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# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [Eventual]

### Added

- test suite for non-IO functions

### Changed

- use Rotors rather than Quaternions for rotation; easily extended to 4D
- move Player out of Camera
- configure with a Configuration object in the Model

## [Unreleased]

### Added

- 100% documentation coverage
- 4 outputs of Nix flake
    - debug: compiles fast, no docs
    - release: runs fast, no docs
    - docs: only docs
    - default: release binary with docs

### Changed

- initResources no longer takes a GLFW.Window argument
- BSD 3-clause license adopted rather than WTFPL
    - reasoning: More professional, widely recognised, effectively identical

### Fixed

- semantic issues; no warnings are thrown

## [0.1.0] - 2025-12-07

### Added

- CHANGELOG.md
- layer correctly drawn objects in the view function

### Changed

- 8xMSAA rather than 4xMSAA window hint to improve AA
- todo and changelog in CHANGELOG.md rather than README.md
- a nubmer fo functions from Game module now in Game.Internal
- initResources takes an array of objects to draw rather than hardcoded arrays
- square the far plane of the perspective transform
- loop function takes delta time

### Fixed

- constrained pitch to disallow gimbal lock and an inverted view