer->data.elements_count = 0; - if (renderer->proc.initPtr) + if (renderer->proc.initPtr) { renderer->proc.initPtr(renderer->ctx, loader); + } RSGL_renderer_setFramebuffer(renderer, 0); @@ -911,7 +1042,7 @@ RSGL_texture RSGL_renderer_createTexture(RSGL_renderer* renderer, const RSGL_tex return tex; } void RSGL_renderer_copyToTexture(RSGL_renderer* renderer, RSGL_texture texture, size_t x, size_t y, const RSGL_textureBlob* blob) { - return renderer->proc.copyToTexture(renderer->ctx, texture, x, y, blob); + renderer->proc.copyToTexture(renderer->ctx, texture, x, y, blob); } void RSGL_renderer_deleteTexture(RSGL_renderer* renderer, RSGL_texture tex) { renderer->proc.deleteTexture(renderer->ctx, tex); } void RSGL_renderer_scissorStart(RSGL_renderer* renderer, RSGL_rect scissor, i32 height) { @@ -953,9 +1084,8 @@ RSGL_programInfo RSGL_renderer_createProgram(RSGL_renderer* renderer, RSGL_progr RSGL_programInfo info; RSGL_MEMSET(&info, 0, sizeof(info)); - if (blob->fragment == NULL || blob->vertex == NULL) { + if (renderer->proc.createProgram != NULL && (blob->fragment == NULL || blob->vertex == NULL)) { RSGL_programBlob pBlob = RSGL_renderer_defaultBlob(renderer); - renderer->defaultProgram = RSGL_renderer_createProgram(renderer, &pBlob); if (blob->vertex == NULL) { blob->vertex = pBlob.vertex; @@ -974,7 +1104,9 @@ RSGL_programInfo RSGL_renderer_createProgram(RSGL_renderer* renderer, RSGL_progr return info; } -void RSGL_renderer_deleteProgram(RSGL_renderer* renderer, const RSGL_programInfo* program) { return renderer->proc.deleteProgram(renderer->ctx, program); } +void RSGL_renderer_deleteProgram(RSGL_renderer* renderer, const RSGL_programInfo* program) { + renderer->proc.deleteProgram(renderer->ctx, program); +} size_t RSGL_renderer_findShaderVariable(RSGL_renderer* renderer, const RSGL_programInfo* program, const char* var, size_t len) { return renderer->proc.findShaderVariable(renderer->ctx, program, var, len); @@ -1129,7 +1261,7 @@ RFont_texture RFont_RSGL_createAtlas(RSGL_renderer* renderer, u32 atlasWidth, u3 RSGL_textureBlob blob; blob.data = NULL; blob.width = atlasWidth; - blob.height = atlasWidth; + blob.height = atlasHeight; blob.dataType = RSGL_textureDataInt; blob.dataFormat = RSGL_formatRGBA; //RSGL_formatRGBA; blob.textureFormat = RSGL_formatRGBA;//RSGL_formatRGBA; |
