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# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/)
## [Eventual]
### Added
- support for Windows
- native Wayland support
### Removed
- `C'u8` as an alias to `CChar`
## [0.2.2] -- 2025-12-16
### Added
- enums `RGFW_keymod` and `RGFW_key` as `CUChar` aliases
- all variants bound as constants
- `C'RGFW_bool` as `CUChar` alias. 0 is true, else is false
- new callback
- `RGFW_keyfunc`
- various new methods in `RGFW.hsc`
- `RGFW_window_setShouldClose`
- `RGFW_pollEvents`
- `RGFW_setKeyCallback`
- key callback functionallity in demo application
- `esc` closes the window
### Changed
- modularized `hs-rgfw.cabal` for the sake of tidiness
### Deprecated
- `C'u8` as a type alias to `CChar`
- such declarations are needed in C but not in Haskell
- `CUChar` is the preferable type for cross-platform later
### Fixed
- correctly inherit `version` in `flake.nix`
## [0.2.1] -- 2025-12-16
### Changed
- submodule for `RGFW.h` to ensure reproducability
- add `RGFW` as submodule
- modify flake to copy self's submodules to the store
- change include path of `library` in `hs-game.cabal`
- change include path of `lib/RGFW.hsc`
### Removed
- random junk files from `lib`
- no breaking changes, none were in any way linked
## [0.2.0] -- 2025-12-16
### Added
- example exe
### Changed
- probably everything ngl
- use SemVer instead of PVP
### Removed
- probably everything ngl
## [0.1.0.2] -- 2025-12-11
### Removed
- `scripts`
- `lib/Main.hs`
## [0.1.0.1] -- 2025-12-11
- does removing wayland but leaving the API intact count as breaking?
### Changed
- no more dependencies on wayland libraries or xkbcommon
### Removed
- any semblance of Wayland support; use wayland-satelite or something
## [0.1.0.0] -- 2025-12-10
### Removed
- `main` function and its functionality
### Changed
- migrate to Cabal; Nix still works
- now a library
- build on Nix with `nix build`. object file is in `result/lib/hs-rgfw.so`
- build on other platforms with `cabal build` after installing dependencies.
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