From a91ac16c11f4a2fe7fef6abfe5d29436280d2252 Mon Sep 17 00:00:00 2001 From: andromeda Date: Thu, 20 Aug 2026 23:30:29 +0200 Subject: it draws! --- VkTest/Shaders.hs | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 VkTest/Shaders.hs (limited to 'VkTest/Shaders.hs') diff --git a/VkTest/Shaders.hs b/VkTest/Shaders.hs new file mode 100644 index 0000000..0d88325 --- /dev/null +++ b/VkTest/Shaders.hs @@ -0,0 +1,43 @@ +{-# LANGUAGE BlockArguments #-} +{-# LANGUAGE DataKinds #-} +{-# LANGUAGE PartialTypeSignatures #-} +{-# LANGUAGE RebindableSyntax #-} +{-# LANGUAGE TypeApplications #-} +{-# LANGUAGE TypeOperators #-} + +module VkTest.Shaders where + +import FIR +import Math.Linear + +vertices = Vec3 (Vec2 0 (-0.5)) + (Vec2 0.5 0.5) + (Vec2 (-0.5) 0.5) + +vertPath = "assets/shaders/vert.spv" +fragPath = "assets/shaders/frag.spv" + +type VertexDefs = + '[ "main" ':-> EntryPoint '[] Vertex ] + +vertex :: ShaderModule "main" VertexShader VertexDefs _ +vertex = shader do + i <- get @"gl_VertexIndex" + (Vec2 x y) <- let' $ atv3v2f vertices i (Vec2 0 0) + put @"gl_Position" (Vec4 x y 0 1) + +type FragmentDefs = + '[ "main" ':-> EntryPoint '[ OriginUpperLeft ] Fragment + , "out_color" ':-> Output '[ Location 0 ] (V 4 Float) + ] + +fragment :: ShaderModule "main" FragmentShader FragmentDefs _ +fragment = shader do + put @"out_color" (Vec4 1.0 0.0 1.0 1.0) + +atv3v2f :: Code (V 3 (V 2 Float)) -> Code Word32 -> Code (V 2 Float) -> Code (V 2 Float) +atv3v2f (Vec3 x y z) i d = + if i == 0 then x + else if i == 1 then y + else if i == 2 then z + else d \ No newline at end of file -- cgit v1.3.1